
Another great series of videos from RetrowareTV. I very much encourage you to check the site out. It has a lot of fantastic stuff on display. Here is The Gaming Historians albeit look in brevity at the lovable pink puff, Kirby.
The first ninety games are in NO particular order. For someone with OCD, compiling a list of 100 games in order would drive me absolutely crazy. There's a good mix of titles from multiple consoles, developers, and genres. Hope you leave this list with some fuzzy memories and good times.















As expected, the game feel a lot more like Metal Slug DS than the Metal Slug number 7 it's been titled by SNK PlaYmore.
It's easily the best handheld Metal Slug out there, but maybe playing Anthology on PSP from a memory stick (no loading) beats it, never tried it so I won't compare... but I was a lot more confortable with DS d-pad for the game then PSP's one, that's for sure but it all comes down to personal preferences.
Graphically there's a lot of good to the game and some fail.
The main gripe it's due to the machine hardware much more than a lacking effort by the developer: the screen resolution makes for too tiny characters and a lot of jaggies... but it's still all there and Metal Slug's charm is definitely retained.
For the first 5 levels I've played I'd say slowdowns are almost non-existent, framerate could be smoother though.
Difficulty wise there's definitely a challenge here (3 difficulty levels, dunno about unlockables) and I applaud the choice to give the player only a limited amount of continues (9 for beginner, 4 for Normal and just 2 for Hard) and you have 6 characters to choose from (Marco, Eri, Tarma, Clark, Ralf and Fio) along the usual dual slot for selectable guns like the latter games in the franchise.
On the way to unlocking the first 5 levels you'll be able to use any one of them as the starting point for your own adventure, minus the last 2 levels, so there's a total of 7 levels.
Visually I don't like the choice, a bit like Slug 6, to go with prerendered background since DS limited capabilitis make for an even poorer color palette and grainy graphics, but under a gameplay point of view it definitely help DS's screen to make enemies and bullets easy to spot (so it makes a lot more sense here than for the arcade chapters).
The game doesn't use any of DS unique capabilities but I'm not complaining, leave this action classic alone, even if I have to admit a more clever use of the 2nd screen (showing a useless minimap) would've been appreciated and, dare I say, expected.
Apart from that it's the usual godly Slug's fanfair with humour, great 2D art and animations, motherfuggin' big bosses and all that... I'm happy the franchise graced Nintendo's hendheld and it's worth your cash if you're looking for portable Slug action and you don't have a PSP/don't like Anthology PSP or you can't get enough of Metal Slug for the get-go.





This is perfect timing since tonight's newest review is actually Hot Shots Golf: Out of Bounds for the Playstation 3. Go figure how that one worked out. Yep, Kratos will be the newest character added to the game!
Yes, all the rumors are true: Kratos, the one and only, has made his way to Hot Shots Golf… and he’s looking to claim his rightful seat as the God of Golf!
In all honesty, integrating Kratos into Hot Shots Golf was by far one of the best experiences, as we got to work closely with the God of War team and the casts of characters (voice over, animators, etc) that created Kratos in his original form.
If I had to pick one of the most fun parts, it would have to be our VO sessions and watching (listening?) T.C. Carson jump into the Kratos role in a completely new environment… trust me, there were plenty of eye-watering-side-splitting laughs that day…
But aside from VO, the Clap Hanz team paid a great deal of attention to all of Kratos’ characteristics when animating him and hi chain-drivers.
So starting this Thursday, Kratos will make his way down to your local PS3 via download. You can take him out to a nice single player round offline and once you’ve mastered his technique, give it a go online against all the puny mortals that dare defy you.
WipEout HD will feature a selection of the best tracks taken from previous versions of this iconic franchise that have been reworked to show-off the graphical capabilities of PS3...
...WipEout HD will give you the chance to take on the greatest anti-grav racers in the world with plenty of online racing modes and even offline too, with HD’s two-player split-screen mode. Up to 8 racers can battle online in a range of online races. And with Trophy Support (whuuuuuut, Trophy support, you say?!?), which I know everyone is really excited about, this is definitely your chance to grab bragging rights online. More to come on Trophies soon, don’t you worry….
And for an additional challenge in WipEout HD, you can opt to use the SIXAXIS motion controls to steer their ship while blasting away opponents with the full arsenal of weapons. With lots of teams/ships to choose from, plenty of on and offline racing modes, crazy-fast HD racing and a remixed Dolby 5.1 surround sound soundtrack, your adrenaline will be pumping in no time. Trust me. And even though we think you’ll love the soundtrack, but in case you love your own music collection more, you can create a custom playlist on the PS3 XMB and listen to it while you race. Niiiiiiiice, right?!
For more game info check out www.WipEoutHD.com. We’ll be back with more on WipEout HD in the coming weeks, including the details on trophies, price, and release date - see keep your eyes peeled for more here on the PS Blog!
Ready your spring-loaded propeller boat and fasten your seatbelt, “Banjo-Kazooie: Nuts & Bolts” is hitting U.S. store shelves on November 14, and pre-orders begin today. For the retail price of $39.99, those who pre-order at participating retailers will get in on all the Banjo fun right off the starting line, and as a special bonus, will also receive a free download code for the original “Banjo-Kazooie,” launching on Xbox LIVE Arcade later this fall.
As Kazooie likes to say, “The early bird gets the worm.” Since the original “Banjo-Kazooie” will not debut on Xbox LIVE Arcade until a couple weeks after “Banjo-Kazooie: Nuts & Bolts” releases, pre-ordering the game gives you a two-week head start on the Arcade title and the opportunity to take advantage of “Stop N’ Swop” before anyone else. “Stop N’ Swop” rewards players’ accomplishments in the new game with extra content and features in the Xbox LIVE Arcade game, giving fans who pre-order “Banjo-Kazooie: Nuts & Bolts” the chance to experience more Banjo action than ever.
