Metroid and Handhelds Fuse Together
Once More for an Incredible Ride.
Famous bounty hunter Samus Aran skipped the Nintendo 64 generation, but she came back in style with two new Metroid games within the same day in North America: one of my favorite games of all time, Metroid Prime, and the subject of this review, Metroid Fusion on the Game Boy Advance. With Nintendo's lackluster sales of the 3DS, the price of the system went down, and people who had purchased the platform prior to the price cut received a total of twenty free games-- Ambassador titles, ten NES and ten GBA. Metroid Fusion was but one of those games to play. It's well worth one's time, too, so curl up in your morph ball and get ready to engross yourself in the world of Metroid Fusion.
|New suit, same attitude.|
|There are more story elements than your average Metroid.|
Like I said, generally to acquire a new power, a boss must be slain. They usually guard a power, or they even use the power themselves in battle to give you a taste of what you can look forward to. The baddies range from big to small. You'll be facing giant plants of peril, horrible scientific monstrosities gone wrong, and creatures like bats and water snakes that dish out plenty of damage. Some encounters are easier than others, and occasionally you'll have to redo a fight in order to ascertain the proper plan to defeat the foe. After a boss has been defeated, you still aren't finished. A core flies around the battlefield in hopes of hurting Samus as she tries to break it open with missiles or shots from her beam cannon. When it breaks open, the power is hers for the taking.
|Beat the boss to acquire a new ability.|
|Even bounty hunters sometimes need to chill out.|
By far the most intense moments in Metroid Fusion are when the SA-X (Samus Aran X parasite) appears and the real Samus must flee as she is no match for her copy. The SA-X can take away Samus's life in an instant, so speed is key. Don't be surprised if you have many deaths as you figure out the best plan of escape. It just makes the experience near the end of the game of being at full power and taking out the SA-X much more fulfilling after being stalked and almost preyed upon for 90% of the game.
|Sh! Don't make a sound!|
Metroid Fusion is a good looking GBA game. The character and enemy designs are impressive, the still-frame cutscenes look very nice, and the backgrounds are greatly detailed. The music fills players with a sense of dread at one time, then sends them with a sense of havoc at other times. The atmospheric soundtrack is perfect for this type of title. Sound effects come across well, too, but some like the screeching and shrieking of certain bosses don't come across as nice on the small speakers of the system. Regardless, Metroid Fusion has an outstanding presentation.
|Ridley just doesn't know when to quit, does he?|
[SuperPhillip Says: 9.25/10]