The Real Acceptable Power of Teamwork
|A familiar sight for Sonic fans-- the Tornado!|
The first thing to note is that the physics engine has been built up from the ground for this game, and I find that to be a step in the right direction. No longer will you see Sonic drop like a rock or come to a complete stop if you weren’t holding forward as would be the case in Episode I. The momentum is closer to the Genesis days, but that’s not to say there still aren’t some flaws. The levels have and make use of plenty of boost pads to get you top speed fast, and Sonic still doesn’t gain speed when he starts rolling down hills. It seems that the cap for his speed whether running or rolling is about at the same. In fact, if you want to get to top speed as fast as possible, just simply homing attack the ground twice. It does confuse me that Dimps did have it right back in the Sonic Advance days on the physics, but at least it’s nowhere near the deal breaker it was in Episode I.
|There are five zones within this game.|
|Sometimes all you need in life |
is a helping hand.
|Break out the butter because|
Sonic and Tails are on a roll.
The bosses are a little more hit or miss. In the game’s first four zones, you’ll either face off against Eggman or Metal Sonic at the end of it. Now, the Metal Sonic fights are very fast and frenetic. You’ll have times where you can only dodge before getting another opportunity to hit the metal minion, but that’s all right because these moments only last for a few seconds. The Eggman fights, however, are some of the worst I can remember in a 2D Sonic title. It feels like you are constantly playing the waiting game. From lengthy intro animations to similar lengthy mid-fight ones, you spend more time just standing around than just attacking. They’re just not fun. Thankfully, they get things right for the final battle, but man, those two boss fights I mentioned are ones I really don’t want to be playing again any time soon.
|One of the non-Eggman boss fights.|
|Sonic 4: Episode II emulates Sonic 2 in many ways.|
Note: One thing the review does not cover is that this game has a lock-on feature for those that bought Episode I. If you have the two games on the same machine, you will unlock Episode Metal. This lets you play through four tougher acts from Episode I as Metal Sonic. It’s a nice bonus, but it really doesn’t fit into this review.