Nonetheless, speaking of wishes, Nintendo is hosting a September media event this Thursday for the Wii U, much like they did with the Wii and the 3DS before it. The event is supposedly to reveal the majority of the mystery surrounding Nintendo's secretive console. What will the price be? What will the date be? What about the launch games? How about Japanese support? Online infrastructure and other tidbits? Anything has to be better than the Wii, right? This editorial regards all of my wishes outside the obvious ones like "Oh my goodness, I hope the Wii U launches on so-and-so date at so-and-so price with Nintendo Land bundled in." From creating the right marketing message to presenting why anyone should be excited for the console, these are just some of my desires for Thursday.
One of my primary wishes is Nintendo showing that they know what they are doing with the Wii U, and not just seeming to many that they are just throwing anything and everything into a console and controller to see what sticks. I want them to prove to their skeptics (who, let's face it, probably wouldn't care if Nintendo's console cured cancer) and those on the fence that the Wii U is a much needed innovation in this stagnant industry, and that the console and controller serve a genuine purpose for gameplay. Why is the Wii U different, what reason, and why should people be excited for it? What purpose does it have for different types of games? I don't personally care about potential, because the Wii had lots of that, and aside from Nintendo, no one really stepped up to the plate, despite the sales and enthusiasm of the console. Third-parties didn't even try most of the time. A self-fulfilling prophecy for sure, which I hope the Wii U doesn't get.
|Very interested to see the full details of Miiverse.|
I also wish to see Nintendo really explain why Nintendo Land is one of their most pushed launch lineup games. I sort of have an idea. I saw people on one message board (the one I always call GameFAQs 2.0 is your hint) saying that the latest part of Nintendo Land, Balloon Trip Breeze, looks like an iOS game, and that they wouldn't spend full retail price for it. 1) Nintendo was making iOS-like experiences way before iOS gaming was a thing, and 2) You're not just paying fifty or sixty bucks for it. You're paying or getting 12 packaged games, each tailored to show off one or several functions of the Wii U controller and experience. You get asymmetric gaming with the Zelda, Luigi's Mansion, Metroid, and Animal Crossing games. You get gyro controls with the Donkey Kong game. And you get touch controls with the Balloon Trip game. Balloon Trip Breeze is the only one without the extensive amount of depth as the other games, so it's bizarre that the critics cling to that one as the example of the quality of all of Nintendo Land's games as a whole.
|The asymmetry of Animal Crossing Sweet Day.|
|Meh, just wait for the inevitable 360 port.|