|Are trophies/achievements (still) important to you?|
So now I simply play through the games that I like, and if I really admire the game I am playing, I will go for the trophies (my 360 died on me, so goodbye to achievements) that seem reasonable.
For instance, I will happily try to get all the trophies in Ratchet & Clank, but will avoid trying to get 100% in Final Fantasy XIII.
But that's not the inherent problem with trophies and achievements that I have. No, I am of the Nintendo/Sega era. I grew up on the NES, SNES, Genesis, and consoles on, and I have a fond memory of doing in-game tasks and being rewarded for them with in-game unlockables. Back in the day (that's what the kids still say, right?), when someone beat a game on the hardest difficulty, they earned a cool unlockable. For instance, I remember beating Viewtiful Joe on the Nintendo GameCube on Ultra V-Rated mode (the most challenging of difficulties, not to brag) and unlocking Captain Blue as a playable character. That was on top of unlocking two other characters through easier modes. Nowadays it seems that all one would get for doing such a task is a meaningless trophy or achievement for all their hard work.
|Viewtiful Joe had old-school sensibilities right|
down to how the game awarded unlockables.
|Looking good, Frank!|
Masahiro Sakurai, the creator of Kirby, Super Smash Bros., and the mind behind Kid Icarus: Uprising, does it right. His games have a checklist or prize wall that contains a smorgasbord of different challenges to do. Each time a challenge is completed, the box that the challenge sits in gets checked off and a reward is handed out. The neighboring boxes then reveal what the player has to do to satisfy the conditions of those challenges. This is how it has worked for Sakurai’s past games like Kirby Air Ride (GCN), Super Smash Bros. Brawl (Wii), and Kid Icarus: Uprising (3DS). From trophies to new battle arenas, to new songs, to other rewards, there is no shortage of things to unlock.
|The checklist feature of Kirby Air Ride.|
What about you, dear SPC reader? Do you still go after achievements and trophies and find the task enjoyable? Do you try to get 100% of the achievements in every game you play? Let the community know your thoughts on achievements and trophies in the comments section below.