Monday, July 20, 2015

SuperPhillip Central's Favorite VGMs - Platformers Aplenty Edition

This week's edition of SuperPhillip Central's Favorite VGMs is a special one. This week we're going to run and jump with five platforming games! We start off with Super Mario Sunshine-- perfect for summer, enter a village with Ratchet & Clank Future: A Crack in Time, get dirty with Conker's Bad Fur Day, do that voodoo that I do so well with Voodoo Vince, and we use our heads with Bonk's Adventure.

Before we jump into this edition of the 'ol VGMs, take a listen to some past VGM volumes with SPC's VGM Database. All 920 prior VGM volumes are located right there!

v921. Super Mario Sunshine (GCN) - Bianco Hills


While we're in midst of summer in the States, why don't we take a trip to Bianco Hills, the very first world within Super Mario Sunshine. Up until this year's Super Mario Maker, Super Mario Sunshine was one of the last Mario games that Koji Kondo composed most of the music for. Bianco Hills' theme is a peppy piece that makes running up and down through the village, up the path to the windmill, and through the lakeside forest a lot more fun.

v922. Ratchet & Clank Future: A Crack in Time (PS3) - Zanifar - A Peaceful Village


One of my favorite Ratchet & Clank games comes from the series' second PlayStation 3 outing, A Crack in Time. It's a great platformer that had brilliant platforming, awesome running and gunning, and clever Clank puzzle segments. Since this IS SuperPhillip Central's Favorite VGMs, perhaps I should say something about the music, hmm? Well, the soundtrack is one of the series's best, using a lot more melodic cues than past soundtracks.

v923. Conker's Bad Fur Day (N64) - Barn Boss


Even in a game that is bad, you know that Rare will create a sensational soundtrack to go with it. Luckily with Conker's Bad Fur Day, we don't have to worry about the game being bad. Actually, the only thing that was bad about the game were the pathetic sales for it on the Nintendo 64. It was a late release on the system, plus Nintendo had no desire to market it due to its questionable humor and (im)mature content.

v924. Voodoo Vince (XBX) - Main Street


We go from the N64 to Microsoft's first Xbox with Voodoo Vince. It's an absolute shame that the only real way to play this game is with the original Xbox release, as the game is not backwards compatible with the Xbox 360. Still, it's rather worth tracking down an Xbox to play it, as the game does a lot right and has a unique gameplay hook to it.

v925. Bonk's Adventure (TG16) - Swamp


Finishing up this platformer-centric edition of SuperPhillip Central's Favorite VGMs, we have Bonk's Adventure, a TurboGraphix-16 game. Whereas the NES had Super Mario Bros and the Genesis / Mega Drive had Sonic the Hedgehog, the TG16 had Bonk's Adventure. You smashed into enemies with Bonk's enormous noggin, running through platforming vistas in this enjoyable classic.

No comments: