SPC Highlights

Friday, November 19, 2010

Mega Man Zero Collection (DS) Review

It's the end of the work week, and you're looking for a game that will stimulate the senses. How about Mega Man Zero Collection for the Nintendo DS? There's action, explosions, and plenty of satisfactory gameplay. Here's the review.

Zeroing In On Action


The Gameboy Advance was a remarkable system with remarkable games. Of course, it wasn't called a PORTable for nothing as companies far and wide placed ports of hits gone by onto the system. Instead of doing the same and possibly putting Mega Man I-V Game Boy versions on the GBA, Capcom opted to bring a whole new series with a new attitude to the Gameboy Advance. What transpired was Mega Man Zero, a balls-to-the-wall difficult game that would clobber even the most elite player out there. The game would see three sequels and now this collection for the DS, Mega Man Zero Collection. Is this collection worth... well... collecting?

A resistance group is having their backs against the wall against Neo-Arcadian forces. With little room to run, the leader of the resistance, Ciel, stumbles upon a dilapidated capsule in a dank forest. Right when she needs help the most, our long lost hero in Zero, leaps out of the capsule, destroys the pursuing Neo-Arcadian forces and agrees to assist Ciel in destroying the leader of Neo-Arcadia-- Mega Man X himself! It turns out the big bad is just a copy of the real Mega Man X thankfully. Oops. I spoiled Mega Man Zero for you, didn't I? I'm an ass.

No matter the size, Zero will cut them down.

In Mega Man Zero 2, the resistance base is destroyed, so Ciel, Zero and the rest of the resistance team up with another group led by the charismatic, Elpizo. Meanwhile, Neo-Arcadia had put one of the Four Generals from the previous game as leader of the foundation. Elpizo was hell-bent on destroying Neo-Arcadia head-on (apply directly to the forehead) with Operation: Righteous Strike. Unfortunately, they were no match for Neo-Arcadia. Now it's time for another plan. The mysterious Dark Elf was Elpizo's target this time. It is Elpizo who wants the power of the Dark Elf for himself, and it's up to Zero to stop him!

Mega Man Zero 3 begins with a spaceship that has crashed nearby, threatening an energy reaction strong as the Dark Elf is looming at the spaceship's crash site, Zero and the rest of resistance high-tail it to investigate. It's up to Zero to find the source of the energy and eliminate it.

Finally, in the ultimate chapter of the Mega Man Zero saga, Mega Man Zero 4, Zero and company have left the resistance base feeling that constantly being in movement via cargo vehicles is a smarter plan than just being sitting ducks. Suddenly they drive into an attack by a swath of reploids. They soon learn of Neo-Arcadia's fate via a reporter at the attacked base. Neo-Arcadia has been hideously transformed into the base of the evil sci guy, Dr. Weil. Dr. Weil is no mood for peace and harmony and demands any reploid, human, or Maverick be disintegrated immediately! The cargo vehicles Zero and the resistance joined up with left Neo-Arcadia because of this, and planned to reach an all-human settlement before they were attacked. Zero must once again stop Dr. Weil's sinister plans before all robot and humankind is eliminated!

This Pegasus has a real problem now!

The Mega Man Zero games follow a different formula than the Mega Man X games. This time around you choose from a list of missions from destroying bombs before they explode to taking down a specific target or targets. Some of these missions are incredibly difficult while others are a breeze to take on. Each mission usually ends with a boss confrontation against a wily robot (did you see what I did there?). These encounters all have patterns of attack and openings for Zero to attack.

As you use your weapons, the Z-saber, the Z-buster, the chain rod, and the shield, they level up in abilities. They grow stronger as you take enemies down with them. In Mega Man Zero 4, by performing certain feats such as taking out fifty enemies with your Z-buster, your body type changes to things like Active type, Speed type, among others. This changes the game considerably with new abilities given from these new forms.

Wall-climbing from the X series makes its return.

Also a mainstay in the Zero series are Cyber Elves. These give Zero new abilities, more health, extra lives, spike death prevention, and more. However, using a Cyber Elf detracts points from your ending mission score where you get scored by completing the mission, not taking damage, not using Cyber Elves, time you took on the mission, and enemies defeated. Gaining a high point score will give Zero an S or A rank which will give him boss bonuses after they're defeated.

New to the collection is Easy mode. This is basically hard-to-die mode where you get all the Cyber Elves, double damage on enemies, double-health for Zero, and lessened spike damage when stabbed. You play through Mega Man Zero 1 all the way to 4 with the obvious ability to save. It's a fun mode for younger players or those looking for a more relaxing experience.

This boss freezes copies of itself all around the arena.

Visually, the games were impressive for the Gameboy Advance. On the Nintendo DS, they're simply capable visuals. Still, there's nothing ugly to be noted of, and characters are designed very well. They still hold up as all good art usually does. Sound-wise, the music is very good with some rockin' beats to play along to as you blast away enemies and other baddies. The voices are all Japanese, so that doesn't bother the ears as would a poor dub. Still, it would have been nice to have had English voices. Regardless, the text in the game is nearly error-free.

Ultimately, Mega Man Zero Collection is a winner. It has modes for both new and experienced players. The gameplay still holds up to this day (well, it's only been less than a decade) as do the vibrant visuals. Overall, the experience is a good one with four games on one game card, Mega Man Zero Collection is one collection worth owning even if it doesn't have as much new content as I'd like.

[SuperPhillip Says: 8.25/10]

Golden Sun: Dark Dawn (DS) Commercial

Here's a weird ad for you. I somehow found it disturbing for some reason, and I hated the kid in the commercial. Maybe you'll enjoy it somehow. It's the Golden Sun: Dark Dawn (DS) advertisement.



Thursday, November 18, 2010

SPC Quickies Volume Eight: It Only Does Everything

Besides play its back catalog, am I right? Nailed it. Regardless, tonight we're ending our look at my console collection with the PlayStation 3, a mighty system with some wonderful games both first and third party. Quickie reviews are always rated from 1-5, five being the best, one being the worst. Let's get to work!

007 Quantum of Solace - Bond is back, and this time Activision is in charge. Their first attempt combined both Daniel Craig movies, Casino Royale and Quantum of Solace, into one cohesive package. The gunplay was fast, fun, and forgettable, really, but I think Activision really nailed it when came to the controls. Online multiplayer had several enjoyable maps and there's seldom a wait to play. 4/5

3D Dot Game Heroes - This homage to Zelda does it well. You earn new weapons and items inside the game's many dungeons and you take on that dungeon's boss. The game is no slouch. The entire landscape and characters are made from dots. This unusual graphical style is a cool approach to the tired gray and ugly games on the system. Does it beat Zelda? No, but it's a good try all the same. 4/5

Batman: Arkham Asylum - The dark knight returns for this game that doesn't suck! A Batman game that doesn't suck? Get out of here! It's true and it plays similarly to a Metroid game in some aspects as you earn new gadgets to reach new places. The voice acting team from the animated series returns in epic fashion, and if that doesn't win you over, the fantastic gameplay will. 4/5


Darksiders - Get on your horse and start attacking. Darksiders plays like a brooding Zelda with items you get from dungeons that are used to defeat said dungeon's boss. It brings its own mythos to the table in a post-apocalyptic world. Haven't had many of those this generation. Regardless, if you're in for a Zelda-like experience hop on your trusty steed and banish those monsters to Hell. 4/5

Dead Space - Not since Resident Evil 4 has a game unnerved me as much as Dead Space. This goes especially true on Impossible mode where buying the right equipment can be the difference between death and survival. The evil necromorphs are hideous in their own right, but they're no sissies either. They'll happily run after you, sink their claws into your flesh, and rip you right apart. Dinner, anyone? 4/5

God of War Collection - Two games for budget price? I'm there. The God of War Collection features both God of War I and God of War II with some exclusive content thrown in for good measure. There's not much one can say about these two epic games, so I'll let the score do the talking. 5/5

God of War III - Enter once again Kratos' tragic past and present in God of War III, one of the most visually impressive games of our time. Though graphics can only get one so far as we've seen most of the tricks the God of War series has in its arsenal. There's really little new to this ultimate chapter of the series. Still, it's darned cool to whip the undead into shape Kratos-style. 4/5

Hot Shots Golf: Out of Bounds - What do you get when you take all the content-rich features from Hot Shots Golf Fore and translate it to the PS3? You get significantly less content, less features, and more importantly, less fun. The game still is enjoyable, but the lack of courses, characters, and challenges hurts this golfing extravaganza. 3/5

inFAMOUS - Play as Cole as you choose between hero or villain in this sandbox title. Hurt people and your street cred will be negative. Help people and your cred will make you popular among the townspeople. There's truly elements of Sucker Punch's last game, Sly Cooper, in the gameplay here from leaping atop poles and wires to effortlessly leaping to another platform. Just put the mute button on the annoying fat dude. 4/5

LittleBigPlanet - Create, play, and share is the mantra of the LittleBigPlanet series, and it's all wonderful. You can create epic levels with all the tricks and treats you can think of, play your level with others, or share it the masses online. That's not to mention the awesome single-player mode where you can gain your ideas from. A content-rich game anyone can enjoy, LittleBigPlanet gets a big recommendation. 5/5


Metal Gear Solid 4: Guns of the Patriots - I loved MGS3: Snake Eater, so I assumed I'd love the latest installment. Not a chance. It's as if Hideo Kojima did acid as he wrote the script of this piece of crap. It made sense to him then, so why wouldn't it make sense to us? The gameplay is fine and never better, actually. The stealth gameplay is fun. It's just the damned story that blows chunks. 3/5

ModNation Racers - Taking that mantra of LittleBigPlanet and using it on a racing game, ModNation Racers is a fast and fun kart racer that couldn't quite beat Mario Kart. Sure, you can create and customize your own tracks, but the racing part wasn't all quite there. Then you have the massive loading times, and you have a lot of frustration. Still, the game is really enjoyable, and creating your own tracks is an awesome experience. 4/5

Motorstorm: Pacific Rift - Motorstorm: Pacific Rift takes you on sixteen courses split up between four types of courses: air, fire, water, and land. Each course has been designed for maximum fun and carnage. Each track has specific routes laid out for specific vehicles. For instance, a big rig should take ramps that launch them into the air as a motorcycle shouldn't go through deep mud or water. A great racer that anyone can enjoy. 4/5

Ratchet & Clank Future: A Crack in Time - You'd think after eight or nine installments in less than a decade would give a franchise a bit of fatigue, but with Ratchet & Clank, you'd apparently be wrong. This time, time travel is the main story arc with certain characters fixated on ruling the world one era at a time. It's up to Ratchet and Clank to take Dr. Nefarious out once again! With great platforming and great action, A Crack in Time is a great entry in this great series. 4/5


Ratchet & Clank Future: Tools of Destruction - While A Crack in Time had a better platforming/shooting ration, Tools of Destruction is more about shooting than platforming. This isn't bad, mind you, but it does get a bit more repetitive. The signature humor of the series is there as is the entertaining gameplay, so what else could a person ask for? 4/5

Resident Evil 5 - Throwing away its survival-horror part of things and adding pure action, Resident Evil 5 is more about blowing away zombie-like characters than running in pure fear. At least Resident Evil 4 has some scary moments. Resident Evil 5 is really devoid of them. That doesn't make it a bad game. It's just a different one than what fans were expecting. Still, the gunplay's enjoyable and the surprises are many in this terrific title. 4/5

Resistance 2 - Play in one of three modes: the single-player campaign, cooperative mode, or multiplayer deathmatch style in Resistance 2. Most people are down on this sequel, but I found it quite a blast. The campaign was interesting enough, the cooperative missions were mad fun, and the multiplayer was balanced and quite good. This is coming from someone who nearly got his platinum. That's how much this game was a good time for me. 4/5

Saints Row 2 - The Saints are back, and this time they're pissed. The Row has turned into an ultra-rich part of the city, the gang's been split up, and your character had some reconstructive surgery. That's how bad that ship explosion was. The sandbox gameplay of Saints Row 2 beats out Grand Theft Auto IV easily to me. There's just more stuff to do and less "oscar-worthy" dialog. 4/5

Singstar - Singstar's my first singing game, so I went easy on it to be fair. The SingStore isn't updated nearly as much as it should be on the North American side of things, and the choice of music is mostly pop tunes instead of more interesting music like classic rock. Of course, that's just my preference. Can't fault the game for that. Singing solo or with a friend is a really cool experience, and going for high scores is its own challenge. 3/5

Sonic and SEGA All-Stars Racing - This was the game that to me beat out Mario Kart Wii. It's full of fair and fun racing with a host of SEGA characters represented such as Ulala, Aiai, Alex Kidd, and Beat, for starters. The courses are expertly designed with smart twists and turns and clever references to SEGA brands in the backgrounds. No matter the system, Sonic and SEGA All-Stars Racing is a fantastic racer worthy of your money. 4/5


Sonic's Ultimate Genesis Collection - Over thirty classic Genesis games on one Blu-ray disc is a mighty fine present indeed. There's some stinkers here and there such as Golden Axe, but for the most part, the collection is full of quality games. From Alex Kidd to Sonic the Hedgehog, there's a game here for everybody. 4/5

Super Street Fighter IV - I'm not too big on fighters. After playing Tatsunoko VS. Capcom on Wii, I was thinking fighting games weren't too hard to get into. Apparently I was wrong as learning moves, combos, and specials for each character is like studying for your midterm. It's a chore. I hate myself for wasting $40.00 new on this game. It's just not for me. 2/5

Uncharted: Drake's Fortune - Sure, enemies might be bullet sponges, and the game might be a little too linear for its own good, but Uncharted: Drake's Fortune is a sensational experience from beginning to end. It plays like a Hollywood movie which many games nowadays seem to aspire to but often fail. Well, Uncharted is no failure, buddy. It's got that hardcore action and gunplay that many games strive for. 4/5

Uncharted 2: Among Thieves - Sure, enemies might still be bullet sponges, and the game might still be a little too linear for its own good, but Uncharted 2: Among Thieves triumphs over the original with more delicious set pieces, fast and wild gunplay, and an always smart-mouthed hero in Drake. There's no better experience than Uncharted 2 on the PlayStation 3 when you a little action in your life. 5/5


White Knight Chronicles: International Edition - This by-the-numbers action-RPG mixes human combat with giant relic combat. The story may be at times corny, but it's an interesting tale from beginning to end. The battling is rather fresh as well with plenty of monsters to slay, baddies to beat, etc. Is it the most originally RPG out there? No, but it is one of the more intriguing ones on the PlayStation 3. 4/5

Phew! What a workout! This concludes my grading my current-gen console collection, so until next time-- adieu!

If you missed a previous Quickie segment or just want to reminisce of old times, check them out here:


[SPC Quickies]


Volume One
Volume Two
Volume Three
Volume Four
Volume Five
Volume Six
Volume Seven

Wednesday, November 17, 2010

Most Overlooked PSP Games - Part Three

It's been quite awhile since we've last checked on a platform's most overlooked titles. Well, consider that streak over as tonight we're checking out more of the PSP's titles that many of you missed out on (or illegally downloaded). We have a good batch of games tonight to share with each other, so let's get to it!

Hot Shots Tennis: Get A Grip

The critically-acclaimed Hot Shots series takes to the court once again for the first time ever on a portable. Saying it's one of the best handheld tennis games is no hyperbole. This game has it all from character customization to an easy-to-learn-hard-to-master system of gameplay. Not only that but at launch, this game was only $19.99. I know PSP software sales are bad, but give me a break!



LittleBigPlanet

The portable version of LittleBigPlanet couldn't even come close to the sales of its big brother on the PlayStation 3. It's a shame, too, since this capable platformer is quite good with Sony Bend at the helm. Creating levels was just as fun, the run and jump gameplay stood still stellar, and the presentation was still overwhelming cute. Another example of no sequel success with LittleBigPlanet-- PSP style.


Jak & Daxter: The Lost Frontier

Jak and Daxter have returned, and this time they've pillaged both the PSP and PlayStation 2. Unfortunately, neither version set the world on fire in sales or critical acclaim even though this adventure was a very enjoyable one. Take flight in air combat or take to Jak's feet in the traditional platforming fun. Even Dark Daxter had fun kicking butt in this excellent platformer/high flying shooter.


ModNation Racers

The PlayStation 3 version failed to light up the charts the way Sony wanted it to, so why would anyone expect its little PSP brother to do the same. Step your game up, Sony, I guess would be an ironic thing to say. With nearly all of the content of the PS3 version, the ability to devise your own tracks and characters, and a fun single-player campaign, ModNation Racers was one racer a lot of gamers should be kicking themselves for missing-- no matter the platform.


Gurumin: A Monstrous Adventure

A truly overlooked title-- one that you could call niche to the max-- was Gurumin: A Monstrous Adventure. This adventure game had your heroine trying to save the monster world from a slimy antagonist. With only her drill to take enemies out, our heroine (I can't remember her name to be honest) marches forth to save the world in this action-RPG/adventure game. If you can find this game, it's only twenty bucks, so there's really nothing holding you back.


Missed out on past PSP most overlooked games? Have no fear. Here are the links to them for your game-guzzling self!

Tuesday, November 16, 2010

PokePark Wii: Pikachu's Adventure (Wii) Review

Over the weekend I went to Blockbuster and picked up PokePark Wii: Pikachu's Adventure purely on impulse. I had covered the game before, so I was interested in how it came up. Here's my review of the game to let you know.

No admission required.
All screenshots by SuperPhillip.


When it first came out, Pokemon was considered a fad. A decade later and there's still some very bitter people calling it the same. These people aren't the brightest. Regardless, starting with Pokemon Snap on the Nintendo 64, spinoffs of the Pokemon series on consoles have been a popular thing to do. The Wii has already seen the less than stellar Pokemon Battle Revolution, and now it's set to see PokePark Wii: Pikachu's Adventure as it just came out the first of November. Is this a sickeningly cute game or will it shock you with its horribleness?

One innocent day, Pikachu, Charmander, Chikorita, and Piplup were playing when suddenly the legendary Pokemon Mew entered the fray. He opened a tunnel into the world of the PokePark, and Pikachu entered followed by his friends. Mew called upon the help of Pikachu and his friends because Mew's PokePark is in trouble, and only collecting the twelve (or was it fourteen?) Sky Prism pieces will order be restored to the island. It's a tough job, but if someone's got to do it best be Pikachu.

The gameplay of PokePark Wii: Pikachu's Adventure is to have Pikachu travel to and unlock new zones of the PokePark. It is there where he'll meet new Pokemon and attempt to befriend them. How does Pikachu befriend a fellow Pokemon? Usually by playing a quick mini-game with them such as chase where the goal is to catch a retreating Pokemon before time runs out, hide-and-seek, a quiz based on question pertaining to the PokePark, or a battle where Pikachu dukes it out with another Pokemon. Whoever's HP goes down to zero first is the loser. There's really no tension here as all you need to do is hit and then dash to the left or right to avoid an attack and then dash back into the enemy. Rinse and repeat.

The Meadow Zone is Pikachu's first stop on his adventure.

In the PokePark, however, there are owners of each zone. These owners won't become your friend until you have at least won their attractions. What are attractions, you ask? They are deeper, more involved mini-games that pit you against other Pokemon either in foot dash races where shaking the remote like a madman is all that is needed to do, or a rope swing where letting go at the right angle with lead to great success. There's a mini-game where you slide down an icy racetrack, going through slaloms for a boost of speed as you try to beat the clock, and one where you perform a hurdle race. It's important to note that the friends you've made can participate in many of the events giving they're eligible. For instance, a Pokemon without wings very well can't perform in a flying mini-game. After you've completed the attraction, you'll get a piece of the immaculate Sky Prism.

Swing from rope to rope in this attraction.

Pikachu does not control the best in this game. He makes wide circles which makes delicate platforming (obstacle hops) a challenge at first. You hold the Wii remote like an NES controller to play. Pressing the 1 button causes Pikachu to dash while pressing the 2 button makes Pikachu leap into the air. By pointing at the screen and holding the B button, you can enter first-person view and explore your surroundings with your eyes. Holding B in third-person view centers the camera behind the yellow mouse.

PokePark Wii isn't a long game. In fact, it can be completed in less than seven hours. Then there's the bonus content to plow through. This makes this game a hard buy to justify. Instead, it's more of a quick rental which is the road I chose. Without much replay value (beating high scores as every Pokemon is more of a lesson in ennui instead of a challenge), PokePark Wii isn't the best argument to spend your hard-earned cash on.

The Flower Zone is your penultimate stop on your journey.

The visuals of PokePark Wii are fairly simple. The textures are rather bland, but the view is a nice one regardless of this little hang-up. The Pokemon use their own voices instead of their 8-bit atrocities which was a pleasant surprise. The music is soothing and pretty good, too. Overall, PokePark Wii sort of phones it in when it comes to graphics, but sound-wise it's not half-bad.

Ultimately, PokePark Wii is a rental and nothing more. There's simply not enough content to justify a fifty-dollar purchase (can you say "rip-off"?). For what it is though, PokePark Wii is fun enough while it lasts if you're a Pokemaniac or a young player. Otherwise, this park is one you need not visit.

[SuperPhillip Says: 5.5/10]

Monday, November 15, 2010

Sonic Colors (Wii, DS) Commercial

This is the North American advertisement for Sonic Colors which comes out tomorrow at a game retailer near you. It's a pretty clever commercial showcasing Sonic's signature speed as he takes a bite of the apple before the bullet can even penetrate it. You show 'em, Sonic. You might finally have a fandom-praised 3D game!



Mario VS. Donkey Kong: Mini-Land Mayhem (DS) Commercial

It's that time of the holiday season where the greatest games of the year all come out to beg for your precious dollars. This is a title that will probably go under the radar this season. It's the third version of the puzzling Mario VS. Donkey Kong Mini Mario series, Mario VS. Donkey Kong: Mini-Land Mayhem for the Nintendo DS. This ad reminds me of an old-school Nintendo commercial. What do you think?



SuperPhillip's Favorite VGMs - A Fine November Day Edition

Welcome to Monday here at SuperPhillip Central. The work week/school week begins, but the VGMs are here to brighten your day! Today we have music from Mega Man 10, Monster Hunter Tri, and Mario Kart: Double Dash!! for starters. Why don't we get to it now?

v601. Mega Man 10 - Abandoned Memory

We kick off the next one-hundred with a track from the Rockman 10 Image Album which is an arranged version of the original 8-bit soundtrack. Our specimen this installment happens to be Abandoned Memory, the theme heard during Dr. Wily's first castle stage. I love it when it kicks in with the guitar riff. Mega Man 10 was much more enjoyable to me than Mega Man 9. Mega Man 9 just had too many cheap points that required the player knowing what was coming. Since when was I Psychicman?



v602. Mario Kart: Double Dash!! - Sherbet Land


Sherbet Land is among my favorite Mario Kart: Double Dash tracks. I love the festive winter theme, the Shy Guys skating on the ice, and the freezies at the end serving as a minefield of sorts. Some other of my favorite Double Dash tracks include Rainbow Road, Mushroom Bridge, Baby Park, Mario Circuit, Dino Dino Jungle, Peach Beach, Dai-- I think I'm listing them all, aren't I? Perhaps I should have listed the ones I didn't like instead!



v603. Dragon Ball: Revenge of King Piccolo - Fierce Battle


This theme from Dragon Ball: Revenge of King Piccolo puts you in the mood for a fight, doesn't it? Like most Dragon Ball or Dragon Ball Z games, the soundtrack is very well composed and catchy. We've already shown off two themes already, so here's a third to further whet your appetite. The game itself is a 2-1/2D beat-em-up with some platforming elements. You can find it for a low price of $19.99 at most retailers. Not a bad deal to jump at, especially for a Dragon Ball fan.



v604. LittleBigPlanet (PSP) - Neopolitan Dreams

LittleBigPlanet for the PlayStation Portable differed from its bigger brother by only have two different planes to run across instead of three. Despite this, the designers really showed how creative they are with the level design. It's just terrific. This theme, Neopolitan Dreams, plays in the very first level of the game. It gets you into the whole Play, Create, and Share mentality. If you own a PSP, do yourself a service to yourself and pick up LittleBigPlanet.

v605. Monster Hunter Tri - Sea and Land Tremble / Ragiakrus

Monster Hunter Tri and Picross 3D have become addictions of mine. I've continually played four hour sessions of the same darned game. Regardless, I'm always making a little progress or else why bother? This theme plays when hunting one of many huge monsters. As an early player, I always associate it with the bird-like creature, Qurupeco. Without the tribal beat, it sounds like something out of a Bond film. The music, not Qurupeco!

We part for now, but stay tuned for more musical magic with more of my patented VGMs! If you're curious as to future or past installments, check out my Youtube channel. Until we meet again, adieu.

Sunday, November 14, 2010

PokePark Wii: Pikachu's Adventure (Wii) Screens

I've been having a little bit of fun with my rental of PokePark Wii: Pikachu's Adventure for Wii. I was lucky to see it at my local Blockbuster and quickly picked it up. Here inside you can check out some of the photos I took using the game's photograph mode. I hope you enjoy the pretty good visuals the game has to offer. Warning: SPOILERS. If you care about that kind of thing, of course, for a Pokemon spin-off game...