Showing posts with label kid icarus. Show all posts
Showing posts with label kid icarus. Show all posts

Monday, April 21, 2014

Game Boy Turns 25: Our Favorite Games

Today, April 21, 2014, Nintendo's successful Game Boy originally released. Since then, the Game Boy line has sold over 200 million units in total, and has single-handily built Nintendo's portable empire, beating every competitor that tried to dethrone the handheld king (even more technologically advanced hardware). Since the Game Boy is now 25, does this mean that the Game Boy should be referred to as the Game Man? Holy cow, that joke was terrible.

Anyway, the staff here at SuperPhillip Central would like to take this special date and anniversary to look back at some of our favorite titles for Nintendo's handheld wonder, sometimes sharing some of our personal memories of these games. If you have any titles from the original Game Boy that you have fond memories of, please share with the community in the comments below.

- Super Mario Land
On 3DS Virtual Console: Yes

The first Super Mario Land game is rather strange. There's an absence of recurring Mario enemies, and even Bowser and his perpetual prisoner Princess Peach are nowhere to be found. Instead, Mario ventures outside the borders of the Mushroom Kingdom to Sarasaland in hopes of saving Princess Daisy, in her debut game. It's also the only mainline Mario game to include her in the cast. Super Mario Land featured capable platforming, bizarre vehicle segments (but they were by no means bad), and a challenging enough difficulty to keep new Game Boy systems owners a lot to come back to.

- Super Mario Land 2: 6 Golden Coins
On 3DS Virtual Console: Yes

While Super Mario Land introduced Tatanga as the one time villain of the series, Super Mario Land 2: 6 Golden Coins introduced the world to Wario. Not only that, but 6 Golden Coins featured a nonlinear game progression, quite unlike Super Mario Land. After the initial opening stage, Mario could visit one of six zones surrounding his shanghaied castle in any order. Once all of the bosses of each zone surrendered their given golden coin to Mario, the portly plumber could enter the castle, participate in a crazy difficulty jump of a level, and retake his home from Wario. Super Mario Land 2 improved the visuals immensely in comparison to its predecessor, and the results were nothing less than spectacular.

- Wario Land: Super Mario Land 3
On 3DS Virtual Console: Yes

It wasn't enough that Wario had to steal Mario's castle from him. In 1994 he went ahead and stole his rival's own series from him! Wario Land: Super Mario Land 3 was the first game of the Wario Land series, and obviously it starred everyone's eventual favorite nose-picking, butt-scratching, fart-unleashing, garlic-eating plumber in an entirely new platforming adventure. Wario Land featured a new means of attacking: ground pounds, charges, chucking foes into other enemies, and more. Of the Super Mario Land games, the third installment unquestionably had the most replay value, with its secret levels, hidden treasures, and different ending castles for Wario that depend on how much coinage players gathered. Wario's debut starring role was a force to be reckoned with... just like one of his farts.

- The Legend of Zelda: Link's Awakening
On 3DS Virtual Console: Yes (The DX version)

There was nothing quite like getting an expansive world to explore like The Legend of Zelda: Link's Awakening's Koholint Island. The fact that you had a Zelda game with the same echelon of content as a Super Nintendo title, A Link to the Past, was mind-blowing to many. Sure, we take this for granted nowadays, as handhelds have improved exponentially over the years, but Link's Awakening is one of a prestigious group of Game Boy games that simply stand the test of time. Its unique combination of items, side quests, and areas like towns and dungeons to explore allowed players to become fully consumed by Koholint Island and its many wonders.

- Pokemon Red/Blue/Yellow
On 3DS Virtual Console: No

I remember reading about something called "Pocket Monsters" in an issue of Nintendo Power. The two page or so article showed the series of games launching in Japan and the ensuing ruckus that followed. A year later, I received a video tape in the mail from the magazine, all about Pokemon. When the games hit North America, I was in middle school, and I was completely immersed into the series. I played the games like an addict, I watched the anime, I collected the playing cards, and I even drew my own comic books based on the franchise. 15 years later and the Pokemon series is still going strong. I might not have anywhere near the amount of attachment to the series as I once had, but I can't fathom ever disliking it.

- Tetris
On 3DS Virtual Console: Yes

Before Wii Sports, there was a game that introduced plenty of non-gamers to the gaming side for just a brief moment. It was a bona fide system seller for many, and once players of all ages got their hands on it, minutes turned to hours in quick fashion. This Russian-made concept was simple: falling blocks of seven different shapes (five, if you don't count mirrored shapes) fell slowly from the top of the screen to the bottom. The goal was to piece blocks together to form a complete line, thus eliminating those blocks and giving the player points. Tetris has since had multiple ports and iterations on essentially every platform under the sun, and has gone on to sell over 170 million copies, most of which are digital. To say that Tetris is the most prolific puzzle game around would be no understatement whatsoever.

- Metroid II: Return of Samus
On 3DS Virtual Console: Yes

Samus Aran made her second appearance in Metroid II: Return of Samus. Her objective this time around was to eliminate every specie of Metroid on a harsh planet. Along the way Samus would uncover upgrades and abilities to increase the number of areas she could traverse in. While it's true that like the original Metroid before it, making a map is certainly helpful due to all of the identical-looking corridors and rooms, Metroid II: Return of Samus was still a fantastic first portable entry for Nintendo's femme fatale.

- Donkey Kong Land I-III
On 3DS Virtual Console: Yes (Japan Only, save for III)

You might scoff and sneer at the visuals of the Donkey Kong Land series today, but back then the trilogy wowed Game Boy owners with its impressive graphics. The original Donkey Kong Land implemented nearly everything concept-wise from the Super Nintendo's Donkey Kong Country. However, the levels and worlds were entirely different. Even new enemies showed up that were exclusive to that game. The sequels of Donkey Kong Land would utilize similar stories to their SNES counterparts, but the levels would be designed differently, despite sharing the same names. While the games haven't aged as gracefully as many of the other games on this list, we still hold a fondness for Rare's portable Donkey Kong Land trilogy.

- Donkey Kong
On 3DS Virtual Console: Yes

Not a straight up port of the popular arcade game but an entirely new challenging puzzle platformer, Donkey Kong released on the original Game Boy in 1994. While its first four levels were modeled after the four levels of the arcade game, once those were completed, the game showed its stuff. Levels consisted of Mario jumping, climbing, and hanging through obstacle-laden courses, with the goal of finding and carrying a key to a locked door somewhere in the level. The amount of new gameplay concepts constantly kept this 1994 version of Donkey Kong from becoming stale. The Game Boy Donkey Kong remains one of the best puzzle platformers ever devised, and if you're looking for a more recent take on the genre (but only after you've played this Game Boy game, of course), check out the Game Boy Advance's Mario vs. Donkey Kong.

- Kid Icarus: Of Myths and Monsters
On 3DS Virtual Console: Yes

Pit returned to gaming with the Game Boy's Kid Icarus: Of Myths and Monsters. The game was a marked improvement over its NES predecessor. For one, the challenge was more reasonable and fair. Climbing up the vertical levels and accidentally falling did not usually mean a lost life. Going off the screen at the bottom didn't kill you. Instead, the screen scrolled with you like a typical platformer. Of Myths and Monsters contained multi-room dungeons set up like labyrinths to keep players engaged and exploring. It was a shame that we didn't get to see the Kid Icarus franchise return to the public eye until decades later with Pit's appearance in Super Smash Bros. Brawl, and his first starring role in 20 years with the 3DS' Kid Icarus: Uprising (great game, by the way).

- Kirby's Dream Land 2 
On 3DS Virtual Console: Yes

One of the hardest classic Kirby games is right here-- Kirby Dream Land 2. The game was a much longer game than what Game Boy owners had previously seen of the Kirby franchise. It implemented multiple animal pals to help Kirby in his adventure, and offered optional collectibles to unlock an alternate ending to the game. The real challenge came from keeping the necessary ability to unlock the way to said optional collectibles. Kirby's Dream Land 2 was a terrific title to give players who mock the difficulty of the Kirby series.

- Mole Mania
On 3DS Virtual Console: Yes

Shigeru Miyamoto was the brainchild behind this puzzle game. Mole Mania had players controlling (if it wasn't already obvious) a mole, as they played through eight worlds, venturing between the surface and burrowing underground in order to solve puzzles and make progress through the game. Mole Mania was deceptively simple at first, but even then, the concept was recognizably clever right from the start. Later worlds introduced harder puzzles, new mechanics, and plenty of head-scratching gameplay for all players of all skill levels to enjoy. It's about time we see a return to this game. You listening, Nintendo?!

- Final Fantasy Legend series
On 3DS Virtual Console: No

The Final Fantasy Legend series gave players an RPG adventure that was as meaty as a Behemoth. An embarrassment of class, equipment, and ability riches were available for players to outfit their characters in a myriad of means to best suit their play style. Although the three games of the series were obviously a little watered down compared to their console brethren, Final Fantasy Legend was an incredibly capable and competent RPG to engrossed in either on the go or at home.

- Mega Man V
On 3DS Virtual Console: Yes (Japan Only)

The wholly original Mega Man game for the Game Boy was Mega Man V. It had all original levels and Robot Masters to contend with, each based on a planet of the Solar System. The fifth and final Game Boy installment also showcased a new means of attack for Mega Man, the Mega Arm. Throughout the game, Mega Man could return to Dr. Light's laboratory to purchase items with special chips that were sprinkled about the game's eight initial levels. Also new was the ability to select from all eight stages upon the beginning of the game instead of just four at first (and then once those were completed, the other four opened up). Mega Man V may be only available on Japan's Nintendo 3DS Virtual Console service, but next month Capcom is releasing a slew of Mega Man games, including Mega Man V, for the service here in North America.

Monday, June 17, 2013

SuperPhillip Central's Favorite VGMs - 400th VGM Edition

It seems like only yesterday we were starting off with our first VGM, The Legend of Zelda: Skyward Sword's Romance Theme. Now, a year and some change later we are celebrating the 400th VGM. On this special edition of SuperPhillip Central's Favorite VGMs, we have music from Castlevania: Symphony of the Night, Kirby Super Star, and NiGHTS Into Dreams. As always, if you missed a previous installment of the VGMs, feel free to check out our VGM Database to get caught up. Just be warned that it will be quite an endeavor!

v396. Castlevania: Symphony of the Night (PS1, SAT) - Prologue

Castlevania: Symphony of the Night's soundtrack featured an eclectic mix of musical styles. Prologue is pure rock, playing as a member of the Belmont family ascends the stairs leading to Dracula's throne room. Hearing this theme really saddens me that we won't get another Castlevania game akin to Symphony of the Night any time soon.

v397. Sonic and the Secret Rings (Wii) - How It Started


A boss theme of Sonic and the Secret Rings, How It Started is performed by Runblebee. In fact, the majority of Secret Rings' music was performed by Runblebee, with Steve Conte providing vocals for the two tracks that bookend the game (the opening theme and the credits theme). If you aren't familiar with Steve Conte, he is a New York musician who has collaborated many times with anime composer Yoko Kanno.

v398. Kirby Super Star (SNES) - Taking Over the Halberd


The tense song that plays during the Revenge of Metaknight game in Kirby Super Star, Taking Over the Halberd has players timed as they try to regain control of Metaknight's ship, the Halberd. Kirby Super Star is one of fans' favorite Kirby games. It certainly packed a lot of content for the game's price!

v399. Kid Icarus (NES) - Underworld


Much like some people calling Samus Aran "Metroid", there were many people calling Pit "Kid Icarus", which to be fair isn't really a silly thing to say in comparison to Samus being "Metroid." After a 20 year hiatus, the Kid Icarus series returned with the spectacular Kid Icarus: Uprising. Also on Nintendo 3DS, a 3D classics version of the original NES game was released.

v400. NiGHTS Into Dreams (SAT) - Dreams Dreams


A vocal theme for the SEGA Saturn classic NiGHTS Into Dreams, NiGHTS fans love to sing along to this cheery pop tune full of hope and positive vibes. The song would get several versions on the Wii sequel, NiGHTS: Journey of Dreams, probably one of the few positives a person could name from that game.

Thursday, July 26, 2012

Kid Icarus: Of Myths and Monsters (GB, 3DS VC) Retro Review

Retro Review Month flies with the help of Lady Palutena to Angel Land for our next game, Kid Icarus: Of Myths and Monsters. I take control of the precocious Pit on my journey to obliterate the Orcos menace. Having never played the game before and possessing no nostalgia, what are my thoughts on Pit's second outing? 

A Recommended Pit Stop


Lately, the angelic warrior Pit has been up there in popularity with some of Nintendo's mightiest mascots. This has been mostly due to his reintroduction to the gaming world as part of the roster of Super Smash Bros. Brawl and his first new starring role in over twenty years, Kid Icarus: Uprising. Uprising remains not only one of my favorite 3DS games of the year, but it is one of my favorite games of the year on any platform. That notwithstanding, I, like most likely many of you, was not familiar with Pit's past efforts with the original NES Kid Icarus (the game is available on the Wii's Virtual Console service or in 3D Classics form on the 3DS's Nintendo eShop) and the subject of this review, Kid Icarus: Of Myths and Monsters for the original Game Boy. Does this game shine in the glory of the sun, or do its wings burn up?

Pit's first portable adventure has him undergoing grueling training after the goddess of light, Palutena, experiences a tremendously vivid dream of death and destruction being inflicted upon Angel Land, a typically cheery and chipper world. Taking this dream extremely seriously, Palutena sends her trusted servant Pit out to train hard and collect the Three Sacred Treasures to combat the impending evil. Like a fair portion of Game Boy games, the actual story of the game during gameplay is minimal. In fact, the plot is set up in scrolling text leading up to the title screen. Sometimes not saying much of anything is saying enough, and for Of Myths and Monsters this design philosophy works.

If you have played the previous installment of Kid Icarus, you should be familiar with the gameplay of the handheld sequel. If not, there's no worries as it is astonishingly simple to jump (and fly) right into. There are four worlds to play through in Of Myths and Monsters. Every world except the fourth has four levels. Worlds one and three are primarily vertical affairs while worlds two and four are horizontally inclined.

A new adventure begins!
Pit's second game takes him through the clouds, across plains, and through the underworld in his search for the Three Sacred Treasures. The game is simple to control. Pit can fire arrows to his left and right, and he can fire directly above to take down foes who wish to get the drop on him. Jumping in this game allows Pit to have a more flexible volume of inertia. You can more easily change direction mid-jump. The aforementioned vertical levels are built with the ability to loop infinitely when you move across them horizontally. One fabulous fix from the original Kid Icarus is that you no longer die by falling. In the first game, the screen would scroll to a position that if you fell below it, you'd lose a life and gain a copious amount of frustration. That problem has been rectified, so fall freely all you wish, Pit! As you fall, you can tap the jump button to have Pit flap his wings to slow his descent. This makes otherwise challenging leaps all the more feasible.

Don't fear the reaper.
Every level has its share of secrets to be found. Doorways lead to a myriad of different room varieties. By defeating enemies, you can collect their fallen hearts, the currency of Kid Icarus, however macabre that might actually seem and in reality be. Some doors take you to a shop where you can exchange your hard-earned hearts for hammers that can break blocks, life-restoring items, and other beneficial items. This time around, even Zeus is here to help. He has numerous training rooms for Pit to test his physical and mental mettle in. They basically amount to surviving a flurry of flying tiles, but the rewards for doing so are great. Pit can upgrade his bow and arrows, allowing his shots to fly across the entirety of the screen and/or even take out baddies with a single blow.

The fourth level of the first three worlds is always a trip to a labyrinthine fortress. Fortresses have multiple rooms that are filled with traps, enemies, and peril. However, you are not left to your lonesome in these level types. By doing some searching in each fortress, you can uncover a helpful Map, Pencil, and Torch. These items show the complete layout of a fortress, show what rooms you have already visited, and show your current location. These fortresses very much feel like what The Legend of Zelda's dungeons would look like if that game were a 2D side-scroller and wasn't of the overhead camera perspective/action adventure genre.

A franchise favorite, the health-restoring hot spring!
Fortresses house the most hazardous obstacles in the game. The infamous Eggplant Wizards call these hellish havens their homes. One touch of a thrown shot of theirs turns poor Pit into a bipedal eggplant. He must then venture through the fortress, with no ability to attack, to find a clerical figure who will heal him free of charge. However, sometimes being an eggplant is beneficial as you can enter narrow gaps, skipping portions of a fortress.

Keeping with the idea of fortresses being dangerous, each of the three types of levels has a guardian defending to the death one of the Three Sacred Treasures. These fights are not so bad as each boss has their own pattern to exploit the weakness of. The downside is that if Pit is not powered up that much through successfully completing training grounds, the battles wage on for lengthy periods of time. Arrow after arrow penetrates the flesh and bone of your adversaries, yet they just keep on living. Die already, darn you!

At the completion of each level, your points from the level add up to a cumulative total. As you reach certain milestones in points, Zeus bestows you with health upgrades. Having five full bars of health is a lovely luxury as some arrow upgrades require Pit to have at least 2-4 bars of health full in order to utilize them. For the greatest challenge, try beating the game with minimal health and minimal upgrades. It isn't so easy!

Clouds that Pit can use as platforms?
What kind of sorcery is this?
Speaking of beating the game, Of Myths and Monsters isn't a particularly long adventure. It certainly isn't mythical in its length. It can be completed within 2-3 hours at best. However, like many games around its era of birth, Kid Icarus: Of Myths and Monsters is the kind of game that you will want to play through over and over. It is really that much fun and that much more accessible than its painfully perverse predecessor.

Fully armed, locked and loaded.
Being fully competent and strong at release, the visuals of this game are pleasing to the eye in their simplicity. Levels have loads of Greek-based architecture from stones and statues to columns and shrubbery. The outdoor levels are bright and bouncy, which is of high contrast to the fortress levels. These have pure black backgrounds and stone-surfaced floors, ceilings and walls. Pit himself looks the part of an angel with bow in hand and wings spouting from his back. But where the character design truly impresses is within the boss battles, with one particular foe taking up two screens in all his intimidating glory. You can probably guess at what point in the game this boss turns up. Moving on, the music fits the levels it plays during quite well. It changes up enough that you will seldom grow to be annoyed by the various "jaunty sometimes, foreboding others" themes being played.

Kid Icarus: Of Myths and Monsters is a clear improvement over its predecessor in nearly every way. The game is much fairer in difficulty and the game is all the better for it. The short length of the game might put a lot of potential interested parties off, but Pit's first portable outing is one that is enjoyable to occasionally sit down with and enjoy off and on through the years.

[SuperPhillip Says: 8.0/10]

Wednesday, April 18, 2012

SPC Quickies - Volume Eleven - 3D Classics Edition

It was back in September of last year when the SPC Quickies last made their appearance. Let's make up for lost time with Volume Eleven. Today I will be swiftly reviewing five 3D Classics games from the 3DS's eShop. It's been awhile since our last SPC Quickies segment, so here's how the scoring goes:

5 - Fantastic

4 - Great

3 - Fair

2 - Poor

1 - Awful

===

3D Classics: Excitebike



This 3D Classics title was original free for 3DS owners up until July 6th of last year. Now that it costs money, is the game worth the $5.99 asking price? Well, no, it really doesn't. There are but two modes to try out: one has you racing by your lonesome against the clock while the other has you racing against CPU racers. Then there are only five pre-made tracks with the ability to create your own, but even here you are limited as there are less than a dozen pieces to utilize making for quick boredom. You can probably complete Excitebike in a sitting or two, and see everything the game has to offer. Do not buy.

[SuperPhillip Says: 2/5]


3D Classics: Kid Icarus


Available from pre-ordering Kid Icarus: Uprising at Amazon, Best Buy, or Gamestop or purchasing it outright from Gamestop, 3D Classics: Kid Icarus brings with it multiple levels of the angelic hero Pit taking on Medusa's nefarious forces. The backgrounds have been altered from their plain black backgrounds from the NES version with trippy colors and effects. The game looks better for it. Be warned, though, as Kid Icarus was always a difficult game, and even with the addition of shooting more arrows at a faster rate, the game can be massively challenging. It's a welcome challenge, however, and worthy of being in your 3DS collection of downloadable games.

[SuperPhillip Says: 4/5]



3D Classics: Kirby's Adventure



Originally one of the last titles released for the Nintendo Entertainment System, Kirby makes his 3DS debut as a downloadable title in 3D Classics: Kirby's Adventure. The Star Rod has been stolen by the sinister King Dedede and broken up in seven pieces spread across seven worlds. It's up to the restless Kirby to save the day. This game was one of the first titles to allow Kirby to suck up foes and steal their powers, perfect for taking out enemies in a variety of ways. The parallax effects and stereoscopic 3D make for an impressive feast for the eyes. The game can be pretty hard at times, too, such as the battle with Kirby villain Kracko. That said, Kirby's Adventure is definitely worth a look and a buy.

[SuperPhillip Says: 4/5]



3D Classics: Xevious



If you like games where memorization of hazards and obstacles is key to survival, then perhaps you'll enjoy 3D Classics: Xevious. My first run-in with Xevious wasn't on the original platform the game released on. Instead, it was an unlockable game within Star Fox Assault (GCN). With the 3DS's glasses-free 3D, it is easier to judge distance between ground force shots trying to take you out. Xevious is a difficult game, but practice makes perfect, and gunning for high scores is always a fun treat. Unfortunately, there is no online leaderboard to speak of, so you will be sadly competing against your lonely self. Regardless, 3D Classics: Xevious is an interesting, if not average title for your 3DS.

[SuperPhillip Says: 3/5]


3D Classics: Urban Champion


The third 3D Classics release was a bad and boring brawler named Urban Champion. It wasn't a good game when it released way back on the NES, and it isn't a good game now. The 3D effect is more distracting than anything, offering little to no "wow" factor at all. The game is highly repetitive and unrewarding-- there is nothing to come back to once you've played through this mediocre title. Sure, if you have a friend with a copy of the game, you can play the game together, but why would you want to? Even at a discounted (for eShop's standards) price, it is not a game that I would recommend to anyone-- even my most hated enemy. Okay, maybe I'd give it a recommendation to them...

[SuperPhillip Says: 1/5]



We have concluded another installment of the SPC Quickies. Hopefully we'll see Volume Twelve come sooner rather than later! Stick around for more SPC coming this week!