Star Fox Zero has been out for over a month now, and with that, there are now six entries in the Star Fox franchise, ranging from traditional action flight games to a Zelda-like action-adventure game. It seems like a perfect time to bring out the old Rank Up machine and start delving into which Star Fox games are the best of the bunch starring Fox McCloud, Falco Lombardi, Peppy Hare, Slippy Toad, and all of the rest. These are the games I'll be ranking from "worst" to best:
Star Fox (SNES)
Star Fox 64 (N64, 3DS)
Star Fox Adventures (GCN)
Star Fox Assault (GCN)
Star Fox Command (DS)
Star Fox Zero (Wii U)
With these games in mind, let's get to ranking them! (Since Star Fox Guard is a total spin-off game of the franchise, not even starring Fox McCloud, it won't be included on this ranking countdown.)
6) Star Fox Command (DS)
Experimenting with the Star Fox series is something Nintendo has seemingly always tried to do to varying degrees of success. Star Fox Command is what I consider the weakest experiment, despite having some really intuitive touch based controls. The mission design has players plotting a course on a map, making sure to engage with the enemy and missiles before either can reach the Great Fox. When actually engaging the enemy, Star Fox Command enters all-range mode, requiring shooting down specific targets. What this all amounts to is a very repetitive Star Fox experience that is greatly missing the on-rails action that so many fans of the franchise adore. And don't even get me started on the soap opera and fan fiction-like story of Command! (Is this a Star Fox game or an episode of Star Fox 90210?!) Yikes!
5) Star Fox Adventures (GCN)
If you're familiar with the development history of Star Fox Adventures, then you not only know that it was the last Rare-developed game for a Nintendo console before the developer's buyout by Microsoft, but it was also never intended to be a Star Fox game to begin with until some Shigeru Miyamoto meddling. That said, this Zelda-inspired adventure with Fox McCloud and new pal Tricky the Triceratops may have too much item collecting, but the actual game isn't bad by any stretch of the imagination. Sure, some of the trials in the game are a tad annoying, and the showdown with the supposed big bad of the game, General Scales, ends on a whimper instead of a bang, but Star Fox Adventures has interesting world design, fun puzzles to solve, engaging combat, and still looks phenomenal to me in the graphics department. Who knows if a better game would have been made if the Star Fox franchise had not been added to it like Rare originally envisioned, but what GameCube owners got regardless was an inventive expedition of the Dinosaur Planet.
4) Star Fox (SNES)
Perhaps it's my not playing the original Star Fox when it initially released despite being of age to play it back in the day that places Star Fox at the number four position on this edition of Rank Up. Then again, it might also be the incredibly dated visuals and horrid frame-rate of the game that lowers my opinion of it. Still, the original Star Fox is a blisteringly awesome corridor shooter that kicked off this famed franchise in a fantastic way. With three difficulties which spanned across numerous areas and planets-- hard being immensely tough even for a seasoned player like myself (or maybe I'm not as seasoned as I think I am!)-- Star Fox delivers exciting gameplay, a stiff challenge, and lots of nostalgia for gamers of the early 90's. The visuals themselves use the Super FX chip of the Super Nintendo, as most fans are probably already very aware of, offering technological effects that seemed impossible for Nintendo's second home console. At the time, they blew players away, and to this day, though as I said, dated, they remain serviceable.
3) Star Fox Assault (GCN)
After Star Fox Adventures teased players with its few Arwing sections, many Star Fox fans waited with bated breath for the next installment of the series to return more closely to its roots. While Star Fox Assault doesn't completely do that, it does offer intense dogfighting action, added gameplay mechanics and types, and delivers my personal favorite soundtrack of the franchise, played in mostly glorious orchestral sound. Assault not only possesses some fabulous Arwing on-rails action, but it adds on-foot gameplay as well. Depending who you talk to, this is either great or a detriment to the game. For me, I enjoyed moving quickly through levels with Fox's fleet feet, blasting away at foes while keeping my combo amount higher and higher to earn high scores. In addition to the fun single-player campaign, Star Fox Assault contains what I consider the best multiplayer the series has ever seen, allowing up to four players to fly, ride, and blast one another to oblivion through a myriad of well designed maps. My only wish is that the amount of customization and action available in Assault's multiplayer somehow returns to the franchise in a later game.
2) Star Fox Zero (Wii U)
The most polarizing Star Fox game in existence-- at least in my opinion-- is Star Fox Zero. For me, Zero offers the most immersive experience of flying one of the Star Fox series's many vehicles ever seen in a Star Fox game. The ability to use the GamePad to aim at foes while looking at a completely different direction allows for getting high scores and taking down targets that would otherwise be impossible with any other control scheme. Some of my favorite Star Fox missions comes from Star Fox Zero, including an intense dogfight in space in Sector Alpha, where a multitude of space fighters and ships threaten Corneria's forces, and Fox needs to infiltrate the armada's leading ship's shield in order to take it down. The two screen approach offers so much that couldn't be done with a standard controller, but the caveat here is that this control and dual screened system is most definitely not for everyone. While some like myself were able to adapt, many were unable to, unfortunately. Still, Star Fox Zero remains one of my favorite Star Fox games, and if you want further analysis on it, check out SuperPhillip Central's in-depth review.
1) Star Fox 64 (N64, 3DS)
Not the most original pick for the best Star Fox game, but I was resigned to choose Star Fox 64 if only for its impact on the Star Fox franchise-- and just being an absolute blast to play. Star Fox 64 still remains my favorite in the franchise, offering seven levels to play in each play-through, and each run through the game can be a different experience depending on which of the 15+ paths you take from the starting planet Corneria to the evil Andross's home world Venom. Star Fox 64 is pure action all the time, focusing on both popular and exciting on-rails corridor action and the dogfighting fun of all-range mode. The game is also a meme lover's dream with so many quotes that are etched in the memories of players. Practically any quote can be said from the game and still brings back nice nostalgic thoughts of the game. The Nintendo 3DS remaster of the game, Star Fox 64 3D, brings the space drama to the small screen with gorgeous stereoscopic 3D visuals, redone music and voice acting, and some bonus features. Whichever version you decide to play (I prefer the former due to awesome rumble feature, which is still so dynamic and amazing in present day), Star Fox 64 will continue to make you feel like an ace pilot.
Showing posts with label star fox command. Show all posts
Showing posts with label star fox command. Show all posts
Thursday, June 16, 2016
Wednesday, May 11, 2016
Top Ten Star Fox Series Boss Battles
Star Fox Zero released several weeks ago. (Check out SuperPhillip Central's in-depth review on the game here.) After digesting all that game had to offer, I felt the need to take a look back at other games in the Star Fox series. This is where the idea for this top ten list today came from. It's dedicated to the best showdowns, aerial or land-based, in the Star Fox series's illustrious two decade plus history. Since there are spoilers of Star Fox Zero included, take a look at the list after the break.
Tuesday, March 29, 2016
Star Fox Command (DS) Retro Review
With Star Fox Zero releasing on the Wii U in less than a month, I figured I'd look back at some past Star Fox games. I've already looked back at Star Fox: Assault several years ago so now why don't I turn my attention to the black sheep of the series, Star Fox Command. Well, it's the black sheep for a good reason. Find out why with my review.
Star Fox as a series hasn't really gotten much of a chance to shine. Fans are familiar with the original Super Nintendo Star Fox and what many see as the greatest entry in the series, Star Fox 64 on the Nintendo 64. However, since then, the developers have focused on things that are entirely unlike the franchise fans love. With Adventures it was taking Fox McCloud out of the cockpit and into a Legend of Zelda-like adventure. With the more traditional Assault, it was only having three typical on-rail levels and a plethora of on-foot missions. Here with Star Fox Command, the formula is once again messed with, making for a lesser game because of it.
The story of Star Fox Command reads like inane fan fiction, which is pretty insulting to a fan of Star Fox like myself. I don't mean "insulting" in the "how dare they!! I will never forgive the scenario writers" sort of way, but more of the "undermining my intelligence as a lover of fiction and Star Fox" sort of way. Regardless, the initial run-through of Command will have you playing along a forced narrative path. It's only until you beat the game once that you're given a key that allows you to select from different story options such as meeting up with Star Wolf instead of searching for Krystal. The dialogue ranges from good to embarrassing, focusing more on the latter.
Because you can choose your own adventure essentially through Star Fox Command, there are nine different endings to discover by selecting various choices throughout the game. This means you have to play the game at least nine times from the beginning to see each ending, but whether you'll want to is entirely dependent on how much you enjoy Command's atypical Star Fox gameplay.
Not only does making different decisions affect the story, but it also affects where you fly in the Lylat System and what kinds of mission scenarios you take on. Each mission of Star Fox Command has you looking at a radar of the area. You then draw a line from your various characters to where you want them to be situated, as long as they have enough fuel to reach their destinations. The goal is to intercept all enemies and missiles before they can reach the Great Fox. If even one enemy reaches the Great Fox, the carrier will be instantly destroyed, resulting in a game over.
Thus, you need to use some strategy when you're drawing flight paths for your characters. Generally drawing a line close to an enemy's flight path will have them follow you. When you intercept a foe, you enter into something similar to longtime Star Fox players as all-range mode from Star Fox 64. The objective is to destroy a specific enemy or series of enemies in a 360 degree arena, collecting the stars that the obliterated foes drop. Once all of the stars have been collected, it's a job well done and that enemy on the map is removed from play.
You have a limited amount of turns and time on the clock to complete each mission. Fail to complete a mission before your turns or time run out, and again, it's a game over. Thankfully, you can collect time bonuses that appear regularly in all-range mode as well as destroy enemy motherships at bases to earn more turns. Sometimes the radar map will have fog of war enabled, making it so you must brush away a cloud from the touch screen in order to see portions of the map where enemies hide.
As you progress through Star Fox Command, Fox will meet many new characters to join his cause. Each character, unlike in past Star Fox games, pilots a different flight-based vehicle rather than everyone using an Arwing. Each vehicle has its own advantages and weaknesses, whether it's Fox's totally balanced Arwing, or Falco's ability to lock onto multiple targets at once, but his vehicle suffers from lower health. It's really cool to be able to fly the unfriendly skies as someone other than Fox McCloud for once, and this is one of the greater qualities of Command.
Another greater quality is surprisingly the touch controls of Command. Being the first Nintendo system that focused heavily on touch, the company wanted to put the new touch screen of the DS hardware to great use. We saw this with various games like Kirby: Canvas Curse, WarioWare: Touched!, and even both Legend of Zelda Nintendo DS entries. Well, it's the same with Star Fox Command. Rather than using traditional analog inputs, Command is almost completely played with the touch screen, but while many might see this is a negative, the developers managed to make for a control system that works and works well.
Each character's ship is controlled with the stylus, moving it around to move a fighter in the proper direction. Double tapping the top half of the screen enables a boost while doing the same to the bottom half brakes. To take a chapter out of Peppy Hare's textbook on flight, you scribble back and forth on the touch screen to unleash a barrel roll, perfect for deflecting enemy shots whether they're from the front, rear, or sides. The only caveat to these moves is that they take up energy on a gauge. Through a quick cool-down period, this gauge fills back up, allowing you to resume boosting, braking, and barrel rolling.
Meanwhile, well known defensive maneuvers like the U-turn and somersault are performed by touching two buttons on the touch screen. For offensive attacks, any button on the DS, from the d-pad to the face buttons, is how you shoot. You can also drag a smart bomb from its resting place on the touch screen and move it over a place on the radar screen to bomb a specific area of foes. Regardless, whether you're left handed or right, Star Fox Command's controls work superbly, though not the most optimal way to play any Star Fox game.
Online multiplayer is no longer available, but at the time there was a lot to like about it. Up to six players could participate in online dog fights. However, like local multiplayer (which IS still available), there are some problems to be found. For one, you don't get points for kills. Instead, you get points for collecting stars that downed pilots give. This means that even if you shoot someone down, someone else can come in and steal the star that should have automatically been yours. Furthermore, if one person left the room, the entire match ended instead of just going on with that person removed from it. Still, with local multiplayer and Download Play, at least you can chat with your fellow dog fighters.
The Nintendo DS isn't known for running the sharpest 3D visuals around, even back when it was at its zenith. Still, the visuals of Star Fox Command are rather fine considering the hardware. Ship models look detailed and the environments have some life to them. The only major issue is with draw distance, making it so you have to be close enough to your target in order to deal damage to them. If you're locked on, fire a shot, and the foe moves out of your line of sight into the distance, then your shot won't connect with them.
Rather than sport traditional voice work, Star Fox Command utilizes gibberish for its voices, similar to the original Star Fox. This makes the experience more authentic to the Super NES original, though I would have preferred the real thing, as trying to read dialogue in the midst of a massive firefight isn't the easiest task to accomplish. The music, composed by Hajime Wakai, delivers themes from his past work with Koji Kondo, Star Fox 64, as well as new compositions. Due to the hardware, these themes aren't the most appealing to the ears, but they're far from grating.
While the traditional on-rails goodness of Star Fox is nowhere to be found with Star Fox Command, this DS iteration of the franchise still shows some competence. Still, it's easily my least favorite Star Fox game, even being less enjoyable than Adventures, an action-adventure game in Star Fox clothing. Those with little Star Fox experience would do better to play Star Fox on the SNES, Star Fox 64 on the Nintendo 64 or 3DS, or even Star Fox Assault on the GameCube than play this minor misstep in the Star Fox franchise.
[SPC Says: C+]
Somebody put some "strategery" in my Star Fox
Star Fox as a series hasn't really gotten much of a chance to shine. Fans are familiar with the original Super Nintendo Star Fox and what many see as the greatest entry in the series, Star Fox 64 on the Nintendo 64. However, since then, the developers have focused on things that are entirely unlike the franchise fans love. With Adventures it was taking Fox McCloud out of the cockpit and into a Legend of Zelda-like adventure. With the more traditional Assault, it was only having three typical on-rail levels and a plethora of on-foot missions. Here with Star Fox Command, the formula is once again messed with, making for a lesser game because of it.
The story of Star Fox Command reads like inane fan fiction, which is pretty insulting to a fan of Star Fox like myself. I don't mean "insulting" in the "how dare they!! I will never forgive the scenario writers" sort of way, but more of the "undermining my intelligence as a lover of fiction and Star Fox" sort of way. Regardless, the initial run-through of Command will have you playing along a forced narrative path. It's only until you beat the game once that you're given a key that allows you to select from different story options such as meeting up with Star Wolf instead of searching for Krystal. The dialogue ranges from good to embarrassing, focusing more on the latter.
![]() |
| A screenshot like this shows all you need to know about how bad Star Fox Command's writing and script are. |
Not only does making different decisions affect the story, but it also affects where you fly in the Lylat System and what kinds of mission scenarios you take on. Each mission of Star Fox Command has you looking at a radar of the area. You then draw a line from your various characters to where you want them to be situated, as long as they have enough fuel to reach their destinations. The goal is to intercept all enemies and missiles before they can reach the Great Fox. If even one enemy reaches the Great Fox, the carrier will be instantly destroyed, resulting in a game over.
![]() |
| Outnumbered, but you can get by with some smart flight path-drawing! |
You have a limited amount of turns and time on the clock to complete each mission. Fail to complete a mission before your turns or time run out, and again, it's a game over. Thankfully, you can collect time bonuses that appear regularly in all-range mode as well as destroy enemy motherships at bases to earn more turns. Sometimes the radar map will have fog of war enabled, making it so you must brush away a cloud from the touch screen in order to see portions of the map where enemies hide.
![]() |
| Hurry up and take out those final foes, Fox! |
Another greater quality is surprisingly the touch controls of Command. Being the first Nintendo system that focused heavily on touch, the company wanted to put the new touch screen of the DS hardware to great use. We saw this with various games like Kirby: Canvas Curse, WarioWare: Touched!, and even both Legend of Zelda Nintendo DS entries. Well, it's the same with Star Fox Command. Rather than using traditional analog inputs, Command is almost completely played with the touch screen, but while many might see this is a negative, the developers managed to make for a control system that works and works well.
![]() |
| Different pilots control different crafts with different strengths and weaknesses. |
Meanwhile, well known defensive maneuvers like the U-turn and somersault are performed by touching two buttons on the touch screen. For offensive attacks, any button on the DS, from the d-pad to the face buttons, is how you shoot. You can also drag a smart bomb from its resting place on the touch screen and move it over a place on the radar screen to bomb a specific area of foes. Regardless, whether you're left handed or right, Star Fox Command's controls work superbly, though not the most optimal way to play any Star Fox game.
Online multiplayer is no longer available, but at the time there was a lot to like about it. Up to six players could participate in online dog fights. However, like local multiplayer (which IS still available), there are some problems to be found. For one, you don't get points for kills. Instead, you get points for collecting stars that downed pilots give. This means that even if you shoot someone down, someone else can come in and steal the star that should have automatically been yours. Furthermore, if one person left the room, the entire match ended instead of just going on with that person removed from it. Still, with local multiplayer and Download Play, at least you can chat with your fellow dog fighters.
![]() |
| Steal MY well-earned star, will ya, you jerk!? |
Rather than sport traditional voice work, Star Fox Command utilizes gibberish for its voices, similar to the original Star Fox. This makes the experience more authentic to the Super NES original, though I would have preferred the real thing, as trying to read dialogue in the midst of a massive firefight isn't the easiest task to accomplish. The music, composed by Hajime Wakai, delivers themes from his past work with Koji Kondo, Star Fox 64, as well as new compositions. Due to the hardware, these themes aren't the most appealing to the ears, but they're far from grating.
While the traditional on-rails goodness of Star Fox is nowhere to be found with Star Fox Command, this DS iteration of the franchise still shows some competence. Still, it's easily my least favorite Star Fox game, even being less enjoyable than Adventures, an action-adventure game in Star Fox clothing. Those with little Star Fox experience would do better to play Star Fox on the SNES, Star Fox 64 on the Nintendo 64 or 3DS, or even Star Fox Assault on the GameCube than play this minor misstep in the Star Fox franchise.
[SPC Says: C+]
Labels:
nintendo,
nintendo ds,
q games,
retro,
retro review,
review,
star fox,
star fox command
Subscribe to:
Posts (Atom)











