Showing posts with label tooie. Show all posts
Showing posts with label tooie. Show all posts

Monday, March 26, 2012

SuperPhillip's Favorite VGMs - In Like A Lion... Edition

The arrival of a new work week means the arrival of a new installment of SuperPhillip's Favorite VGMs. What's on tap for this week? We have music from Castlevania: Order of Ecclesia, Super Mario RPG: Legend of the Seven Stars, and Banjo-Tooie. I'm sure you'd rather listen to the songs for this week, so I will kindly be quiet now!

v71. Castlevania: Order of Ecclesia (DS) - Azure Wanderings


A gentle piano melody plays throughout this peaceful piece as our heroine makes her way through Castlevania: Order of Ecclesia for the Nintendo DS. This was the final game of the DS Castlevania trilogy, and it was the most difficult game of the three with some incredibly challenging boss battles and scenarios. It is my second favorite of the three games with Dawn of Sorrow being my all-time favorite Castlevania game, yes, even beating Symphony of the Night.

v72. de Blob (Wii) - DB 606 (Euphoric)



Are you in the mood for some funk? If you are, then you've arrived at the right place. de Blob was a commercial and critical success on Wii with its titular character painting the town red, green, blue, and whatever other primary and secondary color you can think of. Its sequel did not do so hot sales-wise even though it appeared on every major platform. In fact, it was a commercial failure and was the game that shut down the developer, Blue Tongue. Yet another developer closing thanks to the HD generation. So sad.

v73. Elebits (Wii) - Fancy Some Candy?



The second of two games from Konami on today's edition of the VGMs (Castlevania: Order of Ecclesia being the first), Elebits released within the launch window of the Nintendo Wii, a criminally underrated system with criminally underrated games. The goal of the game was to move around various landscapes and areas, sucking up Elebits to power up a vacuum. This tool would then be able to open up new sections of levels to explore. You had a strict time limit to accomplish your task, so be vigilant and swift in your actions. The composer for the Castlevania series worked on some of the music for Elebits. True story.

v74. Super Mario RPG: Legend of the Seven Stars (SNES) - Beware the Forest's Mushrooms


Yoko Shimomura is a fantastic composer, and she is one of the best female video game music artists in the industry. Her catchy melodies have given her praise from players around the world. Her works include Breath of Fire, Kingdom Hearts, and the subject of this VGM volume, Super Mario RPG: Legend of the Seven Stars for the Super Nintendo. This would be the last game that Squaresoft would put on a Nintendo platform for a looooong time. It wouldn't be until the GameCube's Final Fantasy: Crystal Chronicles that Square would return to the house that Mario built.

v75. Banjo-Tooie (N64) - Glitter Gulch Mine


Composer Grant Kirkhope has since left Rare (as any level-headed genius would do) to work on new projects for his new employer, but his golden days were with Rare in the Nintendo 64 generation. One of his best soundtracks was Banjo-Kazooie, so he had a lot to prove with its sequel. Let's just say that he lived up to expectations splendidly as evident by the various tracks of Banjo-Tooie. Glitter Gulch Mine harks to times sitting down by the ol' watering hole, playing a harmonica, and strummin' a banjo. Keep up the great work, Mr. Kirkhope, and enjoy your time away from Rare. You've earned it.

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That's a wrap on this week's lovely choice of VGMs. Next week we will be at it again with five more themes from video game history. We'll see you back here in a week, friends!

Thursday, October 13, 2011

Rank Up! - Banjo-Kazooie series

Remember when I placed the Banjo-Kazooie series as number ten on my favorite franchises list? Good times. The ultimate bear and bird combo get the Rank Up! treatment. What is Rank Up!, you ask? It's a feature where I take all of the games in a particular franchise and list them from least favorite to most favorite. Early in the wee hours of Central City we order the Banjo-Kazooie games in this fashion. Let's get to it, ladies and gents, but first, what games will we be ordering?

Banjo-Kazooie (N64, XBLA)
Banjo-Tooie (N64, XBLA)

Banjo-Kazooie: Grunty's Revenge (GBA)

Banjo Pilot (GBA)

Banjo-Kazooie: Nuts & Bolts (360)



Banjo made his first appearance on Nintendo's 64-bit fun machine in the super superb Diddy Kong Racing. He was a heavy class racer who was great with high speeds but had poor acceleration. He soon ditched the life of Mario Andretti and his ilk and moved onto greener pastures and greater adventures. His first major game was Banjo-Kazooie, sharing the name of the game with his female avian partner, Kazooie. The pair worked together to rescue Banjo's beautiful sister, Tooty, from the grizzly grip of Gruntilda, an evil witch who wanted to take Tooty's beauty for herself. Suffice it to say, Banjo and Kazooie persevered and saved Tooty from a fiendish fate. Ol' Grunty just didn't get the hint, and she continued to bother the bear and bird in various sequels and spin-offs. Nonetheless, this series just shows how talented the fine folks at Rareware were.

5) Banjo Pilot (GBA)


Originally planned as a sequel to Diddy Kong Racing only with airplanes exclusively, Rare's shares were bought by Microsoft after being sold off by Nintendo. Microsoft still allowed Rare to develop games for Nintendo's handhelds (It's Mr. Pants, Sabre Wulf, Viva Pinata: Pocket Paradise, Diddy Kong Racing DS) as they didn't have a dog in the portable fight. The game featured familiar locales to fly through and a pack of crazy characters including Banjo, Kazooie, Grunty, Klungo, Mumbo Jumbo, Jolly Roger, and Jinjo. Banjo Pilot used Mode 7 graphics, and it was a technically impressive title for GBA standards. However, there are far better racers on the portable, and Banjo Pilot isn't one of them.

4) Banjo-Kazooie: Grunty's Revenge (GBA)


When will the wicked witch of Spiral Mountain learn? Not any time soon apparently as she returned to get her revenge with this GBA isometric platformer. The goal of the game was the same as with the N64 adventures-- collect notes and Jiggies (jigsaw pieces that opened up more worlds) while learning new moves to add to Banjo's arsenal. Rare once again proved their prowess visually, and the game itself was an enjoyable albeit relatively short romp. I remember the final fight against Gruntilda being particularly challenging. Nonetheless, in the history of the Banjo-Kazooie franchise, Grunty's Revenge is a mere footnote in the series' short existence.

3) Banjo-Kazooie: Nuts & Bolts (360)


Perhaps the wrong system to sell a colorful and carefree game on, Banjo-Kazooie returned after a long absence, but in a different genre altogether. There were some platforming elements to be found, but they were mostly relegated to Showdown Town, the game's hub area. Players custom built vehicles whether they be planes, carts, or hovercrafts to complete challenges strewn across the game's handful of worlds. The true entertainment came from the majority of means to complete tasks. Many fans were put off that Nuts & Bolts wasn't a true platformer or didn't appreciate the bold, new art style, but those that did received another stellar entry in the Banjo-Kazooie franchise. And who could resist hearing their favorite themes in all of their orchestrated glory?

2) Banjo-Tooie (N64, XBLA)


Unlike its predecessor, Banjo-Tooie was all about bigger worlds. Banjo and Kazooie could be separate from one another by stepping on and activating a special pad. They could learn moves apart from each other, too. Even Mumbo Jumbo joined in as a playable character, using his magic to manipulate the environment to assist the bear and bird on their quest to seek comeuppance on the then bony hag that was Gruntilda who killed Bottles the mole. Humba Wumba could transform the pair into a myriad of creatures including a rampaging tyrannosaurus rex, a detonator, a bee, a snowball, and even a washing machine! The reason this game is number two on this list despite having larger worlds to traverse is because the focus shifted more towards exploration and less on actual platforming. Regardless, Banjo-Tooie is a remarkable sequel even if Canary Mary is a cheating piece of cuckoo crap.

1) Banjo-Kazooie (N64, XBLA)


The original Banjo-Kazooie is not only the best in the series, but it is the best platformer on the Nintendo 64. Yes, it even beats out the spectacular Super Mario 64. Everything about the game screamed charm. The worlds were filled with more things to do, notes to collect, and Jiggies to nab (ten in each area as opposed to just seven in Super Mario 64). The golden jigsaw pieces were used to fill in incomplete pictures. Once completed, these pictures opened the way to new worlds to explore. From marching around Mumbo's Mountain as an ant to diving down in the the deep, dark, dank depths of Clanker's Cavern to chilling out in Freezeey Peak to getting your inner ghoul on in Mad Monster Mansion, the worlds were interesting and infinitely rewarding to rummage around in. And the final battle with Gruntilda (only after winning her Grunty's Furnace Fun game show challenge, of course) was anything but boring. Banjo-Kazooie is still to this day the epitome of an entertaining and engaging 3D platformer.

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As we wrap up and reflect upon Rank Up! for this go around, what would your ranking of the series be? Would the original Banjo-Kazooie place number one on your own personal list? And what franchise should be the next subject for ranking up? Let any and all answers be posted in the comments section. They are always appreciated, truly.

Wednesday, April 22, 2009

Banjo-Tooie (XBLA) Trailer

Bear and bird's second ever adventure hits the Xbox Live Arcade April 29th for 1200 Microsoft points. Stop n' Swap will finally be realized between Banjo-Kazooie and Tooie with this downloadable title. Check out the new trailer for this game.