It appears it's going to be a weekly occurrence until the European launch for Nintendo UK to unveil new trailers for each sport in the Mario Sports Superstars package, a guess I'm making based on last week's baseball trailer. The game comes out on March 10th for European territories, while North Americans will have to wait a couple more weeks. This new trailer shows off soccer, or football as the rest of the world knows it.
Friday, February 3, 2017
Thursday, February 2, 2017
Bomberman Generation (GCN) Retro Review
With the news of Bomberman returning to gaming with a brand-new Nintendo Switch exclusive entry in the series, SuperPhillip Central decided to celebrate with a look back at one of the White Bomber's GameCube adventures. It's Bomberman Generation, and here's my retro review of the game!
Bomberman Generation's story mode follows the destruction of a vessel that was transporting the six Bomb Elements through space. The HIGE HIGE Bandits are behind the destruction and subsequent theft, and it's up to Bomberman to track the Bomb Elements down, nab them from the HIGE HIGE Bandits, and save the universe once more. Dialogue in Bomberman Generation is fully voiced, and Bomberman will repeatedly get stopped mid-game by Professor Ein who generally has something obvious to say about what you need to do next in a given level. Thankfully, these interruptions only happen the first time through a level. Meanwhile, during boss stages you have to suffer through the introductions of each boss with no means to skip them, even if you've already taken them down before, which can become quite vexing.
Generation plays similarly to previous 3D entries in the Bomberman franchise, such as 64 and its now rare and valuable sequel, The Second Attack. It plays with an overhead, slightly isometric view, where you have full control of the camera, being able to turn it with the GameCube's shoulder buttons. Occasionally, however, especially in enclosed areas, it can be difficult to get the right angle on the action, though this problem doesn't occur often.
Bomberman begins with a limited amount of firepower and bombs available to him. Only through bombing specific objects do firepower power-ups that expand the range of his bombs' explosions, roller skate power-ups that speed Bomberman's movement, and bomb power-ups that add more bombs that Bomberman can summon on screen at the same time appear. Starting off, you're limited in how you can defeat enemies. You can kick a bomb into an enemy, but they'll recover faster than your bomb will explode. As you get more bombs and more firepower, it's much easier to take out enemies. Otherwise, hitting enemies is rather hard when starting the game, requiring an annoying sense of timing and strategy. Unfortunately, if Bomberman loses all of his health, when you begin the level again, all your firepower, movement, and bomb boosts are removed. This makes some boss battles near impossible due to how sluggish Bomberman moves, making it challenging to avoid their attacks.
There are five major areas in Bomberman Generation, and each possesses 4-6 levels each. Levels consist of using bombs to not only take out enemies, but also to interact with the environment to solve simple to complex puzzles. You start off in the first world doing easy things like bombing trees to have them fall over, creating bridges, as well as bombing boulders that block the passage of water in order to create flowing rivers. Later in the game you're shifting giant sheets of ice with big bombs to strategically pass around and even through them.
Through Bomberman's adventure he'll come across various portals, some out in the open and some requiring some form of careful exploration to find them. Some of these portals have mini-games that when won give Bomberman a material that can be used to fuse new types of bombs, such as water bombs that are the only bombs that can explode underwater or ice bombs that freeze geysers that Bomberman can then cross. Other portals contain Charaboms, a series of creatures no doubt inspired by Nintendo's Pokemon.
Your first Charabom is given to you automatically. Every other one requires you to battle them. Battles are somewhat luck-based, requiring each side to choose from one of six orders of moves (attack, defense, and special attack) to take down their opponent. The early battles against Charaboms are the most challenging, as later in the game you get the ability to fuse Charaboms together. This makes them immensely strong and able to steamroll most Charabombs you battle regardless of your luck and what order of moves you choose.
Charaboms aren't just for battling and collecting. When equipped to Bomberman, each gives him a special ability. Some give Bomberman maximum firepower from his bombs regardless of how many firepower pick-ups he's collected. Others give him the ability to detonate his bombs at will with the press of a button, allow him the ability to bounce off bombs to cross certain chasms (a great thing to have as Bomberman can't jump), or give him the ability to set a bomb and control its movement until it explodes. Fused Charaboms give a combination of abilities depending on Charaboms fused.
Possessing elemental bombs and different Charaboms is important to fully explore every level in Generation. Bomberman can discover a whole slew of interesting things in the game such as heart containers that add a heart to his health as well as Lightning Cards that unlock a special bonus when all of them have been collected. Both of these not only require careful exploration of levels, but they're a lot of fun to find and figure out how to collect.
The halfway point and last level of each world of Bomberman Generation pits Bomberman against a boss of some type. The halfway point boss is part of a special force of bombers associated with the HIGE HIGE Bandits known as the Crush Bombers, who each have their own distinct powers and personalities. The final level boss is a more difficult opponent if only because some of these encounters make it difficult to know when that boss is vulnerable to a bomb attack. I spent several minutes and lives on some bosses just due to the fact that I didn't know when the boss could be damaged. Despite the initial frustration, I eventually figured it out and went on my merry way in Bomberman's adventure.
Bomberman Generation's story mode is enjoyable, and it doesn't outwear its welcome either. It's a breeze to play as it's not too terribly challenging, but going for all the Lightning Cards, especially from the Crush Bombers where you need to perform specific tasks during the battle to earn their five cards, makes for a greater challenge. And even if you don't find yourself enjoying the story mode (which would blow my mind as it's quite good), then there is the tried and true multiplayer modes to sink your teeth into.
Multiplayer offers a variety of modes, maps, and options to make for many sleepless nights of local partying fun. Whether it's traditional deathmatches, a mode where you use bomb explosions to flip tiles in order to have your color appear most on the map before time runs out, a mode where you avoid falling bombs, and much more, there is a lot of entertainment to be found here.
Bomberman Generation sports a lovely cel-shaded art style, though to be fair, I am sucker for this visual style. Characters look great in their cel-shaded glory, though the environments could be a bit more detailed. That said, there are no frame-rate issues to speak of, perhaps because of the aforementioned lesser detail of the environments. The voice work stretches from decent like Professor Ein to comically bad. Meanwhile the music delivers catchy melodies fitting for each level and boss it plays during.
Overall, Bomberman Generation is a blast. (Hey, I could have gone with "it's the bomb" so go easy on me.) With a highly engaging single player component and the tried and true multiplayer mode that offers some of the most fun in the series this way of the Sega Saturn's Bomberman, Generation delivers an explosive package worthy of playing. The inability to skip cutscenes and Bomberman's sluggishness at the beginning of each life make for some slight annoyances, but all in all, this version of Bomberman blows the competition away.
[SPC Says: B]
Does whatever a Bomber can.
Bomberman Generation's story mode follows the destruction of a vessel that was transporting the six Bomb Elements through space. The HIGE HIGE Bandits are behind the destruction and subsequent theft, and it's up to Bomberman to track the Bomb Elements down, nab them from the HIGE HIGE Bandits, and save the universe once more. Dialogue in Bomberman Generation is fully voiced, and Bomberman will repeatedly get stopped mid-game by Professor Ein who generally has something obvious to say about what you need to do next in a given level. Thankfully, these interruptions only happen the first time through a level. Meanwhile, during boss stages you have to suffer through the introductions of each boss with no means to skip them, even if you've already taken them down before, which can become quite vexing.
Generation plays similarly to previous 3D entries in the Bomberman franchise, such as 64 and its now rare and valuable sequel, The Second Attack. It plays with an overhead, slightly isometric view, where you have full control of the camera, being able to turn it with the GameCube's shoulder buttons. Occasionally, however, especially in enclosed areas, it can be difficult to get the right angle on the action, though this problem doesn't occur often.
Bomberman begins with a limited amount of firepower and bombs available to him. Only through bombing specific objects do firepower power-ups that expand the range of his bombs' explosions, roller skate power-ups that speed Bomberman's movement, and bomb power-ups that add more bombs that Bomberman can summon on screen at the same time appear. Starting off, you're limited in how you can defeat enemies. You can kick a bomb into an enemy, but they'll recover faster than your bomb will explode. As you get more bombs and more firepower, it's much easier to take out enemies. Otherwise, hitting enemies is rather hard when starting the game, requiring an annoying sense of timing and strategy. Unfortunately, if Bomberman loses all of his health, when you begin the level again, all your firepower, movement, and bomb boosts are removed. This makes some boss battles near impossible due to how sluggish Bomberman moves, making it challenging to avoid their attacks.
![]() |
| Starting off, Bomberman is slow and makes it challenging to hit enemies. |
![]() |
| Water you thinking entering the ocean without some water bombs, Bomberman?! |
Your first Charabom is given to you automatically. Every other one requires you to battle them. Battles are somewhat luck-based, requiring each side to choose from one of six orders of moves (attack, defense, and special attack) to take down their opponent. The early battles against Charaboms are the most challenging, as later in the game you get the ability to fuse Charaboms together. This makes them immensely strong and able to steamroll most Charabombs you battle regardless of your luck and what order of moves you choose.
Charaboms aren't just for battling and collecting. When equipped to Bomberman, each gives him a special ability. Some give Bomberman maximum firepower from his bombs regardless of how many firepower pick-ups he's collected. Others give him the ability to detonate his bombs at will with the press of a button, allow him the ability to bounce off bombs to cross certain chasms (a great thing to have as Bomberman can't jump), or give him the ability to set a bomb and control its movement until it explodes. Fused Charaboms give a combination of abilities depending on Charaboms fused.
Possessing elemental bombs and different Charaboms is important to fully explore every level in Generation. Bomberman can discover a whole slew of interesting things in the game such as heart containers that add a heart to his health as well as Lightning Cards that unlock a special bonus when all of them have been collected. Both of these not only require careful exploration of levels, but they're a lot of fun to find and figure out how to collect.
![]() |
| This mammoth boss concludes the first world in Bomberman Generation. |
Multiplayer offers a variety of modes, maps, and options to make for many sleepless nights of local partying fun. Whether it's traditional deathmatches, a mode where you use bomb explosions to flip tiles in order to have your color appear most on the map before time runs out, a mode where you avoid falling bombs, and much more, there is a lot of entertainment to be found here.
![]() |
| If you're looking for traditional Bomberman multiplayer action, you've got it in Bomberman Generation. |
Overall, Bomberman Generation is a blast. (Hey, I could have gone with "it's the bomb" so go easy on me.) With a highly engaging single player component and the tried and true multiplayer mode that offers some of the most fun in the series this way of the Sega Saturn's Bomberman, Generation delivers an explosive package worthy of playing. The inability to skip cutscenes and Bomberman's sluggishness at the beginning of each life make for some slight annoyances, but all in all, this version of Bomberman blows the competition away.
[SPC Says: B]
Labels:
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Wednesday, February 1, 2017
Review Round-Up - January 2017
| Dragon Ball Fusions proved that the series didn't just need to stick to the fighter genre to have a great game. |
A historical moment, though not a positive one, came next with Mini Golf Resort for the Nintendo 3DS receiving SuperPhillip Central's first "F" grade. We moved on from that blemish to brighter pastures with the excellent and overlooked Need for Speed: Nitro on Wii (B), the fun arcade kart racer Skylanders SuperChargers Racing (B-), and finally explored the Dragon Ball universe with Dragon Ball Fusions, which earned its B grade. Overall, a fun month of reviews here at SuperPhillip Central!
The Legend of Zelda: Ocarina of Time 3D (3DS) Review Redux - A+
MediEvil: Resurrection (PSP) - C+
Pac-Man World Rally (PS2, GCN, PSP, PC) - C+
Mini Golf Resort (3DS) - F
Need for Speed: Nitro (Wii) - B
Skylanders SuperChargers Racing (3DS) - B-
Dragon Ball Fusions (3DS) - B
![]() |
| Meanwhile, The Legend of Zelda: Ocarina of Time 3D got the review treatment yet again with the site's best grade possible. |
Central City Census - February 2017
A new month brings a new Central City Census and a new Review Round-Up. First, let's look at the results to January's poll.
The first Central City Census of 2017 asked if you guys and gals got any new gaming hardware over the holiday season. The majority of you did not, while the most popular hardware received or purchased was the PlayStation 4, though not surprisingly with the PS4 Pro and Slim having just released! Meanwhile, the Wii U did surprise with three people getting one over the holidays despite a new Nintendo console incoming in March.
Speaking of which, this month's Central City Census has similarities to last months in that it also asks about gaming hardware. Instead of multiple hardware, however, this month's poll asks specifically about the Nintendo Switch. Simply put, are you going to buy Nintendo's new system?
The first Central City Census of 2017 asked if you guys and gals got any new gaming hardware over the holiday season. The majority of you did not, while the most popular hardware received or purchased was the PlayStation 4, though not surprisingly with the PS4 Pro and Slim having just released! Meanwhile, the Wii U did surprise with three people getting one over the holidays despite a new Nintendo console incoming in March.
Speaking of which, this month's Central City Census has similarities to last months in that it also asks about gaming hardware. Instead of multiple hardware, however, this month's poll asks specifically about the Nintendo Switch. Simply put, are you going to buy Nintendo's new system?
Tuesday, January 31, 2017
Dragon Ball Fusions (3DS) Review
SuperPhillip Central's final review of January is for a game that released late last year. It's Dragon Ball Fusions, and if you're looking for a different kind of Dragon Ball game that is quite good, then Fusions will deliver for you! Here's my review.
Dragon Ball Z is one of the most popular anime in the West for a good reason. It's very easy to get into, the characters are likable and have grown over the years, and the action is amazing. Meanwhile, the games over the years haven't been the most consistent. Compared to the early years of Dragon Ball video games, we're in a special time thanks to Namco Bandai's efforts, such as its most recent Dragon Ball Xenoverse duo of fighters. Now, the company has delivered a unique title to the Nintendo 3DS in Dragon Ball Fusions. While more of a fast-paced RPG than a fighter, Fusions offers plenty of playtime and strategy for those Nintendo 3DS owners who crave it.
Dragon Ball Fusions begins with you creating a custom avatar based on five races; Earthling, Saiyan, Namekian, Offworlder, or Alien. Each race possesses its own strengths and weaknesses, but most will probably just choose the race that appeals to them best aesthetically. From there, the choice of facial features, hairstyle, and voice are available to tinkered with, though each feature is modeled after a particular character in the game.
Dragon Ball games usually have told the tale of the series and its various sagas ad infinitum by this point, so it's quite refreshing that Dragon Ball Fusions goes a different road. It starts off with you and your friendly rival Pinich having all seven Dragon Balls in your collection. Your joint wish is to hold a special fighting tournament to determine the ultimate warrior. This pulls both you and Pinich into an alternate world where the tournament is set to take place.
Story progression is made by flying around the open world maps of Fusions, talking to NPCs and performing various tasks and objectives for them. As you complete these tasks, new events are available and new combatants join your ranks. Characters in Fusions are from the entirety of the Dragon Ball mythos, including the original Dragon Ball, Dragon Ball Z, Dragon Ball GT, Dragon Ball Super, and many of the movies in between.
However, the usual means to have new combatants to join your side is to recruit them in battle, which can be quite the annoyance for more notable and rarer characters. The majority of recruit-able characters in Dragon Ball Fusions are generic fighters based on the various races in the game and not big names like Goku or Frieza. Regardless of who the character is, through, to recruit them in battle, that character must not only have a star next to its name on the bottom screen, but you must take them out with a Zenkai Attack, a special attack in Fusions that uses energy in a meter that grows from performing and taking damage from Ki-based attacks. Even then, it's not always 100% that a defeated enemy will automatically be recruited, especially for the stronger fighters in the game. There's quite a bit of luck involved.
Recruiting opponents isn't just used to gain a strong stable of fighters. Each race has a particular type of energy assigned to it, and many story barriers in the game require you to have a specific amount of energy available to open them. Recruiting fighters of different races increases the amount of that energy you can collect, and fighting and beating opponents of a certain race earns energy. This energy requirement to open barriers to new areas of Dragon Ball Fusions can be an annoying roadblock for many players.
Battles in general take place in an arena setting and play like a turn-based RPG of sorts. Each fighter's icon is shown on a timeline, slowly inching their way to the right side, giving them a turn once it reaches that destination. During their turn, they can perform one of a myriad of actions, performing a melee attack that can be blocked by the opponent, a Ki attack that can't be dodged but does less damage, or a special attack that are energy-based like Kamehameha or melee-based like the Power Pole Extension if they have enough Ki orbs to use them. Depending on the turn timeline, if the next fighter or even fighters in the turn order are on the same team as the attacker, they will get some early attacks in one the unfortunate target.
Like I said, melee-based attacks can be guarded against, and this is possible through a mini-game of sorts where the attacker selects a direction to hit the opponent in and the defender selecting a direction as well in hopes of correctly guessing the attacker's intended direction. If they are correct, then the damage is minimized and the knock-back isn't as severe. When I say knock-back, I mean that several types of attacks can launch an opponent backwards, either into their own teammates to deal damage to them or into your teammates who will attack them for some extra damage.
The length of a given battle can greatly vary depending on the strength of your foes. Some battles can last as quickly as one minute against a group of throwaway foes while a battle against a powerful group of enemies can take upwards of ten minutes. A big part of this is being forced to watch the attack animations of every move, with no option to skip these. Repeatedly seeing the same animations can grow old, but thankfully, the majority of them are less than ten seconds. Winning these battles earns each active teammate experience points as well as the occasional new move for defeating an opponent through simultaneously K.O.-ing them and hitting them out of the ring. Each fighter can only hold three moves at a time with an option to hold 30 moves as a backup for all fighters.
The "Fusions" part of Dragon Ball Fusions is a major mechanic of the game. Literally every character, even the generic ones, can fuse with one or several specific characters, pending they have met the requirements to do so. There are standard ones like Gohan and Trunks turning into Gotenks, but there are more humorous ones like Tien and Yamcha combining into one to form a being that is more powerful than Yamcha will ever be. There is also the ability to perform a five-way fusion in battle through the same means as doing a Zenkai attack (i.e. having enough energy in your team's special gauge). This temporary form allows you to enter a real time battle where you attempt to attack the enemy as much as possible while they try to attack you to lessen the amount of time you have in the fusion. Once time is up, a big blast occurs, dealing significant damage on top of the hurt you've already laid into your target(s).
Visually, Dragon Ball Fusions shows that the aging Nintendo 3DS still can produce some very impressive graphics. The chibi models are the standouts in the visual department, as are the detailed backgrounds, all adding up to limited slowdown. It's a demanding game on the 3DS, as evident by the total lack of stereoscopic 3D. All of the voice work is left in Japanese, but most of the dialogue isn't voice anyway, just "Hai"-s and short voice clips of that sort. The music is typical of the Dragon Ball series with lots of rock and uptempo tunes.
Dragon Ball Fusions continues Namco Bandai's successes with the Dragon Ball license that it recently started with the Xenoverse line of games. Battles are strategic and engaging, collecting an assortment of fighters of all types is enjoyable (though the luck required to recruit some of them is ridiculous), and the original story is a good one for fans of the series to once again revisit their favorite characters. The repeated need to see battle animations and the requirement to collect enough energy to progress in the story can both be obnoxious things to contend with, but overall, Dragon Ball Fusions nails its fusion of turn-based RPG gameplay and high octane action.
[SPC Says: B]
Fusion... HA!
Dragon Ball Z is one of the most popular anime in the West for a good reason. It's very easy to get into, the characters are likable and have grown over the years, and the action is amazing. Meanwhile, the games over the years haven't been the most consistent. Compared to the early years of Dragon Ball video games, we're in a special time thanks to Namco Bandai's efforts, such as its most recent Dragon Ball Xenoverse duo of fighters. Now, the company has delivered a unique title to the Nintendo 3DS in Dragon Ball Fusions. While more of a fast-paced RPG than a fighter, Fusions offers plenty of playtime and strategy for those Nintendo 3DS owners who crave it.
Dragon Ball Fusions begins with you creating a custom avatar based on five races; Earthling, Saiyan, Namekian, Offworlder, or Alien. Each race possesses its own strengths and weaknesses, but most will probably just choose the race that appeals to them best aesthetically. From there, the choice of facial features, hairstyle, and voice are available to tinkered with, though each feature is modeled after a particular character in the game.
Dragon Ball games usually have told the tale of the series and its various sagas ad infinitum by this point, so it's quite refreshing that Dragon Ball Fusions goes a different road. It starts off with you and your friendly rival Pinich having all seven Dragon Balls in your collection. Your joint wish is to hold a special fighting tournament to determine the ultimate warrior. This pulls both you and Pinich into an alternate world where the tournament is set to take place.
Story progression is made by flying around the open world maps of Fusions, talking to NPCs and performing various tasks and objectives for them. As you complete these tasks, new events are available and new combatants join your ranks. Characters in Fusions are from the entirety of the Dragon Ball mythos, including the original Dragon Ball, Dragon Ball Z, Dragon Ball GT, Dragon Ball Super, and many of the movies in between.
| The Great Saiyaman is one of countless Dragon Ball heroes available to recruit. |
Recruiting opponents isn't just used to gain a strong stable of fighters. Each race has a particular type of energy assigned to it, and many story barriers in the game require you to have a specific amount of energy available to open them. Recruiting fighters of different races increases the amount of that energy you can collect, and fighting and beating opponents of a certain race earns energy. This energy requirement to open barriers to new areas of Dragon Ball Fusions can be an annoying roadblock for many players.
| Power pole... Extend! |
| Arenas such as this one are where battles in Dragon Ball Fusions happen. |
| C'mon now, where's your sense of sportsmanship? |
The "Fusions" part of Dragon Ball Fusions is a major mechanic of the game. Literally every character, even the generic ones, can fuse with one or several specific characters, pending they have met the requirements to do so. There are standard ones like Gohan and Trunks turning into Gotenks, but there are more humorous ones like Tien and Yamcha combining into one to form a being that is more powerful than Yamcha will ever be. There is also the ability to perform a five-way fusion in battle through the same means as doing a Zenkai attack (i.e. having enough energy in your team's special gauge). This temporary form allows you to enter a real time battle where you attempt to attack the enemy as much as possible while they try to attack you to lessen the amount of time you have in the fusion. Once time is up, a big blast occurs, dealing significant damage on top of the hurt you've already laid into your target(s).
| Perform a five way fusion to turn the tide of battle... or put victory out of reach for the other team. |
Dragon Ball Fusions continues Namco Bandai's successes with the Dragon Ball license that it recently started with the Xenoverse line of games. Battles are strategic and engaging, collecting an assortment of fighters of all types is enjoyable (though the luck required to recruit some of them is ridiculous), and the original story is a good one for fans of the series to once again revisit their favorite characters. The repeated need to see battle animations and the requirement to collect enough energy to progress in the story can both be obnoxious things to contend with, but overall, Dragon Ball Fusions nails its fusion of turn-based RPG gameplay and high octane action.
[SPC Says: B]
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