Friday, June 5, 2026

SuperPhillip Central Celebrates 18 Years Online: My Super Sweet 18 Favorite Video Game Franchises


No, your eyes do not deceive you. Well, actually, they do if you read "18" as "16" because SuperPhillip Central has been online for 18 years as of today and not just 16 years. That notwithstanding and lame joke aside, it blows my mind that I started this blog back in 2008, and while my cadence of posts is nowhere near as high as when we started this journey together, I'm amazed SPC is still going and going strong. I believe nowadays SPC is less quantity and more quality of posts. ...Or at least that's what I tell myself!

At any rate, I wanted to do something relatively special for the site's 18th anniversary, and that desire turned into something I don't think I've actually done on this site: list some of my favorite video games franchises of all time in a comprehensive form. By no means can I sufficiently say that I ordered the following 18 franchises in a way that is perfect and best shows my love of each franchises listed, but it's my hope that it does a decent enough job all the same. 


Favorite game(s) in the series: Breath of Fire (SNES), Breath of Fire III (PS1, PSP)


We start off with an RPG series that is pretty much dead. Yes, the fire here has long since been extinguished. To be fair, I could have included myriad different RPG series to replace this one due to its prolonged inactivity--Ys, Golden Sun, Star Ocean, the Mana series, etc.--but Breath of Fire is important to me as an RPG series for one specific reason, albeit there are others, too.

The most important is that the series was the one that introduced me to RPGs to begin with, and that was due to the very first entry on the Super Nintendo. Not going to lie--it was also one of the first RPGs that moved me to tears with NPC Alan and villain Cerl's outcomes in the game. If you know, you know! Either way, the Breath of Fire series is one that lit the flame for my love of RPGs, and despite other RPG franchises outliving or having a better chance of being revived than Breath of Fire, it's still a favorite franchise of mine.


Favorite game(s) in the series: Resident Evil 4 (Multi)

We move on from one Capcom franchise to another, though this one has major endurance. It's Resident Evil, aka Biohazard. I cannot lie here either with this pick, as the OG Resident Evil 4 does a lot of the actual lifting here. The GameCube original was my first RE title, and it remains one of my favorite video games of all time. The recent series of modern remakes--2, 3, and yes, of course, 4--have only further influenced my admiration for the Resident Evil series, and this is also as someone whose passion isn't necessarily that of horror. Far be it, actually!

While not every game in the series has struck the same chord for me as Resident Evil 4, there are plenty of entries that I absolutely adore, such as the original Resident Evil and its GameCube remake, the modern RE2 and less so, RE3, and even spin-offs and side stories like the light-gun shooter Darkside Chronicles and Resident Evil Revelations. Somehow a gaming series led me on a path to enjoy survival horror, and I thank Leon and his seemingly infinite sexiness for being the lure to lead me to trying out the series in the first place.

Favorite game(s) in the series: Star Fox 64 (N64), Star Fox Assault (GCN)

It says a lot about my next favorite franchise where I really only love two games in the series--a series that has been around since the Super Nintendo and has seen multiple entries. Between the incredible Star Fox 64 (so incredible even Nintendo thinks it's worth remaking a second time, and I can't wait for the Switch 2 remake) and the much less so but still entertaining Star Fox Assault, I absolutely adore the Star Fox crew in all its team configurations. Whether it's on-rails, all-range mode, in the sky, on land, or even in the sea, the Star Fox series delivers constant thrills.

Not every entry hits the same highs as the two I listed, but I also have a smaller level of fondness for Star Fox Zero (trying something new and somewhat succeeding with its two screen approach) and Star Fox Command. The latter is one that I dislike its format and fan-fiction levels of story, but I appreciated that it actually attempted to move the series beyond the original Star Fox story, much like Star Fox Assault, which I enjoyed much more. I truly hope this Switch 2 game leads to something entirely brand-new for the Star Fox team, because as much as I'm hyped for this remake and a chance to replay one of my favorite games in a glorious coat of new paint, I yearn for something new for this series.

Favorite game(s) in the series: F-Zero X (N64), F-Zero GX (GCN)

We've got BOOST POWER now with this next favorite franchise of mine. F-Zero started me off with a need for hyperspeed, futuristic racing in Mode 7-based awesomeness with the Super Nintendo original. Since then, the series has had two of my favorite fully 3D racing games of all time with the fantastic F-Zero X on the Nintendo 64 and then the awesome but incredibly difficult F-Zero GX on the GameCube. I wear the accomplishment of my near-complete save file of GX on the GameCube like a letter on a varsity jacket.  

Even the so-called lesser entries like F-Zero Maximum Velocity, F-Zero: GP Legend, and the once Japan-only F-Zero Climax--all on the Game Boy Advance--delighted with their OG F-Zero-like graphics, but they also introduced a lot new to the series as well. An entirely fresh cast in Maximum Velocity, a multiple path story mode in GP Legend, and the first and only track creator in a 2D-based F-Zero game with Climax. Heck, I'm appreciative of F-Zero 99, the Battle Royale-style Switch live-service game, and I hope it has succeeded to show Nintendo there's definitely a market for another racer from Nintendo that isn't Mario Kart.

Favorite game(s) in the series: Pokemon Blue Version (GB)

Pokemon is a special series to me, and that's one that once transcended the games for me, as well. While my Pokemania has long since died down, when the series hit North American shores, I lived and practically breathed Pokemon. I played my copy of Pokemon Blue like a religion--catching all 150 Pokemon eventually upon finally trading via link cable with a friend--I watched the anime, I got sets of the playing cards, I got toys in a desire to catch 'em all (or rather have my mom buy 'em all, in this case!), and I even drew my own comic starring my own inserted character. Yes, Ash Ketchum may catch 'em, but Phil Gotem always got 'em. 

By the Diamond/Pearl era on the Nintendo DS, my love for the series saw itself initiate a burnout period. Like most prolonged hyperfixations from my autism, I moved on from Pokemon, and I wouldn't return save for playing some spin-offs here and there. I'd still collect the mainline entries, but I didn't have the motivation to fully go gung-ho with them like past installments. I'm back into the franchise as of Pokemon Let's Go, Pikachu!, which really hit my gen 1 loving nostalgia, but it's understandably not anywhere near the level I had as a kid. Still, I will always appreciate Pokemon for expanding my creativity, sparking such immense joy in me when it debuted, and it doesn't hurt that the series shares my birthday, as well!

Favorite game(s) in the series: Banjo-Kazooie (N64, XBLA)

Next up is a series that, like a bear, is currently in hibernation. Hopefully that won't be for too much longer, whether that's wishful thinking on my part or not, as there is a strong contingent of fans wanting to see the bear and bird pair of Banjo and Kazooie return to starring in a new game. 

The original Banjo-Kazooie spoke to me like no other 3D platformer has, offering tight level design, a manageable and enjoyable amount of collectibles, a perfect mix of exploration and platforming, and it remains one of my favorite 3D platformers to this day. Rare would make a sequel with Banjo-Tooie, but that one, while still delightfully fun, didn't hit the same highs for me. It was a bit too bloated an experience, which added frustrating friction to the game. Future installments like Banjo-Kazooie: Grunty's Revenge on the GBA took the collect-a-thon fun to an isometric view, while Banjo-Kazooie: Nuts & Bolts wasn't what most wanted, I found it a worthy entry all the same. That's especially if you take the game for what it is and not what fans like myself wanted it to be instead--as hard as that can be to do.

The pair's most recent appearance in a much beloved, well-known Nintendo crossover series was such a hype-worthy moment for so many fans and just the gaming community in general, so here's hoping Xbox sees a future for Banjo and Kazooie. 

Favorite game(s) in the series: Hot Shots Golf Fore! (PS2), Hot Shots Golf: Open Tee 2 (PSP)

Whether you knew it as Hot Shots Golf or know it now like our European friends have since its inception as Everybody's Golf, this cartoony, arcadey golf series is a big favorite of mine. I love to dabble in video game golf a great deal, despite not really caring for the real life sport, and that's especially so when it comes to less sim-like, more fantastical golf games. Everybody's Golf is a series that meets me halfway between the wackiness of a Mario Golf and a more sim-like approach like a PGA game. It's the type of series that does include lots of sim elements, but also has that charm and personality that enticed me so much back when I first tried out the series with Hot Shots Golf Fore! on the PlayStation 2.

As an aside, is it lame to admit I fanboy'd hard when the announcement of Everybody's Golf: Hot Shots happened during a Nintendo Direct last year? I honestly thought the series had hit the sand trap in the sky for good and had been put out to pasture due to Clap Hanz (the original developer of the series) and Sony parting ways. While that game didn't sink all its putts and shanked some of its shots (I should go back and review that entry, now that I think about it!), it was great to have the Hot Shots crew back in a brand-new game. Here's to more hopefully in the future!

Favorite game(s) in the series: Kirby and the Forgotten Land (NSW), Kirby's Return to Dream Land Deluxe (NSW), Kirby: Planet Robobot (3DS)

Moving from the green to the pink, specifically Nintendo's adorable pink puffball, we have the Kirby series as number 11 on my list. Kirby is comfort gaming for me, offering breezy gameplay and accessibility, but under that layer for those who dare to dive deeper is one of challenging side content and major intricacies in most games' designs. 

Whether we're talking about mainline adventures like Kirby Super Star and the most recent one, Kirby and the Forgotten Land, or spin-offs like Kirby Air Ride and Kirby Air Riders, there's so much charm and delightful whimsy in the world of Kirby. Though, as fans know, there's also a lot of deep lore, as well, and some truly horrifying Eldritch-like creatures, too. Proof that Kirby as a series embodies the concepts of "more than meets the eye" and "never judging a book by its cover". 

Kirby used to be a series I appreciated but took for granted, but especially with the franchise's first fully 3D entry with Kirby and the Forgotten Land, I've learned to absolutely love and adore the little pink protagonist with the insatiable appetite. 


Favorite game(s) in the series: Metroid Prime (GCN, Wii, NSW), Super Metroid (SNES)

The mother [brain] of a genre, Metroid's latest may have fallen short especially compared to the impossible hype it presented potential players and major fans of the franchise, but as a whole, there have been a multitude more victories than stumbles for the series. My first Metroid games were released on the same day: Metroid Prime and the GameCube and Metroid Fusion on the Game Boy Advance. It was a one-two punch of awesomeness in both 3D and 2D forms respectively, and one hell of a way to be introduced to the franchise.

Since then, I've been a major fan of this particular type of platformer--exploring a menacing world, growing stronger through finding new abilities and items to access new corners of said world, and blazing paths through old areas that once seemed full of hostility when I originally encountered them. Metroid Prime remains a positively transformative experience for me, and I sing its praises (sometimes literally through song, even!) to this day. I kick myself for missing out on Super Metroid as a kid, but am so glad I have had the opportunity to right that wrong and become a massive Metroid fan since.


Favorite game(s) in the series: Ratchet & Clank: Going Commando (PS2), Ratchet & Clank: Up Your Arsenal (PS2), Ratchet & Clank: Future Tools of Destruction (PS3)

A PlayStation series from the heyday of the PS2 era, where I believe Sony's first party studios were at their most creative and risk-taking, Ratchet & Clank remains a steady series in PlayStation's catalog. Sadly, so many PlayStation franchises have either been discontinued or otherwise ended, which is disappointing to someone who loves PlayStation's legacy titles. 

Enough about that grievance, though--let's talk what made this series so special to me. My first Ratchet & Clank game was Going Commando, and I've been a super fan of Insomniac Games and its lombax and robot buddy pair ever since. Between the absurd amount of inventive weaponry that gets stronger as you continually use them, the creative level of gadgets on display with each entry, superb level design with myriad secrets and challenges within them, and characters and stories that are enjoyable from beginning to end, I love Ratchet & Clank and am so glad it has stood the test of time.

While the edge of the franchise--if you want to call it that--has dulled down quite a bit from its inception in 2002, and many of the games can feel somewhat similar between each other, there's no question that Ratchet & Clank keeps going because it's much beloved and has a corps of fans enjoying it to this day--myself included.


Favorite game(s) in the series: Donkey Kong Bananza (NSW), Donkey Kong Country 2: Diddy's Kong Quest (SNES), Diddy Kong Racing (N64)

It's on like... like... oh, damn, what's it on like? I forget! At any rate, Donkey Kong (that's it!! That's what it's on like!) takes the number eight spot as one of my favorite franchises with a storied history. From Nintendo's legal battle with Universal, to nowadays being friendly with Universal and having his own section of a theme park, Donkey Kong has never been better. With a leading exclusive on the Nintendo Switch 2 from Nintendo EAD, the masters of the platformer (in this writer's opinion, at least!), with last summer's Donkey Kong Bananza, five excellent 2D and 2.5D platformers with Rare's Donkey Kong Country trilogy and Retro Studios' own DKC Returns duology, several enjoyable spin-offs like the King of Swing duology, and also the classic Donkey Kong as the "villain" games with his tried and true namesake, there is a lot to love about Nintendo's big ape.

And even though he doesn't have a role or even a mention in Diddy Kong Racing, how can I not include that game starring Donkey Kong's best bud, Diddy?! It's only one of my favorite kart racing games of all time, and Nintendo certainly should consider at the very least putting it on NSO or better yet, crafting a remake or sequel! 

No matter if he's in the role of the top banana, a villain, or not even in a starring role at all, Donkey Kong's 40+ year history makes him one of the most iconic characters in video games, and that has been through multiple variations, art styles, and designs. He's changed with the times, and his importance to gaming history is rivaled in size only by his massive weight!

 
Favorite game(s) in the series: Animal Crossing (GCN), Animal Crossing: New Leaf (3DS), Animal Crossing: New Horizons (NSW) 

I love any time a game in my next favorite video game franchise casually rolls into my life, because I know said life will be overtaken by the calm, comfy, cozy, lovely vibes of a new Animal Crossing game. Sure, I may never stick with them for a full year straight like I did with the original when it quietly hit North America on the GameCube, but I'll always rack up hundreds upon hundreds of hours playing and enjoying my time in my virtual Central City. 

I greatly enjoy meeting and greeting new villagers, and I also remember greatly being disengaged and disappointed when favorite villagers spontaneously left in the OG Animal Crossing, too. I adore simple things like collecting furniture, growing my collection, amassing wealth to pay off Tom Nook, and of course, the online features with friends that debuted with Wild World on the Nintendo DS. 

Between the series' various entries, I've easily put in over 3,000 hours of playtime across them all, and this was never wasted time. I was always doing something fun, working towards a goal, or building up my town--particularly with the awesome additions of customization as seen in New Leaf and especially New Horizons. Animal Crossing, like Kirby before it, is comfort gaming. It was an immense help for many during 2020 and the pandemic, and it continues to give me the very best vibes with each and every entry.

Favorite game(s) in the series: Sonic the Hedgehog 3 & Knuckles (GEN), Sonic Adventure 2 (Multi), Sonic Mania (Multi), Sonic X Shadow Generations (Multi), Sonic Racing CrossWorlds (Multi)

A blue streak speeds by, and it's none other than Sonic the Hedgehog. Say what one will about the Blue Blur's adjustment from 2D to 3D (it's been less than stellar, in my opinion), the highs are positively magical for this series. I was--if my picks for favorite franchises didn't give this away already--a Nintendo kid growing up. My family owned the NES and then the Super Nintendo, but that didn't mean I didn't have the option to play SEGA stuff. My dad had a SEGA Genesis at his house, and of course, one of the first games I was able to experience on that system was the original Sonic the Hedgehog. As they say, the rest was history.

While I definitely don't enjoy every Sonic game (looking at you, 2006's Sonic the Hedgehog, for starters), I do my best to at least give them a chance and promptly "suffer" through them quickly. The winners do have some high highs, and the losers of the Sonic series certainly have the lowest lows. It's quite the uneven franchise, but it speaks to how popular the idea and character of Sonic are. With so many "duds" of games, his popularity continued, he literally endured. And now, we're in a Sonic Renaissance with awesome gems like Sonic Mania, Sonic X Shadow Generations, and awesome racers like Sonic Racing CrossWorlds. It's a totally way past cool time to be a Sonic fan.


Favorite game(s) in the series: Final Fantasy IV (SNES), Final Fantasy VI (SNES), Final Fantasy Tactics (PS1), Final Fantasy Crystal Chronicles (GCN)

There's something about Final Fantasy that speaks to me. And it's not just because I'm an old fart comparatively to most video game players nowadays. Sure, one can easily argue Final Fantasy as a franchise has failed to hook new, younger generations and pretty much exclusively has the older set--boomers, if you will--as fans. 

Either way, Final Fantasy was an important part of my childhood. After my love for RPGs took off with the aforementioned Breath of Fire, I turned to a little game called Final Fantasy II on the Super Nintendo (aka Final Fantasy IV), and my admiration for RPGs and Final Fantasy grew further from there. While I don't have many of the mainline games beaten, it's really the spin-offs like Final Fantasy Tactics, Final Fantasy Crystal Chronicles, Chocobo's various games, and heck, even the Monster Hunter clone Final Fantasy Explorers, that appeal to me the most. 

Final Fantasy as a franchise continues even with all of its stumbles and failings. It's still an event when a numbered Final Fantasy gets released in gaming, and it's a franchise that is constantly reinventing what being a "Final Fantasy" game means. Looking at the vast difference between Final Fantasy VII and Final Fantasy IX, or even Final Fantasy XV compared to Final Fantasy XVI, there's an entry for essentially everyone. If you don't like what was presented in one game, just wait for the next--it'll be completely different. While it's not always a positive reinvention, it definitely is always an interesting one.


Favorite game(s) in the series: Super Smash Bros. Melee (GCN), Super Smash Bros. Brawl (Wii), Super Smash Bros. Ultimate (NSW)

We're not done with Final Fantasy's Cloud Strife yet. Or Sonic. Or Kirby. Or Star Fox. Or Donkey Kong. Or... etc., etc. That's because they're all within Super Smash Bros., a fighting game franchise that transcends its gameplay and has become a legitimate event in gaming. Every modern reveal gets a massive amount of gravitas to it. It's a literal event. That's because it's not just Nintendo's history being celebrated anymore with the Super Smash Bros. series--it's pretty much ALL of gaming history being celebrated now with this series.

Masahiro Sakurai and his team show dedication, love, and appreciation for each character, stage, and feature included and referenced within the series, and it absolutely, positively shows. It helps that the games themselves are so mechanically brilliant and utterly addicting. 

What started with a Nintendo 64 game with a roster of eight base characters and four unlockables (and I was surprised that not even Nintendo Power Magazine gave this game a dedicated cover story back in the day) has since evolved into a massive collection of tremendous star power in gaming. Super Smash Bros. Ultimate was the culmination of all of this, and it seems quite unlikely it will ever happen again. Still, the future is exciting for the franchise, and I'm eager to see what Super Smash Bros. as a concept looks like and materializes as on the Switch 2.


Favorite game(s) in the series: Mega Man 2 (NES), Mega Man 3 (NES), Mega Man X (SNES), Mega Man X4( PS1, SAT), Mega Man 8 (PS1, SAT)

We've arrived in the top three! Well, I'll try not to dilly-dally then, because there are robots to battle, Mavericks to eliminate, and viruses to exterminate with another long-running franchise: Mega Man. We celebrated MEGA MAY all last month with a steady surge of Mega Man-related retro reviews. Maybe it was apparent that I do really enjoy a Mega Man game from time to time!

It's certainly a series that demands patience and perseverance, especially certain entries and sub-series. Like Final Fantasy before it, Mega Man is a series that also reinvents itself, too. While not differing between each game of the same sub-series, it's the actual sub-series where Mega Man vastly changes things up. Mega Man X was an edgier, more difficult, much more action-packed version of the classic Mega Man games, which saw the Legends sub-series introduce full 3D and Zelda-like gameplay. From there, the Battle Network series brought RPG-like gameplay to the franchise.

It seems like an eternity ago when everywhere you looked you encountered a new Mega Man game. I've said this before, but we didn't know how good we had it. Now, it's like trying to squeeze oil out of a Mettool--it's just not happening that fast. That said, I'm excited for Mega Man: Dual Override next year, and the yelp I let out when that was revealed might have woke my neighbors. So, here's to a bright future for the Blue Bomber! 


Favorite game(s) in the series: The Legend of Zelda: A Link to the Past (SNES), The Legend of Zelda: Link's Awakening (GB, GBC, NSW), The Legend of Zelda: Ocarina of Time (N64, 3DS), The Legend of Zelda: The Minish Cap (GBA), The Legend of Zelda: A Link Between Worlds (3DS), The Legend of Zelda: Tears of the Kingdom (NSW)

My penultimate pick for favorite video game franchise is none other than The Legend of Zelda. It's a tried and true series that even with my least favorite entries in the franchise, still manage to instill a sense of exciting and ultimately worthwhile discovery and exploration within. 

The best Legend of Zelda games are the ones that masterfully blend story, gameplay, puzzles, world and dungeon design, and presentation together for one superb, stellar package. The fact that so many Zelda games could be described by most of those traits is an astounding quality and realization all to itself.

From my very first Zelda game I beat, A Link to the Past, I was hooked on the franchise. I remember drawing on the back of my mom's spare blueprints she brought home from work in order to create my own "dungeons" and "world maps". I was utterly immersed in the land of Hyrule and The Legend of Zelda series as a whole. 

It doesn't matter what amalgamation of the series it is: console, handheld, realistic, cel-shaded, light and whimsical, dark and foreboding--whatever it looks like or is--no Zelda game has ever really disappointed me to a point of regret in playing it. Sure, there are some that I don't have a massive urge to return to, but even those I can appreciate. 

When all the elements come together, when a boss is lastly felled in epic fashion, when those "ah-ha!" moments arrive to me as I finally stumble on a difficult puzzle's solution, when a particularly poignant moments pulls at the heartstrings, when a clever secret is discovered after some careful exploration and a little bit of curiosity, and when a theme swells and makes for an ultimately magical moment, it makes for a lineup of games that is truly legendary. 


Favorite game(s) in the series: Super Mario World (SNES), Super Mario Galaxy (Wii), Super Mario 3D World (Wii U), Mario Kart: Double Dash!! (GCN), Mario Kart 8 Deluxe (NSW), Mario Golf (N64), Mario Golf: World Tour (3DS), Mario Tennis (N64)

Really, what else could it have been?! I've essentially exhausted every other notable series out there that I cover on SuperPhillip Central, so it fits that the number one favorite video game franchise of mine is none other than Mario. The other franchises here were at a bit of a disadvantage, as I'm counting not only Mario's mainline 2D and 3D adventures, but also all the spin-offs as well. I'm specifically talking about my personal faves of that bunch: Mario Kart and Mario Golf! That's not even mentioning the RPG franchises: Mario RPG, Paper Mario, and Mario & Luigi or all of the other sports Mario and the Mushroom Kingdom crew participate in.

I've been a Nintendo fan since my first game that I can fully remember playing: Super Mario Bros. 2. I always played as Princess Toadstool for her floating ability was perfect for a fledgling young player like myself. Did it make getting past all those Flurries on level 4-2 easier? Absolutely not, as I'd routinely die there and get a game over as a child, but the memories are strong and more importantly, the memories are good.

Since that game, Mario mania took over. Basically, any game with Mario in it--even Mario is Missing--I had to play growing up. That's sort of continued to this day. Mario's the strongest he's been in popularity, and most of us wait with bated breath for both some Mario Kart World DLC and more so, the introduction of Mario's latest 3D adventure on the Switch 2. 

Whether dying to the very first Goomba in Super Mario Bros., encountering a strange purple mushroom for the first time and dying from it in Super Mario Bros.: The Lost Levels as part of Super Mario All-Stars, finding out our princess is, in fact, in another castle, meeting and taking a first ride on Yoshi in Super Mario World, playing my very first fully 3D game with Super Mario 64, enjoying a summer vacation in Isle Delfino, enjoyably discovering what's old is new with the New Super Mario Bros. line of games, venturing into galaxies unknown, hopping into a kart, taking to the tennis court, playing a round (or several) of golf, running the bases, playing some b-ball, or one of the multitude of experiences that I shared with Mario for the first time, these situations and scenarios shaped me as a gamer the most. I'm deeply appreciative of Mario and Nintendo in general for helping to build my love of gaming, creativity, and imagination. It only makes sense that Mario would be my favorite gaming franchise due to these reasons, and for just being damn excellent gaming experiences most of the time, too!

===

With that, this special article reaches its conclusion! I hope you enjoyed this extensive look at some of my favorite video game franchises of all time. There are many more I greatly appreciate, and much like those franchises, I greatly appreciate YOU and your support of my writing, my opinions, and my blog, SuperPhillip Central. It's been a wonderful 18 years, and I hope we can all come together next year for the 19th anniversary as well.

In the meantime, today is also the Summer Game Fest showcase, so I'm certain I'll be sharing some new trailers tonight on the site. 

Thank you again for your continued support, and have yourselves a SUPER day. 

Tuesday, June 2, 2026

God of War Laufey (PS5) Gameplay Reveal Trailer

God of War Laufey is real, and the tail-end of today's State of Play showcased approximately 20 minutes of pure gameplay for the title. Thankfully, the seemingly never-ending black screen at the beginning of the trailer did not really or overly contribute to the gameplay time total. Either way, the wife of Kratos gets her own adventure, and it looks absolutely stellar so far. 

Ace Combat 8: Wings of Thieve (PS5, XBS, PC) Release Date Trailer

Take flight and engage in sensational, epic dogfights like never before with Ace Combat 8: Wings of Thieve. Bandai Namco's long running--or rather--long flying series is due to soar into the skies on October 2nd, 2026. To incentivize pre-orders, those who jump in early will get Ace Combat Zero: The Belkan War as a digital download. 

Tomb Raider: Legacy of Atlantis (Multi) Official Release Date Trailer

Lara Croft is back, and this time it's a remake of the original Tomb Raider with Tomb Raider: Legacy of Atlantis. Ms. Croft has her trademark dual pistols, lovely sense of fashion, and her rapier wit and sass to take on anything, anyone, and from the trailer, any T-Rex as well. Tomb Raider: Legacy of Atlantis arrives on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and Steam on February 12th, 2027.

Rayman Legends Retold (Multi) Reveal Trailer

Rayman returns, as does Rayman Legends, a game that was often ported to pretty much every platform under the sun back in the day. However, Rayman Legends Retold takes a familiar game and includes myriad new additions: from the most obvious 3D visuals, to new 3D levels and story elements. Available for all current platforms on October 1st, solo and local multiplayer mayhem will return to the Glade of Dreams.

Marvel Tōkon: Fighting Souls (PS5, PC) "Knights of Doom" Trailer

While we're on a Marvel theme, a fourth team storms onto the battlefield of Marvel Tōkon: Fighting Souls is none other than the Knights of Doom. As the name suggests, this fearsome, formidable quartet of villains is led by Doctor Doom. His teammates were revealed in this trailer, including Magneto, Green Goblin, and Carnage. Marvel Tōkon: Fighting Souls enters the fighting game fray on August 6th, 2026.

Marvel's Wolverine (PS5) Extended Gameplay Trailer

PlayStation's State of Play started off with a gory, bloody bang with Marvel's Wolverine, slashing its way to the PlayStation 5 on September 15th, 2026. This extended gameplay trailer shows off plenty of gruesome gameplay moments and intense action. It also includes some hints and teases at various characters that want to either help ol' Hank out or rip him from limb to limb.

Star Fox (NS2) Overview Trailer

An overview trailer for Star Fox 64's remake, simply titled Star Fox, has entered YouTube airspace. With it is essentially a bunch of regurgitated information from last month's Star Fox-themed Nintendo Direct of the game, though some new information in the form of multiplayer items is included. Star Fox takes flight on the Nintendo Switch 2 later this month on June 25th, 2026.

Monday, June 1, 2026

Review Round-Up - May 2026

MEGA MAY brought Mega Man mania to SuperPhillip Central this past month,
including such gems like Mega Man Legends and Mega Man: Powered Up.
First and most importantly, happy Pride Month, everyone! Secondly, it's the start of a new month. Therefore, we shall do our tradition of looking back at the previous month's series of reviews with none other than the Review Round-Up! 

It was a Mega Man-themed month, but we also slipped in and tackled some indie treats, too. That spoken of Mega Man theme started our month with two titles featuring the Blue Bomber, both on the original PlayStation--though one in 3D and one in 2D. Those were Mega Man Legends and Mega Man X5, earning a B- and C+ respectively.

From there, we took a brief detour from the Blue Bomber to Decline's Drops, punching and platforming its way to a wonderful B+ grade, before revving our engines and turning to Mega Man: Battle & Chase (B-). 

Two more indie and indie-adjacent titles entered into the month, one falling short of true excellence with Elementallis (B-) and one that simply fell short in general with R-Type Dimensions III (C-).

Last but certainly not least, I did what was essentially a retake of my very first review ever with a look at the charming and magnificent Mega Man: Powered Up, powering up to an A-, serving as this month's best grade given. Rounding the month out was Rockman & Forte, an import review, and this extremely difficult Mega Man game earned a C.

More reviews are planned for the month ahead, as well as lots of trailers from all the big names in gaming, so stay tuned to SuperPhillip Central. It's going to be a busy month. In the meantime, check out the SPC Review Archive for every review ever posted on this site. Have a wonderful June ahead, all!

Mega Man Legends (PS1) - B-

Despite its growing pains, especially when it concerns the camera, targeting, and somewhat stiff movement, Mega Man Legends serves and served as a successful first 3D outing for the Blue Bomber. The amount of charm within the cast of characters, Kattelox Island and its inhabitants, and game in general is off the charts. I'm still amazed by how emotive characters were for a game released in 1997. If you can deal with some occasional jank, some periodic clunkiness, and some frustrations every now and then, you'll get great and charming action-adventure game featuring Capcom's famous super fighting robot.

Mega Man X5 (PS1) - C+

On its own, Mega Man X5 is another X-cellent entry in the series, and the last entry in the series until X8 that was of a high quality, in this fan of the Blue Bomber's opinion. Of course, it's difficult to ignore X5's predecessors and review the game in a vacuum. With the sub-series' past as a point of context, Mega Man X5 did let me down back when and somewhat does now. As time has gone by and gone on, I've come to appreciate Mega Man X5 more, flaws and all. It may be a bit of a step down from past entries, but it also can stand on its own two feet as an enjoyable game all the same.   

Decline's Drops (PC, NSW, XBS) - B+

This mishmash of Super Smash Bros. gameplay and Yoshi's Island-like level design is one that I certainly enjoyed and can see myself coming back to in the future. Minor aggravations and gripes did pop up, and the difficulty of the game may be off-putting for many not used to Smash Bros. and its particular style of melee gameplay (and heck, even for those who ARE used to it). Overall, though, if you can dig a gorgeous hand-drawn 2D platformer with plenty of personality, charm, and character, as well as lots of action and platforming goodness to adore, then definitely "drop" what you're doing to take on the drop of a different variety with Decline's Drops.

Mega Man: Battle & Chase (PS1) - B-

Battle & Chase is brimming with charm, is a unique and more importantly, fun take on the mascot racing game, and I'm sure if more people got to play it, they'd find a lot to like about the game, too.

Elementallis (Multi) - B-

[Elementallis] doesn't reach anywhere near the same highs of the Zelda series it's inspired by, but it does bring some new ideas to the table. While I would have liked less chatty interruptions in the game, more required elemental interactions, and a greater use for these elements for solving puzzles instead of the same rote solutions, I did like exploring the overworld for secrets, how organic exploration in general was, and the simple visual charm of the game. Elementallis may not have absolutely floored me in its 15-20 hour adventure, but it did impress all the same.

R-Type Dimensions III (Multi) - C-

It's hard to recommend playing R-Type Dimensions III over the original, especially if you're a purist or diehard fan of the 1993 SNES classic because of these oversights. They make the game much more challenging and pretty much to an oftentimes unfair degree. Those new to the series or game might not mind these issues as much, but the game will essentially curb stomp these players unbeknownst to its dastardly, dire difficulty. The added bells and whistles like switching between 2D and 3D mode, Infinite Mode, and the two-player co-op mode--to name a few--are great additions, but are they worth suffering through a flawed, botched R-Type III remake over the original? Unfortunately, the answer is an emphatic "no".

Mega Man: Powered Up (PSP) - A-

All of the additions, from the lovely art style, voiced characters, stellar presentation, awesome remixed tunes, to the gameplay inclusions like playable Robot Masters, new areas and alternate paths in familiar stages, and the superb stage creator, prove that you can teach an old robot new tricks. And you can do so in a mega magnificent way, as Mega Man: Powered Up does. The level of difficulty might be off-putting to a fair amount of players, but for me, I absolutely adored nearly everything about this re-imagined remake. 

Rockman & Forte [Mega Man & Bass] (SFC) - C

...overall, Rockman & Forte has the bones of a good game. It's sizable level of extreme difficulty will put off most players, and heck, even many tried and true fans of the Blue Bomber. There's a lot to like here, but then the game proceeds to punish you for playing it. Rockman & Forte is a game I entered wanting to love, and did actually love starting out, but then I ended up with only really tolerating it by the time I rolled credits.

It was a race to save the planet from imminent destruction in Mega Man X5
and a race in general with Mega Man: Battle & Chase! 

Sunday, May 31, 2026

Rockman & Forte [Mega Man & Bass] (SFC) Retro Review

While I don't foresee us ending our time with the Blue Bomber until the next time MEGA MAY rolls around in 2027, we'll be taking a brief break from Capcom's super fighting robot for a little bit, at the very least.  

Let's wrap up MEGA MAY with a special review--an import-only game from the Super Famicom is our review subject: Rockman & Forte. Mega Man and Bass see themselves as a pair of playable characters in this super-late Super Famicom release, which would eventually make its way westward on the Game Boy Advance years later. Maybe we'll check out the GBA port another day! For now, here's the SPC review of Rockman & Forte!

Am I all about that Mega Man & Bass?


Originally, Rockman & Forte (translated to Mega Man & Bass) skipped the West entirely and only released in Japan. The game was a late life Super Famicom game, releasing in 1998, pretty much two years after the Nintendo 64 launched. Thus, Capcom saw no real reason to release it in the West. We wouldn't see the game on our shores until much later on the Game Boy Advance with a localized version of the game. Although the lack of screen real estate made an already extremely difficult game even harder.

Lovingly given the moniker "Mega Man 8.5" by fans due to it being a stopgap between the previously released Mega Man 8 and Mega Man 9 (also using a similar visual style, as well as including two Robot Masters from the former), Rockman & Forte puts players in control of either Mega Man or Bass. Each plays differently to the other, possessing advantages and disadvantages to each other as well.  

Familiar foes, gimmicks, and visuals alike appear in Mega Man 8.5--I mean, Rockman & Forte!

For instance, Mega Man can charge up his Mega Buster to unleash a charge shot, great for dealing more damage to enemies. Bass, however, has a machine gun-like spray of bullets that he fires. These are notably weaker, and cannot go through walls like Mega Man's Mega Buster's shots can. Though Bass can fire upwards and diagonally, something Mega Man's shots cannot do. 

Bass has already won, as he has the high ground.

Mobility-wise is where Mega Man and Bass differ on a significant level as well. Bass can double jump, which makes his campaign a little easier at least when getting around stages. Mega Man has a single jump, which means you really need to jump with precision and look before you leap. 

One reason it's best to play with carefulness and caution is because Rockman & Forte is not an easy entry in the series. Heck, Mega Man as a franchise is no cakewalk in general, being tough on its best days. However, Rockman & Forte takes the difficulty dial and cranks it all the way up to extreme levels. Deaths were quite common in my playthrough, whether that be from taking too much damage or more often than not, coming into contact with a bottomless pit or instant-death spikes. 

Even the opening stage, something that usually is pretty breezy in most Mega Man games containing them, almost feels like the designers expect you to be a seasoned Mega Man player. Enemies that can hit you into instant-death lava, spike traps, and let's not forget to mention the wind in the final section that blows against you as you make death-defying leaps over a bottomless pit as enemies fire at you. It's rather ridiculous for an opening stage and makes a daunting first impression.

The Green Devil feels like a nice respite after that killer of an introductory stage!

An aspect that makes Rockman & Forte so challenging is that you take great amounts of damage from enemies, and especially the Robot Master bosses. I was amazed by just how much enemies, their bullets, and attacks hit both Mega Man and Bass like trucks. Sometimes all it took was five or six hits from full health to end up being eliminated in battle. 

Fortunately, there are some ways to mitigate the punishment Rockman & Forte unleashes on its players. Auto's shop is home to various power-up parts and items like extra lives that can be purchased with bolts collected in stages. These parts range from one that doubles the amount of health recovery, one that lowers the amount of weapon energy used, one that halves damage, and one that allows you to exit previously cleared stages. Though, so many of these--especially the latter two--feel like they should be the default to begin with and available from the get-go instead of being required to buy them. Just more proof that Rockman & Forte is punishing to the player.

While Bass can't shoot through walls without a special part,
this enemy is a sitting duck for Mega Man as he pelts it from the safety of this ladder.

Furthermore, Rockman & Forte follows Mega Man 8's example by not having E-Tanks whatsoever, something that past Mega Man games aside from the very first NES original possessed. While Mega Man 8 was definitely manageable without E-Tanks, here it seems like an absolute joke (and an unfunny one at that) that they're not included. Again, it's way too easy to die in Rockman & Forte, between how much damage Mega Man and Bass take with default equipment and the numerous perils and hazards in stages.

After the surprisingly challenging opening stage is complete, the screen containing the eight Robot Masters becomes available. However, Rockman & Forte starts you off with only three to choose from. Conquering one of the stages unlocks up to three more stages that branch off from the Robot Master you beat. It's a clever arrangement and one I'm surprised no future Mega Man game incorporated. 

Defeating Bass? S'No, man, I don't think so.

The stages themselves are overall well designed. There's the underwater sunken ship of Pirate Man's, where later in the level you enter into various bubbles, controlling them as they float upwards as you avoid spiked mines and other obstacles that want to burst your bubble. There's Burner Man's jungle stage, where upon entering the indoor base, you encounter fake floors that can send you falling a level below if you're not observant enough. Then, there's Magic Man's stage, similar to Mega Man 8's Clown Man, full of toy trains that carry you across the tracks (and bottomless pits) to your destination. 

One of the really enjoyable and entertaining parts of Rockman & Forte is how you're encouraged to replay stages. Throughout levels are collectible discs scattered about, some out in the open, but most are hidden or require some prodigious platforming to collect. A lot require the special weapons earned from defeated Robot Masters, like pushing Cold Man's pillar of ice across a bed of spikes while using it as a makeshift sliding platform. Of course, some are also only accessible to Mega Man with his slide ability, while others are only available to collect by Bass with his double jump or ability to temporarily fly with Treble a la Rush Jet. Either way, collecting these was fun as they encouraged exploration, seeking out secret areas, and more importantly, each disc collected gets added to an in-game database housing information about various Mega Man characters and Robot Masters. There are 100 discs to discover in all, so this adds to Rockman & Forte's replay value.

Of course, your level of longevity with Rockman & Forte will last as long as your patience stays intact. This can be an overwhelmingly frustrating game with its extreme difficulty, and nothing speaks to that more than the final trio of stages once the initial eight Robot Masters are routed. 

Mega Man 8 Robot Masters Astro Man and Tengu Man return to exact their revenge in Rockman & Forte.

These stages take place in King's Palace. King is the primary villain of the game, on a crusade to "rescue" robots, including the eight Robot Masters he stole from the introductory robot museum stage to serve as his faithful subjects. Needless to say, these stages ramp up the difficulty to insane levels. The main reason for this is again, dying is way too easy. The second of three stages is practically three levels in one, and losing against the first battle with King results in getting kicked back all the way to the start of the section of stage and not directly before the battle, y'know, like pretty much every other Mega Man game in existence would handle it. 

Yes, checkpoints are few, and when you lose all your lives (do note how I didn't say "if"), you have to start all the way back from square one, the very first King's Palace level. It's a horrendous endurance run with some super tough, incredibly easy-to-die boss battles and plentiful instant death traps sprinkled throughout. 

Rockman & Forte might not welcome with its extreme level of difficulty, but it definitely does with its presentation, offering gorgeous sprite-work reminiscent, of course, of Mega Man 8. Character sprites and level environments are insanely detailed, looking absolutely incredible with rich, vivid, and varied colors. It's not a perfect package, as the frame-rate can certainly hitch when a lot of enemies and bullets appear on screen at once. This is most apparent when playing as Bass with his showering spray of bullets. Musically, Rockman & Forte features a superb soundtrack with memorable, sublime, and catchy songs that present themselves as real earworms. I absolutely enjoyed hearing the themes within the game.

For the longest time, Rockman & Forte was my white whale when it came to the Mega Man series. It was one entry that I simply could not beat--albeit that was with the Game Boy Advance port. Finally, yes, finally, I managed to roll credits with this Super Famicom original version. Now, whether that was worth the decades-long struggle is something I'll have to wrestle with for a while here, but overall, Rockman & Forte has the bones of a good game. It's sizable level of extreme difficulty will put off most players, and heck, even many tried and true fans of the Blue Bomber. There's a lot to like here, but then the game proceeds to punish you for playing it. Rockman & Forte is a game I entered wanting to love, and did actually love starting out, but then I ended up with only really tolerating it by the time I rolled credits.

[SPC Says: C]