There are plenty of bad feelings in this world that are far worse than stuff in the gaming world -- stubbing your toe, rear-ending the driver in front of you with your car, texting a sexual message to your mom or dad instead of your girlfriend or boyfriend, etc. In the gaming world, there are some bad feelings as well. For one, being excited and greatly anticipating the sequel to one of your favorite games only for it to simply and completely suck. It especially hurts if it's a game that has been long in development.
That's what The Most Disappointing Video Game Sequels series of articles talks about, and now we've arrived at Part Three! To read up on the twelve sequels discussed in past entries, look no further than these links:
Part One
Part Two
Duke Nukem Forever (Multi)
Let's make one thing perfectly clear here: I'm here to bash on the worst video game sequels and chew bubblegum, and guess what -- I'm all outta bubblegum. We begin this edition of The Most Disappointing Video Game Sequels with perhaps the most disappointing video game sequel of them all, if purely for how long in development this starting game on this edition was, and just how horrible it ended up being.
That game is none other than Duke Nukem Forever, a game that was in development for over 15 years, rightfully earning its one-time moniker as complete and utter vaporware. And what did the 15 years of on and off again development bring players with the final product? Why, awful loading times, repugnant visuals, lackluster controls that made players think Duke was perpetually wandering around in a pool of feces, humor that was so awful that it makes my jokes here on SuperPhillip Central sound like winners in comparison, and design that may have worked fine in a world when the game originally started development but not when in modern-day. Duke Nukem Forever is a game that will always be one of the most disappointing sequels in gaming history... and probably forever, ironically enough.
Assassin's Creed: Unity (Multi)
When you end up having to create a formal apology to both fans and consumers about the quality of one of your biggest releases of the year, you know you've messed up somewhere along the way. But that's exactly what publisher Ubisoft needed to do after the horrific launch of Assassin's Creed: Unity, chiming in a new generation of Assassin's Creed games on new hardware. The most egregious of these launch problems was the almost disturbing graphical bugs and glitches, turning many character models into the stuff nightmares are made of.
While the gameplay was worthwhile in Unity, it didn't do enough to distinguish itself from past games, leaving a "been there, done that" feel to players. Despite the gameplay lacking a significance of new gameplay types, Unity was still worse in the gameplay department thanks to controls that didn't have enough time in the proverbial oven, granting an unsatisfying feeling in controlling Arno Victor Dorian, the main character of the solo campaign. Thus, with all of these problematic troubles with the game, Assassin's Creed: Unity just might be the most disappointing sequel within the whole Assassin's Creed franchise.
Street Fighter V (PS4, PC)
Street Fighter V appeared on both the PlayStation 4 as a home console-exclusive as well as PC. The main selling point: the intricate battle mechanics, combos, and in-your-face fighting antics were all present and accounted for at launch. However, what wasn't, and was something that doomed the game right out of the gate, was Street Fighter V's lack of substantial content, especially for solo players. This was so obvious of a fault that Capcom's Yoshinoro Ono even admitted that the company didn't release a complete game to put on the market. Combined with server issues at release, and Capcom and Street Fighter V had some serious problems to solve with the game.
Unfortunately, the problems didn't end there for Capcom and Street Fighter V either. Subsequent DLC such as stages, characters, and costumes were deemed too expensive for the market, showing off another one of Capcom's own inadequacies with the game and reading the current market. These overarching issues from Street Fighter V have led to certain gamers and the press anticipating Marvel vs. Capcom: Infinite to be a bit more hesitant in jumping in on next week's launch for the crossover fighter. Nonetheless, there's nobody else to blame for this hesitation than Capcom itself.
Resident Evil 6 (Multi)
We go from one major tentpole Capcom release to another with a cornerstone in the survival horror genre of video games, the Resident Evil series. Nonetheless, Resident Evil 6 was an entry that tried to do too much, and in doing so, almost ruined the series altogether because of it. While skin-deep aspects of the game like the story and visuals were highly regarded by critics, everything else went off the deep end.
Resident Evil 6 consisted of four major campaigns, each featuring a prolific member of the Resident Evil mythos (well, except newcomer Jake Muller, of course, but he did have a tie to series villain Albert Wesker). Each campaign offered a different type of experience, whether the total action of Chris Redfield's, the best survival horror experience in the game with Leon S. Kennedy's, and the greatest combination of action and survival horror with Ada Wong's campaign.
The biggest issue with the game -- which obviously didn't bother too many perspective purchasers since Resident Evil 6 would go on to sell upwards of 9 million copies worldwide -- was that it pretty much planted itself firmly far away from the series' survival horror roots. This became such as a pronounced issue among critics and players that the next installment of the series, Resident Evil 7: Biohazard, would return Resident Evil back into its original survival horror identity without question.
Banjo-Kazooie: Nuts & Bolts (360)
Our next game takes us back to the last generation of game consoles, particularly the Xbox 360 in this instance. Unlike most of the games featured in this segment, the disappointment players experienced from Banjo-Kazooie: Nuts & Bolts had nothing to do with it being a bad game, a glitch-fest, or the game lacking any semblance of content. In fact, Nuts & Bolts had none of those problem. No, instead of Banjo-Kazooie: Nuts & Bolts being a bad game, it was just a bad Banjo game.
The Banjo-Kazooie series has always been about 3D platforming with a heavy focus on exploration rather than pure running and jumping like, say, Super Mario 64. The original Banjo-Kazooie remains one of my favorite games of all time, and it was a game that sparked the imagination of millions of players who grew up with the game. Hence, the heavy support towards the Banjo-Kazooie-like Yooka-Laylee when it was being Kickstarted.
With the Xbox 360, players yearned to see several Rare IP get iterations on the Xbox 360. However, with Banjo-Kazooie, this was more of a monkey's paw wish. Sure, we got a new Banjo-Kazooie, but its gameplay style had nothing at all to do with why fans fell in love with the bear and bird duo. What was once a series focused on running, jumping, and exploring complicated environments turned into an Xbox 360 game featuring creating vehicles, solving challenges, and traveling through sparse worlds with little to do in them (except the hub world of Showdown Town, that is). Again, while Nuts & Bolts turned out to be a fun and great game, the arrival of Banjo-Kazooie on the Xbox 360 was sullied by the game not being what fans were expecting at all.
Mario Tennis: Ultra Smash (Wii U)
The Mario Tennis series had already seen a decline in quality. The Nintendo 3DS entry used a dismissed Simon Says-like chance shot mechanic. This forced players to move to where the ball was landing on their side of the court and hit the ball with a specific shot to inflict maximum velocity on the ball towards your opponent's half of the court. While I didn't mind this as much as other critics, I still yearned for a Mario Tennis game anywhere as awesome as the Nintendo 64 original, the Game Boy Color and then Advance entries, and the GameCube iteration of the series.
Instead, what Wii U owners got was Mario Tennis: Ultra Smash which delivered traditional tennis as well as the returning chance shot mode of the 3DS's Mario Tennis Open. The gameplay was one of the Mario Tennis franchise's best; it was everything else that failed to impress. The most striking aspect was just how content-barren the game was, featuring only one stadium with differing court types, limited modes, limited characters, and just a limited amount of replayability and longevity. Ultra Smash was released near the end of the Wii U's life cycle, which made it apparent that this was just a game to throw a bone to starved Wii U owners. Out of bounds, Nintendo. Out of bounds.
Showing posts with label duke nukem forever. Show all posts
Showing posts with label duke nukem forever. Show all posts
Friday, September 15, 2017
Thursday, May 3, 2012
Three Reasons the Video Game Industry Won't Be Taken Seriously Any Time Soon
Let's face it-- the video game industry is a joke. Like comic books before it, video games are often the martyr for the mainstream. With games like Duke Nukem portraying women as sexual objects and nothing more, gamers with a superiority complex even though all they are doing is playing with glorified, expensive toys, and people on message boards trolling companies as if that company ran over their dog, the industry has a long way before it is ever taken seriously. I have three reasons (but not only three) for why video games and gamers will seemingly forever be the butt of jokes in the world.
1) Fanboys and Trolls
Fanboys and trolls were around way before the Internet. The days of "Sega does what Nintendon't" had Nintendo fanboys and Sega fanboys beating on one another on playgrounds across the globe. With the advent of message boards it became even easier for people to make complete morons of themselves. If you are older than 18 and you behave in a manner where you take potshots at a company just to make the other side angry or vehemently defend a company that does not care about you at all at every opportunity, you should ask God to stop the ride so you can get off. There are honestly people who get off just on trolling people and will make numerous accounts after being banned time and time again to continue to troll. Constant arguments and pissing matches over which console is more powerful, laughing because you got a third party exclusive and your rival fan group didn't, and rubbing it in that Sony has low sales this generation don't do this industry any good. Grown adults acting like they're prepubescent teenagers only give a black eye to gaming. Even the press and developers aren't innocent of this. How many times have we've seen "Wii is two GameCubes duct-taped together" and "Call of Duty is a tired franchise unlike Battlefield 3" from people inside the industry? The video game arena is full of man-children, and a simple gaze at a gaming forum where discussions of games devolve into personal attacks and slander or the reactions at an E3 press conference are all that is needed to see this.
2) The Hardcore Gamer
One of the most selfish and obnoxious groups in gaming is the "hardcore" gamer. Never have I been more embarrassed to be associated with this league of fools than this generation. After producing a console with hardware strength comparable to its competition, Nintendo's GameCube still failed to do well with the hardcore, even with a nice and steady library of games. With this failure, Nintendo tried a different approach towards gaming for everybody with the Wii. Now these hardcore gamers have the gall to claim Nintendo abandoned them? Seriously? Who actually abandoned who here? The hardcore had their chance, and they failed. It's not like Nintendo stopped making games for them either.
Hardcore gamers are also incredibly selfish as I previously stated. They constantly want more. They are never satisfied. "I'm going to boycott you if I don't get what I want!" When companies focus on the nontraditional gamer, they whine and moan. "Why aren't you paying 100% of your time and resources on us?" Heaven forbid we get the mainstream to take our hobby seriously and allow them to share in what we enjoy.
Or how about how complacent they are? If the industry worked like they wanted it to, we'd still be using a controller with one joystick and one button. They hate on new control inputs like motion controls because they're too incompetent to learn them. Same with touch controls like seen in Kid Icarus: Uprising. Hardcore gamers are just too lame to adapt, hate if they have to *gasp* go out of their precious comfort zones, and instead blame their ineptitude on the games/controls and not themselves, you know the true villains here. Note: I am not meaning to paint all hardcore gamers with one broad stroke. I realize there are many of us who do not behave like petulant children at all.
3) The Enthusiast Press
The group of man-babies that essentially act as another public relations branch for video game companies (at least the ones that they like), the enthusiast press often gets pandered by companies, getting free trips to foreign countries, party-like events, and free swag that could easily be worth hundreds, if not thousands, of dollars. This goes into their reviews where they oftentimes sound overly emotional and hyperbolic. IGN is a great source of this. Who could forget the infamous "Oscar-caliber drama" passage from the Grand Theft Auto IV review? Or how about when they act as damage control for their precious companies such as defending Mass Effect 3's pitiful ending, and calling anyone who didn't like it and wanted it changed "entitled"? They not only have their hands in the pockets of the companies for which they review games for, but they're absolutely shameless in their actions. The enthusiast press is just another reason why video games will continue to be a laughingstock to the mainstream.
Do you agree or disagree with my arguments? Sure, it's more interesting for discussion to disagree, but I'm always open for people who share my opinions. Let yours be known in the comments section.
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| The industry provides consistent classy quality. |
Fanboys and trolls were around way before the Internet. The days of "Sega does what Nintendon't" had Nintendo fanboys and Sega fanboys beating on one another on playgrounds across the globe. With the advent of message boards it became even easier for people to make complete morons of themselves. If you are older than 18 and you behave in a manner where you take potshots at a company just to make the other side angry or vehemently defend a company that does not care about you at all at every opportunity, you should ask God to stop the ride so you can get off. There are honestly people who get off just on trolling people and will make numerous accounts after being banned time and time again to continue to troll. Constant arguments and pissing matches over which console is more powerful, laughing because you got a third party exclusive and your rival fan group didn't, and rubbing it in that Sony has low sales this generation don't do this industry any good. Grown adults acting like they're prepubescent teenagers only give a black eye to gaming. Even the press and developers aren't innocent of this. How many times have we've seen "Wii is two GameCubes duct-taped together" and "Call of Duty is a tired franchise unlike Battlefield 3" from people inside the industry? The video game arena is full of man-children, and a simple gaze at a gaming forum where discussions of games devolve into personal attacks and slander or the reactions at an E3 press conference are all that is needed to see this.
| 12 year old kids, or people with the maturity of one, should not have forum access. |
One of the most selfish and obnoxious groups in gaming is the "hardcore" gamer. Never have I been more embarrassed to be associated with this league of fools than this generation. After producing a console with hardware strength comparable to its competition, Nintendo's GameCube still failed to do well with the hardcore, even with a nice and steady library of games. With this failure, Nintendo tried a different approach towards gaming for everybody with the Wii. Now these hardcore gamers have the gall to claim Nintendo abandoned them? Seriously? Who actually abandoned who here? The hardcore had their chance, and they failed. It's not like Nintendo stopped making games for them either.
Hardcore gamers are also incredibly selfish as I previously stated. They constantly want more. They are never satisfied. "I'm going to boycott you if I don't get what I want!" When companies focus on the nontraditional gamer, they whine and moan. "Why aren't you paying 100% of your time and resources on us?" Heaven forbid we get the mainstream to take our hobby seriously and allow them to share in what we enjoy.
Or how about how complacent they are? If the industry worked like they wanted it to, we'd still be using a controller with one joystick and one button. They hate on new control inputs like motion controls because they're too incompetent to learn them. Same with touch controls like seen in Kid Icarus: Uprising. Hardcore gamers are just too lame to adapt, hate if they have to *gasp* go out of their precious comfort zones, and instead blame their ineptitude on the games/controls and not themselves, you know the true villains here. Note: I am not meaning to paint all hardcore gamers with one broad stroke. I realize there are many of us who do not behave like petulant children at all.
3) The Enthusiast Press
The group of man-babies that essentially act as another public relations branch for video game companies (at least the ones that they like), the enthusiast press often gets pandered by companies, getting free trips to foreign countries, party-like events, and free swag that could easily be worth hundreds, if not thousands, of dollars. This goes into their reviews where they oftentimes sound overly emotional and hyperbolic. IGN is a great source of this. Who could forget the infamous "Oscar-caliber drama" passage from the Grand Theft Auto IV review? Or how about when they act as damage control for their precious companies such as defending Mass Effect 3's pitiful ending, and calling anyone who didn't like it and wanted it changed "entitled"? They not only have their hands in the pockets of the companies for which they review games for, but they're absolutely shameless in their actions. The enthusiast press is just another reason why video games will continue to be a laughingstock to the mainstream.
![]() |
| "You can't arrest me! This is an Oscar-caliber drama!" |
===
Do you agree or disagree with my arguments? Sure, it's more interesting for discussion to disagree, but I'm always open for people who share my opinions. Let yours be known in the comments section.
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