Some reviews arrive on SPC for no purpose or contextual reason other than--"I just finished this one, and wanted to share my thoughts, despite being late to the party." This review for Star Wars: Episode I: Jedi Power Battles' remaster is one of these reviews! Either way, enjoy!
The Phantom Menace Strikes Back
Do you have any guilty pleasures as games? That is, do you have those games that you play and enjoy despite them not technically being that good, or even just plain awful? Star Wars: Episode I: Jedi Power Battles is such a game for me. I originally stumbled upon it around its release on the original PlayStation. Being a big beat-em-up fan and finding myself especially hyped by the then-new Star Wars movie prequels like so many back in the day, I dived headfirst into the game.
That was over 25 years ago, and Aspyr, making a point to dip into the well of old Star Wars games time and time again, is back with yet another remaster. This time around it's conspicuously for a game that isn't the most well loved, but at the same token, the publisher has sort of exhausted most of the fondly thought of 3D games as is. Star Wars: Episode I: Jedi Power Battles marks the return to a galaxy far, far away and in a gaming context, it definitely feels like a long, long time ago as well.
Right away, the visuals of Jedi Power Battles have definitely gotten some sprucing up. Character models and levels are more detailed with increased geometry and polygons, widescreen support is available, reflections on some surfaces are included, and it's just a more impressive showing. It's sort of akin to looking similarly to what my 13-year-old self thought the game looked like when I originally played it. John Williams' sensational score complements and accentuates the action, offering stirring symphonic sounds that fit the exploits on screen. However, some audio balance issues do present themselves, though, especially in the eighth level, a brief but agonizing auto-scrolling vehicle level. It's here where the zooming and firing of the vehicles is extra blaring and loud, obnoxiously so.
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| Honey, I'm hooooome! |
While the graphics have gotten a boost, the gameplay is pretty much tried and true, for better or worse. Yes, Jedi Power Battles is essentially Star Wars: The Beat-Em-Up. It takes one of many playable Jedi characters, and heck--even some non-Jedi for fun, like Darth Maul and Jar Jar Binks--and has you scurrying through relatively linear levels, hacking, slashing, and fighting your way through robotic droids, mischievous smugglers, and other fiends to fight which stand in your way. There is a fair amount of platforming to be found as well to split up the action, as well as bosses in the end and middle of some levels.
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| Mace Windu losing to a nasty bug? That's a Mace Win-don't! |
Speaking of, the game consists of ten levels, many of which are taken directly from Star Wars Episode I: The Phantom Menace movie, such as battling through the Trade Federation ship at the start of the film, rescuing maidens in the city streets of Theed, and of course, a duel with Darth Maul to round out the game. There are plenty of liberties taken to fit the film and make it work for a game (such as the aforementioned rescuing of maidens, locations and events in the game that don't happen in the film), but unless you're a stickler for Star Wars, it won't bother much.
What may bother, especially if you don't have any nostalgia for the original PlayStation and Dreamcast game, is that Jedi Power Battles is not exactly the most competent, tight-feeling game. The controls are awfully stiff, attacking can feel clunky, and enemies have tons of health when you'd think a droid would easily go down from a Jedi's lightsaber strike. That said, as an improvement, jumping and performing the necessary platforming the game tasks you with doing doesn't feel anywhere near as bad as it did at least in the PS1 version. Just be mindful of your shadow when leaping!
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| Cut through these droids with your lightsaber like butter. |
Levels have some interesting set pieces to them to also keep things feeling interesting. The city of Theed level has your character running along the streets, occasionally reaching the palace, but not before being able to pilot a tank, causing destruction and blasting away at enemies on your journey there. Coruscant, which is the longest level in the game, sees characters hitching rides and jumping from flying vehicle to flying vehicle, carefully and cautiously running on rooftops, and soaring across chasms via lifts from vents. Meanwhile, the palace cliffs level changes things up by putting you at a crunch for time--needing to rescue six pilots before time runs out.
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| Qui-Gon Jinn uses the Force to make these fiends feel the pain. |
Being a beat-em-up, points are the aim of the meta-game. Not only do you net points for hitting and defeating enemies, but you also can nab them from collectibles and power-ups scattered around stages. Sometimes they'll be in pure point form, while other times, like the skull icon, will result in a challenge, where your character's health and force meters are cut in half in exchange for a mighty amount of points. Points are great for getting high scores, sure, but they're also worthwhile at the end of levels.
Here, depending on how many points your character got in the completed level, they can earn up to three different bonuses. These range from a choice between more health or force (HP or MP, in RPG terms), a selection between one of three new combo attacks, and even extra force abilities, used with a shoulder button and attack button combo. These, of course, use energy on your force gauge, but are powerful and great crowd controls moves.
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| Always two there are--unless there are three droids surrounding you. |
Jedi Power Battles isn't a button masher type of beat-em-up, so it's nice to have a series of combos to utilize on enemies that keep their guard up in order to pierce their defenses. Fortunately, your characters, too, can block and defend themselves. Most characters can block and deflect laser shots with their lightsaber, apart from Queen Amidala who uses a blaster. With a proper parry and timing, the shots can be deflected back into enemies to eliminate them instantly. Certainly fighting blaster fire with blaster fire, and it's darn satisfying to do--even after performing a block for the hundredth or so time.
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| Deflect those blaster shots as Darth Maul (originally an unlockable character in the PS1/Dreamcast game). |
If you're looking for Jedi-ing (that's an awkward verb) it up with a buddy and have someone you can coerce into playing the game with, Jedi Power Battles has local co-op available. While this isn't ideal for the hardest difficulty, Jedi Mode, or for going for high scores (as lives are shared between players and easily lost in co-op, but scores are separate between players), it's quite the fun, force-filled time, slicing up foes, leaping through levels together, and setting your sights on saving the galaxy.
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| Or don't and take 'em to the chin like a champ! Atta' Jedi! |
Jedi Power Battles isn't too lengthy of a game. One nice thing is that all levels are available immediately from the word "go" instead of needing to play through them in a set, linear order. This also means that losing all your lives doesn't mean you have to begin the game from the beginning or any inconvenience like that. It makes returning to levels or going out of order very much possible, allowing for less rigidity and more freedom in the game's structure.
Really, Jedi Power Battles is a guilty pleasure of mine. I know it's not a great game mechanically, but the pieces fit together for an enjoyable enough romp. I love tossing a thermal detonator for an oh-so-satisfying small, contained explosion to send a group of foes flying. I enjoy hearing Yoda giggle upon picking up a power-up. And I liked extending my lightsaber to double its size in ridiculous fashion with a power-up as well. Frustrations from glitches to game crashes (especially in Coruscant, the longest level in the game, unfortunately) hampered my fun at times, but overall, I felt my time with the game was worthwhile and didn't feel my nostalgia was ill-founded. Yes, the Force isn't necessarily strong with this one, but Star Wars: Episode I: Jedi Power Battles won't exactly turn its players onto a path to the dark side, either.
[SPC Says: C-]







































