Sequels in media are a common practice, and in the world of video games it's no different. However, rather than just focus mostly on story, video games need far more than an interesting tale to get people to purchase the next game in a franchise. I'm talking things like new features, improved gameplay, a new gameplay hook, an evolution or even a revolution in the series' basic design, and so forth. There are good reasons why many mainline Mario games are so vastly different from past installments to the upcoming Super Mario Odyssey on Switch (save for the presentation of the New Super Mario Bros. series). They may be sequels, but they do so much to change how each entry plays and possess some kind of unique hook that distinguish them from one another
Then, there are games like the ones on this list that either stopped receiving sequels or haven't received a sequel period. That's what "Sequels, Please!" is all about, this reoccurring article series on SuperPhillip Central. Seven more games I desire to see sequels for turn up on this edition's list.
When you've seen my latest selections, let me know if you agree/disagree, or simply which games you can't wait to get sequels for!
World of Final Fantasy (PS4, Vita)
Many Final Fantasy games released these past few years, and many were disappointing for one reason or another: the game was incomplete, the execution was off, what have you. One game that reminded me of the good old days of the Final Fantasy series (from the Super Nintendo to early PS2 days) in an extremely wonderful way was World of Final Fantasy. The game was a whimsical take on the formula with a dash of monster-collecting thrown in for good measure. We didn't have edgy heroes, boy band rejects, or anything of the like -- it was pure, distilled Final Fantasy goodness that had one thing the series has been missing for a long time now, charm. Thankfully, it was more than just whimsy and looks that were appealing to me. There was the robust combat with which monsters you used and which level of stacking (a unique feature within the game) was the way to go about devising a strategy. Exploration offered plenty of opportunities for discovery as well. All in all, World of Final Fantasy was divine, and I hope Square Enix has another chibi style adventure in development.
LittleBigPlanet 3 (PS4, PS3)
The concept of LittleBigPlanet was a mind-blowing one: one part platforming adventure, another part creator studio of level-making capabilities (yeah, yeah, PC gamers, you already could do that years ago -- don't rain on our parade!), LittleBigPlanet was a series that engaged players, charmed the pants off players, and allowed them to create pretty much anything they wanted. Further sequels would add more complication to the creation tools (though quite helpful for innovating designs) and more gadgets to play around with, but by the third game, LittleBigPlanet as a series was running on fumes. It didn't help that other side entries on PlayStation's portable offerings quickly turned a refreshing series into a "please, no more. We've had enough" type of affair. On top of all that, LittleBigPlanet 3 released with some downright frustrating bugs and glitches, including save file wipes. However, once the game received a fair share of patches, LittleBigPlanet 3 offered the most potential for budding creators and happy gadders alike.
Ape Escape (PS1, PS2, PSP)
I want to continue our PlayStation theme here with a series that debuted on Sony's original console. However, unlike Crash Bandicoot, PaRappa the Rapper, and Hot Shots Golf (now Everybody's Golf) that released recently on the PlayStation 4, Ape Escape has been out of action for its mainline adventures since the PlayStation Portable, and that game was merely a handheld version of the original Ape Escape. My argument here is that Crash Bandicoot: N. Sane Trilogy lit up the charts and received positive feedback from both players and critics alike, so it would be very nice to see some other classic PS1-era franchises see returns in the present day aim to do the same -- PlayStation franchises from yesteryear tickling longtime PS fans' nostalgia bones. Obviously, Ape Escape was never the unofficial mascot of the first PlayStation like Crash Bandicoot was so it wouldn't be as well known, but aren't we due for another game to go bananas over, Sony Computer Entertainment?
Ridge Racer (Multi)
We often take for granted how much we loved a franchise when it's finally gone. For generations, a new PlayStation system launch meant a new Ridge Racer, and we'd get replies of "but of course it's a launch title!" Regrettably, that's no longer the case because of two stinkers released back-to-back within the series: the Need for Speed: Underground wannabe Ridge Racer: Unbounded and the small on content, big on DLC PlayStation Vita launch title, simply known as Ridge Racer. Both games were the catalyst of the Ridge Racer franchise's fall from grace. Gaming fans miss you, Ridge Racer. We just want to see Kaz Hirai come up on stage and proudly bestow us with one more rally cry of "RIIIIIIIIDGE RACER"! We joked about it back then (but it was just one piece of the pie that was Sony's entire E3 press conference), but now we're sorry. Namco, do something. What I wouldn't do to take those turns like a pro with a exquisite drift in a new Ridge Racer game.
Red Steel 2 (Wii)
Being a launch title for the Wii, and I believe one of the first Wii games revealed, at least with screenshots, was Ubisoft's Red Steel. Unfortunately, the end result was nowhere near as appealing as the touched up screenshots used or the working motion controls shown via trailer. Red Steel was a travesty that sold over a million copies, but it turned many off of the Red Steel name instantly because they were burned by broken Ubisoft promises and the emptiness in their wallets where the $50 + tax for the game should have remained. However, the game's sequel, Red Steel 2, simply revamped its formula completely thanks to the help of Nintendo's new peripheral, Wii MotionPlus. You could charge into battle, aiming and shooting enemies down in your sights, pull out your blade to block attacks and sever foes in your way, or do a combination of both for one stylistic, cel-shaded Western adventure. Sadly, the toll was taken on Red Steel 2 by virtue of being a sequel to a game that pulled the wool over the eyes of Wii owners the world 'round. As foolish as this hope of mine might be, I'd love to see a pronounced evolution of the base gameplay and foundation featured in Red Steel 2.
Viewtiful Joe (PS2, GCN)
Capcom loves to kill its franchises after one entry doesn't perform to its usually unrealistic sales goals. Well, first they dissolved the company behind the game, Clover Studios and then Viewtiful Joe became such a franchise despite packing a lot of action, humor, novel gameplay, superhero combat, and 2.5D side-scrolling greatness. Through using Joe's FX gauge, our viewtiful hero could perform actions like slowing down time to gives his punches and kicks more power, assault enemies in a massive, fiery fury with Mach Speed, or zoom in for greater oomph in attacks. These abilities could be used in combination with one another, though the FX gauge would de-plenish much more quickly. The FX moves also assisted Joe with environmental puzzles in the game. Despite looking friendly to all players, Viewtiful Joe and its one mainline sequel as well as parts of its Nintendo DS entry were tough to get through. Unless, of course, you were a baby and needed to play Kids Mode. (Or just because you wanted to enjoy the game regardless!) Maybe enough time has passed for Capcom to bring back Viewtiful Joe from its vault with a newline entry. I know just the platform for it!
Pilotwings (SNES, N64, 3DS)
Along with the speedy, futuristic racer F-Zero, Pilotwings was one of the first Super Nintendo games using Mode 7 technology. At the time it was astonishing to look at and wonder how Nintendo could do that on the SNES. Now? Well, the visuals are dated, but the tricks that Nintendo used for the effect are still rather clever, especially when you consider what the team had to work with. The series would continue on Nintendo's next home console, the 64, serving as the series' first foray into real 3D. A launch title for the N64, the amount of freedom available in Pilotwings 64 was incredible for many a new Nintendo 64 owner. The most recent Pilotwings entry, Pilotwings Resort, launched with the Nintendo 3DS, and it featured a staple in the Wii area, the fictional Wuhu Island as its playground. Despite launching on the Nintendo 3DS, which still has games coming to it, that launch was several years ago, so it would excite fellow flyers and rocket belt wearers with a new Switch edition of the franchise. Just place in some new ways to play in the form of different vehicles and suits, even more ridiculous challenges and destinations, and I'm set!
Showing posts with label most wanted sequels. Show all posts
Showing posts with label most wanted sequels. Show all posts
Thursday, September 7, 2017
Wednesday, May 3, 2017
Sequels, Please! - Games That Need Another Entry
A successful game generally spawns a sequel. After all, if you made money off your first project, why wouldn't you want to follow it up? That's what many game publishers and developers do. While it's obviously always nice to see brand-new franchises pop up, that doesn't mean that the word "sequel" should be chastised or have people stick their noses up to. In fact, sometimes more of a good thing can be a great thing.
It's with that in mind that we take a look at some games that would be incredible to have sequels to. There are so many, really, that I could have a full month of articles on this subject, but like sequels themselves, moderation is key. When you've seen my selections, let me know if you agree/disagree, or which games you want sequels to badly!
Ratchet & Clank (PS4)
Insomniac Games is busy working on Spider-Man's PlayStation 4 exclusive outing, and judging by the team's previous output, the webhead is in good hands. However, once that project is done and shipped out the door, I'd love to see a return to the world of Ratchet & Clank. While the PS4 game was a revival of the original game, it'd be great to have a sequel that wasn't tied down by having to follow a movie's plot. Instead, there are two options that Insomniac Games could take: 1) A completely new entry in the series, or 2) A remodeled version of Going Commando, the second entry in the franchise and my favorite entry to date. Whichever path Insomniac chooses, like Spider-Man, the lombax and robot pair would be in good hands.
Sunset Overdrive (XB1)
While we're on the subject of Insomniac Games, the developer worked on Sunset Overdrive, a wacky and highly stylish game for the Xbox One. It was the type of game that made those without the system yearning for one, or at least a bit envious. It would happen to be a tremendous showcase for the Xbox brand to receive a sequel to this stellar game, upgraded and improved over the slight issues seen in the original. It would help diversify Microsoft Studios' currently anemic Xbox One output of games (well, anemic to me and countless others who grow tired of the trio known as Halo, Gears of War, and Forza), and it'd just be awesome to dive back into the colorful and entertaining world of Sunset Overdrive.
Metroid Prime 3: Corruption (Wii)
Metroid Prime 3's bonus ending and even the recent Metroid Prime: Federation Force both hinted at the return of one of the hunters seen in Metroid Prime Hunters. It seems these hints indicate interest in expanding the Metroid Prime franchise, and what better way to do that with a brand-new entry. The most recent entries, Metroid: Other M and Metroid Prime: Federation Force, didn't sit too well for many fans of the Metroid franchise, so it would behoove Nintendo to correct the course of the series instead of letting it fade into obscurity. Whether under the helm of Retro Studios or an entirely new developer, a fourth Metroid Prime could bring Metroid back to greatness and tie up the loose ends of previous games.
Dragon Quest Builders (PS4, Vita)
Minecraft isn't just a game or service-- it's a phenomenon. It continues to capture the minds of today's youth as well as full blown adults. Parents can share the fun with their kids as their young brains come up with massive constructions based off of blocks and bricks. It's no wonder why the gaming world jumped at the chance to chase that Minecraft money. Dragon Quest Builders offers Minecraft-style gameplay while featuring many of its own additions to the formula, such as quests, a story, NPCs, monsters to battle, materials to gather, and so much more. The first game melded the gameplay of Minecraft with the world of Dragon Quest beautifully, so there's no question that many of us would enjoy seeing Square Enix's second take on the formula.
Pokken Tournament (Wii U)
Last month, I mentioned Pokken Tournament as a Wii U game that I'd like to see get a second chance on the Nintendo Switch. Why limit it to that, however? How about a full-fledged sequel with enhancements to the Pokken Tournament foundation and formula, offering gameplay tweaks, new battle systems, a new story, and a bounty of new Pokemon playable characters and assists? That sounds mighty fine to me. Even a Super Pokken Tournament in the style of Super Street Fighter II and the like would suffice. Just something that brings the fighting game featuring Pokemon both big and small to the Nintendo Switch would be a stellar proposition.
Battalion Wars (GCN), Battalion Wars II (Wii)
The Battalion Wars series is a spin-off of the Advance Wars series, a franchise that also needs a new entry something fierce. Instead of being turn-based, Battalion Wars is pure action, having players switch between infantry, tanks, and other troops to complete various objectives across an expansive map. With the popularity of multiplayer games in a more mature-oriented style, Battalion Wars could get Nintendo's foot in the door for an exciting multiplayer third-person action shooter where players take on the opposing side. Instead of blood and gore, the colorful and whimsical style would be fitting for the usually family-friendly approach Nintendo goes for in its titles.
Bomberman 64 (N64)
Bomberman recently made a reappearance after a long hiatus. His new game? Super Bomberman R for the Nintendo Switch. That game was a wholly traditional Bomberman entry. I'd love to see Konami and former Hudson staff explore the Bomberman 64 style form of adventure-- open areas, exploration, an engrossing story, and lots of hidden secrets to uncover. Bomberman 64 received a sequel on the same system, the Nintendo 64, called The Second Attack. (Good luck finding a used copy for a sane price, though.) There would be much greatness in seeing Bomberman return this kind of adventure outside of his traditional grid-based bombing and blasting.
It's with that in mind that we take a look at some games that would be incredible to have sequels to. There are so many, really, that I could have a full month of articles on this subject, but like sequels themselves, moderation is key. When you've seen my selections, let me know if you agree/disagree, or which games you want sequels to badly!
Ratchet & Clank (PS4)
Insomniac Games is busy working on Spider-Man's PlayStation 4 exclusive outing, and judging by the team's previous output, the webhead is in good hands. However, once that project is done and shipped out the door, I'd love to see a return to the world of Ratchet & Clank. While the PS4 game was a revival of the original game, it'd be great to have a sequel that wasn't tied down by having to follow a movie's plot. Instead, there are two options that Insomniac Games could take: 1) A completely new entry in the series, or 2) A remodeled version of Going Commando, the second entry in the franchise and my favorite entry to date. Whichever path Insomniac chooses, like Spider-Man, the lombax and robot pair would be in good hands.
Sunset Overdrive (XB1)
While we're on the subject of Insomniac Games, the developer worked on Sunset Overdrive, a wacky and highly stylish game for the Xbox One. It was the type of game that made those without the system yearning for one, or at least a bit envious. It would happen to be a tremendous showcase for the Xbox brand to receive a sequel to this stellar game, upgraded and improved over the slight issues seen in the original. It would help diversify Microsoft Studios' currently anemic Xbox One output of games (well, anemic to me and countless others who grow tired of the trio known as Halo, Gears of War, and Forza), and it'd just be awesome to dive back into the colorful and entertaining world of Sunset Overdrive.
Metroid Prime 3: Corruption (Wii)
Metroid Prime 3's bonus ending and even the recent Metroid Prime: Federation Force both hinted at the return of one of the hunters seen in Metroid Prime Hunters. It seems these hints indicate interest in expanding the Metroid Prime franchise, and what better way to do that with a brand-new entry. The most recent entries, Metroid: Other M and Metroid Prime: Federation Force, didn't sit too well for many fans of the Metroid franchise, so it would behoove Nintendo to correct the course of the series instead of letting it fade into obscurity. Whether under the helm of Retro Studios or an entirely new developer, a fourth Metroid Prime could bring Metroid back to greatness and tie up the loose ends of previous games.
Dragon Quest Builders (PS4, Vita)
Minecraft isn't just a game or service-- it's a phenomenon. It continues to capture the minds of today's youth as well as full blown adults. Parents can share the fun with their kids as their young brains come up with massive constructions based off of blocks and bricks. It's no wonder why the gaming world jumped at the chance to chase that Minecraft money. Dragon Quest Builders offers Minecraft-style gameplay while featuring many of its own additions to the formula, such as quests, a story, NPCs, monsters to battle, materials to gather, and so much more. The first game melded the gameplay of Minecraft with the world of Dragon Quest beautifully, so there's no question that many of us would enjoy seeing Square Enix's second take on the formula.
Pokken Tournament (Wii U)
Last month, I mentioned Pokken Tournament as a Wii U game that I'd like to see get a second chance on the Nintendo Switch. Why limit it to that, however? How about a full-fledged sequel with enhancements to the Pokken Tournament foundation and formula, offering gameplay tweaks, new battle systems, a new story, and a bounty of new Pokemon playable characters and assists? That sounds mighty fine to me. Even a Super Pokken Tournament in the style of Super Street Fighter II and the like would suffice. Just something that brings the fighting game featuring Pokemon both big and small to the Nintendo Switch would be a stellar proposition.
Battalion Wars (GCN), Battalion Wars II (Wii)
The Battalion Wars series is a spin-off of the Advance Wars series, a franchise that also needs a new entry something fierce. Instead of being turn-based, Battalion Wars is pure action, having players switch between infantry, tanks, and other troops to complete various objectives across an expansive map. With the popularity of multiplayer games in a more mature-oriented style, Battalion Wars could get Nintendo's foot in the door for an exciting multiplayer third-person action shooter where players take on the opposing side. Instead of blood and gore, the colorful and whimsical style would be fitting for the usually family-friendly approach Nintendo goes for in its titles.
Bomberman 64 (N64)
Bomberman recently made a reappearance after a long hiatus. His new game? Super Bomberman R for the Nintendo Switch. That game was a wholly traditional Bomberman entry. I'd love to see Konami and former Hudson staff explore the Bomberman 64 style form of adventure-- open areas, exploration, an engrossing story, and lots of hidden secrets to uncover. Bomberman 64 received a sequel on the same system, the Nintendo 64, called The Second Attack. (Good luck finding a used copy for a sane price, though.) There would be much greatness in seeing Bomberman return this kind of adventure outside of his traditional grid-based bombing and blasting.
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