Showing posts with label wave race. Show all posts
Showing posts with label wave race. Show all posts

Monday, July 20, 2026

Splashdown (PS2, XBX) Retro Review

It's Monday again, and tonight I have a retro review this time to dive into, both figuratively and literally, with Splashdown. Sure, there's a pile of unplayed recently released games on my desk as I type this review, but that's not stopping me from playing some retro fare. After all, some water racing action is rather perfect for the summer months! Here's the SPC retro review of Splashdown.

 I'm feeling up to splashing down!


We're approaching the dog days of summer in Central City, so while I'm scared to death of oceans and deep water in general (not being able to swim will do that to a person), it's with gaming I can do things I wouldn't ordinarily be able to accomplish. In this case, hopping on a Sea-Doo, jumping along the waves, and racing across an abundant number of interesting locales across a plethora of unique environments. Thank goodness for gaming, am I right, folks? Enter Splashdown for the PlayStation 2 and original Xbox. 

Splashdown decidedly takes aim at Wave Race 64 and less so its GameCube successor Blue Storm to become the watercraft racing champion and wear the wave racing crown. Whereas Wave Race 64 utilized Kawasaki watercrafts, Splashdown rides the waters with Sea-Doos. Either way, the goal is pretty much the same: race against your opponents in three-lap spectacles across a variety of wet and wild locations around the world, from the tropical ocean of the Caribbean, to the icy, frigid waters of the Bering Strait.

This Splashdown race is apparently brought to you by Certina Swiss Watches.

The main single-player mode within Splashdown is that of the career mode. Depending on the difficulty chosen (there are three total), the amount of events you play through grows. Easy contains the smallest amount of races to compete in (though still rather sizable) while Normal possesses around 20 events. There's always a requisite threshold of points to acquire from your position in races, and if you don't meet said threshold, your career is kaput. However, on Easy and Normal at the very least, it's not too challenging to reach the required number of points to progress, even if you don't always cross the finish line in contention. 

Each fictional rider in the game has their own personality and own career mode, and completing their career unlocks a special ending movie for them. Every handful of races in the career sees an opportunity to take on another character of your choosing. Win this race against them in a stadium race setting, and they'll join your team of racing riders. 

Cross the finish line before your opponent to have them join your team in these stadium-style races.

Controlling and handling your rider's Sea-Doo is rather easy. While each rider has their own stats, making handling feel different between characters, for the most part, riding one's Sea-Doo along the water feels and handles like one would imagine a watercraft to behave on the waves. Pulling back on the left analog stick is perfect for straightaways to decrease your Sea-Doo's resistance on the water, thus making your ride go faster. Of course, there's the risk of wrecking, especially in tight turns or if you brush up against other opponents or obstacles. 

Whether on a clear, sunny day or in a downpour, the race must go on.

For those who want to splish-splash and take a quick bath, your Sea-Doo can also enter underwater via the submarine technique. Not only is this great for ducking under hazards that hang out on the surface of the water, but you can also quickly dive under the water and come up for air, in more ways than one, to perform a jump. 

There are a multitude of jumping opportunities outside of smart submarine usage. Those come in the form of ramps that offer the chance to unleash some sick tricks in midair. There's a trick gauge that fills as you hold tricks in midair, though of course you'll want to let go of the trick before hitting the water, or else you'll discover yourself bailing and swimming with the fishes. Tricks build up your performance meter, and as this meter fills, your Sea-Doo's abilities noticeably increase. Chiefly, things like handling, acceleration, and max speed go on the rise.

This trick is seriously hurting my spine just looking at it.

Like the Wave Race series, being on the correct side of a buoy directs racers through the tracks and circuits of the game. Unlike Wave Race, however, missing buoys on the wrong side doesn't lead to eventual disqualification. Instead, your performance meter decreases for each buoy passed on the incorrect side. If you have less than an ideal amount of energy in the aforementioned meter, your Sea-Doo temporarily stalls. And like crashing and wiping out, it's not doubt that stalling isn't optimal if you want to win a race as it wastes precious seconds.

The tracks themselves feature plentiful places to go off the beaten path, multiple shortcuts, and routes that diverge and eventually converge from and to one another respectively. Though while Wave Race 64 utilized masterful wave tech for all of its tracks, Splashdown is mostly wild and wet racing along pristine waters. Only certain sections of track feature waves to negotiate instead of the entirety of tracks. That makes for a nicer go of things in navigating tracks, but it also doesn't necessarily make for an easy, breezy time in general. The CPU can be vicious at times, and races in later difficulties on harder tracks make for grueling match-ups on the water.

Ramps like this one provide plenty of trick-indulging potential.

When you're not contending with a given character's career--which unfortunately each play out the same save for their previously mentioned unlockable ending movies--you have some options otherwise for continuing the aquatic carnage. As the name suggests, Free Roam mode offers the ability to freely explore each of the stellar 20+ environments in the game. This has a twofold purpose: to become better acquainted with tracks before taking them on in the career mode, but also it allows you to stumble upon and collect special tokens hidden throughout each track. While some of these can be collected in the career mode, many of them are out of reach in a traditional race setting. These tokens unlock new color variants for your stable of riders in the game, adding some further longevity to Splashdown.

Don't crash too much, or your chances of victory might be in "ruins".

Multiplayer is also offered in Splashdown, though this does not hold much water or extend replay value in a meaningful way. Yes, you can customize races to your liking, setting up the amount of laps to your leisure on any track already unlocked, but it would have been nice to be able to play the career in multiplayer with a buddy. As is, multiplayer is a pretty limited mode, which won't carry you or a friend for that long.

Splashdown graphically is rather impressive. The reflective surface of the water on each track is amazing to look at (and sometimes it resulted in me crashing from being too distracted), especially considering the time of the game's release early in the PlayStation 2 and Xbox's respective lives. Yes, while the water might have your eyes and mouth... well... watering, at how good it looks, other effects can leave something to be desired. It would have been cooler to have some more prominent splashing happening, especially for a game named Splashdown, ironically. Meanwhile, track environments such as in the geometry of the land, weather effects, and particularly the lighting on some tracks do definitely delight. 

Pull up a seat and start surfing! Wheeeeeee!

If you're looking for a sign of the times to tie Splashdown to a specific era, well, look no further than the soundtrack full of licensed tunes. Really, it's as if I stepped back into the early 2000s and entered a teen rom-com of the era with the music going on here in the game. If Smash Mouth's All-Star doesn't tickle your fancy AND if you somehow have an original Xbox with the game, you can enjoy your own roster of songs via the custom soundtrack option. Either way, you'll be hearing more of the soundtrack than the sound effects, as the Sea-Doos' sounds are more whimpers than roars, though you do get a lot of banter between riders as they race.

Splashdown delivers fast and frenetic aquatic racing action, yes, but it also doesn't do much else. The amount of tracks and environments is immensely impressive, and the difficulty is tough but fair. Career mode essentially being the same for each racer means you'll race the same series of tracks against progressively more challenging opponents, which is about as repetitive as it sounds. Still, for a game you pick up on the used market for cheap nowadays, if you possess a PS2 or OG Xbox, Splashdown's small number of issues are a drop in the bucket compared the oceans of fun you can end up having with it.

[SPC Says: B-] 

Wednesday, February 20, 2013

Top Ten Nintendo Franchises That Need New Games

Last week's Nintendo 3DS-centric Nintendo Direct had a heavy focus on Mario titles. That is just fine because each Mario game was not in the same genre, and new things get added to each sequel. However, there are an abundance of Nintendo franchises that have not seen the light of day for quite a good while. While Mario constantly gets the attention, there are franchises that don't get even a mention. These are the series that we at SuperPhillip Central would like to see return to the limelight with a new installment either for Wii U or the 3DS.

10) Mole Mania


One of famed game designer Shigeru Miyamoto's lesser talked about projects was the great Game Boy game Mole Mania. The game centered on Muddy Mole's efforts to rescue his wife and child from the antagonistic farmer Jinbe. In the game, players controlled Muddy to push, pull, and toss a black ball from its starting point to a gate in order to reach the next screen. As a mole, Muddy could dig underground to reach otherwise impossible to get to areas. Right now Mole Mania is available on the Nintendo 3DS system's Virtual Console, but this would be a fantastic series to see a sequel on the Nintendo eShop.

9) Custom Robo


Collecting things is a fun hobby, and when you are collecting pieces to miniature robots that do battle till they no longer function, then your hobby's fun factor increases dramatically. That is the aim of Custom Robo, to collect robos, new pieces and parts, and compete in battles that take place in enclosed 3D arenas to determine who is the Custom Robo champion. There have been several installments in the Custom Robo series, but only two have been released in the West. The latest entry in the franchise hit the Nintendo DS in 2007 with Custom Robo Arena. The addicting collectible aspect and intense fights make for a series that needs to make a triumphant return.

8) Wii Sports


While the Wii Party and Wii Fit IPs have made the jump from the Wii to the Wii U, one series that has yet to is Wii Sports, the game that initially made the Wii so successful. A Wii U installment in the franchise is one that I believe would help the system out considerably in not only getting the console out to more people, but to show how well the Wii U GamePad (possibly in tandem with the Wii Remote Plus) works and that it serves an exciting purpose. There are several sports that could be enhanced via the GamePad, making for a surefire system seller.

7) Wave Race


Many people know the existence of Wave Race 64 and Wave Race: Blue Storm, releasing on the Nintendo 64 and GameCube respectively. Both games released early on in their corresponding consoles' lives. What a good sized amount of people don't know is that the original Wave Race released on the Game Boy way back in 1992. Nonetheless, each Wave Race game showed off the power of the platform it was on through creating realistic jetski and water physics. No doubt a new installment on the Wii U would turn heads and make for an entertaining racer, especially with some online play thrown in.

6) Golden Sun


While many gamers did not enjoy Camelot's third Golden Sun offering Dark Dawn-- released on the Nintendo DS-- as much as the Game Boy Advance installments, the third game in the often heralded handheld RPG series ended on a cliffhanger. I think it is fair to say that most Golden Sun fans are waiting feverishly for the cliffhanger's conclusion. Currently, Camelot is working on Mario Golf: World Tour for the Nintendo 3DS. No doubt that will be a good game, but after their work is complete, it would be nice to return to the world of Weyard again. Hopefully it won't take another six-year break for that to happen!

5) Advance Wars


War is a very serious matter, but the Advance Wars series turns around and makes it colorful and fun. Taking control of a Commanding Officer (or CO), players command an army of different units to defeat the other army, or to complete a given objective. The last mainline Advance Wars game came out in 2008 under the name Advance Wars: Days of Ruin. Considering the series's developer Intelligent Systems has just come off work on Paper Mario: Sticker Star, Crashmo, and Fire Emblem: Awakening, perhaps now would be a good opportunity to return to the lighter side of war with the Advance Wars series.

4) Star Fox


Fox McCloud and the gang saw a resurgence of interest with their 3DS remake of Star Fox 64. If a Star Fox game could focus more on what made that game so stellar rather than throw in superfluous mechanics that do little to evoke the same excitement of Star Fox 64, then any future installment would be all the more better for it. Don't get me wrong-- I liked Star Fox Adventures and Star Fox Assault for various reasons (Star Fox Command less so), but they do not hold a laser blaster to the king, Star Fox 64. No matter is we see Nintendo using the same engine of the 3DS remake or creating a new one for a Wii U sequel, it seems natural for Nintendo to return to their science fiction animal soap opera.

3) EarthBound/Mother


There have been three Mother games released, with only one of them ever reaching Western soil, known as EarthBound. Even with so few games on the market, the series is considered a cult classic. What made Mother so much a hit was the fact that it was quite unlike many other RPGs out there. Instead of portraying some fantasy land set in a mystical realm, Mother took place in a modern-day setting. Instead of featuring weapons like swords and axes, Mother brought with it yo-yos and snakes. Here's hoping a fourth game in the series becomes more than thought, and this time comes out for everyone to play and enjoy it.

2) F-Zero


After the phenomenal (but brutally difficult) F-Zero GX came out, two more F-Zero titles came out, but they released on the Game Boy Advance to little critical or financial acclaim. This put the series on hiatus to this day. I think today's 30 cent release of the original F-Zero on the Wii U could drum up some excitement for the series and show Nintendo that, yes, fans want to see a new installment to the series. Look at how sublime F-Zero GX still looks to this day, and now imagine what the increased horsepower of the Wii U could do for the franchise. Excuse me while I wipe the drool from my mouth. F-Zero GX is still the best futuristic racing game on the market in many gamers' eyes, and a sequel is still one of the most wanted games from Nintendo.

1) Metroid


Samus Aran and the Metroid franchise have seen better days. Many were disappointed with Metroid: Other M, but I rather enjoyed it. I couldn't have cared less about how the game "ruined the Samus character" or small annoyances. The sum of Other M's parts was quite good. That said, Nintendo has been mum on the future of the Metroid series. However, it would be a grand surprise to see a new 3D Metroid appear on the Wii U. Both the Prime trilogy and Other M showed off the power of their respective systems, so it seems smart to believe that a Wii U Metroid would no doubt do the same. More importantly, it would give the system a shooter of its own, and one that would be atypical of everything else out there. Despite her portrayal in Other M, I still think Samus Aran is a worthwhile character that needs to make her much anticipated return. She is woman, hear her roar.

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What slumbering Nintendo series do you want to make a return into the limelight? Post your own thoughts in the comments section below.