A fun platformer comes out of the Bloo
Once every little while a game comes out of nowhere to surprise me with its quality. When I decided to review Bloo Kid 2, a game that originally released on mobile devices, I didn't think much of it. I knew it was a game in my favorite genre, but I didn't expect it to be anything above average. Fortunately, the old colloquialism "you can't judge a book by its cover" comes in here. Well, in this case, we're talking about judging a game by its screenshots, but that is neither here nor there. Bloo Kid 2 manages to successfully hearken back to a bygone era in gaming. While that is nothing original by itself, it doesn't have to be. Instead, Bloo Kid 2 puts fun over originality and day of the week.
Bloo Kid 2 is an old-school style platformer through and through, whether it is in its visual appearance, sound effects and music, or complexity. Bloo Kid himself has very little moves in his arsenal, making for a game that is accessible to nearly everyone. He can jump, double jump, bounce off enemy heads, and swim. That's pretty much the extent of Bloo Kid's repertoire. It's the actual level design that keeps Bloo Kid 2 from feeling stagnant.
|You slimeballs know that they have corrective|
surgery for lazy eye, right?
Depending on the difficulty chosen, Bloo Kid has more or less hearts to work with than normal, the basic health bar of the game. If you're hit when you have zero hearts shown, it's game over, and you have to retry the level from the very start. Again, level length allows for fast runs through them. It's just when you get to meticulously exploring levels (a task that is completely optional, but adds longevity to Bloo Kid 2) that the amount of time it takes to beat a given level is longer.
|The enemy variety in Bloo Kid 2 is quite high.|
Each level has its own set of goals to complete, but you can simply rush through a level and beat it if that's all you want from the game. However, it's through completing the six goals of each level where you get a better satisfaction out of playing Bloo Kid 2 and more appreciation for the game's level design.
For instance, one goal is to collect all of the stars in a level or defeat every enemy. There are also three hidden silver stars in each level that require some fanatical devotion to acquire them all. Not just because they are hidden well, but also because many require careful and cautious platforming to attain. Despite a blue flower indicating a silver star is nearby, there is some a lot of searching to be done, whether it's through hidden walls or death-defying platforming prowess. Other goals include beating the level before the timer hits zero, completing the level with full health, and hitting the rising balloon at the level's goal before it escapes the screen.
|Bloo Kid 2 makes no attempts to hide|
that it was inspired by 2D platformers of old.
|Careful, Bloo Kid. You definitely don't want|
to go for a dip in that lava!
[SPC Says: B]
Review copy provided by Winterworks.