Where (Seemingly) Every NPC Knows Your Name
An amazing amount of variety is apparent on the Nintendo 3DS eShop. From platformers to shoot-em-ups to essentially any other genre you can think of, you have a nice selection to choose from. While there is an abundance of full priced retail RPGs to try out on the eShop in the form of games like Pokemon, Fire Emblem, Etrian Odyssey, and more, budget RPGs seem to get overlooked. Adventure Bar Story, published by CIRCLE Entertainment, takes the familiar attributes of the genre and toss in some cooking fun into the mix to create a very satisfying dish that unlike real cuisine, won't pack on the pounds!
The story part in Adventure Bar Story has your main character running a struggling bar that is in danger of being bought out by a snobby and elitist owner of a much more successful place. It's up to you to ward off this danger by helping your bar rank up through competing in monthly cooking competitions and selling dishes on a daily basis.
|As you reach further into Adventure Bar Story, the |
amount of locations available to you opens up extensively.
Battles are interesting enough and don't take too long so getting into a random battle on a dungeon or field map isn't annoying like many games that contain them. You can have a party of up to three characters, many of which join your party when special conditions have been cleared. Battles occur on a grid. Characters on the front lines of battle do more damage and have a better possibility of hitting enemies, but they also take more damage. Whereas characters in the back row of battle have better defense but much more lower attack capabilities. It's the same with how enemies are situated on the grid battlefield as well.
|Does Siela count as an Iron Chef if she|
uses an iron axe in combat?
Outside of the main town in Adventure Bar Story has multiple areas to visit, but you can only enter one per day. That goes for dungeons and other towns, as well. New areas open slowly in Adventure Bar Story, meaning that you will definitely get to know the dungeons, field areas, and other towns in the game rather well. Since the areas of Adventure Bar Story aren't the most intricate-- dungeons like grassy plains, forests, and caverns are completely free to puzzles, only offering some secret areas to be found-- it can become a little tedious to constantly have to return to these places to grind for new Mats.
|Siela just wants her corn and melons.|
None of this monster stuff.
|The menus in Adventure Bar Story|
could be designed a bit better.
The presentation of Adventure Bar Story isn't going to drop any jaws, but the visuals and accompanying sprites are pleasing to look at. Dungeon areas are a bit sparse in creativity, but they do their jobs as being functional, even if the form isn't the most attractive. Meanwhile, the music is serviceable enough, implementing tunes that feel like they've arrived from an early PlayStation game. Don't get me wrong-- that is not meant to be an insult. The tunes give a nice warm, nostalgic feeling of games of old.
|I'd love to see Bobby Flay |
or Rachel Ray do THAT!
[SPC Says: B]
Review copy provided by CIRCLE Entertainment.