Tuesday, July 26, 2016

DOOM (PS4, XB1, PC) Review

DOOM is one of the biggest surprises for me so far this year. It's a master class in first-person shooting action and exploration that all adds up to a mighty enjoyable experience. Check out how and why with the SuperPhillip Central review.

Play Like Hell.

Confession time. I haven't played much of the original Doom. Yes, revoke my gamer card if you must, but after playing the brand-new reboot, DOOM (notice the name in all caps because that's how it's being marketed, and it's not just me yelling the name out loud), I felt immediately like I was taken back to the golden age of classic shooters, and that is a feeling I haven't felt in a long time. It was absolutely, positively a great feeling.

In this iteration of DOOM, you awaken as a nameless and not-particularly-talkative soldier who had been strapped down to a table. Upon leaving your initial prison, you enter your suit, and see the literal Hell that has taken over the facility, the Union Aerospace Corporation's research quarters, with red blood painting the walls, ceilings, and floors and showing torn asunder corpses all over the place. Apparently, trying to siphon and harness the energy from Hell was indeed a bad idea. Who knew.

At its core, DOOM is a simple shooter, dumb fun at times, repetitive at others. However, there is no question in mind that this dumb fun, which makes up the majority of DOOM's 13-level length, is sometimes all one needs to have a great time. Running from chamber to chamber, eliminating all of Hell's demons that occupy the room, allows the ability to progress on in a given level. You begin solely with a modest pistol. Shoot a foe enough, and they'll start staggering, flashing a hue of blue or orange. At this time you can run up them, press the melee button and perform a Glory Kill. This usually results in ripping off a demon's appendage and smashing it into them to make them wish they never escaped Hell to begin with. Glory Kills grant you with a supply of health pickups, making these very important to get considering that DOOM is the type of game that doesn't have regenerative health to ease the burden of battle.

Well, no one said Hell's finest were going to win any beauty contests.
A relic of a bygone era in shooters returns like it never had gone away with chambers where you are forced to kill all enemies before proceeding. Unlike traditional shooters a lot of us play now, the careful hiding behind cover, popping one's head out to take pot shots at a vulnerable foe, isn't how DOOM plays out. Instead, the game encourages you to rush around areas right out in the open, maneuvering through these chambers of death, blasting away at enemies, picking up health packs along the way, while either blowing demons away with your gun, or performing a well timed Glory Kill to not only gain pickups but also to get a brief respite in the chaos of battle, as performing a Glory Kill gives you complete invincibility during the deathblow animation.

The demon horde that occupies both the UAC on Mars and Hell is full of varied types of size, shape, danger, and aggression. Starting out in DOOM, the enemies featured are small, sauntering zombie-like cannon fodder for you to blast into oblivion. As you move on to later levels, the dangers become more prevalent demon-wise-- of course dipping into the who's who of DOOM enemies like the Mancubus, a colossal bloated foe that launches shots from the guns that are located where its arms should be; the Pinky, a charging bull-like bastard whose only course of attack is to run into you while shrugging off even the most powerful of your attacks; and the Baron of Hell, a giant demon that rushes you, getting up in your face to deliver monstrous close-range attacks.

This Mancubus is good at short-range, medium-range, and long-range attacks.
A true danger in every sense of the word.
Aside from typical demons found throughout DOOM's thirteen levels, occasionally you'll encounter at the end of a level a boss to battle. These confrontations aren't as simple as circle strafing a giant foe while slowly emptying their health bar. No, these fights actually reminded me slightly of the Metroid Prime series's boss encounters, having you need to be aware of when a boss was telegraphing an attack and requiring you to evade it intelligently. There's still the matter of aiming of a boss's weak point, slowly plugging away at turning these stronger demons into demon souffle.

DOOM's level design is quite unlike what we've seen out of a lot of first-person shooters over recent years. It's by no means a corridor shooter at all, instead offering rewards for fine exploration of its levels through its labyrinthine-like design. Secrets abound in DOOM's levels, featuring worthwhile rewards like enhancements to your suit, upgrades to your weapons, and collectables. Many of these secrets are housed in truly clever locations, so exploration is indeed highly rewarding and most importantly, a lot of damn fun. Sure, some can simply be found by just taking a detour when it's obvious which path you should actually be going, but other times more persistent observance of the environment can show hidden things like an out-of-the-way ledge or obscured vent that leads to something massively gratifying.

The environments and levels offer lots of verticality and secrets to discover.
One of such secrets found in levels are runes, which when interacted with, they transport the player to a special area where a specific objective is given to them. These objectives include clearing out all of the enemies in a room with limited health and ammo, performing a specific Glory Kill on a set number of foes, or reaching a destination before time runs out. In exchange for completing said objective, the player earns a rune, which can be equipped to do a wide host of benefits, such as staggering enemies more quickly, giving the player more control in the direction of their jumps while in midair, and getting speed boosts directly after performing Glory Kills, to name just a few. Runes can be leveled up once to master them, giving the player an even greater level of benefit to the ones equipped to them.

It wouldn't be DOOM without the BFG, and yes, this IS a big [redacted] gun.
In addition to finding runes, field drones can also be found in levels, some hidden some in plain sight. These give players weapon mods to their guns. From performing a charged burst with the regular shotgun to being able to lock on multiple mini-rockets from the Rocket Launcher, these new mods for weapons add to the variety of ways you can take out Hell's spawn, making for even more engaging combat and shooting action. These mods can be upgraded via points earned from exploration and combat. Mods can also be mastered by completing certain tasks a specific amount of times. Such a weapon mod mastery task like with the Super Shotgun requires you to take out more than one enemy with one shotgun burst. The tasks to master a weapon mod are different between each weapon mod, and this adds to the longevity of DOOM, while also rewarding players for altering their play style.

The single player campaign of DOOM is indeed a massive treasure and pleasure to play. The multiplayer component on the other hand doesn't fare as well, though it is still fun in its own way. Unlike the campaign, DOOM's multiplayer sticks more closely to a Call of Duty or Halo by way of having two weapons equipped to each player at the start of the round. You can find health and ammo pickups through the various maps, but the big draw here is various demon runes that turn players into seemingly omnipotent demon beings. These can turn a simple match into a total blowout, as playing as a demon throws the balance of the multiplayer out the window and into the depths of Hell. Still, like I said, there is fun to be had with DOOM's multiplayer, but it's obviously the weakest part of the entire package of the game.

The Plasma Rifle unleashes contained charged shots to unload into enemies.
While DOOM's traditional multiplayer is a bit of bust, the game also features a map-building component known as SnapMap. Here, you simply cycle through level parts and snap them to a grid to create a series of rooms that can be played cooperatively or competitively. The amount of different rooms isn't the largest, and you definitely can't remake old maps from past DOOM games, but what's here is rather exciting and enjoyable. The inclusion of a helpful tutorial assists in giving inspired creators the ability to make some pretty cool stuff. The also helps along with the tutorial that SnapMap itself is so intuitive and accessible with its specific tools.

With an absolutely masterful single player campaign that harks back to old school classic shooters without feeling 100% dated while offering new school fun, DOOM delivers. The levels encourage exploration, and the open-ended approach to combat makes for firefights that give the player control over how they want to play. The multiplayer is indeed weak compared to the rest of the package, but overall, DOOM is a blast from the past while still retaining many features from the present.

[SPC Says: A-]

No comments:


Related Posts Plugin for WordPress, Blogger...