Sunday, July 24, 2016

Tearaway: Unfolded (PS4) Review

A new review has appeared! It's for a game that I really enjoyed on the PlayStation Vita, and now it has a second life on the PlayStation 4. (Though it received the same amount of popularity-- read: little-to-no popularity). It's Tearaway: Unfolded, and this review should get you into the fold on how good this game is.

An old game gets some new tricks


The original Tearaway is one of my favorite PlayStation Vita exclusives. It not only was a charming adventure from the makers of LittleBigPlanet, but it used the majority of the PlayStation Vita's hardware features to great effect. However, the originality and large quality of Tearaway didn't transition into big sales for the game. Now, Tearaway gets a second chance at popularity with a re-imagined version for the PlayStation 4, Tearaway: Unfolded. An old game gets some new tricks with this delightful return to the world of Tearaway.

You control one of two messengers tasked with trekking through a colorful and imaginative world to deliver a message to the You, an all powerful being that is literally you. You see, Tearaway: Unfolded casts you in a co-starring role alongside either Atoi or Iota, and the game casts no aspersions to make that clear. Tearaway: Unfolded is very much a fourth wall-breaking experience, and that is simply part of its charm.

Play as either the female messenger Atoi (as seen here) or the male messenger Iota.
Tearaway: Unfolded consists of sixteen main levels spread out across three different story scenarios. At the beginning of your journey, your messenger has a limited move set. He or she can't even jump until a couple of levels into the game. As you and your messenger proceed through the world of Tearaway, you as the overseer of the world gain new ways to interact with said world via the Dualshock 4 controller.

While Iota would love to stay for the party, he has an urgent message to deliver.
For instance, in dark areas you can hold down the L2 or R2 button to summon a ray of light to not only interact with different objects in levels, but you can use it to confuse the enemies of the game, the Scraps, into running off the level, defeating them in the process. You can also stroke the touch pad of the Dualshock 4 to summon a gust of wind in the direction that you stroke. This can be used to interact with that environment, such as blowing a hollow log over to your messenger for them to cross over an otherwise impossible-to-cross chasm. Meanwhile, tapping the touch pad results in certain materials in the game world to send whatever sits on them to launch into the air.

Stroke the touch pad to give flight to your messenger as he or she rides a paper airplane through the skies.
Because of the differences in how you're able to interact with the world between the Vita game and this new PlayStation 4 re-imagining, many of the levels feature brand-new designs, alterations, and collectable locations. Thus, if you're already played the original Tearaway like I had, you'll find that this PS4 edition feels like a greatly new experience.

Speaking of collectables, while Tearaway: Unfolded is a pretty lengthy game as it is, the longevity of the game comes from finding and collecting all of the hidden goodies the game possesses. Like the original Vita Tearaway, each level contains hidden presents that contain confetti that is used to purchase new shapes to customize your messenger with and different visuals effects for your camera, as well as colorless papercraft shapes that when a photo is taken of them, they regain their color and add that piece of papercraft to your collection.

There are also extra things to do per level outside of the typical goals. A lot of these essentially have you create shapes and designs via "drawing" them with the touch pad-- such an example is an early one where you are required to design a crown for the king of the squirrels. Sure, you can cheat and draw anything you want basically (yes, even to get your X-rated jollies with), but it was more engaging to me to see my creations appear in the game world. Designing a flame pattern for all the game's torches or drawing a snowflake design to shower down dozens of my own design from the skies of Gibbet Hill was a very cool experience for me.

What seems like the initial end of your messenger's adventure in Gibbet Hill is really only the beginning of the fun.
Each level tracks how many confetti you've collected, hidden presents opened, extra things to do completed, papercraft uncovered, and for the levels that feature them, Scraps defeated. Getting 100% completion in Tearaway: Unfolded is a mighty challenge, as things are very well hidden, and yes, it can become maddening trying to track down those final confetti you need in a given level.

Though not a requirement, you can use the PlayStation Eye camera to put yourself into the game.
It can also become maddening because going back to previous levels to collect stuff can be mighty annoying. This is in part due to most scenes within Unfolded being impossible to skip, making repeated play-throughs of a given level torturous. Furthermore, several of the extra things to do in levels require you to carry what the game calls a "Misplaced Gopher" from its starting location to its home. If your messenger loses its stamp (done by getting hit too many times or falling into the abyss), then the Gopher returns to its starting point. The problem here is that there is no way in-game to start the level over from the Misplaced Gopher's location. You have to either restart the level from the beginning or hope your last checkpoint is around that Gopher's starting spot. This is a tremendous inconvenience that the requirement to sit through most story sequences only further agonizing.

Still, if you're just wanting to beat the game, then Tearaway: Unfolded is nowhere near as annoying. Sure, you might die (i.e. lose your messenger's stamp) a bunch, but "death" is not a harsh penalty at all. You simply are revived at a nearby location. Simply playing the game normally without collecting stuff isn't completely without its annoyances, as the camera isn't the greatest, and it can actually result in your messenger losing its stamp due to a poor angle somewhat more regularly than you'd probably wish.

The world of Tearaway: Unfolded is unquestionably charming and endearing.
Tearaway: Unfolded's world is entirely made of paper, and the power of the PlayStation 4 enhances the game's world considerably compared to the Vita version, which already looked superb. Little touches when interacting with the environments of levels are quite astounding, and the quality of the visuals is very high. The frame-rate is pretty consistent as well, only sometimes offering slowdown here and there. Meanwhile, the sound is also well done, featuring voice acting for the two essential narrators of the game, while every other character speaks in gibberish. The music is delightful, delivering something of great quality for the player.

Despite its faults like its occasionally bothersome camera, Misplaced Gopher missions, and the inability to skip most story sequences, Tearaway: Unfolded is very much worth playing, especially if you didn't play the original on the PlayStation Vita (which was obviously A LOT of people). Containing the same level of charm and quality as Media Molecule's other well known franchise, LittleBigPlanet, Tearaway: Unfolded's world may be paper thin, but the actual game is thick with fun.

[SPC Says: B]

Thursday, July 21, 2016

World of Final Fantasy (PS4, Vita) Welcome to Grymoire! Trailer

World of Final Fantasy is the other big Final Fantasy game that is due out this fall alongside Final Fantasy XV. This one, however, is more to tickle the nostalgia bones of fans of the series, as well as presenting lots of new ideas both gameplay and aesthetic-wise. World of Final Fantasy launches in October.

Wednesday, July 20, 2016

Localizations, Please! Midsummer Day's Dreams Edition

With the advent of digital marketplaces on consoles and handhelds, gamers in the west have seen more games that might have been stuck in Japan decades earlier see release on this side of the Pacific.

The Localizations, Please series of articles continues with a new edition featuring five more games that are currently only available or planned to be available in Japan. These games are ones that many gamers wish would reach our side of the world.

After you've perused and seen my arguments for why these upcoming five games should be localized, feel free to name other yet-to-be-localized games that you'd love to see brought to the west.

Dragon's Dogma Online (PS4, PS3, PC)


Released in 2015 in Japan, Dragon's Dogma Online has been a free-to-play game with cross play for the PlayStation 4, PlayStation 3, and PC versions of the game. A new land known as Lestaria is where up to four players can join a party and quest throughout the land, doing battle with enemies both small and large. If you'd rather go it solo, three AI pawns can join your cause to help out. It's essentially all of the goodness of the offline Dragon's Dogma games with a larger world that is planned to get expansions. With the interest that gamers had toward past Dragon's Dogma titles, it seems like this free-to-play online iteration of the series would do well if only Capcom decides to release it for the west.

Ys VIII: Lacrimosa of Dana (PS4, Vita)


The latest chapter in the long-running Ys series is set to release later this year in Japan. The title, Ys VIII: Lacrimosa of Dana is a PlayStation 4 and PlayStation Vita title that for the first time in series history features a dual protagonist system. Obviously, Adol Christin returns, but a new female character acts as the other protagonist. Otherwise, Lacrimosa of Dana plays similarly to Ys Seven and Memories of Celceta, offering a three party system where players can switch between characters on the fly as opposed to Oath of Felghana and Ys Origins' more platforming-focused combat. No word yet of localization has been heard, but it seems more to be a matter of when rather than if. Hopefully, westerners like us get to officially see Ys VIII: Lacrimosa of Dana get a localization announcement in the coming months.

Great Detective Pikachu (3DS)


Danny Devito as the voice of Pikachu or not, it would be a grand pleasure to have Nintendo release Great Detective Pikachu over here on this side of the earth. The Creatures-developed game released on the Nintendo 3DS eShop earlier this year in Japan after a three-year development period. Great Detective Pikachu itself is an adventure game with players assuming the role of young boy Tim Goodman who teams up with Detective Pikachu in order to investigate, examine, and solve a number of peculiar mysteries. This is done through examination of various scenes, the discovery of clues, and interviewing both people and Pokemon. The numerous spin-offs of the Pokemon series are usually pretty stellar, and the creativity behind Great Detective Pikachu makes it an exciting prospect for release in the west. Hopefully Nintendo pulls through on this.

Digimon World: Next Order (Vita)


With the release of Digimon Story: Cyber Sleuth earlier this year, Digimon is back in the minds of gamers. What better way to continue the series's momentum than with releasing another recent Digimon game from Japan to the west? That's exactly what the PlayStation Vita exclusive Digimon World: Next Order is. No doubt that a retail release wouldn't be the smartest to do, so like Digimon Story: Cyber Sleuth, the latest in the Digimon World series could see a digital-only launch, as Vita owners are very much a dedicated bunch and still buy games. Regarding the actual gameplay, Digimon World: Next Order plays similarly to past games in the series, though this time a second Digimon partner is available, changing things up considerably. Here's hoping that Cyber Sleuth did well enough to have Namco Bandai consider localizing Digimon World: New Order for the west.

Coven and the Labyrinth of Refrain (Vita)


The dungeon crawler is quite the niche genre in gaming. At the same time, it has found a home of dedicated handheld systems like the Nintendo 3DS and the PlayStation Vita. Coven and the Labyrinth of Refrain is a game that released last month in Japan on the latter, offering detailed dungeons to travel through with clever traps to carefully avoid. The use of dolls to equip to party members in the game's dungeons is a major part of the gameplay, allowing for all five party member slots to equip eight dolls each. This adds up to 40 players in battle. With the popularity of anime-styled games with niche genres on the PlayStation Vita in the west, it's with heavy hopes that NIS America picks up Coven and the Labyrinth of Refrain and brings it over to our side of the world.

Tuesday, July 19, 2016

Gravity Rush 2 (PS4) NEW HEIGHTS Trailer

Defy gravity... AGAIN! A release date has finally been announced for North America, Europe, the UK, and Japan. All four territories will see Gravity Rush 2 release within a three-day period with Europe getting it first on November 30, then Japan on December 1, and finally, the UK and North America on December 2. Sony's Japan Studio keeps the PS4 momentum going this holiday season!

Pokémon Sun and Pokémon Moon (3DS) More Newly Discovered Pokémon Trailer

Did anyone order some new Pokémon? Well, that's what we've gotten from The Pokémon Company's official YouTube channel! New Pokémon like Mimikyu, Bewear, and Wimpod! Okay, the last one isn't the most exciting, but these six new Pokémon add to the new lineup of Sun and Moon. Which of these new Pokémon is your favorite?

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