Two great games given a second time to shine in a higher definition spotlight
Bertil Hörberg and his small studio of Hörberg Productions might not be a household name by any stretch of the imagination, but don't write him off just because of that. Bertil has proven himself to be a highly capable developer with two Nintendo 3DS eShop releases under his belt, Gunman Clive and Gunman Clive 2. Not only were the games well designed, but the entry prices were so low that the games sold above expectations, particularly the original. Now, the games are making the jump from the small screen to big screen with Gunman Clive HD Collection for the Wii U eShop. For a handful of dollars, you get some of the finest run 'n gun games in recent memory, made better with high-definition assets and graphics.
|I said reach for the sky, pardner. Not shoot for the sky.|
Both games are brief rides from beginning to end, with Gunman Clive 2 being about double the length of the original. It's still less than an hour to complete the game. However, alternate characters and the pure joy of playing both games increases the amount of time you'll spend with the games exponentially. There are multiple difficulties for players to ease into the game-- with the Easy difficulty giving you a larger health bar to work with, as well as falling into a bottomless pit or a bed of spikes not automatically meaning you fail the level. Although levels lack checkpoints, them being so quick in length means you won't be cursing the folks at Hörberg Productions for dying over and over, which is quite possible to do as both Gunman Clive games can be quite challenging.
|Alternate playable characters make for a different experience|
when running through a familiar duo of games.
There are some major differences between the original Gunman Clive and its sequel. One of these is that the original Gunman Clive uses the same range of tan, orange, and beige colors in its art style for the entire game, while Gunman Clive 2 opens up the amount of colors considerably, making for more variation for the eyes. Additionally, Gunman Clive 2 features several levels that take Clive out of his running and gunning preferences and puts him in control of a ship and a horse in behind-the-back 3D segments. While these remain as fun as they were in the 3DS version of Gunman Clive 2, the lack of any type of 3D means you can't rely on depth perception to avoid obstacles and enemies. It's a small issue, but an issue nonetheless.
|The lack of stereoscopic 3D can make these sections a bit tricky.|
Not impossible, but tricky.
|Don't get hit by this T-Rex, Clive, or you'll end up dino-sore!|
[SPC Says: B+]
Review copy provided by Hörberg Productions.