Tuesday, May 21, 2013

SPC Soapbox - 5/21/13 Xbox Don't One-t & the Wii U Virtual Console

Welcome to a special edition of the SPC Soapbox, hot off the trail of the big Xbox Next coming out party. On this edition I express my disappointment with the unveiling of the officially named Xbox One, and to cap things off I talk about Nintendo's apparent strategy with the slow releases of their Virtual Console games, particularly on Wii U.

Xbox One = Don't One-t

I should have been smart enough to know that the Xbox One-- that's the name of Microsoft's third home console, don't you know-- wasn't for me when the first half of the entire presentation was mostly dedicated to the entertainment features of the system instead of what a game console is meant to primarily be for-- y'know, the games. Every time the one presenter said, "Xbox, show movies." "Xbox, show TV." "Xbox, power on." I wanted someone to yell, "Xbox, show games" or "Xbox, power off." Just to make the presentation at least a bit better.


I honestly believe that the word "television" (EDIT: Or "TV) was used just as much, or maybe more so, than the word "games" throughout the presentation. Is there a good reason for this? I think Emily Rogers put it wonderfully on Twitter:


For what little games that were actually shown for the Xbox One, the only one that was intriguing to me was Quantum Break, and even then, I can't say there was gameplay footage in that. The EA Sports trailer showed off impressive models, but so did that Madden trailer some years back, and we all know that that footage was representative of the final product. Ending the conference with the new Call of Duty only further isolated me from the conference. To me so far, and pretty much everyone at SuperPhillip Central, the Xbox One is basically the Xbox 360's lineup with prettier graphics, and the Xbox 360's lineup of exclusives is the worst we've seen for a popular mainstream console-- no hyperbole intended. It's just the same games from the same genres with only new coats of paint. I like the idea of all of Microsoft's new franchises, but if they're just the same genres and games we've played last generation only with new assets, then I'm not interested. 


On the positive side, according to Jason Schreier of Kotaku, the Xbox One will not force users to always be online. Instead, developers can decide whether their games will be always online or not. That's reassuring, but what isn't is the idea that the Xbox One might require installation of games to be played, meaning the system might actually block used games. As someone who frequently trades games that he doesn't care for to get games that are out-of-print or hard-to-find, this idea pisses me off severely.


All I know personally is that all Microsoft's event did for me was to help me decide that unless E3 is kind to Microsoft, I'm definitely going where the games are, and that seems to be the PlayStation 4, and less so the Wii U.

Wii U Virtual Console

There was rightfully a huge amount of disappointment when the North American Wii U Virtual Console lineup was revealed. The best game on the list was Super Mario World, and the rest were NES games that most people have downloaded from past Virtual Console platforms. 


Some argue that the drip-feeding that Nintendo is doing by releasing a small amount of titles each week is because that emulation is so difficult. I don't believe this for a second. I'm not going to pretend, though, that I know the work involved with emulating old games so they will work on the Wii U hardware and the GamePad controller. Instead, I'm going to theorize why Nintendo constantly releases their Virtual Console titles at a slow clip instead of all at once.

This has to do primarily with sales. If Nintendo released every Virtual Console game they had on the Wii to the Wii U, you can bet that only the most popular titles would sell, most likely Nintendo's own titles. This would result in less sales for third-parties and less sales for the "bad" games. You see, by having a drip-feed release schedule, Nintendo can entice buyers to spend money on Virtual Console games they otherwise wouldn't give a second look to, especially for when there's a drought in software for the Wii U. It's ingenious, and it seems to work for Nintendo or else they wouldn't be using this business strategy for the third time in a row. It sucks for gamers and consumers, but it's definitely working for Nintendo.

Monday, May 20, 2013

Batman: Arkham Origins (Multi) Trailer

Despite possessing nothing in the way of gameplay, this trailer for Batman: Arkham Origins has us extremely hyped for the game. We'll no doubt see more gameplay footage, especially at E3, so we're not worried. Batman: Arkham Origins has a worldwide release date of October 25.

SPC's Favorite VGMs - 64-Bit Edition

Welcome to a new week here at SuperPhillip Central. As we always do on Mondays, we have five new tracks to share with you that will be added to our catalog of great game music. (You can also view all past entries in our VGM Database.) On today's edition of SPC's Favorite VGMs, we have music from Star Fox 64, Wave Race 64, and Mario Kart 64. We have but two hands to carry all of the 64-bit games!

v376. Star Fox 64 (N64) - Sector X


The mysterious secret weapon of Sector X... What is it? Where is it? These questions plague the Star Fox team as they move through the space junk and walls of Sector X. Turns out the secret weapon is a very easy machine named Spyborg, not to be confused with the Capcom Wii game of the same name.

v377. Wave Race 64 (N64) - Port Pirates


We move from one Nintendo 64 classic to another. Kazumi Totaka delivers his personal style of composition with this rocking tune for the Port Blue level of Wave Race 64. The choppy waves of this military port hides a very tricky shortcut for those brave enough to take it on.

v378. Sonic Heroes (PS2, GCN, XBX) - Follow Me


A song that one could be classified a bubblegum pop song if there were any in a Sonic game, Follow Me is a perky and peppy theme with a great groove, brilliant beat, and marvelous melody. This song is the theme of Team Rose, featuring Amy Rose, Cream the Rabbit, and Big the Cat. Team Rose's levels were meant to be the easiest of the four teams, and they, in fact, were just that.

v379. Mario Kart 64 (N64) - Highway


We just can't get away from the Nintendo 64 with this edition of SPC's Favorite VGMs, now can we? Perhaps that's a good thing as we get a lot of lovely nostalgia. Highway comes to us from the second in the Mario Kart series, Mario Kart 64, as heard in the Toad's Turnpike track. The melody would be heard again in Mario Kart 7's Neo Bowser City track.

v380. Mario Golf: Toadstool Tour (GCN) - Peach's Castle Grounds


From one Mario game to another, Mario Golf: World Tour has a tentative release period of summer. Why not look back at the GameCube version of Mario Golf with Peach's Castle Grounds, a lively tune that blends in new with the familiar sounds of Peach's Castle from Super Mario 64. We really can't get away from the Nintendo 64, can we?

Tearaway (PSV) New Screens

Tearaway is Media Molecule's upcoming PlayStation Vita release that sports a vivid art style and quirky gameplay. I must say that if there were more exclusives as creative as Tearaway, the system would be more appealing to more people.

Saturday, May 18, 2013

The Wii U's Rotten Start & the Industry's Rotten Maturity

Phil here with an opinion piece that I'm passionate about. Now, don't get me wrong and think SPC's other works aren't passionate. This subject is simply one that really gets my proverbial goat. The Wii U has not had a good launch or even a good week. We've heard developers flat out laugh at the system, and we've heard big time publishers admit that they have no games in development for the system (EA). It seems the industry absolutely loves dirty laundry, as Don Henley once sang. They especially love it when it's against a system they don't care for, because let's face it-- it doesn't matter if you're a ten-year-old kid or a "professional games journalist" (oxymoron there), fanboys come in all shapes and sizes. This piece talks about a number of topics, including premature Wii U death calls, the idiocy of killing off the Wii U already, unprofessional Twitter tirades,  and the overall immaturity of the video game industry in general. Prepare to be holier-than-thou'd.


I've always hated it when consoles or platforms are derided and chastised because they are perceived as weak. That never bothered me, as what is most important is the games. We've seen this with the NES, the Game Boy, the Super Nintendo, the original PlayStation, the PlayStation 2, and recently the Wii and Nintendo DS. The Wii U is no doubt underpowered when compared to what Sony (and possibly Microsoft) are planning. However, as long as there are great games coming eventually, then while waiting sucks, they WILL finally arrive.

By far the most idiotic idea that I have seen in a long time comes from those who think Nintendo should just kill off the Wii U now and start fresh with a new console. We all know that this idea would work really well because it would give consumers, gamers, fans, and investors a lot more confidence in future Nintendo products if Nintendo pulled the plug on that current system. Oh, wait. It would actually do the exact opposite. We already have people who won't buy a Nintendo platform at launch because of the 3DS mess, which involved a quick price drop and Ambassador games for early adopters. Could you imagine the repercussions of Nintendo just stopping hardware and game production and starting fresh? You think people were mad when the 3DS went down in price, just think of how bad this would be.


I say this because Nintendo hasn't even put out their big hitters yet, but people (usually those invested in the demise of companies they hate, regardless of whether their games provide millions of others with fun and happiness) have already been calling for a time of death. Quite premature, no? There's been little in the way of big games for the Wii U, but they are finally coming. I'm referring to games like the first 3D Mario for the system, Mario Kart (which was a big system seller on the Wii), Super Smash Bros. 4, and even smaller titles like Pikmin 3 and the Platinum Games-developed The Wonderful 101.

Pikmin 3 screenshot
When I see people crying that the Wii U has no games, and then go right into whining when the system gets an exclusive that they want, I am dumbfounded. I know fanboys don't use proper logic, but damn if I'm lying when I say it's embarrassing behavior. Don't get me started on the Bayonetta 2 Wii U exclusive death threats. Exclusives are what makes a system worth owning, and suddenly it's a bad thing when a console gets them to improve its worth, value, and image that it has "no gaems" (as the kids spell it)?

Bayonetta 2 wouldn't have been possible with Nintendo
backing it, but who cares? Nintendo stole our game, and if we
can't have it, no one should!
Another thing that bothers me is when people ask Nintendo to go third-party. The fact of the matter is that Nintendo develops their hardware and controllers with their own games in mind first and foremost. This understandably ticks off a lot of third-parties, but it allows Nintendo to create the excellent games they do. It's my belief (and there's no way to prove this until Nintendo ever goes third-party) that Nintendo's software quality would diminish much like Sega's did. The reason for this is because Nintendo's games are so closely developed with their own hardware in mind. Having to learn something foreign would make for a difficult transition. For goodness sake, Nintendo is having trouble with HD development for their own console, and people think they could handle hardware not even made by them?

What I can imagine is how many people who have a beef with Nintendo must have suffered through the Wii and DS generations. This was when Nintendo was on top of sales charts and leading the industry. Heck, we heard so much from them: "The bubble is about to burst!", "It's a fad", and my personal favorite, "Attach rate sucks!" despite the Wii for the longest time having a similar attach rate to the Xbox 360 and PlayStation 3. It seems now that Nintendo is vulnerable and in a weak state, these same people are flocking in like vultures on a rotten corpse.


I'm not saying the criticism isn't well deserved, but when you have an EA employee flat out say the system is crap and other incredibly bitter, juvenile, GameFAQs, NeoGAF or N4G troll-worthy, unprofessional nonsense and have a bunch of gamers applaud him instead of saying, "Hey. Maybe THIS is why our industry isn't taken seriously", then you can see why it gets obnoxious (and why the industry isn't taken seriously by anyone with a brain). On a side note, publishers, you might want to teach your employees how they should behave on social media. Having an "all views are my own" disclaimer in your Twitter profile is not a get-out-of-jail-free card or free rein to act like a total douche.

How inappropriate. Everyone knows 
the name "Wii U" has a space in it.
The Wii U has a lot to dislike about it-- the empty and broken promises of Nintendo president Satoru Iwata (e.g. "We won't make the same mistakes as the 3DS"), the launch window games being delayed beyond their original intended release time periods, the laughable third-party support that is somehow worse than the freaking Wii, the anemic Virtual Console lineup, and the general "rushed" feeling the system has overall. However, there's some good things too, such as the comfortable and innovative Wii U GamePad, Miiverse, the improved online, the better relations Nintendo has with indie developers, among others.

Look at those huge hands. They must be 
where Iwata holds all of his broken promises.
I don't have any emotional involvement to corporations. I do, however, have an emotional attachment to the games industry, and hope that one day a lot of us stuck in the childish male adolescent mindset will finally grow up or at least shut up. That will finally make our industry one that the average person won't mock and laugh at. Currently, we deserve all of the laughter and ridicule we get. Just look at any message board (especially one that declares itself as the prominent gaming discussion community, yet it acts just as horribly as everywhere else) or comment section for evidence. We behave like children arguing on a playground, frat boys who never grew up, and people so attached to pieces of plastic and game companies that it blinds them completely.

A typical example of a typical fanboy, made
possible by the preeminent community for video game
news and discussion. The sad part is not this post,
but that posts like these are way too easy to find.

We need to grow up as an industry together, and Twitter tirades, message board arguments, and wishing death to systems and publishers you don't like even when they make millions of others really happy are getting in the way of doing just that.

Friday, May 17, 2013

Top Ten PlayStation 3 Exclusives

This past Sunday SuperPhillip Central listed our favorite ten Xbox 360 exclusives. (Yes, yes. Get your "The Xbox 360 HAS ten worthwhile exclusives?!" comments out of the way here and now.) To cap off the work week we are now going to list what we consider the ten best PlayStation 3 exclusives, whether first or third party. The PS3 is without a doubt our favorite HD system of this past generation. It was actually quite difficult to come up with an order and list of games that we could agree on. Nonetheless, we have arrived at a finalized list of terrific PlayStation 3 exclusives so far. Obviously the PS3 isn't leaving the marketplace any time soon and it will get future classics like new titles such as Gran Turismo 6, The Last of Us, and Puppeteer, to name a few. Regardless, here's what we like most of the PS3's wide range of exclusive games that are currently out.

10) God of War III


God of War III launched in 2010 with lots of fanfare. It was the final game in the original story of the God of War trilogy with Kratos and the Titans climbing up Mount Olympus to finally take down Zeus once and for all. The game contained the same combo-based combat that fans of the series have grown accustomed to, and while some might yearn for something different, if it ain't broke, don't fix it. The added power of the PlayStation 3 made for some incredibly awesome action scenes, such as the battle with Poseidon early in the game (expect a detailed description of this fight in a later edition of Best Boss Battles in Gaming History) or pursuing the swift Hermes in an elaborate platforming chase segment. God of War III might not be the best in the trilogy (we rank God of War I and II higher), but it certainly is an epic conclusion to Kratos' saga.

9) inFAMOUS 2


inFAMOUS 2 took Cole MacGrath to a higher level with even more electrifying open world sandbox gameplay, parkour-like platforming, and high-powered superhero (or villain) antics. Everything was bigger and arguably better than the game's predecessor. The addition of user-generated content made for some strong replay-ability within Sucker Punch's open world setting. Perhaps our only gripes with the game comes from the weaker pacing inFAMOUS 2 struggles with as well as a less-than-optimal camera for melee combat. Nonetheless, these problems don't ruin the game. It's with inFAMOUS 2 that our expectations for the PlayStation 4's inFAMOUS: Second Son are so high. Whether or not Sucker Punch can live up to them is an answer we won't get for another six months or so.

8) PlayStation All-Stars Battle Royale


When this next game was first announced, many dismissed it as simply another Super Smash Bros. clone. SuperPhillip Central leaned towards that line of thinking, but actually trying out PlayStation All-Stars Battle Royale for ourselves, the two series are different enough to both have a place in the marketplace. Rather than knocking opponents out of the arena or making them lose their health to score K.O.s, Battle Royale had  Supers that were earned through connecting attacks on opponents. Unleashing a Super and making contact with it meant you scored a point. The roster was full of both familiar first and third party characters such as Uncharted's Nathan Drake, God of War's Kratos, Ratchet and Clank, Sly Cooper, and even Ape Escape's Spike. Earning points to gain levels for each character meant you were always unlocking something new, whether it be victory themes, backgrounds, poses, and alternate costumes. PlayStation All-Stars Battle Royale may be a Smash Bros. clone, but it's a really good one. Note: We know that this game is also on Vita, but console-wise it's exclusive to the PS3.

7) Ratchet & Clank Future: A Crack in Time


Much like God of War III was the end of a trilogy, Ratchet & Clank Future: A Crack in Time marked the end of the Future trilogy, containing Tools of Destruction, Quest for Booty, and this game. A Crack in Time began with Ratchet and Clank being separated from one another. However, Clank wasn't totally defenseless as he had a special time scepter that could not only attack foes, but it could be used on time pads to create holograms of Clank's past maneuvers. This cool trick was used to solve many of the game's brain busters. A Crack in Time also featured space exploration, albeit on a level plane, where Ratchet could explore optional moons and compete in combat. We look fondly back at Ratchet & Clank Future: A Crack in Time as it really was the last honestly excellent Ratchet & Clank game.

6) Metal Gear Solid 4: Guns of the Patriots


Once again enter the shoes of Solid Snake-- well, an older version at least-- as he once again goes on a mission to save the world as we know it. Well, as we WILL know it, as this game takes place in a not-so-distant future. Anyway, the traditional stealth-action gameplay consisting of moving around enemy-infested areas without being spotted and utilizing close quarters combat to take out those who wish to intercept you was all present and accounted for with this much anticipated sequel. New features included the Psyche Meter, which could make it quite difficult to aim if Snake was seriously stressed out, as well as the CamoSuit that allowed Snake to blend in with his surroundings a la the camouflage in Snake Eater. Metal Gear Solid veterans would even get to revisit an old haunt in fantastic fashion with Guns of the Patriots. While we'll always have a soft spot for the original MGS and MGS3 as our favorites, Metal Gear Solid 4 is still a worthy installment in the popular stealth-action series.

5) Killzone 2 


We are all familiar with the rather infamous tech demo that was shown to onlookers at E3 2005. While the final game did not look as lovely or as graphically intense, what PlayStation 3 owners got to enjoy was still an incredibly fast and fluid first-person shooter with tons of fierce weaponry and vehicles to mow down the Helghast forces with sensational efficiency. Many members of the press and gamers too seem to always be fascinated with first-person shooters. Not just this, but they're always looking for that so-called "Halo-killer." Killzone 2 was not that, but the game did make it known that it was the premier first-person shooter on the PlayStation 3. We eagerly anticipate more news on the PlayStation 4's Killzone: Shadow Fall, even though we definitely show symptoms of FPS fatigue. That just shows how remarkable a franchise Killzone is.

4) Journey


We hate to speak in overly emotional terms, as we're freaking talking about video games here and not the Mona Lisa. However, Journey evoked such interesting feelings from us, such as wonder and awe. Exploring a giant sandy wonderland made us feel so minuscule in comparison. The game allowed for multiplayer, but the catch was that you could not voice chat or communicate greatly with your online partner. Despite not knowing the anonymous helpers that were assisting us in our adventure across the desert, we found ourselves getting a bit of an attachment to each and every one and a sense of companionship. Journey would later come in retail form alongside thatgamecompany's other PlayStation Store projects, Fl0w and Flower in a $29.99 collection. There's a reason we picked Journey as the PS3 Game of 2012 at our end of year awards show, and these are but some of the reasons why.

3) Ni no Kuni: Wrath of the White Witch


Level-5 and famed animation studio Studio Ghibli (Spirited Away, Howl's Moving Castle, Princess Mononoke) teamed up to create one of the most beautiful games we've ever witnessed. We don't say this with a lot of hyperbole either. Ni no Kuni: Wrath of the White Witch is a glorious-looking game. It not only looks nice but it absolutely plays like a dream. Players took the role of Oliver, a peppy 13 year-old boy who recently lost his mother. No sooner than it seemed that this incident occurred that a stuffed animal came to life and transported the two to another world. There the true fun began with traditional RPG activities such as exploring monster-filled dungeons, initiating battles with Oliver or one of his many Familiars, and visiting towns to converse with the locals. When one says that the JRPG is in a state of decline, we confidently scoff and point them to such games like Ni no Kuni and Xenoblade Chronicles.

2) LittleBigPlanet 2


Listed as our favorite new I.P. of the past generation, LittleBigPlanet didn't really come into its own until the superior sequel, LittleBigPlanet 2. Not only did the sequel have much more in the way of creator options (you didn't even need to make platforming levels if you didn't want to), but it allowed players to take their progress and levels from the original LittleBigPlanet and import them into the sequel. The levels already pre-made by Media Molecule were insanely clever and inspired us to try to do even better. We've lost so many hundreds of hours concocting our own creations-- more than we care to admit, really, but when you have a game that is as compelling as LittleBigPlanet 2, you learn to live wit hit.

1) Uncharted 2: Among Thieves


Metacritic's most critically acclaimed game of 2009, the year of its release, Uncharted 2: Among Thieves is the pinnacle of the PlayStation 3 platform. While the original Uncharted was an intense thrill ride, Uncharted 2 came along and made everything more astounding and amazing. From taking cover while a tank bombards you with shelling to running atop a speeding train while a helicopter targets you, Uncharted 2: Among Thieves is certainly not lacking in the thrills department. The game didn't stop with the single-player campaign. Naughty Dog implemented two multiplayer functions: one for up to three players to play cooperatively and one for competitive play, so long after you completed the campaign you could log even more hours into Uncharted 2. "Masterpiece" is a word that is thrown around so casually these days, but we think we're safe in giving that title to Uncharted 2: Among Thieves.

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Did we leave out one of your favorite exclusives for the PlayStation 3? Set us straight in the comments section below.

The Wonderful 101 (Wii U) Box Art

September 15-- that is the announced release date for Platinum Games' next release, The Wonderful 101. The Nintendo Direct this morning shared that information. Now, you can get excited by looking at this absolutely awesome box art for the game. Looks snazzy, no?

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