We're going retro to end the month of March on SuperPhillip Central with some rare video content. The Nintendo 64 through its life had less than 300 games total to its name, and a lot of those were in the racing genre. This video top ten list talks about my ten favorite N64 racers, what I consider to be the best of the best. I hope you enjoy this video, and I encourage you to like, subscribe, and provide any feedback you might have, as well!
Tuesday, March 31, 2026
Tuesday, February 17, 2026
The Tuesday 10s - Most Anticipated Games of 2026 So Far
It's been a bit since we've last been paid a visit by The Tuesday 10s, and it's no better time than near the start of the year to roll out the red carpet for them! The Tuesday 10s are non-ordered, featured lists of ten entries. This week, we're going to look at the ten games that I'm most anticipating for 2026 so far! I have only two real rules when it comes to this list: 1) The games on this list must have a firm 2026 release date, as opposed to a vague release period (like Summer 2026, for example), 2) I have to actually have some semblance of hype for them, of course! With that, let's get to the list of ten games hyped to varying degrees by yours truly!
The Adventures of Elliot: The Millennium Tales (Multi)
June 18th, 2026 will see the start of Elliot's adventures in none other than The Adventures of Elliot: The Millennium Tales, a new action-RPG in the vein of Ys, but with the much beloved HD-2D style. Team Asano is always one to watch, with games like Bravely Default, Octopath Traveler, and Triangle Strategy under their belt. While it's a game that's out of the team's usual wheelhouse and fare (not being turn-based, for one thing), I have the utmost faith that this game will have the juice. Plus, it also has a name that isn't pure gibberish either, so that's already a win!
Demon Tides (PC)
Fresh off the running and jumping heels of Demon Turf comes another third-person 3D platformer set in an open world. This time the high seas are calling, and our heroine is ready to answer said call through a collect-a-thon style platformer with a large repertoire of moves in her arsenal. If you played the previous game in the series, then you know developer Fabraz knows its stuff when it comes to fun-feeling movement and highly capable, challenging level design. These aspects seem to continue into Demon Tides. With this game and also Bubsy 4D (the latter releasing in May) hitting the first half of 2026, Fabraz certainly has been going above and beyond this year. Demon Tides is but a couple days away from launch, setting sail on February 19th.
Forza Horizon 6 (XBS, PS5, PC)
Forza Horizon 6's predecessor blew me away. It was my introduction to the Forza franchise, chiefly the Horizon sub-series, and I named it my favorite game of 2023. Now, three years later, Forza Horizon 6 moves from Mexico across the Pacific to Japan with the largest map in series history. Players will be able to unlock better vehicles through the return of the wristband system, dating back to the original Forza Horizon. Through completing races and events, players can work their way to better wristbands, ever inching their way to exclusive in-game content, such as Legend Island, where exclusive races and goodies await gold wristband-wearers. Forza Horizon 6 will take players for a ride through Japan starting on May 19th, 2026 on Xbox Series platforms and PC, with a PlayStation 5 release happening at a later date.
Grand Theft Auto VI (PS5, XBS)
From one major open-world game to one that's for certain even more major, Grand Theft Auto VI is shaping up to a monumental release. Says a lot about the state of the game industry when so many analysts are propping up Rockstar's latest as somewhat of a savior for the market. Set in the fictional Florida-like Leonida, GTA VI will see players take on the roles of Jason and Lucia, a pair of lovebirds and potential jailbirds, too, circumnavigating a conspiracy while trying to survive in the process. Barring any more delays, November 19th is set to the be the release date for Grand Theft Auto VI, a full 13 years after its predecessor's launch. Here's to hoping the wait will be worth it!
LEGO Batman: Legacy of the Dark Knight (Multi)
Being touted as a love letter to Batman's legendary lore and mythos, LEGO Batman: Legacy of the Dark Knight is shaping up to be LEGO meets Rocksteady's Arkham series of games. This May 29th release is planned to feature seven playable characters, each with their own unique abilities, as opposed to the hundreds of characters usually seen in LEGO titles. The difference here is that each character will play differently as opposed to most playing the same. Gotham City is an open world, ready for our heroes to explore, fight crime, solve puzzles, and discover various collectibles within. Behind Spider-Man, Batman is my favorite superhero and has my second favorite Rogue's Gallery as well. Seeing how this LEGO Batman entry seeks to call back on Batman in various elements from Batman--the comics, the movies, the TV shows, etc.--I'm already ready to believe that this will be that love letter to the Dark Knight that DC Comics claims.
Marvel Tokon: Fighting Souls (PS5, PC)
A match made in fighting game heaven, we have Arc System Works working on a Marvel fighter with Marvel Tokon: Fighting Souls. While I'm not the hugest fan of the genre--it depends on the property and source material--this one looks sensational. A 4 vs. 4 fighting game, featuring a currently robust lineup of Marvel all-stars--some being less traditional picks like Danger and Magik on the Unbreakable X-Men lineup of characters--Marvel Tokon looks to deliver insane combo opportunities, plenty of intense battles online and off, and loads of modes to keep players fighting when it takes to battle on August 6th, 2026.
Mega Man Star Force Legacy Collection (Multi)
I've played every Mega Man subseries except for one. Come March 27th, 2026, I'm hopeful to finally finish off the subseries I've yet to explore. Mega Man Star Force Legacy Collection brings another compendium of Mega Man titles to market with the series that made its debut and home on the Nintendo DS. Despite only having three numbered entries in total , Mega Man Star Force Legacy Collection features seven specific games in the collection, as the titles followed Pokémon and later Mega Man Battle Network's lead by having multiple versions. The first game has three versions, and the sequels have two apiece. The games are similar to Mega Man Battle Network, though offer a behind-the-back perspective and 3D models instead of the 2D side view that the former had. With options to orient the dual-screens to one's liking, various filters, and other features, this collection is shaping up to shoot for the stars.
Pokémon Pokopia (NS2)
Utilizing the same team behind the incredibly awesome Dragon Quest Builders 2 (among other stellar titles), Koei Tecmo's Omega Force unites with Game Freak for this charmingly cozy life sim taking place in the world of Pokémon. Play as a Ditto masquerading as a human (and all the potential uncanny creepiness that comes from this) to craft, build, and learn new abilities from befriended Pokémon to better make your world your own. As your habitat expands and grows in size and stature, new Pokémon will come calling, opening up more opportunities for new friends and features. Promising to not limit the player in what they can do each day, despite a real-time day and night cycle featured in the game, Pokémon Pokopia players should have the option to play at their own comfortable pace when the game launches exclusively on the Nintendo Switch 2 on March 5th, 2026.
Resident Evil: Requiem (Multi)
Let's take a brief breather from cute and cozy and transition to morbid and macabre, hm? No idea how that kind of segue is supposed to work, but here we are, regardless. The ninth numbered installment in the long-running Resident Evil series, Resident Evil: Requiem features a dual-protagonist system that sees players switching between both characters at specific points throughout the game. We have Grace Ashcroft and Leon S. Kennedy, the latter returning from RE 2 and 4. While Leon's side of the campaign is more action-focused, as expected, Grace's side focuses more on limited supplies, encounters that demand carefulness and caution, and a heavier survival-horror approach. Two sides of the same enticing coin, Resident Evil: Requiem hopes to get the balance of survival-horror and action just right when it releases on February 27th, 2026.
Tomodachi Life: Living the Dream (NSW)
No less than fifteen years after the surprise hit launched on the Nintendo 3DS, its sequel, Tomodachi Life: Living the Dream is set to arrive on the Nintendo Switch with custom Mii characters interacting with each other in weird, wacky, and wild ways in this social sim. Rather than leaving relationships to happen with the help or hindrance of Lady Luck, the Switch entry allows more direct guidance between the player and their Miis' relationships and interactions. The entire island that players' Miis live on can be fully customized, as can the Miis themselves--purchasing clothes and accessories via in-game currency to bring out their inner fashionistas. A big win here as well is that Tomodachi Life: Living the Dream features same-sex relationships and also non-binary gender types, something many decried as lacking in the 2013 release. Live the dream and tomo your dachi (what?) when Tomodachi Life: Living the Dream launches on the Nintendo Switch on April 16th, 2026.
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Which 2026 releases are you most looking for? Hit me up in the comments below with games that you're eagerly anticipating that are due to hit this year, whether they have firm release dates or not!
Wednesday, December 24, 2025
[VIDEO] Top Ten Winter Mario Kart Tracks
'Twas the day before Christmas, and a list of my favorite (not necessarily the best) winter-themed Mario Kart tracks appeared! From Mario Kart 64 all the way to Mario Kart World, they may give you the cold shoulder at first with their tricky turns and trials, but once the learning curve's taken, you'll most likely warm up to them!
Note: If parts of this top ten sounds familiar, a fair amount of it was featured in my written list several years back. This is a revised one with inclusions from Mario Kart World, as well!
Friday, December 19, 2025
[VIDEO] Top Ten Arcade Golf Games
Saturday, December 13, 2025
[VIDEO] Top Ten LEGO Party! Mini-Games
Tuesday, June 11, 2024
Top Ten Sky-Themed Areas in Video Games
10) Tengu Man's Stage - Mega Man 8 (PS1, SAT)
We begin this journey through the skies and levels adjacent with Tengu Man's Stage from Mega Man 8. Not only is the Robot Master cool in general in his design, but his stage is also rather enjoyable, taking place high up in the air among floating and hovering platforms--the latter of which bob and undulate under the Blue Bomber's weight. The level is so high up in the sky that at one point Mega Man must call upon Rush to stand on and ride via Rush Jet mode, turning Mega Man 8 into a light shoot-em-up as the pair slowly maneuvers through the hull of Tengu Man's aircraft. Pitting Mega Man against wind, an armada of enemies, and gravity itself, Tengu Man's stage is a wonderful one and highlight of Mega Man 8's first four Robot Master levels.
9) Pirate's Isle - Skies of Arcadia (DC)
The opening isle of the overlooked, underrated, and severely needing a modern remaster game, Skies of Arcadia, Pirate's Isle is a quaint and cozy place. However, underneath, buried under the surface in its core rests the home of the secret base and headquarters of the Blue Rogues. Heck, to the unbeknownst (i.e. pretty much everyone outside of the isle), it's known as Windmill Isle. This titular windmill actually powers the underground port where the Blue Rogues' Albatross airship lays. That said, the island's covert nature eventually gets alerted to by the evil Valuan Empire who proceeds to lay siege to it. Upon progression in the game, the protagonists of Skies of Arcadia not only vow revenge but also assist in rebuilding the town. Whether you know it as Pirate's Isle or Windmill Isle, the chill nature of the island at the start of the adventure and the subsequent rebuilding from the ashes later in the game makes it a memorable location to all who have had the privilege to play this underrated Dreamcast gem.
8) Floating Continent - Final Fantasy VI (SNES)
We move from an underrated RPG to one well loved for great reasons: Final Fantasy VI. An insanely cool concept for a dungeon as well as one that is incredibly important to Final Fantasy VI's story as well, the Floating Continent is the final dungeon played during the World of Balance portion of the game. To say that the story takes a notable pivot here would be an understatement. Non-story-related, though, the place is just an awesome dungeon in general, full of powerful enemies to defeat, quite unstable terrain that deforms, shifts, and collapses as Terra's party progresses through it, and mounds that create tunnels which transport players from one area of the island to another. It's not only a cleverly designed, brutal skill check for players, of course, but the Floating Continent serving as the moment where the proverbial sh-t hits the fan makes it one of most memorable in a game full of notable moments.
7) Cloudtop Cruise - Mario Kart 8 (Wii U)
Take a cruise aboard the clouds in, coincidentally enough, Cloudtop Cruise debuting on the original vanilla Mario Kart 8 on the Wii U. As expected, though, with a course from Mario Kart, this won't be any Sunday drive. You have twists, turns, and multiple opponents ready to give you a cruisin' for a bruisin' in the sky. Set on a windy, snaky, fluffy white cloud road that eventually leads to the top of an airship's deck before launching players directly into a thunderstorm, Cloudtop Cruise serves as the starting track of Mario Kart 8's Special Cup. It certainly doesn't ease players into the action, offering quite an amount of turbulence, but also a highly entertaining track, too. In fact, it remains one of my favorites from the base game. For good reason, too, it's just a lot of sky high fun.
6) Skyloft - The Legend of Zelda: Skyward Sword (Wii)
We talked a little bit about quaint and cozy spots and towns with Skies of Arcadia's Pirate's Isle. We move to a place that's even more so those with The Legend of Zelda: Skyward Sword's Skyloft, the opening area of this early timeline series adventure. For me, Skyward Sword successfully made a stellar sense of space and place with Skyloft, bringing its inhabitants and series of islands set in the sky to life in a way that some previous Zelda games failed to do for me. Many notable locations rest in the rather expansive set of isles that make up Skyloft, including the Bazaar, the Knight Academy, Beedle's Shop, a Waterfall Cave, and the Statue of the Goddess. The people of Skyloft utilize winged bird-like creatures known as Loftwings to travel through the sky and surrounding islands, and they're a major part of the opening of the game. Skyloft is a common place to return to throughout Link's adventure, growing more and more like home with each and every visit.
5) Palace of Winds - The Legend of Zelda: The Minish Cap (GBA)
It's difficult to mention The Legend of Zelda series without making note of a major element in the games: its dungeons. With dozens upon dozens of dungeons in the series' history, no doubt there have been ones set in the sky. In fact, it was quite a challenge to choose between Twilight Princess' City in the Sky and this selection: the Palace of Winds from The Legend of Zelda: The Minish Cap. In the end, what makes the Palace of Winds more memorable and enjoyable for me is multifold. For one, its dungeon item is one of my favorites in any 2D Zelda: the Roc's Cape. It allows Link to leap into the air and glide across gaps and chasms with ease. It makes Link's mobility and where he can go open up immensely. The dungeon itself is one of the final trials within The Minish Cap itself, making for potential brain-stumping puzzles, some of the most difficult enemies in the game, and a multiple tiered structure. It's essentially a two part dungeon with the climax of both being a super exciting boss battle aboard the backs of flying creatures in the sky. All of this makes for a gloriously unforgettable dungeon within this underrated Zelda game.
4) Sky Land - Super Mario Bros. 3 (NES)
Speaking of places in two parts, the fifth world--commemorating the back half of Super Mario Bros. 3--Sky Land is deceivingly small when Mario and/or Luigi first arrive. For one, where's the dang sky? As players find themselves on a map on the ground. It's only until players scale and complete the absolutely tall tower--a bridge between areas, essentially--that they're led into a land above the clouds and the massive amount of more levels to complete! What's even cooler is being on the map and seeing the land on the ground below that players had just finished. Having this latter portion of levels taking place in the sky, no doubt you can imagine myriad moments to fall via large swaths of bottomless pits, enemies like Lakitu and the nightmare-inducing Fire Chomps to contend with, and loads of challenging platforming trials to take on.
3) Gusty Garden Galaxy - Super Mario Galaxy (Wii)
We're still not quite through with Mario's adventures yet. While his last entry on this list saw him taking to the skies, Super Mario Galaxy's Gusty Garden Galaxy takes him to the outer reaches of space and all the lovely gravity gimmick goodness that goes with it. Filled to the brim with bountiful flowers--some of which can be grabbed and used as a means to gain altitude--beautiful blue skies, and plenty of platforming potential in the form of garden mazes, thorns to evade, Piranha Plants and moles to take on, and one of the coolest challenges--using Ice Mario to wall jump up the faces of waterfalls. Gusty Garden Galaxy is one of my favorite levels in any Mario game. Between the boisterous orchestral, moving melody of the level, to the absolute enjoyable way Mario can move about the level's many planetoids, worms, Wigglers, and vines, Gusty Garden Galaxy never fails to make me smile when I enter into its atmosphere. It always is a level I eagerly anticipate returning to in any repeated Super Mario Galaxy playthrough.
2) Columbia - BioShock Infinite (PS3, 360, PC)
While time hasn't been kind to my thoughts on BioShock Infinite as a game (various reasons there), I cannot say that my opinion of the game's major locale, Columbia, has diminished in any way whatsoever. In fact, it's possibly only increased over time. This essential continent in the clouds contains many sights to see, lavish locales, and is a testament to incredible architecture, chiefly that of Neoclassical works (look at me knowing something small about architecture!). This massive city-state floats in the sky, creating some drop-dead stunning environments practically at every turn. One of the coolest parts of Columbia in a gameplay sense is the ability for the main character to grapple and attach to various overhead rail systems, grinding through the skies from island to island in this open and expansive locale.
1) Sky Sanctuary Zone - Sonic & Knuckles (GEN)
One of the most memorable and entertaining sky-themed areas and levels in gaming to me is none other than Sky Sanctuary Zone from Sonic & Knuckles. An ancient series of ruins set in the sky, Sky Sanctuary is one of the final zones for Sonic within the game while the final destination for Knuckles during his story. Either way, players will discover riches in platforming goodness as they scale the scared sanctuary to reach the top. For Knuckles, it's to protect the Master Emerald. For Sonic, it's to reach Dr. Robotnik's Death Egg space station before it fully reaches into space.
In Sonic Generations, Sky Sanctuary is one of the returning zones in the game, featuring multiple paths to take, platforms that wind up and move with Sonic's dash, plenty of perilous opportunities to fall into the bottomless depths below, and bridges that collapse one panel after another upon receiving a step from Sonic. Sky Sanctuary is popular throughout the Sonic series and even some spin-offs as well where it's appeared in Sonic & All-Stars Racing Transformed. Bring them on, I say, as it's definitely a remarkably cool area to explore, platform, and sometimes race in, whether in 2D or 3D.
Thursday, January 4, 2024
SuperPhillip Central's Best of 2023 - The Ten Best Game Soundtracks of 2023
Oh, hey there! Been awhile, huh? You think I'd be better about providing for you, the reader, better on this blog of mine! After all, what kind of writer throws some scraps in the way of a mall level list, and then goes AWOL for another three months!? Well, that certainly sounds like your pal Phil here... Ahem.
Regardless, it's 2024! First and foremost, sending everyone positive wishes for a happy, healthy, and prosperous new year. Here's hoping your 2024 is a fantastic one for you all. With a new year comes new opportunities--as well as resolutions. For instance, "how about posting more on SuperPhillip Central, Phil?" While I can't promise the world here, it's a goal of mine I'd like to accomplish, in all truthfulness.
Let's begin with a subject that is near and dear to my heart: that of game soundtracks. 2023 was an incredible year for games. Note: I'm talking about video games released, not so much the industry itself, which continues to see disappointing and depressing layoffs for its employees who put forth incredible work, time, and effort to make the games we enjoy. (Not to sour or spoil the mood here, of course.)
At any rate, it feels like a good time to dust off "SuperPhillip Central's Best of" end-of-year series of articles that I used to enjoy doing, and retool them for the year that was 2023. Rather than doing several top fives for various categories and a final top ten list, I'm doing something different this year--Not just for my workload's sake, but also to mix things up. (I love keeping readers on their figurative toes, after all!)
This year we're going to start SuperPhillip Central's Best of 2023 with a look (and listen) to my ten favorite game soundtracks of the past year. These are listed in alphabetical order with the name of the game (that's obvious enough), the composer or composing team behind the soundtrack, as well as three sample tracks picked directly off of YouTube for your listening pleasure and perusal. I hope you'll enjoy this musical journey through the year that was 2023 that we're about to go on together.
Of course, I'd love to hear your picks for favorite game soundtracks from the past year as well, so please feel free to share your selections (and even soundtrack samples) in the comments.
Disney Illusion Island (NSW)
Composer: David Housden
Sample Tracks:
Let's begin our tour of some fantastic favorite 2023 game soundtracks of mine with an often overlooked game both generally and musically, too. Released over the summer of 2023 exclusively on the Nintendo Switch, Disney Illusion Island essentially presented itself as a beginner's Metroidvania, readily accessible and suitable for all ages. Fun? Yes. Musically captivating? Yes, as well. Composer David Housden delivered a superbly composed soundtrack full of perky, happy, and peppy orchestral arrangements. The main theme, Illusion Island, presents players and listeners with an introduction to just the kind of spirited adventure they can expect with the game proper.
Final Fantasy XVI (PS5)
Composers: Masayoshi Soken, Takafumi Imamura, Daiki Ishikawa, Saya Yasaki, Justin Frieden
Sample Tracks:
Say what one will about Final Fantasy XVI itself--whether that is its disregard for traditional RPG gameplay for a more action game-oriented feel, a dramatically dark and rather generic medieval world, or its lack of compelling side quests (I'm cutting into the game too much here, and I apologize)--but there can be no mistake that XVI's soundtrack in every facet is masterfully written. Helmed by Masayoshi Soken with support by Takafumi Imamura, Daiki Ishikawa, Saya Yasaki, et. al, Final Fantasy XVI's music harks back to compositions by the great Nobuo Uematsu himself. That's certainly some of the highest praise I can give, and it's wholeheartedly given, too. The latest mainline Final Fantasy delivers music for all moods, and it accentuates the action, melodramatic moments, emotional happenings, and more quite fantastically.
Fire Emblem Engage (NSW)
Composers: Yasuhisa Baba, Kazuki Komai, Hiroki Morishita, Takeru Kanazaki, Fumihiro Isobe, Takafumi Wada
Sample Tracks:
Another RPG--though of a different type, of course--that received quite a divisive opinion from both fans and critics alike, Fire Emblem Engage may have delighted and disappointed many, but the soundtrack of this series continues to impress and, well, engage listeners (I HAD to say it). It's no different with Fire Emblem Engage, offering sublime songs, action-packed, rocking melodies, subtle and somber tunes, and a magnificent mix of music for all moods. The main theme is used as a leitmotif throughout a number of pieces in the game's soundtrack, much like Three Houses utilized the same trick before it. It's a good trick, too, as it only heightens the pieces that it's reused and refurbished in, while also providing plenty of original songs to suit any vibe you're looking--or in this case, listening--for.
Hi-Fi Rush (XBS, PC)
Composers: Shuichi Kobori, Reo Uratani, Masatoshi Yanagi
Sample Tracks:
While Hi-Fi Rush certainly has myriad licensed songs used to brilliant effect, with my pick for the game here, we're focused solely on the original songs composed and performed for this superb, shadow-dropped game of early 2023. Those within the Xbox ecosystem certainly got a glorious gift in gameplay, presentation, and--as it's relevant for us right now--musically as well. Hi-Fi Rush absolutely rocks with high-adrenaline, groove-driven music, perfect for taking out enemies and baddies in beat with the rhythm. Full of awesome anthems, rocking instrumental songs, vocal delights, and supremely catchy ditties as well, there's no limit to how well the crew behind Hi-Fi Rush blended the music with the action on screen so mightily.
The Legend of Nayuta: Boundless Trails (NSW, PS4, PC)
Composers: Hayato Sonoda, Takahiro Unisuga, Saki Momiyama
Sample Tracks:
Although The Legend of Nayuta: Boundless Trails previously released on the PlayStation Portable back in the early 2010s, it never saw our shores or sides of the world. In fact, the recent fall port on Nintendo Switch, PlayStation 4, and PC gave Western gamers our first officially localized version of the game. And, thankfully, the wait was most certainly worth it. Not just for the addicting action and stage-based RPG goodness, but for the subject at hand of this article, a stellar soundtrack worthy of the Falcom Sound Team name. With The Legend of Nayuta: Boundless Trails, you get everything from casual, chill themes, pulse-pounding action tunes, and also catchy songs to accompany you during dungeons and stages. The Falcom Sound Team continues to make some of the most stunning, impressive game music out there, and have done so for decades. This tradition definitely continues with The Legend of Nayuta.
Octopath Traveler II (NSW, PS5, PS4, PC)
Composer: Yasunori Nishiki
Sample Tracks:
The original Octopath Traveler is a game that I've not played, but I loved its soundtrack to bits. It invoked so many positive feelings, so much admiration, and left a strong impression on me, even without fully knowing the context behind many of the tracks and themes I listened to. That's no easy feat for a game soundtrack to perform for this tough critic, but Yasunori Nishiki was up to that challenge. (Although, to be fair, Nishiki-san probably didn't know he was taking on that challenge to begin with!) Regardless, Octopath Traveler II continues where the original game's soundtrack left off, creating more marvelous and magnificent music that tugs on the heartstrings, gives goosebumps, and takes an emotional toll on its listeners, in and out of the game. Maybe I'm speaking for myself here, but that's most definitely what it did for me. Again, no easy feat! As expected, each track takes its listener on an adventure, much like the adventure our eight heroes go on throughout the game. Although this is an adventure of the musical variety, it's one that has the same emotional highs and lows that makes a stellar soundtrack.
Star Ocean: The Second Story R (NSW, PS5, PC)
Composer: Motoi Sakuraba
Sample Tracks:
The following two soundtracks are not only returning favorites of mine redone and remade for a new generation, but they also come from two veterans in the game music biz. Our first stop is to the great sea of stars. No, no. Not THAT one. I'm talking about Star Ocean: The Second Story, namely its remake released this past November, Star Ocean: The Second Story R. Everything received a facelift and improvement in this remake--from the graphics, to the lighting, to the camera angles, to the battle system, and of course, our focus currently, the soundtrack. I was skeptical about how much I'd enjoy this remake's remade renditions of a soundtrack I already thought was next to perfect with its warm synths giving me such nostalgic feelings. However, Motoi Sakuraba took his famed compositions from the original Second Story and made them even more impressive. Field of Exper, the world map theme of the game, gave me chills upon hearing it for the first time with its goosebump-inducing choir. Each song is lovingly remade to make for a whole new listening experience, and one I absolutely adore.
Super Mario RPG (NSW)
Composer: Yoko Shimomura
Sample Tracks:
Still, the Road is Full of Dangers
Nimbus Land (Let's Do the Fooka Fooka!)
Speaking of veteran composers and classic games remade, we have Super Mario RPG, which was like a dream come true. It was a game that most figured would never, ever get a remake, and lo and behold, the magical deed was done to most everyone's delight. Super Mario RPG brought a beautiful new coat of paint to the Super Nintendo classic in terms of graphics, and in terms of audio, it brought the wonderful works of Yoko Shimomura and turned them into musical near-perfection. Heck, maybe we can strike out the word "near" and just call it perfection! Is that too much? Either way, hearing familiar tunes that I loved during my childhood get remade with gorgeous instrumentation in glorious new arrangements made the kid in me beam from ear to ear upon hearing each theme reimagined. Yoko Shimomura is one of gaming's greatest gifts to music, and Super Mario RPG's remake is strong evidence of that.
Tchia (PS5, PS4, PC)
Composer: John Robert Matz
Sample Tracks:
Another soundtrack that came out of nowhere for me, Tchia was an early 2023 release (a PlayStation Plus title, if memory serves correctly) that I dabbled with playing as the premise looked fun and the art style seemed charming enough. What I got was not only a thrilling and cozy adventure, but it was accented by an absolutely astounding soundtrack. Whether it's the folksy island vocal themes, the catchy tropical beats and melodies, or the main theme that serves as a leitmotif throughout many of the game's tunes, Tchia offers a breathtaking world and an equally breathtaking musical package. Most of it will easily put a smile on your face listening to its lovely vibes, and for me, that's after multiple repeated (and I DO mean repeated) listens.
Trinity Trigger (NSW, PS5, PS4, PC)
Composer: Hiroki Kikuta
Sample Tracks:
Although Trinity Trigger received a staggered release (it originally launched in Japan in 2022), North American and Europe only got the game just last year in 2023. Thus, I'm counting it as a 2023 release. (But really, it's 2024 now, can we stop with the staggered releases if at all possible, please?) At any rate, Hiroki Kikuta composed Trinity Trigger's soundtrack, and if that name is at all familiar, he was the composer behind various games in the Mana series, particularly Secret of Mana and Trials of Mana. His same signature style and touch is present and accounted for in Trinity Trigger's soundtrack. Now, don't get me wrong--that doesn't mean you won't be surprised or impressed by the music in this game. Far from that! While you may get some familiar vibes from Trinity Trigger, the music itself offers a blend of cozy town themes, mystical dungeon tracks, and adrenaline-inducing battle themes worthy of cementing Trinity Trigger as a top ten game soundtrack of mine for 2023.
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I hope this was an enjoyable read through some of my favorite game soundtracks of the past year. If you have any soundtracks from 2023 that you'd love to share, please post them in the comments for me and others to admire and enjoy!
Tuesday, June 7, 2022
The Tuesday 10s - Kart Racers
We've sure missed a LOT of Tuesdays since being on hiatus here at SuperPhillip Central. Let's make up for it, if just for one post with a brand-new installment of The Tuesday 10s! In case anyone has forgotten what the deal with The Tuesday 10s is, this is where I list ten relatively unordered things (usually games) within a set category.
This time around, I've got the need--the need for speed! (How topical with Top Gun: Maverick setting the box office ablaze and aglow with its dominance, right?!) On this edition of The Tuesday 10s I'm entering the driver's seat and regaling memories of some of my favorite kart racers of all time, one of my FAVORITE genres in general. From mainstays like Mario Kart to more obscure racing titles, these ten are some of the best to ever take to the track!
After you've read my picks for top kart racers, let the SPC community know some of your favorites by posting them in the comment section below!
Mario Kart 8 Deluxe (NSW)
We begin this list of ten of my favorite kart racers with the granddaddy of them all, the Mario Kart series. What better way to begin than with one of the best--if not the best--entry in the series with Mario Kart 8 Deluxe! This entry in the Mario Kart franchise may be a port from the Wii U, but it brought more than enough freshness to the formula to be worthy of its "Deluxe" moniker. First and foremost: all of the DLC tracks from the Wii U game were included in the vanilla game: from Dragon Driftway and Wild Woods, to new takes on familiar tracks like Cheese Land and Ribbon Road. The updated and upgraded Battle Mode brought new arenas to it instead of simply battling on retrofitted tracks from the base game. New accessibility features like steer assist to protect beginning players from easily falling off the track, and auto acceleration meant that anyone could have some fun with this new Mario Kart.
No doubt Mario Kart 8 Deluxe is a juggernaut in the kart racing genre, as it continues to move copies five years after launch. Nintendo obviously took notice of fans of the game starving for new content, as the Booster Course Pass brings with it 32 new tracks until next year's end. Speaking of, we should be expecting the second wave soon!
Mario Kart 7 (3DS)
It's difficult to deliver a list of ten of my favorite kart racers without including at least a few from my favorite series in the genre. It's even more difficult to determine which three to actually include! Mario Kart 7 may not be the greatest entry in the series, but it definitely delivered a lot of delightful fun and hijinks for me as a player. The character roster isn't the best, eschewing Waluigi, Bowser Jr., and Diddy Kong as inclusions, but newcomers like Metal Mario, Wiggler, and Lakitu were fun enough additions all the same. Mario Kart 7 has a great variety of tracks both new and retro--the latter including some of my faves in the franchise, such as Dino Dino Jungle, Airship Fortress, and Waluigi Pinball. The addition of kart customization remains a feature in all Mario Kart games after, and the online of the game still wages on with intense races and hard-hitting hijinks in Battle Mode. It might not be the most beloved Mario Kart for many, but it's quite loved by me!
Mario Kart DS (DS)
As a single-player experience, Mario Kart DS is without question for me the leader of the pack in the long-running (or is it "long-riding"?) franchise. This is due to the addition of Mission Mode, a full-fledged series of challenged-centered missions ranging from coin-collecting to superb boss battles. While Mario Kart DS's follow-up, Mario Kart Wii would incorporate missions into its package, these would be limited-time only affairs. A bit of a bummer. Further, Mario Kart DS brought with it blasts from the past in the form of Retro Cups. Unlike Mario Kart: Super Circuit before it, these weren't limited to just Super Mario Kart. Instead, these 16 retro tracks were picked from all of the previous games in the series. Throw in the franchise's first foray with online via Nintendo Wi-Fi Connection (of course, the online that was present is no longer in service), and you had one wild handheld ride.
Sonic & All-Stars Racing Transformed (Multi)
SEGA and Sumo Digital turned up the action and intensity dial to 11 with Sonic & All-Stars Racing Transformed. Launching on virtually every platform under the sun at the time of its release, the game boasted an impressive roster of characters... and for whatever reason Wreck-It-Ralph and Danica Patrick. Regardless, being able to race as oft-forgotten SEGA all-stars like Gillius Thunderhead from Golden Axe and Vyse from Skies of Arcadia was a pure privilege and joy. Those are also the words I'd use to describe the track design, literally transforming between laps to change up the races dynamically in a glorious, action-packed way. That's not all the transformations included in the game: as Sonic and friends would see their vehicles transform as they hit the waves, soared into the sky, and of course, met the pavement. Although the game does suffer more than its fair share of "interesting" bugs and glitches, these don't prevent Sonic & All-Stars Racing Transformed from zooming across the finish line in style.
Sonic & SEGA All-Stars Racing (Multi)
Crash Team Racing: Nitro-Fueled (Multi)
Diddy Kong Racing (N64)
Speaking of Crash Team Racing, how about we go back a little further in the past to the game that CTR was no doubt inspired by especially with its Adventure Mode? Diddy Kong Racing brought a collect-a-thon angle to its kart racing goodness, offering Gold Balloons to collect in its Adventure Mode, opening doors to new levels and areas, races to win, bosses to beat, and mini-games to win. Diddy Kong Racing was developed and published when Rare was firing on all cylinders, creating banger after banger on the Nintendo 64, and DKR remains one of my favorite kart racing games, period. Even after two decades and some change, the Adventure Mode as a single-player or co-op experience is unmatched in a kart racer, and I hope to goodness we see Diddy in the future take the wheel of a kart once again without having to share the road with Mario and friends.
Kirby Air Ride (GCN)
An untraditional kart racer where you play with an analog stick and one button? Madness! But when the game design guru behind Super Smash Bros. and Kid Icarus: Uprising, Masahiro Sakurai, is at the helm, the team under his leadership somehow made it work and wonderfully so! Featuring three main modes: a standard racer, a top-down racer mode, and the "get ready to lose a good portion of your free time in" City Trial mode, Kirby Air Ride delivered abundant fun to go along with its extensive amounts of charm. The controls may have been simple to learn, but as the cliche goes, they were indeed tough to master. A myriad of unlockables meant that players who were engaged enough with this delightful racer would stick with the game for a long time, and the local multiplayer was absolutely amazing in its entertainment value. Kirby Air Ride is a shining star in the GameCube's lineup.
Chocobo GP (NSW)
The most recent game on this list is from Square Enix, and truthfully, a month ago, I would have been hard-pressed to recommend this game. However, ever since Square dropped the trashy, scummy, and aggressive business practices from Chocobo GP, and have since added multiple improvements to the game as well, I can wholeheartedly recommend this racer. A follow-up to the PlayStation's Chocobo Racing, Chocobo GP might not boast a massive amount of track locales (though most locales feature multiple track arrangements), the game more than makes up for that with its pure unadulterated fun. Its cast of unlockable characters is large, its titular Chocobo GP mode is ingenious, and controlling Chocobo and friends feels wonderful. There is some Mario Kart madness to be found with using the game's version of items (Magicite), but overall, Chocobo GP shows that this bird truly is the word when it comes to complementary racers on Switch to play alongside Mario Kart 8 Deluxe.ModNation Racers: Road Trip (Vita)
ModNation Racers is pretty much on the backburner if not completely dead as a PlayStation franchise. That said, the third and final release in the franchise was the PlayStation Vita launch title, ModNation Racers: Road Trip. Part of the thrill of this game was the racing shenanigans and full-fledged single player mode. However, the main event here was Road Trip and ModNation Racers as a series as a whole's ability to create your own drivers (Mods), karts, and yes, courses. All of this was quite intuitive and easy enough to do with a little practice and patience. While LittleBigPlanet Karting would take the course creation to a whole new level entirely (maybe to a too intimidating level), ModNation Racers: Road Trip offered a more simplistic, accessible approach that anyone could pick up, design, and play around with. The base game is enjoyable, the content creation is enviable, it's just too bad that there wasn't any online play to make this ModNation Racers installment even better than it was already.

















































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