Showing posts with label sonic and knuckles. Show all posts
Showing posts with label sonic and knuckles. Show all posts

Tuesday, June 11, 2024

Top Ten Sky-Themed Areas in Video Games


For this Tuesday, the sky is the limit for this special top ten list. I initially planned for this list around The Legend of Zelda: Tears of the Kingdom's release due to the sky islands that game possesses. Seeing as it's more than year since that time, I think I'm a bit late to the party. Instead, we're just going to talk about some of my favorite sky-themed areas, levels, tracks, places, etc. in video games for no real reason other than why the heck not! After you've checked out my choices for top tier sky areas in gaming, I'd love to read your thoughts on what places that you feel I should give proper props to!

10) Tengu Man's Stage - Mega Man 8 (PS1, SAT)

We begin this journey through the skies and levels adjacent with Tengu Man's Stage from Mega Man 8. Not only is the Robot Master cool in general in his design, but his stage is also rather enjoyable, taking place high up in the air among floating and hovering platforms--the latter of which bob and undulate under the Blue Bomber's weight. The level is so high up in the sky that at one point Mega Man must call upon Rush to stand on and ride via Rush Jet mode, turning Mega Man 8 into a light shoot-em-up as the pair slowly maneuvers through the hull of Tengu Man's aircraft. Pitting Mega Man against wind, an armada of enemies, and gravity itself, Tengu Man's stage is a wonderful one and highlight of Mega Man 8's first four Robot Master levels.

9) Pirate's Isle - Skies of Arcadia (DC)

The opening isle of the overlooked, underrated, and severely needing a modern remaster game, Skies of Arcadia, Pirate's Isle is a quaint and cozy place. However, underneath, buried under the surface in its core rests the home of the secret base and headquarters of the Blue Rogues. Heck, to the unbeknownst (i.e. pretty much everyone outside of the isle), it's known as Windmill Isle. This titular windmill actually powers the underground port where the Blue Rogues' Albatross airship lays. That said, the island's covert nature eventually gets alerted to by the evil Valuan Empire who proceeds to lay siege to it. Upon progression in the game, the protagonists of Skies of Arcadia not only vow revenge but also assist in rebuilding the town. Whether you know it as Pirate's Isle or Windmill Isle, the chill nature of the island at the start of the adventure and the subsequent rebuilding from the ashes later in the game makes it a memorable location to all who have had the privilege to play this underrated Dreamcast gem.

8) Floating Continent - Final Fantasy VI (SNES)

We move from an underrated RPG to one well loved for great reasons: Final Fantasy VI. An insanely cool concept for a dungeon as well as one that is incredibly important to Final Fantasy VI's story as well, the Floating Continent is the final dungeon played during the World of Balance portion of the game. To say that the story takes a notable pivot here would be an understatement. Non-story-related, though, the place is just an awesome dungeon in general, full of powerful enemies to defeat, quite unstable terrain that deforms, shifts, and collapses as Terra's party progresses through it, and mounds that create tunnels which transport players from one area of the island to another. It's not only a cleverly designed, brutal skill check for players, of course, but the Floating Continent serving as the moment where the proverbial sh-t hits the fan makes it one of most memorable in a game full of notable moments.

7) Cloudtop Cruise - Mario Kart 8 (Wii U)

Take a cruise aboard the clouds in, coincidentally enough, Cloudtop Cruise debuting on the original vanilla Mario Kart 8 on the Wii U. As expected, though, with a course from Mario Kart, this won't be any Sunday drive. You have twists, turns, and multiple opponents ready to give you a cruisin' for a bruisin' in the sky. Set on a windy, snaky, fluffy white cloud road that eventually leads to the top of an airship's deck before launching players directly into a thunderstorm, Cloudtop Cruise serves as the starting track of Mario Kart 8's Special Cup. It certainly doesn't ease players into the action, offering quite an amount of turbulence, but also a highly entertaining track, too. In fact, it remains one of my favorites from the base game. For good reason, too, it's just a lot of sky high fun.

6) Skyloft - The Legend of Zelda: Skyward Sword (Wii)

We talked a little bit about quaint and cozy spots and towns with Skies of Arcadia's Pirate's Isle. We move to a place that's even more so those with The Legend of Zelda: Skyward Sword's Skyloft, the opening area of this early timeline series adventure. For me, Skyward Sword successfully made a stellar sense of space and place with Skyloft, bringing its inhabitants and series of islands set in the sky to life in a way that some previous Zelda games failed to do for me. Many notable locations rest in the rather expansive set of isles that make up Skyloft, including the Bazaar, the Knight Academy, Beedle's Shop, a Waterfall Cave, and the Statue of the Goddess. The people of Skyloft utilize winged bird-like creatures known as Loftwings to travel through the sky and surrounding islands, and they're a major part of the opening of the game. Skyloft is a common place to return to throughout Link's adventure, growing more and more like home with each and every visit.

5) Palace of Winds - The Legend of Zelda: The Minish Cap (GBA)

It's difficult to mention The Legend of Zelda series without making note of a major element in the games: its dungeons. With dozens upon dozens of dungeons in the series' history, no doubt there have been ones set in the sky. In fact, it was quite a challenge to choose between Twilight Princess' City in the Sky and this selection: the Palace of Winds from The Legend of Zelda: The Minish Cap. In the end, what makes the Palace of Winds more memorable and enjoyable for me is multifold. For one, its dungeon item is one of my favorites in any 2D Zelda: the Roc's Cape. It allows Link to leap into the air and glide across gaps and chasms with ease. It makes Link's mobility and where he can go open up immensely. The dungeon itself is one of the final trials within The Minish Cap itself, making for potential brain-stumping puzzles, some of the most difficult enemies in the game, and a multiple tiered structure. It's essentially a two part dungeon with the climax of both being a super exciting boss battle aboard the backs of flying creatures in the sky. All of this makes for a gloriously unforgettable dungeon within this underrated Zelda game.

4) Sky Land - Super Mario Bros. 3 (NES)

Speaking of places in two parts, the fifth world--commemorating the back half of Super Mario Bros. 3--Sky Land is deceivingly small when Mario and/or Luigi first arrive. For one, where's the dang sky? As players find themselves on a map on the ground. It's only until players scale and complete the absolutely tall tower--a bridge between areas, essentially--that they're led into a land above the clouds and the massive amount of more levels to complete! What's even cooler is being on the map and seeing the land on the ground below that players had just finished. Having this latter portion of levels taking place in the sky, no doubt you can imagine myriad moments to fall via large swaths of bottomless pits, enemies like Lakitu and the nightmare-inducing Fire Chomps to contend with, and loads of challenging platforming trials to take on. 

3) Gusty Garden Galaxy - Super Mario Galaxy (Wii)


 We're still not quite through with Mario's adventures yet. While his last entry on this list saw him taking to the skies, Super Mario Galaxy's Gusty Garden Galaxy takes him to the outer reaches of space and all the lovely gravity gimmick goodness that goes with it. Filled to the brim with bountiful flowers--some of which can be grabbed and used as a means to gain altitude--beautiful blue skies, and plenty of platforming potential in the form of garden mazes, thorns to evade, Piranha Plants and moles to take on, and one of the coolest challenges--using Ice Mario to wall jump up the faces of waterfalls. Gusty Garden Galaxy is one of my favorite levels in any Mario game. Between the boisterous orchestral, moving melody of the level, to the absolute enjoyable way Mario can move about the level's many planetoids, worms, Wigglers, and vines, Gusty Garden Galaxy never fails to make me smile when I enter into its atmosphere. It always is a level I eagerly anticipate returning to in any repeated Super Mario Galaxy playthrough.

2) Columbia - BioShock Infinite (PS3, 360, PC)

While time hasn't been kind to my thoughts on BioShock Infinite as a game (various reasons there), I cannot say that my opinion of the game's major locale, Columbia, has diminished in any way whatsoever. In fact, it's possibly only increased over time. This essential continent in the clouds contains many sights to see, lavish locales, and is a testament to incredible architecture, chiefly that of Neoclassical works (look at me knowing something small about architecture!). This massive city-state floats in the sky, creating some drop-dead stunning environments practically at every turn. One of the coolest parts of Columbia in a gameplay sense is the ability for the main character to grapple and attach to various overhead rail systems, grinding through the skies from island to island in this open and expansive locale. 

1) Sky Sanctuary Zone - Sonic & Knuckles (GEN)

One of the most memorable and entertaining sky-themed areas and levels in gaming to me is none other than Sky Sanctuary Zone from Sonic & Knuckles. An ancient series of ruins set in the sky, Sky Sanctuary is one of the final zones for Sonic within the game while the final destination for Knuckles during his story. Either way, players will discover riches in platforming goodness as they scale the scared sanctuary to reach the top. For Knuckles, it's to protect the Master Emerald. For Sonic, it's to reach Dr. Robotnik's Death Egg space station before it fully reaches into space. 

In Sonic Generations, Sky Sanctuary is one of the returning zones in the game, featuring multiple paths to take, platforms that wind up and move with Sonic's dash, plenty of perilous opportunities to fall into the bottomless depths below, and bridges that collapse one panel after another upon receiving a step from Sonic. Sky Sanctuary is popular throughout the Sonic series and even some spin-offs as well where it's appeared in Sonic & All-Stars Racing Transformed. Bring them on, I say, as it's definitely a remarkably cool area to explore, platform, and sometimes race in, whether in 2D or 3D.

Thursday, July 6, 2017

Best Levels in Gaming History - Volume Nineteen

Best Levels in Gaming History skipped an entire season (spring, if you're interested), but now this long-running series is back with Volume Nineteen, showcasing some of the most enjoyable, well thought out, intricately designed, and just plain fun levels in gaming's past and present. Due to a certain plumber having a seriously good-looking game coming out in a few months, we begin this volume with a double dose of Super Mario before checking out some other platforming mascots like Sonic the Hedgehog and Donkey Kong, all mainstays here at Best Levels in Gaming History. So sit tight, read up, and enjoy.

Before that, however, take a look at all past volumes of this article series with the following links!

Volume One
Volume Two
Volume Three
Volume Four
Volume Five
Volume Six
Volume Seven
Volume Eight
Volume Nine
Volume Ten
Volume Eleven
Volume Twelve
Volume Thirteen
Volume Fourteen
Volume Fifteen
Volume Sixteen
Volume Seventeen
Volume Eighteen

Delfino Plaza - Super Mario Sunshine (GCN)


Since this is the first new volume of Best Levels in Gaming History since the summer season started, let's take a closeup look at one of my favorite gaming hubs in a 3D platformer, the sunny shores of Delfino Plaza. Of course, things don't start out so bright and cheery, as there is an ominous shadow stretched over the tropical town, but as Mario cleans up the city streets alongside the help of FLUDD and collect Shine Sprites, Deflino Plaza's murkiness clears up.

Part of what many players cherish about Super Mario Sunshine is its wonderful feeling of summer, no matter what season you play it in. This theme might limit the amount of level types and tropes available to Mario's GameCube adventure, but it creates a nice and pleasant cohesiveness to the entire game.


Delfino Plaza encapsulates the feeling of summer so well, and it's neither much too big nor much too small. It houses plenty of secrets, too, most enjoyable to seek out with just a tiny fraction being obnoxious (e.g. getting Yoshi, jumping from boat to boat to reach an island that contains the worst bonus level in Sunshine in a game that already sports plenty bad bonus levels).


Also, the amount of flexibility there is to Mario's moveset with FLUDD allows for a lot of different platforming options and means to get around town. Whether it's wall jumps, a backwards somersault into a rising burst from FLUDD, or simply a launch via FLUDD's hover nozzle, you're hardly limited in what you can do and how you can go about reaching your desired location. For all these reasons, I find Delfino Plaza to be exquisite as a hub level in a less than strong Mario outing.

Bob-Omb Battlefield - Super Mario 64 (N64)


With Super Mario Odyssey returning Mario to a sandbox style platformer with his 3D installments, there's no better time than to bring up the game that started this platformer structure to begin with -- Super Mario 64!

It seems almost like gaming sacrilege to have a Best Levels in Gaming History series of articles and not bring up the first world of Super Mario 64 until volume freaking nineteen! Maybe it was so obvious that I assumed I had already done it ages ago, but looking back, it appears I hadn't!

To correct this egregious error on my part, let's talk about Bob-Omb Battlefield! This mountain and surrounding areas that are home to the Bob-Omb clan is a perfect playground for getting used to the controls of Super Mario 64 in more complex and complicated situations than merely leaping around the grounds of Peach's Castle. There's danger in Bob-Omb Battlefield, but a minor amount that makes it relatively safe to learn how to go about playing the game, honing how to control Mario, interacting with enemies in a 3D space, and doing more sophisticated platforming. There's a safety net here with no bottomless pits, and few ways to immediately reach high ground and falling from such a height that Mario takes severe damage.


Bob-Omb Battlefield's central mountain is where King Bob-Omb looks over his subjects. Reaching the mountain is a platforming obstacle course in itself with a path requiring Mario to run along a clearly marked path (but of course, most players will want to explore off the beaten path) with some hazards like a Chain Chomp that the majority of new players won't want to mess with immediately, falling bubbles from the sky as well as charging Bob-Omb enemies directly in the path to King Bob-Omb, and a spiraling climb up to King Bob-Omb's roost.

Of course, like any early game boss he's a bit of a pushover. If he wants to throw his weight around, Mario can help him with that -- literally, by picking the boss up from behind and chucking him on his backside to inflict damage. Three goes at this and King Bob-Omb is defeated with explosive consequences to him.


Following that, Bob-Omb Battlefield opens up, offering a race with a friendly Koopa Troopa, cannon rides across the level, and when the Wing Cap is unlocked, a safe haven for some fast and fun flying through the sky. It all makes for a great introductory level in Bob-Omb Battlefield to what is a revolutionary game in Super Mario 64.

Sky Sanctuary Zone - Sonic & Knuckles (GEN) / Sonic Generations (PS3, 360, PC)


We move from Mario to his once-rival Sonic the Hedgehog. The original Sonic the Hedgehog games on the Sega Genesis / Mega Drive are without question classics, and I fail to understand the mindset that these games were "never good." That's hedge-hogwash in my opinion. No question my favorite of the Genesis Sonic games, like many, is Sonic the Hedgehog 3 & Knuckles. Together, they're fantastic, but it's sort of cheating to combine them both like that. While I prefer Sonic 3 to Sonic & Knuckles, the latter game contains some really sweet zones that I have cherished memories of.

An important locale and zone within Angel Island in Sonic & Knuckles is Sky Sanctuary, a smattering of ancient ruins hovering among the clouds. It's central to the game's plot and climax while also being a beaut to look at and fun to play. There are multitudes of ramps, steady and breakable, as well as many of Robotnik's Egg Robos for Sonic to concern his bad, blue self with. The background is bright and blue while the architecture of the ruins is astonishing with its details and colors.


Sky Sanctuary is such a popular zone in importance to the series and fans that it was completely remade in Sonic Generations, a game celebrating Sonic's past and present. The two levels, one for Modern Sonic and one for Classic Sonic, looked absolutely stunning in full 3D, though not as colorful as what was offered in the pallet with the Genesis original. Nonetheless, the multiple pathways and secret areas to uncover in both Modern and Classic iterations made for a plentiful amount of replays for me, something I hadn't want to face in a Sonic game for a long while.


Sonic Generations wouldn't be the last time Sky Sanctuary would be represented in a Sonic-related game either. A part-land and part-sky race track in the multiplatform arcade racer Sonic & All-Stars Racing Transformed represented this glorious Sonic & Knuckles zone. All hail the echidnas!

Frantic Fields - Donkey Kong Country: Tropical Freeze (Wii U) 


Really, Donkey Kong Country: Tropical Freeze has so many excellently and expertly crafted levels that it's hard to choose what are the top levels within the game to feature on such a list like this. Regardless, you can be sure I won't be done perusing Tropical Freeze's lineup of luscious levels for future installments of Best Levels in Gaming History anyway.

For now, we take a look at Frantic Fields, a grassland level under stormy skies and hazardous conditions, much like a severe weather storm here in Central City. What starts out as a calm level though with a foreboding grey sky, as the Kongs progress, things get dicier with platforms tipping from left to right in the breeze, miniature twisters requiring the Kongs to pick up enough speed to push through them, deathly lightning strikes, and burning debris being blown from the background to the foreground -- requiring careful timing and dodges.


Then, it all culminates with the amazing ending section. I takes the idea of strong wind and storms and puts you directly in the heart of it all, a tremendously terrorizing and powerful tornado that has you hopping along the loose, undulating and uneasy platforms flying around inside it as obstacles, enemies, and even some goodies are swept across the screen by the howling winds. It's an astonishing section of level that really shows how well the level designers at Retro were able to escalate the stakes in the level, something they consistently did throughout Tropical Freeze's designs. Those who played the game and enjoyed it don't mince words when they call it one of the best 2D platformers of all time.

Stage 3 - Contra III: The Alien Wars (SNES)


Let's conclude this volume of Best Levels in Gaming History with a trip to a futuristic steel mill, featuring challenging platform, rigorous climbing, plenty of verticality, and some cool boss battles all thrown into the mix for one stellar stage. It's Stage 3 of Contra III: The Alien Wars on the Super Nintendo.

Bugs and soldiers serve as the main enemies in the opening area of the stage, where the goal is to make careful jumps while avoiding some truly tricky enemy placements. There are hanging girders to climb along, requiring precision shooting and competent evasion to avoid the flying bugs ready to end your perfect run in a jiffy. Outside of the girders are rotating arms that can held on to.


The middle of the level presents a vertical section where you must make a steady, straight-up climb while avoiding the attacks of various enemies, including a mid-boss. Then, you enter a moonlit sky far above the pollution previously seen in the level and take on one more mid-boss, but this time in a horizontal section of the level. Finally, you head indoors for some vertical platforming challenges, including evading enemy fire was leaping from platform to platform and hanging from ledge to ledge.


This all concludes with the destruction of a barrier door leading to two Terminator-inspired robots to take on, and then one awesome battle against a gigantic, fire-spewing one that rips through the background shutter to take you on. All in all, a well-conceived action packed stage that takes plenty of practice to survive, much more master.

Wednesday, January 11, 2017

Title Screens That Say A Thousand Words: Gaming's Best - Part Two

A good title screen puts the player in the mood to enjoy the game. It's memorable, it's iconic, and just looking at it even without the actual game name on it can remind of you that game. With SuperPhillip Central's relatively new series on the best title screens in gaming, these titles bring out great memories of even greater games. To check out the first entries in this series, look no further than this link. After checking out SPC's picks, which title screens from gaming's past and present do you consider the best and most memorable?

Mass Effect 3 (Multi)


We begin our journey through great title screens with one from Mass Effect 3 that really sets the stage for the game. While the ending might have had much ire from fans, the title screen of the game is one that is hard to dislike. With pieces of debris and countless asteroids falling to the planet's surface, this Mass Effect 3 title screen is so easy to get lost in, gazing at each falling piece of debris as it smashes into the planet's surface.

Xenoblade Chronicles X (Wii U)


Xenoblade Chronicles X's title screen shares a common theme with Mass Effect 3's in that it's quite easy to get lost in. The world of the game is full of behemoth beasts both docile and threatening, and this title screen shows multiple flying beasts as our cast of heroes stands tall on a mountaintop gazing over them. The giant, hulking Skell standing next to them impresses as well, and the idea that players will be able to eventually hop inside one to take on these imposing beasts makes for one engaging title screen.

Kingdom Hearts (PS2)


Unlike Mass Effect 3 and Xenoblade Chronicles X's title screens, what Kingdom Hearts offers is a more relaxing and subdued title screen. Beautifully done artwork of series protagonist Sora rests on the right side of the screen as the logo takes up the majority of the screen's real estate. All of it is cast against a gentle white background, but the piece de resistance that blends it all together so splendidly is Yoko Shimomura's Dearly Beloved theme that plays over it. Soothing and pleasant to the eyes, this is the Kingdom Hearts title screen.

New Super Mario Bros. Wii (Wii)


Going from subdued to more energetic, New Super Mario Bros. Wii's title screen shows off our heroes of the game, Mario, Luigi, Yellow Toad, and Blue Toad sauntering through a idyllic landscape full of small mountains and gigantic polka-dotted hills. This is all the while this peppy and upbeat tune plays. The title screen shows the first taste of the New Super Mario Bros. series on a console as well as the main draw to the game other than the terrific level design, the crazy, zany, and ultimately fun local multiplayer for up to four friends to enjoy.

Sonic & Knuckles (GEN)


This title screen begins with Sonic falling downward with Dr. Robotnik's Death Egg smashing into a mountain in the background. As Sonic's feet meet the ground, planting firmly next to Knuckles' location, the Sonic & Knuckles logo pops up from the bottom of the screen. Now, both a 3D-looking model of Sonic as well as Knuckles perform their own modest idle animations as players choose between taking on the game as either the Blue Blur or the echidna that unlike Sonic, doesn't chuckle. It's an energetic and for its time, impressive title screen that really hits home that Sega Genesis owners were in for one exciting platforming adventure.

Streets of Rage (GEN)


Streets of Rage's classic title screen brings players with a nighttime view of a '90s era city, full of criminals and thugs to beat down and brawl. The three protagonists, Axel, Blaze, and Adam, all ex-cops, position themselves on the title screen, taking up top billing as the Streets of Rage logo manifests on the screen as well. Between the gorgeous city background, the impressive and large ixel and sprite models of our three heroes, and the Yuzo Koshiro soundtrack that backs it, this title screen for Streets of Rage is absolutely old school cool.

Super Metroid (SNES)


Going from old school cool to cool in general, Super Metroid's title screen is chilling in every sense of the word. Showing fallen bodies on both sides of the baby Metroid from Metroid II: Return of Samus that is held in captivity, the cold choices of color, the flashing of the computer monitors on both sides of the Metroid, and tense, mysterious music that plays while players look on all add up to one ambient title screen that is as memorable as it is alarming.

Mega Man 2 (NES)


Wrapping up this installment of the best title screens of gaming's long history, we go very retro with this one. After the opening scrolls up the side of a building, we see Mega Man without helmet standing at the top with his hair blowing wildly in the wind. The iconic Mega Man 2 logo presents itself, and players realize that they're in the cusp of greatness. Mega Man 2 is not only one of the greatest games on the classic NES, but it also possesses one of the most memorable title screens that the system has ever seen-- And as we've seen, one of the most memorable title screens in gaming history,

Sunday, June 5, 2016

Top Eight Best Eighth Entries

And now for something completely different! It's SuperPhillip Central's eight-year anniversary today, as you probably know by now with the preceding posts on the site. Time for a special list to commemorate this historic day. Sure, I could have done a top ten list, but that wouldn't be anywhere near as special as a top EIGHT. In this gaming climate, a long-running series is impressive. Just hitting three entries is something astounding, but EIGHT entries? That's a reason to celebrate. That's exactly what this top eight list does, talking about the best eighth entries in video game history. After you've read these eight entries, remind me of any franchises that I may have forgotten about in the comments below.

8) Mega Man 8 (PS1, SAT)


The first Mega Man platformer to hit the PlayStation, Mega Man 8 is a colorful and gorgeous game that packs a wallop filled with fun levels, well designed challenges, and memorable Robot Masters. Added to this installment of Mega Man are bolts that are hidden in levels which can then be used to purchase helpful upgrades as Dr. Light's lab, such as more powerful charged shots, an energy balancer, and even speed upgrades to climb up ladders faster and move along the ground more quickly. It's an absolute shame that Capcom didn't adopt this lovely style of Mega Man much in the future, instead going back to original 8-bit style for Mega Man 9 and 10 a decade later. Not to say those games weren't good or the style wasn't nice to look at, but the style of Mega Man 8 pushed the classic Mega Man series forward, more so than heading back to the NES.

7) Mortal Kombat vs. DC Universe (PS3, 360)


Mortal Kombat has been a persevering fighting game franchise in an industry where long-term gaming series don't happen too often. With the eighth Mortal Kombat entry, a crossover from seemingly out of nowhere occurred when the characters from the Netherrealm in Mortal Kombat faced off against DC Comics' wide array of superheroes and villains. Mortal Kombat vs. DC Universe brings the two massive collection of all-star characters together in combat, even including the fatalities the Mortal Kombat series is known for. Though, DC's superheroes would perform something called "heroic brutalities" that would not kill opponents in order to stay true to their positive morals. With a full-fledged story mode, superb fighting game mechanics, tight controls, and lots of pageantry, Mortal Kombat vs. DC Universe is a fantastic fighter.

6) Kirby: Canvas Curse (DS)


The eighth Kirby game, Kirby: Canvas Curse is the game for me that cemented the Nintendo DS's touch screen as a must-have feature for the system. This stylus-only controlled game has you poking Kirby, stuck in ball form, to have him speed up and dash into enemies, as well as drawing rainbow lines (as long as you have enough ink) to guide the pink puffball through a myriad of challenging and creative levels. Kirby's trademark copy abilities are present and accounted for in Canvas Curse, allowing Kirby to smite enemies with many different powers and reach areas that would otherwise be inaccessible, usually housing rare medals to collect. As I said in my top ten best Kirby games list Kirby: Canvas Curse was the game that made the summer drought after the Nintendo DS's launch go by very fast until games like Mario Kart DS, Advance Wars; Dual Strike, and Castlevania: Dawn of Sorrow released the following fall.

5) Final Fantasy VIII (PS1)


Final Fantasy VIII is considered the black sheep, the odd game out, the eccentric one in the original PlayStation Final Fantasy trilogy. It eschewed many franchise conventions to create an interesting and very different experience. For one, the junction system has players equipping summons or Guardian Forces to utilize a multitude of different spells and abilities. To get magic in general, you have to draw it from enemies instead of earning it through leveling up and other more traditional means. These magic spells can also be placed onto specific statistics to boost a given party members' strength, speed, and other stats. As you can see, Final Fantasy VIII is quite different from past and present Final Fantasy games, even having it where leveling up is sometimes more dangerous than staying at a lower level. I'd be remiss of I didn't mention my favorite part of FFVIII: Triple Triad, a collectible card game that screams addicting gameplay. It's the sum of its parts that make Final Fantasy VIII a worthy entry in the series, despite its obvious flaws.

4) Mario Kart 8 (Wii U)


The latest Mario Kart is one of the best the long-running series has seen. With 32 initial tracks, and 16 additional ones via an incredible steal of a Season Pass or via separate download packs, the content of Mario Kart 8 made it positively packed with racing goodness. The tracks themselves are some the best in the franchise, using a new anti-gravity mechanic similar to F-Zero, which has the tracks loop, twist, turn, and forgo the limitations of gravity. The multiplayer, whether locally (thank goodness we could finally play Grand Prix with a friend again), or online makes for some very exciting and entertaining experiences. The presentation is also fantastic, featuring jaw-dropping cartoon visuals and a sensational rock and jazz soundtrack. While the battle mode isn't up to par with the series, the rest of what Mario Kart 8 offers more than makes up for it.

3) The Legend of Zelda: Oracle of Ages or Oracle of Seasons (GBC)


This is an interesting predicament discerning which Legend of Zelda game is the true eighth entry. That's because the seventh and eighth entries of The Legend of Zelda series released as a duo meant to be played together. Data from one game could be transferred to the other through a series of passwords. Either Oracle of Ages or Oracle of Seasons could be played first, and then the remaining game could be played after, so it makes it challenging to make heads or tails of which of these two Zelda games is actually the seventh and which is the eighth. Hence, why I simply put "or" in the entry heading. Which ever of the Oracle games you consider to be whatever numbered entry, you'll get a phenomenal handheld Zelda adventure, chock full of interesting puzzle-filled dungeons, clever boss battles, an amazing world to explore, and lots of longevity.

2) Sonic & Knuckles (GEN)


While Sonic & Knuckles is considered the fourth mainline installment of the Sonic the Hedgehog series, it is actually the eighth release of the Sonic the Hedgehog series, counting the Master System and Game Gear releases before it. Essentially an expansion pack in the most literal sense, the cartridge allowed other games to hook up to it, most notably, Sonic the Hedgehog 3 to create a massive sized 2D Sonic adventure. Full of enjoyable zones and levels (well, maybe not Sandopolis Act 2 for some of us), a nice mix of speed and more slower paced action sequences, and a rockin' soundtrack, Sonic & Knuckles absolutely rules, and its ten month launch after Sonic the Hedgehog 3 was mighty impressive.

1) Dragon Quest VIII: Journey of the Cursed King (PS2)


My personal favorite eighth entry comes from the illustrious Dragon Quest series. From this first and only PlayStation 2 mainline installment, multiple new happenings occurred. For one, the Dragon Warrior name that North Americans knew was dropped, and this eighth entry introduced for the first time fully 3D environments to explore, opening up the exploration to a delightful degree. Still, several series and genre tropes remained the same, such as randomly occurring turn-based battles, gaining experience, and the general charm the Dragon Warr-- I mean-- Dragon Quest series is known for. From the refreshing simplicity of the game systems within Dragon Quest VIII to its sensational cel-shaded visuals, Dragon Quest VIII is a phenomenal entry and one of my favorites of the franchise. With it receiving an iOS and Android port, and soon to see a localization for the Nintendo 3DS version in the West, things are still looking up for this memorable Dragon Quest game.