And now for something completely different! It's SuperPhillip Central's eight-year anniversary today, as you probably know by now with the preceding posts on the site. Time for a special list to commemorate this historic day. Sure, I could have done a top ten list, but that wouldn't be anywhere near as special as a top EIGHT. In this gaming climate, a long-running series is impressive. Just hitting three entries is something astounding, but EIGHT entries? That's a reason to celebrate. That's exactly what this top eight list does, talking about the best eighth entries in video game history. After you've read these eight entries, remind me of any franchises that I may have forgotten about in the comments below.
8) Mega Man 8 (PS1, SAT)
The first Mega Man platformer to hit the PlayStation, Mega Man 8 is a colorful and gorgeous game that packs a wallop filled with fun levels, well designed challenges, and memorable Robot Masters. Added to this installment of Mega Man are bolts that are hidden in levels which can then be used to purchase helpful upgrades as Dr. Light's lab, such as more powerful charged shots, an energy balancer, and even speed upgrades to climb up ladders faster and move along the ground more quickly. It's an absolute shame that Capcom didn't adopt this lovely style of Mega Man much in the future, instead going back to original 8-bit style for Mega Man 9 and 10 a decade later. Not to say those games weren't good or the style wasn't nice to look at, but the style of Mega Man 8 pushed the classic Mega Man series forward, more so than heading back to the NES.
7) Mortal Kombat vs. DC Universe (PS3, 360)
Mortal Kombat has been a persevering fighting game franchise in an industry where long-term gaming series don't happen too often. With the eighth Mortal Kombat entry, a crossover from seemingly out of nowhere occurred when the characters from the Netherrealm in Mortal Kombat faced off against DC Comics' wide array of superheroes and villains. Mortal Kombat vs. DC Universe brings the two massive collection of all-star characters together in combat, even including the fatalities the Mortal Kombat series is known for. Though, DC's superheroes would perform something called "heroic brutalities" that would not kill opponents in order to stay true to their positive morals. With a full-fledged story mode, superb fighting game mechanics, tight controls, and lots of pageantry, Mortal Kombat vs. DC Universe is a fantastic fighter.
6) Kirby: Canvas Curse (DS)
The eighth Kirby game, Kirby: Canvas Curse is the game for me that cemented the Nintendo DS's touch screen as a must-have feature for the system. This stylus-only controlled game has you poking Kirby, stuck in ball form, to have him speed up and dash into enemies, as well as drawing rainbow lines (as long as you have enough ink) to guide the pink puffball through a myriad of challenging and creative levels. Kirby's trademark copy abilities are present and accounted for in Canvas Curse, allowing Kirby to smite enemies with many different powers and reach areas that would otherwise be inaccessible, usually housing rare medals to collect. As I said in my top ten best Kirby games list Kirby: Canvas Curse was the game that made the summer drought after the Nintendo DS's launch go by very fast until games like Mario Kart DS, Advance Wars; Dual Strike, and Castlevania: Dawn of Sorrow released the following fall.
5) Final Fantasy VIII (PS1)
Final Fantasy VIII is considered the black sheep, the odd game out, the eccentric one in the original PlayStation Final Fantasy trilogy. It eschewed many franchise conventions to create an interesting and very different experience. For one, the junction system has players equipping summons or Guardian Forces to utilize a multitude of different spells and abilities. To get magic in general, you have to draw it from enemies instead of earning it through leveling up and other more traditional means. These magic spells can also be placed onto specific statistics to boost a given party members' strength, speed, and other stats. As you can see, Final Fantasy VIII is quite different from past and present Final Fantasy games, even having it where leveling up is sometimes more dangerous than staying at a lower level. I'd be remiss of I didn't mention my favorite part of FFVIII: Triple Triad, a collectible card game that screams addicting gameplay. It's the sum of its parts that make Final Fantasy VIII a worthy entry in the series, despite its obvious flaws.
4) Mario Kart 8 (Wii U)
The latest Mario Kart is one of the best the long-running series has seen. With 32 initial tracks, and 16 additional ones via an incredible steal of a Season Pass or via separate download packs, the content of Mario Kart 8 made it positively packed with racing goodness. The tracks themselves are some the best in the franchise, using a new anti-gravity mechanic similar to F-Zero, which has the tracks loop, twist, turn, and forgo the limitations of gravity. The multiplayer, whether locally (thank goodness we could finally play Grand Prix with a friend again), or online makes for some very exciting and entertaining experiences. The presentation is also fantastic, featuring jaw-dropping cartoon visuals and a sensational rock and jazz soundtrack. While the battle mode isn't up to par with the series, the rest of what Mario Kart 8 offers more than makes up for it.
3) The Legend of Zelda: Oracle of Ages or Oracle of Seasons (GBC)
This is an interesting predicament discerning which Legend of Zelda game is the true eighth entry. That's because the seventh and eighth entries of The Legend of Zelda series released as a duo meant to be played together. Data from one game could be transferred to the other through a series of passwords. Either Oracle of Ages or Oracle of Seasons could be played first, and then the remaining game could be played after, so it makes it challenging to make heads or tails of which of these two Zelda games is actually the seventh and which is the eighth. Hence, why I simply put "or" in the entry heading. Which ever of the Oracle games you consider to be whatever numbered entry, you'll get a phenomenal handheld Zelda adventure, chock full of interesting puzzle-filled dungeons, clever boss battles, an amazing world to explore, and lots of longevity.
2) Sonic & Knuckles (GEN)
While Sonic & Knuckles is considered the fourth mainline installment of the Sonic the Hedgehog series, it is actually the eighth release of the Sonic the Hedgehog series, counting the Master System and Game Gear releases before it. Essentially an expansion pack in the most literal sense, the cartridge allowed other games to hook up to it, most notably, Sonic the Hedgehog 3 to create a massive sized 2D Sonic adventure. Full of enjoyable zones and levels (well, maybe not Sandopolis Act 2 for some of us), a nice mix of speed and more slower paced action sequences, and a rockin' soundtrack, Sonic & Knuckles absolutely rules, and its ten month launch after Sonic the Hedgehog 3 was mighty impressive.
1) Dragon Quest VIII: Journey of the Cursed King (PS2)
My personal favorite eighth entry comes from the illustrious Dragon Quest series. From this first and only PlayStation 2 mainline installment, multiple new happenings occurred. For one, the Dragon Warrior name that North Americans knew was dropped, and this eighth entry introduced for the first time fully 3D environments to explore, opening up the exploration to a delightful degree. Still, several series and genre tropes remained the same, such as randomly occurring turn-based battles, gaining experience, and the general charm the Dragon Warr-- I mean-- Dragon Quest series is known for. From the refreshing simplicity of the game systems within Dragon Quest VIII to its sensational cel-shaded visuals, Dragon Quest VIII is a phenomenal entry and one of my favorites of the franchise. With it receiving an iOS and Android port, and soon to see a localization for the Nintendo 3DS version in the West, things are still looking up for this memorable Dragon Quest game.
Showing posts with label dragon quest viii. Show all posts
Showing posts with label dragon quest viii. Show all posts
Sunday, June 5, 2016
Monday, August 11, 2014
SuperPhillip Central's Favorite VGMs - Keep Your Friends Close and Your VGMs Closer Edition
We kick off this week how we routinely do here at SuperPhillip Central with SuperPhillip Central's Favorite VGMs. We've been doing this for about three years now, and we have no signs of stopping. Perhaps we will if great video game music somehow dries up, but we're not thinking it will any time soon! This week's edition has music from Dragon Quest VIII: Journey of the Cursed King, Professor Layton and the Unwound Future, and Final Fantasy V.
v681. Mario Kart: Double Dash!! (GCN) - Circuit
The theme for Mario Circuit, Luigi Circuit, and Yoshi Circuit in Mario Kart: Double Dash!!, Circuit is a peppy and cheerful tune full of uptempo whistling goodness. Double Dash!! is not only a notable entry in the series for being a drastic departure on the formula of any Mario Kart past and future due to its two person kart, but it's also notable for having a fantastic multiplayer and groovy track design.
v682. Dragon Quest VIII: Journey of the Cursed King (PS2) - Heavenly Flight
With the news that Studio Ghibli is taking some time off for reevaluate the future direction of the company, it felt right to bring up a song created by the studio's main composer, Joe Hisaishi. Dragon Quest VIII was the sole PlayStation 2 era entry in the series, but man, is it a terrific game to represent that era!
v683. Disney's Hercules Action Game (PS1) - The Big Olive
The Big Olive is Athens in the universe of Disney's Hercules, a clever take on New York City being known as the Big Apple. This city level has multiple 2D planes to it, offering the ability to move along rooftops, down alleyways, up in the rafters, and on the city streets of Athens. Just watch out for pickpockets and electrocuted cats. Eh. Don't ask.
v684. Professor Layton and the Unwound Future (DS) - London (Live Version)
This live version of the London theme recorded with real instruments did not play in Professor Layton and the Unwound Theme. However, it would find a place in the soundtrack of Professor Layton and the Azran Legacy for the Nintendo 3DS. It's a somber, melancholy piece that holds a lot of precious beauty to it.
v685. Final Fantasy V (SNES) - Battle on the Big Bridge
A popular piece for Final Fantasy fans and those who enjoy the music of longtime series composer Nobuo Uematsu (or anyone who just likes excellent music), Battle on the Big Bridge is one of the special battle themes within Final Fantasy V. The original Final Fantasy V released for the Super Famicom, but it would never make the trip across the pond to the West until the Final Fantasy Anthology duo of discs that released for the original PlayStation.
v681. Mario Kart: Double Dash!! (GCN) - Circuit
The theme for Mario Circuit, Luigi Circuit, and Yoshi Circuit in Mario Kart: Double Dash!!, Circuit is a peppy and cheerful tune full of uptempo whistling goodness. Double Dash!! is not only a notable entry in the series for being a drastic departure on the formula of any Mario Kart past and future due to its two person kart, but it's also notable for having a fantastic multiplayer and groovy track design.
v682. Dragon Quest VIII: Journey of the Cursed King (PS2) - Heavenly Flight
With the news that Studio Ghibli is taking some time off for reevaluate the future direction of the company, it felt right to bring up a song created by the studio's main composer, Joe Hisaishi. Dragon Quest VIII was the sole PlayStation 2 era entry in the series, but man, is it a terrific game to represent that era!
v683. Disney's Hercules Action Game (PS1) - The Big Olive
The Big Olive is Athens in the universe of Disney's Hercules, a clever take on New York City being known as the Big Apple. This city level has multiple 2D planes to it, offering the ability to move along rooftops, down alleyways, up in the rafters, and on the city streets of Athens. Just watch out for pickpockets and electrocuted cats. Eh. Don't ask.
v684. Professor Layton and the Unwound Future (DS) - London (Live Version)
This live version of the London theme recorded with real instruments did not play in Professor Layton and the Unwound Theme. However, it would find a place in the soundtrack of Professor Layton and the Azran Legacy for the Nintendo 3DS. It's a somber, melancholy piece that holds a lot of precious beauty to it.
v685. Final Fantasy V (SNES) - Battle on the Big Bridge
A popular piece for Final Fantasy fans and those who enjoy the music of longtime series composer Nobuo Uematsu (or anyone who just likes excellent music), Battle on the Big Bridge is one of the special battle themes within Final Fantasy V. The original Final Fantasy V released for the Super Famicom, but it would never make the trip across the pond to the West until the Final Fantasy Anthology duo of discs that released for the original PlayStation.
Wednesday, April 24, 2013
A Truly Timeless Art Style: Our Favorite Cel-Shaded Games
Many games from the past generation (think PS2 era) have already become dated mostly due to their graphics and art style. However, we at SuperPhillip Central believe that one art style helps in making a game stand the test of time. That's, of course, cel-shading. While there are dozens upon dozens of games that use the artistic tactic, we have come up with a list of fourteen of our favorites. From Zelda to Dragon Quest, this list comprises the very best of the art form.
The Legend of Zelda: The Wind Waker (GCN)
We start off with one of our favorite cel-shaded games of all time. When it was originally announced, many Nintendo fans felt slighted. They felt they were victims of a bait-and-switch. The previous Spaceworld showed a demo of a more "mature" (for lack of a better word) Link facing off against Ganondorf in sword combat. However, the following year, a toon Link appeared, revealing the art style of Nintendo's next Zelda game. Deemed "Celda" by gamers and members of the press, when the final product, The Wind Waker, finally came out, gamers loved it. Another example of fans seeing their skepticism turn out as nothing to worry about after all. What we are left with now is a game that is looked back on fondly, and that is greatly due to The Wind Waker being Link and the gang being at their most expressive.
Okami (Wii, PS2)
A game no doubt inspired by The Legend of Zelda series (and you won't see us complain because we feel there aren't enough Zelda-like games as is!), Okami starred a goddess in the form of a white wolf named Amaterasu. Okami separated itself from Zelda by looking like a watercolor Japanese ink painting come to life. The original game came out on the PlayStation 2 on 2006 (Japan, North America) and in 2007 (Europe, Australia). It then was ported to the Wii in 2008, and popped up on the PlayStation 3 as a downloadable game recently. There's currently a recent rumor that Okami might be making a return of some sort. The Nintendo DS system's Okamiden was a nice start, so we're interested to see where Capcom would take the franchise next.
Ni no Kuni: Wrath of the White Witch (PS3)
The most recent game on our list seems to honestly be an anime, more specifically a Studio Ghibli film, come to life. Seeing a full game based on the mastery artistry of Studio Ghibli (makers of such fine films as Spirited Away, Howl's Moving Castle, Princess Mononoke) was an astounding delight. Exploring the animated world with Oliver and his familiar partners was something totally special, and if we can get this from the PlayStation 3, we just wonder how beautifully done cel-shaded games on the PS4 and next Xbox will look.
Dragon Quest VIII: Journey of the Cursed King (PS2)
Dragon Quest VIII, the PlayStation 2's sole mainline Dragon Quest entry, arrived on the system in 2004 in Japan, 2005 in North America, and 2006 in PAL territories. The game used cel-shading for characters, textures, and the environment to create the series's first three-dimensional world. Using Akira Toriyama's (Dragon Ball series) art, Dragon Quest VIII is one of the prettiest PS2 games for us, and that's all thanks to our favorite art style, cel-shading.
MadWorld (Wii)
Platinum Games' sole Wii offering was MadWorld, a blood-soaked beat-em-up starring Jack Cayman in a competition to kill as much as possible through any means necessary. Right away when you look at the screenshots associated with this game, you will see something quite striking, a trichromatic color scheme with black, white, and myriads of red. That's essentially what you do in MadWorld, paint the town red with the blood of your many many victims. MadWorld unsurprisingly bombed on the Wii, as the market for those kinds of games either was never there or abandoned the system.
Killer7 (PS2, GCN)
Looking like something lifted from a graphic novel, Killer7's cel-shaded art style feels gritty and perfectly suited for the noir-style game it is. Critics were split in their opinions of the game. Some found the on-rails paths your members of the Killer7 assassin group could traverse on to be limited, they disliked the controls, and the story confused them. Then you have people like us who enjoyed the unique approach to movement, got used to the controls, and loved the complex story and quirky nature of the game. Goichi Suda (Suda51) would use the cult status success of Killer7 to make another delightful cel-shaded and well-received game, No More Heroes.
Viewtiful Joe (PS2, GCN)
It seems like it was just yesterday we were talking about Viewtiful Joe. Oh, wait. It was yesterday we were talking about Viewtiful Joe! We jump anytime we have the chance to talk about one of the best games from "the Capcom 5", so let's dish again. Viewtiful Joe was a superhero action movie put in video game form, complete with a comic book cel-shaded art style and all the puzzle-solving, superpower action you could shake a red hot one-hundred at.
XIII (PS2, GCN, XBX)
The first-person shooter genre is one that we feel has run its course for the most part. We know it's popular, and there's nothing wrong with those who still enjoy it. We've just been burnt out on it because so many games feel the same, just set in different universes with one or two small changes. XIII is like a breath of fresh air in comparison, and that is mostly thanks to its comic book presentation (makes sense since the game is based of a Belgian comic book of the same name). It still is a looker despite being almost ten years old, and if more first-person shooters went with style instead of realism, perhaps we'd still be enamored with the genre like so many consumers are today.
Ultimate Spider-Man (PS2, GCN, XBX)
Speaking of comic books converted to video games, that is exactly what Ultimate Spider-Man was. Based off Spider-Man in Marvel's Ultimate universe, the game had players web-slinging around Manhattan as the webhead as well as switching characters to play as the strong-armed symbiote Venom. We listed Ultimate Spider-Man as our top Spider-Man title two times in a row. It really isn't just a great Spider-Man experience, but one of the best superhero games ever conceived.
Jet Set Radio Future (XBX)
One of the most sadly under-appreciated titles in the Xbox library, Jet Set Radio Future featured an immensely detailed cel-shaded art style, an eclectic soundtrack of songs outside the mainstream, and challenging roller-blading gameplay. Tagging the streets of the city was a blast, and the visual orgasm of colors made for an utterly beautiful game. A certain site yesterday (not naming any names) might have asked for this particular series to make a glorious comeback.
Naruto: Rise of a Ninja (360)
Like many games before it such as Dragon Ball Z: Budokai 2, Naruto: Rise of a Ninja on the Xbox 360 showed that anime and the cel-shaded art style is a combination that generally works, and when it does, it works really really well. While we haven't hit the level where games look exactly like animated movies come to life, the games of this generation certainly came close. We cannot wait for what the next round of more powerful gaming hardware brings, and you can most definitely believe it.
Prince of Persia (PS3, 360)
The last video game version of Prince of Persia to release did so in 2008. Since then, the game has sold over 2 million copies worldwide, and the following year won the "Outstanding Achievement in Animation" award at the twelfth Annual Interactive Achievement Awards. It's no question why-- the game is highly detailed, looks like a painting at parts, and just animates like a dream. We wish Ubisoft would return to this form of the Prince of Persia franchise with a follow-up for this upcoming generation. Do it, Ubisoft, as you seem to be doing the right things lately.
Punch-Out!! (Wii)
Punch-Out!! on Wii by Next Level Games (Mario Strikers: Charged, Luigi's Mansion: Dark Moon) proved to the gaming populace that not only was the studio capable of making excellent titles under Nintendo, but also that good-looking and greatly animated games could be on the less powerful Wii as well. The animations are just top-notch for this reflex-based fighting game. If the fighters you face as Little Mac don't knock you out, the marvelous art style most likely will!
Valkyria Chronicles (PS3)
Valkyria Chronicles was a PlayStation 3 exclusive that looked radiant, sensational, and somewhat understated in its beauty at the same time. Using Sega's CANVAS engine, the game looked like a watercolor painting in motion, something that fans of the game cannot get enough of. It's just a shame that the other entries in the series went on less powerful hardware, the PSP. Still, we cannot be too mad at Sega because they did make two more sequels for gamers, though one of them never left Japan.
We no doubt did not list every terrific cel-shaded game in existence, so that is where you come in. What games using this fabulous art style do you enjoy the best? List your faves in the comments section below!
The Legend of Zelda: The Wind Waker (GCN)
We start off with one of our favorite cel-shaded games of all time. When it was originally announced, many Nintendo fans felt slighted. They felt they were victims of a bait-and-switch. The previous Spaceworld showed a demo of a more "mature" (for lack of a better word) Link facing off against Ganondorf in sword combat. However, the following year, a toon Link appeared, revealing the art style of Nintendo's next Zelda game. Deemed "Celda" by gamers and members of the press, when the final product, The Wind Waker, finally came out, gamers loved it. Another example of fans seeing their skepticism turn out as nothing to worry about after all. What we are left with now is a game that is looked back on fondly, and that is greatly due to The Wind Waker being Link and the gang being at their most expressive.
Okami (Wii, PS2)
A game no doubt inspired by The Legend of Zelda series (and you won't see us complain because we feel there aren't enough Zelda-like games as is!), Okami starred a goddess in the form of a white wolf named Amaterasu. Okami separated itself from Zelda by looking like a watercolor Japanese ink painting come to life. The original game came out on the PlayStation 2 on 2006 (Japan, North America) and in 2007 (Europe, Australia). It then was ported to the Wii in 2008, and popped up on the PlayStation 3 as a downloadable game recently. There's currently a recent rumor that Okami might be making a return of some sort. The Nintendo DS system's Okamiden was a nice start, so we're interested to see where Capcom would take the franchise next.
Ni no Kuni: Wrath of the White Witch (PS3)
The most recent game on our list seems to honestly be an anime, more specifically a Studio Ghibli film, come to life. Seeing a full game based on the mastery artistry of Studio Ghibli (makers of such fine films as Spirited Away, Howl's Moving Castle, Princess Mononoke) was an astounding delight. Exploring the animated world with Oliver and his familiar partners was something totally special, and if we can get this from the PlayStation 3, we just wonder how beautifully done cel-shaded games on the PS4 and next Xbox will look.
Dragon Quest VIII: Journey of the Cursed King (PS2)
Dragon Quest VIII, the PlayStation 2's sole mainline Dragon Quest entry, arrived on the system in 2004 in Japan, 2005 in North America, and 2006 in PAL territories. The game used cel-shading for characters, textures, and the environment to create the series's first three-dimensional world. Using Akira Toriyama's (Dragon Ball series) art, Dragon Quest VIII is one of the prettiest PS2 games for us, and that's all thanks to our favorite art style, cel-shading.
MadWorld (Wii)
Platinum Games' sole Wii offering was MadWorld, a blood-soaked beat-em-up starring Jack Cayman in a competition to kill as much as possible through any means necessary. Right away when you look at the screenshots associated with this game, you will see something quite striking, a trichromatic color scheme with black, white, and myriads of red. That's essentially what you do in MadWorld, paint the town red with the blood of your many many victims. MadWorld unsurprisingly bombed on the Wii, as the market for those kinds of games either was never there or abandoned the system.
Killer7 (PS2, GCN)
Looking like something lifted from a graphic novel, Killer7's cel-shaded art style feels gritty and perfectly suited for the noir-style game it is. Critics were split in their opinions of the game. Some found the on-rails paths your members of the Killer7 assassin group could traverse on to be limited, they disliked the controls, and the story confused them. Then you have people like us who enjoyed the unique approach to movement, got used to the controls, and loved the complex story and quirky nature of the game. Goichi Suda (Suda51) would use the cult status success of Killer7 to make another delightful cel-shaded and well-received game, No More Heroes.
Viewtiful Joe (PS2, GCN)
It seems like it was just yesterday we were talking about Viewtiful Joe. Oh, wait. It was yesterday we were talking about Viewtiful Joe! We jump anytime we have the chance to talk about one of the best games from "the Capcom 5", so let's dish again. Viewtiful Joe was a superhero action movie put in video game form, complete with a comic book cel-shaded art style and all the puzzle-solving, superpower action you could shake a red hot one-hundred at.
XIII (PS2, GCN, XBX)
The first-person shooter genre is one that we feel has run its course for the most part. We know it's popular, and there's nothing wrong with those who still enjoy it. We've just been burnt out on it because so many games feel the same, just set in different universes with one or two small changes. XIII is like a breath of fresh air in comparison, and that is mostly thanks to its comic book presentation (makes sense since the game is based of a Belgian comic book of the same name). It still is a looker despite being almost ten years old, and if more first-person shooters went with style instead of realism, perhaps we'd still be enamored with the genre like so many consumers are today.
Ultimate Spider-Man (PS2, GCN, XBX)
Speaking of comic books converted to video games, that is exactly what Ultimate Spider-Man was. Based off Spider-Man in Marvel's Ultimate universe, the game had players web-slinging around Manhattan as the webhead as well as switching characters to play as the strong-armed symbiote Venom. We listed Ultimate Spider-Man as our top Spider-Man title two times in a row. It really isn't just a great Spider-Man experience, but one of the best superhero games ever conceived.
Jet Set Radio Future (XBX)
One of the most sadly under-appreciated titles in the Xbox library, Jet Set Radio Future featured an immensely detailed cel-shaded art style, an eclectic soundtrack of songs outside the mainstream, and challenging roller-blading gameplay. Tagging the streets of the city was a blast, and the visual orgasm of colors made for an utterly beautiful game. A certain site yesterday (not naming any names) might have asked for this particular series to make a glorious comeback.
Naruto: Rise of a Ninja (360)
Like many games before it such as Dragon Ball Z: Budokai 2, Naruto: Rise of a Ninja on the Xbox 360 showed that anime and the cel-shaded art style is a combination that generally works, and when it does, it works really really well. While we haven't hit the level where games look exactly like animated movies come to life, the games of this generation certainly came close. We cannot wait for what the next round of more powerful gaming hardware brings, and you can most definitely believe it.
Prince of Persia (PS3, 360)
The last video game version of Prince of Persia to release did so in 2008. Since then, the game has sold over 2 million copies worldwide, and the following year won the "Outstanding Achievement in Animation" award at the twelfth Annual Interactive Achievement Awards. It's no question why-- the game is highly detailed, looks like a painting at parts, and just animates like a dream. We wish Ubisoft would return to this form of the Prince of Persia franchise with a follow-up for this upcoming generation. Do it, Ubisoft, as you seem to be doing the right things lately.
Punch-Out!! (Wii)
Punch-Out!! on Wii by Next Level Games (Mario Strikers: Charged, Luigi's Mansion: Dark Moon) proved to the gaming populace that not only was the studio capable of making excellent titles under Nintendo, but also that good-looking and greatly animated games could be on the less powerful Wii as well. The animations are just top-notch for this reflex-based fighting game. If the fighters you face as Little Mac don't knock you out, the marvelous art style most likely will!
Valkyria Chronicles (PS3)
Valkyria Chronicles was a PlayStation 3 exclusive that looked radiant, sensational, and somewhat understated in its beauty at the same time. Using Sega's CANVAS engine, the game looked like a watercolor painting in motion, something that fans of the game cannot get enough of. It's just a shame that the other entries in the series went on less powerful hardware, the PSP. Still, we cannot be too mad at Sega because they did make two more sequels for gamers, though one of them never left Japan.
===
We no doubt did not list every terrific cel-shaded game in existence, so that is where you come in. What games using this fabulous art style do you enjoy the best? List your faves in the comments section below!
Monday, August 6, 2012
SuperPhillip's Favorite VGMs - An Eclectic Mix Edition
We're already in the dog days of summer now as the mercury rises and the sun beats down hot. On this week's edition of the favorite VGMs, we have music from Mistwalker's second Xbox 360 outing, Lost Odyssey, Square Enix's Dragon Quest VIII: Journey of the Cursed King, and the defunct Clover Studios' bad ass brawler God Hand. Like the title of this edition says, this is quite an eclectic mix of music for your listening pleasure this week.
v166. Rhythm Thief & the Emperor's Treasure (3DS) - Theme of Rhythm Thief
Europe has had this game for a while, but North Americans have just gotten their mitts on this game, Sega's Rhythm Thief & the Emperor's Treasure. Sporting a hugely diverse repertoire of music, this handheld rhythm game unfortunately had the misfortune of releasing right around the time period of Theatrhythm Final Fantasy, a much more hyped game of the same genre. Though Rhythm Thief has much more variety in its gameplay (including odes to past Sega franchises like Samba de Amigo and Space Channel 5), a new IP just can't compete with the Final Fantasy brand. Regardless, Rhythm Thief's main theme is a jaunty jazzy ditty that infects the mind and urges listeners to dance along with its remarkable (for lack of a better term) rhythm.
v167. Lost Odyssey (360) - Neverending Journey
Hironobu Sakaguchi, creator of Final Fantasy, left Square Enix to create his own development studio. The creation was Mistwalker. Their latest game, The Last Story on Nintendo Wii, is due out later this month. One of their earliest projects was Lost Odyssey, a much more mature take on the RPG franchise than their first effort, Blue Dragon. Nobuo Uematsu's Neverending Journey starts off with flutes and guitar, very unobtrusive, and perfect for a slow ride across the plains. At 1:39 the theme surrenders its soft approach and takes a wild turn with a hard rock focus. This combination of the styles of folk and rock is masterfully done, and it is pure Uematsu magic.
v168. Dragon Quest VIII: Journey of the Cursed King (PS2) - To a Vast World
I must admit that I have not played much of the Dragon Quest series, despite owning IV, V, VI, VIII, and IX. Much like the Western world, Final Fantasy was the RPG series that dominated much of my playing time. However, with the grander marketing push being displayed at least in North America by Nintendo, I could not help but give Dragon Quest some attention. A lot of people bought Dragon Quest VIII merely because it came packaged with the demo for Final Fantasy XII. I got it because I dug the cel-shaded art style and fell in love with the soundtrack. This piece, To a Vast World, sets the soul tingling with its soft soothing strings, wonderful woodwinds, and bold brass.
v169. Lufia: Curse of the Sinistrals (DS) - Battle #2 (Arranged)
The remake of 1995's Lufia II: Rise of the Sinistrals for the Super Nintendo, Lufia: Curse of the Sinistrals forgoes its turn-based RPG roots and goes totally action-RPG. The game reminded me of the Ys series in the combat was real-time, there were puzzles to solve, and there was leveling up stats, abilities, and learning new moves. The piece I have chosen from the game is actually from the arranged soundtrack. This version of Battle #2 starts off with a trumpet melody and rocking beat and accompaniment. If I ever do another installment of Most Overlooked Nintendo DS Games, Curse of Sinistrals will definitely make the list.
v170. God Hand (PS2) - Credits
What can you say about lyrics that read, "Dragon kick your ass into the Milky Way?" Oh, and you can't use the words "awesome", "kickass", or any synonyms of those two words. On lyrics alone, God Hand's ending credits make it to my favorite VGMs. God Hand was a PS2 exclusive with the goal of brawling baddies in a 3D space through martial arts and fisticuffs. There were over 100 individual moves to unleash on your foes. Sadly, God Hand was the final game developed by Clover Studios. Word of their disbandment came literally days after the game's release in North America. Talk about a ball-busta'. However, the company's spirit lives on somewhat in Platinum Games, the folks behind Bayonetta and the upcoming Metal Gear Rising.
That is this week's fill of video game music. Next week the tune-age continues with themes from Uncharted 3, Dead Rising, and much more! If you still can't get enough VGMs, check out my VGM Database. It has every VGM I have ever highlighted here on SuperPhillip Central.
v166. Rhythm Thief & the Emperor's Treasure (3DS) - Theme of Rhythm Thief
Europe has had this game for a while, but North Americans have just gotten their mitts on this game, Sega's Rhythm Thief & the Emperor's Treasure. Sporting a hugely diverse repertoire of music, this handheld rhythm game unfortunately had the misfortune of releasing right around the time period of Theatrhythm Final Fantasy, a much more hyped game of the same genre. Though Rhythm Thief has much more variety in its gameplay (including odes to past Sega franchises like Samba de Amigo and Space Channel 5), a new IP just can't compete with the Final Fantasy brand. Regardless, Rhythm Thief's main theme is a jaunty jazzy ditty that infects the mind and urges listeners to dance along with its remarkable (for lack of a better term) rhythm.
v167. Lost Odyssey (360) - Neverending Journey
Hironobu Sakaguchi, creator of Final Fantasy, left Square Enix to create his own development studio. The creation was Mistwalker. Their latest game, The Last Story on Nintendo Wii, is due out later this month. One of their earliest projects was Lost Odyssey, a much more mature take on the RPG franchise than their first effort, Blue Dragon. Nobuo Uematsu's Neverending Journey starts off with flutes and guitar, very unobtrusive, and perfect for a slow ride across the plains. At 1:39 the theme surrenders its soft approach and takes a wild turn with a hard rock focus. This combination of the styles of folk and rock is masterfully done, and it is pure Uematsu magic.
v168. Dragon Quest VIII: Journey of the Cursed King (PS2) - To a Vast World
I must admit that I have not played much of the Dragon Quest series, despite owning IV, V, VI, VIII, and IX. Much like the Western world, Final Fantasy was the RPG series that dominated much of my playing time. However, with the grander marketing push being displayed at least in North America by Nintendo, I could not help but give Dragon Quest some attention. A lot of people bought Dragon Quest VIII merely because it came packaged with the demo for Final Fantasy XII. I got it because I dug the cel-shaded art style and fell in love with the soundtrack. This piece, To a Vast World, sets the soul tingling with its soft soothing strings, wonderful woodwinds, and bold brass.
v169. Lufia: Curse of the Sinistrals (DS) - Battle #2 (Arranged)
The remake of 1995's Lufia II: Rise of the Sinistrals for the Super Nintendo, Lufia: Curse of the Sinistrals forgoes its turn-based RPG roots and goes totally action-RPG. The game reminded me of the Ys series in the combat was real-time, there were puzzles to solve, and there was leveling up stats, abilities, and learning new moves. The piece I have chosen from the game is actually from the arranged soundtrack. This version of Battle #2 starts off with a trumpet melody and rocking beat and accompaniment. If I ever do another installment of Most Overlooked Nintendo DS Games, Curse of Sinistrals will definitely make the list.
v170. God Hand (PS2) - Credits
What can you say about lyrics that read, "Dragon kick your ass into the Milky Way?" Oh, and you can't use the words "awesome", "kickass", or any synonyms of those two words. On lyrics alone, God Hand's ending credits make it to my favorite VGMs. God Hand was a PS2 exclusive with the goal of brawling baddies in a 3D space through martial arts and fisticuffs. There were over 100 individual moves to unleash on your foes. Sadly, God Hand was the final game developed by Clover Studios. Word of their disbandment came literally days after the game's release in North America. Talk about a ball-busta'. However, the company's spirit lives on somewhat in Platinum Games, the folks behind Bayonetta and the upcoming Metal Gear Rising.
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That is this week's fill of video game music. Next week the tune-age continues with themes from Uncharted 3, Dead Rising, and much more! If you still can't get enough VGMs, check out my VGM Database. It has every VGM I have ever highlighted here on SuperPhillip Central.
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