Showing posts with label punch-out. Show all posts
Showing posts with label punch-out. Show all posts

Friday, February 20, 2015

Punch-Out!! (Wii) Retro Review

In North America, Punch-Out!! was one of the Wii titles released on the Wii U for purchase. It seemed like an obvious sign that I should play my retail copy after such a long hiatus and not having beaten the game so many years ago. I did just that, and now I have a much delayed review, a retro review, if you will.

I could have been a contenduh, but Punch-Out!! certainly is!


Don't think of Punch-Out!! like a typical, traditional boxing game. This is no Fight Night here, ladies and gentlemen. Sure, there's the goal of knocking out your opponent with a coveted K.O., but Punch-Out!! is more of a game for the reflexes and has a greater emphasis on puzzles. What's the puzzle, you ask? It's finding out when to dodge, block, evade, and go on the offensive to deal the greatest amount of damage while conserving your energy.

Every fighter that Little Mac faces has a tell when they're about to throw down on the brave boxer. There's the need to learn when a fighter is about to make his offensive move, there's the need to learn how to dodge or evade said move, and there's the need to learn when to strike and when to back off, as if an opponent blocks your attack, you lose a heart. Lose all your hearts, and you can't fight back. Instead, you have to evade attacks to regain hearts.

You gotta admire Glass Joe's resolve. He keeps
losing, yet he keeps coming back for more.
The greatness of Punch-Out!! is how it teaches you how to play, or for a more conducive word to boxing, it trains you in how to prepare for the coming bouts. For instance, the first opponent you face as Little Mac is Glass Joe. With this lovable loser, you can pretty much punch till your heart's content. However, with the next match against Von Kaiser, you need to block and dodge attacks. King Hippo requires not only dodging and blocks, but he also forces you to dodge in different directions, such as ducking. It trains you to do these things with or without you realizing it by forcing you to, or else you'll lose!

Give my regards to Berlin.
The World Circuit is the main event in Punch-Out!! It has you as Little Mac starting fresh in the minor leagues, taking on weaker and less formidable boxers, as you raise yourself through the ranks. Eventually you tackle super hard opponents with much crazier patterns to learn and smaller windows of opportunity to get a punch in on them.

If a specific opponent gives you too much grief in the ring, you can enter a practice mode in a separate area of the game to take on a hologram form of the certain thorn in your side. You don't take damage from their attacks, and it's a great means to learn each opponent before heading in the ring to do the real thing.

Different attacks require different directions to dodge in.
Beaten boxers offer challenges to take on, also in a separate menu and mode. These have you satisfying up to three conditions per opponent. Some can be knocking out a competitor within a certain amount of time, and challenges with stipulations like letting an opponent win by decision but only after knocking him out three times total. These challenges are a way to add even more longevity to Punch-Out!! And that's if you can even beat the single player mode.

Is this considered regulation boxing!?
Yes, Punch-Out!! is a tough game to beat and even tougher to master! Some players might find the difficulty of Punch-Out!! rather off-putting, which is something to consider if you're prone to aggravation. However, if you do find yourself getting knocked out a lot or losing in general, after 100 losses Little Mac gains some headgear which allows him to take less damage in bouts.

After the World Circuit mode has been completed and Little Mac is crowned champion, gaining a gold-studded championship belt, he goes through the process of defending it against a stronger onslaught of opponents. Even combatants like Glass Joe put up one heck of a fight this go around. For example, King Hippo can no longer be hit in his huge gut, as now he has a manhole cover taped to it, in addition to new, faster attacks.

Outside of the solo modes, there is a multiplayer feature that pits two players against one another. Once a special gauge fills for either opponent, they turn into Giga Mac, offering gameplay similar to what is found in the solo mode, only with a human opponent fighting the other player's Little Mac. It's a cute mode for two players once or twice, but it quickly outstays its welcome.

Giga Mac's reaction when he realized the
Majora's Mask New 3DS XL was sold out.
Next Level Games, the developer behind this title, were either huge fans of the Punch-Out!! series or were greatly shown the ropes (pun intended) by Nintendo. The game emanates with polish and humor, whether it's in character animations, opening cutscenes of each boxer, or Little Mac's trainer, Doc Louis's hilarious mid-round advice. The visuals are stylized with beautiful cel-shading, giving a cartoon feel, great for the underpowered Wii. All signs point to Punch-Out!! being a superbly polished game, and it was no fluke that Next Level Games nailed it so well.

A real boxer doesn't eat a diet of baguettes!
While Punch-Out!! may be too difficult for less patience players, and the multiplayer might be a bit of a bummer, but the gameplay of Punch-Out!! is super tight, super thrilling, and super fun. From the exuberant personality the game displays to its clever puzzle mechanics, Punch-Out!! is definitely a game that Wii owners (and now Wii U owners) can consider to be the main event.

[SPC Says: A-]

Monday, December 29, 2014

SuperPhillip Central's Favorite VGMs - The Final Edition of SuperPhillip Central's Favorite VGMs... for 2014 Edition

We've reached the end, friends. Well, for 2014 at the very least. SuperPhillip Central's Favorite VGMs will keep delivering my most liked themes from video games far into the new year and beyond. However, let's not jump into the new year just yet. There's still more lists to write and VGMs this week to attend to. This week's edition, the final of 2014, features music from Bayonetta, Punch-Out!!, and Danganronpa: Trigger Happy Havoc!

v781. Bayonetta (Wii U, PS3, 360) - The Greatest Jubilee


Bayonetta's final boss theme is called The Greatest Jubilee, pitting the titular character of the game against an omnipotent being. Expected out of the crazy minds behind such games as The Wonderful 101 and Vanquish, but nonetheless still the definition of awesome and cool. Generally speaking, having a choir backing your theme is a nice way to get on my good side, so congrats, The Great Jubilee, for doing so.

v782. F-Zero: Maximum Velocity (GBA) - Cloud Carpet


F-Zero is a series that has been missing in action for quite a while now. The last game released for the franchise never even made it out of Japan. Still, at least we have memories of and can still play older titles in the series, just like this underrated gem at the Game Boy Advance's launch, F-Zero: Maximum Velocity. VROOM!

v783. Punch-Out!! (Wii) - World Circuit Fight


All right, kid. You've taken down weaklings like Glass Joe, and stood toe-to-toe with King Hippo. It's time for the World Circuit Fight, you hear me? Go get 'em, Mac, with this guitar-heavy, adrenaline-pumpin' music. Don't let me down!

v784. Jak and Daxter: The Precursor Legacy (PS2) - Sandover Village


The music of the Jak and Daxter series is one of the more forgettable parts of the franchise. There's few songs that I would keep on my iPod, that's for sure. Sandover Village is a serene theme with a soft tribal beat. It's by no means a fantastic track in either composition or sound, but it makes Jak and Daxter's home sweet home all the nicer to roam around in.

v785. Danganronpa: Trigger Happy Havoc (Vita) - Dangan Ronpa!


A catchy title theme for our last video game featured on SuperPhillip Central's Favorite VGMs in 2014, Danganronpa: Trigger Happy Havoc's aptly titled Dangan Ronpa! was composed by Masafumi Takada, whose work I found greatest in Killer 7 and No More Heroes. It makes sense that he went on to do music for another surrealist-style series with Danganronpa.

Wednesday, April 24, 2013

A Truly Timeless Art Style: Our Favorite Cel-Shaded Games

Many games from the past generation (think PS2 era) have already become dated mostly due to their graphics and art style. However, we at SuperPhillip Central believe that one art style helps in making a game stand the test of time. That's, of course, cel-shading. While there are dozens upon dozens of games that use the artistic tactic, we have come up with a list of fourteen of our favorites. From Zelda to Dragon Quest, this list comprises the very best of the art form.

The Legend of Zelda: The Wind Waker (GCN)


We start off with one of our favorite cel-shaded games of all time. When it was originally announced, many Nintendo fans felt slighted. They felt they were victims of a bait-and-switch. The previous Spaceworld showed a demo of a more "mature" (for lack of a better word) Link facing off against Ganondorf in sword combat. However, the following year, a toon Link appeared, revealing the art style of Nintendo's next Zelda game. Deemed "Celda" by gamers and members of the press, when the final product, The Wind Waker, finally came out, gamers loved it. Another example of fans seeing their skepticism turn out as nothing to worry about after all. What we are left with now is a game that is looked back on fondly, and that is greatly due to The Wind Waker being Link and the gang being at their most expressive.

Okami (Wii, PS2)


A game no doubt inspired by The Legend of Zelda series (and you won't see us complain because we feel there aren't enough Zelda-like games as is!), Okami starred a goddess in the form of a white wolf named Amaterasu. Okami separated itself from Zelda by looking like a watercolor Japanese ink painting come to life. The original game came out on the PlayStation 2 on 2006 (Japan, North America) and in 2007 (Europe, Australia). It then was ported to the Wii in 2008, and popped up on the PlayStation 3 as a downloadable game recently. There's currently a recent rumor that Okami might be making a return of some sort. The Nintendo DS system's Okamiden was a nice start, so we're interested to see where Capcom would take the franchise next.

Ni no Kuni: Wrath of the White Witch (PS3)


The most recent game on our list seems to honestly be an anime, more specifically a Studio Ghibli film, come to life. Seeing a full game based on the mastery artistry of Studio Ghibli (makers of such fine films as Spirited Away, Howl's Moving Castle, Princess Mononoke) was an astounding delight. Exploring the animated world with Oliver and his familiar partners was something totally special, and if we can get this from the PlayStation 3, we just wonder how beautifully done cel-shaded games on the PS4 and next Xbox will look.

Dragon Quest VIII: Journey of the Cursed King (PS2)


Dragon Quest VIII, the PlayStation 2's sole mainline Dragon Quest entry, arrived on the system in 2004 in Japan, 2005 in North America, and 2006 in PAL territories. The game used cel-shading for characters, textures, and the environment to create the series's first three-dimensional world. Using Akira Toriyama's (Dragon Ball series) art, Dragon Quest VIII is one of the prettiest PS2 games for us, and that's all thanks to our favorite art style, cel-shading.

MadWorld (Wii)


Platinum Games' sole Wii offering was MadWorld, a blood-soaked beat-em-up starring Jack Cayman in a competition to kill as much as possible through any means necessary. Right away when you look at the screenshots associated with this game, you will see something quite striking, a trichromatic color scheme with black, white, and myriads of red. That's essentially what you do in MadWorld, paint the town red with the blood of your many many victims. MadWorld unsurprisingly bombed on the Wii, as the market for those kinds of games either was never there or abandoned the system.

Killer7 (PS2, GCN)


Looking like something lifted from a graphic novel, Killer7's cel-shaded art style feels gritty and perfectly suited for the noir-style game it is. Critics were split in their opinions of the game. Some found the on-rails paths your members of the Killer7 assassin group could traverse on to be limited, they disliked the controls, and the story confused them. Then you have people like us who enjoyed the unique approach to movement, got used to the controls, and loved the complex story and quirky nature of the game. Goichi Suda (Suda51) would use the cult status success of Killer7 to make another delightful cel-shaded and well-received game, No More Heroes.

Viewtiful Joe (PS2, GCN)


It seems like it was just yesterday we were talking about Viewtiful Joe. Oh, wait. It was yesterday we were talking about Viewtiful Joe! We jump anytime we have the chance to talk about one of the best games from "the Capcom 5", so let's dish again. Viewtiful Joe was a superhero action movie put in video game form, complete with a comic book cel-shaded art style and all the puzzle-solving, superpower action you could shake a red hot one-hundred at.

XIII (PS2, GCN, XBX)


The first-person shooter genre is one that we feel has run its course for the most part. We know it's popular, and there's nothing wrong with those who still enjoy it. We've just been burnt out on it because so many games feel the same, just set in different universes with one or two small changes. XIII is like a breath of fresh air in comparison, and that is mostly thanks to its comic book presentation (makes sense since the game is based of a Belgian comic book of the same name). It still is a looker despite being almost ten years old, and if more first-person shooters went with style instead of realism, perhaps we'd still be enamored with the genre like so many consumers are today.

Ultimate Spider-Man (PS2, GCN, XBX)


Speaking of comic books converted to video games, that is exactly what Ultimate Spider-Man was. Based off Spider-Man in Marvel's Ultimate universe, the game had players web-slinging around Manhattan as the webhead as well as switching characters to play as the strong-armed symbiote Venom. We listed Ultimate Spider-Man as our top Spider-Man title two times in a row. It really isn't just a great Spider-Man experience, but one of the best superhero games ever conceived.

Jet Set Radio Future (XBX)


One of the most sadly under-appreciated titles in the Xbox library, Jet Set Radio Future featured an immensely detailed cel-shaded art style, an eclectic soundtrack of songs outside the mainstream, and challenging roller-blading gameplay. Tagging the streets of the city was a blast, and the visual orgasm of colors made for an utterly beautiful game. A certain site yesterday (not naming any names) might have asked for this particular series to make a glorious comeback.

Naruto: Rise of a Ninja (360)


Like many games before it such as Dragon Ball Z: Budokai 2, Naruto: Rise of a Ninja on the Xbox 360 showed that anime and the cel-shaded art style is a combination that generally works, and when it does, it works really really well. While we haven't hit the level where games look exactly like animated movies come to life, the games of this generation certainly came close. We cannot wait for what the next round of more powerful gaming hardware brings, and you can most definitely believe it.

Prince of Persia (PS3, 360)


The last video game version of Prince of Persia to release did so in 2008. Since then, the game has sold over 2 million copies worldwide, and the following year won the "Outstanding Achievement in Animation" award at the twelfth Annual Interactive Achievement Awards. It's no question why-- the game is highly detailed, looks like a painting at parts, and just animates like a dream. We wish Ubisoft would return to this form of the Prince of Persia franchise with a follow-up for this upcoming generation. Do it, Ubisoft, as you seem to be doing the right things lately.

Punch-Out!! (Wii)


Punch-Out!! on Wii by Next Level Games (Mario Strikers: Charged, Luigi's Mansion: Dark Moon) proved to the gaming populace that not only was the studio capable of making excellent titles under Nintendo, but also that good-looking and greatly animated games could be on the less powerful Wii as well. The animations are just top-notch for this reflex-based fighting game. If the fighters you face as Little Mac don't knock you out, the marvelous art style most likely will!

Valkyria Chronicles (PS3)


Valkyria Chronicles was a PlayStation 3 exclusive that looked radiant, sensational, and somewhat understated in its beauty at the same time. Using Sega's CANVAS engine, the game looked like a watercolor painting in motion, something that fans of the game cannot get enough of. It's just a shame that the other entries in the series went on less powerful hardware, the PSP. Still, we cannot be too mad at Sega because they did make two more sequels for gamers, though one of them never left Japan.

===

We no doubt did not list every terrific cel-shaded game in existence, so that is where you come in. What games using this fabulous art style do you enjoy the best? List your faves in the comments section below!

Friday, October 12, 2012

The 50 Best Nintendo Wii Games - Part Four

Over the past several weeks we have looked into and analyzed many Wii games. This fourth week of the best the Wii has to offer (in this writer's opinion, of course) enters into several well known franchises and lesser known franchises. The Wii is an often mocked console, called kiddy, casual, or whatever insult-of-the-day is considered cool by a vocal minority of gamers. This list of fifty terrific Wii titles is meant to show the console's library as quite competent and worthwhile. No, you won't just be seeing Mario and Zelda games on this list. The library is much more exhaustive than that as this list of fifty has proven. We now roll on to part four of The 50 Best Nintendo Wii Games. Which games have you played and enjoyed?

Metroid: Other M


An infamous title to Metroid diehards, but even if its plot, script, and cutscenes are under heavy fire by critics, I overall enjoyed this first game on the list immensely, Metroid: Other M. What I came to enjoy in the end was the brilliant gameplay with all-new never-before-seen melee moves in a Metroid game. The combat system was fast-paced and incredibly intuitive, and the ambiance was as good as ever with some great level design. Unlike past Metroid titles, Other M was a more linear affair, sort of similar in structure to Metroid Fusion. However, rather than be in 2D, Other M allowed Samus to explore in three-dimensional areas, albeit with a fixed position camera. At any time during the game, the Wii remote could be pointed towards the screen, entering the player into a first-person viewpoint where she could aim at enemies more easily and scope out her surroundings. Despite the linearity within the game, Metroid: Other M did open up quite a bit near the end, giving the player a marvelous sense of freedom as they explored the Galactic Federation Bottle Ship. New moves would be given to Samus or accessed with the word of her former commanding officer, allowing her to visit previously inaccessible areas. Missile tanks, energy tanks, and power bomb tanks were hidden all around the innards of the ship, giving the player a reason to explore. Metroid: Other M may have its missteps, but overall it is a quite competent game.

GoldenEye 007


A re-imagining of the 1995 GoldenEye movie as well as one of the Rare's classic and revolutionary FPS of the same name, Eurocom's 2010 effort, GoldenEye 007, transplanted Daniel Craig's likeness and voice over Pierce Brosnan's for the game. The game featured modified levels because of the updated story. What I love about first-person shooters on the Wii is the ability to point and shoot with the Wii remote. It feels much more precise than dual analog, but not quite in the same league as a keyboard and mouse combo. Regardless, if you don't care for the Wii remote/nunchuk combination, you can opt to play the game with the Classic Controller (Pro) or the GameCube controller. The multiplayer is still popular and frequented by many online to this day. Similar to the Call of Duty franchise, XP is gained for kills and performing various tasks, and players level up, allowing them new skills and weaponry. The offline multiplayer is available for up to four players with four different modes to choose from. Online, however, ups the available modes to nine. A PlayStation 3 and Xbox 360 version would come out to their respective systems a year later, but good luck finding anyone to play against online; it's a ghost town.

Animal Crossing: City Folk  


The Wii edition of Animal Crossing was called Animal Crossing: City Folk, and it was an all-around wonderful game. You wouldn't think a game where you do chores and live your life virtually would be any fun, but Animal Crossing proves time and time again that this thought is wrong to most people. Catching bugs and fish, watering flowers to prevent them from perishing, paying off your debt to Tom Nook, expanding your house, decorating it with furniture, flooring, and wallpaper, chatting with your fellow villagers, participating in holidays, designing your own clothing, wallpaper, and flooring, and living every City Folk minute as a real life minute are just some of the activities that can be done in your individual randomly-designed village. The "City" in City Folk alludes to the ability to enter the city for various shopping needs. The game was the first online Wii title to be compatible with Nintendo's rarely used Wii Speak peripheral, offering voice chat for friends who visited your village via Wi-Fi. One of the most common criticisms with City Folk was how it was too similar to Wild World, the Nintendo DS entry in the series. Those criticisms were founded, as I feel that City Folk is a half step forward rather than a full step. That said, being able to play Animal Crossing once more on a home console with new features was something that I cherished greatly, and the 3DS installment of the franchise looks to actually reinvent the wheel somewhat with the entire Animal Crossing series.

Klonoa


A remake of the PlayStation 1 classic, Klonoa: Door to Phantomile, the simply titled Klonoa pushed the floppy-eared character's first adventure into new graphical heights on the Nintendo Wii. New to this installment included unlockable costumes such as Klonoa's attire from Lunatea's Veil, as well as much more difficult challenge stages for hardcore fans of the game. As someone who had never played the original Door to Phantomile, this Wii remake was a sensational, albeit relatively easy platforming romp. The game was played in a 2.5D perspective. Klonoa ran along a 2D plain, but the world around him was animated and rendered in full 3D. The game wasn't your typical platformer either. It had its own original mechanic to separate itself from the pack. Klonoa was equipped with a Wind Bullet, allowing him to shoot it out at a foe, and then grab the baddies over his head. He could then toss the foe forward or use it to double jump. The game's story was like the world of Phantomile, bright and bouncy, colorful and whimsical, but look out for that ending that comes out of nowhere! For a budget title that is far from feeling like a budget affair, check out Klonoa on Wii, or if you prefer to go it old-school, track down the PS1 original or download it on the PlayStation Store.

Punch-Out!! 


A new installment of Nintendo's Punch-Out!! series entered the ring in 2009, courtesy of Next Level Games. Right away players were treated with a gorgeous cel-shaded Saturday morning cartoon style that was perfect for the Wii's limited power. The game still looks splendid, showing what a glorious art style can do for a title. The Wii edition of Punch-Out!! brought back all of the cast from the NES and Super Nintendo installments of the series, and also included several new opponents such as Disco Kid and a super secret boss that players went ape for. The mechanics of the game are the same as previous entries. Little Mac, the star of the show, enters numerous boxing matches where he must dodge the choreographed attacks of his opponent and then punch back when the adversary leaves an opening. One might think that Punch-Out!! would not have a lot of replay value in this day and age, but Next Level Games added a lot to the package to make it appealing for long-term playing. After boxing up the ranks in Career Mode, earning the championship belt, Little Mac would enter Title Defense Mode, where the boxers that he previously K.O.'d returned with new tricks, new moves, and new weaknesses. If you haven't yet checked out Punch-Out's Wii debut, the game is only twenty dollars now MSRP, so take a chance and enter the ring.

A Boy and His Blob


This list is full of re-imaginings it seems. From GoldenEye 007 to Klonoa, we're certainly representing the future and the past with this list of ten games. The next re-imagining we're taking a look at is 2009's A Boy and His Blob, modeled after and influenced by original Nintendo Entertainment System title, A Boy and His Blob: Trouble in Bloblonia, in celebration of the game's twentieth anniversary. The end result on Wii was this touching, beautiful, and highly rewarding 2D platforming featuring abundant amounts of puzzles. The titular boy feeds the eponymous blob jelly beans in order to turn his amorphous friend into one of fifteen forms such as a rocket ship or block. Each level gave the player a set amount of forms they could use to get through the many obstacles in the boy and blob's path to the goal. There were 80 individual levels within this remarkable rebirth including 40 traditional stages and 40 challenge stages, unlocked through discovering three treasure chests within a given traditional stage. For those who shy away from any Wii game with motion controls, A Boy and His Blob might be for you, if you can overcome the deliciously adorable art style and themes. Any game with a hug button is indeed a game worth playing. Couple that with the more forgiving gameplay than seen in the NES original and the engaging and endearing art style, and you have the makings of a Wii game that should certainly be in an open-minded gamer's library.

Mario & Sonic at the London 2012 Olympic Games


Mini-game collections are not favored or thought of too fondly by the typical internet gamer. However, there is huge market for them, and Mario & Sonic at the London 2012 Olympic Games is a capable title featuring multiple events both realistic and nontraditional. If you played the original Mario & Sonic at the Olympic Games, get those memories out of your head. This 2012 Olympiad romp was nothing short of a good time, unlike the first Nintendo-Sega mascot collaboration. Alongside new events like badminton, soccer, and horse riding (equestrian), there were improved iterations of previous summer events such as sprint races, cycling, and table tennis. To add to the fun were Dream Events where took ordinary Olympic events and threw them into the worlds and locales of Mario and Sonic games and added a twist to the rules. Imagine a hurdle race set in Super Mario Galaxy's Battlerock Galaxy where items were used, or a trampoline competition set in Sonic Adventure 2's Crazy Gadget stage where you could perform as many tricks as you wanted as you fell hundreds of feet to the trampoline. Making this package more enticing were remixed songs from Sega's wonderful set of composers and arrangers as well as unlockable costumes for the player's various Miis. The game is great for local multiplayer fun (Party mode was exceptional) and even solo fun (earning medals and awards was enjoyable). The real Olympics may be over, but Mario & Sonic at the London 2012 Olympic Games can last you long up until we're talking about the Olympics in 2014.

Sin & Punishment: Star Successor


The sequel to the Japan-only Sin & Punishment on Nintendo 64 (until the game was released on the Wii's Virtual Console service for a special promotion), the Wii's Sin & Punishment: Star Successor put players in the shoes of either Isa Jo or Kachi. The game was set on-rails, but the player can move around while the screen scrolls. The action was always hot and heated with bullets, missiles, and lasers flying at you in every which direction (though missiles can be deflected with a sword, which can also be used for strong melee damage). The game also was never shy about throwing a boss at the beginning, middle, or end of a given level. Learning patterns was the key to success. Online leaderboards added to the fun. By destroying enemies and not getting hit, a player's score multiplier would continually rise. Like IGN UK said in their review, "Forget bullet hell - Treasure has created an awesome slice of bullet heaven." And indeed they did. Treasure is known for their work on such cult favorites as Gunstar Heroes, Guardian Heroes, Radiant Silvergun, Wario World, Ikaruaga, Mischief Makers, among many others. Add Sin & Punishment: Star Successor not only to the list of Treasure's... treasures, but also a game that should be in any self-respecting Wii owner's library.

Fire Emblem: Radiant Dawn


If you are in any way familiar with Fire Emblem or turn-based tactical RPGs, you should feel right at home with the Wii installment of the long-running series. Fire Emblem: Radiant Dawn keeps with it the standard gameplay the series is known and loved for, but introduces new elements as well such as new field units and an elevation advantage between units. What many Fire Emblem fans enjoy about the franchise is its difficulty, something that a lot of Nintendo series cannot say. The games are punishing in that in many of the entries deceased party members stay deceased and can in no way be revived. This can be a real turn-off to more casual players who wish for a more relaxing experience. How many times have Fire Emblem fanatics had to reset a game because one of their units died in battle? Regardless, the upcoming Nintendo 3DS game Fire Emblem: Awakening is the game for them as it not only has the normal difficulty, but it has a mode where party members that perish return after battle. Continuing on with Radiant Dawn, the game was a masterful tactical RPG that demanded of the player strong strategy and foresight in thought. Fire Emblem: Radiant Dawn might not be the best the series has to offer, but it is still a welcomed addition to the franchise.

Bully: Scholarship Edition


The original Bully debuted on the PlayStation 2 in 2006. A new version of the game with updated visuals and content was released on the Xbox 360 and Nintendo Wii two years later called Bully: Scholarship Edition. We're focusing on the latter version of the game, particularly the one I prefer, the Wii game. The idea behind Bully has players entering Bullworth Academy as the forever rebellious teen Jimmy Hopkins. The game is essentially an open world experience, though not to the degree of a Grand Theft Auto game. You're limited to the campus and the town around it. Through completing missions the story progresses, and through completing optional classes (four new ones were added to the Scholarship Edition) Jimmy learns new helpful skills and abilities. The fun of the Wii version comes from the pointer controls and other Wii remote-exclusive features. The Xbox 360 version of the game was littered with bugs and glitches that ruined the experience for most owners. Regardless, despite the lack of HD, I prefer the Wii version and consider it to be the definitive version of Bully. Here's hoping that we finally see a sequel from Rockstar.

===

And with that we have but one more part to The 50 Best Nintendo Wii Games to go. Have your favorite Wii games been mentioned as of yet? Well, there's ten more titles to be listed, so you still have a chance to see your favorites yet! Next week we conclude this special series of five articles naming the most superior Wii games in the system's under-appreciated library. If you somehow missed a previous part of my ongoing series, look no further than these links:

The 50 Best Nintendo Wii Games - Part One
The 50 Best Nintendo Wii Games - Part Two
The 50 Best Nintendo Wii Games - Part Three

Until next week, have a splendid weekend, everybody.