A big surprise RPG was revealed at the PlayStation Experience today. It's the sequel to the PS3 cult classic Ni No Kuni: Wrath of the White Witch! Check out the glorious anime-esque visuals with this HD trailer of this new sequel.
Showing posts with label ni no kuni. Show all posts
Showing posts with label ni no kuni. Show all posts
Saturday, December 5, 2015
Monday, July 14, 2014
SuperPhillip Central's Favorite VGMs - Wonders of the World Map Edition
Happy Monday morning to you all! On this week's edition of SuperPhillip Central's Favorite VGMs we make an ode to the world map. Oh, world map, you connect us to each and every place, town, dungeon, and area within a game. Sometimes you allow us to explore you, while other times we just move from point A to point B. Regardless of which, we do appreciate you ever so much.
Featured games this week include The Last Remnant, Ni no Kuni, and Breath of Fire IV.
v661. The Last Remnant (360) - The Known World
We start off with one of several RPG's that were made exclusively for the Xbox 360 early in its life. The push towards JRPG's was of course meant to bring Microsoft's new console into the homes of as many Japanese gamers and families as possible. While in the short-term it did its job slightly, overall the experiment led to the Xbox name continuing to not have much of a presence in the land of the rising sun.
v662. Tales of Phantasia (SFC, PS1, GBA, PSP) - Raising a Curtain
Tales of Phantasia originally released on the Super Famicom in the nineties. The game would see a release on the PlayStation and later the PlayStation Portable. In between those two PlayStation releases, Tales of Phantasia would see its first and only release in the West thanks to the help of Nintendo on the Game Boy Advance. Finally us lowly Westerners got to see what the hubbub was all about with Tales of Phantasia.
v663. Ni no Kuni: Wrath of the White Witch (PS3, DS) - Field
When you have the studio behind such great anime films like Spirited Away and Princess Mononoke behind your video game production, you know you're playing with a stacked party, to put it in JRPG terms. Ni no Kuni originally released on the DS, but it wouldn't hit our side of the world until its PlayStation 3 remake a couple of years later. The wait was most definitely worth it if not just for the spectacle that Ni no Kuni possesses and presents to players. The Joe Hisaishi soundtrack only accentuates the awesomeness of the game's stellar presentation.
v664. Breath of Fire IV (PS1) - World Map
A quaint little number from Breath of Fire IV, this world map theme soothes with its harp and synth woodwinds. It's the perfect song to relax to as you roam the countryside, forests, mountains, beaches, and coasts of the game. Breath of Fire is a series that resonates well with the SPC staff, and we were a little disappointed in finding out that the sixth installment would not be hitting a dedicated gaming platform. That said, there's always the hope that a mobile game could turn out well.
v665. Wild ARMS 5 (PS2) - The Dry Wind Blows Over You
The last mainline release of the Wild ARMS series thus far, Wild ARMS 5 hit the PlayStation 2 like a dust storm, offering new characters and a new story but with the same awesome RPG action. Using tools in dungeons to progress is a common gameplay element in Wild ARMS as a series, as is marvelous music is a common presentation element to itself. Here's hoping we one day see a new installment in the series sooner rather than later!
Featured games this week include The Last Remnant, Ni no Kuni, and Breath of Fire IV.
v661. The Last Remnant (360) - The Known World
We start off with one of several RPG's that were made exclusively for the Xbox 360 early in its life. The push towards JRPG's was of course meant to bring Microsoft's new console into the homes of as many Japanese gamers and families as possible. While in the short-term it did its job slightly, overall the experiment led to the Xbox name continuing to not have much of a presence in the land of the rising sun.
v662. Tales of Phantasia (SFC, PS1, GBA, PSP) - Raising a Curtain
Tales of Phantasia originally released on the Super Famicom in the nineties. The game would see a release on the PlayStation and later the PlayStation Portable. In between those two PlayStation releases, Tales of Phantasia would see its first and only release in the West thanks to the help of Nintendo on the Game Boy Advance. Finally us lowly Westerners got to see what the hubbub was all about with Tales of Phantasia.
v663. Ni no Kuni: Wrath of the White Witch (PS3, DS) - Field
When you have the studio behind such great anime films like Spirited Away and Princess Mononoke behind your video game production, you know you're playing with a stacked party, to put it in JRPG terms. Ni no Kuni originally released on the DS, but it wouldn't hit our side of the world until its PlayStation 3 remake a couple of years later. The wait was most definitely worth it if not just for the spectacle that Ni no Kuni possesses and presents to players. The Joe Hisaishi soundtrack only accentuates the awesomeness of the game's stellar presentation.
v664. Breath of Fire IV (PS1) - World Map
A quaint little number from Breath of Fire IV, this world map theme soothes with its harp and synth woodwinds. It's the perfect song to relax to as you roam the countryside, forests, mountains, beaches, and coasts of the game. Breath of Fire is a series that resonates well with the SPC staff, and we were a little disappointed in finding out that the sixth installment would not be hitting a dedicated gaming platform. That said, there's always the hope that a mobile game could turn out well.
v665. Wild ARMS 5 (PS2) - The Dry Wind Blows Over You
The last mainline release of the Wild ARMS series thus far, Wild ARMS 5 hit the PlayStation 2 like a dust storm, offering new characters and a new story but with the same awesome RPG action. Using tools in dungeons to progress is a common gameplay element in Wild ARMS as a series, as is marvelous music is a common presentation element to itself. Here's hoping we one day see a new installment in the series sooner rather than later!
Monday, January 6, 2014
SuperPhillip Central's Favorite VGMs - New Year, New VGMs
Happy 2014 everybody! It's a new year, and we're celebrating it right with a new installment of SuperPhillip Central's Favorite VGM. On this edition we have it all-- Ni no Kuni: Wrath of the White Witch, The Last Story, and Monster Hunter Freedom Unite. We can't wait any longer-- time for some great music!
v536. Ni no Kuni: Wrath of the White Witch (PS3) - Taking to the Skies
Ni no Kuni: Wrath of the White Witch won runner-up at our SuperPhillip Central Best of 2013 Awards, coming just behind The Last of Us. Ni no Kuni is like an interactive fairy tale that presents the player with a magical world to explore. Joe Hisaishi's soundtrack (the same man who does the music for Studio Ghibli's films) for the game assists in this greatly.
v537. The Last Story (Wii) - Invitation to Madness
The team of producer Hironobu Sakaguchi and composer Nobuo Uematsu deliver an interesting RPG world with the Wii exclusive The Last Story. While the game does not outshine the likes of its same console competition in Xenoblade Chronicles, there's no denying that The Last Story is still a worthwhile game to play and own in the Wii library.
v538. Xenosaga III (PS2) - Assault #2
The third and final Xenosaga game, Xenosaga III had its music composed by Yuki Kajiura, and in brilliant fashion, might we add. Yuki Kajiura's previous credits include Xenosaga II, .hack//SIGN, and Noir. Xenosaga III would not be as engrossing a game without Kajiura's musical presence.
v539. Golden Sun: The Lost Age (GBA) - Mars Lighthouse
Famed composer Motoi Sakuraba lent his many musical talents to the Camelot-developer Golden Sun: The Lost Age, the sequel to Golden Sun. Both games released on the Game Boy Advance, and it's quite amazing how Sakuraba-san crafted music within the parameters and limitations of the Game Boy Advance sound capabilities. Such a great example of this is the theme we've chosen, Mars Lighthouse.
v540. Monster Hunter Freedom Unite (PSP) - White Fatalis Theme
Imagine that you're walking along an icy valley when suddenly you turn around and are greeted by a colossal white beast and this theme begins playing. That is what many Monster Hunter Freedom Unite players experienced when they first encountered White Fatalis. That and a lot of one-hit knockouts!
v536. Ni no Kuni: Wrath of the White Witch (PS3) - Taking to the Skies
Ni no Kuni: Wrath of the White Witch won runner-up at our SuperPhillip Central Best of 2013 Awards, coming just behind The Last of Us. Ni no Kuni is like an interactive fairy tale that presents the player with a magical world to explore. Joe Hisaishi's soundtrack (the same man who does the music for Studio Ghibli's films) for the game assists in this greatly.
v537. The Last Story (Wii) - Invitation to Madness
The team of producer Hironobu Sakaguchi and composer Nobuo Uematsu deliver an interesting RPG world with the Wii exclusive The Last Story. While the game does not outshine the likes of its same console competition in Xenoblade Chronicles, there's no denying that The Last Story is still a worthwhile game to play and own in the Wii library.
v538. Xenosaga III (PS2) - Assault #2
The third and final Xenosaga game, Xenosaga III had its music composed by Yuki Kajiura, and in brilliant fashion, might we add. Yuki Kajiura's previous credits include Xenosaga II, .hack//SIGN, and Noir. Xenosaga III would not be as engrossing a game without Kajiura's musical presence.
v539. Golden Sun: The Lost Age (GBA) - Mars Lighthouse
Famed composer Motoi Sakuraba lent his many musical talents to the Camelot-developer Golden Sun: The Lost Age, the sequel to Golden Sun. Both games released on the Game Boy Advance, and it's quite amazing how Sakuraba-san crafted music within the parameters and limitations of the Game Boy Advance sound capabilities. Such a great example of this is the theme we've chosen, Mars Lighthouse.
v540. Monster Hunter Freedom Unite (PSP) - White Fatalis Theme
Imagine that you're walking along an icy valley when suddenly you turn around and are greeted by a colossal white beast and this theme begins playing. That is what many Monster Hunter Freedom Unite players experienced when they first encountered White Fatalis. That and a lot of one-hit knockouts!
Friday, May 17, 2013
Top Ten PlayStation 3 Exclusives
This past Sunday SuperPhillip Central listed our favorite ten Xbox 360 exclusives. (Yes, yes. Get your "The Xbox 360 HAS ten worthwhile exclusives?!" comments out of the way here and now.) To cap off the work week we are now going to list what we consider the ten best PlayStation 3 exclusives, whether first or third party. The PS3 is without a doubt our favorite HD system of this past generation. It was actually quite difficult to come up with an order and list of games that we could agree on. Nonetheless, we have arrived at a finalized list of terrific PlayStation 3 exclusives so far. Obviously the PS3 isn't leaving the marketplace any time soon and it will get future classics like new titles such as Gran Turismo 6, The Last of Us, and Puppeteer, to name a few. Regardless, here's what we like most of the PS3's wide range of exclusive games that are currently out.
10) God of War III
God of War III launched in 2010 with lots of fanfare. It was the final game in the original story of the God of War trilogy with Kratos and the Titans climbing up Mount Olympus to finally take down Zeus once and for all. The game contained the same combo-based combat that fans of the series have grown accustomed to, and while some might yearn for something different, if it ain't broke, don't fix it. The added power of the PlayStation 3 made for some incredibly awesome action scenes, such as the battle with Poseidon early in the game (expect a detailed description of this fight in a later edition of Best Boss Battles in Gaming History) or pursuing the swift Hermes in an elaborate platforming chase segment. God of War III might not be the best in the trilogy (we rank God of War I and II higher), but it certainly is an epic conclusion to Kratos' saga.
9) inFAMOUS 2
inFAMOUS 2 took Cole MacGrath to a higher level with even more electrifying open world sandbox gameplay, parkour-like platforming, and high-powered superhero (or villain) antics. Everything was bigger and arguably better than the game's predecessor. The addition of user-generated content made for some strong replay-ability within Sucker Punch's open world setting. Perhaps our only gripes with the game comes from the weaker pacing inFAMOUS 2 struggles with as well as a less-than-optimal camera for melee combat. Nonetheless, these problems don't ruin the game. It's with inFAMOUS 2 that our expectations for the PlayStation 4's inFAMOUS: Second Son are so high. Whether or not Sucker Punch can live up to them is an answer we won't get for another six months or so.
8) PlayStation All-Stars Battle Royale
When this next game was first announced, many dismissed it as simply another Super Smash Bros. clone. SuperPhillip Central leaned towards that line of thinking, but actually trying out PlayStation All-Stars Battle Royale for ourselves, the two series are different enough to both have a place in the marketplace. Rather than knocking opponents out of the arena or making them lose their health to score K.O.s, Battle Royale had Supers that were earned through connecting attacks on opponents. Unleashing a Super and making contact with it meant you scored a point. The roster was full of both familiar first and third party characters such as Uncharted's Nathan Drake, God of War's Kratos, Ratchet and Clank, Sly Cooper, and even Ape Escape's Spike. Earning points to gain levels for each character meant you were always unlocking something new, whether it be victory themes, backgrounds, poses, and alternate costumes. PlayStation All-Stars Battle Royale may be a Smash Bros. clone, but it's a really good one. Note: We know that this game is also on Vita, but console-wise it's exclusive to the PS3.
7) Ratchet & Clank Future: A Crack in Time
Much like God of War III was the end of a trilogy, Ratchet & Clank Future: A Crack in Time marked the end of the Future trilogy, containing Tools of Destruction, Quest for Booty, and this game. A Crack in Time began with Ratchet and Clank being separated from one another. However, Clank wasn't totally defenseless as he had a special time scepter that could not only attack foes, but it could be used on time pads to create holograms of Clank's past maneuvers. This cool trick was used to solve many of the game's brain busters. A Crack in Time also featured space exploration, albeit on a level plane, where Ratchet could explore optional moons and compete in combat. We look fondly back at Ratchet & Clank Future: A Crack in Time as it really was the last honestly excellent Ratchet & Clank game.
6) Metal Gear Solid 4: Guns of the Patriots
Once again enter the shoes of Solid Snake-- well, an older version at least-- as he once again goes on a mission to save the world as we know it. Well, as we WILL know it, as this game takes place in a not-so-distant future. Anyway, the traditional stealth-action gameplay consisting of moving around enemy-infested areas without being spotted and utilizing close quarters combat to take out those who wish to intercept you was all present and accounted for with this much anticipated sequel. New features included the Psyche Meter, which could make it quite difficult to aim if Snake was seriously stressed out, as well as the CamoSuit that allowed Snake to blend in with his surroundings a la the camouflage in Snake Eater. Metal Gear Solid veterans would even get to revisit an old haunt in fantastic fashion with Guns of the Patriots. While we'll always have a soft spot for the original MGS and MGS3 as our favorites, Metal Gear Solid 4 is still a worthy installment in the popular stealth-action series.
5) Killzone 2
We are all familiar with the rather infamous tech demo that was shown to onlookers at E3 2005. While the final game did not look as lovely or as graphically intense, what PlayStation 3 owners got to enjoy was still an incredibly fast and fluid first-person shooter with tons of fierce weaponry and vehicles to mow down the Helghast forces with sensational efficiency. Many members of the press and gamers too seem to always be fascinated with first-person shooters. Not just this, but they're always looking for that so-called "Halo-killer." Killzone 2 was not that, but the game did make it known that it was the premier first-person shooter on the PlayStation 3. We eagerly anticipate more news on the PlayStation 4's Killzone: Shadow Fall, even though we definitely show symptoms of FPS fatigue. That just shows how remarkable a franchise Killzone is.
4) Journey
We hate to speak in overly emotional terms, as we're freaking talking about video games here and not the Mona Lisa. However, Journey evoked such interesting feelings from us, such as wonder and awe. Exploring a giant sandy wonderland made us feel so minuscule in comparison. The game allowed for multiplayer, but the catch was that you could not voice chat or communicate greatly with your online partner. Despite not knowing the anonymous helpers that were assisting us in our adventure across the desert, we found ourselves getting a bit of an attachment to each and every one and a sense of companionship. Journey would later come in retail form alongside thatgamecompany's other PlayStation Store projects, Fl0w and Flower in a $29.99 collection. There's a reason we picked Journey as the PS3 Game of 2012 at our end of year awards show, and these are but some of the reasons why.
3) Ni no Kuni: Wrath of the White Witch
Level-5 and famed animation studio Studio Ghibli (Spirited Away, Howl's Moving Castle, Princess Mononoke) teamed up to create one of the most beautiful games we've ever witnessed. We don't say this with a lot of hyperbole either. Ni no Kuni: Wrath of the White Witch is a glorious-looking game. It not only looks nice but it absolutely plays like a dream. Players took the role of Oliver, a peppy 13 year-old boy who recently lost his mother. No sooner than it seemed that this incident occurred that a stuffed animal came to life and transported the two to another world. There the true fun began with traditional RPG activities such as exploring monster-filled dungeons, initiating battles with Oliver or one of his many Familiars, and visiting towns to converse with the locals. When one says that the JRPG is in a state of decline, we confidently scoff and point them to such games like Ni no Kuni and Xenoblade Chronicles.
2) LittleBigPlanet 2
Listed as our favorite new I.P. of the past generation, LittleBigPlanet didn't really come into its own until the superior sequel, LittleBigPlanet 2. Not only did the sequel have much more in the way of creator options (you didn't even need to make platforming levels if you didn't want to), but it allowed players to take their progress and levels from the original LittleBigPlanet and import them into the sequel. The levels already pre-made by Media Molecule were insanely clever and inspired us to try to do even better. We've lost so many hundreds of hours concocting our own creations-- more than we care to admit, really, but when you have a game that is as compelling as LittleBigPlanet 2, you learn to live wit hit.
1) Uncharted 2: Among Thieves
Metacritic's most critically acclaimed game of 2009, the year of its release, Uncharted 2: Among Thieves is the pinnacle of the PlayStation 3 platform. While the original Uncharted was an intense thrill ride, Uncharted 2 came along and made everything more astounding and amazing. From taking cover while a tank bombards you with shelling to running atop a speeding train while a helicopter targets you, Uncharted 2: Among Thieves is certainly not lacking in the thrills department. The game didn't stop with the single-player campaign. Naughty Dog implemented two multiplayer functions: one for up to three players to play cooperatively and one for competitive play, so long after you completed the campaign you could log even more hours into Uncharted 2. "Masterpiece" is a word that is thrown around so casually these days, but we think we're safe in giving that title to Uncharted 2: Among Thieves.
Did we leave out one of your favorite exclusives for the PlayStation 3? Set us straight in the comments section below.
10) God of War III
God of War III launched in 2010 with lots of fanfare. It was the final game in the original story of the God of War trilogy with Kratos and the Titans climbing up Mount Olympus to finally take down Zeus once and for all. The game contained the same combo-based combat that fans of the series have grown accustomed to, and while some might yearn for something different, if it ain't broke, don't fix it. The added power of the PlayStation 3 made for some incredibly awesome action scenes, such as the battle with Poseidon early in the game (expect a detailed description of this fight in a later edition of Best Boss Battles in Gaming History) or pursuing the swift Hermes in an elaborate platforming chase segment. God of War III might not be the best in the trilogy (we rank God of War I and II higher), but it certainly is an epic conclusion to Kratos' saga.
9) inFAMOUS 2
inFAMOUS 2 took Cole MacGrath to a higher level with even more electrifying open world sandbox gameplay, parkour-like platforming, and high-powered superhero (or villain) antics. Everything was bigger and arguably better than the game's predecessor. The addition of user-generated content made for some strong replay-ability within Sucker Punch's open world setting. Perhaps our only gripes with the game comes from the weaker pacing inFAMOUS 2 struggles with as well as a less-than-optimal camera for melee combat. Nonetheless, these problems don't ruin the game. It's with inFAMOUS 2 that our expectations for the PlayStation 4's inFAMOUS: Second Son are so high. Whether or not Sucker Punch can live up to them is an answer we won't get for another six months or so.
8) PlayStation All-Stars Battle Royale
When this next game was first announced, many dismissed it as simply another Super Smash Bros. clone. SuperPhillip Central leaned towards that line of thinking, but actually trying out PlayStation All-Stars Battle Royale for ourselves, the two series are different enough to both have a place in the marketplace. Rather than knocking opponents out of the arena or making them lose their health to score K.O.s, Battle Royale had Supers that were earned through connecting attacks on opponents. Unleashing a Super and making contact with it meant you scored a point. The roster was full of both familiar first and third party characters such as Uncharted's Nathan Drake, God of War's Kratos, Ratchet and Clank, Sly Cooper, and even Ape Escape's Spike. Earning points to gain levels for each character meant you were always unlocking something new, whether it be victory themes, backgrounds, poses, and alternate costumes. PlayStation All-Stars Battle Royale may be a Smash Bros. clone, but it's a really good one. Note: We know that this game is also on Vita, but console-wise it's exclusive to the PS3.
7) Ratchet & Clank Future: A Crack in Time
Much like God of War III was the end of a trilogy, Ratchet & Clank Future: A Crack in Time marked the end of the Future trilogy, containing Tools of Destruction, Quest for Booty, and this game. A Crack in Time began with Ratchet and Clank being separated from one another. However, Clank wasn't totally defenseless as he had a special time scepter that could not only attack foes, but it could be used on time pads to create holograms of Clank's past maneuvers. This cool trick was used to solve many of the game's brain busters. A Crack in Time also featured space exploration, albeit on a level plane, where Ratchet could explore optional moons and compete in combat. We look fondly back at Ratchet & Clank Future: A Crack in Time as it really was the last honestly excellent Ratchet & Clank game.
6) Metal Gear Solid 4: Guns of the Patriots
Once again enter the shoes of Solid Snake-- well, an older version at least-- as he once again goes on a mission to save the world as we know it. Well, as we WILL know it, as this game takes place in a not-so-distant future. Anyway, the traditional stealth-action gameplay consisting of moving around enemy-infested areas without being spotted and utilizing close quarters combat to take out those who wish to intercept you was all present and accounted for with this much anticipated sequel. New features included the Psyche Meter, which could make it quite difficult to aim if Snake was seriously stressed out, as well as the CamoSuit that allowed Snake to blend in with his surroundings a la the camouflage in Snake Eater. Metal Gear Solid veterans would even get to revisit an old haunt in fantastic fashion with Guns of the Patriots. While we'll always have a soft spot for the original MGS and MGS3 as our favorites, Metal Gear Solid 4 is still a worthy installment in the popular stealth-action series.
5) Killzone 2
We are all familiar with the rather infamous tech demo that was shown to onlookers at E3 2005. While the final game did not look as lovely or as graphically intense, what PlayStation 3 owners got to enjoy was still an incredibly fast and fluid first-person shooter with tons of fierce weaponry and vehicles to mow down the Helghast forces with sensational efficiency. Many members of the press and gamers too seem to always be fascinated with first-person shooters. Not just this, but they're always looking for that so-called "Halo-killer." Killzone 2 was not that, but the game did make it known that it was the premier first-person shooter on the PlayStation 3. We eagerly anticipate more news on the PlayStation 4's Killzone: Shadow Fall, even though we definitely show symptoms of FPS fatigue. That just shows how remarkable a franchise Killzone is.
4) Journey
We hate to speak in overly emotional terms, as we're freaking talking about video games here and not the Mona Lisa. However, Journey evoked such interesting feelings from us, such as wonder and awe. Exploring a giant sandy wonderland made us feel so minuscule in comparison. The game allowed for multiplayer, but the catch was that you could not voice chat or communicate greatly with your online partner. Despite not knowing the anonymous helpers that were assisting us in our adventure across the desert, we found ourselves getting a bit of an attachment to each and every one and a sense of companionship. Journey would later come in retail form alongside thatgamecompany's other PlayStation Store projects, Fl0w and Flower in a $29.99 collection. There's a reason we picked Journey as the PS3 Game of 2012 at our end of year awards show, and these are but some of the reasons why.
3) Ni no Kuni: Wrath of the White Witch
Level-5 and famed animation studio Studio Ghibli (Spirited Away, Howl's Moving Castle, Princess Mononoke) teamed up to create one of the most beautiful games we've ever witnessed. We don't say this with a lot of hyperbole either. Ni no Kuni: Wrath of the White Witch is a glorious-looking game. It not only looks nice but it absolutely plays like a dream. Players took the role of Oliver, a peppy 13 year-old boy who recently lost his mother. No sooner than it seemed that this incident occurred that a stuffed animal came to life and transported the two to another world. There the true fun began with traditional RPG activities such as exploring monster-filled dungeons, initiating battles with Oliver or one of his many Familiars, and visiting towns to converse with the locals. When one says that the JRPG is in a state of decline, we confidently scoff and point them to such games like Ni no Kuni and Xenoblade Chronicles.
2) LittleBigPlanet 2
Listed as our favorite new I.P. of the past generation, LittleBigPlanet didn't really come into its own until the superior sequel, LittleBigPlanet 2. Not only did the sequel have much more in the way of creator options (you didn't even need to make platforming levels if you didn't want to), but it allowed players to take their progress and levels from the original LittleBigPlanet and import them into the sequel. The levels already pre-made by Media Molecule were insanely clever and inspired us to try to do even better. We've lost so many hundreds of hours concocting our own creations-- more than we care to admit, really, but when you have a game that is as compelling as LittleBigPlanet 2, you learn to live wit hit.
1) Uncharted 2: Among Thieves
Metacritic's most critically acclaimed game of 2009, the year of its release, Uncharted 2: Among Thieves is the pinnacle of the PlayStation 3 platform. While the original Uncharted was an intense thrill ride, Uncharted 2 came along and made everything more astounding and amazing. From taking cover while a tank bombards you with shelling to running atop a speeding train while a helicopter targets you, Uncharted 2: Among Thieves is certainly not lacking in the thrills department. The game didn't stop with the single-player campaign. Naughty Dog implemented two multiplayer functions: one for up to three players to play cooperatively and one for competitive play, so long after you completed the campaign you could log even more hours into Uncharted 2. "Masterpiece" is a word that is thrown around so casually these days, but we think we're safe in giving that title to Uncharted 2: Among Thieves.
===
Did we leave out one of your favorite exclusives for the PlayStation 3? Set us straight in the comments section below.
Wednesday, April 24, 2013
A Truly Timeless Art Style: Our Favorite Cel-Shaded Games
Many games from the past generation (think PS2 era) have already become dated mostly due to their graphics and art style. However, we at SuperPhillip Central believe that one art style helps in making a game stand the test of time. That's, of course, cel-shading. While there are dozens upon dozens of games that use the artistic tactic, we have come up with a list of fourteen of our favorites. From Zelda to Dragon Quest, this list comprises the very best of the art form.
The Legend of Zelda: The Wind Waker (GCN)
We start off with one of our favorite cel-shaded games of all time. When it was originally announced, many Nintendo fans felt slighted. They felt they were victims of a bait-and-switch. The previous Spaceworld showed a demo of a more "mature" (for lack of a better word) Link facing off against Ganondorf in sword combat. However, the following year, a toon Link appeared, revealing the art style of Nintendo's next Zelda game. Deemed "Celda" by gamers and members of the press, when the final product, The Wind Waker, finally came out, gamers loved it. Another example of fans seeing their skepticism turn out as nothing to worry about after all. What we are left with now is a game that is looked back on fondly, and that is greatly due to The Wind Waker being Link and the gang being at their most expressive.
Okami (Wii, PS2)
A game no doubt inspired by The Legend of Zelda series (and you won't see us complain because we feel there aren't enough Zelda-like games as is!), Okami starred a goddess in the form of a white wolf named Amaterasu. Okami separated itself from Zelda by looking like a watercolor Japanese ink painting come to life. The original game came out on the PlayStation 2 on 2006 (Japan, North America) and in 2007 (Europe, Australia). It then was ported to the Wii in 2008, and popped up on the PlayStation 3 as a downloadable game recently. There's currently a recent rumor that Okami might be making a return of some sort. The Nintendo DS system's Okamiden was a nice start, so we're interested to see where Capcom would take the franchise next.
Ni no Kuni: Wrath of the White Witch (PS3)
The most recent game on our list seems to honestly be an anime, more specifically a Studio Ghibli film, come to life. Seeing a full game based on the mastery artistry of Studio Ghibli (makers of such fine films as Spirited Away, Howl's Moving Castle, Princess Mononoke) was an astounding delight. Exploring the animated world with Oliver and his familiar partners was something totally special, and if we can get this from the PlayStation 3, we just wonder how beautifully done cel-shaded games on the PS4 and next Xbox will look.
Dragon Quest VIII: Journey of the Cursed King (PS2)
Dragon Quest VIII, the PlayStation 2's sole mainline Dragon Quest entry, arrived on the system in 2004 in Japan, 2005 in North America, and 2006 in PAL territories. The game used cel-shading for characters, textures, and the environment to create the series's first three-dimensional world. Using Akira Toriyama's (Dragon Ball series) art, Dragon Quest VIII is one of the prettiest PS2 games for us, and that's all thanks to our favorite art style, cel-shading.
MadWorld (Wii)
Platinum Games' sole Wii offering was MadWorld, a blood-soaked beat-em-up starring Jack Cayman in a competition to kill as much as possible through any means necessary. Right away when you look at the screenshots associated with this game, you will see something quite striking, a trichromatic color scheme with black, white, and myriads of red. That's essentially what you do in MadWorld, paint the town red with the blood of your many many victims. MadWorld unsurprisingly bombed on the Wii, as the market for those kinds of games either was never there or abandoned the system.
Killer7 (PS2, GCN)
Looking like something lifted from a graphic novel, Killer7's cel-shaded art style feels gritty and perfectly suited for the noir-style game it is. Critics were split in their opinions of the game. Some found the on-rails paths your members of the Killer7 assassin group could traverse on to be limited, they disliked the controls, and the story confused them. Then you have people like us who enjoyed the unique approach to movement, got used to the controls, and loved the complex story and quirky nature of the game. Goichi Suda (Suda51) would use the cult status success of Killer7 to make another delightful cel-shaded and well-received game, No More Heroes.
Viewtiful Joe (PS2, GCN)
It seems like it was just yesterday we were talking about Viewtiful Joe. Oh, wait. It was yesterday we were talking about Viewtiful Joe! We jump anytime we have the chance to talk about one of the best games from "the Capcom 5", so let's dish again. Viewtiful Joe was a superhero action movie put in video game form, complete with a comic book cel-shaded art style and all the puzzle-solving, superpower action you could shake a red hot one-hundred at.
XIII (PS2, GCN, XBX)
The first-person shooter genre is one that we feel has run its course for the most part. We know it's popular, and there's nothing wrong with those who still enjoy it. We've just been burnt out on it because so many games feel the same, just set in different universes with one or two small changes. XIII is like a breath of fresh air in comparison, and that is mostly thanks to its comic book presentation (makes sense since the game is based of a Belgian comic book of the same name). It still is a looker despite being almost ten years old, and if more first-person shooters went with style instead of realism, perhaps we'd still be enamored with the genre like so many consumers are today.
Ultimate Spider-Man (PS2, GCN, XBX)
Speaking of comic books converted to video games, that is exactly what Ultimate Spider-Man was. Based off Spider-Man in Marvel's Ultimate universe, the game had players web-slinging around Manhattan as the webhead as well as switching characters to play as the strong-armed symbiote Venom. We listed Ultimate Spider-Man as our top Spider-Man title two times in a row. It really isn't just a great Spider-Man experience, but one of the best superhero games ever conceived.
Jet Set Radio Future (XBX)
One of the most sadly under-appreciated titles in the Xbox library, Jet Set Radio Future featured an immensely detailed cel-shaded art style, an eclectic soundtrack of songs outside the mainstream, and challenging roller-blading gameplay. Tagging the streets of the city was a blast, and the visual orgasm of colors made for an utterly beautiful game. A certain site yesterday (not naming any names) might have asked for this particular series to make a glorious comeback.
Naruto: Rise of a Ninja (360)
Like many games before it such as Dragon Ball Z: Budokai 2, Naruto: Rise of a Ninja on the Xbox 360 showed that anime and the cel-shaded art style is a combination that generally works, and when it does, it works really really well. While we haven't hit the level where games look exactly like animated movies come to life, the games of this generation certainly came close. We cannot wait for what the next round of more powerful gaming hardware brings, and you can most definitely believe it.
Prince of Persia (PS3, 360)
The last video game version of Prince of Persia to release did so in 2008. Since then, the game has sold over 2 million copies worldwide, and the following year won the "Outstanding Achievement in Animation" award at the twelfth Annual Interactive Achievement Awards. It's no question why-- the game is highly detailed, looks like a painting at parts, and just animates like a dream. We wish Ubisoft would return to this form of the Prince of Persia franchise with a follow-up for this upcoming generation. Do it, Ubisoft, as you seem to be doing the right things lately.
Punch-Out!! (Wii)
Punch-Out!! on Wii by Next Level Games (Mario Strikers: Charged, Luigi's Mansion: Dark Moon) proved to the gaming populace that not only was the studio capable of making excellent titles under Nintendo, but also that good-looking and greatly animated games could be on the less powerful Wii as well. The animations are just top-notch for this reflex-based fighting game. If the fighters you face as Little Mac don't knock you out, the marvelous art style most likely will!
Valkyria Chronicles (PS3)
Valkyria Chronicles was a PlayStation 3 exclusive that looked radiant, sensational, and somewhat understated in its beauty at the same time. Using Sega's CANVAS engine, the game looked like a watercolor painting in motion, something that fans of the game cannot get enough of. It's just a shame that the other entries in the series went on less powerful hardware, the PSP. Still, we cannot be too mad at Sega because they did make two more sequels for gamers, though one of them never left Japan.
We no doubt did not list every terrific cel-shaded game in existence, so that is where you come in. What games using this fabulous art style do you enjoy the best? List your faves in the comments section below!
The Legend of Zelda: The Wind Waker (GCN)
We start off with one of our favorite cel-shaded games of all time. When it was originally announced, many Nintendo fans felt slighted. They felt they were victims of a bait-and-switch. The previous Spaceworld showed a demo of a more "mature" (for lack of a better word) Link facing off against Ganondorf in sword combat. However, the following year, a toon Link appeared, revealing the art style of Nintendo's next Zelda game. Deemed "Celda" by gamers and members of the press, when the final product, The Wind Waker, finally came out, gamers loved it. Another example of fans seeing their skepticism turn out as nothing to worry about after all. What we are left with now is a game that is looked back on fondly, and that is greatly due to The Wind Waker being Link and the gang being at their most expressive.
Okami (Wii, PS2)
A game no doubt inspired by The Legend of Zelda series (and you won't see us complain because we feel there aren't enough Zelda-like games as is!), Okami starred a goddess in the form of a white wolf named Amaterasu. Okami separated itself from Zelda by looking like a watercolor Japanese ink painting come to life. The original game came out on the PlayStation 2 on 2006 (Japan, North America) and in 2007 (Europe, Australia). It then was ported to the Wii in 2008, and popped up on the PlayStation 3 as a downloadable game recently. There's currently a recent rumor that Okami might be making a return of some sort. The Nintendo DS system's Okamiden was a nice start, so we're interested to see where Capcom would take the franchise next.
Ni no Kuni: Wrath of the White Witch (PS3)
The most recent game on our list seems to honestly be an anime, more specifically a Studio Ghibli film, come to life. Seeing a full game based on the mastery artistry of Studio Ghibli (makers of such fine films as Spirited Away, Howl's Moving Castle, Princess Mononoke) was an astounding delight. Exploring the animated world with Oliver and his familiar partners was something totally special, and if we can get this from the PlayStation 3, we just wonder how beautifully done cel-shaded games on the PS4 and next Xbox will look.
Dragon Quest VIII: Journey of the Cursed King (PS2)
Dragon Quest VIII, the PlayStation 2's sole mainline Dragon Quest entry, arrived on the system in 2004 in Japan, 2005 in North America, and 2006 in PAL territories. The game used cel-shading for characters, textures, and the environment to create the series's first three-dimensional world. Using Akira Toriyama's (Dragon Ball series) art, Dragon Quest VIII is one of the prettiest PS2 games for us, and that's all thanks to our favorite art style, cel-shading.
MadWorld (Wii)
Platinum Games' sole Wii offering was MadWorld, a blood-soaked beat-em-up starring Jack Cayman in a competition to kill as much as possible through any means necessary. Right away when you look at the screenshots associated with this game, you will see something quite striking, a trichromatic color scheme with black, white, and myriads of red. That's essentially what you do in MadWorld, paint the town red with the blood of your many many victims. MadWorld unsurprisingly bombed on the Wii, as the market for those kinds of games either was never there or abandoned the system.
Killer7 (PS2, GCN)
Looking like something lifted from a graphic novel, Killer7's cel-shaded art style feels gritty and perfectly suited for the noir-style game it is. Critics were split in their opinions of the game. Some found the on-rails paths your members of the Killer7 assassin group could traverse on to be limited, they disliked the controls, and the story confused them. Then you have people like us who enjoyed the unique approach to movement, got used to the controls, and loved the complex story and quirky nature of the game. Goichi Suda (Suda51) would use the cult status success of Killer7 to make another delightful cel-shaded and well-received game, No More Heroes.
Viewtiful Joe (PS2, GCN)
It seems like it was just yesterday we were talking about Viewtiful Joe. Oh, wait. It was yesterday we were talking about Viewtiful Joe! We jump anytime we have the chance to talk about one of the best games from "the Capcom 5", so let's dish again. Viewtiful Joe was a superhero action movie put in video game form, complete with a comic book cel-shaded art style and all the puzzle-solving, superpower action you could shake a red hot one-hundred at.
XIII (PS2, GCN, XBX)
The first-person shooter genre is one that we feel has run its course for the most part. We know it's popular, and there's nothing wrong with those who still enjoy it. We've just been burnt out on it because so many games feel the same, just set in different universes with one or two small changes. XIII is like a breath of fresh air in comparison, and that is mostly thanks to its comic book presentation (makes sense since the game is based of a Belgian comic book of the same name). It still is a looker despite being almost ten years old, and if more first-person shooters went with style instead of realism, perhaps we'd still be enamored with the genre like so many consumers are today.
Ultimate Spider-Man (PS2, GCN, XBX)
Speaking of comic books converted to video games, that is exactly what Ultimate Spider-Man was. Based off Spider-Man in Marvel's Ultimate universe, the game had players web-slinging around Manhattan as the webhead as well as switching characters to play as the strong-armed symbiote Venom. We listed Ultimate Spider-Man as our top Spider-Man title two times in a row. It really isn't just a great Spider-Man experience, but one of the best superhero games ever conceived.
Jet Set Radio Future (XBX)
One of the most sadly under-appreciated titles in the Xbox library, Jet Set Radio Future featured an immensely detailed cel-shaded art style, an eclectic soundtrack of songs outside the mainstream, and challenging roller-blading gameplay. Tagging the streets of the city was a blast, and the visual orgasm of colors made for an utterly beautiful game. A certain site yesterday (not naming any names) might have asked for this particular series to make a glorious comeback.
Naruto: Rise of a Ninja (360)
Like many games before it such as Dragon Ball Z: Budokai 2, Naruto: Rise of a Ninja on the Xbox 360 showed that anime and the cel-shaded art style is a combination that generally works, and when it does, it works really really well. While we haven't hit the level where games look exactly like animated movies come to life, the games of this generation certainly came close. We cannot wait for what the next round of more powerful gaming hardware brings, and you can most definitely believe it.
Prince of Persia (PS3, 360)
The last video game version of Prince of Persia to release did so in 2008. Since then, the game has sold over 2 million copies worldwide, and the following year won the "Outstanding Achievement in Animation" award at the twelfth Annual Interactive Achievement Awards. It's no question why-- the game is highly detailed, looks like a painting at parts, and just animates like a dream. We wish Ubisoft would return to this form of the Prince of Persia franchise with a follow-up for this upcoming generation. Do it, Ubisoft, as you seem to be doing the right things lately.
Punch-Out!! (Wii)
Punch-Out!! on Wii by Next Level Games (Mario Strikers: Charged, Luigi's Mansion: Dark Moon) proved to the gaming populace that not only was the studio capable of making excellent titles under Nintendo, but also that good-looking and greatly animated games could be on the less powerful Wii as well. The animations are just top-notch for this reflex-based fighting game. If the fighters you face as Little Mac don't knock you out, the marvelous art style most likely will!
Valkyria Chronicles (PS3)
Valkyria Chronicles was a PlayStation 3 exclusive that looked radiant, sensational, and somewhat understated in its beauty at the same time. Using Sega's CANVAS engine, the game looked like a watercolor painting in motion, something that fans of the game cannot get enough of. It's just a shame that the other entries in the series went on less powerful hardware, the PSP. Still, we cannot be too mad at Sega because they did make two more sequels for gamers, though one of them never left Japan.
===
We no doubt did not list every terrific cel-shaded game in existence, so that is where you come in. What games using this fabulous art style do you enjoy the best? List your faves in the comments section below!
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