Showing posts with label ratchet and clank future. Show all posts
Showing posts with label ratchet and clank future. Show all posts

Monday, April 28, 2014

SuperPhillip Central's Favorite VGMs - Nothing Like the Smell of New VGMs in the Morning Edition

Welcome to the last SuperPhillip Central's Favorite VGMs segment of April! This edition is rather special, as it features five totally brand-new games being represented by five themes. The games on the docket for this week include: Ratchet & Clank Future: Tools of Destruction, Soul Calibur II, and Kirby: Triple Deluxe, just in time for the game's release on Friday. So sit back, relax, and let the VGM goodness take you away to your special place.

v611. Ratchet & Clank Future: Tools of Destruction (PS3) - Metropolis


There's little in the way of kicking off a game better than what Ratchet & Clank Future: Tools of Destruction delivers to players. Players are thrust into Metropolis amid an enemy attack from outer space. This bombastic music plays during this skirmish, as Ratchet blasts enemies to smithereens, grinds rails, and performs feats of platforming wonder.

v612. Soul Calibur II (PS2, GCN, XBX) - Raise Thy Sword (Nightmare Theme)


Nightmare is one of our favorite fighters in the Soul Calibur series. While the series has reached its fifth installment, we, along with a mighty number of others, prefer the second installment of the series over any other. Soul Calibur II had an exclusive character for each version. Without a doubt the most popular version was the GameCube one, with its inclusion of The Legend of Zelda's Link.

v613. Kirby: Triple Deluxe (3DS) - Fine Field


Just in time for its release on Friday, we have the opening level theme of Kirby: Triple Deluxe for the Nintendo 3DS. Suitably cheery and peppy, Fine Field's jaunty little tune is bright and bouncy, perfect for the level it plays in. Additionally on Friday, Mario Golf: World Tour hits the 3DS platform as well. It's going to be a good day for gaming.

v614. Etrian Odyssey IV: Legends of the Titan (3DS) - Gale Force


The incomparable Yuzo Koshiro was at the helm for Etrian Odyssey's fourth mainline installment of the series. Gale Force is a fast-paced battle theme that certainly gets the blood pumping and the head bobbing back and forth. The combination of strings, brass, and guitar make for a marvelous mixture of musical splendor.

v615. Mario Party: Island Tour (3DS) - Banzai Bill's Mad Mountain


If you didn't tell us, we would believe that this theme from Mario Party: Island Tour, Banzai Bill's Mad Mountain, was from Mario & Luigi: Dream Team. It's not, of course. It plays during the second board of Island Tour, a very short board that has players racing to the goal. However, the catch is that whenever a player rolls or lands on a Banzai Bill space, that Mario enemy launches from a cannon, knocking away all players in its path.

Friday, May 17, 2013

Top Ten PlayStation 3 Exclusives

This past Sunday SuperPhillip Central listed our favorite ten Xbox 360 exclusives. (Yes, yes. Get your "The Xbox 360 HAS ten worthwhile exclusives?!" comments out of the way here and now.) To cap off the work week we are now going to list what we consider the ten best PlayStation 3 exclusives, whether first or third party. The PS3 is without a doubt our favorite HD system of this past generation. It was actually quite difficult to come up with an order and list of games that we could agree on. Nonetheless, we have arrived at a finalized list of terrific PlayStation 3 exclusives so far. Obviously the PS3 isn't leaving the marketplace any time soon and it will get future classics like new titles such as Gran Turismo 6, The Last of Us, and Puppeteer, to name a few. Regardless, here's what we like most of the PS3's wide range of exclusive games that are currently out.

10) God of War III


God of War III launched in 2010 with lots of fanfare. It was the final game in the original story of the God of War trilogy with Kratos and the Titans climbing up Mount Olympus to finally take down Zeus once and for all. The game contained the same combo-based combat that fans of the series have grown accustomed to, and while some might yearn for something different, if it ain't broke, don't fix it. The added power of the PlayStation 3 made for some incredibly awesome action scenes, such as the battle with Poseidon early in the game (expect a detailed description of this fight in a later edition of Best Boss Battles in Gaming History) or pursuing the swift Hermes in an elaborate platforming chase segment. God of War III might not be the best in the trilogy (we rank God of War I and II higher), but it certainly is an epic conclusion to Kratos' saga.

9) inFAMOUS 2


inFAMOUS 2 took Cole MacGrath to a higher level with even more electrifying open world sandbox gameplay, parkour-like platforming, and high-powered superhero (or villain) antics. Everything was bigger and arguably better than the game's predecessor. The addition of user-generated content made for some strong replay-ability within Sucker Punch's open world setting. Perhaps our only gripes with the game comes from the weaker pacing inFAMOUS 2 struggles with as well as a less-than-optimal camera for melee combat. Nonetheless, these problems don't ruin the game. It's with inFAMOUS 2 that our expectations for the PlayStation 4's inFAMOUS: Second Son are so high. Whether or not Sucker Punch can live up to them is an answer we won't get for another six months or so.

8) PlayStation All-Stars Battle Royale


When this next game was first announced, many dismissed it as simply another Super Smash Bros. clone. SuperPhillip Central leaned towards that line of thinking, but actually trying out PlayStation All-Stars Battle Royale for ourselves, the two series are different enough to both have a place in the marketplace. Rather than knocking opponents out of the arena or making them lose their health to score K.O.s, Battle Royale had  Supers that were earned through connecting attacks on opponents. Unleashing a Super and making contact with it meant you scored a point. The roster was full of both familiar first and third party characters such as Uncharted's Nathan Drake, God of War's Kratos, Ratchet and Clank, Sly Cooper, and even Ape Escape's Spike. Earning points to gain levels for each character meant you were always unlocking something new, whether it be victory themes, backgrounds, poses, and alternate costumes. PlayStation All-Stars Battle Royale may be a Smash Bros. clone, but it's a really good one. Note: We know that this game is also on Vita, but console-wise it's exclusive to the PS3.

7) Ratchet & Clank Future: A Crack in Time


Much like God of War III was the end of a trilogy, Ratchet & Clank Future: A Crack in Time marked the end of the Future trilogy, containing Tools of Destruction, Quest for Booty, and this game. A Crack in Time began with Ratchet and Clank being separated from one another. However, Clank wasn't totally defenseless as he had a special time scepter that could not only attack foes, but it could be used on time pads to create holograms of Clank's past maneuvers. This cool trick was used to solve many of the game's brain busters. A Crack in Time also featured space exploration, albeit on a level plane, where Ratchet could explore optional moons and compete in combat. We look fondly back at Ratchet & Clank Future: A Crack in Time as it really was the last honestly excellent Ratchet & Clank game.

6) Metal Gear Solid 4: Guns of the Patriots


Once again enter the shoes of Solid Snake-- well, an older version at least-- as he once again goes on a mission to save the world as we know it. Well, as we WILL know it, as this game takes place in a not-so-distant future. Anyway, the traditional stealth-action gameplay consisting of moving around enemy-infested areas without being spotted and utilizing close quarters combat to take out those who wish to intercept you was all present and accounted for with this much anticipated sequel. New features included the Psyche Meter, which could make it quite difficult to aim if Snake was seriously stressed out, as well as the CamoSuit that allowed Snake to blend in with his surroundings a la the camouflage in Snake Eater. Metal Gear Solid veterans would even get to revisit an old haunt in fantastic fashion with Guns of the Patriots. While we'll always have a soft spot for the original MGS and MGS3 as our favorites, Metal Gear Solid 4 is still a worthy installment in the popular stealth-action series.

5) Killzone 2 


We are all familiar with the rather infamous tech demo that was shown to onlookers at E3 2005. While the final game did not look as lovely or as graphically intense, what PlayStation 3 owners got to enjoy was still an incredibly fast and fluid first-person shooter with tons of fierce weaponry and vehicles to mow down the Helghast forces with sensational efficiency. Many members of the press and gamers too seem to always be fascinated with first-person shooters. Not just this, but they're always looking for that so-called "Halo-killer." Killzone 2 was not that, but the game did make it known that it was the premier first-person shooter on the PlayStation 3. We eagerly anticipate more news on the PlayStation 4's Killzone: Shadow Fall, even though we definitely show symptoms of FPS fatigue. That just shows how remarkable a franchise Killzone is.

4) Journey


We hate to speak in overly emotional terms, as we're freaking talking about video games here and not the Mona Lisa. However, Journey evoked such interesting feelings from us, such as wonder and awe. Exploring a giant sandy wonderland made us feel so minuscule in comparison. The game allowed for multiplayer, but the catch was that you could not voice chat or communicate greatly with your online partner. Despite not knowing the anonymous helpers that were assisting us in our adventure across the desert, we found ourselves getting a bit of an attachment to each and every one and a sense of companionship. Journey would later come in retail form alongside thatgamecompany's other PlayStation Store projects, Fl0w and Flower in a $29.99 collection. There's a reason we picked Journey as the PS3 Game of 2012 at our end of year awards show, and these are but some of the reasons why.

3) Ni no Kuni: Wrath of the White Witch


Level-5 and famed animation studio Studio Ghibli (Spirited Away, Howl's Moving Castle, Princess Mononoke) teamed up to create one of the most beautiful games we've ever witnessed. We don't say this with a lot of hyperbole either. Ni no Kuni: Wrath of the White Witch is a glorious-looking game. It not only looks nice but it absolutely plays like a dream. Players took the role of Oliver, a peppy 13 year-old boy who recently lost his mother. No sooner than it seemed that this incident occurred that a stuffed animal came to life and transported the two to another world. There the true fun began with traditional RPG activities such as exploring monster-filled dungeons, initiating battles with Oliver or one of his many Familiars, and visiting towns to converse with the locals. When one says that the JRPG is in a state of decline, we confidently scoff and point them to such games like Ni no Kuni and Xenoblade Chronicles.

2) LittleBigPlanet 2


Listed as our favorite new I.P. of the past generation, LittleBigPlanet didn't really come into its own until the superior sequel, LittleBigPlanet 2. Not only did the sequel have much more in the way of creator options (you didn't even need to make platforming levels if you didn't want to), but it allowed players to take their progress and levels from the original LittleBigPlanet and import them into the sequel. The levels already pre-made by Media Molecule were insanely clever and inspired us to try to do even better. We've lost so many hundreds of hours concocting our own creations-- more than we care to admit, really, but when you have a game that is as compelling as LittleBigPlanet 2, you learn to live wit hit.

1) Uncharted 2: Among Thieves


Metacritic's most critically acclaimed game of 2009, the year of its release, Uncharted 2: Among Thieves is the pinnacle of the PlayStation 3 platform. While the original Uncharted was an intense thrill ride, Uncharted 2 came along and made everything more astounding and amazing. From taking cover while a tank bombards you with shelling to running atop a speeding train while a helicopter targets you, Uncharted 2: Among Thieves is certainly not lacking in the thrills department. The game didn't stop with the single-player campaign. Naughty Dog implemented two multiplayer functions: one for up to three players to play cooperatively and one for competitive play, so long after you completed the campaign you could log even more hours into Uncharted 2. "Masterpiece" is a word that is thrown around so casually these days, but we think we're safe in giving that title to Uncharted 2: Among Thieves.

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Did we leave out one of your favorite exclusives for the PlayStation 3? Set us straight in the comments section below.

Wednesday, August 22, 2012

PS3 Games That I'd Like to See Get A Trophy Patch (Which Probably Won't)


Like Uncharted: Drake's Fortune before it, recently Metal Gear Solid 4: Guns of the Patriots received a long-awaited patch, enabling trophies for prospective collectors to obtain. That sparked an interest in me to see what other games in the PlayStation 3 library that came out before Sony and third-parties' implementation of the trophy system. These five following games are ones that I would no doubt be interested in playing through again if such a trophy patch were to be included, though the likelihood is not that high.

Ratchet & Clank Future: Tools of Destruction


One of my favorite entries in the Ratchet & Clank franchise is Tools of Destruction, the game that brought the furry lombax and wise-cracking robot into high-definition for the first time. I would think a trophy patch for the PS3's first Ratchet & Clank game would be a perfect thing to have for the series's 10th anniversary this year (in addition to the Ratchet & Clank trilogy re-releasing on one Blu-ray disc later this year for North America -- it's already out in PAL territories). Such achievable trophies could have possessing one million bolts at one time, building the R.Y.N.O. IV through obtaining all of the Gadgetron Holo-Plans, nabbing all of the hidden Golden Bolts, trophies for completing five skill points, ten skill points, fifteen skill points, and so forth, and for upgrading all weapons fully. I already love Tools of Destruction, and such a patch would make me fall in love with the title all over again.

Resistance: Fall of Man


Using its love for creating off-the-wall and high-powered weaponry such as seen in the aforementioned Ratchet & Clank Future: Tools of Destruction, Insomniac Games made a first-person shooter with traditional 1950s firepower as well as a totally original and futuristic arsenal for players to utilize. Resistance: Fall of Man takes players through an alternate history where an alien race known as the Chimera have taken over large portions of the earth, exterminating a significant portion of humanity, and the remaining humans band together to form one last resistance to save mankind. If a trophy patch were implemented into Resistance, I would want the trophies to all be ones that can be obtained via single-player. The problem I have with multiplayer ones is twofold: 1) If the community isn't active or populated, it can make finding matches challenging, and 2) If the wrong type of trophies were in multiplayer, most players would go out of their way to obtain them instead of actively assisting their teammates; they'd be playing selfishly.

Hot Shots Golf: Out of Bounds


While not my favorite Hot Shots Golf game in the series for the main reason that the amount of courses from the fourth installment to the fifth installment decreased pretty notably, Hot Shots Golf: Out of Bounds (known as Minna no Golf 5 in Japan and Everybody's Golf 5 in PAL areas) carried out a brand-new swinging mechanic, brought forth six original courses, and added a story mode where players competed in tournaments and in VS. matches against computer-controlled opponents. PlayStation Move accessibility was added in Japan last year and in other territories this year, but there was no trophy patch that went with it. That's a shame as World Invitational proved, Hot Shots Golf fans find extra incentive to master a game through not only online but through obtaining trophies. Such trophies that could be earned include reaching certain ranks in story mode, achieving special shots like hole-in-ones, albatrosses, and chip-ins, playing on the individual courses a certain number of times, unlocking all Intermediate and then Advanced characters, and other fun achievements.

Heavenly Sword


Often compared to one of Sony's other action-oriented properties, God of War, Heavenly Sword has gameplay that has both a melee attack and ranged attack focus. It stars Nariko, an incredibly capable red-haired vixen full of drive and ambition, wielding the all-powerful titular Heavenly Sword. Nariko can switch between a series of three different stances to unleash holy hell on foes: Speed, Range, and Power. The actual campaign of Heavenly Sword does not drag on for too long. That was one of my complaints with the game. However, the addition of trophies (despite this series being on the back-burner) would make the title all the more appealing and add some much needed replay value. Sniping a certain amount of enemies as Kai, relinquishing a specific number of foes in each of Nariko's three stances, obtaining a given amount of glyphs, and beating bosses without damage could make for intriguing new ways to play an old game.

Saints Row 2


It seemed like a reasonable idea (not quite a sure thing) that third-parties would take games that already had achievements on the Xbox 360 and just turn them into trophies for the PlayStation 3 version. This did not happen most of the time.. Instead, Saints Row 2 came out shortly after Sony implemented trophies for most of their games. However, trophy use was only mandatory as of the beginning of 2009. (Saints Row 2 released in October of 2008, after trophies materialized, but before they were a must-have feature.) Regardless, I can't imagine if it would have been relatively easy to just create a trophy list based off the Xbox 360 achievement list for the PS3 version of Saints Row 2 as I am not a developer. I don't see how it would have been too terribly tough. Even the Greatest Hits release could have been a prime opportunity to execute such a patch.

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Those are just five examples of games released prior to Sony's trophy system being required for developers to use. Like the article title says, the hope for these games to actually get such a patch is a long shot, but that doesn't mean I can't dream. After all, Metal Gear Solid 4 seemed to be a long shot, too, and a trophy patch finally happened. Who can really say what will happen in the future? As for now, what PS3 games would you like to see get trophies, or get added trophies to collect upon the ones you already have to work on? Speak out in the comments section below.

Friday, March 2, 2012

Top Five PlayStation 3 Exclusives

I really like my PlayStation 3, but it is an older model and I cannot help but think it is a ticking time bomb just waiting to die on me. Apparently QA on hardware was something the big three did not deem important this generation. Regardless, like two Tuesdays ago when I listed my favorite Xbox 360 exclusives, today I am filing through my library of PS3 games and listing the best out of those. With a greater diversity of exclusives than the 360, this list will show why Sony's black box is the ultimate in HD gaming.

5) ModNation Racers

I have mentioned the ModNation Racers series multiple times in my various blog entries, and now it has shown up again. The big draw behind ModNation is the ability to design your own racers, karts, and tracks with the easy-to-use creation mechanics. Then the fun is sharing them online with either friends or total strangers. The choice is yours. If you lack a creative bone in your body there is always the opportunity to gain inspiration from the campaign mode where you vie for first place and even perform unique challenges as you race. The only drawback to ModNation Racers comes from the huge load times. Perhaps the power of the cell isn't even enough to hold the beast that is ModNation.


4) God of War III

Kratos may be the most unlikable character I have ever played as, but his third epic adventure to seek revenge on the Gods of Olympus including Zeus himself. On his quest he will journey through both heaven and hell in his search for unbridled vengeance. There is nothing like scaling the back of a behemoth-sized titan and gouging its eyes out with Kratos' dual-wielding chains of pain. God of War III possesses glorious to view vistas, incredible depth and detail, and amazing graphical effects that really push the PlayStation 3's cell processor to its limits. Rumor has it that a fourth installment in this popular franchise is set to be unveiled some time very soon. Seeing as how the story of Kratos pretty much concluded, will we see a new protagonist?


3) Ratchet & Clank Future: A Crack in Time

Ratchet & Clank is one of many Sony IPs that I adore. Ratchet & Clank Future: A Crack in Time escalates things to new heights with Ratchet and Clank being separated after the events of Tools of Destruction. Ratchet has a plethora of high-powered weaponry to take down the sinister Dr. Nefarious' goons with which the lovely lombax can level up with continued use, a staple of the series. Meanwhile, Clank can alter time, slowing it down, solving crafty and clever puzzles as he searches for a way to find and reunite with his friend. The range of colorful and vibrant levels in A Crack in Time is only matched by some of the best Ratchet games like Going Commando and Up Your Arsenal. For those looking for a platformer on a console with few to mention, Ratchet & Clank Future: A Crack in Time is a perfect game to plop down and play.


2) Uncharted 2: Among Thieves


Nathan Drake's first adventure was quite good, but it was missing some elements to make it a classic. Not so with his second outing in Uncharted 2: Among Thieves. Faced up against a rogue mercenary with a rebel army of hundreds, Nathan follows the trail of his "ancestor" Sir Francis Drake in search of the mysterious Shambhala, a secret city hidden away for centuries. Our smarmy hero will venture from war-torn cities to icy mountains in his journey. The intense gun fights of the first game are present and accounted for and offer tons of strategy just to survive. The ledge-grabbing, chasm-jumping platforming has also returned. What makes Among Thieves a classic is the perfect blend of action and adventure elements as well as the excellent pacing and set pieces. Uncharted 2 is definitely the best of the trilogy, and sitting down with a copy and playing will show that Naughty Dog did not just get lucky with Crash Bandicoot or Jak and Daxter.


1) LittleBigPlanet 2

The first LittleBigPlanet introduced the world to Sackboy, a character made of felt and yarn that you could customize with various costumes and articles of clothing. LittleBigPlanet 2 raised the stakes with more creative level design, more options for players to craft their own levels, and shed the platformer-only gameplay of the original. Now you can create shooters, arcade-style mini-games and much more. The wonderful story levels made by Media Molecule are worth the price of admission alone, but the ability to make your own masterpieces with the vast assortment of creation tools just elevate LittleBigPlanet 2 as a terrific platform for games. Sharing levels with the large community, playing with three other happy gadders as you assist one another through areas, and collecting the plethora of prize bubbles are just a few of the activities that can be accomplished in this cute, charming title. It remains my favorite PS3 exclusive (it was also named runner-up for Game of the Year at the SPC Best of 2011 Awards last December).


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Sony has done an admirable job of pushing new franchises along with old favorites in their lineup of exclusives for the system. While the PS3 does not have any third-party games on the list like the 360 had (Metal Gear Solid 4 does not count as that is a C-rate movie with some game elements), the system has provided me with hundreds upon hundreds of hours of fun times. What five PlayStation 3 exclusives are your faves? Let me know in the comments section.

Friday, December 4, 2009

Ratchet & Clank Future: A Crack in Time (PS3) Review

TGIF. Remember that block of shows? Now Family Matters gets on my nerves. Where was I? Oh, yes. It's Friday, so let's end this week in style with a brand-new review. It's Ratchet & Clank Future: A Crack in Time for the PlayStation 3. Apparently, I haven't been capitalizing the "S" in PlayStation. I apologize, and I hope we can still be friends.

Old Lombax, New Tricks


The Ratchet & Clank series has to reach its decade anniversary, and already the franchise has had six main installments with roughly the same formula. The one that did change things up, Ratchet: Deadlocked, didn't receive as much in the way of commercial success. With the second edition of the franchise on Sony's hi-tech Playstation 3, is this old lombax ready to be put down or has he finally learned some new tricks?

A Crack in Time follows directly to the conclusion of Tools of Destruction and The Quest for Booty. Clank has been transported to the evil Dr. Nefarious' lair by the mystical entities known as the Zoni, and it's up to Ratchet and bumbling superhero, Captain Copernicus Qwark, to go on a mission to save Clank as well as the galaxy from Nefarious' sinister plans-- whatever they might be. Meanwhile, Clank escapes from Dr. Nefarious' control, and this is where the action begins. You take Clank through a series of halls and platforms as Nefarious' henchmen pursue, blowing everything up in their chase of the wily little robot, Clank.

The majority of the game splits off between players taking control of Ratchet and playing as Clank by his lonesome. Clank gets about four levels to himself throughout the duration of the game, and for the better half of the game, the two stay separated. Clank gains new abilities this time around. No longer can he just float and hover in the air for a short time. The resourceful machine can now use the power of time. He can toss time bombs that slow down fast-moving platforms, giving Clank enough seconds to move across them. He'll also earn a temporal staff that will allow Clank to reflect enemy attacks back at baddies as well as fix broken down machines. To save the temporal state of the universe, you will participate in mini-games where the goal is to travel around a planet with your laser, shooting away anomalies until they return to normal. This is all the while watching out for time rifts which will turn those fixed anomalies back into something dangerous.

No Ratchet? No problem.

Then there's the special time puzzles sprinkled throughout Clank's levels. These are rather clever as they have Clank recording himself performing an action such as stepping on a button to open a door. Meanwhile, you can record and playback the recorded Clank opening the door for the player. It's very ingenious how later puzzles work, and yes, they can be very maddening later on. It'll take a sharp wit to conquer these puzzles as they are some of the most difficult the series has ever known. Regardless, they're also rewarding when completed-- no matter if they slow down the pace of the game to a crawl.

Ratchet on the other hand is without Clank until late in the game. This means you start out with just a double jump and no hover abilities this time around. Not only is the near and dear to our hearts swingshot back and ready for more swinging and action, but there's several new gadgets available to Ratchet. The hoverboots allow Ratchet to race along platforms much faster than normal walking. He can rocket off ramps with ease as well as hover-- an ability he would otherwise need Clank for. The other new gadget is the omnisoaker. This tool sucks up liquids which can be used to water plants that will turn into catapults for Ratchet to leap off from, to take oil and put it on rusty switches to make them usable once again, and to grab nectar from certain plants as a treat for Ratchet-eating infestations of bugs. What's cool about the gadgets in A Crack in Time is that they're designated to the d-pad instead of inside the traditional weapon wheel. It makes things so much more intuitive and stream-lined.

No Clank? Run away, run away!

Apart from cool and wacky gadgets, kick-ass weaponry has always been a major focus of the Ratchet & Clank series, and this go around, A Crack in Time does not disappoint. Just like in past games, by defeating enemies with a given weapon, that weapon gains experience. Gain enough experience for a weapon, and it grows stronger, giving the player more ammo to work with or firepower to blow baddies back where they came from. There's typical pistols, shotguns, and bombs, but the more entertaining weapons are those completely unrealistic. For instance, the Sonic Eruptor uses sonic belching to blow enemies to smithereens. Epic belch, dude! Meanwhile, Mr. Zurkon is the perfect tag-team partner. He's a robot who will shoot over your shoulder as you fire with your own destructive weapons. This is all the while spouting off lines like "Mr. Zurcon lives on fear". Finally, one of my favorite weapons is the Rift Inducer which is a vortex with green thorny tentacles hanging out of it which will pull unaware enemies into it, instantly destroying them.

Papa's got a brand-new bag!

Each time you purchase a new weapon, you get to see an entertaining cartoon version of Ratchet showing off the latest piece of technology to his arsenal in a brief tutorial. This tutorial show what the weapon does and its various uses. You can also find mod kits around the universe to unlock specific upgrades to your weaponry from bombs that unleash toxic fury to pistol shots that can be charged to become more powerful. Meanwhile, switching between weapons is as easy as cycling through the lifeline of Ratchet, the weapon wheel. This pauses the game while you quickly select your next pick of dastardly destruction.

This could get really bad really quick.

The universe of Ratchet is much different this time around. No longer do you just select a planet and get a cut-scene showing his ship transporting to it. Now there's a whole galaxy to explore with moons, other ships in need of help, and planets to discover. While most of the story levels in A Crack in Time are more action-focused, the majority of moons-- optional locations to survey and explore-- are pure platforming. Moons usually house a prize for conquering them from ship-upgrading Zoni to weapon mods to gold bolts-- the rarest of the rare in the Ratchet series. The moons borrow from Super Mario Galaxy in that they're totally 3-D. You can run along all 360 degrees of each cratered rock. While some have the goal of just defeating every enemy aboard the moon, others put Ratchet into platforming peril with plenty of obstacles and hazards to watch out for and jump over.

Spaceship travel is rather easy. One stick is to move around while the other is for the camera and quick evasive maneuvers. You travel on a flat plane, so the only axes to worry about are on the x and z. There's six areas of space to explore, and once a planet or sector of space is already visited or available, you can directly transport to it. Moons, however, must be approached regardless of whether they've been visited or not. Your ship has various weaponry on it from homing missiles to your standard lasers. As you collect Zoni, hidden throughout the galaxy on moons and on planets, you'll gain the ability to upgrade your ship with new weaponry and bonuses such as higher health and stronger thrusters.

For story missions, Ratchet heads through much more linear levels this time around. There's usually just one right way to follow on each planet. This isn't a bad thing as there are very much a ton of hidden items and goods tucked away in the most fiendish of locations. There's plenty of opportunities for action and platforming throughout A Crack in Time. For every level where you're in an epic struggle against Nefarious' forces, the next you'll be leaping from ledge to ledge and platform to platform. Those who have complained about a higher focus on action will find this installment much more enjoyable to play.

Half shooting, half jumping,
it's A Crack in Time.

A Crack in Time lasts about ten hours the first playthrough with a challenge mode, a more difficult version of the game with a bolt-multiplier (bolts are the currency of the series), unlocking afterward. There's also three difficulties to choose from-- a first for the franchise. Now any level of player can enjoy this game. There's also all the moons to discover, Zoni, weapon mods, and new skin-unlocking gold bolts to collect, and skill points to earn. Case in point, A Crack in Time will definitely make you lose time playing it-- about 25-30 hours to do everything there is to do.

A Crack in Time's presentation is what you'd expect from a Ratchet & Clank game. The hilarious Dr. Nefarious is always good for a laugh, and the story seldom takes itself too seriously. There's plenty of surprises in the plot to keep players interested and entertained. Small things like the R.Y.N.O. V playing Flight of the Valkyrie and the way characters are animated are just superb and make the game feel highly polished. The game itself is absolutely gorgeous. Meanwhile, the soundtrack is quite good with plenty of memorable tracks. The ability to change radio stations as you fly around space is an awesome touch. No matter if it's rock, funk, or classical, the soundtrack by David Bergeaud has you covered.

There's some tremendous visuals going on here.

Ratchet & Clank Future: A Crack in Time does a great job of mixing things up and improving on the formula. I was certainly worried that this installment of Ratchet would just feel more of the same after playing through the original trilogy just a little while ago. Thankfully, I can say that this edition of the series does enough to keep things fresh. I'm eager to see where Ratchet and Clank are going to go next. Apparently the old adage is wrong, you can teach an old lombax new tricks!

[SuperPhillip Says: 9.25/10]