Showing posts with label a crack in time. Show all posts
Showing posts with label a crack in time. Show all posts

Friday, March 2, 2012

Top Five PlayStation 3 Exclusives

I really like my PlayStation 3, but it is an older model and I cannot help but think it is a ticking time bomb just waiting to die on me. Apparently QA on hardware was something the big three did not deem important this generation. Regardless, like two Tuesdays ago when I listed my favorite Xbox 360 exclusives, today I am filing through my library of PS3 games and listing the best out of those. With a greater diversity of exclusives than the 360, this list will show why Sony's black box is the ultimate in HD gaming.

5) ModNation Racers

I have mentioned the ModNation Racers series multiple times in my various blog entries, and now it has shown up again. The big draw behind ModNation is the ability to design your own racers, karts, and tracks with the easy-to-use creation mechanics. Then the fun is sharing them online with either friends or total strangers. The choice is yours. If you lack a creative bone in your body there is always the opportunity to gain inspiration from the campaign mode where you vie for first place and even perform unique challenges as you race. The only drawback to ModNation Racers comes from the huge load times. Perhaps the power of the cell isn't even enough to hold the beast that is ModNation.


4) God of War III

Kratos may be the most unlikable character I have ever played as, but his third epic adventure to seek revenge on the Gods of Olympus including Zeus himself. On his quest he will journey through both heaven and hell in his search for unbridled vengeance. There is nothing like scaling the back of a behemoth-sized titan and gouging its eyes out with Kratos' dual-wielding chains of pain. God of War III possesses glorious to view vistas, incredible depth and detail, and amazing graphical effects that really push the PlayStation 3's cell processor to its limits. Rumor has it that a fourth installment in this popular franchise is set to be unveiled some time very soon. Seeing as how the story of Kratos pretty much concluded, will we see a new protagonist?


3) Ratchet & Clank Future: A Crack in Time

Ratchet & Clank is one of many Sony IPs that I adore. Ratchet & Clank Future: A Crack in Time escalates things to new heights with Ratchet and Clank being separated after the events of Tools of Destruction. Ratchet has a plethora of high-powered weaponry to take down the sinister Dr. Nefarious' goons with which the lovely lombax can level up with continued use, a staple of the series. Meanwhile, Clank can alter time, slowing it down, solving crafty and clever puzzles as he searches for a way to find and reunite with his friend. The range of colorful and vibrant levels in A Crack in Time is only matched by some of the best Ratchet games like Going Commando and Up Your Arsenal. For those looking for a platformer on a console with few to mention, Ratchet & Clank Future: A Crack in Time is a perfect game to plop down and play.


2) Uncharted 2: Among Thieves


Nathan Drake's first adventure was quite good, but it was missing some elements to make it a classic. Not so with his second outing in Uncharted 2: Among Thieves. Faced up against a rogue mercenary with a rebel army of hundreds, Nathan follows the trail of his "ancestor" Sir Francis Drake in search of the mysterious Shambhala, a secret city hidden away for centuries. Our smarmy hero will venture from war-torn cities to icy mountains in his journey. The intense gun fights of the first game are present and accounted for and offer tons of strategy just to survive. The ledge-grabbing, chasm-jumping platforming has also returned. What makes Among Thieves a classic is the perfect blend of action and adventure elements as well as the excellent pacing and set pieces. Uncharted 2 is definitely the best of the trilogy, and sitting down with a copy and playing will show that Naughty Dog did not just get lucky with Crash Bandicoot or Jak and Daxter.


1) LittleBigPlanet 2

The first LittleBigPlanet introduced the world to Sackboy, a character made of felt and yarn that you could customize with various costumes and articles of clothing. LittleBigPlanet 2 raised the stakes with more creative level design, more options for players to craft their own levels, and shed the platformer-only gameplay of the original. Now you can create shooters, arcade-style mini-games and much more. The wonderful story levels made by Media Molecule are worth the price of admission alone, but the ability to make your own masterpieces with the vast assortment of creation tools just elevate LittleBigPlanet 2 as a terrific platform for games. Sharing levels with the large community, playing with three other happy gadders as you assist one another through areas, and collecting the plethora of prize bubbles are just a few of the activities that can be accomplished in this cute, charming title. It remains my favorite PS3 exclusive (it was also named runner-up for Game of the Year at the SPC Best of 2011 Awards last December).


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Sony has done an admirable job of pushing new franchises along with old favorites in their lineup of exclusives for the system. While the PS3 does not have any third-party games on the list like the 360 had (Metal Gear Solid 4 does not count as that is a C-rate movie with some game elements), the system has provided me with hundreds upon hundreds of hours of fun times. What five PlayStation 3 exclusives are your faves? Let me know in the comments section.

Friday, December 4, 2009

Ratchet & Clank Future: A Crack in Time (PS3) Review

TGIF. Remember that block of shows? Now Family Matters gets on my nerves. Where was I? Oh, yes. It's Friday, so let's end this week in style with a brand-new review. It's Ratchet & Clank Future: A Crack in Time for the PlayStation 3. Apparently, I haven't been capitalizing the "S" in PlayStation. I apologize, and I hope we can still be friends.

Old Lombax, New Tricks


The Ratchet & Clank series has to reach its decade anniversary, and already the franchise has had six main installments with roughly the same formula. The one that did change things up, Ratchet: Deadlocked, didn't receive as much in the way of commercial success. With the second edition of the franchise on Sony's hi-tech Playstation 3, is this old lombax ready to be put down or has he finally learned some new tricks?

A Crack in Time follows directly to the conclusion of Tools of Destruction and The Quest for Booty. Clank has been transported to the evil Dr. Nefarious' lair by the mystical entities known as the Zoni, and it's up to Ratchet and bumbling superhero, Captain Copernicus Qwark, to go on a mission to save Clank as well as the galaxy from Nefarious' sinister plans-- whatever they might be. Meanwhile, Clank escapes from Dr. Nefarious' control, and this is where the action begins. You take Clank through a series of halls and platforms as Nefarious' henchmen pursue, blowing everything up in their chase of the wily little robot, Clank.

The majority of the game splits off between players taking control of Ratchet and playing as Clank by his lonesome. Clank gets about four levels to himself throughout the duration of the game, and for the better half of the game, the two stay separated. Clank gains new abilities this time around. No longer can he just float and hover in the air for a short time. The resourceful machine can now use the power of time. He can toss time bombs that slow down fast-moving platforms, giving Clank enough seconds to move across them. He'll also earn a temporal staff that will allow Clank to reflect enemy attacks back at baddies as well as fix broken down machines. To save the temporal state of the universe, you will participate in mini-games where the goal is to travel around a planet with your laser, shooting away anomalies until they return to normal. This is all the while watching out for time rifts which will turn those fixed anomalies back into something dangerous.

No Ratchet? No problem.

Then there's the special time puzzles sprinkled throughout Clank's levels. These are rather clever as they have Clank recording himself performing an action such as stepping on a button to open a door. Meanwhile, you can record and playback the recorded Clank opening the door for the player. It's very ingenious how later puzzles work, and yes, they can be very maddening later on. It'll take a sharp wit to conquer these puzzles as they are some of the most difficult the series has ever known. Regardless, they're also rewarding when completed-- no matter if they slow down the pace of the game to a crawl.

Ratchet on the other hand is without Clank until late in the game. This means you start out with just a double jump and no hover abilities this time around. Not only is the near and dear to our hearts swingshot back and ready for more swinging and action, but there's several new gadgets available to Ratchet. The hoverboots allow Ratchet to race along platforms much faster than normal walking. He can rocket off ramps with ease as well as hover-- an ability he would otherwise need Clank for. The other new gadget is the omnisoaker. This tool sucks up liquids which can be used to water plants that will turn into catapults for Ratchet to leap off from, to take oil and put it on rusty switches to make them usable once again, and to grab nectar from certain plants as a treat for Ratchet-eating infestations of bugs. What's cool about the gadgets in A Crack in Time is that they're designated to the d-pad instead of inside the traditional weapon wheel. It makes things so much more intuitive and stream-lined.

No Clank? Run away, run away!

Apart from cool and wacky gadgets, kick-ass weaponry has always been a major focus of the Ratchet & Clank series, and this go around, A Crack in Time does not disappoint. Just like in past games, by defeating enemies with a given weapon, that weapon gains experience. Gain enough experience for a weapon, and it grows stronger, giving the player more ammo to work with or firepower to blow baddies back where they came from. There's typical pistols, shotguns, and bombs, but the more entertaining weapons are those completely unrealistic. For instance, the Sonic Eruptor uses sonic belching to blow enemies to smithereens. Epic belch, dude! Meanwhile, Mr. Zurkon is the perfect tag-team partner. He's a robot who will shoot over your shoulder as you fire with your own destructive weapons. This is all the while spouting off lines like "Mr. Zurcon lives on fear". Finally, one of my favorite weapons is the Rift Inducer which is a vortex with green thorny tentacles hanging out of it which will pull unaware enemies into it, instantly destroying them.

Papa's got a brand-new bag!

Each time you purchase a new weapon, you get to see an entertaining cartoon version of Ratchet showing off the latest piece of technology to his arsenal in a brief tutorial. This tutorial show what the weapon does and its various uses. You can also find mod kits around the universe to unlock specific upgrades to your weaponry from bombs that unleash toxic fury to pistol shots that can be charged to become more powerful. Meanwhile, switching between weapons is as easy as cycling through the lifeline of Ratchet, the weapon wheel. This pauses the game while you quickly select your next pick of dastardly destruction.

This could get really bad really quick.

The universe of Ratchet is much different this time around. No longer do you just select a planet and get a cut-scene showing his ship transporting to it. Now there's a whole galaxy to explore with moons, other ships in need of help, and planets to discover. While most of the story levels in A Crack in Time are more action-focused, the majority of moons-- optional locations to survey and explore-- are pure platforming. Moons usually house a prize for conquering them from ship-upgrading Zoni to weapon mods to gold bolts-- the rarest of the rare in the Ratchet series. The moons borrow from Super Mario Galaxy in that they're totally 3-D. You can run along all 360 degrees of each cratered rock. While some have the goal of just defeating every enemy aboard the moon, others put Ratchet into platforming peril with plenty of obstacles and hazards to watch out for and jump over.

Spaceship travel is rather easy. One stick is to move around while the other is for the camera and quick evasive maneuvers. You travel on a flat plane, so the only axes to worry about are on the x and z. There's six areas of space to explore, and once a planet or sector of space is already visited or available, you can directly transport to it. Moons, however, must be approached regardless of whether they've been visited or not. Your ship has various weaponry on it from homing missiles to your standard lasers. As you collect Zoni, hidden throughout the galaxy on moons and on planets, you'll gain the ability to upgrade your ship with new weaponry and bonuses such as higher health and stronger thrusters.

For story missions, Ratchet heads through much more linear levels this time around. There's usually just one right way to follow on each planet. This isn't a bad thing as there are very much a ton of hidden items and goods tucked away in the most fiendish of locations. There's plenty of opportunities for action and platforming throughout A Crack in Time. For every level where you're in an epic struggle against Nefarious' forces, the next you'll be leaping from ledge to ledge and platform to platform. Those who have complained about a higher focus on action will find this installment much more enjoyable to play.

Half shooting, half jumping,
it's A Crack in Time.

A Crack in Time lasts about ten hours the first playthrough with a challenge mode, a more difficult version of the game with a bolt-multiplier (bolts are the currency of the series), unlocking afterward. There's also three difficulties to choose from-- a first for the franchise. Now any level of player can enjoy this game. There's also all the moons to discover, Zoni, weapon mods, and new skin-unlocking gold bolts to collect, and skill points to earn. Case in point, A Crack in Time will definitely make you lose time playing it-- about 25-30 hours to do everything there is to do.

A Crack in Time's presentation is what you'd expect from a Ratchet & Clank game. The hilarious Dr. Nefarious is always good for a laugh, and the story seldom takes itself too seriously. There's plenty of surprises in the plot to keep players interested and entertained. Small things like the R.Y.N.O. V playing Flight of the Valkyrie and the way characters are animated are just superb and make the game feel highly polished. The game itself is absolutely gorgeous. Meanwhile, the soundtrack is quite good with plenty of memorable tracks. The ability to change radio stations as you fly around space is an awesome touch. No matter if it's rock, funk, or classical, the soundtrack by David Bergeaud has you covered.

There's some tremendous visuals going on here.

Ratchet & Clank Future: A Crack in Time does a great job of mixing things up and improving on the formula. I was certainly worried that this installment of Ratchet would just feel more of the same after playing through the original trilogy just a little while ago. Thankfully, I can say that this edition of the series does enough to keep things fresh. I'm eager to see where Ratchet and Clank are going to go next. Apparently the old adage is wrong, you can teach an old lombax new tricks!

[SuperPhillip Says: 9.25/10]

Thursday, September 10, 2009

Ratchet & Clank Future: A Crack in Time (PS3) New Screens

IGN has posted several shiny new screens from October 27th's Ratchet & Clank Future: A Crack in Time. You can be sure that a review will be forthcoming once the game is released as well as the continuation of my critique of the franchise. For now, ogle these beautiful shots!

Tuesday, July 28, 2009

Ratchet & Clank Future: A Crack in Time (PS3) - New Videos

One of my most anticipated titles this year is the brand new Ratchet. After several yearly installments, it became apparent that the series needed something to make further entries feel just as fresh as their predecessors. Looking at the vids posted on the official Playstation blog, it appears we don't have to worry about nothing new being added!



Also, check out the brand-new Comic Con trailer for Ratchet & Clank Future: A Crack in Time! Insomniac Games hasn't done us wrong with a Ratchet game yet, and that streak may just be continuing this fall!