For many students (including yours truly), it's midterm season. No wonder SuperPhillip Central has been bare this week until now! However, now the midterms are over, and it's time to pump out new content like crazy!
This all starts with SuperPhillip Central's Favorite VGMs, taking a special Friday place on the SPC weekly calendar this time around. Folklore gives us a mystical theme to start things off, and then we go to school with some Bully. White Knight Chronicles and Final Fantasy XI give us some RPG goodness, and then, Valkyria Chronicles II fittingly takes us back to class.
Click on the VGM volume title to reach its YouTube video. And if you want more VGMs, check out the VGM Database to get your fill-- and then some! Now, let's get on to the music!
v1241. Folklore (PS3) - To the Unknown World
Let's start off with a mysterious and enchanting theme from the equally mysterious and enchanting Folklore, a PlayStation 3 exclusive that was very much overlooked upon release. The game has since seen a bit of a cult classic status in the PS3 library. As for the song, who doesn't like lovely strings with a delightful choir backing? Don't answer, friends. That was rhetorical!
v1242. Bully (PS2) / Bully: Scholarship Edition (Wii, 360) - Walk Theme
Bully has an open world that wasn't the largest that Rockstar has ever created-- far from it-- but it was one of the most charming and dynamic. Being so small, Rockstar was able to craft a nice and cozy neighborhood that changed throughout the school year. If you're wishing for a sequel to Bully like I am, then join the club! There's thousands of us!
v1243. White Knight Chronicles (PS3) - Craydol Plain
White Knight Chronicles wasn't the most exciting RPG on the PlayStation 3, but I enjoyed the time I spent with it all the same. However, the reason I didn't finish it was because of the gnawing thought that played out in my head repeatedly, "Couldn't I be playing something better?" And I did. However, one thing that stays memorable to me in my mind is the glorious soundtrack for the game.
v1244. Final Fantasy XI (PS2, 360, PC) - The Federation of Windurst
From one RPG to another, Final Fantasy XI took the series into uncharted territory-- online! This MMORPG still has quite the following, though Final Fantasy XIV took some of the wind out of XI's sails. Still, there's an enviable charm to the game that is assisted by the stellar soundtrack, featuring a wide array of composers. Naoshi Mizuta composed this particular rustic theme.
v1245. Valkyria Chronicles II (PSP) - Are We A Spoiled Class
Well, they LOOK pretty spoiled! Here's a nice and playful song for the end of this tardy edition of SuperPhillip Central's Favorite VGMs. Xylophones, wood blocks, and plucked strings are all great ways to bring a sense of playfulness to a theme, and that's exactly what composer Hitoshi Sakimoto (composer of my favorite game soundtrack, Final Fantasy Tactics) has done with this charming theme.
Showing posts with label bully. Show all posts
Showing posts with label bully. Show all posts
Friday, October 14, 2016
Wednesday, May 7, 2014
Play It Again, Sam! - Remarkable Remakes - Part One
Fresh off the news of Pokemon Ruby and Sapphire remakes for the Nintendo 3DS, we thought we'd take the opportunity to dust off our brains and come up with some of our favorite video game remakes ever devised. These are the ones that made the originals look like student projects in comparison. Whether they updated the visuals, added cool new modes, or threw in extra playable characters, these are the remakes that get our hearts racing with excitement. Now, we don't want to overwhelm you with entries, so we're splitting up this feature into three parts. The other two will arrive on SuperPhillip Central in the following weeks.
The Legend of Zelda: Ocarina of Time 3D (3DS)
Our first remake is one that many have called one of the greatest games of all time. We're inclined to agree, but this 3DS remake took several annoyances we had with the N64 original and overall made a much better game. Ocarina of Time 3D totally rebuilt the land of Hyrule with completely different assets, textures, and colors to create a more enthralling gaming world. The addition of optional gyro sensor controls for aiming made sniping foes with Link's bow and arrow combo not only easier but more fun too. The touch screen always displayed items, so players could swap items on the fly rather than continually pause and unpause the game, breaking the flow. Yes, equipping those Iron Boots in the Water Temple was no longer a tedious task like in the N64 original.
An unlockable Master Quest, that upped the challenge of Ocarina of Time 3D significantly, as well as introduced elements and puzzles that went against what the original quest had taught players, was a bonus for more skilled adventurers. All of this with a steady frame-rate makes The Legend of Zelda: Ocarina of Time 3D the best 3D Zelda experience to date.
Super Mario All-Stars (SNES, Wii)
Nintendo could have simply taken all four NES Mario games (we're including the Japanese version of Super Mario Bros. 2, aka The Lost Levels, in this group) and ported them exactly to the Super Nintendo hardware. Instead, the development team decided to completely update the games visually and aurally. To this day, Super Mario All-Stars is one of the most impressive remakes ever created. If you somehow missed out on this too-good-to-be-true package when it originally released on the Super Nintendo, perhaps you can track down a copy of the ported Wii version, which was made for the Super Mario Bros. series' 25th anniversary. Regardless of which version you acquire, you will possess one of the grandest collections, featuring some of the very best games of all time.
Halo: Combat Evolved Anniversary (360)
Halo: Combat Evolved was a surprise hit when it arrived alongside the Xbox at the system's launch, and the Xbox brand's early success can single-handily be traced to this popular first-person shooter starring a helmeted hero named Master Chief. What the original Halo lacked was online play, so exactly a decade after the original Xbox release, developer 343 Industries brought this long desired feature into Combat Evolved's 2011 Xbox 360 remake. Alongside the addition of online play was greatly enhanced visuals, achievements, terminals, and skulls. It was a long wait for Xbox owners to be able to play the original Halo with players across the globe, but the wait was certainly worth it.
Perfect Dark (XBLA)
This 2000 N64 original by Rare was a first-person shooter way ahead of its time, presenting players with an abundant array of multiplayer options and different AI personalities. The Xbox Live Arcade remake by 4J Studios implemented the ability to play matches online with up to twelve players, or if there were any empty slots, spare AI simulants. Unlike the N64 game, all multiplayer options were available right from the get-go rather than needing to be unlocked through combat challenges. In addition to these multiplayer improvements, the visuals received a magnificent upgrade as well. For those longing for the days of console FPS games that don't follow the corridor shooter path that is so prevalent and popular now, one would do themselves well to check out this XBLA update of the sublime Perfect Dark.
DuckTales: Remastered (Multi)
Taking a NES classic from Capcom, developer WayForward created a retro revival and did the original source material supreme justice. Expanding upon the NES original, WayForward added in objectives in the game's levels, remodeled some areas, threw in a script that explained various story elements that the NES original made nebulous, implemented full voice acting with many of the surviving members of the old TV show cast, created a beautiful cartoon world come to life, added two new levels, and tossed in a Jake Kaufman-arranged soundtrack to put the proverbial cherry on top of this delicious and enticing sundae. While some can criticize the heavy focus on story elements, which do break the flow of the game, the overall package of DuckTales: Remastered makes us giddy with delight. We can only hope Capcom and Disney will allow WayForward more opportunities to recreate other classic games. Chip 'n Dale: Rescue Rangers, perhaps? Aladdin? Darkwing Duck?
Metroid: Zero Mission (GBA)
Not just a remake! No, no! It's an enhanced remake. All turning up our noses at semantics aside, Metroid: Zero Mission remade the highly antiquated original Metroid released on the NES and made one of the best Metroid games released. The development team successfully brought enough new content to make Samus Aran's debut adventure feel fresh while not completely forgoing the feeling of the original Metroid. With the inclusion of better graphics and a helpful map, no longer did players have to experience Metroid by exploring multiple similarly designed rooms, getting lost and frustrated in the process. The addition of story elements were unobtrusive and brought added dimension to Samus Aran's character. (No, not in a Metroid: Other M way either!) The biggest bonus was being able to play as Zero Suit Samus in an extra chapter that players could enjoy after Mother Brain was defeated.
Final Fantasy IV: The Complete Collection (PSP)
Whether you're a newcomer to Final Fantasy IV (formerly known in the West as Final Fantasy II) or have played through the game more times than you can remember, this PSP remake of Final Fantasy IV featured high resolution sprite work that was absolutely gorgeous on the PSP's screen. In addition to the original game, Square Enix included the WiiWare-exclusive The After Years, as well as a brand-new game in the form of Final Fantasy IV Interlude. Throw in a new arrangement for the classic Nobuo Uematsu-composed soundtrack, new CG scenes, and gallery mode, and you have the definitive version of Final Fantasy IV. (And boy, there have been many!)
Bully: Scholarship Edition (Wii, 360)
The PS2's Bully from Rockstar Games was a fantastic title that was a reprieve from the Grand Theft Auto series. In fact, we'd love to see Rockstar return to Bully sometime soon. The remake of the game, Bully: Scholarship Edition, hit the Nintendo Wii and Xbox 360 on the same day. Both versions feature multiple new inclusions, such as eight exclusive missions, new characters, four new classes, more clothing options, and minor additions to improve the experience. We preferred the Wii version for its engaging and enjoyable pointer controls, particularly in the various classes protagonist Jimmy Hopkins participated in. As for the PC version, we didn't list it as if that port was in school, it would have received a note from the teacher reading "See me after class."
The Legend of Zelda: Ocarina of Time 3D (3DS)
Our first remake is one that many have called one of the greatest games of all time. We're inclined to agree, but this 3DS remake took several annoyances we had with the N64 original and overall made a much better game. Ocarina of Time 3D totally rebuilt the land of Hyrule with completely different assets, textures, and colors to create a more enthralling gaming world. The addition of optional gyro sensor controls for aiming made sniping foes with Link's bow and arrow combo not only easier but more fun too. The touch screen always displayed items, so players could swap items on the fly rather than continually pause and unpause the game, breaking the flow. Yes, equipping those Iron Boots in the Water Temple was no longer a tedious task like in the N64 original.
An unlockable Master Quest, that upped the challenge of Ocarina of Time 3D significantly, as well as introduced elements and puzzles that went against what the original quest had taught players, was a bonus for more skilled adventurers. All of this with a steady frame-rate makes The Legend of Zelda: Ocarina of Time 3D the best 3D Zelda experience to date.
Super Mario All-Stars (SNES, Wii)
Nintendo could have simply taken all four NES Mario games (we're including the Japanese version of Super Mario Bros. 2, aka The Lost Levels, in this group) and ported them exactly to the Super Nintendo hardware. Instead, the development team decided to completely update the games visually and aurally. To this day, Super Mario All-Stars is one of the most impressive remakes ever created. If you somehow missed out on this too-good-to-be-true package when it originally released on the Super Nintendo, perhaps you can track down a copy of the ported Wii version, which was made for the Super Mario Bros. series' 25th anniversary. Regardless of which version you acquire, you will possess one of the grandest collections, featuring some of the very best games of all time.
Halo: Combat Evolved Anniversary (360)
Halo: Combat Evolved was a surprise hit when it arrived alongside the Xbox at the system's launch, and the Xbox brand's early success can single-handily be traced to this popular first-person shooter starring a helmeted hero named Master Chief. What the original Halo lacked was online play, so exactly a decade after the original Xbox release, developer 343 Industries brought this long desired feature into Combat Evolved's 2011 Xbox 360 remake. Alongside the addition of online play was greatly enhanced visuals, achievements, terminals, and skulls. It was a long wait for Xbox owners to be able to play the original Halo with players across the globe, but the wait was certainly worth it.
Perfect Dark (XBLA)
This 2000 N64 original by Rare was a first-person shooter way ahead of its time, presenting players with an abundant array of multiplayer options and different AI personalities. The Xbox Live Arcade remake by 4J Studios implemented the ability to play matches online with up to twelve players, or if there were any empty slots, spare AI simulants. Unlike the N64 game, all multiplayer options were available right from the get-go rather than needing to be unlocked through combat challenges. In addition to these multiplayer improvements, the visuals received a magnificent upgrade as well. For those longing for the days of console FPS games that don't follow the corridor shooter path that is so prevalent and popular now, one would do themselves well to check out this XBLA update of the sublime Perfect Dark.
DuckTales: Remastered (Multi)
Taking a NES classic from Capcom, developer WayForward created a retro revival and did the original source material supreme justice. Expanding upon the NES original, WayForward added in objectives in the game's levels, remodeled some areas, threw in a script that explained various story elements that the NES original made nebulous, implemented full voice acting with many of the surviving members of the old TV show cast, created a beautiful cartoon world come to life, added two new levels, and tossed in a Jake Kaufman-arranged soundtrack to put the proverbial cherry on top of this delicious and enticing sundae. While some can criticize the heavy focus on story elements, which do break the flow of the game, the overall package of DuckTales: Remastered makes us giddy with delight. We can only hope Capcom and Disney will allow WayForward more opportunities to recreate other classic games. Chip 'n Dale: Rescue Rangers, perhaps? Aladdin? Darkwing Duck?
Metroid: Zero Mission (GBA)
Not just a remake! No, no! It's an enhanced remake. All turning up our noses at semantics aside, Metroid: Zero Mission remade the highly antiquated original Metroid released on the NES and made one of the best Metroid games released. The development team successfully brought enough new content to make Samus Aran's debut adventure feel fresh while not completely forgoing the feeling of the original Metroid. With the inclusion of better graphics and a helpful map, no longer did players have to experience Metroid by exploring multiple similarly designed rooms, getting lost and frustrated in the process. The addition of story elements were unobtrusive and brought added dimension to Samus Aran's character. (No, not in a Metroid: Other M way either!) The biggest bonus was being able to play as Zero Suit Samus in an extra chapter that players could enjoy after Mother Brain was defeated.
Final Fantasy IV: The Complete Collection (PSP)
Whether you're a newcomer to Final Fantasy IV (formerly known in the West as Final Fantasy II) or have played through the game more times than you can remember, this PSP remake of Final Fantasy IV featured high resolution sprite work that was absolutely gorgeous on the PSP's screen. In addition to the original game, Square Enix included the WiiWare-exclusive The After Years, as well as a brand-new game in the form of Final Fantasy IV Interlude. Throw in a new arrangement for the classic Nobuo Uematsu-composed soundtrack, new CG scenes, and gallery mode, and you have the definitive version of Final Fantasy IV. (And boy, there have been many!)
Bully: Scholarship Edition (Wii, 360)
The PS2's Bully from Rockstar Games was a fantastic title that was a reprieve from the Grand Theft Auto series. In fact, we'd love to see Rockstar return to Bully sometime soon. The remake of the game, Bully: Scholarship Edition, hit the Nintendo Wii and Xbox 360 on the same day. Both versions feature multiple new inclusions, such as eight exclusive missions, new characters, four new classes, more clothing options, and minor additions to improve the experience. We preferred the Wii version for its engaging and enjoyable pointer controls, particularly in the various classes protagonist Jimmy Hopkins participated in. As for the PC version, we didn't list it as if that port was in school, it would have received a note from the teacher reading "See me after class."
Tuesday, August 27, 2013
Top Ten Open World Settings
We're fresh off the heels of the release of Saints Row IV, and many have fallen in love with the game. Of course, the big open world game is releasing in just a handful of weeks, Grand Theft Auto V. While we have a breather between those two games SuperPhillip Central has come up with a list of our favorite open world settings. These are ones that were a ton of fun to explore, ones we got absolute lost in (the good kind of lost), and ones that took our breaths away. Now, make note that these aren't necessarily the best-- they're simply our personal favorites. We hope this list is satisfactory, but if not, please set us straight in the comments section once you've read the rationale for our selections.
10) Willamette Mall - Dead Rising (360)
Many of the open worlds on this list will feature expansive areas. However, we're picking quality over quantity with this first pick, Willamette Mall from Dead Rising, one of the best Xbox 360 exclusives. What does one do in a town situated in Colorado that doesn't have much going for it? Why, you head to the mall for entertainment, and what a mall the quaint little town of Willamette has! If you can ignore the thousands of zombies eagerly awaiting to get a taste of your flesh, you can visit one of six unique areas (the North Plaza is under construction, so pardon the mess!), close to eighty incredible stores, a food court to give you that beer belly you've always been wanting, a movie theater (a great place for human sacrifices), and even a supermarket. Using every tool at Frank West's disposal, you could cut a swath through the zombie masses as you fought for your life to stay alive for that next news tip from Otis, to defeat that one nasty psychopath, or rescue that unlucky survivor. Willamette Mall has an immense amount of variety for such a [relatively] small space to work with. Who knew malls could be so much fun?
9) Stilwater - Saints Row 2 (PS3, 360, PC)
This pick might be favoritism, as it comes from one of our most loved GTA-inspired titles of the past two generations. It's Stilwater (that's with one "L") from Saints Row 2, offering a city of vices, gang activity, and crime. Fun for the whole family! Stilwater is divided up into two main islands, split up by a large river. The bottom half is where the player starts, and it is home to the titular Saints Row, contains decidedly lower-class buildings and communities, the airport, the stadium, and a refinery. Meanwhile, the top half of Stilwater encompasses a higher lifestyle with an urban skyscraper jungle in the central and eastern portions and suburban life in the western segments. Perhaps why we love Stilwater so much is because of the times we played online with friends and just screwed around, running into traffic, getting the po-po after us, and just going hog wild. Stilwater is truly a fun place.
8) Skyrim - The Elder Scrolls V: Skyrim (PS3, 360, PC)
Are you like us and have a strong resistance to frost? Then you will get along well with the Nords, the race of people that make up the majority of the population in the massive land of Skyrim. Skyrim is a region at the northmost point of the continent of Tamriel. It features a wide array of terrain, including frosty fjords, tundras, plains (mostly to the west), forests, and highlands. However, it's important to note that the majority of Skyrim is highly mountainous, featuring plenty of caverns, cliffs and other forms of verticality. Skyrim is full of interesting kingdoms, cities, and lesser towns to journey through, making coming across a new area all the more exciting. While Skyrim is, indeed, large, it can sometimes be a negative, as there is a lot of filler between points of interest. Still, the fine folks at Bethesda managed to create yet another engrossing world to explore.
7) Paradise City - Burnout Paradise (PS3, 360, PC)
Paradise City may be the site of Burnout Paradise, where the goal is to rev one's engine and race, but don't forget to take in the sites. Paradise City is split in two parts, the rural sections make up mountainous terrain in the west, and the urban sections make up the eastside of the city. These two sections are comprised of multiple districts, each with their own set of buildings and landmarks to separate themselves from the next. Those that might think that being a fast car will allow you to speed through all Paradise City has to offer in a few hours will be let known that their assumption is wrong. Paradise City spans approximately twenty-five square miles and over 200 miles of road. It's a playground for racing fans, Burnout Paradise's Paradise City is number seven on our list.
6) Bullworth - Bully (360, Wii, PC, PS2, XBX)
Bullworth is just your above average Northeastern coastal town, nestled in New Hampshire. There's of course Bullworth Academy, where Bully's protagonist Jimmy Hopkins struggles to get along with the faculty. There's the commercial district, full of sites to see, stores to shop, a fire station, a bank, a run-down movie theater, an off-limits porno shop, a comic book nook, a motel that the older set can stay for the night... or for an hour to do... grown-up things, and much more. Don't forget the prestigious Old Bullworth Vale, where the Preppies call their home. While Bullworth isn't the largest open world setting, it was absolutely enjoyable to ride around on Jimmy's bike, find rubber band collectibles, and just take in how perfectly Rockstar managed to convey a New England town.
5) Panau - Just Cause 2 (PS3, 360, PC)
The game world of the fictional island of Panau is a terrific open world sandbox setting, allowing players to tackle it any way they see fit. Some would make the option of doing anything impossible. While saying Just Cause 2's open world island allows literally anything possible is a faux pas, a lot can be done. The island has so many components to it: deserts, forests, a colorful city, arctic mountains, beaches, and if you get a bit dry parachuting off a skyscraper, oceans. Panau is a virtual playground where the goal is to create as much chaos as possible. You play Just Cause 2 your way on your terms, and exploring the massive isle of Panau will greatly give you that opportunity.
4) LEGO City - LEGO City Undercover (Wii U)
This selection will probably not be understood, as a lot of the gaming community does not have a Wii U. That's okay. Just let us explain. LEGO City is split up between two halves, much like Saints Row 2's Stilwater. However, instead of being split up horizontally, LEGO City is split up vertically in half. Regardless, there are a myriad amount of districts, each based off different cities around the globe. The first area of the game, Cherry Tree Hills, is heavily reminiscent of San Francisco, what, with its hills and cable car. There's the Times Square-esque Bright Lights Plaza, where we're sure they drop a LEGO stud on New Year's Eve rather than a ball. Then there's Fresco, a dead ringer for Venice, Italy. Nonetheless, that's not what makes LEGO City so great. What makes LEGO City so great is that there is literally something to do on every street corner, every block, every building, every rooftop. Secrets are everywhere, and while players just trying to beat the game and get LEGO City Undercover over with will overlook this, completionists will find an open world that is packed with content and a secret hidden behind every corner.
3) Liberty City - Grand Theft Auto IV (PS3, 360, PC)
There were many versions of Liberty City to sort through and figure out which we, as a group, figured would be the best representation of the New York City-inspired metropolis. We finally all agreed on Grand Theft Auto IV's interpretation, featuring the most elements from the Big Apple. This includes its four boroughs, its overreaching into a New Jersey-like area, a Statue of Liberty replacement, and so much more. While Grand Theft Auto IV felt like realism took over the steering wheel and shoved the former driver, fun, in a trunk, there is no denying just how fantastic and real the world of Grand Theft Auto IV feels. It's something few developers have been able to routinely do, and Rockstar North is one of those elite few.
2) Vice City - Grand Theft Auto: Vice City (PS2, PC, MAC, IOS)
We love the 80's. It's when Mario was born. It's when some of the greatest sitcoms of all time debuted. It's when some of the worst sitcoms of all time debuted. It's when some interesting music was created. Having an open world setting that took all the majesty and magic of the 80's and made it into a virtual city was no easy task, but if anyone was up to it, it was Rockstar North. They ultimately succeeded in a big way, delivering a Miami-like setting with cool cars, neon lights, and lots of frizzy hair. It was fun driving down the strip in a sports car with Hall and Oates blaring from the speakers. Vice City may be incredibly small in comparison to the other Grand Theft Auto worlds represented on this list, but it is certainly one of the most memorable ones.
1) San Andreas - Grand Theft Auto: San Andreas (PS2, XBX, PC)
Here it is, our choice for our favorite open world setting. It's San Andreas from none other than Grand Theft Auto: San Andreas. Somehow Rockstar North managed to not make just one, not two, but three separate cities that were fully-realized. Creating just one city that is fun to explore and seems realistic enough to feel lived in is a monumental task, yet somehow, on PS2-level hardware, they managed three. If having a miniature Los Angeles, San Francisco and Las Vegas isn't enough, the expanses in between the grand metropolises have their own interesting topography, including mountains, forests, plains and deserts. While our Dead Rising pick had to do with quality over quantity, San Andreas delivers on both ends of the spectrum, showcasing a world that is an absolute blast to mess around in, take in the sites, and hunt after that ever-elusive Bigfoot. Is it any wonder why the upcoming and much hyped Grand Theft Auto V will be taking us back to part of San Andreas?
10) Willamette Mall - Dead Rising (360)
Many of the open worlds on this list will feature expansive areas. However, we're picking quality over quantity with this first pick, Willamette Mall from Dead Rising, one of the best Xbox 360 exclusives. What does one do in a town situated in Colorado that doesn't have much going for it? Why, you head to the mall for entertainment, and what a mall the quaint little town of Willamette has! If you can ignore the thousands of zombies eagerly awaiting to get a taste of your flesh, you can visit one of six unique areas (the North Plaza is under construction, so pardon the mess!), close to eighty incredible stores, a food court to give you that beer belly you've always been wanting, a movie theater (a great place for human sacrifices), and even a supermarket. Using every tool at Frank West's disposal, you could cut a swath through the zombie masses as you fought for your life to stay alive for that next news tip from Otis, to defeat that one nasty psychopath, or rescue that unlucky survivor. Willamette Mall has an immense amount of variety for such a [relatively] small space to work with. Who knew malls could be so much fun?
9) Stilwater - Saints Row 2 (PS3, 360, PC)
This pick might be favoritism, as it comes from one of our most loved GTA-inspired titles of the past two generations. It's Stilwater (that's with one "L") from Saints Row 2, offering a city of vices, gang activity, and crime. Fun for the whole family! Stilwater is divided up into two main islands, split up by a large river. The bottom half is where the player starts, and it is home to the titular Saints Row, contains decidedly lower-class buildings and communities, the airport, the stadium, and a refinery. Meanwhile, the top half of Stilwater encompasses a higher lifestyle with an urban skyscraper jungle in the central and eastern portions and suburban life in the western segments. Perhaps why we love Stilwater so much is because of the times we played online with friends and just screwed around, running into traffic, getting the po-po after us, and just going hog wild. Stilwater is truly a fun place.
8) Skyrim - The Elder Scrolls V: Skyrim (PS3, 360, PC)
Are you like us and have a strong resistance to frost? Then you will get along well with the Nords, the race of people that make up the majority of the population in the massive land of Skyrim. Skyrim is a region at the northmost point of the continent of Tamriel. It features a wide array of terrain, including frosty fjords, tundras, plains (mostly to the west), forests, and highlands. However, it's important to note that the majority of Skyrim is highly mountainous, featuring plenty of caverns, cliffs and other forms of verticality. Skyrim is full of interesting kingdoms, cities, and lesser towns to journey through, making coming across a new area all the more exciting. While Skyrim is, indeed, large, it can sometimes be a negative, as there is a lot of filler between points of interest. Still, the fine folks at Bethesda managed to create yet another engrossing world to explore.
7) Paradise City - Burnout Paradise (PS3, 360, PC)
Paradise City may be the site of Burnout Paradise, where the goal is to rev one's engine and race, but don't forget to take in the sites. Paradise City is split in two parts, the rural sections make up mountainous terrain in the west, and the urban sections make up the eastside of the city. These two sections are comprised of multiple districts, each with their own set of buildings and landmarks to separate themselves from the next. Those that might think that being a fast car will allow you to speed through all Paradise City has to offer in a few hours will be let known that their assumption is wrong. Paradise City spans approximately twenty-five square miles and over 200 miles of road. It's a playground for racing fans, Burnout Paradise's Paradise City is number seven on our list.
6) Bullworth - Bully (360, Wii, PC, PS2, XBX)
Bullworth is just your above average Northeastern coastal town, nestled in New Hampshire. There's of course Bullworth Academy, where Bully's protagonist Jimmy Hopkins struggles to get along with the faculty. There's the commercial district, full of sites to see, stores to shop, a fire station, a bank, a run-down movie theater, an off-limits porno shop, a comic book nook, a motel that the older set can stay for the night... or for an hour to do... grown-up things, and much more. Don't forget the prestigious Old Bullworth Vale, where the Preppies call their home. While Bullworth isn't the largest open world setting, it was absolutely enjoyable to ride around on Jimmy's bike, find rubber band collectibles, and just take in how perfectly Rockstar managed to convey a New England town.
5) Panau - Just Cause 2 (PS3, 360, PC)
The game world of the fictional island of Panau is a terrific open world sandbox setting, allowing players to tackle it any way they see fit. Some would make the option of doing anything impossible. While saying Just Cause 2's open world island allows literally anything possible is a faux pas, a lot can be done. The island has so many components to it: deserts, forests, a colorful city, arctic mountains, beaches, and if you get a bit dry parachuting off a skyscraper, oceans. Panau is a virtual playground where the goal is to create as much chaos as possible. You play Just Cause 2 your way on your terms, and exploring the massive isle of Panau will greatly give you that opportunity.
4) LEGO City - LEGO City Undercover (Wii U)
This selection will probably not be understood, as a lot of the gaming community does not have a Wii U. That's okay. Just let us explain. LEGO City is split up between two halves, much like Saints Row 2's Stilwater. However, instead of being split up horizontally, LEGO City is split up vertically in half. Regardless, there are a myriad amount of districts, each based off different cities around the globe. The first area of the game, Cherry Tree Hills, is heavily reminiscent of San Francisco, what, with its hills and cable car. There's the Times Square-esque Bright Lights Plaza, where we're sure they drop a LEGO stud on New Year's Eve rather than a ball. Then there's Fresco, a dead ringer for Venice, Italy. Nonetheless, that's not what makes LEGO City so great. What makes LEGO City so great is that there is literally something to do on every street corner, every block, every building, every rooftop. Secrets are everywhere, and while players just trying to beat the game and get LEGO City Undercover over with will overlook this, completionists will find an open world that is packed with content and a secret hidden behind every corner.
3) Liberty City - Grand Theft Auto IV (PS3, 360, PC)
There were many versions of Liberty City to sort through and figure out which we, as a group, figured would be the best representation of the New York City-inspired metropolis. We finally all agreed on Grand Theft Auto IV's interpretation, featuring the most elements from the Big Apple. This includes its four boroughs, its overreaching into a New Jersey-like area, a Statue of Liberty replacement, and so much more. While Grand Theft Auto IV felt like realism took over the steering wheel and shoved the former driver, fun, in a trunk, there is no denying just how fantastic and real the world of Grand Theft Auto IV feels. It's something few developers have been able to routinely do, and Rockstar North is one of those elite few.
2) Vice City - Grand Theft Auto: Vice City (PS2, PC, MAC, IOS)
We love the 80's. It's when Mario was born. It's when some of the greatest sitcoms of all time debuted. It's when some of the worst sitcoms of all time debuted. It's when some interesting music was created. Having an open world setting that took all the majesty and magic of the 80's and made it into a virtual city was no easy task, but if anyone was up to it, it was Rockstar North. They ultimately succeeded in a big way, delivering a Miami-like setting with cool cars, neon lights, and lots of frizzy hair. It was fun driving down the strip in a sports car with Hall and Oates blaring from the speakers. Vice City may be incredibly small in comparison to the other Grand Theft Auto worlds represented on this list, but it is certainly one of the most memorable ones.
1) San Andreas - Grand Theft Auto: San Andreas (PS2, XBX, PC)
Here it is, our choice for our favorite open world setting. It's San Andreas from none other than Grand Theft Auto: San Andreas. Somehow Rockstar North managed to not make just one, not two, but three separate cities that were fully-realized. Creating just one city that is fun to explore and seems realistic enough to feel lived in is a monumental task, yet somehow, on PS2-level hardware, they managed three. If having a miniature Los Angeles, San Francisco and Las Vegas isn't enough, the expanses in between the grand metropolises have their own interesting topography, including mountains, forests, plains and deserts. While our Dead Rising pick had to do with quality over quantity, San Andreas delivers on both ends of the spectrum, showcasing a world that is an absolute blast to mess around in, take in the sites, and hunt after that ever-elusive Bigfoot. Is it any wonder why the upcoming and much hyped Grand Theft Auto V will be taking us back to part of San Andreas?
Friday, October 12, 2012
The 50 Best Nintendo Wii Games - Part Four
Over the past several weeks we have looked into and analyzed many Wii games. This fourth week of the best the Wii has to offer (in this writer's opinion, of course) enters into several well known franchises and lesser known franchises. The Wii is an often mocked console, called kiddy, casual, or whatever insult-of-the-day is considered cool by a vocal minority of gamers. This list of fifty terrific Wii titles is meant to show the console's library as quite competent and worthwhile. No, you won't just be seeing Mario and Zelda games on this list. The library is much more exhaustive than that as this list of fifty has proven. We now roll on to part four of The 50 Best Nintendo Wii Games. Which games have you played and enjoyed?
Metroid: Other M
An infamous title to Metroid diehards, but even if its plot, script, and cutscenes are under heavy fire by critics, I overall enjoyed this first game on the list immensely, Metroid: Other M. What I came to enjoy in the end was the brilliant gameplay with all-new never-before-seen melee moves in a Metroid game. The combat system was fast-paced and incredibly intuitive, and the ambiance was as good as ever with some great level design. Unlike past Metroid titles, Other M was a more linear affair, sort of similar in structure to Metroid Fusion. However, rather than be in 2D, Other M allowed Samus to explore in three-dimensional areas, albeit with a fixed position camera. At any time during the game, the Wii remote could be pointed towards the screen, entering the player into a first-person viewpoint where she could aim at enemies more easily and scope out her surroundings. Despite the linearity within the game, Metroid: Other M did open up quite a bit near the end, giving the player a marvelous sense of freedom as they explored the Galactic Federation Bottle Ship. New moves would be given to Samus or accessed with the word of her former commanding officer, allowing her to visit previously inaccessible areas. Missile tanks, energy tanks, and power bomb tanks were hidden all around the innards of the ship, giving the player a reason to explore. Metroid: Other M may have its missteps, but overall it is a quite competent game.
GoldenEye 007
A re-imagining of the 1995 GoldenEye movie as well as one of the Rare's classic and revolutionary FPS of the same name, Eurocom's 2010 effort, GoldenEye 007, transplanted Daniel Craig's likeness and voice over Pierce Brosnan's for the game. The game featured modified levels because of the updated story. What I love about first-person shooters on the Wii is the ability to point and shoot with the Wii remote. It feels much more precise than dual analog, but not quite in the same league as a keyboard and mouse combo. Regardless, if you don't care for the Wii remote/nunchuk combination, you can opt to play the game with the Classic Controller (Pro) or the GameCube controller. The multiplayer is still popular and frequented by many online to this day. Similar to the Call of Duty franchise, XP is gained for kills and performing various tasks, and players level up, allowing them new skills and weaponry. The offline multiplayer is available for up to four players with four different modes to choose from. Online, however, ups the available modes to nine. A PlayStation 3 and Xbox 360 version would come out to their respective systems a year later, but good luck finding anyone to play against online; it's a ghost town.
Animal Crossing: City Folk
The Wii edition of Animal Crossing was called Animal Crossing: City Folk, and it was an all-around wonderful game. You wouldn't think a game where you do chores and live your life virtually would be any fun, but Animal Crossing proves time and time again that this thought is wrong to most people. Catching bugs and fish, watering flowers to prevent them from perishing, paying off your debt to Tom Nook, expanding your house, decorating it with furniture, flooring, and wallpaper, chatting with your fellow villagers, participating in holidays, designing your own clothing, wallpaper, and flooring, and living every City Folk minute as a real life minute are just some of the activities that can be done in your individual randomly-designed village. The "City" in City Folk alludes to the ability to enter the city for various shopping needs. The game was the first online Wii title to be compatible with Nintendo's rarely used Wii Speak peripheral, offering voice chat for friends who visited your village via Wi-Fi. One of the most common criticisms with City Folk was how it was too similar to Wild World, the Nintendo DS entry in the series. Those criticisms were founded, as I feel that City Folk is a half step forward rather than a full step. That said, being able to play Animal Crossing once more on a home console with new features was something that I cherished greatly, and the 3DS installment of the franchise looks to actually reinvent the wheel somewhat with the entire Animal Crossing series.
Klonoa
A remake of the PlayStation 1 classic, Klonoa: Door to Phantomile, the simply titled Klonoa pushed the floppy-eared character's first adventure into new graphical heights on the Nintendo Wii. New to this installment included unlockable costumes such as Klonoa's attire from Lunatea's Veil, as well as much more difficult challenge stages for hardcore fans of the game. As someone who had never played the original Door to Phantomile, this Wii remake was a sensational, albeit relatively easy platforming romp. The game was played in a 2.5D perspective. Klonoa ran along a 2D plain, but the world around him was animated and rendered in full 3D. The game wasn't your typical platformer either. It had its own original mechanic to separate itself from the pack. Klonoa was equipped with a Wind Bullet, allowing him to shoot it out at a foe, and then grab the baddies over his head. He could then toss the foe forward or use it to double jump. The game's story was like the world of Phantomile, bright and bouncy, colorful and whimsical, but look out for that ending that comes out of nowhere! For a budget title that is far from feeling like a budget affair, check out Klonoa on Wii, or if you prefer to go it old-school, track down the PS1 original or download it on the PlayStation Store.
Punch-Out!!
A new installment of Nintendo's Punch-Out!! series entered the ring in 2009, courtesy of Next Level Games. Right away players were treated with a gorgeous cel-shaded Saturday morning cartoon style that was perfect for the Wii's limited power. The game still looks splendid, showing what a glorious art style can do for a title. The Wii edition of Punch-Out!! brought back all of the cast from the NES and Super Nintendo installments of the series, and also included several new opponents such as Disco Kid and a super secret boss that players went ape for. The mechanics of the game are the same as previous entries. Little Mac, the star of the show, enters numerous boxing matches where he must dodge the choreographed attacks of his opponent and then punch back when the adversary leaves an opening. One might think that Punch-Out!! would not have a lot of replay value in this day and age, but Next Level Games added a lot to the package to make it appealing for long-term playing. After boxing up the ranks in Career Mode, earning the championship belt, Little Mac would enter Title Defense Mode, where the boxers that he previously K.O.'d returned with new tricks, new moves, and new weaknesses. If you haven't yet checked out Punch-Out's Wii debut, the game is only twenty dollars now MSRP, so take a chance and enter the ring.
A Boy and His Blob
This list is full of re-imaginings it seems. From GoldenEye 007 to Klonoa, we're certainly representing the future and the past with this list of ten games. The next re-imagining we're taking a look at is 2009's A Boy and His Blob, modeled after and influenced by original Nintendo Entertainment System title, A Boy and His Blob: Trouble in Bloblonia, in celebration of the game's twentieth anniversary. The end result on Wii was this touching, beautiful, and highly rewarding 2D platforming featuring abundant amounts of puzzles. The titular boy feeds the eponymous blob jelly beans in order to turn his amorphous friend into one of fifteen forms such as a rocket ship or block. Each level gave the player a set amount of forms they could use to get through the many obstacles in the boy and blob's path to the goal. There were 80 individual levels within this remarkable rebirth including 40 traditional stages and 40 challenge stages, unlocked through discovering three treasure chests within a given traditional stage. For those who shy away from any Wii game with motion controls, A Boy and His Blob might be for you, if you can overcome the deliciously adorable art style and themes. Any game with a hug button is indeed a game worth playing. Couple that with the more forgiving gameplay than seen in the NES original and the engaging and endearing art style, and you have the makings of a Wii game that should certainly be in an open-minded gamer's library.
Mario & Sonic at the London 2012 Olympic Games
Mini-game collections are not favored or thought of too fondly by the typical internet gamer. However, there is huge market for them, and Mario & Sonic at the London 2012 Olympic Games is a capable title featuring multiple events both realistic and nontraditional. If you played the original Mario & Sonic at the Olympic Games, get those memories out of your head. This 2012 Olympiad romp was nothing short of a good time, unlike the first Nintendo-Sega mascot collaboration. Alongside new events like badminton, soccer, and horse riding (equestrian), there were improved iterations of previous summer events such as sprint races, cycling, and table tennis. To add to the fun were Dream Events where took ordinary Olympic events and threw them into the worlds and locales of Mario and Sonic games and added a twist to the rules. Imagine a hurdle race set in Super Mario Galaxy's Battlerock Galaxy where items were used, or a trampoline competition set in Sonic Adventure 2's Crazy Gadget stage where you could perform as many tricks as you wanted as you fell hundreds of feet to the trampoline. Making this package more enticing were remixed songs from Sega's wonderful set of composers and arrangers as well as unlockable costumes for the player's various Miis. The game is great for local multiplayer fun (Party mode was exceptional) and even solo fun (earning medals and awards was enjoyable). The real Olympics may be over, but Mario & Sonic at the London 2012 Olympic Games can last you long up until we're talking about the Olympics in 2014.
Sin & Punishment: Star Successor
The sequel to the Japan-only Sin & Punishment on Nintendo 64 (until the game was released on the Wii's Virtual Console service for a special promotion), the Wii's Sin & Punishment: Star Successor put players in the shoes of either Isa Jo or Kachi. The game was set on-rails, but the player can move around while the screen scrolls. The action was always hot and heated with bullets, missiles, and lasers flying at you in every which direction (though missiles can be deflected with a sword, which can also be used for strong melee damage). The game also was never shy about throwing a boss at the beginning, middle, or end of a given level. Learning patterns was the key to success. Online leaderboards added to the fun. By destroying enemies and not getting hit, a player's score multiplier would continually rise. Like IGN UK said in their review, "Forget bullet hell - Treasure has created an awesome slice of bullet heaven." And indeed they did. Treasure is known for their work on such cult favorites as Gunstar Heroes, Guardian Heroes, Radiant Silvergun, Wario World, Ikaruaga, Mischief Makers, among many others. Add Sin & Punishment: Star Successor not only to the list of Treasure's... treasures, but also a game that should be in any self-respecting Wii owner's library.
Fire Emblem: Radiant Dawn
If you are in any way familiar with Fire Emblem or turn-based tactical RPGs, you should feel right at home with the Wii installment of the long-running series. Fire Emblem: Radiant Dawn keeps with it the standard gameplay the series is known and loved for, but introduces new elements as well such as new field units and an elevation advantage between units. What many Fire Emblem fans enjoy about the franchise is its difficulty, something that a lot of Nintendo series cannot say. The games are punishing in that in many of the entries deceased party members stay deceased and can in no way be revived. This can be a real turn-off to more casual players who wish for a more relaxing experience. How many times have Fire Emblem fanatics had to reset a game because one of their units died in battle? Regardless, the upcoming Nintendo 3DS game Fire Emblem: Awakening is the game for them as it not only has the normal difficulty, but it has a mode where party members that perish return after battle. Continuing on with Radiant Dawn, the game was a masterful tactical RPG that demanded of the player strong strategy and foresight in thought. Fire Emblem: Radiant Dawn might not be the best the series has to offer, but it is still a welcomed addition to the franchise.
Bully: Scholarship Edition
The original Bully debuted on the PlayStation 2 in 2006. A new version of the game with updated visuals and content was released on the Xbox 360 and Nintendo Wii two years later called Bully: Scholarship Edition. We're focusing on the latter version of the game, particularly the one I prefer, the Wii game. The idea behind Bully has players entering Bullworth Academy as the forever rebellious teen Jimmy Hopkins. The game is essentially an open world experience, though not to the degree of a Grand Theft Auto game. You're limited to the campus and the town around it. Through completing missions the story progresses, and through completing optional classes (four new ones were added to the Scholarship Edition) Jimmy learns new helpful skills and abilities. The fun of the Wii version comes from the pointer controls and other Wii remote-exclusive features. The Xbox 360 version of the game was littered with bugs and glitches that ruined the experience for most owners. Regardless, despite the lack of HD, I prefer the Wii version and consider it to be the definitive version of Bully. Here's hoping that we finally see a sequel from Rockstar.
And with that we have but one more part to The 50 Best Nintendo Wii Games to go. Have your favorite Wii games been mentioned as of yet? Well, there's ten more titles to be listed, so you still have a chance to see your favorites yet! Next week we conclude this special series of five articles naming the most superior Wii games in the system's under-appreciated library. If you somehow missed a previous part of my ongoing series, look no further than these links:
The 50 Best Nintendo Wii Games - Part One
The 50 Best Nintendo Wii Games - Part Two
The 50 Best Nintendo Wii Games - Part Three
Until next week, have a splendid weekend, everybody.
Metroid: Other M
An infamous title to Metroid diehards, but even if its plot, script, and cutscenes are under heavy fire by critics, I overall enjoyed this first game on the list immensely, Metroid: Other M. What I came to enjoy in the end was the brilliant gameplay with all-new never-before-seen melee moves in a Metroid game. The combat system was fast-paced and incredibly intuitive, and the ambiance was as good as ever with some great level design. Unlike past Metroid titles, Other M was a more linear affair, sort of similar in structure to Metroid Fusion. However, rather than be in 2D, Other M allowed Samus to explore in three-dimensional areas, albeit with a fixed position camera. At any time during the game, the Wii remote could be pointed towards the screen, entering the player into a first-person viewpoint where she could aim at enemies more easily and scope out her surroundings. Despite the linearity within the game, Metroid: Other M did open up quite a bit near the end, giving the player a marvelous sense of freedom as they explored the Galactic Federation Bottle Ship. New moves would be given to Samus or accessed with the word of her former commanding officer, allowing her to visit previously inaccessible areas. Missile tanks, energy tanks, and power bomb tanks were hidden all around the innards of the ship, giving the player a reason to explore. Metroid: Other M may have its missteps, but overall it is a quite competent game.
GoldenEye 007
A re-imagining of the 1995 GoldenEye movie as well as one of the Rare's classic and revolutionary FPS of the same name, Eurocom's 2010 effort, GoldenEye 007, transplanted Daniel Craig's likeness and voice over Pierce Brosnan's for the game. The game featured modified levels because of the updated story. What I love about first-person shooters on the Wii is the ability to point and shoot with the Wii remote. It feels much more precise than dual analog, but not quite in the same league as a keyboard and mouse combo. Regardless, if you don't care for the Wii remote/nunchuk combination, you can opt to play the game with the Classic Controller (Pro) or the GameCube controller. The multiplayer is still popular and frequented by many online to this day. Similar to the Call of Duty franchise, XP is gained for kills and performing various tasks, and players level up, allowing them new skills and weaponry. The offline multiplayer is available for up to four players with four different modes to choose from. Online, however, ups the available modes to nine. A PlayStation 3 and Xbox 360 version would come out to their respective systems a year later, but good luck finding anyone to play against online; it's a ghost town.
Animal Crossing: City Folk
The Wii edition of Animal Crossing was called Animal Crossing: City Folk, and it was an all-around wonderful game. You wouldn't think a game where you do chores and live your life virtually would be any fun, but Animal Crossing proves time and time again that this thought is wrong to most people. Catching bugs and fish, watering flowers to prevent them from perishing, paying off your debt to Tom Nook, expanding your house, decorating it with furniture, flooring, and wallpaper, chatting with your fellow villagers, participating in holidays, designing your own clothing, wallpaper, and flooring, and living every City Folk minute as a real life minute are just some of the activities that can be done in your individual randomly-designed village. The "City" in City Folk alludes to the ability to enter the city for various shopping needs. The game was the first online Wii title to be compatible with Nintendo's rarely used Wii Speak peripheral, offering voice chat for friends who visited your village via Wi-Fi. One of the most common criticisms with City Folk was how it was too similar to Wild World, the Nintendo DS entry in the series. Those criticisms were founded, as I feel that City Folk is a half step forward rather than a full step. That said, being able to play Animal Crossing once more on a home console with new features was something that I cherished greatly, and the 3DS installment of the franchise looks to actually reinvent the wheel somewhat with the entire Animal Crossing series.
Klonoa
A remake of the PlayStation 1 classic, Klonoa: Door to Phantomile, the simply titled Klonoa pushed the floppy-eared character's first adventure into new graphical heights on the Nintendo Wii. New to this installment included unlockable costumes such as Klonoa's attire from Lunatea's Veil, as well as much more difficult challenge stages for hardcore fans of the game. As someone who had never played the original Door to Phantomile, this Wii remake was a sensational, albeit relatively easy platforming romp. The game was played in a 2.5D perspective. Klonoa ran along a 2D plain, but the world around him was animated and rendered in full 3D. The game wasn't your typical platformer either. It had its own original mechanic to separate itself from the pack. Klonoa was equipped with a Wind Bullet, allowing him to shoot it out at a foe, and then grab the baddies over his head. He could then toss the foe forward or use it to double jump. The game's story was like the world of Phantomile, bright and bouncy, colorful and whimsical, but look out for that ending that comes out of nowhere! For a budget title that is far from feeling like a budget affair, check out Klonoa on Wii, or if you prefer to go it old-school, track down the PS1 original or download it on the PlayStation Store.
Punch-Out!!
A new installment of Nintendo's Punch-Out!! series entered the ring in 2009, courtesy of Next Level Games. Right away players were treated with a gorgeous cel-shaded Saturday morning cartoon style that was perfect for the Wii's limited power. The game still looks splendid, showing what a glorious art style can do for a title. The Wii edition of Punch-Out!! brought back all of the cast from the NES and Super Nintendo installments of the series, and also included several new opponents such as Disco Kid and a super secret boss that players went ape for. The mechanics of the game are the same as previous entries. Little Mac, the star of the show, enters numerous boxing matches where he must dodge the choreographed attacks of his opponent and then punch back when the adversary leaves an opening. One might think that Punch-Out!! would not have a lot of replay value in this day and age, but Next Level Games added a lot to the package to make it appealing for long-term playing. After boxing up the ranks in Career Mode, earning the championship belt, Little Mac would enter Title Defense Mode, where the boxers that he previously K.O.'d returned with new tricks, new moves, and new weaknesses. If you haven't yet checked out Punch-Out's Wii debut, the game is only twenty dollars now MSRP, so take a chance and enter the ring.
A Boy and His Blob
This list is full of re-imaginings it seems. From GoldenEye 007 to Klonoa, we're certainly representing the future and the past with this list of ten games. The next re-imagining we're taking a look at is 2009's A Boy and His Blob, modeled after and influenced by original Nintendo Entertainment System title, A Boy and His Blob: Trouble in Bloblonia, in celebration of the game's twentieth anniversary. The end result on Wii was this touching, beautiful, and highly rewarding 2D platforming featuring abundant amounts of puzzles. The titular boy feeds the eponymous blob jelly beans in order to turn his amorphous friend into one of fifteen forms such as a rocket ship or block. Each level gave the player a set amount of forms they could use to get through the many obstacles in the boy and blob's path to the goal. There were 80 individual levels within this remarkable rebirth including 40 traditional stages and 40 challenge stages, unlocked through discovering three treasure chests within a given traditional stage. For those who shy away from any Wii game with motion controls, A Boy and His Blob might be for you, if you can overcome the deliciously adorable art style and themes. Any game with a hug button is indeed a game worth playing. Couple that with the more forgiving gameplay than seen in the NES original and the engaging and endearing art style, and you have the makings of a Wii game that should certainly be in an open-minded gamer's library.
Mario & Sonic at the London 2012 Olympic Games
Mini-game collections are not favored or thought of too fondly by the typical internet gamer. However, there is huge market for them, and Mario & Sonic at the London 2012 Olympic Games is a capable title featuring multiple events both realistic and nontraditional. If you played the original Mario & Sonic at the Olympic Games, get those memories out of your head. This 2012 Olympiad romp was nothing short of a good time, unlike the first Nintendo-Sega mascot collaboration. Alongside new events like badminton, soccer, and horse riding (equestrian), there were improved iterations of previous summer events such as sprint races, cycling, and table tennis. To add to the fun were Dream Events where took ordinary Olympic events and threw them into the worlds and locales of Mario and Sonic games and added a twist to the rules. Imagine a hurdle race set in Super Mario Galaxy's Battlerock Galaxy where items were used, or a trampoline competition set in Sonic Adventure 2's Crazy Gadget stage where you could perform as many tricks as you wanted as you fell hundreds of feet to the trampoline. Making this package more enticing were remixed songs from Sega's wonderful set of composers and arrangers as well as unlockable costumes for the player's various Miis. The game is great for local multiplayer fun (Party mode was exceptional) and even solo fun (earning medals and awards was enjoyable). The real Olympics may be over, but Mario & Sonic at the London 2012 Olympic Games can last you long up until we're talking about the Olympics in 2014.
Sin & Punishment: Star Successor
The sequel to the Japan-only Sin & Punishment on Nintendo 64 (until the game was released on the Wii's Virtual Console service for a special promotion), the Wii's Sin & Punishment: Star Successor put players in the shoes of either Isa Jo or Kachi. The game was set on-rails, but the player can move around while the screen scrolls. The action was always hot and heated with bullets, missiles, and lasers flying at you in every which direction (though missiles can be deflected with a sword, which can also be used for strong melee damage). The game also was never shy about throwing a boss at the beginning, middle, or end of a given level. Learning patterns was the key to success. Online leaderboards added to the fun. By destroying enemies and not getting hit, a player's score multiplier would continually rise. Like IGN UK said in their review, "Forget bullet hell - Treasure has created an awesome slice of bullet heaven." And indeed they did. Treasure is known for their work on such cult favorites as Gunstar Heroes, Guardian Heroes, Radiant Silvergun, Wario World, Ikaruaga, Mischief Makers, among many others. Add Sin & Punishment: Star Successor not only to the list of Treasure's... treasures, but also a game that should be in any self-respecting Wii owner's library.
Fire Emblem: Radiant Dawn
If you are in any way familiar with Fire Emblem or turn-based tactical RPGs, you should feel right at home with the Wii installment of the long-running series. Fire Emblem: Radiant Dawn keeps with it the standard gameplay the series is known and loved for, but introduces new elements as well such as new field units and an elevation advantage between units. What many Fire Emblem fans enjoy about the franchise is its difficulty, something that a lot of Nintendo series cannot say. The games are punishing in that in many of the entries deceased party members stay deceased and can in no way be revived. This can be a real turn-off to more casual players who wish for a more relaxing experience. How many times have Fire Emblem fanatics had to reset a game because one of their units died in battle? Regardless, the upcoming Nintendo 3DS game Fire Emblem: Awakening is the game for them as it not only has the normal difficulty, but it has a mode where party members that perish return after battle. Continuing on with Radiant Dawn, the game was a masterful tactical RPG that demanded of the player strong strategy and foresight in thought. Fire Emblem: Radiant Dawn might not be the best the series has to offer, but it is still a welcomed addition to the franchise.
Bully: Scholarship Edition
The original Bully debuted on the PlayStation 2 in 2006. A new version of the game with updated visuals and content was released on the Xbox 360 and Nintendo Wii two years later called Bully: Scholarship Edition. We're focusing on the latter version of the game, particularly the one I prefer, the Wii game. The idea behind Bully has players entering Bullworth Academy as the forever rebellious teen Jimmy Hopkins. The game is essentially an open world experience, though not to the degree of a Grand Theft Auto game. You're limited to the campus and the town around it. Through completing missions the story progresses, and through completing optional classes (four new ones were added to the Scholarship Edition) Jimmy learns new helpful skills and abilities. The fun of the Wii version comes from the pointer controls and other Wii remote-exclusive features. The Xbox 360 version of the game was littered with bugs and glitches that ruined the experience for most owners. Regardless, despite the lack of HD, I prefer the Wii version and consider it to be the definitive version of Bully. Here's hoping that we finally see a sequel from Rockstar.
===
And with that we have but one more part to The 50 Best Nintendo Wii Games to go. Have your favorite Wii games been mentioned as of yet? Well, there's ten more titles to be listed, so you still have a chance to see your favorites yet! Next week we conclude this special series of five articles naming the most superior Wii games in the system's under-appreciated library. If you somehow missed a previous part of my ongoing series, look no further than these links:
The 50 Best Nintendo Wii Games - Part One
The 50 Best Nintendo Wii Games - Part Two
The 50 Best Nintendo Wii Games - Part Three
Until next week, have a splendid weekend, everybody.
Tuesday, August 11, 2009
Bully: Scholarship Edition (Wii, 360) Review
Can you believe it's already almost halfway into August? Time is just flying, is it not? No better review for this time of year than Bully: Scholarship Edition, and you'll see why.

It's back-to-school time. Children, teens, and that 30 year old guy still in your algebra class are getting geared to head back to class. For the students at Bullworth Academy in Bully: Scholarship Edition, a remake of the Playstation 2 and Xbox game, school is once again in session, and you have a visitor's pass to play it all. Originally released in 2006, Bully met high praise and critical acclaim. Is the remake, Bully: Scholarship Edition, a game with passing marks, or is this a game that's doomed to flunk out and flip burgers?
Meet Jimmy Hopkins-- a fifteen year old troublemaker who has been expelled from countless schools. Now his parents have enrolled him in Bullworth Academy, a private institution unlike any other, full of bullies and brutes, nerds and dweebs. Jimmy wants to make a name for himself at Bullworth, and it starts with taking each of the school's cliques down a peg. There's the geeks, preps, greasers, and jocks to contend with. Each of the game's five chapters has Jimmy going after a different clique on his conquest to take over Bullworth Academy, and it's a fun ride to the top, seeing Jimmy in full control of all groups of kids. Voice acting is on-par with past Rockstar efforts meaning it's terrific. The humor this time around is more PG-13, so don't look for any Room 69 innuendo or Hot Coffee incidents here.
Bully is a open-world sandbox game. At the beginning of the game, only Bullworth Academy is open to carouse around, but by the end the entire town is open for business, from the amusement park to downtown Bullworth to the industrial park. Those accustomed to Grand Theft Auto's game structure will feel right at home with Bully. You travel to the mission start location, travel to the designated destination, pull off the required task, and then travel to the next mission location to start the process all over again. The mission variety is quite large. There's your standard fetch quests and go-here-and-beat-up-this-guy missions, but there's also missions tasking Jimmy with infiltrating an asylum and the girls' dormitory which requires keen stealth and patience. One mission I enjoyed had you destroying all of the nearby port-a-potties in sight in order to coax a gym teacher into a special port-a-crapper which Jimmy knocks down a steep hill, covering the teacher in putrid poop. Fortunately, if failure occurs, some of the longer missions have in-mission checkpoints, but most do not which means failing forces you to travel all the way back to the mission location to restart the mission. That's just archaic and annoying.
Story missions are just half of the content in Bully: Scholarship Edition. The game follows a 24 hour in-game clock. Each in-game hour is sixty seconds. Jimmy didn't go to Bullworth just to raise hell though-- he went there to get an education, and two times a day he's required to go to class. Of course, you can always skip class, but there's always a teacher or police officer ready to drag Jimmy to class if he's not careful. There are multiple subjects that are randomly selected each day, and each subject has five classes Jimmy must complete in order to pass that subject. Jimmy will take part in English, Mathematics, Geography, Gym, Music, Shop, Art, Biology, and Chemistry classes. In English, Jimmy has a six letter word that he has to rearrange into as many words as possible, Math has Jimmy solving quick multiple-choice problems, and Geography has Jimmy placing country flags on a world map. Hey, who said video games don't test the mind!? Shop and Chemistry require quick button presses or Wii remote motions depending on the console of choice-- it's like one huge quick-time event. Completing a class gives Jimmy new bonuses such as costumes, collectible locations, bikes to ride, and moves to unleash on foes.
There's also plenty to do around the town of Bullworth: sights to see, people to punish, officers to harass-- y'know, kids' stuff. The amusement park located in the western part of town is home to many carnival games such as shooting galleries and dunk tanks. There's many mini-games around town to complete for those wanting to finish 100% of the game. There's go-cart races, bike races, newspaper courier missions, lawn-mowing missions, 75 rubber bands to scrounge up, 20 Gremlins-n-Goblin cards to gather, a yearbook to create, and loads more. Those who strive to complete games 100% will easily spend 20-30 hours playing through all of Bully's content and enjoy every minute of it.
Players can fully customize Jimmy with an expansive catalog of purchasable items and gear. You can dress in full school spirit or dress like a greaser, dress clean or dress sloppy. The choice is yours. Dress nice though, or your affections towards the opposite sex will get shot down. There's hundreds of clothing options available, so it'll be difficult to find something players won't like seeing Jimmy in. You can also travel to a local hairdresser to style Jimmy's 'do in one of many ways. Be conservative with a crew cut or rock out with a mohawk. Again, the choice is yours.
Speaking of choices, Bully: Scholarship Edition is an excellent experience on either console, but there are differences between versions. I prefer the Wii version due to its cool controls. It's cool being able to point at where you want to aim the slingshot, use the Wii remote and nunchuk to punch with Jimmy's right and left hands respectively, and play Trauma Center-lite in Biology class, dissecting frogs and pigs with the Wii remote. With the Xbox 360 version you get a more enticing visual package with less pop-in, draw distance issues, and other graphical glitches. You also get achievements if that's you're bag. However, there's enough unlockable content without achievements to make players want to complete as much of the game as possible. Both games, however, do have a lot of loading screens entering and exiting buildings which is vexing after a bit. Regardless, between versions, it's just a matter of which console you prefer to play the game on.
All in all, Bully: Scholarship Edition is a worthwhile purchase regardless of what console you get it on. The story is entertaining, the characters are likable and interesting, the missions are varied, few are frustrating, there's tons to do, tons to unlock, and each console has its own benefits to make either version a winner. With bonus missions and new classes, graduates of the original Playstation and Xbox game will have a reason to check this version out, too. Overall, Bully: Scholarship Edition for Nintendo Wii and Xbox 360 gets high marks and definitely won't have to be held back a year for failing.
[SuperPhillip Says: 8.75/10]
Rule the School.

It's back-to-school time. Children, teens, and that 30 year old guy still in your algebra class are getting geared to head back to class. For the students at Bullworth Academy in Bully: Scholarship Edition, a remake of the Playstation 2 and Xbox game, school is once again in session, and you have a visitor's pass to play it all. Originally released in 2006, Bully met high praise and critical acclaim. Is the remake, Bully: Scholarship Edition, a game with passing marks, or is this a game that's doomed to flunk out and flip burgers?
Meet Jimmy Hopkins-- a fifteen year old troublemaker who has been expelled from countless schools. Now his parents have enrolled him in Bullworth Academy, a private institution unlike any other, full of bullies and brutes, nerds and dweebs. Jimmy wants to make a name for himself at Bullworth, and it starts with taking each of the school's cliques down a peg. There's the geeks, preps, greasers, and jocks to contend with. Each of the game's five chapters has Jimmy going after a different clique on his conquest to take over Bullworth Academy, and it's a fun ride to the top, seeing Jimmy in full control of all groups of kids. Voice acting is on-par with past Rockstar efforts meaning it's terrific. The humor this time around is more PG-13, so don't look for any Room 69 innuendo or Hot Coffee incidents here.
Bully is a open-world sandbox game. At the beginning of the game, only Bullworth Academy is open to carouse around, but by the end the entire town is open for business, from the amusement park to downtown Bullworth to the industrial park. Those accustomed to Grand Theft Auto's game structure will feel right at home with Bully. You travel to the mission start location, travel to the designated destination, pull off the required task, and then travel to the next mission location to start the process all over again. The mission variety is quite large. There's your standard fetch quests and go-here-and-beat-up-this-guy missions, but there's also missions tasking Jimmy with infiltrating an asylum and the girls' dormitory which requires keen stealth and patience. One mission I enjoyed had you destroying all of the nearby port-a-potties in sight in order to coax a gym teacher into a special port-a-crapper which Jimmy knocks down a steep hill, covering the teacher in putrid poop. Fortunately, if failure occurs, some of the longer missions have in-mission checkpoints, but most do not which means failing forces you to travel all the way back to the mission location to restart the mission. That's just archaic and annoying.
Story missions are just half of the content in Bully: Scholarship Edition. The game follows a 24 hour in-game clock. Each in-game hour is sixty seconds. Jimmy didn't go to Bullworth just to raise hell though-- he went there to get an education, and two times a day he's required to go to class. Of course, you can always skip class, but there's always a teacher or police officer ready to drag Jimmy to class if he's not careful. There are multiple subjects that are randomly selected each day, and each subject has five classes Jimmy must complete in order to pass that subject. Jimmy will take part in English, Mathematics, Geography, Gym, Music, Shop, Art, Biology, and Chemistry classes. In English, Jimmy has a six letter word that he has to rearrange into as many words as possible, Math has Jimmy solving quick multiple-choice problems, and Geography has Jimmy placing country flags on a world map. Hey, who said video games don't test the mind!? Shop and Chemistry require quick button presses or Wii remote motions depending on the console of choice-- it's like one huge quick-time event. Completing a class gives Jimmy new bonuses such as costumes, collectible locations, bikes to ride, and moves to unleash on foes.
There's also plenty to do around the town of Bullworth: sights to see, people to punish, officers to harass-- y'know, kids' stuff. The amusement park located in the western part of town is home to many carnival games such as shooting galleries and dunk tanks. There's many mini-games around town to complete for those wanting to finish 100% of the game. There's go-cart races, bike races, newspaper courier missions, lawn-mowing missions, 75 rubber bands to scrounge up, 20 Gremlins-n-Goblin cards to gather, a yearbook to create, and loads more. Those who strive to complete games 100% will easily spend 20-30 hours playing through all of Bully's content and enjoy every minute of it.
Players can fully customize Jimmy with an expansive catalog of purchasable items and gear. You can dress in full school spirit or dress like a greaser, dress clean or dress sloppy. The choice is yours. Dress nice though, or your affections towards the opposite sex will get shot down. There's hundreds of clothing options available, so it'll be difficult to find something players won't like seeing Jimmy in. You can also travel to a local hairdresser to style Jimmy's 'do in one of many ways. Be conservative with a crew cut or rock out with a mohawk. Again, the choice is yours.
Speaking of choices, Bully: Scholarship Edition is an excellent experience on either console, but there are differences between versions. I prefer the Wii version due to its cool controls. It's cool being able to point at where you want to aim the slingshot, use the Wii remote and nunchuk to punch with Jimmy's right and left hands respectively, and play Trauma Center-lite in Biology class, dissecting frogs and pigs with the Wii remote. With the Xbox 360 version you get a more enticing visual package with less pop-in, draw distance issues, and other graphical glitches. You also get achievements if that's you're bag. However, there's enough unlockable content without achievements to make players want to complete as much of the game as possible. Both games, however, do have a lot of loading screens entering and exiting buildings which is vexing after a bit. Regardless, between versions, it's just a matter of which console you prefer to play the game on.
All in all, Bully: Scholarship Edition is a worthwhile purchase regardless of what console you get it on. The story is entertaining, the characters are likable and interesting, the missions are varied, few are frustrating, there's tons to do, tons to unlock, and each console has its own benefits to make either version a winner. With bonus missions and new classes, graduates of the original Playstation and Xbox game will have a reason to check this version out, too. Overall, Bully: Scholarship Edition for Nintendo Wii and Xbox 360 gets high marks and definitely won't have to be held back a year for failing.
[SuperPhillip Says: 8.75/10]
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