Showing posts with label video game remakes. Show all posts
Showing posts with label video game remakes. Show all posts

Friday, November 27, 2020

Remakes & Remasterpieces 3: An Ongoing Look at the Best in the Biz

These remakes and remasters are certainly NOT turkeys by any stretch of the word. As many of us in the United States [hopefully safely] enjoy our Thanksgiving weekend, SPC returns with its ongoing look at the best video game remakes and remasters. These games greatly improved on their originals, or breathed new life into old classics with a fresh approach that ultimately worked out wonderfully in the end. These latest five remakes and remasters truly shine brightly and most definitely do their originals justice.

To read which games were featured in SPC's previous installments of Remakes & Remasterpieces, look no further than Volume One and Volume Two.

Final Fantasy VII Remake (PS4)

The original Final Fantasy VII was a three-disc game that spanned a myriad of locations and had such an involved plot that it would have been impossible for Square Enix to dedicate one of their patented humongous, bloated budgets to remaking the entire game--at least in any timely fashion. Instead, the developers decided to retell the story of Final Fantasy VII in multiple parts, starting with Midgar. While this did bring a fair amount of bloat and padding into the game, everything else is so remarkably remade that it's hard not to appreciate this game for everything that it did and everything new it brought to an old classic. It was truly a brave and bold choice to move towards a more action-oriented approach to combat, going for a Kingdom Hearts-like feel instead of the traditional active-time battle system of the original FF7, but it overall worked for this remake. Battles are equally challenging in difficulty and dazzling in spectacle.

And, really, that's what Final Fantasy VII Remake represents--a risk that ultimately played out well. The developers could have easily remade the Midgar portion of Final Fantasy VII and stuck closely to what made the original work so well. Instead, they opted to reimagine many parts of the original, from combat all the way to the story. Whether the latter works is a matter of opinion, but the thrill of reliving key moments of Final Fantasy VII's Midgar chapter alongside the extended scenarios which fleshed out the cast of characters even better than the original did up to that point in the original was fantastic to experience. Doing it all with jaw-dropping graphics, a soundtrack that excels in every way, and combat that is so expertly and enjoyably crafted makes Final Fantasy VII Remake a terrific remake and reimaging of a classic game.

Xenoblade Chronicles: Definitive Edition (NSW)


Monolith Soft's Xenoblade Chronicles on the Wii was a massive, almost overwhelming RPG that frankly the Wii hardware didn't do justice. Don't get me wrong--the game was excellent and the Wii didn't make the game and less fun. It just didn't look the greatest. With the Nintendo Switch, Monolith Soft sought to bring their classic RPG to a new generation of fans as well as bring a fresh coat of paint to its masterpiece for old fans as well. That's exactly what it did with Xenoblade Chronicles: Definitive Edition, which has a subtitle that is totally not just for show. This version of Xenoblade is definitely definitive.

The ghoulish-looking character models from the Wii have all been "glowed up" as it were, offering more emotion and detail than ever before. The worlds and environments, which were already equally gorgeous as they were expansive, have never looked better on the Nintendo Switch. The Switch version offers more color, more vibrancy, and more personality. The addition of the epilogue to the base game, Future Connected, brings an entirely new story with a brand-new area to explore as well. It's a bite-sized adventure that brings even more Xenoblade goodness to players. There are few 100+ hour games that I'd merrily play through again, but Xenoblade Chronicles is one of those. The Definitive Edition only made that case for me even clearer, making an excellent game on the Wii even more so on the Switch.

Trials of Mana (NSW, PS4, PC)

While Final Fantasy VII Remake took a major risk in changing a lot of things that fans loved about the original game and was ultimately successful for it, another Square Enix remake (also releasing that month), played it much more safely. However, it was successful in its own way as well. Trials of Mana didn't really change up much of the foundation of the original Super Famicom game, other than brilliantly revitalizing a 2D world into a fully 3D one. Everything else was essentially similar to the Super Famicom original, and really, I wouldn't have it any other way.

Trials of Mana's remake made for a superb adventure that harkened back to classic RPGs of yesteryear, despite it having the skin of a modern game. The new visuals look absolutely fantastic, even on the Switch version, which is the version the accompanying screenshots were taken from. The world was great fun to explore, the different ways the story played out depending on which three of the six main characters you chose made for some pleasant replay value, and the combat system, although basic compared to its contemporaries, offered both challenge and fun. It all adds up to a remake that tickled all the nostalgia strings of this particular player while remaining a fresh RPG experience.

Tony Hawk's Pro Skater 1 + 2 (PS4, XB1, PC)

This year saw a lot of remarkable remakes, and Activision isn't any stranger from remaking its catalog as of late. We saw Activision having success with both Crash Bandicoot and Spyro the Dragon. Next up was the revitalization of Tony Hawk's Pro Skater, and unlike its previous attempt at remaking the Birdman's game, this remake from Activision releasing early this past September was a tremendous success.

Not just remaking the first game's levels, but also the wildly popular second game's as well. Both game's levels were a part of the same career mode, allowing players to choose from a pro skater or their own custom creation that could be outfitted with various unlockable clothing items and gear. New challenges meant that even longtime THPS fanatics were tested to their utmost abilities. Most importantly, however, Tony Hawk's Pro Skater 1 + 2 absolutely NAILED the feel of the old games, offering tight, precise, and awesome feeling controls that seemed like 1999 never left us and that games like Tony Hawk's Ride, Shred, and Pro Skater 5 were just fever dreams. Tony Hawk's Pro Skater 1 + 2 was made with the proper amount of TLC--so much so that it is a stellar tribute to the classic THPS games and totally deserves to skate with the best that the series has to offer.

Bully: Scholarship Edition (360, Wii, PC)

Last but not least, we have a game that originally launched on the PlayStation 2 and later found itself a generation later appearing on both the Xbox 360/PC and the Nintendo Wii. It's Bully: Scholarship Edition, a Rockstar Games title that saw players take on the role of Jimmy at Bullworth Academy, causing various shenanigans as he butted heads with both school administration and other students. While the HD version was more of a remastered version that played just as well as the PS2 original but looked a bit sharper and cleaner, the Wii version, too, was worthwhile--though for different reasons. The Wii Remote and Nunchuk's motion controls, especially when used in the various class mini-games, were absolutely cleverly done and fine examples of motion controls done right. Definitely not the "waggle" nonsense that made so many despise certain Wii efforts at the time. What it amounts to is two different versions of Bully: Scholarship Edition that are worthwhile and worthy of sticking after class for.

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Do you have a remake or remaster that has yet to be on an edition of Remakes & Remasterpieces that you would like to see on a future volume? Let the SPC community know in the comments section.

Monday, April 6, 2020

Remakes & Remasterpieces 2: An Ongoing Look at the Best in the Biz

We're smack dab in a month full of remakes. This past Friday saw the release of Resident Evil 3, and this upcoming Friday sees the long-awaited, hotly anticipated launch of the remake of Final Fantasy VII, cleverly titled "Final Fantasy VII Remake". Later in the month a remake of a less celebrated but still exciting game all the same with Trials of Mana.

What better month than April to bring back Remakes & Remasterpieces, SuperPhillip Central's continued glimpse at those special remakes and remasters that went the extra mile to make--or in this case--re-make some memories for fans of the originals and entirely new audiences. This second edition features familiar favorites from franchises like Resident Evil, The Legend of Zelda, and Final Fantasy.

Check out the first ever edition of Remakes & Remasterpieces by clicking HERE. Now, let's get on to the sequel!

Resident Evil 2 (PS4, XB1, PC)


Capcom gave players an all-too-tempting invitation to return to Raccoon City and all of the horrors both old and new that awaited them (and that's not even counting the most recent invitation with Resident Evil 3 as of this past Friday). Resident Evil 2 was a return to form for Capcom's storied franchise, delivering epic scares and labyrinthine areas to explore, infested with zombies and B.O.W.s of all shapes and sizes. A consistent sense of dread permeated through many a-player's first playthrough, and new surprises like the hulking, stalking Mr. X was terror personified. Further, every enemy in the game was a real threat. So many past Resident Evil games saw zombies as fodder for your ammo, but the zombies of Resident Evil 2 were smart and persistent, dangerously so.

It'd be silly of me to not mention the upgrade in the graphics, of which Resident Evil 2 truly shined like the stars in the sky. (Or is that S.T.A.R.S. in the sky?) The game featured breathtaking (if you could catch your breath while playing, that is) visuals with a robust and realistic lighting system, lifelike characters and animations, and a level of gore that would make satiate anyone's thirst for violence. Resident Evil 2 is a terrific remake whose campaigns and their second runs, whether playing as rookie cop Leon S. Kennedy or the strong-willed Claire Redfield, were filled to the brim with fresh takes on familiar areas. The game did a wonderful job of walking a fine line between adding enough newness to the campaign to make for a refreshing campaign while not completely diluting what made the original game so remarkable.

Okami HD (Multi)


We move from one Capcom game to another, though this one is of a decidedly much brighter and colorful sort. Okami was originally a PlayStation 2 game from the now-defunct Clover Studio that played and was structured similarly to Nintendo's venerable Legend of Zelda series. To many, Okami is a better Zelda game than many of Nintendo's own efforts. While I won't get into that part of the conversation, I will say that it's great that Amaterasu's adventure wasn't stranded in a standard definition format, because the vivid and brilliantly colored world of Okami looks absolutely sensational in HD. It looks great, and it runs great.

Obviously it plays great, too, regardless of which platform you play it on. That said, I'm a touch partial to the Switch version for its touch or JoyCon-based brush controls. Though the campaign itself is unchanged for the most part since its original launch, thus resulting in the game still possessing a rather bloated adventure that overstays its welcome by a fair bit, Okami HD remains a gem of a Zelda-inspired adventure. It's one whose hand-drawn, watercolor, cel-shaded art style stands the test of time and lent itself well to the remastering process.

The Legend of Zelda: Link's Awakening (NSW)


Speaking of Zelda games, let's dive right into the latest remade game in the series, a treasure originally released in 1993 for the Game Boy and now remade on the Nintendo Switch: The Legend of Zelda: Link's Awakening. Right away, the toy diorama art style bestows such a warm, cozy feeling. Koholint Island never felt like a more wondrous place, even if it has enemies infesting it, wishing nothing more than to slay our marooned hero Link. From the sandy shores of Toronbo to the heights of Tal Tal Mountain, Koholint Island was as much a character in Link's Awakening as the other memorable NPCs in the game, and the new visuals further enhanced that notion.

Additionally, it says a lot about the original game that so little in the way of changes was actually needed, but the quality of life upgrades to the Switch version of Link's Awakening were absolutely sent from the heavens, as they made the game so much better. More buttons meant more items could be used at once without constantly being forced to switch between menus at a rapid, obnoxious pace. The addition of being able to create dungeons from preset rooms was less of a "Zelda Maker" and more of a puzzle in placing the pieces properly to complete all of the conditions of a given dungeon-making challenge. The Legend of Zelda: Link's Awakening marked the return of the franchise's first handheld installment, remade for an entirely new generation in a truly astounding way.

Metroid: Samus Returns (3DS)


Nintendo's Zelda franchise saw a sharp spike in popularity this generation thanks to not just the success of the Switch but also the excellent quality and revolution to the series with The Legend of Zelda: Breath of the Wild. It's yet to be seen of course if Metroid Prime 4 will have a similar tale of success for Samus Aran and her series, as currently, Metroid isn't the most successful of Nintendo's properties. (Not to say it hasn't seen success in the past.)

Regardless, after the less than satisfying Metroid: Other M on the Wii that fragmented a lot of the fan base, Metroid fans were gutted yet again to discover that the next entry in the franchise--after what was about a five-year absence, then--was the chibi-styled Metroid Prime: Federation Force. While a good game in its own right (just not a good Metroid game), the fact that the Metroid series hadn't seen a more traditional game in years killed a lot of desire to give Federation Force a fair shake.

Then, like a gift from the gaming gods, Metroid returned to the forefront of gaming with an official remake of one of Samus' earliest expeditions. Another Game Boy game remade with Metroid: Samus Returns. Offering 3D visuals, an expanded story, new boss battles (some of the best in the series to date are included here in these), a super-satisfying counter mechanic, and the ability to shoot in multiple directions, Metroid and Samus herself were back and in a big way on the Nintendo 3DS. With an after credits story tease, the story will continue and if you're like me, you can't wait to see where Nintendo takes Samus and the Metroid series next.

Final Fantasy IV (DS, iOS, AND, PC)


Since I mentioned Final Fantasy in the introduction, let's talk about one of the better remakes in the franchise to date with Final Fantasy IV's 2007 enhanced remake. The "enhanced" part comes in when you realize how much content was added to this 3D version of the game. I believe a great remake stays somewhat faithful to the original while throwing in enough new content that makes the remake worthwhile and fantastic to re-experience all over again. Final Fantasy IV was all that and more.

For one, and most obvious, the 2D visuals of the original were replaced with 3D graphics, putting a fresh perspective on the adventure with new cutscenes as well as even new story sequences. Yes, the 3D hasn't aged as well as the [in my opinion] PSP's superior Final Fantasy IV: The Complete Collection's visuals, but they're still quite impressive for the Nintendo DS hardware and the fresh take on familiar locales is still appreciated. Further, a brand-new Augment system that relinquishes a party member's abilities to another member once they leave Cecil's party was introduced, as were various DS-exclusive mini-games and a New Game Plus mode. Final Fantasy IV is one of my favorite games in the franchise, so any opportunity I can get to replay it in a way that both honors and respects the original SNES game is one I will happily give my Gil to, and the DS version of Final Fantasy IV remains one of those games.

Monday, December 30, 2019

SuperPhillip Central Best of 2019 Awards - Top Five Remakes/Remasters

The second awards category on this Monday for the SuperPhillip Central Best of 2019 Awards is for the Best Remake and/or Remaster. There's sometimes annoyance from gamers towards remakes of older games. Some would prefer wholly new experiences as opposed to treading old territory. However, I'm of the opinion that if an older game that would otherwise be stuck on dated hardware gets an even better version, then what's the problem with that? These following remakes are ones that I believe do just that, or at the very least complement the originals well. With that said, here we go with the list of winners for this countdown.

5) MediEvil (PS4)


Kicking off this countdown of the top five remakes and remasters from the past year is MediEvil. Now, MediEvil was a remake through and through, being insanely faithful to its source material. Perhaps too much so in some critics' cases, as there were occasional warts that showed up in the form of a high difficulty and some obtuse puzzle design. This wasn't a game back on the PS1 that held your hand, and in 2019, this remake was not one that did the same either. If you dug the original MediEvil like I did growing up, then you'll definitely find yourself in love with this remake. Again, warts and all.

4) Spyro Reignited Trilogy (NSW, PC)


We move on from one classic from the PS1 era to another with Spyro the Dragon, a little precocious purple fire-breather whose platforming trilogy I greatly prefer to a certain bandicoot's. Be that as it may, the Spyro Reignited Trilogy released on both PlayStation 4 and Xbox One last year, and it wasn't until this past September that all three remade games saw their journey to the Nintendo Switch and PC. The latter of which is more than enough of a reason to put the games on this list, as the PC version was fantastic and looked absolutely jaw-dropping and gorgeous if on the right settings. Don't worry, Switch fans, the Spyro Reignited Trilogy also looked great for that hardware as well, especially being able to play all three games on the go. Both new versions amount to this remade trilogy reaching the fourth spot on this list.

3) The Legend of Zelda: Link's Awakening (NSW)


My return trip to Koholint Island was one that brought me faint memories of playing the original Link's Awakening as a child, being bewildered by bosses and puzzles inside the eight dungeons of the game. However, back then I had my trusty Nintendo Power to guide me through. This time around, despite The Legend of Zelda: Link's Awakening being completely remade on the Switch and having Koholint Island look like a totally different--albeit just as cozy--place, my memories from my youth came flooding back like waves of nostalgia. Even then, the new content made it so my adventure wasn't a predictable one. Koholint Island had never looked better with its warm, fuzzy, toy-like appearance, and the new arrangements of old classic tunes made for a game that I will happily return to for the rest of my gaming years. The original Link's Awakening gave me plenty of happy memories as a child. The Switch remake has already given me even more to enjoy as an adult.

2) Crash Team Racing: Nitro-Fueled (PS4, XB1, NSW, PC)


What can I say about Crash Team Racing: Nitro-Fueled that I haven't already? Well, I'm going to have to think up some things, not just for its placement on this list, but also for a later category as well. Crash Team Racing's remake saw Beenox put so much effort into the game. Familiar locales and tracks were completely made over with a fabulous brand-new look that if one didn't recognize the layouts, they might not even recognize the tracks at all! Not only were the CTR original tracks and characters included, but so were those from Crash Nitro Kart. Couple this with a meaty amount of modes, as well as the continued monthly sequences of Grand Prix events, and you have a game that delivered for fans thirsty for incredible kart racing action featuring characters other than those from the Mushroom Kingdom.

1) Resident Evil 2 (PS4, XB1, PC)


Utterly terrifying as a game in both scare factor and quality, Resident Evil 2 marked Capcom's continued rise in prominence this generation after having faltered quite a bit last gen. There is a fine line when remaking a game. Change too little and you've done the bare minimum. Change too much and you might ruin what made the original special. Capcom nailed the balance perfectly, offering a remake in Resident Evil 2 that satisfied both new players and fans familiar with the PS1 original game. This substantially "gore-geous" game brought a more serious story and tone, offering truly intense and emotional moments. Then, there was the tried and true gameplay that changed the perspective to a third-person over-the-shoulder one which worked flawlessly, as did needing to watch your limited ammo and manage your meager amount of inventory space. Dealing with zombies--a once benign threat--now turned into scenarios where every encounter with the undead was a dangerous one. And that's nothing to say about the newly added threat introduced halfway through the first section of the game. Resident Evil 2 delivered in every way one could imagine, making it the best remake of 2019.

Wednesday, May 7, 2014

Play It Again, Sam! - Remarkable Remakes - Part One

Fresh off the news of Pokemon Ruby and Sapphire remakes for the Nintendo 3DS, we thought we'd take the opportunity to dust off our brains and come up with some of our favorite video game remakes ever devised. These are the ones that made the originals look like student projects in comparison. Whether they updated the visuals, added cool new modes, or threw in extra playable characters, these are the remakes that get our hearts racing with excitement. Now, we don't want to overwhelm you with entries, so we're splitting up this feature into three parts. The other two will arrive on SuperPhillip Central in the following weeks.

The Legend of Zelda: Ocarina of Time 3D (3DS)


Our first remake is one that many have called one of the greatest games of all time. We're inclined to agree, but this 3DS remake took several annoyances we had with the N64 original and overall made a much better game. Ocarina of Time 3D totally rebuilt the land of Hyrule with completely different assets, textures, and colors to create a more enthralling gaming world. The addition of optional gyro sensor controls for aiming made sniping foes with Link's bow and arrow combo not only easier but more fun too. The touch screen always displayed items, so players could swap items on the fly rather than continually pause and unpause the game, breaking the flow. Yes, equipping those Iron Boots in the Water Temple was no longer a tedious task like in the N64 original.

An unlockable Master Quest, that upped the challenge of Ocarina of Time 3D significantly, as well as introduced elements and puzzles that went against what the original quest had taught players, was a bonus for more skilled adventurers. All of this with a steady frame-rate makes The Legend of Zelda: Ocarina of Time 3D the best 3D Zelda experience to date.

Super Mario All-Stars (SNES, Wii)


Nintendo could have simply taken all four NES Mario games (we're including the Japanese version of Super Mario Bros. 2, aka The Lost Levels, in this group) and ported them exactly to the Super Nintendo hardware. Instead, the development team decided to completely update the games visually and aurally. To this day, Super Mario All-Stars is one of the most impressive remakes ever created. If you somehow missed out on this too-good-to-be-true package when it originally released on the Super Nintendo, perhaps you can track down a copy of the ported Wii version, which was made for the Super Mario Bros. series' 25th anniversary. Regardless of which version you acquire, you will possess one of the grandest collections, featuring some of the very best games of all time.

Halo: Combat Evolved Anniversary (360)


Halo: Combat Evolved was a surprise hit when it arrived alongside the Xbox at the system's launch, and the Xbox brand's early success can single-handily be traced to this popular first-person shooter starring a helmeted hero named Master Chief. What the original Halo lacked was online play, so exactly a decade after the original Xbox release, developer 343 Industries brought this long desired feature into Combat Evolved's 2011 Xbox 360 remake. Alongside the addition of online play was greatly enhanced visuals, achievements, terminals, and skulls. It was a long wait for Xbox owners to be able to play the original Halo with players across the globe, but the wait was certainly worth it.

Perfect Dark (XBLA)


This 2000 N64 original by Rare was a first-person shooter way ahead of its time, presenting players with an abundant array of multiplayer options and different AI personalities. The Xbox Live Arcade remake by 4J Studios implemented the ability to play matches online with up to twelve players, or if there were any empty slots, spare AI simulants. Unlike the N64 game, all multiplayer options were available right from the get-go rather than needing to be unlocked through combat challenges. In addition to these multiplayer improvements, the visuals received a magnificent upgrade as well. For those longing for the days of console FPS games that don't follow the corridor shooter path that is so prevalent and popular now, one would do themselves well to check out this XBLA update of the sublime Perfect Dark.

DuckTales: Remastered (Multi)


Taking a NES classic from Capcom, developer WayForward created a retro revival and did the original source material supreme justice. Expanding upon the NES original, WayForward added in objectives in the game's levels, remodeled some areas, threw in a script that explained various story elements that the NES original made nebulous, implemented full voice acting with many of the surviving members of the old TV show cast, created a beautiful cartoon world come to life, added two new levels, and tossed in a Jake Kaufman-arranged soundtrack to put the proverbial cherry on top of this delicious and enticing sundae. While some can criticize the heavy focus on story elements, which do break the flow of the game, the overall package of DuckTales: Remastered makes us giddy with delight. We can only hope Capcom and Disney will allow WayForward more opportunities to recreate other classic games. Chip 'n Dale: Rescue Rangers, perhaps? Aladdin? Darkwing Duck?

Metroid: Zero Mission (GBA)


Not just a remake! No, no! It's an enhanced remake. All turning up our noses at semantics aside, Metroid: Zero Mission remade the highly antiquated original Metroid released on the NES and made one of the best Metroid games released. The development team successfully brought enough new content to make Samus Aran's debut adventure feel fresh while not completely forgoing the feeling of the original Metroid. With the inclusion of better graphics and a helpful map, no longer did players have to experience Metroid by exploring multiple similarly designed rooms, getting lost and frustrated in the process. The addition of story elements were unobtrusive and brought added dimension to Samus Aran's character. (No, not in a Metroid: Other M way either!) The biggest bonus was being able to play as Zero Suit Samus in an extra chapter that players could enjoy after Mother Brain was defeated.

Final Fantasy IV: The Complete Collection (PSP) 


Whether you're a newcomer to Final Fantasy IV (formerly known in the West as Final Fantasy II) or have played through the game more times than you can remember, this PSP remake of Final Fantasy IV featured high resolution sprite work that was absolutely gorgeous on the PSP's screen. In addition to the original game, Square Enix included the WiiWare-exclusive The After Years, as well as a brand-new game in the form of Final Fantasy IV Interlude. Throw in a new arrangement for the classic Nobuo Uematsu-composed soundtrack, new CG scenes, and gallery mode, and you have the definitive version of Final Fantasy IV. (And boy, there have been many!)

Bully: Scholarship Edition (Wii, 360)


The PS2's Bully from Rockstar Games was a fantastic title that was a reprieve from the Grand Theft Auto series. In fact, we'd love to see Rockstar return to Bully sometime soon. The remake of the game, Bully: Scholarship Edition, hit the Nintendo Wii and Xbox 360 on the same day. Both versions feature multiple new inclusions, such as eight exclusive missions, new characters, four new classes, more clothing options, and minor additions to improve the experience. We preferred the Wii version for its engaging and enjoyable pointer controls, particularly in the various classes protagonist Jimmy Hopkins participated in. As for the PC version, we didn't list it as if that port was in school, it would have received a note from the teacher reading "See me after class."