We're smack dab in a month full of remakes. This past Friday saw the release of Resident Evil 3, and this upcoming Friday sees the long-awaited, hotly anticipated launch of the remake of Final Fantasy VII, cleverly titled "Final Fantasy VII Remake". Later in the month a remake of a less celebrated but still exciting game all the same with Trials of Mana.
What better month than April to bring back Remakes & Remasterpieces, SuperPhillip Central's continued glimpse at those special remakes and remasters that went the extra mile to make--or in this case--re-make some memories for fans of the originals and entirely new audiences. This second edition features familiar favorites from franchises like Resident Evil, The Legend of Zelda, and Final Fantasy.
Check out the first ever edition of Remakes & Remasterpieces by clicking HERE. Now, let's get on to the sequel!
Resident Evil 2 (PS4, XB1, PC)
Capcom gave players an all-too-tempting invitation to return to Raccoon City and all of the horrors both old and new that awaited them (and that's not even counting the most recent invitation with Resident Evil 3 as of this past Friday). Resident Evil 2 was a return to form for Capcom's storied franchise, delivering epic scares and labyrinthine areas to explore, infested with zombies and B.O.W.s of all shapes and sizes. A consistent sense of dread permeated through many a-player's first playthrough, and new surprises like the hulking, stalking Mr. X was terror personified. Further, every enemy in the game was a real threat. So many past Resident Evil games saw zombies as fodder for your ammo, but the zombies of Resident Evil 2 were smart and persistent, dangerously so.
It'd be silly of me to not mention the upgrade in the graphics, of which Resident Evil 2 truly shined like the stars in the sky. (Or is that S.T.A.R.S. in the sky?) The game featured breathtaking (if you could catch your breath while playing, that is) visuals with a robust and realistic lighting system, lifelike characters and animations, and a level of gore that would make satiate anyone's thirst for violence. Resident Evil 2 is a terrific remake whose campaigns and their second runs, whether playing as rookie cop Leon S. Kennedy or the strong-willed Claire Redfield, were filled to the brim with fresh takes on familiar areas. The game did a wonderful job of walking a fine line between adding enough newness to the campaign to make for a refreshing campaign while not completely diluting what made the original game so remarkable.
Okami HD (Multi)
We move from one Capcom game to another, though this one is of a decidedly much brighter and colorful sort. Okami was originally a PlayStation 2 game from the now-defunct Clover Studio that played and was structured similarly to Nintendo's venerable Legend of Zelda series. To many, Okami is a better Zelda game than many of Nintendo's own efforts. While I won't get into that part of the conversation, I will say that it's great that Amaterasu's adventure wasn't stranded in a standard definition format, because the vivid and brilliantly colored world of Okami looks absolutely sensational in HD. It looks great, and it runs great.
Obviously it plays great, too, regardless of which platform you play it on. That said, I'm a touch partial to the Switch version for its touch or JoyCon-based brush controls. Though the campaign itself is unchanged for the most part since its original launch, thus resulting in the game still possessing a rather bloated adventure that overstays its welcome by a fair bit, Okami HD remains a gem of a Zelda-inspired adventure. It's one whose hand-drawn, watercolor, cel-shaded art style stands the test of time and lent itself well to the remastering process.
The Legend of Zelda: Link's Awakening (NSW)
Speaking of Zelda games, let's dive right into the latest remade game in the series, a treasure originally released in 1993 for the Game Boy and now remade on the Nintendo Switch: The Legend of Zelda: Link's Awakening. Right away, the toy diorama art style bestows such a warm, cozy feeling. Koholint Island never felt like a more wondrous place, even if it has enemies infesting it, wishing nothing more than to slay our marooned hero Link. From the sandy shores of Toronbo to the heights of Tal Tal Mountain, Koholint Island was as much a character in Link's Awakening as the other memorable NPCs in the game, and the new visuals further enhanced that notion.
Additionally, it says a lot about the original game that so little in the way of changes was actually needed, but the quality of life upgrades to the Switch version of Link's Awakening were absolutely sent from the heavens, as they made the game so much better. More buttons meant more items could be used at once without constantly being forced to switch between menus at a rapid, obnoxious pace. The addition of being able to create dungeons from preset rooms was less of a "Zelda Maker" and more of a puzzle in placing the pieces properly to complete all of the conditions of a given dungeon-making challenge. The Legend of Zelda: Link's Awakening marked the return of the franchise's first handheld installment, remade for an entirely new generation in a truly astounding way.
Metroid: Samus Returns (3DS)
Nintendo's Zelda franchise saw a sharp spike in popularity this generation thanks to not just the success of the Switch but also the excellent quality and revolution to the series with The Legend of Zelda: Breath of the Wild. It's yet to be seen of course if Metroid Prime 4 will have a similar tale of success for Samus Aran and her series, as currently, Metroid isn't the most successful of Nintendo's properties. (Not to say it hasn't seen success in the past.)
Regardless, after the less than satisfying Metroid: Other M on the Wii that fragmented a lot of the fan base, Metroid fans were gutted yet again to discover that the next entry in the franchise--after what was about a five-year absence, then--was the chibi-styled Metroid Prime: Federation Force. While a good game in its own right (just not a good Metroid game), the fact that the Metroid series hadn't seen a more traditional game in years killed a lot of desire to give Federation Force a fair shake.
Then, like a gift from the gaming gods, Metroid returned to the forefront of gaming with an official remake of one of Samus' earliest expeditions. Another Game Boy game remade with Metroid: Samus Returns. Offering 3D visuals, an expanded story, new boss battles (some of the best in the series to date are included here in these), a super-satisfying counter mechanic, and the ability to shoot in multiple directions, Metroid and Samus herself were back and in a big way on the Nintendo 3DS. With an after credits story tease, the story will continue and if you're like me, you can't wait to see where Nintendo takes Samus and the Metroid series next.
Final Fantasy IV (DS, iOS, AND, PC)
Since I mentioned Final Fantasy in the introduction, let's talk about one of the better remakes in the franchise to date with Final Fantasy IV's 2007 enhanced remake. The "enhanced" part comes in when you realize how much content was added to this 3D version of the game. I believe a great remake stays somewhat faithful to the original while throwing in enough new content that makes the remake worthwhile and fantastic to re-experience all over again. Final Fantasy IV was all that and more.
For one, and most obvious, the 2D visuals of the original were replaced with 3D graphics, putting a fresh perspective on the adventure with new cutscenes as well as even new story sequences. Yes, the 3D hasn't aged as well as the [in my opinion] PSP's superior Final Fantasy IV: The Complete Collection's visuals, but they're still quite impressive for the Nintendo DS hardware and the fresh take on familiar locales is still appreciated. Further, a brand-new Augment system that relinquishes a party member's abilities to another member once they leave Cecil's party was introduced, as were various DS-exclusive mini-games and a New Game Plus mode. Final Fantasy IV is one of my favorite games in the franchise, so any opportunity I can get to replay it in a way that both honors and respects the original SNES game is one I will happily give my Gil to, and the DS version of Final Fantasy IV remains one of those games.
Showing posts with label metroid: samus returns. Show all posts
Showing posts with label metroid: samus returns. Show all posts
Monday, April 6, 2020
Monday, May 7, 2018
Best Boss Battles in Gaming History - Part Nineteen
WARNING: POSSIBLE SPOILERS FOR THE FOLLOWING GAMES:
SuperPhillip Central loves to celebrate the best in gaming. There's enough negativity out there in the industry and hobby already, so why add to it? The best in gaming this time? The best boss battles of all time! This series of articles started on July 29, 2011, and it's only gotten stronger since then, accumulating bosses from modern games as well as those of the retro variety. The long-recurring segment is back with five more epic boss battles that either: pose a sizable challenge, are rewarding to play, are pure fun to play, or are a combination of all three.
Before we get to the next five boss entries, take a look at past installments of Best Boss Battles in Gaming History!
Part One
Part Two
Part Three
Part Four
Part Five
Part Six
Part Seven
Part Eight
Part Nine
Part Ten
Part Eleven
Part Twelve
Part Thirteen
Part Fourteen
Part Fifteen
Part Sixteen
Part Seventeen
Part Eighteen
Since there are spoilers for recent games, check out this article after the break!
- The Legend of Zelda: Breath of the Wild (NSW, Wii U)
- Horizon: Zero Dawn (PS4)
- Super Mario Odyssey (NSW)
- Kirby: Star Allies (NSW)
- Metroid: Samus Returns (3DS)
SuperPhillip Central loves to celebrate the best in gaming. There's enough negativity out there in the industry and hobby already, so why add to it? The best in gaming this time? The best boss battles of all time! This series of articles started on July 29, 2011, and it's only gotten stronger since then, accumulating bosses from modern games as well as those of the retro variety. The long-recurring segment is back with five more epic boss battles that either: pose a sizable challenge, are rewarding to play, are pure fun to play, or are a combination of all three.
Before we get to the next five boss entries, take a look at past installments of Best Boss Battles in Gaming History!
Part One
Part Two
Part Three
Part Four
Part Five
Part Six
Part Seven
Part Eight
Part Nine
Part Ten
Part Eleven
Part Twelve
Part Thirteen
Part Fourteen
Part Fifteen
Part Sixteen
Part Seventeen
Part Eighteen
Since there are spoilers for recent games, check out this article after the break!
Thursday, January 25, 2018
SuperPhillip Central Best of 2017 Awards - Top Five Remakes & Remasters
Let's kick off the penultimate day of awards in the SuperPhillip Central Best of 2017 Awards with a wholly new category! Yes, this category has never before been seen on the SuperPhillip Central "Best of" Awards in the ten-year history of this annual event. It's a look at the Top Five Remakes & Remasters of 2017. You can include ports in here, too! These updated games on this list had enough additions to be worthwhile, were remastered to utter beauty, ported to the impossible, or a combination of other factors. From racing to ripping and tearing, these best video games remakes and remasters (and ports) were the best of the best for 2017!
5) WipEout Omega Collection (PS4)
This past summer saw the return of the WipEout series, a weaponized rival to franchises like F-Zero and X-Treme G. It seemed with the shuttering of Sony's Liverpool studio, the creators of the WipEout series, that PlayStation's futuristic racing franchise would not be seen again for quite a while. Though it's not a brand-new entry in the WipEout series, it's the next best thing, a collection of three of the most modern games on the series: WipEout HD, WipEout Fury, and WipEout 2048. Able to played in glorious 4K via PS4 Pro or similarly impressive on just a vanilla PS4, WipEout Omega Collection is a stunning racer that makes the WipEout series look better than ever before. With 26 total tracks, 46 ships, and nine unique modes, this WipEout collection is a futuristic racing fans' dream come true.
4) DOOM (NSW)
If in 2016 someone said to you, "You know this super amazing looking game on PS4, Xbox One, and PC? Well, it's going to come to a Nintendo platform in the future," would you have believed them? Furthermore, would you even believe Bethesda would support a Nintendo system after all of this time? DOOM on the Nintendo Switch did, in fact, happen, and somehow the port made by Panic Button brought DOOM's 2016 entry to the Switch in a big and impressive way. While obviously certain graphical aspects had to be toned down from a game made for a high-end console and PC to fit onto less powerful hardware, Panic Button did a highly serviceable and way impressive job (less so in undocked mode, but still amazing that it somehow runs well even in that mode). Containing the whole single-player campaign, the full multiplayer with its 6.66 update including all of the 16 maps and reconfigured rewards, and stellar online, DOOM on Switch seemed like an impossibility, but Bethesda and Panic Button proved to people that things aren't always what they seem.
3) Metroid: Samus Returns (3DS)
While there has already been a remake of Metroid II: Return of Samus created by a fan, there has yet to be an official one by Nintendo. That was until last fall where Metroid: Samus Returns for the Nintendo 3DS released and Samus went on an updated mission with some story and gameplay-related twists and turns. For one, Samus could now aim more precisely and by varying degrees instead of strictly left, right, down, and some diagonals. A new counterattack meant enemies who got too close for comfort for Samus could be stunned or destroyed in an instant. The environments boasted lots of variety, especially in the second half of the game, and story-wise, the inclusion of new bosses and story beats added more lore to the Metroid series in general. Both Nintendo and MercurySteam crafted a long awaited and satisfying return of the Metroid series, and it makes me quite hopeful for the future of the franchise, something I couldn't quite say after Metroid Prime: Federation Force, despite enjoying that game for what it was.
2) Crash Bandicoot: N. Sane Trilogy (PS4)
Samus may have had a long awaited return, but the wait was nothing compared to PlayStation fans and one of the characters synonymous with the brand, Crash Bandicoot. Activision and Vicarious Visions teamed up to create what fans had been clamoring for ages for, a remake of the original Crash Bandicoot trilogy, a trio of games released way back on the original PlayStation. With the PS4 remakes all in one neat and tidy packed, Crash Bandicoot: N. Sane Trilogy brought several added conveniences to the old games while making them look absolutely jaw-dropping in their gorgeous brilliance. The new animations, the detailed worlds, the advanced lighting, and the tremendous effects on display meant that Crash had finally entered onto the PlayStation 4 in top form. And the wait was worth it, as all three games were brought to their best (yes, even the original Crash Bandicoot, which I still think is not particularly a great game). Fans were thirsty for more Crash Bandicoot, and sales charts in the West have shown this on a routine basis.
1) Mario Kart 8 Deluxe (NSW)
At first glance, Mario Kart 8 on the Nintendo Switch didn't seem like such a big deal, but looks can be deceiving. Mario Kart 8 Deluxe not only jazzed up its presentation, but it had all the purchased DLC from the Wii U game already available in the Switch port, new characters like King Boo and Bowser Jr. to race as, a completely overhauled and better-than-ever-before Battle Mode with eight unique arenas, and multiple modes to keep the races running wild all throughout the year. Mario Kart 8 Deluxe remains a mainstay at parties with friends and a game in the rotation for when I play the Switch with my older brother. This is after already playing the Wii U original for 80+ hours! With being placed on a new, much more popular piece of hardware, Mario Kart 8 Deluxe is on its way to easily outselling its Wii U predecessor, and whether it's at home in docked form, on the go with handheld mode, or gathered around a patio table in kickstand form, Mario Kart 8 Deluxe can be played and ultimately enjoyed whenever and wherever with whoever you want, making it SuperPhillip Central's pick for the best port of 2017!
5) WipEout Omega Collection (PS4)
This past summer saw the return of the WipEout series, a weaponized rival to franchises like F-Zero and X-Treme G. It seemed with the shuttering of Sony's Liverpool studio, the creators of the WipEout series, that PlayStation's futuristic racing franchise would not be seen again for quite a while. Though it's not a brand-new entry in the WipEout series, it's the next best thing, a collection of three of the most modern games on the series: WipEout HD, WipEout Fury, and WipEout 2048. Able to played in glorious 4K via PS4 Pro or similarly impressive on just a vanilla PS4, WipEout Omega Collection is a stunning racer that makes the WipEout series look better than ever before. With 26 total tracks, 46 ships, and nine unique modes, this WipEout collection is a futuristic racing fans' dream come true.
4) DOOM (NSW)
If in 2016 someone said to you, "You know this super amazing looking game on PS4, Xbox One, and PC? Well, it's going to come to a Nintendo platform in the future," would you have believed them? Furthermore, would you even believe Bethesda would support a Nintendo system after all of this time? DOOM on the Nintendo Switch did, in fact, happen, and somehow the port made by Panic Button brought DOOM's 2016 entry to the Switch in a big and impressive way. While obviously certain graphical aspects had to be toned down from a game made for a high-end console and PC to fit onto less powerful hardware, Panic Button did a highly serviceable and way impressive job (less so in undocked mode, but still amazing that it somehow runs well even in that mode). Containing the whole single-player campaign, the full multiplayer with its 6.66 update including all of the 16 maps and reconfigured rewards, and stellar online, DOOM on Switch seemed like an impossibility, but Bethesda and Panic Button proved to people that things aren't always what they seem.
3) Metroid: Samus Returns (3DS)
While there has already been a remake of Metroid II: Return of Samus created by a fan, there has yet to be an official one by Nintendo. That was until last fall where Metroid: Samus Returns for the Nintendo 3DS released and Samus went on an updated mission with some story and gameplay-related twists and turns. For one, Samus could now aim more precisely and by varying degrees instead of strictly left, right, down, and some diagonals. A new counterattack meant enemies who got too close for comfort for Samus could be stunned or destroyed in an instant. The environments boasted lots of variety, especially in the second half of the game, and story-wise, the inclusion of new bosses and story beats added more lore to the Metroid series in general. Both Nintendo and MercurySteam crafted a long awaited and satisfying return of the Metroid series, and it makes me quite hopeful for the future of the franchise, something I couldn't quite say after Metroid Prime: Federation Force, despite enjoying that game for what it was.
2) Crash Bandicoot: N. Sane Trilogy (PS4)
Samus may have had a long awaited return, but the wait was nothing compared to PlayStation fans and one of the characters synonymous with the brand, Crash Bandicoot. Activision and Vicarious Visions teamed up to create what fans had been clamoring for ages for, a remake of the original Crash Bandicoot trilogy, a trio of games released way back on the original PlayStation. With the PS4 remakes all in one neat and tidy packed, Crash Bandicoot: N. Sane Trilogy brought several added conveniences to the old games while making them look absolutely jaw-dropping in their gorgeous brilliance. The new animations, the detailed worlds, the advanced lighting, and the tremendous effects on display meant that Crash had finally entered onto the PlayStation 4 in top form. And the wait was worth it, as all three games were brought to their best (yes, even the original Crash Bandicoot, which I still think is not particularly a great game). Fans were thirsty for more Crash Bandicoot, and sales charts in the West have shown this on a routine basis.
1) Mario Kart 8 Deluxe (NSW)
At first glance, Mario Kart 8 on the Nintendo Switch didn't seem like such a big deal, but looks can be deceiving. Mario Kart 8 Deluxe not only jazzed up its presentation, but it had all the purchased DLC from the Wii U game already available in the Switch port, new characters like King Boo and Bowser Jr. to race as, a completely overhauled and better-than-ever-before Battle Mode with eight unique arenas, and multiple modes to keep the races running wild all throughout the year. Mario Kart 8 Deluxe remains a mainstay at parties with friends and a game in the rotation for when I play the Switch with my older brother. This is after already playing the Wii U original for 80+ hours! With being placed on a new, much more popular piece of hardware, Mario Kart 8 Deluxe is on its way to easily outselling its Wii U predecessor, and whether it's at home in docked form, on the go with handheld mode, or gathered around a patio table in kickstand form, Mario Kart 8 Deluxe can be played and ultimately enjoyed whenever and wherever with whoever you want, making it SuperPhillip Central's pick for the best port of 2017!
Tuesday, October 24, 2017
SuperPhillip Central's Favorite VGMs - "A Different Day for a Special Milestone" Edition
No worries, all. I wasn't late with posting SuperPhillip Central's Favorite VGMs this week. This edition being posted on a Tuesday serves a purpose as this is a very special edition of the Favorite VGMs indeed. We've finally arrived at the historic 1500th VGM volume of this long-running SPC staple as of this edition's conclusion! That means that this weekly series has now delivered 1,500 different video game songs to this site's readers from hundreds of different games across dozens of platforms!
Let's strike while the iron's hot and go in to what games are featured this week in this very special edition of SuperPhillip Central's Favorite VGMs. Two Nintendo 3DS kick things off in the form of Metroid: Samus Returns and Mario & Luigi: Superstar Saga + Bowser's Minions (coincidentally, the latter being a game that will be reviewed later this week). Moving on from two Nintendo 3DS games we turn to two Nintendo GameCube games, F-Zero GX and Donkey Kong: Jungle Beat. Finally, the main star of this week's edition, the 1500th VGM is here, and it is a theme from Banjo-Kazooie, one of the best 3D platformers ever created, at least to a certain SuperPhillip Central writer here (wink, wink).
SuperPhillip Central's Favorite VGMs will resume its regular schedule of being posted on Mondays next week. Until then, check out this week's selection of tunes (just click on each volume's link to be redirected to the YouTube video featuring it), and as always, click on the VGM Database for all previous 1495 VGM volumes. Now, let's get on to the music!
v1496. Metroid: Samus Returns (3DS) - Surface of SR388
Let's start off this special edition of SuperPhillip Central's Favorite VGMs with the awesome return of Samus Aran and the Metroid franchise. After an absence of games since the Wii's Metroid: Other M, Metroid as a franchise exited from its 2D hibernation and graced fans with a remarkable Nintendo 3DS adventure. Metroid: Samus Returns serves as a reworking of Metroid II, originally on the Game Boy, and made for a better game, at least in this writer's opinion. One of my favorite themes from the Game Boy classic returned on the Nintendo 3DS in superior-sounding glory, the surface theme for planet SR388!
v1497. Mario & Luigi: Superstar Saga + Bowser's Minions (3DS) - Hoohoo Village
We go from a re-imagining to a complete remake with Mario & Luigi: Superstar Saga + Bowser's Minions, also for the Nintendo 3DS. (Slightly off-topic but too good not to include: expect a full review from SuperPhillip Central later this week!) Using the graphics engine of the previous Mario & Luigi games on the Nintendo 3DS, Superstar Saga was rebuilt and included some new improvements and even a bonus mode as well for posterity. The music was also updated courtesy of original composer Yoko Shimomura. This theme's named specially in the sound test of the game, but let's just stick with the name of the area the song plays to keep it simple!
v1498. F-Zero GX (GCN) - Cover of Mute City
F-Zero's Mute City theme has been heard in countless forms in and out of F-Zero games, but the one played in F-Zero GX is one of my favorites. This particular version is an unlockable within F-Zero GX that you can substitute for the techno/electronic theme that ordinarily plays on the Mute City tracks within the game. Along with this musical version of Mute City being one of my favorites, F-Zero GX happens to be my personal favorite F-Zero entry in the entire franchise. Here's hoping a Nintendo console will get the taste of another high-octane F-Zero game that will fulfill thirsty fans' need for speed.
v1499. Donkey Kong: Jungle Beat (GCN) - Battle for Storm Hill
Another GameCube game on this week's edition is Donkey Kong: Jungle Beat. I'm probably not telling you anything you didn't already know, but the team behind this nontraditional 2D platformer (after all, you control it by banging on a bongo drum, for Cranky Kong's sake!) would make their next game for Wii. It's something you might have heard of or read about called Super Mario Galaxy. In fact, this Friday they have a new game called Super Mario Odyssey that might make some waves. Who knows, though -- I'm not that smart when it comes to game predictions.
v1500. Banjo-Kazooie (N64, XBLA) - Gruntilda's Lair
Here we are with a special game for a special VGM volume number! It's Banjo-Kazooie, one of my favorite 3D platformers and games of all time, and its song, Gruntilda's Lair, is the one represented as VGM volume #1500! Based off the villain's theme, this jaunty and spirited song plays while exploring the hub world of Banjo-Kazooie. Much larger than Peach's Castle in size, Gruntilda's Lair shows that bigger isn't always better, as more rooms to platform through means time it takes to get through it. Still, with this playful theme at your side, that's not too much of an annoyance.
Let's strike while the iron's hot and go in to what games are featured this week in this very special edition of SuperPhillip Central's Favorite VGMs. Two Nintendo 3DS kick things off in the form of Metroid: Samus Returns and Mario & Luigi: Superstar Saga + Bowser's Minions (coincidentally, the latter being a game that will be reviewed later this week). Moving on from two Nintendo 3DS games we turn to two Nintendo GameCube games, F-Zero GX and Donkey Kong: Jungle Beat. Finally, the main star of this week's edition, the 1500th VGM is here, and it is a theme from Banjo-Kazooie, one of the best 3D platformers ever created, at least to a certain SuperPhillip Central writer here (wink, wink).
SuperPhillip Central's Favorite VGMs will resume its regular schedule of being posted on Mondays next week. Until then, check out this week's selection of tunes (just click on each volume's link to be redirected to the YouTube video featuring it), and as always, click on the VGM Database for all previous 1495 VGM volumes. Now, let's get on to the music!
v1496. Metroid: Samus Returns (3DS) - Surface of SR388
Let's start off this special edition of SuperPhillip Central's Favorite VGMs with the awesome return of Samus Aran and the Metroid franchise. After an absence of games since the Wii's Metroid: Other M, Metroid as a franchise exited from its 2D hibernation and graced fans with a remarkable Nintendo 3DS adventure. Metroid: Samus Returns serves as a reworking of Metroid II, originally on the Game Boy, and made for a better game, at least in this writer's opinion. One of my favorite themes from the Game Boy classic returned on the Nintendo 3DS in superior-sounding glory, the surface theme for planet SR388!
v1497. Mario & Luigi: Superstar Saga + Bowser's Minions (3DS) - Hoohoo Village
We go from a re-imagining to a complete remake with Mario & Luigi: Superstar Saga + Bowser's Minions, also for the Nintendo 3DS. (Slightly off-topic but too good not to include: expect a full review from SuperPhillip Central later this week!) Using the graphics engine of the previous Mario & Luigi games on the Nintendo 3DS, Superstar Saga was rebuilt and included some new improvements and even a bonus mode as well for posterity. The music was also updated courtesy of original composer Yoko Shimomura. This theme's named specially in the sound test of the game, but let's just stick with the name of the area the song plays to keep it simple!
v1498. F-Zero GX (GCN) - Cover of Mute City
F-Zero's Mute City theme has been heard in countless forms in and out of F-Zero games, but the one played in F-Zero GX is one of my favorites. This particular version is an unlockable within F-Zero GX that you can substitute for the techno/electronic theme that ordinarily plays on the Mute City tracks within the game. Along with this musical version of Mute City being one of my favorites, F-Zero GX happens to be my personal favorite F-Zero entry in the entire franchise. Here's hoping a Nintendo console will get the taste of another high-octane F-Zero game that will fulfill thirsty fans' need for speed.
v1499. Donkey Kong: Jungle Beat (GCN) - Battle for Storm Hill
Another GameCube game on this week's edition is Donkey Kong: Jungle Beat. I'm probably not telling you anything you didn't already know, but the team behind this nontraditional 2D platformer (after all, you control it by banging on a bongo drum, for Cranky Kong's sake!) would make their next game for Wii. It's something you might have heard of or read about called Super Mario Galaxy. In fact, this Friday they have a new game called Super Mario Odyssey that might make some waves. Who knows, though -- I'm not that smart when it comes to game predictions.
v1500. Banjo-Kazooie (N64, XBLA) - Gruntilda's Lair
Here we are with a special game for a special VGM volume number! It's Banjo-Kazooie, one of my favorite 3D platformers and games of all time, and its song, Gruntilda's Lair, is the one represented as VGM volume #1500! Based off the villain's theme, this jaunty and spirited song plays while exploring the hub world of Banjo-Kazooie. Much larger than Peach's Castle in size, Gruntilda's Lair shows that bigger isn't always better, as more rooms to platform through means time it takes to get through it. Still, with this playful theme at your side, that's not too much of an annoyance.
Friday, September 29, 2017
Metroid: Samus Returns (3DS) Review
There is but one other day left in September. We begin the final two days of the month with a review for a recent release, Metroid: Samus Returns for the Nintendo 3DS.
For consecutive years, Metroid as a franchise had a questionable future with some fans asking even if the series had any kind of future at all. After the fan backlash concerning what should have been a slam dunk of a game, the Nintendo + Team Ninja-crafted Metroid: Other M for Wii, the Metroid series went in the dark for a while. Like salt to an open wound, further pain was inflicted on the Metroid fan base with the announcement and subsequent release of Metroid Prime: Federation Force, a game that had little to do with the Metroid series other than in name and in backstory to the Galactic Federation. Add on to this that the game was announced after many years without a traditional Metroid, nor without one teased for the future, and Metroid fans got a bit into a universal tiff.
Now, the time when anger and frustration for Metroid fans was common seems like a old, distant, unpleasant memory. Last June, E3 2017 saw the debut announcements of not one, but two new Metroid games, and seemingly out of nowhere: Metroid Prime 4 and Metroid: Samus Returns. The latter game is what Nintendo is calling a reimagination of the original Game Boy game Metroid II: Return of Samus. In multiple regards, Metroid: Samus Returns strikes a balance with sticking with the old while bringing enough freshness to the original Metroid II to make for an engaging adventure.
Famed intergalactic bounty hunter Samus Aran is back on duty, and her mission this time around takes her to the planet SR388. With reports of rogue Metroids, a threat to the entire galaxy, moving about inside the depths of the planet, Samus infiltrates the planet's labyrinthine, cavernous system to eradicate the Metroid menace, all 30 of them, and return home with another mission under her proverbial belt. Of course, just saying that is easy, but the actual feat is going to be one serious test for Nintendo's most famous bounty hunter.
Speaking of which, you can indeed teach an old bounty hunter new tricks, as evident with Samus Returns' all-new counter system. When an enemy charges up, ready to pounce, with a correct press of the X button with proper timing, Samus will stave them off. In the enemy's daze from their failed attack, Samus can unleash a flurry of shots into them, defeating them rather easily. You can't just spam the X button either, as each counter attempt leaves Samus open for a moment or two. This is where the timing of your button presses is key. Some enemies wind up a little longer before attacking after they give the signal they're about to attempt to ram into Samus. Others do it more instantly.
The counter mechanic adds a new degree to the Metroid's series combat, but that's not the only change. By holding the R button while standing still, Samus can aim at degree and directions she needs to in order to defeat foes with better efficiency or to make the job less of a hassle. After all, those days of jumping and shooting to hope for the best in order to hit an enemy clinging to a wall or floating in the air weren't optimal. (Not to say the past 2D Metroids are any lesser of games because of Samus' ability to aim in multiple directions in Samus Returns, however.)
The final new addition to Samus' abilities this time around are four unique Aeion abilities that our hero discovers within her adventures on SR388. Samus obtains them along the course of the game, with each providing a special and helpful bonus. For instance, there is a Scan Pulse that is the first Aeion ability, which scans the surrounding area for bomb-able and breakable blocks, housing means to escape rooms or find upgrades. Then, there's the Lightning Armor, which when activated, surrounds Samus with green energy, warding off direct damage to her until the Aeion gauge empties. These Aeion abilities all have their pertinent uses, making for a beneficial and rewarding inclusion to this fresh take on Metroid II.
What I love about Metroid games is starting off with a limited arsenal of weapons and abilities. At this point, you have to take on enemies slowly and methodically, learning the ins and outs of the game's combat and controls. However, as Samus acquires upgraded weapons and abilities, what enemies were once hazards can easily be destroyed as you effortlessly march through past areas of the game. With enemies you had to counter before within Samus Returns to overtake them more easily, now you can unleash a barrage of blasts that pierce through their armor and empty their health quicker.
It goes far beyond eliminating enemies at a faster pace, too. As is traditional for the series, the acquisition of new weapons and abilities grant Samus the power to better explore areas. Doors that were once locked shut, housing hidden missile, super missile, power bomb, energy tank, etc. upgrades inside, can now be used entered with the help of a new ability or weapon.
However, that does enter into one of the problems with Metroid: Samus Returns' design. In pretty much every other Metroid game, the map Samus explores is full of interconnected areas that possesses multiple pathways for Samus to reach other sectors to a greater ability. Following the Metroid II design, Samus Returns a similar nonlinear course for Samus to travel. The individual areas of planet SR388 are all connected in a strict order and you go through one after the other, eliminating all Metroids in each before being able to explore the next area. It makes for an uncharacteristically disjointed feeling in the world. While fast travel transportation chambers allow swift movement around areas and sections of areas, it makes the overall adventure less enjoyable for those like me who enjoy a more complicated world.
This goes back to finding item upgrades because there will be a seemingly endless number of times where you'll see an upgrade marked on the map or in plain sight and not have the proper ability to nab it. You might readily have the knowledge required to get it, even knowing what ability you need, but the point still remains that you cannot acquire it yet. Go ahead -- laugh at me, you no good, dirty upgrade! This issue is made greater by the fact that you can't even collect all of the upgrades in the game before acquiring one final, severely late-game "ability" within Samus Returns. Hence, the game makes it so it actively discourages backtracking until you get to that notable end-game point. Otherwise you're merely wasting your time, searching through areas to merely meet roadblock after roadblock of "Don't have this ability needed to acquire this upgrade? Don't mind planet SR388, it's just mocking you."
I talked before about how Samus' mission is to eradicate the Metroid menace from SR388. As Metroids are eliminated in each area of the planet, Samus gains access to other areas and portions of the planet. The amount of destroyed Metroids required to move on to the next area/section varies. Metroid II offered a basic lineup of Metroid types, all pretty much easily defeated. However, the repetition and tedium in facing the same enemy types over and over grew tiring. Unfortunately, this is one aspect from the original Metroid II that Samus Returns retains.
There are but a handful of Metroid types to take care of and eliminate, but with 30 total, you'll face them all and probably more times than you'll like. Sure, with upgraded weapons and abilities, taking on these horrific creatures becomes easier as you play through the game, but for Metroid species that take a while to beat no matter what, seeing Samus be required to take on her fifth one becomes taxing on the player. And don't even get me started on the Metroid battles where they are programmed to escape and Samus must chase them from nearby room to room. Those just seem like padding to me, which is odd because the entirety of Samus Returns is a lengthy and otherwise adventure, clocking in at over 10 hours for most players on their first time through.
Fortunately, there are more evolved boss encounters within Metroid: Samus Returns, and these are fantastic battles, some with completely new baddies to face, such as one that stalks Samus for most of the game, even involving her in one of the rare set pieces of the game, an epic and hectic chase sequence. These new encounter inclusions are satisfying, and the ones that were previously in the original Metroid II have been updated for maximum enjoyment.
Control-wise, Samus Returns was a little painful and troublesome for me to play, which isn't anything routine or normal when I'm playing on my New Nintendo 3DS XL. With Samus Returns, things like holding the left shoulder button to stay attached to walls in Morph Ball form was quite difficult for me, and ended many times with Samus becoming unattached to a high up ceiling or wall because the L button was to challenging to hold in for a significant period of time. Other than that and the need to change between missile types via the touch screen, Samus otherwise felt as great as ever to play as.
Visually, Samus Returns is one stunning game, at least from the perspective of being a Nintendo 3DS game in 2017. The models are superb, the environments are sublime, and when the 3D slider is turned on, the depth of areas becomes absolutely stunning in how far back in the distance they extend. From a musical point of view, Samus Returns features plenty of remixed Metroid tunes while offering some new and engaging melodic tunes, but most of the unique musical content is all ambient and atmospheric.
From the subtitle, one might think that it's just Samus Aran who has returned, but in fact, it's much greater of a moment than that, it's the return of the Metroid franchise as a whole. After years of doubt and uncertainty surrounding the series and its fans, Metroid isn't just back in name, with Metroid: Samus Returns, it's back in a desirable quality worthy of the franchise's name.
[SPC Says: B+]
Samus returns, and so has a high quality Metroid game
For consecutive years, Metroid as a franchise had a questionable future with some fans asking even if the series had any kind of future at all. After the fan backlash concerning what should have been a slam dunk of a game, the Nintendo + Team Ninja-crafted Metroid: Other M for Wii, the Metroid series went in the dark for a while. Like salt to an open wound, further pain was inflicted on the Metroid fan base with the announcement and subsequent release of Metroid Prime: Federation Force, a game that had little to do with the Metroid series other than in name and in backstory to the Galactic Federation. Add on to this that the game was announced after many years without a traditional Metroid, nor without one teased for the future, and Metroid fans got a bit into a universal tiff.
Now, the time when anger and frustration for Metroid fans was common seems like a old, distant, unpleasant memory. Last June, E3 2017 saw the debut announcements of not one, but two new Metroid games, and seemingly out of nowhere: Metroid Prime 4 and Metroid: Samus Returns. The latter game is what Nintendo is calling a reimagination of the original Game Boy game Metroid II: Return of Samus. In multiple regards, Metroid: Samus Returns strikes a balance with sticking with the old while bringing enough freshness to the original Metroid II to make for an engaging adventure.
Famed intergalactic bounty hunter Samus Aran is back on duty, and her mission this time around takes her to the planet SR388. With reports of rogue Metroids, a threat to the entire galaxy, moving about inside the depths of the planet, Samus infiltrates the planet's labyrinthine, cavernous system to eradicate the Metroid menace, all 30 of them, and return home with another mission under her proverbial belt. Of course, just saying that is easy, but the actual feat is going to be one serious test for Nintendo's most famous bounty hunter.
| If you didn't notice by now, Samus has returned. |
The counter mechanic adds a new degree to the Metroid's series combat, but that's not the only change. By holding the R button while standing still, Samus can aim at degree and directions she needs to in order to defeat foes with better efficiency or to make the job less of a hassle. After all, those days of jumping and shooting to hope for the best in order to hit an enemy clinging to a wall or floating in the air weren't optimal. (Not to say the past 2D Metroids are any lesser of games because of Samus' ability to aim in multiple directions in Samus Returns, however.)
| Free-style aiming adds something that I didn't even know I wanted in a Metroid game before now. |
What I love about Metroid games is starting off with a limited arsenal of weapons and abilities. At this point, you have to take on enemies slowly and methodically, learning the ins and outs of the game's combat and controls. However, as Samus acquires upgraded weapons and abilities, what enemies were once hazards can easily be destroyed as you effortlessly march through past areas of the game. With enemies you had to counter before within Samus Returns to overtake them more easily, now you can unleash a barrage of blasts that pierce through their armor and empty their health quicker.
It goes far beyond eliminating enemies at a faster pace, too. As is traditional for the series, the acquisition of new weapons and abilities grant Samus the power to better explore areas. Doors that were once locked shut, housing hidden missile, super missile, power bomb, energy tank, etc. upgrades inside, can now be used entered with the help of a new ability or weapon.
| Buzz off, bug. Samus has no time for you. It's Metroid season. |
This goes back to finding item upgrades because there will be a seemingly endless number of times where you'll see an upgrade marked on the map or in plain sight and not have the proper ability to nab it. You might readily have the knowledge required to get it, even knowing what ability you need, but the point still remains that you cannot acquire it yet. Go ahead -- laugh at me, you no good, dirty upgrade! This issue is made greater by the fact that you can't even collect all of the upgrades in the game before acquiring one final, severely late-game "ability" within Samus Returns. Hence, the game makes it so it actively discourages backtracking until you get to that notable end-game point. Otherwise you're merely wasting your time, searching through areas to merely meet roadblock after roadblock of "Don't have this ability needed to acquire this upgrade? Don't mind planet SR388, it's just mocking you."
| An otherwise difficult situation to grapple with is overcome by Samus. |
| A well timed button press results in a well executed counterattack. |
Fortunately, there are more evolved boss encounters within Metroid: Samus Returns, and these are fantastic battles, some with completely new baddies to face, such as one that stalks Samus for most of the game, even involving her in one of the rare set pieces of the game, an epic and hectic chase sequence. These new encounter inclusions are satisfying, and the ones that were previously in the original Metroid II have been updated for maximum enjoyment.
Control-wise, Samus Returns was a little painful and troublesome for me to play, which isn't anything routine or normal when I'm playing on my New Nintendo 3DS XL. With Samus Returns, things like holding the left shoulder button to stay attached to walls in Morph Ball form was quite difficult for me, and ended many times with Samus becoming unattached to a high up ceiling or wall because the L button was to challenging to hold in for a significant period of time. Other than that and the need to change between missile types via the touch screen, Samus otherwise felt as great as ever to play as.
Visually, Samus Returns is one stunning game, at least from the perspective of being a Nintendo 3DS game in 2017. The models are superb, the environments are sublime, and when the 3D slider is turned on, the depth of areas becomes absolutely stunning in how far back in the distance they extend. From a musical point of view, Samus Returns features plenty of remixed Metroid tunes while offering some new and engaging melodic tunes, but most of the unique musical content is all ambient and atmospheric.
| When in SR388, do what the fire-spewing faces do. |
[SPC Says: B+]
Wednesday, August 2, 2017
Nintendo's Latest amiibo Offering With Metroid: Samus Returns Is Downright Scummy
Nintendo's amiibo line has been a tremendous success for the company, bar the extremely overproduced Animal Crossing series that languished with great stock on store shelves before being severely reduced in price to clear stock. The original appeal of amiibo figures was not just to be able to collect cool Nintendo characters--many of which would never receive a figure of any type any other way--but it was also to add value in games with extra bonuses and features.
However, Nintendo's latest use of amiibo with next month's Metroid: Samus Returns on the Nintendo 3DS seems to be taking the concept of locking content behind amiibo and doing so in a really scummy way to a good portion of fans. Has Nintendo gone too far with amiibo? And if so, is it worth boycotting Metroid: Samus Returns because of it?
Amiibo debuted as a toy line as Nintendo's answer to other popular toys-to-life series like Activision's successful Skylanders and Disney's own Disney Infinity. However, while the toys from Activision and Disney's games were tied to one series of software, Nintendo's amiibo could be used for multiple games. While the usage of amiibo hasn't as of yet been as deep as Skylanders or Disney Infinity, it has done small benefits for games like the first amiibo inclusion with Super Smash Bros. for Wii U and Nintendo 3DS, where custom character data could be saved to individual amiibo. Really, though, the fascination there was being able to collect various Smash Bros. fighters in figure form more than anything else.
But then Nintendo moved on to cosmetic additions and small little bonuses. For instance, in Mario Kart 8 and later Mario Kart 8 Deluxe, specific amiibo could be used to unlock Mii costumes based off the character figures used. An issue that some had with this, and understandably so, was that while the costumes might be appealing to them, perhaps they didn't want to spend a $13 figure just for them, especially if they didn't care about collecting amiibo or displaying them at all. This was only further compounded by more games utilizing amiibo to unlock characters, bonuses, and other content. Why couldn't these additions just be DLC for people to purchase on the eShop, some wondered.
While small bonuses that don't contribute much to games that utilize amiibo or aren't as desirable weren't too much to think of, things got especially heated with the release of The Legend of Zelda: Breath of the Wild for Nintendo Switch and Wii U. Scarcity of popular and most wanted amiibo was already an issue, and this concept was further compounded with the bonuses unlocked by The Legend of Zelda-related amiibo. New tunics for Link from past Zelda series adventures, rare weapons, and such were locked behind amiibo, and not just any amiibo, extremely rare, costly, and hard-to-find amiibo.
Things have reached a boiling point for many with the news of the two Metroid: Samus Returns amiibo being required to unlock the most challenging difficulty in that game as well as content like playing as Samus Aran in the Fusion Suit. For old fogies like me (speaking in relation to how long I've been playing games and not so much how real world wisdom I have--which would be none), I remember when things like new modes and costumes were unlockables and rewards. Instead, now they're gated behind amiibo that will most likely be hard to find on store shelves. Man, I feel like busting out Archie and Edith Bunker's "Those Were the Days" right now, but with some modernization.
And that's the big problem here--Nintendo isn't just doing DLC its own way, it's doing DLC in a despicable way. One should not have to buy a $10+ toy just to unlock modes and other desirable content. It's fine for collectors, but what about those who just want the content? The figures are a poor justification for something that should already be included in the game. Heck, Star Fox Zero, as maligned as that game often is, did the amiibo right. Yes, you could use a Fox or Falco amiibo to immediately unlock a cool reward, but you could also play the game normally and unlock it that way. The latter would take longer, but you could still do it. Instead, Nintendo has moved away from that logical and defensible take on amiibo and doubled down on their shady practice. It's highly disconcerting and very disappointing.
Now, I'm harsh here on Nintendo's use of amiibo, but does that mean that one should boycott Metroid: Samus Returns and any future game that uses amiibo in an unflattering way? I don't think so. If the game appeals to you, and it seems like it's going to be a truly stellar title, then I think one should still buy it. Heck, buy it used if you're so willing to do so, but showing support for the Metroid series after so many years of absence from the franchise would be a good thing if you love the franchise. If you don't love the use of amiibo, don't support that--as in don't support the amiibo. Don't buy them; don't think about buying them. Metroid: Samus Returns will still be an enjoyable game without the bonus content included. Yes, it's really crappy that Nintendo went this direction with amiibo in Samus Aran's glorious return to gaming, but I don't believe denying yourself the ability to play the game and support a franchise you love is sending the right message to Nintendo quite like what avoiding buying the amiibo would instead.
However, Nintendo's latest use of amiibo with next month's Metroid: Samus Returns on the Nintendo 3DS seems to be taking the concept of locking content behind amiibo and doing so in a really scummy way to a good portion of fans. Has Nintendo gone too far with amiibo? And if so, is it worth boycotting Metroid: Samus Returns because of it?
Amiibo debuted as a toy line as Nintendo's answer to other popular toys-to-life series like Activision's successful Skylanders and Disney's own Disney Infinity. However, while the toys from Activision and Disney's games were tied to one series of software, Nintendo's amiibo could be used for multiple games. While the usage of amiibo hasn't as of yet been as deep as Skylanders or Disney Infinity, it has done small benefits for games like the first amiibo inclusion with Super Smash Bros. for Wii U and Nintendo 3DS, where custom character data could be saved to individual amiibo. Really, though, the fascination there was being able to collect various Smash Bros. fighters in figure form more than anything else.
But then Nintendo moved on to cosmetic additions and small little bonuses. For instance, in Mario Kart 8 and later Mario Kart 8 Deluxe, specific amiibo could be used to unlock Mii costumes based off the character figures used. An issue that some had with this, and understandably so, was that while the costumes might be appealing to them, perhaps they didn't want to spend a $13 figure just for them, especially if they didn't care about collecting amiibo or displaying them at all. This was only further compounded by more games utilizing amiibo to unlock characters, bonuses, and other content. Why couldn't these additions just be DLC for people to purchase on the eShop, some wondered.
While small bonuses that don't contribute much to games that utilize amiibo or aren't as desirable weren't too much to think of, things got especially heated with the release of The Legend of Zelda: Breath of the Wild for Nintendo Switch and Wii U. Scarcity of popular and most wanted amiibo was already an issue, and this concept was further compounded with the bonuses unlocked by The Legend of Zelda-related amiibo. New tunics for Link from past Zelda series adventures, rare weapons, and such were locked behind amiibo, and not just any amiibo, extremely rare, costly, and hard-to-find amiibo.
Things have reached a boiling point for many with the news of the two Metroid: Samus Returns amiibo being required to unlock the most challenging difficulty in that game as well as content like playing as Samus Aran in the Fusion Suit. For old fogies like me (speaking in relation to how long I've been playing games and not so much how real world wisdom I have--which would be none), I remember when things like new modes and costumes were unlockables and rewards. Instead, now they're gated behind amiibo that will most likely be hard to find on store shelves. Man, I feel like busting out Archie and Edith Bunker's "Those Were the Days" right now, but with some modernization.
And that's the big problem here--Nintendo isn't just doing DLC its own way, it's doing DLC in a despicable way. One should not have to buy a $10+ toy just to unlock modes and other desirable content. It's fine for collectors, but what about those who just want the content? The figures are a poor justification for something that should already be included in the game. Heck, Star Fox Zero, as maligned as that game often is, did the amiibo right. Yes, you could use a Fox or Falco amiibo to immediately unlock a cool reward, but you could also play the game normally and unlock it that way. The latter would take longer, but you could still do it. Instead, Nintendo has moved away from that logical and defensible take on amiibo and doubled down on their shady practice. It's highly disconcerting and very disappointing.
Now, I'm harsh here on Nintendo's use of amiibo, but does that mean that one should boycott Metroid: Samus Returns and any future game that uses amiibo in an unflattering way? I don't think so. If the game appeals to you, and it seems like it's going to be a truly stellar title, then I think one should still buy it. Heck, buy it used if you're so willing to do so, but showing support for the Metroid series after so many years of absence from the franchise would be a good thing if you love the franchise. If you don't love the use of amiibo, don't support that--as in don't support the amiibo. Don't buy them; don't think about buying them. Metroid: Samus Returns will still be an enjoyable game without the bonus content included. Yes, it's really crappy that Nintendo went this direction with amiibo in Samus Aran's glorious return to gaming, but I don't believe denying yourself the ability to play the game and support a franchise you love is sending the right message to Nintendo quite like what avoiding buying the amiibo would instead.
Friday, June 16, 2017
Top Ten Newly Announced Games at E3 2017
E3 2017 has come and gone, and as always what follows is a feeling of emptiness and sadness. Have no fear, though -- SuperPhillip Central is here to keep the hype flowing with the site's list for the top ten newly announced games from the show! This titles must have officially been revealed at E3 2017 and not leaked beforehand or unveiled elsewhere (sorry, Dragon Ball Fighter Z). Now that the stuffy official rules have been sorted through, let's get to the games!
10) Beyond Good & Evil 2 (TBD)
We begin with a game announcement that has been long past due for many who absolutely adored the PlayStation 2 era original Beyond Good & Evil. The sequel has been officially announced, but it's a bit of monkey's paw. Not only was the game presented just a teaser trailer that had an obnoxious teenage edge to it with how many times they could fit in the word "f--k" or some variation of it, but after the show it was revealed that the game is hardly even in development (actually, "day zero" according to the team) and the devs were thinking about putting the game on Early Access. If there was meat to this game and there was a chance it was coming out any time soon, then Beyond Good & Evil 2 would be much higher on this list.
9) Super Lucky's Tale (XB1, PC)
The more 3D platformers put front and center at the big three's E3 showings, the better, and that's exactly what Microsoft did with the reveal of Super Lucky's Tale. Lucky isn't a new IP, as it appeared as an Oculus Rift VR-only game, but now the precocious young fox gets his own charming 3D platforming adventure, which is right up my alley. Sure, it definitely won't appeal to the main demographic for the Xbox One or Microsoft's newly announced Xbox One X (formerly known as Scorpio), but that will be those players' losses. Everyone else will get to play what appears to be an engrossing run and jump with captivating worlds and characters to engage with. As a lover of 3D platformers and just the platforming genre in general, this was a good get by Microsoft to expand its library on Xbox One.
8) Kirby for Nintendo Switch (NS)
Lots of games were revealed with gameplay footage at Nintendo's E3 2017 showcase, but Kirby for Nintendo Switch is one of the only ones that didn't get a live gameplay demonstration at the Nintendo Treehouse Live three-day series of streams that followed. Based off of the adorable footage in this 2D entry in the Kirby franchise, and the first traditional Kirby game on a home console since 2011 with the Wii's Return to Dream Land, Kirby's first Switch game has him able to recruit enemy helpers to join his cause, combine powers a la Kirby 64, and use a wide assortment of copy abilities, as per usual with most Kirby games. With a 2018 planned release year, there's certainly plenty more to uncover about Kirby for Nintendo Switch, and I'm quite excited to see what other surprises HAL and Nintendo have in store.
7) Yoshi for Nintendo Switch (NS)
From one cute Nintendo platforming staple to another, Yoshi's last outing was on both the Wii U and later the Nintendo 3DS with Yoshi's Woolly World. Developer Good Feel continues the real world influence with a diorama style to the scenery and level design with Yoshi's first expedition on the Nintendo Switch. The game offers cooperative play with two players, worlds constructed out of cardboard, felt, toilet paper rolls, shoe boxes,and many other materials (sort of how my middle school self thought Yoshi's Story looked at the time of release), and interaction with Yoshi's egg on the Z-axis level to make a much more 3D-like adventure. Like Kirby's Nintendo Switch adventure, Yoshi for Nintendo Switch will also be making a 2018 appearance.
6) Anthem (PS4, XB1, PC)
Seemingly everyone is gunning to take the multiplayer throne from Destiny, even a development team known for its single-player RPGs with BioWare. The Mass Effect developer now has Anthem, originally revealed at EA's press conference at E3, but fully shown at Microsoft's. The game allows for epic battles on a hostile post-apocalyptic planet Earth teeming with waves upon waves of enemies that don't take too kindly to you and your crew. Select between multiple classes occupying a number of different abilities to them, and aid your teammates in hectic battles against an enormous swath of foes. Obviously it's far too early to guess if BioWare's new direction towards a multiplayer-centric Destiny-inspired game will work out for them, but it's not too early to say that Anthem definitely looks the part.
5) Shadow of the Colossus (PS4)
Third time's the charm, hopefully! No, I'm not saying that the past two iterations of Shadow of the Colossus, its PS2 original and its PS3 remastering, were bad. I'm saying I'm hoping that after this third time, this magnificent looking PlayStation 4 remake that I'll finally play the darn thing in full! Shadow of the Colossus is frequently mentioned in debates and conversations of best PlayStation games, and moreover said to be one of the better games of all time. That makes it fantastic that Sony's Japan Studio is taking the time and dedication to make sure that this remake checks all the boxes of what a fantastic remake should be, such as balancing a fine line between new improvements and familiar gameplay. Shadow of the Colossus is set to release some time next year.
4) Metroid Prime 4 (NS)
You might consider me a hypocrite for arguing that a game with zero real gameplay footage in Beyond Good & Evil 2 is listed at number ten on my list while a game like Metroid Prime 4 with no footage outside of a logo is number four. Well, in some ways, you would be correct, and I can't really argue against that. However, I strongly doubt that Metroid Prime 4 hasn't even begun development, nor will the franchise take such a contrasted direction like Beyond Good & Evil 2 seems to be. (That is unless Metroid Prime 4 has Samus spouting f-bombs all over the place and it's a totally different genre than what fans loved about the originals.) Regardless, this announcement was long awaited after much of the Nintendo and Metroid fandoms were going nuts with pessimism if the series would ever be seen again. As someone that has the very first Metroid Prime game as one of his favorites of all time, just the promise of a new Metroid Prime game in development was a winning one for me.
3) Monster Hunter World (PS4, XB1, PC)
I personally don't care about the console war politics about Monster Hunter. Really, the only thing that bums me out is that the Nintendo 3DS audience in the west was the one that made Monster Hunter a success over here, and now that segment of gamers is being "thanks for your help, but you're fired" by Capcom essentially. However, Monster Hunter World (first releasing on PS4 and Xbox One early next year with a PC release to follow) looks to take everything fans of the franchise love and makes it bigger and better. I was so happy to see Monster Hunter in full HD with all of the things that the franchise is known for while adding new additions to spice things up. Here's hoping that Capcom's bet that western PS4, Xbox One, and PC players will take to Monster Hunter is a winning one!
2) Metroid: Samus Returns (3DS)
There's no question that Metroid Prime 4 shook the rafters with the hype of Metroid fans longing for a new Metroid game, but the fan base didn't just get that game to look forward, they got a second one! Metroid: Samus Returns is a Mercury Steam-developed re-imagining of Metroid II: Return of Samus, built exclusively for the Nintendo 3DS. With Nintendo's careful watching over the project and Mercury Steam doing the heavy lifting of the game, Samus Returns is shaping up to be everything Metroid fans wanted out of the franchise for longest time. To many, Metroid: Other M and especially Federation Force (both games I happened to like for different reasons, regardless) were disappointments to put it lightly, so this 2D Metroid takes the series back to where it belongs. Plus, with a September 15 release date, 3DS owners won't have to wait long at all for the game!
1) Mario + Rabbids: Kingdom Battle (NS)
After a couple of months of bickering and complaints that this was the dumbest crossover in gaming history, many of these same people ate some serious crow (and did so with great satisfaction for being proven wrong) after Mario + Rabbids: Kingdom Battle was officially revealed for Nintendo Switch after it had been previously leaked via marketing materials. The game looks absolutely insane and in a good way while showing obviously love and appreciation for the project and all of the characters included. The creative director at Ubisoft's E3 show, after months of leaked materials and most calling the game a horrible idea, was so happy that he was on the verge of tears that his project was being accepted and applauded by the gaming media and public is one of my highlights of the entire show. I can't wait to get my hands on Mario + Rabbids: Kingdom Battle when it launches this August.
10) Beyond Good & Evil 2 (TBD)
We begin with a game announcement that has been long past due for many who absolutely adored the PlayStation 2 era original Beyond Good & Evil. The sequel has been officially announced, but it's a bit of monkey's paw. Not only was the game presented just a teaser trailer that had an obnoxious teenage edge to it with how many times they could fit in the word "f--k" or some variation of it, but after the show it was revealed that the game is hardly even in development (actually, "day zero" according to the team) and the devs were thinking about putting the game on Early Access. If there was meat to this game and there was a chance it was coming out any time soon, then Beyond Good & Evil 2 would be much higher on this list.
9) Super Lucky's Tale (XB1, PC)
The more 3D platformers put front and center at the big three's E3 showings, the better, and that's exactly what Microsoft did with the reveal of Super Lucky's Tale. Lucky isn't a new IP, as it appeared as an Oculus Rift VR-only game, but now the precocious young fox gets his own charming 3D platforming adventure, which is right up my alley. Sure, it definitely won't appeal to the main demographic for the Xbox One or Microsoft's newly announced Xbox One X (formerly known as Scorpio), but that will be those players' losses. Everyone else will get to play what appears to be an engrossing run and jump with captivating worlds and characters to engage with. As a lover of 3D platformers and just the platforming genre in general, this was a good get by Microsoft to expand its library on Xbox One.
8) Kirby for Nintendo Switch (NS)
Lots of games were revealed with gameplay footage at Nintendo's E3 2017 showcase, but Kirby for Nintendo Switch is one of the only ones that didn't get a live gameplay demonstration at the Nintendo Treehouse Live three-day series of streams that followed. Based off of the adorable footage in this 2D entry in the Kirby franchise, and the first traditional Kirby game on a home console since 2011 with the Wii's Return to Dream Land, Kirby's first Switch game has him able to recruit enemy helpers to join his cause, combine powers a la Kirby 64, and use a wide assortment of copy abilities, as per usual with most Kirby games. With a 2018 planned release year, there's certainly plenty more to uncover about Kirby for Nintendo Switch, and I'm quite excited to see what other surprises HAL and Nintendo have in store.
7) Yoshi for Nintendo Switch (NS)
From one cute Nintendo platforming staple to another, Yoshi's last outing was on both the Wii U and later the Nintendo 3DS with Yoshi's Woolly World. Developer Good Feel continues the real world influence with a diorama style to the scenery and level design with Yoshi's first expedition on the Nintendo Switch. The game offers cooperative play with two players, worlds constructed out of cardboard, felt, toilet paper rolls, shoe boxes,and many other materials (sort of how my middle school self thought Yoshi's Story looked at the time of release), and interaction with Yoshi's egg on the Z-axis level to make a much more 3D-like adventure. Like Kirby's Nintendo Switch adventure, Yoshi for Nintendo Switch will also be making a 2018 appearance.
6) Anthem (PS4, XB1, PC)
Seemingly everyone is gunning to take the multiplayer throne from Destiny, even a development team known for its single-player RPGs with BioWare. The Mass Effect developer now has Anthem, originally revealed at EA's press conference at E3, but fully shown at Microsoft's. The game allows for epic battles on a hostile post-apocalyptic planet Earth teeming with waves upon waves of enemies that don't take too kindly to you and your crew. Select between multiple classes occupying a number of different abilities to them, and aid your teammates in hectic battles against an enormous swath of foes. Obviously it's far too early to guess if BioWare's new direction towards a multiplayer-centric Destiny-inspired game will work out for them, but it's not too early to say that Anthem definitely looks the part.
5) Shadow of the Colossus (PS4)
Third time's the charm, hopefully! No, I'm not saying that the past two iterations of Shadow of the Colossus, its PS2 original and its PS3 remastering, were bad. I'm saying I'm hoping that after this third time, this magnificent looking PlayStation 4 remake that I'll finally play the darn thing in full! Shadow of the Colossus is frequently mentioned in debates and conversations of best PlayStation games, and moreover said to be one of the better games of all time. That makes it fantastic that Sony's Japan Studio is taking the time and dedication to make sure that this remake checks all the boxes of what a fantastic remake should be, such as balancing a fine line between new improvements and familiar gameplay. Shadow of the Colossus is set to release some time next year.
4) Metroid Prime 4 (NS)
You might consider me a hypocrite for arguing that a game with zero real gameplay footage in Beyond Good & Evil 2 is listed at number ten on my list while a game like Metroid Prime 4 with no footage outside of a logo is number four. Well, in some ways, you would be correct, and I can't really argue against that. However, I strongly doubt that Metroid Prime 4 hasn't even begun development, nor will the franchise take such a contrasted direction like Beyond Good & Evil 2 seems to be. (That is unless Metroid Prime 4 has Samus spouting f-bombs all over the place and it's a totally different genre than what fans loved about the originals.) Regardless, this announcement was long awaited after much of the Nintendo and Metroid fandoms were going nuts with pessimism if the series would ever be seen again. As someone that has the very first Metroid Prime game as one of his favorites of all time, just the promise of a new Metroid Prime game in development was a winning one for me.
3) Monster Hunter World (PS4, XB1, PC)
I personally don't care about the console war politics about Monster Hunter. Really, the only thing that bums me out is that the Nintendo 3DS audience in the west was the one that made Monster Hunter a success over here, and now that segment of gamers is being "thanks for your help, but you're fired" by Capcom essentially. However, Monster Hunter World (first releasing on PS4 and Xbox One early next year with a PC release to follow) looks to take everything fans of the franchise love and makes it bigger and better. I was so happy to see Monster Hunter in full HD with all of the things that the franchise is known for while adding new additions to spice things up. Here's hoping that Capcom's bet that western PS4, Xbox One, and PC players will take to Monster Hunter is a winning one!
2) Metroid: Samus Returns (3DS)
There's no question that Metroid Prime 4 shook the rafters with the hype of Metroid fans longing for a new Metroid game, but the fan base didn't just get that game to look forward, they got a second one! Metroid: Samus Returns is a Mercury Steam-developed re-imagining of Metroid II: Return of Samus, built exclusively for the Nintendo 3DS. With Nintendo's careful watching over the project and Mercury Steam doing the heavy lifting of the game, Samus Returns is shaping up to be everything Metroid fans wanted out of the franchise for longest time. To many, Metroid: Other M and especially Federation Force (both games I happened to like for different reasons, regardless) were disappointments to put it lightly, so this 2D Metroid takes the series back to where it belongs. Plus, with a September 15 release date, 3DS owners won't have to wait long at all for the game!
1) Mario + Rabbids: Kingdom Battle (NS)
After a couple of months of bickering and complaints that this was the dumbest crossover in gaming history, many of these same people ate some serious crow (and did so with great satisfaction for being proven wrong) after Mario + Rabbids: Kingdom Battle was officially revealed for Nintendo Switch after it had been previously leaked via marketing materials. The game looks absolutely insane and in a good way while showing obviously love and appreciation for the project and all of the characters included. The creative director at Ubisoft's E3 show, after months of leaked materials and most calling the game a horrible idea, was so happy that he was on the verge of tears that his project was being accepted and applauded by the gaming media and public is one of my highlights of the entire show. I can't wait to get my hands on Mario + Rabbids: Kingdom Battle when it launches this August.
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