Showing posts with label best remakes. Show all posts
Showing posts with label best remakes. Show all posts

Monday, December 28, 2020

SuperPhillip Central Best of 2020 Awards - Top Five Remakes & Remasters

Remakes and remasters are common in this industry more often than in others.  It makes sense as games end up being lost to history and stuck on old platforms. Technology also allows older games to rise from their ashes like a Phoenix and present players with new visuals and perhaps even new takes on beloved classics. This countdown and awards category as part of SuperPhillip Central's Best of 2020 Awards lists the greatest of these types of games that launched in 2020. Note: Some particular gaming outlets didn't get their hands on a PlayStation 5 or Xbox Series console, so certain games might not be on their lists... Not naming any names, though! 

Let's get to the countdown with the Top Five Remakes & Remasters!

5) Resident Evil 3 (PS4, XB1, PC)

Despite removing some content from the original, I argue that Resident Evil 3 is still a remarkable remake. It's similarly an intense, pulse-pounding, adrenaline-pumping thrill ride filled with scares and fun alike. In that sense it's just like Resident Evil 2, a game I listed as one of SPC's Games of 2019. The only difference is that while RE2 got a little long in the tooth on repeated playthroughs, Resident Evil 3's remake was a shorter experience, encouraging multiple playthroughs that were more enjoyable--at least for me. There is a fair number of downsides to Resident Evil 3's remake, but for me, the positives far outweighed the negatives, making for a truly terrifying survival horror shooter that made my heart pound and hands sweat from beginning to end, especially on the higher difficulties!

4) Trials of Mana (PS4, NSW, PC)

Whereas many remakes on this list changed things up considerably compared to their originals, Square Enix's Trials of Mana played it a bit more cautiously, remaking a game that feels like a relic of the golden age of gaming. This time, though, the major difference being that the beautiful 2D sprites and worlds of the original Trials of Mana were fully realized in glorious, colorful, vivid 3D. The action on display offered simple but effective--and most importantly fun--combat that required paying attention to enemy tells and red area of effect targets to avoid damage. Exploring the world was an immense joy and pleasure, searching for hidden treasures and secrets alike. Being able to choose from the cast of six protagonists to join your three-person party meant that multiple playthroughs were encouraged to fully enjoy this already exciting and engaging remake. And, that's exactly what I did with Trials of Mana, a remake that didn't reinvent the wheel, but what there was already was so good that it didn't need to do so.

3) Tony Hawk's Pro Skater 1 + 2 (PS4, XB1, PC)

It's time to trick out with Tony Hawk with the remake of both Tony Hawk's Pro Skater 1 and Pro Skater 2 with the appropriately titled Tony Hawk's Pro Skater 1 + 2. Like past remakes from Activision's team of developers (Crash Bandicoot: N. Sane Trilogy, Spyro Reignited Trilogy, Crash Team Racing: Nitro Fueled), so much love and care was poured into this game. Right away my muscle memory from decades ago came back almost immediately, as the controls are just as tight, precise, responsive, and feel as good as they ever have. The levels were also lovingly restored with new visual touches, making old, familiar playgrounds (or in this case, skate parks) feel brand spankin' new. Tony Hawk's Pro Skater 1 + 2 finally gave the Birdman prominence in gaming once more and is a true testament to the developers for making a game that lives up to the legacy of the originals.

2) Xenoblade Chronicles: Definitive Edition (NSW)

Getting SuperPhillip Central's coveted (your mileage may vary on that) Game of 2012 back when this awards ceremony was structured differently, Xenoblade Chronicles returns to SuperPhillip Central's Best of Awards with a definitive edition releasing this year on the Nintendo Switch. With updated character models and environments, looking absolutely fabulous and more beautiful than ever before, as well as remixed and rearranged music, Xenoblade Chronicles has never looked or sounded better. The quality of life improvements added to the game's menus and systems made a great game even better as well! The addition of Future Connected, an epilogue story with a previously cut area from the original game, featured the same "wow" factor and sense of discovery as the main Xenoblade adventure. All in all, it was a true treasure and wonderful pleasure to be able to have an excuse to play through Xenoblade Chronicles all over again, this time with the definitely definitive version of the game.

1) Final Fantasy VII Remake (PS4)

So many of the remakes of 2020 stayed true to the formulas that the original games constructed--and I no doubt adore them for that--but one game--one remake--that totally took a tremendous risk that ultimately paid off for most players like myself was Final Fantasy VII's glorious remake. I was hesitant to learn (but understood the reason) that the legendary RPG was being split up into parts and that the first part would only take place in Midgar. While some of my hesitation was well founded due to some padding in some chapters of the game, Final Fantasy VII Remake ultimately works because of the additional character interactions and story content the developers included with the game. No spoilers here, but like the decision with the game's story, it was also so very bold of the developers to create an action-RPG focus first with Final Fantasy VII Remake's combat. It overall worked out in the end, as Final Fantasy VII Remake wasn't just a magnificent achievement, but it unquestionably earns the right to be listed among the top remakes of the year--or in this case, at the very top as the best remake of 2020.

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Tomorrow evening, the SuperPhillip Central Best of 2020 Awards continues on with more categories and more winners (and some losers, too)! I hope you'll join in on the fun!

Monday, December 30, 2019

SuperPhillip Central Best of 2019 Awards - Top Five Remakes/Remasters

The second awards category on this Monday for the SuperPhillip Central Best of 2019 Awards is for the Best Remake and/or Remaster. There's sometimes annoyance from gamers towards remakes of older games. Some would prefer wholly new experiences as opposed to treading old territory. However, I'm of the opinion that if an older game that would otherwise be stuck on dated hardware gets an even better version, then what's the problem with that? These following remakes are ones that I believe do just that, or at the very least complement the originals well. With that said, here we go with the list of winners for this countdown.

5) MediEvil (PS4)


Kicking off this countdown of the top five remakes and remasters from the past year is MediEvil. Now, MediEvil was a remake through and through, being insanely faithful to its source material. Perhaps too much so in some critics' cases, as there were occasional warts that showed up in the form of a high difficulty and some obtuse puzzle design. This wasn't a game back on the PS1 that held your hand, and in 2019, this remake was not one that did the same either. If you dug the original MediEvil like I did growing up, then you'll definitely find yourself in love with this remake. Again, warts and all.

4) Spyro Reignited Trilogy (NSW, PC)


We move on from one classic from the PS1 era to another with Spyro the Dragon, a little precocious purple fire-breather whose platforming trilogy I greatly prefer to a certain bandicoot's. Be that as it may, the Spyro Reignited Trilogy released on both PlayStation 4 and Xbox One last year, and it wasn't until this past September that all three remade games saw their journey to the Nintendo Switch and PC. The latter of which is more than enough of a reason to put the games on this list, as the PC version was fantastic and looked absolutely jaw-dropping and gorgeous if on the right settings. Don't worry, Switch fans, the Spyro Reignited Trilogy also looked great for that hardware as well, especially being able to play all three games on the go. Both new versions amount to this remade trilogy reaching the fourth spot on this list.

3) The Legend of Zelda: Link's Awakening (NSW)


My return trip to Koholint Island was one that brought me faint memories of playing the original Link's Awakening as a child, being bewildered by bosses and puzzles inside the eight dungeons of the game. However, back then I had my trusty Nintendo Power to guide me through. This time around, despite The Legend of Zelda: Link's Awakening being completely remade on the Switch and having Koholint Island look like a totally different--albeit just as cozy--place, my memories from my youth came flooding back like waves of nostalgia. Even then, the new content made it so my adventure wasn't a predictable one. Koholint Island had never looked better with its warm, fuzzy, toy-like appearance, and the new arrangements of old classic tunes made for a game that I will happily return to for the rest of my gaming years. The original Link's Awakening gave me plenty of happy memories as a child. The Switch remake has already given me even more to enjoy as an adult.

2) Crash Team Racing: Nitro-Fueled (PS4, XB1, NSW, PC)


What can I say about Crash Team Racing: Nitro-Fueled that I haven't already? Well, I'm going to have to think up some things, not just for its placement on this list, but also for a later category as well. Crash Team Racing's remake saw Beenox put so much effort into the game. Familiar locales and tracks were completely made over with a fabulous brand-new look that if one didn't recognize the layouts, they might not even recognize the tracks at all! Not only were the CTR original tracks and characters included, but so were those from Crash Nitro Kart. Couple this with a meaty amount of modes, as well as the continued monthly sequences of Grand Prix events, and you have a game that delivered for fans thirsty for incredible kart racing action featuring characters other than those from the Mushroom Kingdom.

1) Resident Evil 2 (PS4, XB1, PC)


Utterly terrifying as a game in both scare factor and quality, Resident Evil 2 marked Capcom's continued rise in prominence this generation after having faltered quite a bit last gen. There is a fine line when remaking a game. Change too little and you've done the bare minimum. Change too much and you might ruin what made the original special. Capcom nailed the balance perfectly, offering a remake in Resident Evil 2 that satisfied both new players and fans familiar with the PS1 original game. This substantially "gore-geous" game brought a more serious story and tone, offering truly intense and emotional moments. Then, there was the tried and true gameplay that changed the perspective to a third-person over-the-shoulder one which worked flawlessly, as did needing to watch your limited ammo and manage your meager amount of inventory space. Dealing with zombies--a once benign threat--now turned into scenarios where every encounter with the undead was a dangerous one. And that's nothing to say about the newly added threat introduced halfway through the first section of the game. Resident Evil 2 delivered in every way one could imagine, making it the best remake of 2019.

Tuesday, November 26, 2019

900th Review! Resident Evil 2 (PS4, XB1, PC) Review

We've finally reached another new milestone, gang! SuperPhillip Central arrives at its 900th unique review in its 11 year history! This 900th review is a big one, too--call it a biohazard in the form of a review! It's Resident Evil 2 from earlier this year, and it's a game that is too good and too terrifying to miss! Find out why with this super special SuperPhillip Central review!

Unraveling a conspiracy in Raccoon City? It takes two, baby.


It's time to take a return trip to Raccoon City, an initially bustling mountainside metropolis now teeming with the undead and biohazards alike. Resident Evil 2 receives an amazing overhaul--ditching the fixed camera angles of the original, but still classic game--and bringing in a over-the-shoulder camera in its stead. That's not all that Capcom gives players with this remarkable remake, either. Apart from the glorious eye candy that are the visuals, Resident Evil 2's 2019 revised version brings with it some splendidly satisfying gameplay changes and story beat alterations as well, making for a fantastic revisit to Raccoon City and a truly terrifying title. Do you think you know what to expect with Resident Evil 2? Think again.

Resident Evil 2 (2019) tells two revamped tales that intertwine. One of these tales stars Leon Kennedy, a rookie cop reporting for duty on the worst possible day to do so, and the other playable character being Claire Redfield, a college student in search of her brother, Chris. Playing through the stories of the two presents mostly unique cutscenes and scenarios, but the two do find themselves scouring and scavenging the same areas of the game: the police station, the sewers, and a final area. The only difference is that parts of the former are locked off depending on which character you choose to play as. You'll eventually want to explore the other character's campaign to get a full, fleshed out version of the game's events and story, and beating one character's campaign unlocks a second campaign that tells the full story and gives the real ending.

That said, having Leon and Claire live to tell their stories is a challenge all to itself. Each of the three separate sections of Resident Evil 2 are crawling with zombies, dangerous enemies, and other horrific nightmares that can't wait to cut a run short. Yes, there are plenty of locations to save your data in the form of typewriters in safe rooms--those lovely rooms that always grant Resident Evil players with a sigh of relief--but elsewhere, Raccoon City isn't the nicest place to explore.

Is it too late to mention that this review's screenshots aren't entirely all-ages appropriate?
For instance, the first major area of the game, the Raccoon City Police Station, is infested with zombies. They're also zombies of a hardy stock, requiring plenty of bullets to take down. In later difficulties, it's just better to shoot one in the head to stun them, and then quickly run past them to avoid confrontation and avoid wasting precious ammo. More so than ever in a modern Resident Evil game, being smart with your ammo and equipment management is key for survival. Ammo and health items do not fall from trees and appear in an overly generous fashion. It's quite possible to make the ability to progress highly unlikely due to having no ammo available to you. 

There's also managing your inventory to worry about, as you'll need to pick up various objects to open doors, solve environmental puzzles, and otherwise make progress. Everything takes up precious space and slots in your inventory, such as guns, combat knives used to stagger enemies as well as serve as a "getaway" item if a zombie grabs onto you, healing items like first-aid sprays and medicinal herbs, as well as all of the ammunition and rounds you find. Hip pouches lessen the worry about inventory management, as they add slots to your arsenal, but you simply can't go around picking everything up you find littered throughout the game either.

Okay! Okay! Next time I'll book an appointment!
Resident Evil 2 first has players exploring the police station, venturing from room to room, acquiring keys in the form of "key items" and literal keys, solving puzzles, and eliminating or otherwise avoiding enemies to make progress. An insanely helpful map reveals room locations and names, whether you've visited them or not, and whether you've ransacked every item within said rooms. Of course, you have to find the maps to get a full view of the current area you're in, but with proper investigation of your surroundings, this is seldom a challenge. What IS a challenge is learning the environment, learning how to get from point A to point B in the most efficient and safe way possible, and overcoming each challenge, whether a puzzle or a horde of zombies in your path, to the best of your ability. Part of what makes Resident Evil 2 so horrifying and tense is that you're always one slip-up or mistake from dying, so you're always needing to be on full alert. 

This goes even for diehard fans of the original game from 1998, as Capcom has made some new gameplay alterations to keep even those players who know the original Resident Evil 2 like the back of their hand on their zombie-weary toes. For one, zombies like to play dead a lot. They can appear incapacitated on the ground, but they can quickly rise up or latch onto your character's leg. They can bust open doors (except in safe rooms, of course), surround you, and gang up on you quite easily. It was truly terrifying to open up a door, enter into the other side, and find poor Claire grabbed onto by a bloodthirsty zombie, tearing its grisly teeth into her flesh seemingly of nowhere. You can bet I jumped when that happened!

Another new change occurs midway through the investigation of the police station. This so happens to be a favorite of mine, and that's Mr. X, a giant, golem-like, silent but deadly type that marches through the police station. He is indestructible, and loves a chase. When his heavy footsteps resonate and vibrate nearby, you can tell he's close and you should be quite careful. Mr. X hits hard, and it's obviously for the best to completely avoid him and run away. This can make exploring the police station a bit difficult when in the claustrophobic rooms and hallways of the compound, Mr. X blocks your path, requiring you to find another way around him to reach your destination, but the ever-present dread that I felt when Mr. X arrived in the game was such an almost perverse pleasure and certainly satisfying challenge.

Claire, meet Mr. X. Mr X, meet Claire.
Resident Evil 2 has multiple difficulty settings to play on, and these greatly alter the experience. The easiest difficulty, Assisted, gives you less damage taken from enemies, auto-regenerating health at times, and the option to turn on auto-aim to make aiming at enemies much easier. Meanwhile, the hardest difficulty, Hardcore, can have zombies and bosses kill you in less than two hits, more aggressive zombies, needing to use scarcely found typewriter ribbons in order to save your progress, and a much faster Mr. X to worry about in some portions of the game. 

Utter abominations await players down in the sewer depths.
Along with the multiple difficulties, the different campaigns: Leon's initial run, Claire's initial run, Leon's second run and Claire's second run (the latter two both being the "true" ending of the game), offer noticeably contrasting experiences as well, as I've touched on a little earlier in this review. The second run of Leon and Claire's individual campaigns start off in new locations, sport new and/or altered cutscenes, and have a much different key item and enemy locations. Completing these in a fast enough time unlocks some great bonus goodies, too, such as infinite ammo weapons to help out with later difficulty runs and purely aesthetic alternate costumes for Leon, Claire, and the occasional other playable characters.

TAG! You're it! 
Resident Evil 2 nails its horror atmosphere with some of the most haunting, chilling, and just foreboding environments I've encountered in a game. The particularly dark hallways and rooms where the only light source was my character's flashlight were a highlight, as I never knew what I was going to encounter, and sometimes when I did find what I'd encounter, I "noped" the hell out of there! 

There's plenty of creatures that go bump in the night in the hellish town of Raccoon City.
The zombies are especially graphic to each and every gory and macabre detail. The way they drag their feet and lurch towards you shows stellar animation, and the way their vertebrae, muscles, and flesh drip with blood as your blast holes in their bodies or shoot open their heads, revealing an unsettling but still appreciable splash of blood, gives off some insane graphical work by Capcom.

Resident Evil VII had brought the Resident Evil franchise back to its former glory days, and now with Resident Evil 2, the series has ushered in a brand-new golden age. Resident Evil 2 is a sensational remake in every sense of the word. Capcom didn't rest on its laurels by just upgrading its graphics and gameplay--it totally reworked the game to modern game standards, and the end product is without question one of the best games released this year. Resident Evil 2 isn't just good--it's scary good.

[SPC Says: A]

Friday, July 19, 2019

Remakes & Remasterpieces: An Ongoing Look at the Best in the Biz

Much like the realm of movies, video games are no strangers to remakes and returns to the classics that are fondly remembered. While with Hollywood, many times the modern version of a classic isn't at all necessary, with video games, we see entries that may have sufficed decades ago that may not exactly live up to our nostalgia or rose-tinted glasses today.

That's where remakes and remasters come in. Some might call them cynical money-grabs, but I'd prefer to call them modernizing and--at least with these examples on this inaugural edition of this new article series--improving the gameplay and visuals for old fans and new generations to enjoy. Bonus points if they add new content in as well!

This first edition of Remakes & Remasterpieces mainly features some classic mascots given both an updated and upgraded look. I say "mainly" because there's also Wipeout, which while not mascot-driven whatsoever, is so cool of a franchise that it's on this inaugural installment regardless.

Crash Team Racing Nitro-Fueled (PS4, XB1, NSW)


Crash Bandicoot once again proved to the gaming world that he's just as relevant as ever. Hitting #2 on NPD's best-selling games of June, Crash Team Racing: Nitro-Fueled brought with it intense technical racing where a the ratio between skill and luck is much more pronounced than something like Mario Kart. The folks at Beenox didn't just take the original CTR, a great kart racer all on its own, pretty it up, and then call it a day. Instead, they gave every track such a face lift and unique visual identity that if you didn't know the track design itself, you might not even recognize the remade versions from the original circuits.

Not one to rest on its laurels either, Beenox not only remade all of the tracks from Crash Team Racing, but also all 13 tracks from Crash Nitro Kart. That's not even including the free, completely new tracks, karts, characters, and content coming via the ongoing Grand Prix mode. While this games as a service offering does contain quite a bit of grinding, it keeps players engaged with the game. Beenox went beyond the call of duty to make one of the most content-rich, satisfying remakes out there, and the budget price of $40 with currently free DLC makes Crash Team Racing Nitro-Fueled a fantastic package.

Spyro: Reignited Trilogy (PS4, XB1, NSW, PC)


Another PlayStation 1 classic, the original Spyro the Dragon trilogy comprised of Spyro the Dragon, Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon was given the remake treatment by Activision, and the overall completed product introduced a whole new generation to the precocious purple dragon protagonist. Each game was lovingly recreated with gorgeous detail. This was thanks to the collaboration between the developer of the remade trilogy, Toys for Bob, and the developer of the original trilogy, Insomniac Games.

Thus, three classic titles from the PS1 era had new life breathed into them, and the end result of the Spyro: Reignited Trilogy revealed what many longtime fans of Spyro already knew--these games were great back in '90s and have only become better thanks to the efforts of Toys for Bob. As an aside, Nintendo Switch and PC players will soon get that their chance to check out this terrific trilogy of games when Spyro: Reignited Trilogy launches on both platforms this September.

Ratchet & Clank (PS4)


Speaking of Insomniac Games, let's move on to the series that was post-Spyro the Dragon for the developer. Coinciding with the release of the film of the same name, Ratchet & Clank's 2016 reboot/remake/re-whatever you want to call it didn't exactly stay totally true to the original source material, the 2002 PlayStation 2 game that started the unlikely pairing of a lombax with an intelligent, little robot companion. For instance, the plot mirrored the movie, and thus the originally rocky partnership between the two--particularly Ratchet's animosity towards Clank for most of the game--was completely absent. Some planets were completely axed from the 2016 remake as well.

However, to me, Ratchet & Clank's 2016 outing did more than satisfy. Obviously the visuals wowed and still do to this day, looking almost Pixar movie-like, but the quality of life improvements and some of the cut levels made for a more streamlined, enjoyable, and well paced game that didn't overstay its welcome by any stretch of the imagination. The highlights of the original Ratchet & Clank were still present, but they were joined by an exhaustive list of updates and upgrades making for a game that I couldn't help but love.

Wipeout Omega Collection (PS4)


Running extraordinarily well with blistering fast speeds and a silky smooth frame-rate, Wipeout Omega Collection was a technical showcase of the PlayStation 4, and moreover, just an impeccably solid racer. The collection contained two games: Wipeout HD, complete with its Fury expansion, as well as Wipeout 2048, which was a PlayStation Vita launch title. Between the two games in the collection, 26 circuits were able to be raced on, and a selection of nearly 50 different vehicles were able to be used.

A recent update to Wipeout Omega Collection allows every race to be played via PlayStation VR, making an intense racer all the more thrilling and exciting. Now, you're IN the cockpit, jockeying for position and having your vehicle hover and bounce around the tracks as you speed towards the finish line. Even without the PSVR update, just with the game on a TV is an amazing experience, and one that will get your palms sweating and your pulse pounding as you aim for the checkered flag.

Mega Man: Powered Up (PSP)


Mega Man remains one of my favorite franchises, and the pure action-platforming goodness that walks a fine line between accessible and challenging is one of the reasons why. Mega Man: Powered Up was a game that arrived early on in the PSP's lifetime, and it was when Capcom bet hard on the system. Unfortunately, that didn't quite play out too well for most series other than Monster Hunter, but that was more than enough to reward Capcom regardless!

Mega Man: Powered Up was a remake of the original Mega Man with a cutesy chibi art style, a full fledged story mode with voice acting, two original Robot Masters making for a total of eight--and the ability to play as said eight Robot Masters--a brand-new challenge mode, and finally, the ability to create and share your own Mega Man levels using an abundance of tools from unlockable kits, tucked away in the game's levels. Powered Up was an awesomely ambitious remake, but sadly, it sold as well as spikes to the Blue Bomber--that is to say poorly--cutting short Capcom's plan of remaking more of the games in the series for the PSP.

Thursday, January 25, 2018

SuperPhillip Central Best of 2017 Awards - Top Five Remakes & Remasters

Let's kick off the penultimate day of awards in the SuperPhillip Central Best of 2017 Awards with a wholly new category! Yes, this category has never before been seen on the SuperPhillip Central "Best of" Awards in the ten-year history of this annual event. It's a look at the Top Five Remakes & Remasters of 2017. You can include ports in here, too! These updated games on this list had enough additions to be worthwhile, were remastered to utter beauty, ported to the impossible, or a combination of other factors. From racing to ripping and tearing, these best video games remakes and remasters (and ports) were the best of the best for 2017!

5) WipEout Omega Collection (PS4)


This past summer saw the return of the WipEout series, a weaponized rival to franchises like F-Zero and X-Treme G. It seemed with the shuttering of Sony's Liverpool studio, the creators of the WipEout series, that PlayStation's futuristic racing franchise would not be seen again for quite a while. Though it's not a brand-new entry in the WipEout series, it's the next best thing, a collection of three of the most modern games on the series: WipEout HD, WipEout Fury, and WipEout 2048. Able to played in glorious 4K via PS4 Pro or similarly impressive on just a vanilla PS4, WipEout Omega Collection is a stunning racer that makes the WipEout series look better than ever before. With 26 total tracks, 46 ships, and nine unique modes, this WipEout collection is a futuristic racing fans' dream come true.

4) DOOM (NSW)


If in 2016 someone said to you, "You know this super amazing looking game on PS4, Xbox One, and PC? Well, it's going to come to a Nintendo platform in the future," would you have believed them? Furthermore, would you even believe Bethesda would support a Nintendo system after all of this time? DOOM on the Nintendo Switch did, in fact, happen, and somehow the port made by Panic Button brought DOOM's 2016 entry to the Switch in a big and impressive way. While obviously certain graphical aspects had to be toned down from a game made for a high-end console and PC to fit onto less powerful hardware, Panic Button did a highly serviceable and way impressive job (less so in undocked mode, but still amazing that it somehow runs well even in that mode). Containing the whole single-player campaign, the full multiplayer with its 6.66 update including all of the 16 maps and reconfigured rewards, and stellar online, DOOM on Switch seemed like an impossibility, but Bethesda and Panic Button proved to people that things aren't always what they seem.

3) Metroid: Samus Returns (3DS)


While there has already been a remake of Metroid II: Return of Samus created by a fan, there has yet to be an official one by Nintendo. That was until last fall where Metroid: Samus Returns for the Nintendo 3DS released and Samus went on an updated mission with some story and gameplay-related twists and turns. For one, Samus could now aim more precisely and by varying degrees instead of strictly left, right, down, and some diagonals. A new counterattack meant enemies who got too close for comfort for Samus could be stunned or destroyed in an instant. The environments boasted lots of variety, especially in the second half of the game, and story-wise, the inclusion of new bosses and story beats added more lore to the Metroid series in general. Both Nintendo and MercurySteam crafted a long awaited and satisfying return of the Metroid series, and it makes me quite hopeful for the future of the franchise, something I couldn't quite say after Metroid Prime: Federation Force, despite enjoying that game for what it was.

2) Crash Bandicoot: N. Sane Trilogy (PS4)


Samus may have had a long awaited return, but the wait was nothing compared to PlayStation fans and one of the characters synonymous with the brand, Crash Bandicoot. Activision and Vicarious Visions teamed up to create what fans had been clamoring for ages for, a remake of the original Crash Bandicoot trilogy, a trio of games released way back on the original PlayStation. With the PS4 remakes all in one neat and tidy packed, Crash Bandicoot: N. Sane Trilogy brought several added conveniences to the old games while making them look absolutely jaw-dropping in their gorgeous brilliance. The new animations, the detailed worlds, the advanced lighting, and the tremendous effects on display meant that Crash had finally entered onto the PlayStation 4 in top form. And the wait was worth it, as all three games were brought to their best (yes, even the original Crash Bandicoot, which I still think is not particularly a great game). Fans were thirsty for more Crash Bandicoot, and sales charts in the West have shown this on a routine basis.

1) Mario Kart 8 Deluxe (NSW)


At first glance, Mario Kart 8 on the Nintendo Switch didn't seem like such a big deal, but looks can be deceiving. Mario Kart 8 Deluxe not only jazzed up its presentation, but it had all the purchased DLC from the Wii U game already available in the Switch port, new characters like King Boo and Bowser Jr. to race as, a completely overhauled and better-than-ever-before Battle Mode with eight unique arenas, and multiple modes to keep the races running wild all throughout the year. Mario Kart 8 Deluxe remains a mainstay at parties with friends and a game in the rotation for when I play the Switch with my older brother. This is after already playing the Wii U original for 80+ hours! With being placed on a new, much more popular piece of hardware, Mario Kart 8 Deluxe is on its way to easily outselling its Wii U predecessor, and whether it's at home in docked form, on the go with handheld mode, or gathered around a patio table in kickstand form, Mario Kart 8 Deluxe can be played and ultimately enjoyed whenever and wherever with whoever you want, making it SuperPhillip Central's pick for the best port of 2017!

Wednesday, December 17, 2014

Play It Again, Sam! - Remarkable Remakes - Part Two

What's old is new again! The first time I looked at remarkable remakes, the news of Pokemon Omega Ruby and Alpha Sapphire was revealed, remakes of Pokemon Ruby and Sapphire. While I'm a bit late on the remake bandwagon with the news of The Legend of Zelda: Majora's Mask getting the much desired remake treatment, it's time for once again for a glance at some more terrific remakes of the past! From Metal Gear Solid to Ys, there's sure to be something for everyone on part two of my great remakes series!

Metal Gear Solid: The Twin Snakes (GCN)


I'm going to start off this list of remarkable remakes with two games that might be considered controversial picks. Well, not controversial in the same category as exposing your man parts while on live broadcast TV, but controversial nonetheless. Metal Gear Solid: The Twin Snakes was a joint effort by once-heralded Silicon Knights and Nintendo. The remake saw two carryovers from the PS2's Sons of Liberty, the graphics engine and the gameplay elements. The latter of these caused the game to be easier than the PS1 original, as the remake's area design was not retooled to fit the new gameplay mechanics, such as the first-person view for aiming. Nevertheless, the remade visuals, cutscenes (let's face it, MGS is already unbelievable and crazy a series story-wise anyway), and voice-work made for an exciting ride for GameCube owners.

Conker: Live & Reloaded (XBX)


This second "controversial" pick is Conker: Live & Reloaded for the Xbox. Despite having the intention of being wholly uncensored, as the subtitle was once Live & Uncut, the Xbox remake received a ton of censorship. Also, some objectives and tasks in the single-player portion of the game were either removed or heavily altered as well. Regardless of these changes, I was just glad to receive an updated version of Conker's original starring console role with visuals that still amaze to this day (that fur... oh my goodness) and a completely retooled multiplayer component that allowed for awesome online skirmishes via Xbox Live.

Final Fantasy IV (DS)


One of my favorite Final Fantasies just doesn't seem to want to go away. It's been re-released on practically every possible platform under the sun. However, the Nintendo DS version was a total remake, unlike the plenty of ports of the game other platforms had received in the past. As part of Square Enix's celebration of Final Fantasy's 20th anniversary, a 3D remake of the original Final Fantasy IV was put on the Nintendo DS, offering impressive 3D models and areas, voice acting, and some modest but engaging changes that affected the gameplay. Not only was this edition of Final Fantasy IV look like a completely new game, but it gave players a more difficult, and satisfyingly so, RPG adventure to love. I know I certainly was one.

Pokemon HeartGold and SoulSilver (DS)


Now, I must admit my total ignorance towards the Pokemon franchise. After the initial releases back in 1999, when I completely amassed my middle school self in the series, playing the games, collecting the toys, watching the anime, writing and drawing comics, etc., I didn't follow the series anywhere near as closely as I did. In fact, I skipped Pokemon Gold and Silver. It wasn't until later that I wanted to try either game, but the total archaic looks of the games turned me off of doing so. Thus, I jumped at the chance to try out the remakes on the Nintendo DS. Many of the games on this list are included because of major graphical enhancements, and this isn't more true than with Pokemon HeartGold and SoulSilver. These two titles make their originals look like they were made in the stone age in comparison visually, and the little touches add to make the games more modern added to my love of the titles even further.

Star Fox 64 3D (3DS)


Unlike Pokemon Gold and Silver, Star Fox 64 is still a game that is easily playable, and not too sore on the eyes despite its more ancient visuals. Star Fox 64 3D was an appealing remake to me for a number of reasons. For one, it brought the Star Fox series out of retirement, albeit in remade form. Anything to get the taste out of the nasty fan fiction of Star Fox: Command, right? Secondly, the game did have improved visuals and performance to justify it being remade. Finally, it was just another excuse to play through the game a few dozen more times. (I might be understating how many times I replayed Star Fox 64 3D.) My only major gripe with Star Fox 64 3D is how the multiplayer did not have an online component to it. It would have been so much fun to enjoy dogfighting with someone other than the AI.

Kirby: Nightmare in Dream Land (GBA)


Kirby, Kirby, Kirby, he's the star of the show. Kirby, Kirby, Kirby, it's a name you should know. Well, at least if you're on SuperPhillip Central regularly, as I do bring up the pink puffball on more than a number of occasions. Anyhow, Kirby: Nightmare in Dream Land is a Game Boy Advance remake of the NES game Kirby's Adventure. Obviously the visuals were updated to beautiful standards, but the gameplay was changed, albeit in minor fashion. Added to this upgraded Kirby's Adventure were new mini-games, as well cooperative play for up to four players via the GBA link cable. Nightmare in Dream Land was a less difficult Kirby's Adventure in some regards, but overall it retained the spirit of the original quite well.

Klonoa (Wii)


Unlike Kirby, Namco Bandai's (or is it Bandai Namco? ..Or is it Nandai Bamco? Aw, hell, who cares!) Klonoa doesn't get much love. It's a darn shame, too, as the character is charming and his games are immensely imaginative. The simply-titled Klonoa was released on the Wii in 2008 in Japan and elsewhere the following year. It was a remake of the PS1 cult classic Klonoa: Door to Phantomile, and it plays similarly. The most noticeable change to this remake is its hugely evolved visuals, making for an absolutely beautiful game-- and the original wasn't a bad looker to begin with. Unfortunately, even on a platform with a fan base that loves platformers, the Wii remake of Klonoa sold like it was a remake of Bubsy 3D. That is to say that sales stunk, effectively ending the long-eared lovely's future in gaming for the time being.

Ys: The Oath in Felghana (PSP)


By far the most transformed remake out of any other game on this list is Ys: The Oath in Felghana. It is a total remake of Ys III: Wanderers from Ys. Oath in Felgana not only makes some alterations to the original story, but it completely overhauls the Ys III, transforming it from its original roots as a 2D side-scrolling action game to a 3D action-RPG adventure. I have a fond attachment to Ys: The Oath in Felghana, as it was my first introduction to the franchise. I've since played the original Ys III, and it amazes me how greatly Oath in Felghana successfully changed the structure and gameplay to make a much better game.

Even if I've already made mention of them before, what are your favorite remade games? Which do you think didn't do their original games justice? Let the community know in the comments below!