Showing posts with label ratchet and clank. Show all posts
Showing posts with label ratchet and clank. Show all posts

Friday, June 5, 2026

SuperPhillip Central Celebrates 18 Years Online: My Super Sweet 18 Favorite Video Game Franchises


No, your eyes do not deceive you. Well, actually, they do if you read "18" as "16" because SuperPhillip Central has been online for 18 years as of today and not just 16 years. That notwithstanding and lame joke aside, it blows my mind that I started this blog back in 2008, and while my cadence of posts is nowhere near as high as when we started this journey together, I'm amazed SPC is still going and going strong. I believe nowadays SPC is less quantity and more quality of posts. ...Or at least that's what I tell myself!

At any rate, I wanted to do something relatively special for the site's 18th anniversary, and that desire turned into something I don't think I've actually done on this site: list some of my favorite video games franchises of all time in a comprehensive form. By no means can I sufficiently say that I ordered the following 18 franchises in a way that is perfect and best shows my love of each franchises listed, but it's my hope that it does a decent enough job all the same. 


Favorite game(s) in the series: Breath of Fire (SNES), Breath of Fire III (PS1, PSP)


We start off with an RPG series that is pretty much dead. Yes, the fire here has long since been extinguished. To be fair, I could have included myriad different RPG series to replace this one due to its prolonged inactivity--Ys, Golden Sun, Star Ocean, the Mana series, etc.--but Breath of Fire is important to me as an RPG series for one specific reason, albeit there are others, too.

The most important is that the series was the one that introduced me to RPGs to begin with, and that was due to the very first entry on the Super Nintendo. Not going to lie--it was also one of the first RPGs that moved me to tears with NPC Alan and villain Cerl's outcomes in the game. If you know, you know! Either way, the Breath of Fire series is one that lit the flame for my love of RPGs, and despite other RPG franchises outliving or having a better chance of being revived than Breath of Fire, it's still a favorite franchise of mine.


Favorite game(s) in the series: Resident Evil 4 (Multi)

We move on from one Capcom franchise to another, though this one has major endurance. It's Resident Evil, aka Biohazard. I cannot lie here either with this pick, as the OG Resident Evil 4 does a lot of the actual lifting here. The GameCube original was my first RE title, and it remains one of my favorite video games of all time. The recent series of modern remakes--2, 3, and yes, of course, 4--have only further influenced my admiration for the Resident Evil series, and this is also as someone whose passion isn't necessarily that of horror. Far be it, actually!

While not every game in the series has struck the same chord for me as Resident Evil 4, there are plenty of entries that I absolutely adore, such as the original Resident Evil and its GameCube remake, the modern RE2 and less so, RE3, and even spin-offs and side stories like the light-gun shooter Darkside Chronicles and Resident Evil Revelations. Somehow a gaming series led me on a path to enjoy survival horror, and I thank Leon and his seemingly infinite sexiness for being the lure to lead me to trying out the series in the first place.

Favorite game(s) in the series: Star Fox 64 (N64), Star Fox Assault (GCN)

It says a lot about my next favorite franchise where I really only love two games in the series--a series that has been around since the Super Nintendo and has seen multiple entries. Between the incredible Star Fox 64 (so incredible even Nintendo thinks it's worth remaking a second time, and I can't wait for the Switch 2 remake) and the much less so but still entertaining Star Fox Assault, I absolutely adore the Star Fox crew in all its team configurations. Whether it's on-rails, all-range mode, in the sky, on land, or even in the sea, the Star Fox series delivers constant thrills.

Not every entry hits the same highs as the two I listed, but I also have a smaller level of fondness for Star Fox Zero (trying something new and somewhat succeeding with its two screen approach) and Star Fox Command. The latter is one that I dislike its format and fan-fiction levels of story, but I appreciated that it actually attempted to move the series beyond the original Star Fox story, much like Star Fox Assault, which I enjoyed much more. I truly hope this Switch 2 game leads to something entirely brand-new for the Star Fox team, because as much as I'm hyped for this remake and a chance to replay one of my favorite games in a glorious coat of new paint, I yearn for something new for this series.

Favorite game(s) in the series: F-Zero X (N64), F-Zero GX (GCN)

We've got BOOST POWER now with this next favorite franchise of mine. F-Zero started me off with a need for hyperspeed, futuristic racing in Mode 7-based awesomeness with the Super Nintendo original. Since then, the series has had two of my favorite fully 3D racing games of all time with the fantastic F-Zero X on the Nintendo 64 and then the awesome but incredibly difficult F-Zero GX on the GameCube. I wear the accomplishment of my near-complete save file of GX on the GameCube like a letter on a varsity jacket.  

Even the so-called lesser entries like F-Zero Maximum Velocity, F-Zero: GP Legend, and the once Japan-only F-Zero Climax--all on the Game Boy Advance--delighted with their OG F-Zero-like graphics, but they also introduced a lot new to the series as well. An entirely fresh cast in Maximum Velocity, a multiple path story mode in GP Legend, and the first and only track creator in a 2D-based F-Zero game with Climax. Heck, I'm appreciative of F-Zero 99, the Battle Royale-style Switch live-service game, and I hope it has succeeded to show Nintendo there's definitely a market for another racer from Nintendo that isn't Mario Kart.

Favorite game(s) in the series: Pokemon Blue Version (GB)

Pokemon is a special series to me, and that's one that once transcended the games for me, as well. While my Pokemania has long since died down, when the series hit North American shores, I lived and practically breathed Pokemon. I played my copy of Pokemon Blue like a religion--catching all 150 Pokemon eventually upon finally trading via link cable with a friend--I watched the anime, I got sets of the playing cards, I got toys in a desire to catch 'em all (or rather have my mom buy 'em all, in this case!), and I even drew my own comic starring my own inserted character. Yes, Ash Ketchum may catch 'em, but Phil Gotem always got 'em. 

By the Diamond/Pearl era on the Nintendo DS, my love for the series saw itself initiate a burnout period. Like most prolonged hyperfixations from my autism, I moved on from Pokemon, and I wouldn't return save for playing some spin-offs here and there. I'd still collect the mainline entries, but I didn't have the motivation to fully go gung-ho with them like past installments. I'm back into the franchise as of Pokemon Let's Go, Pikachu!, which really hit my gen 1 loving nostalgia, but it's understandably not anywhere near the level I had as a kid. Still, I will always appreciate Pokemon for expanding my creativity, sparking such immense joy in me when it debuted, and it doesn't hurt that the series shares my birthday, as well!

Favorite game(s) in the series: Banjo-Kazooie (N64, XBLA)

Next up is a series that, like a bear, is currently in hibernation. Hopefully that won't be for too much longer, whether that's wishful thinking on my part or not, as there is a strong contingent of fans wanting to see the bear and bird pair of Banjo and Kazooie return to starring in a new game. 

The original Banjo-Kazooie spoke to me like no other 3D platformer has, offering tight level design, a manageable and enjoyable amount of collectibles, a perfect mix of exploration and platforming, and it remains one of my favorite 3D platformers to this day. Rare would make a sequel with Banjo-Tooie, but that one, while still delightfully fun, didn't hit the same highs for me. It was a bit too bloated an experience, which added frustrating friction to the game. Future installments like Banjo-Kazooie: Grunty's Revenge on the GBA took the collect-a-thon fun to an isometric view, while Banjo-Kazooie: Nuts & Bolts wasn't what most wanted, I found it a worthy entry all the same. That's especially if you take the game for what it is and not what fans like myself wanted it to be instead--as hard as that can be to do.

The pair's most recent appearance in a much beloved, well-known Nintendo crossover series was such a hype-worthy moment for so many fans and just the gaming community in general, so here's hoping Xbox sees a future for Banjo and Kazooie. 

Favorite game(s) in the series: Hot Shots Golf Fore! (PS2), Hot Shots Golf: Open Tee 2 (PSP)

Whether you knew it as Hot Shots Golf or know it now like our European friends have since its inception as Everybody's Golf, this cartoony, arcadey golf series is a big favorite of mine. I love to dabble in video game golf a great deal, despite not really caring for the real life sport, and that's especially so when it comes to less sim-like, more fantastical golf games. Everybody's Golf is a series that meets me halfway between the wackiness of a Mario Golf and a more sim-like approach like a PGA game. It's the type of series that does include lots of sim elements, but also has that charm and personality that enticed me so much back when I first tried out the series with Hot Shots Golf Fore! on the PlayStation 2.

As an aside, is it lame to admit I fanboy'd hard when the announcement of Everybody's Golf: Hot Shots happened during a Nintendo Direct last year? I honestly thought the series had hit the sand trap in the sky for good and had been put out to pasture due to Clap Hanz (the original developer of the series) and Sony parting ways. While that game didn't sink all its putts and shanked some of its shots (I should go back and review that entry, now that I think about it!), it was great to have the Hot Shots crew back in a brand-new game. Here's to more hopefully in the future!

Favorite game(s) in the series: Kirby and the Forgotten Land (NSW), Kirby's Return to Dream Land Deluxe (NSW), Kirby: Planet Robobot (3DS)

Moving from the green to the pink, specifically Nintendo's adorable pink puffball, we have the Kirby series as number 11 on my list. Kirby is comfort gaming for me, offering breezy gameplay and accessibility, but under that layer for those who dare to dive deeper is one of challenging side content and major intricacies in most games' designs. 

Whether we're talking about mainline adventures like Kirby Super Star and the most recent one, Kirby and the Forgotten Land, or spin-offs like Kirby Air Ride and Kirby Air Riders, there's so much charm and delightful whimsy in the world of Kirby. Though, as fans know, there's also a lot of deep lore, as well, and some truly horrifying Eldritch-like creatures, too. Proof that Kirby as a series embodies the concepts of "more than meets the eye" and "never judging a book by its cover". 

Kirby used to be a series I appreciated but took for granted, but especially with the franchise's first fully 3D entry with Kirby and the Forgotten Land, I've learned to absolutely love and adore the little pink protagonist with the insatiable appetite. 


Favorite game(s) in the series: Metroid Prime (GCN, Wii, NSW), Super Metroid (SNES)

The mother [brain] of a genre, Metroid's latest may have fallen short especially compared to the impossible hype it presented potential players and major fans of the franchise, but as a whole, there have been a multitude more victories than stumbles for the series. My first Metroid games were released on the same day: Metroid Prime and the GameCube and Metroid Fusion on the Game Boy Advance. It was a one-two punch of awesomeness in both 3D and 2D forms respectively, and one hell of a way to be introduced to the franchise.

Since then, I've been a major fan of this particular type of platformer--exploring a menacing world, growing stronger through finding new abilities and items to access new corners of said world, and blazing paths through old areas that once seemed full of hostility when I originally encountered them. Metroid Prime remains a positively transformative experience for me, and I sing its praises (sometimes literally through song, even!) to this day. I kick myself for missing out on Super Metroid as a kid, but am so glad I have had the opportunity to right that wrong and become a massive Metroid fan since.


Favorite game(s) in the series: Ratchet & Clank: Going Commando (PS2), Ratchet & Clank: Up Your Arsenal (PS2), Ratchet & Clank: Future Tools of Destruction (PS3)

A PlayStation series from the heyday of the PS2 era, where I believe Sony's first party studios were at their most creative and risk-taking, Ratchet & Clank remains a steady series in PlayStation's catalog. Sadly, so many PlayStation franchises have either been discontinued or otherwise ended, which is disappointing to someone who loves PlayStation's legacy titles. 

Enough about that grievance, though--let's talk what made this series so special to me. My first Ratchet & Clank game was Going Commando, and I've been a super fan of Insomniac Games and its lombax and robot buddy pair ever since. Between the absurd amount of inventive weaponry that gets stronger as you continually use them, the creative level of gadgets on display with each entry, superb level design with myriad secrets and challenges within them, and characters and stories that are enjoyable from beginning to end, I love Ratchet & Clank and am so glad it has stood the test of time.

While the edge of the franchise--if you want to call it that--has dulled down quite a bit from its inception in 2002, and many of the games can feel somewhat similar between each other, there's no question that Ratchet & Clank keeps going because it's much beloved and has a corps of fans enjoying it to this day--myself included.


Favorite game(s) in the series: Donkey Kong Bananza (NSW), Donkey Kong Country 2: Diddy's Kong Quest (SNES), Diddy Kong Racing (N64)

It's on like... like... oh, damn, what's it on like? I forget! At any rate, Donkey Kong (that's it!! That's what it's on like!) takes the number eight spot as one of my favorite franchises with a storied history. From Nintendo's legal battle with Universal, to nowadays being friendly with Universal and having his own section of a theme park, Donkey Kong has never been better. With a leading exclusive on the Nintendo Switch 2 from Nintendo EAD, the masters of the platformer (in this writer's opinion, at least!), with last summer's Donkey Kong Bananza, five excellent 2D and 2.5D platformers with Rare's Donkey Kong Country trilogy and Retro Studios' own DKC Returns duology, several enjoyable spin-offs like the King of Swing duology, and also the classic Donkey Kong as the "villain" games with his tried and true namesake, there is a lot to love about Nintendo's big ape.

And even though he doesn't have a role or even a mention in Diddy Kong Racing, how can I not include that game starring Donkey Kong's best bud, Diddy?! It's only one of my favorite kart racing games of all time, and Nintendo certainly should consider at the very least putting it on NSO or better yet, crafting a remake or sequel! 

No matter if he's in the role of the top banana, a villain, or not even in a starring role at all, Donkey Kong's 40+ year history makes him one of the most iconic characters in video games, and that has been through multiple variations, art styles, and designs. He's changed with the times, and his importance to gaming history is rivaled in size only by his massive weight!

 
Favorite game(s) in the series: Animal Crossing (GCN), Animal Crossing: New Leaf (3DS), Animal Crossing: New Horizons (NSW) 

I love any time a game in my next favorite video game franchise casually rolls into my life, because I know said life will be overtaken by the calm, comfy, cozy, lovely vibes of a new Animal Crossing game. Sure, I may never stick with them for a full year straight like I did with the original when it quietly hit North America on the GameCube, but I'll always rack up hundreds upon hundreds of hours playing and enjoying my time in my virtual Central City. 

I greatly enjoy meeting and greeting new villagers, and I also remember greatly being disengaged and disappointed when favorite villagers spontaneously left in the OG Animal Crossing, too. I adore simple things like collecting furniture, growing my collection, amassing wealth to pay off Tom Nook, and of course, the online features with friends that debuted with Wild World on the Nintendo DS. 

Between the series' various entries, I've easily put in over 3,000 hours of playtime across them all, and this was never wasted time. I was always doing something fun, working towards a goal, or building up my town--particularly with the awesome additions of customization as seen in New Leaf and especially New Horizons. Animal Crossing, like Kirby before it, is comfort gaming. It was an immense help for many during 2020 and the pandemic, and it continues to give me the very best vibes with each and every entry.

Favorite game(s) in the series: Sonic the Hedgehog 3 & Knuckles (GEN), Sonic Adventure 2 (Multi), Sonic Mania (Multi), Sonic X Shadow Generations (Multi), Sonic Racing CrossWorlds (Multi)

A blue streak speeds by, and it's none other than Sonic the Hedgehog. Say what one will about the Blue Blur's adjustment from 2D to 3D (it's been less than stellar, in my opinion), the highs are positively magical for this series. I was--if my picks for favorite franchises didn't give this away already--a Nintendo kid growing up. My family owned the NES and then the Super Nintendo, but that didn't mean I didn't have the option to play SEGA stuff. My dad had a SEGA Genesis at his house, and of course, one of the first games I was able to experience on that system was the original Sonic the Hedgehog. As they say, the rest was history.

While I definitely don't enjoy every Sonic game (looking at you, 2006's Sonic the Hedgehog, for starters), I do my best to at least give them a chance and promptly "suffer" through them quickly. The winners do have some high highs, and the losers of the Sonic series certainly have the lowest lows. It's quite the uneven franchise, but it speaks to how popular the idea and character of Sonic are. With so many "duds" of games, his popularity continued, he literally endured. And now, we're in a Sonic Renaissance with awesome gems like Sonic Mania, Sonic X Shadow Generations, and awesome racers like Sonic Racing CrossWorlds. It's a totally way past cool time to be a Sonic fan.


Favorite game(s) in the series: Final Fantasy IV (SNES), Final Fantasy VI (SNES), Final Fantasy Tactics (PS1), Final Fantasy Crystal Chronicles (GCN)

There's something about Final Fantasy that speaks to me. And it's not just because I'm an old fart comparatively to most video game players nowadays. Sure, one can easily argue Final Fantasy as a franchise has failed to hook new, younger generations and pretty much exclusively has the older set--boomers, if you will--as fans. 

Either way, Final Fantasy was an important part of my childhood. After my love for RPGs took off with the aforementioned Breath of Fire, I turned to a little game called Final Fantasy II on the Super Nintendo (aka Final Fantasy IV), and my admiration for RPGs and Final Fantasy grew further from there. While I don't have many of the mainline games beaten, it's really the spin-offs like Final Fantasy Tactics, Final Fantasy Crystal Chronicles, Chocobo's various games, and heck, even the Monster Hunter clone Final Fantasy Explorers, that appeal to me the most. 

Final Fantasy as a franchise continues even with all of its stumbles and failings. It's still an event when a numbered Final Fantasy gets released in gaming, and it's a franchise that is constantly reinventing what being a "Final Fantasy" game means. Looking at the vast difference between Final Fantasy VII and Final Fantasy IX, or even Final Fantasy XV compared to Final Fantasy XVI, there's an entry for essentially everyone. If you don't like what was presented in one game, just wait for the next--it'll be completely different. While it's not always a positive reinvention, it definitely is always an interesting one.


Favorite game(s) in the series: Super Smash Bros. Melee (GCN), Super Smash Bros. Brawl (Wii), Super Smash Bros. Ultimate (NSW)

We're not done with Final Fantasy's Cloud Strife yet. Or Sonic. Or Kirby. Or Star Fox. Or Donkey Kong. Or... etc., etc. That's because they're all within Super Smash Bros., a fighting game franchise that transcends its gameplay and has become a legitimate event in gaming. Every modern reveal gets a massive amount of gravitas to it. It's a literal event. That's because it's not just Nintendo's history being celebrated anymore with the Super Smash Bros. series--it's pretty much ALL of gaming history being celebrated now with this series.

Masahiro Sakurai and his team show dedication, love, and appreciation for each character, stage, and feature included and referenced within the series, and it absolutely, positively shows. It helps that the games themselves are so mechanically brilliant and utterly addicting. 

What started with a Nintendo 64 game with a roster of eight base characters and four unlockables (and I was surprised that not even Nintendo Power Magazine gave this game a dedicated cover story back in the day) has since evolved into a massive collection of tremendous star power in gaming. Super Smash Bros. Ultimate was the culmination of all of this, and it seems quite unlikely it will ever happen again. Still, the future is exciting for the franchise, and I'm eager to see what Super Smash Bros. as a concept looks like and materializes as on the Switch 2.


Favorite game(s) in the series: Mega Man 2 (NES), Mega Man 3 (NES), Mega Man X (SNES), Mega Man X4( PS1, SAT), Mega Man 8 (PS1, SAT)

We've arrived in the top three! Well, I'll try not to dilly-dally then, because there are robots to battle, Mavericks to eliminate, and viruses to exterminate with another long-running franchise: Mega Man. We celebrated MEGA MAY all last month with a steady surge of Mega Man-related retro reviews. Maybe it was apparent that I do really enjoy a Mega Man game from time to time!

It's certainly a series that demands patience and perseverance, especially certain entries and sub-series. Like Final Fantasy before it, Mega Man is a series that also reinvents itself, too. While not differing between each game of the same sub-series, it's the actual sub-series where Mega Man vastly changes things up. Mega Man X was an edgier, more difficult, much more action-packed version of the classic Mega Man games, which saw the Legends sub-series introduce full 3D and Zelda-like gameplay. From there, the Battle Network series brought RPG-like gameplay to the franchise.

It seems like an eternity ago when everywhere you looked you encountered a new Mega Man game. I've said this before, but we didn't know how good we had it. Now, it's like trying to squeeze oil out of a Mettool--it's just not happening that fast. That said, I'm excited for Mega Man: Dual Override next year, and the yelp I let out when that was revealed might have woke my neighbors. So, here's to a bright future for the Blue Bomber! 


Favorite game(s) in the series: The Legend of Zelda: A Link to the Past (SNES), The Legend of Zelda: Link's Awakening (GB, GBC, NSW), The Legend of Zelda: Ocarina of Time (N64, 3DS), The Legend of Zelda: The Minish Cap (GBA), The Legend of Zelda: A Link Between Worlds (3DS), The Legend of Zelda: Tears of the Kingdom (NSW)

My penultimate pick for favorite video game franchise is none other than The Legend of Zelda. It's a tried and true series that even with my least favorite entries in the franchise, still manage to instill a sense of exciting and ultimately worthwhile discovery and exploration within. 

The best Legend of Zelda games are the ones that masterfully blend story, gameplay, puzzles, world and dungeon design, and presentation together for one superb, stellar package. The fact that so many Zelda games could be described by most of those traits is an astounding quality and realization all to itself.

From my very first Zelda game I beat, A Link to the Past, I was hooked on the franchise. I remember drawing on the back of my mom's spare blueprints she brought home from work in order to create my own "dungeons" and "world maps". I was utterly immersed in the land of Hyrule and The Legend of Zelda series as a whole. 

It doesn't matter what amalgamation of the series it is: console, handheld, realistic, cel-shaded, light and whimsical, dark and foreboding--whatever it looks like or is--no Zelda game has ever really disappointed me to a point of regret in playing it. Sure, there are some that I don't have a massive urge to return to, but even those I can appreciate. 

When all the elements come together, when a boss is lastly felled in epic fashion, when those "ah-ha!" moments arrive to me as I finally stumble on a difficult puzzle's solution, when a particularly poignant moments pulls at the heartstrings, when a clever secret is discovered after some careful exploration and a little bit of curiosity, and when a theme swells and makes for an ultimately magical moment, it makes for a lineup of games that is truly legendary. 


Favorite game(s) in the series: Super Mario World (SNES), Super Mario Galaxy (Wii), Super Mario 3D World (Wii U), Mario Kart: Double Dash!! (GCN), Mario Kart 8 Deluxe (NSW), Mario Golf (N64), Mario Golf: World Tour (3DS), Mario Tennis (N64)

Really, what else could it have been?! I've essentially exhausted every other notable series out there that I cover on SuperPhillip Central, so it fits that the number one favorite video game franchise of mine is none other than Mario. The other franchises here were at a bit of a disadvantage, as I'm counting not only Mario's mainline 2D and 3D adventures, but also all the spin-offs as well. I'm specifically talking about my personal faves of that bunch: Mario Kart and Mario Golf! That's not even mentioning the RPG franchises: Mario RPG, Paper Mario, and Mario & Luigi or all of the other sports Mario and the Mushroom Kingdom crew participate in.

I've been a Nintendo fan since my first game that I can fully remember playing: Super Mario Bros. 2. I always played as Princess Toadstool for her floating ability was perfect for a fledgling young player like myself. Did it make getting past all those Flurries on level 4-2 easier? Absolutely not, as I'd routinely die there and get a game over as a child, but the memories are strong and more importantly, the memories are good.

Since that game, Mario mania took over. Basically, any game with Mario in it--even Mario is Missing--I had to play growing up. That's sort of continued to this day. Mario's the strongest he's been in popularity, and most of us wait with bated breath for both some Mario Kart World DLC and more so, the introduction of Mario's latest 3D adventure on the Switch 2. 

Whether dying to the very first Goomba in Super Mario Bros., encountering a strange purple mushroom for the first time and dying from it in Super Mario Bros.: The Lost Levels as part of Super Mario All-Stars, finding out our princess is, in fact, in another castle, meeting and taking a first ride on Yoshi in Super Mario World, playing my very first fully 3D game with Super Mario 64, enjoying a summer vacation in Isle Delfino, enjoyably discovering what's old is new with the New Super Mario Bros. line of games, venturing into galaxies unknown, hopping into a kart, taking to the tennis court, playing a round (or several) of golf, running the bases, playing some b-ball, or one of the multitude of experiences that I shared with Mario for the first time, these situations and scenarios shaped me as a gamer the most. I'm deeply appreciative of Mario and Nintendo in general for helping to build my love of gaming, creativity, and imagination. It only makes sense that Mario would be my favorite gaming franchise due to these reasons, and for just being damn excellent gaming experiences most of the time, too!

===

With that, this special article reaches its conclusion! I hope you enjoyed this extensive look at some of my favorite video game franchises of all time. There are many more I greatly appreciate, and much like those franchises, I greatly appreciate YOU and your support of my writing, my opinions, and my blog, SuperPhillip Central. It's been a wonderful 18 years, and I hope we can all come together next year for the 19th anniversary as well.

In the meantime, today is also the Summer Game Fest showcase, so I'm certain I'll be sharing some new trailers tonight on the site. 

Thank you again for your continued support, and have yourselves a SUPER day. 

Thursday, February 11, 2021

Ratchet & Clank: Rift Apart (PS5) "Pre-Order Now" Trailer

Ratchet & Clank: Rift Apart, the latest title in one of PlayStation's still ongoing series, received a new pre-order trailer this morning. While nothing too exciting on its own, as most of the footage is from content we've already seen, what is interesting and exciting is that Rift Apart now has a release date after all this time: June 11th. Yes, in four months PlayStation 5 owners will be able to sit down and enjoy this must-have exclusive for 3D action-platforming fans. Are you excited for Ratchet & Clank: Rift Apart?

Friday, June 5, 2020

SuperPhillip Central Turns 12! ~ My 12 Favorite Video Game Franchises

It's a special night here at SuperPhillip Central. No doubt if you've gazed up at the top banner of the site, you've seen a special date posted: June 5th. Well, that day is today and that day also just so happens to be SuperPhillip Central's anniversary! Today, my blog celebrates 12 years online. It's thanks to readers like you who continue to read my articles and reviews, comment on them, and pass my writing along to others through various means and methods. Without you, this site is for nothing, so thank you, everyone, for keeping both my motivation and mojo going.

As my anniversary post for tonight and to help celebrate 12 years, I have something special to share. Tonight, I share my favorite video game franchises, and since it is the 12th year, I might as well make it my 12 favorite video game franchises. So sit back, and if you're old enough, take a sip of the bubbly, and celebrate with me!

Animal Crossing

Favorite Entries:
Animal Crossing (GCN)
Animal Crossing: New Leaf (3DS)
Animal Crossing: New Horizons (NSW)


We begin this list of 12 game franchises that I adore most with the quaint, cozy, and ultimately immensely charming Animal Crossing series. Many times the series is one that I can just lose hours to--whether it's chatting with the animal locals, going on the hunt for elusive bugs or fish, donating rare finds to the museum, building up an arsenal of Bells to spend on a variety of goods, furnishing my house to the best of my ability, and just enjoying the zen-like calmness of the series. From the series's humble Western beginnings with the GameCube game, Animal Crossing has always been a special series for me. It gives me a fine sense of nostalgia, and each entry has brought me hundreds of hours of gameplay. Thus, even by the time I've exhausted myself with a particular entry, I've gotten more than my money's worth.

Especially now with the pandemic going on, we're seeing just how special Animal Crossing is as a series. Players from all over the world can visit one another in ways that in a world of social distancing they otherwise could not. In this sense, and with the most recent game in the series, Animal Crossing: New Horizons, the game is even more important now than ever before. It's more than a game. It's a tool to unite people together, have fun, and oh-so-temporarily take their worries and troubles away.

Banjo-Kazooie

Favorite Entries:
Banjo-Kazooie (N64, XBLA)
Banjo-Tooie (N64, XBLA)
Banjo-Kazooie: Nuts & Bolts (360)


Banjo and Kazooie recently saw what many of us thought was impossible--their return on a Nintendo console--notably as a playable duo in Super Smash Bros. Ultimate. I'm not one to scream or yell, but I was shaking with excitement when that E3 announcement and subsequent trailer revealed themselves. I'm a huge fan of Banjo-Kazooie, and despite the series only having five total games (and let's face it, most of them aren't too notable), it says something that the bear and bird can resonate with fans like myself to this day. The original Banjo-Kazooie remains one of my favorite 3D platformers ever made. It's abundantly clever, successfully built upon the preexisting foundation created by Super Mario 64, and surpassed it, in my humble opinion. Its sequel, Banjo-Tooie, brought a "bigger is better" approach, but didn't have the same highs as the original--while having some much lower lows as well.

Meanwhile, Nuts & Bolts on the Xbox 360 completely disappointed lots of Banjo fans, as the teaser trailer promised a traditional collect-a-thon platformer, while the end product was a vehicle-based game. While it was a wonderfully creative and terrific title by its own merit, it felt like a sick bait and switch by Microsoft and Rare, pulling the wool over many a fan's eyes. Finally, the duo of Game Boy Advance games, Banjo-Kazooie: Grunty's Revenge and Banjo Pilot brought the bear and bird to the small screen with one isometric traditional collect-a-thon adventure and one aerial racing game in the Mode 7 style. It's been more than a decade since we've last seen Banjo and Kazooie star in their own game, but I'm hopeful (and darn excited) to see the series return... someday! (...Please, Microsoft!)

Everybody's Golf (Hot Shots Golf)

Favorite Entries:
Hot Shots Golf Fore! (PS2)
Hot Shots Golf: Open Tee 2 (PSP)
Everybody's Golf (PS4)


When one thinks of favorite franchises, one might not consider a golf franchise like Everybody's Golf (formerly known in North America as Hot Shots Golf). Nevertheless, Everybody's Golf is a consistently great series of golf games that brings just the right mix of cartoon appeal with realistic physics to make one memorable round of golf, no matter which game I played. From its PS1 roots with deformed characters with giant heads to the PS2 era and its robust lineup of awesome courses and guest characters, to the current formula of an open world golf game, Everybody's Golf successfully sinks its putts and is a series that stays under par for this player.

Final Fantasy

Favorite Entries:
Final Fantasy VI (SNES)
Final Fantasy Tactics (PS1)
Final Fantasy Crystal Chronicles (GCN)
Final Fantasy VII Remake (PS4)


Of all the video game franchises that are my favorites and are on this list, Final Fantasy is the one where I've played the least amount of mainline games in its series. That fact notwithstanding, what keeps me engaged with the series anyway is the amazing amount of spin-offs that Final Fantasy possesses. Whether it's the terrific tactical goodness of the Final Fantasy Tactics series, the rhythm game-based celebration of the series's marvelous music with Theatrhythm Final Fantasy, the real-time RPG multiplayer mayhem that is mostly the Final Fantasy Crystal Chronicles series, or the Mystery Dungeon-esque Chocobo games, there's a lot to love with Final Fantasy as a series for me. Ever since I played Final Fantasy II on the Super Nintendo, I've been enamored with the games. My love rekindled with the fantastic remake of Final Fantasy VII, and now I look forward to playing some of the mainline games I missed out on like Final Fantasy X and XII.

The Legend of Zelda

Favorite Entries:
The Legend of Zelda: A Link to the Past (SNES)
The Legend of Zelda: Ocarina of Time (N64, 3DS)
The Legend of Zelda: A Link Between Worlds (3DS)
The Legend of Zelda: Breath of the Wild (NSW, Wii U)


If I had to pick my favorite of the video games franchises I love most, The Legend of Zelda and Mario, which is coming up later on this alphabetical list, would both be up there. The series is fantastic at reinventing itself, much like Final Fantasy continually does. Perhaps that's why both series remain so successful and relevant to this day. The most recent entry in the series, The Legend of Zelda: Breath of the Wild, famously went against the traditional conventions of the franchise, offering an enormous open world, epic scale, and a level of freedom never before seen in the Zelda series. In a sense, the series went full circle, back to its NES original roots, where you were thrown into a world with no real sense of direction and all the freedom you could want.

A release in The Legend of Zelda series is generally a huge gaming event, and for good reason. Some games like the NES original, Ocarina of Time, and even Breath of the Wild, are revolutionary experiences. Others are games sure to offer a unique experience, a stirring, riveting, heartfelt adventure, and one that will stay with players for a long time. Each game blends old with new to a masterful degree. It's one of the most consistently well designed gaming series ever made. The continued sense of wonder I feel with each game, the excitement and sense of accomplishment I get when I solve a dastardly puzzle, and the swells I feel throughout my body during particularly emotional moments during each game stay with me after each and every release.

Mario Kart

Favorite Entries:
Mario Kart DS (DS)
Mario Kart 7 (3DS)
Mario Kart 8 Deluxe (NSW)


Because it'd be a bit unfair to take all of the Mario franchise's games and put them under one heading, I'm separating the Mario Kart series as its own thing. While not all of the games in the series have crossed the finish line as winners (I'm looking at you, Mario Kart Wii, with your obnoxious item spam and unbalanced bikes), the majority of Mario Kart games have taken top spots on my personal podium of favorite racing games. The level of accessibility present means everyone gets a chance to enjoy themselves, and Mario Kart 8 Deluxe was the crown jewel of this, offering tools for steering assistance and auto-acceleration, for instance. Each Mario Kart generally adds something worthwhile to the winning formula, such as Mario Kart DS's online and retro cups, Mario Kart Wii's tricks, Mario Kart 7's underwater and aerial sections of races, and Mario Kart 8's anti-gravity sections. There's a reason Mario Kart is a multiplayer favorite for many, and that rings true for this blogger's household as well.

Mega Man 

Favorite Entries:
Mega Man 3 (NES)
Mega Man X (SNES)
Mega Man X4 (PS1, SAT)
Mega Man Battle Network 2 (GBA)


After splitting up Mario Kart from the general Super Mario series, it might seem like a double standard to keep this next series all together like I am doing here with Mega Man. My response to that? Just let me do this just once because it's my blog's anniversary, okay?

Mega Man features my favorite character designs of almost any other gaming franchise. While the classic series is iconic with their designs, my favorites have to be Mega Man X's and Zero's. Heck, I love the Battle Network renditions of the classic series's Robot Masters as well!

When it concerns the games themselves, nothing gives me more pleasure than booting up a Mega Man game and seeing a new array of eight Robot Masters or in X's case, Mavericks, to take on, venture through their levels, and discover each boss's weakness.

Mega Man was a lengthy hiatus that just about gutted me, but now it seems like we're in a new golden age for the Blue Bomber. With multiple new collections and the release of a new entry in the classic series with Mega Man 11, things are looking up for the first time in a long time for Capcom's mascot. Here's knocking on Wood Man that the positive upswing of Mega Man content continues!

Metroid

Favorite Entries:
Super Metroid (SNES)
Metroid Prime (GCN)
Metroid: Samus Returns (3DS)


I was late to the party with the Metroid franchise. My first foray with the series was Metroid Prime, which remains one of my favorite games ever made. I also picked up Metroid Fusion on the Game Boy Advance, as it was one of the best one-two punches in gaming history with both games releasing the same day. I then went back to the Super Nintendo courtesy of the Wii Virtual Console to play Super Metroid to see what I missed out on there. Turns out... it was a lot! Super Metroid is one of the most expertly crafted games of that style in 2D, and I felt somewhat ashamed as a Nintendo fan to have missed it for so long. My love for Metroid has only continued to grow since then, with me even tolerating (and dare I say, liking) the often trashed Metroid: Other M and Federation Force.

As a fan riding the wave of the Metroid series's momentum after the release of the excellent Metroid 2 remake on the Nintendo 3DS, it was a bit of a kick to the stomach to see Metroid Prime 4 get delayed, much more with a notice that development was restarting from scratch. Here's hoping the end result that is the fourth entry in the Prime franchise is worth the wait. For the franchise's future, I hope Metroid Prime 4's development is given all the time it needs to be truly terrific.

Ratchet & Clank

Favorite Entries:
Ratchet & Clank: Going Commando (PS2)
Ratchet & Clank: Up Your Arsenal (PS2)
Ratchet & Clank: A Crack in Time (PS3)
Ratchet & Clank (2016) (PS4)


Here's to another pair of heroes that unlike Banjo and Kazooie, have seen more than their fair share of adventures--and even still, I want to see many more! Ratchet & Clank is a 3D platforming franchise that sees our lombax and robot duo traveling around the galaxy from planet to planet on intergalactic adventures with an "everything and the kitchen sink" approach to its weaponry. Weapons come in all shapes and sizes with tremendous creativity, such as launching a tough-talking robot sentry of destruction named Mr. Zurkon or shooting out bouncing balls of ballistic destruction. The series' trademark humor, ability to level up weapons through continued use, and nonstop combination of action and platforming makes it one of my favorite platforming series ever made, and without question my favorite from the PlayStation brand.

Sonic the Hedgehog

Favorite Entries:
Sonic the Hedgehog 3 & Knuckles (GEN)
Sonic Generations (PS3, 360)
Sonic Colors (Wii)
Sonic Mania (Multi)


It says something about Sonic the Hedgehog that with all of the duds that the series has accumulated for itself--and that is quite the number of duds--I, and many other fans, still enjoy the Blue Blur. It's a bit of a love and hate relationship, where the highs (Sonic 1-3, Sonic Generations, Sonic Colors, Sonic Mania) are elating and wonderful, but the lows are tremendously disappointing, depressing, and deflating (Sonic '06, Shadow the Hedgehog, Sonic the Hedgehog 4, Sonic Boom: Rise of Lyric). Still, even when the series is at its worst, there's usually some reason to hope for the best for the next entry, or finding hope with some positive qualities elsewhere in the franchise, such as successful spin-offs like the Sonic line of racing games or various handheld titles.

Even then, to be a Sonic fan is to suffer, and I've certainly done my share. While suffering is a quality of a Sonic fan, more importantly, so is having hope. And sometimes that hope is rewarded with an excellent game like Sonic Generations or Sonic Mania. So, yes, I will continue to support the speedy blue hedgehog for that reason, and wish the series the best as a new generation is upon us. Even if nothing good comes out of the future game-wise, at least I know we'll have some great soundtracks from Sonic Team to rock out to, right?

Super Mario

Favorite Entries:
Super Mario World (SNES)
Super Mario Galaxy (Wii)
Super Mario 3D World (Wii U)
Super Mario Odyssey (NSW)


This one is no surprise, and not just because I mentioned Mario in my Legend of Zelda entry of this list either. It's freaking Mario--the plumber synonymous with gaming! It's a freaking platforming series--my favorite genre in gaming. You could bet I was going to put Mario on this list!

While I actually don't particularly care for (but I do appreciate) the original Super Mario Bros. or its Lost Levels equivalent (Super Mario Bros. 2 in Japan), the series from there is everything to me as a gamer. From the pitch perfect 2D platforming majesty of Super Mario Bros. 3 and Super Mario World, to the magnificence of Mario in 3D with Super Mario 64, Super Mario Galaxy 1 and 2, and Super Mario Odyssey (and that's not even mentioning the great Super Mario 3D Land and 3D World), the Super Mario series seldom fails to entertain or delight. It's platforming nirvana, delivering abundant creativity, amazing challenges, and fantastical worlds to run, jump, and play around in.

Super Smash Bros.

Favorite Entries:
Super Smash Bros. Melee (GCN)
Super Smash Bros. Brawl (Wii)
Super Smash Bros. Ultimate (NSW)


I recall playground arguments with my game-loving friends about who would win in a fight: Mario or Link. Never did I think that such a game would allow us to settle such a schoolyard dispute like Super Smash Bros. does. The game is an open invitation to fans of gaming, as it originally pitted Nintendo's most famous characters against one another. Now, pretty much anyone is fair play as a playable character, whether it be SEGA's Sonic the Hedgehog, Street Fighter's Ryu, or even Final Fantasy's Cloud! The immense work that director Masahiro Sakurai and his team put into each and every Super Smash Bros. game is utterly incredible and borderline unbelievable to see. Between the copious amount of characters, stages, modes, music, unlockables, and more, the Super Smash Bros. series delights and delivers with each and every entry, and the latest game, Super Smash Bros. Ultimate is the series in its final, immaculate form--one that won't be seen again for a long, long time.

Tuesday, April 14, 2020

The Tuesday 10s: Best 3D Platformers of the Past Ten Years

After a nice, much needed week off, SuperPhillip Central is back with a brand-new article and a brand-new series of articles. Introducing: The Tuesday 10s--themed lists of some of the very best in gaming. Rather than obsess with the order of things like I would do with a top ten list, when it comes to The Tuesday 10s, these lists will be entirely unordered.

Let's kick off this inaugural edition of The Tuesday 10s with a category near and dear to my heart, the 3D platformer. It's a genre that used to be all the rage back when I was a middle school version of myself, but as you can tell by the past tense used, it's not so hot anymore. So, expect to see lots of Mario representation on this first installment of The Tuesday 10s!

I hope for this new article series to show up most Tuesdays on the site. After all, it wouldn't make much sense for The Tuesday 10s to appear on a Wednesday... Now, with all that out of the way, here are my selections for the best 3D platformers of the past ten years!

Super Mario Odyssey (NSW)


Speaking of which, we begin this installment with Super Mario Odyssey, the latest 3D platformer featuring Mario. Taking the idea of the large, expansive playgrounds of Super Mario 64 and Super Mario Sunshine and absolutely running (and jumping) with the concept, Super Mario Odyssey featured kingdoms that stretched far and wide, offering plenty of platforming, scores of secrets, and multiple opportunities for hunting down stray Power Moons. An abundant supply was hidden throughout each kingdom, and I enjoyed searching for them all. If you wanted to be a completionist, you could do that, but if you just wanted to complete the game with the minimum amount of Power Moons, you could also opt to do that, too. I feel the abundance (or overabundance, if you will) of Power Moons was like a joyous Easter egg hunt, and those with lesser skill could go after the ones that were less challenging to collect, meaning most could beat the game by choosing their own difficulty as it were.

Then, there's Cappy, who offered the ability for Mario to capture the powers and move sets of various objects, items, and enemies, bringing a whole new element to 3D Mario. While many of these were one-offs, the captured items that were used for traversal purposes shined the most. From the sun-soaked sands of Tostarena to the Japanese-style feudal castle of Bowser's Kingdom, every kingdom brought with it new ideas, personality, and charm. I won't call Super Mario Odyssey my favorite of Mario's 3D adventures, but it is darn close.

Super Mario Galaxy 2 (Wii)


Now, THIS. THIS is what I would call my favorite 3D Mario game, if I had to choose. Well, it's definitely my favorite from Mario's repertoire of the past ten years, and it just comes under the wire, too, by about a month. It's of course Super Mario Galaxy 2, a game that greatly expanded on the ideas and concept of the original Galaxy, one of my favorite games of all time, period.

What makes Super Mario Galaxy 2 great is that it's pure, unadulterated platforming goodness. While not open like Super Mario Odyssey, the levels and galaxies are straight up obstacle courses with all the gravitational goodness of its predecessor put to some insanely ingenious uses. I had thought Super Mario Galaxy put the level designers' to the limit, and that they had revealed all of their tricks with that game. I was definitely wrong, as Super Mario Galaxy 2 is even more creative at times. I wanted more Super Mario Galaxy greatness, and that's exactly what I got with its brilliant, super sequel.

Super Mario 3D Land (3DS)


Run, jump, and move through a wild assortment of traditional Mario obstacle courses, but this time in 3D. Yes, Super Mario 3D Land was set up essentially as your typical "point A to point B" Mario platformer but instead of being limited to 2D, another dimension was added, creating one incredible experience. 3D Land absolutely offered an amazing stereoscopic 3D experience on the Nintendo 3DS hardware, making it so enemies and objects seemingly popped out of the screen right at you, and made judging jumps easier of an activity than ever before. Super Mario 3D Land may have been built for bite-size play sessions with its mere minutes of gameplay per level, but it was a game that I wasn't able to put down for long periods of time. It's a game, like many on this first Tuesday 10, that I will continue coming back to if not to just marvel at its masterful level design and it being just plain fun to play.

Super Mario 3D World (Wii U)


Take the concept of Super Mario 3D Land and make it more suitable for a home console, particularly as Mario's first HD 3D adventure. How do you do that? Ask Nintendo, because that's exactly what they did, and made a much bigger and better game out of it (and you just saw how much I enjoyed 3D Land)! Super Mario 3D World greatly expanded on the level design of its 3DS predecessor, delivering much more complex, sophisticated, and challenging levels. The addition of multiplayer meant up to four players at once could locally scramble around the levels, either helping or hindering one another, depending on how mischievous they were feeling at the time. The Cat Suit stays near the top of my list as one of the best Super Mario power-ups to date, as it was just a blast to claw enemies, climb up walls, and just scurry about. Super Mario 3D World remains one of the few holdovers from the Wii U that has yet to be ported to the Nintendo Switch, but as rumors have hinted, hopefully we won't have to wait too long to see the game arrive on Nintendo's hybrid.

Ratchet & Clank (PS4)


Tying in with the movie from the same year, Ratchet & Clank had a lot less bite to it when compared to the original game--both Ratchet and Clank had a much less strained relationship in the beginning and the character development wasn't as immense from start to finish. That said, nearly everything else about the Ratchet & Clank remake on the PlayStation 4 delivered in spades. The game, for one, looks like a million bolts. It's a game where I had to do a double take--no, triple take--just to confirm that what I was seeing was footage and screenshots from a game and not the movie itself. Various additions like upgrade-able weapons, which the original game lacked, meant that you wanted to use every weapon and gun in the game just to level them up to make them even more useful and powerful than they were. Ratchet & Clank is a shorter game than the 2002 original, but a lot of the unnecessary fat was cut and filler removed. It makes repeated play-throughs, something necessary to do for the Platinum trophy (a fun thing to go for) more enjoyable.

Sly Cooper: Thieves in Time (PS3, Vita)


Let's continue with PlayStation platformers with a series that is sadly now in limbo. It's Sly Cooper, and his fourth game, Thieves in Time, was a globe-trotting, time-traveling adventure that granted our clever raccoon various disguises which bestowed him different abilities. Sanzaru Games definitely delivered a delightful romp with Thieves in Time, keeping in spirit of Sucker Punch's signature original trilogy, while adding their own spin to things to keep this fourth entry exciting. It's just an absolute shame that this game ended on a cliffhanger, which at this point in time remains completely unresolved. Will you ever return home, Sly--whether home to your own time, or to a modern PlayStation platform?

Tearaway (Vita) / Tearaway: Unfolded (PS4)


Whether it's Tearaway on the PlayStation Vita or its revised Tearaway: Unfolded version on the PlayStation 4, Media Molecule breathed fresh, creative life into the 3D platforming genre on PlayStation with its papercraft world. Using both the Vita hardware itself and to a lesser extent, the PlayStation 4's DualShock controller, in remarkably novel and ingenious ways, Tearaway could have easily felt like a gimmick-filled 3D platformer. Instead, its "gimmicks" were complementary to the gameplay, from touching the rear pad of the Vita to raise platforms from the ground, to drawing decorations to be plastered around the game world. Tearaway is a delightful game that took risks and mostly succeeded with each. But, what else could you expect from the masterful minds behind creations like LittleBigPlanet and Dreams?

Sonic Generations (PS3, 360, PC)


While not having nearly as many the amount of entries on this Tuesday 10 than his old rival Mario, Sonic the Hedgehog does get some representation on this list, and it's what I and many fans of the Blue Blur consider his best 3D adventure. Sure, half of it is played in a 2D perspective, but let's not split hairs here. What plays out in 3D are some of the best modern stages in Sonic history. Yes, I can hear "well, that's a low bar" from the peanut gallery, but these levels are actually well done and thoughtfully designed. They feature a combination of modern-day Sonic "boost formula" Sonic, where Sonic is cruising through stages at insane speeds, but they also feature careful, precision-based platforming sections as well. It helps, too, that Sonic Generations is in itself a love letter to Sonic fans old and new with its zone selection, picking out levels from each major Sonic game from the original Sonic the Hedgehog on the Sega Genesis to Sonic Colors on the Nintendo Wii.

A Hat in Time (Multi)


Gears for Breakfast's 3D platforming tour de force, A Hat in Time, was modeled after Nintendo 64-era "collectathons" of the 3D platforming persuasion, and for the most part, it was a fun romp. Using different hats and caps as Hat Kid to unleash various powers and abilities was enjoyable, as was exploring the absolutely large and dense levels of the game. I particularly enjoyed A Hat in Time's cheeky sense of humor, which it wore on its cap like a badge of honor. Though the game played a little too close to N64-era platformers when its troublesome camera was concerned, overall, A Hat in Time brought with its plenty of personality with its robust roster of charming characters, well designed levels, and comfortable controls to make for a winner in my book--one that I can't help but take off my own hat and bow to with respect.

Yooka-Laylee (PS4, XB1, NSW, PC)


Speaking of N64-era 3D platformers of the "collectathon" variety, we have Yooka-Laylee. The story of Yooka-Laylee is the story of former designers and staffers from Rare's golden era who joined forces to form Playtonic Games. And of course, their first project just had to be a game *ahem* heavily inspired by one of the games many of the staff worked on at their time at Rare, none other than the much-cherished Banjo-Kazooie. (I'm included in that group that absolutely cherishes that game very much.)

At its core, Yooka-Laylee has a lot of interesting ideas to it, but not all of these are executed to their greatest ability. For instance, the mine cart sections and arcade game portions of Yooka-Laylee are rather dreadful, but stuff like the expansive worlds, unique challenges for each, and fun move sets for the combo of Yooka and Laylee deliver well. While the follow-up of Yooka-Laylee and the Impossible Lair is a much better game than Playtonic's first go at designing a game for their chameleon and bat duo, the original Yooka-Laylee still offers enough entertainment for me to give it a hearty recommendation.

===

I hope you enjoyed this very first installment of the Tuesday 10s! What topics would you like to see me cover for future weeks? Let me know in the comments!