Showing posts with label resident evil. Show all posts
Showing posts with label resident evil. Show all posts

Friday, June 5, 2026

SuperPhillip Central Celebrates 18 Years Online: My Super Sweet 18 Favorite Video Game Franchises


No, your eyes do not deceive you. Well, actually, they do if you read "18" as "16" because SuperPhillip Central has been online for 18 years as of today and not just 16 years. That notwithstanding and lame joke aside, it blows my mind that I started this blog back in 2008, and while my cadence of posts is nowhere near as high as when we started this journey together, I'm amazed SPC is still going and going strong. I believe nowadays SPC is less quantity and more quality of posts. ...Or at least that's what I tell myself!

At any rate, I wanted to do something relatively special for the site's 18th anniversary, and that desire turned into something I don't think I've actually done on this site: list some of my favorite video games franchises of all time in a comprehensive form. By no means can I sufficiently say that I ordered the following 18 franchises in a way that is perfect and best shows my love of each franchises listed, but it's my hope that it does a decent enough job all the same. 


Favorite game(s) in the series: Breath of Fire (SNES), Breath of Fire III (PS1, PSP)


We start off with an RPG series that is pretty much dead. Yes, the fire here has long since been extinguished. To be fair, I could have included myriad different RPG series to replace this one due to its prolonged inactivity--Ys, Golden Sun, Star Ocean, the Mana series, etc.--but Breath of Fire is important to me as an RPG series for one specific reason, albeit there are others, too.

The most important is that the series was the one that introduced me to RPGs to begin with, and that was due to the very first entry on the Super Nintendo. Not going to lie--it was also one of the first RPGs that moved me to tears with NPC Alan and villain Cerl's outcomes in the game. If you know, you know! Either way, the Breath of Fire series is one that lit the flame for my love of RPGs, and despite other RPG franchises outliving or having a better chance of being revived than Breath of Fire, it's still a favorite franchise of mine.


Favorite game(s) in the series: Resident Evil 4 (Multi)

We move on from one Capcom franchise to another, though this one has major endurance. It's Resident Evil, aka Biohazard. I cannot lie here either with this pick, as the OG Resident Evil 4 does a lot of the actual lifting here. The GameCube original was my first RE title, and it remains one of my favorite video games of all time. The recent series of modern remakes--2, 3, and yes, of course, 4--have only further influenced my admiration for the Resident Evil series, and this is also as someone whose passion isn't necessarily that of horror. Far be it, actually!

While not every game in the series has struck the same chord for me as Resident Evil 4, there are plenty of entries that I absolutely adore, such as the original Resident Evil and its GameCube remake, the modern RE2 and less so, RE3, and even spin-offs and side stories like the light-gun shooter Darkside Chronicles and Resident Evil Revelations. Somehow a gaming series led me on a path to enjoy survival horror, and I thank Leon and his seemingly infinite sexiness for being the lure to lead me to trying out the series in the first place.

Favorite game(s) in the series: Star Fox 64 (N64), Star Fox Assault (GCN)

It says a lot about my next favorite franchise where I really only love two games in the series--a series that has been around since the Super Nintendo and has seen multiple entries. Between the incredible Star Fox 64 (so incredible even Nintendo thinks it's worth remaking a second time, and I can't wait for the Switch 2 remake) and the much less so but still entertaining Star Fox Assault, I absolutely adore the Star Fox crew in all its team configurations. Whether it's on-rails, all-range mode, in the sky, on land, or even in the sea, the Star Fox series delivers constant thrills.

Not every entry hits the same highs as the two I listed, but I also have a smaller level of fondness for Star Fox Zero (trying something new and somewhat succeeding with its two screen approach) and Star Fox Command. The latter is one that I dislike its format and fan-fiction levels of story, but I appreciated that it actually attempted to move the series beyond the original Star Fox story, much like Star Fox Assault, which I enjoyed much more. I truly hope this Switch 2 game leads to something entirely brand-new for the Star Fox team, because as much as I'm hyped for this remake and a chance to replay one of my favorite games in a glorious coat of new paint, I yearn for something new for this series.

Favorite game(s) in the series: F-Zero X (N64), F-Zero GX (GCN)

We've got BOOST POWER now with this next favorite franchise of mine. F-Zero started me off with a need for hyperspeed, futuristic racing in Mode 7-based awesomeness with the Super Nintendo original. Since then, the series has had two of my favorite fully 3D racing games of all time with the fantastic F-Zero X on the Nintendo 64 and then the awesome but incredibly difficult F-Zero GX on the GameCube. I wear the accomplishment of my near-complete save file of GX on the GameCube like a letter on a varsity jacket.  

Even the so-called lesser entries like F-Zero Maximum Velocity, F-Zero: GP Legend, and the once Japan-only F-Zero Climax--all on the Game Boy Advance--delighted with their OG F-Zero-like graphics, but they also introduced a lot new to the series as well. An entirely fresh cast in Maximum Velocity, a multiple path story mode in GP Legend, and the first and only track creator in a 2D-based F-Zero game with Climax. Heck, I'm appreciative of F-Zero 99, the Battle Royale-style Switch live-service game, and I hope it has succeeded to show Nintendo there's definitely a market for another racer from Nintendo that isn't Mario Kart.

Favorite game(s) in the series: Pokemon Blue Version (GB)

Pokemon is a special series to me, and that's one that once transcended the games for me, as well. While my Pokemania has long since died down, when the series hit North American shores, I lived and practically breathed Pokemon. I played my copy of Pokemon Blue like a religion--catching all 150 Pokemon eventually upon finally trading via link cable with a friend--I watched the anime, I got sets of the playing cards, I got toys in a desire to catch 'em all (or rather have my mom buy 'em all, in this case!), and I even drew my own comic starring my own inserted character. Yes, Ash Ketchum may catch 'em, but Phil Gotem always got 'em. 

By the Diamond/Pearl era on the Nintendo DS, my love for the series saw itself initiate a burnout period. Like most prolonged hyperfixations from my autism, I moved on from Pokemon, and I wouldn't return save for playing some spin-offs here and there. I'd still collect the mainline entries, but I didn't have the motivation to fully go gung-ho with them like past installments. I'm back into the franchise as of Pokemon Let's Go, Pikachu!, which really hit my gen 1 loving nostalgia, but it's understandably not anywhere near the level I had as a kid. Still, I will always appreciate Pokemon for expanding my creativity, sparking such immense joy in me when it debuted, and it doesn't hurt that the series shares my birthday, as well!

Favorite game(s) in the series: Banjo-Kazooie (N64, XBLA)

Next up is a series that, like a bear, is currently in hibernation. Hopefully that won't be for too much longer, whether that's wishful thinking on my part or not, as there is a strong contingent of fans wanting to see the bear and bird pair of Banjo and Kazooie return to starring in a new game. 

The original Banjo-Kazooie spoke to me like no other 3D platformer has, offering tight level design, a manageable and enjoyable amount of collectibles, a perfect mix of exploration and platforming, and it remains one of my favorite 3D platformers to this day. Rare would make a sequel with Banjo-Tooie, but that one, while still delightfully fun, didn't hit the same highs for me. It was a bit too bloated an experience, which added frustrating friction to the game. Future installments like Banjo-Kazooie: Grunty's Revenge on the GBA took the collect-a-thon fun to an isometric view, while Banjo-Kazooie: Nuts & Bolts wasn't what most wanted, I found it a worthy entry all the same. That's especially if you take the game for what it is and not what fans like myself wanted it to be instead--as hard as that can be to do.

The pair's most recent appearance in a much beloved, well-known Nintendo crossover series was such a hype-worthy moment for so many fans and just the gaming community in general, so here's hoping Xbox sees a future for Banjo and Kazooie. 

Favorite game(s) in the series: Hot Shots Golf Fore! (PS2), Hot Shots Golf: Open Tee 2 (PSP)

Whether you knew it as Hot Shots Golf or know it now like our European friends have since its inception as Everybody's Golf, this cartoony, arcadey golf series is a big favorite of mine. I love to dabble in video game golf a great deal, despite not really caring for the real life sport, and that's especially so when it comes to less sim-like, more fantastical golf games. Everybody's Golf is a series that meets me halfway between the wackiness of a Mario Golf and a more sim-like approach like a PGA game. It's the type of series that does include lots of sim elements, but also has that charm and personality that enticed me so much back when I first tried out the series with Hot Shots Golf Fore! on the PlayStation 2.

As an aside, is it lame to admit I fanboy'd hard when the announcement of Everybody's Golf: Hot Shots happened during a Nintendo Direct last year? I honestly thought the series had hit the sand trap in the sky for good and had been put out to pasture due to Clap Hanz (the original developer of the series) and Sony parting ways. While that game didn't sink all its putts and shanked some of its shots (I should go back and review that entry, now that I think about it!), it was great to have the Hot Shots crew back in a brand-new game. Here's to more hopefully in the future!

Favorite game(s) in the series: Kirby and the Forgotten Land (NSW), Kirby's Return to Dream Land Deluxe (NSW), Kirby: Planet Robobot (3DS)

Moving from the green to the pink, specifically Nintendo's adorable pink puffball, we have the Kirby series as number 11 on my list. Kirby is comfort gaming for me, offering breezy gameplay and accessibility, but under that layer for those who dare to dive deeper is one of challenging side content and major intricacies in most games' designs. 

Whether we're talking about mainline adventures like Kirby Super Star and the most recent one, Kirby and the Forgotten Land, or spin-offs like Kirby Air Ride and Kirby Air Riders, there's so much charm and delightful whimsy in the world of Kirby. Though, as fans know, there's also a lot of deep lore, as well, and some truly horrifying Eldritch-like creatures, too. Proof that Kirby as a series embodies the concepts of "more than meets the eye" and "never judging a book by its cover". 

Kirby used to be a series I appreciated but took for granted, but especially with the franchise's first fully 3D entry with Kirby and the Forgotten Land, I've learned to absolutely love and adore the little pink protagonist with the insatiable appetite. 


Favorite game(s) in the series: Metroid Prime (GCN, Wii, NSW), Super Metroid (SNES)

The mother [brain] of a genre, Metroid's latest may have fallen short especially compared to the impossible hype it presented potential players and major fans of the franchise, but as a whole, there have been a multitude more victories than stumbles for the series. My first Metroid games were released on the same day: Metroid Prime and the GameCube and Metroid Fusion on the Game Boy Advance. It was a one-two punch of awesomeness in both 3D and 2D forms respectively, and one hell of a way to be introduced to the franchise.

Since then, I've been a major fan of this particular type of platformer--exploring a menacing world, growing stronger through finding new abilities and items to access new corners of said world, and blazing paths through old areas that once seemed full of hostility when I originally encountered them. Metroid Prime remains a positively transformative experience for me, and I sing its praises (sometimes literally through song, even!) to this day. I kick myself for missing out on Super Metroid as a kid, but am so glad I have had the opportunity to right that wrong and become a massive Metroid fan since.


Favorite game(s) in the series: Ratchet & Clank: Going Commando (PS2), Ratchet & Clank: Up Your Arsenal (PS2), Ratchet & Clank: Future Tools of Destruction (PS3)

A PlayStation series from the heyday of the PS2 era, where I believe Sony's first party studios were at their most creative and risk-taking, Ratchet & Clank remains a steady series in PlayStation's catalog. Sadly, so many PlayStation franchises have either been discontinued or otherwise ended, which is disappointing to someone who loves PlayStation's legacy titles. 

Enough about that grievance, though--let's talk what made this series so special to me. My first Ratchet & Clank game was Going Commando, and I've been a super fan of Insomniac Games and its lombax and robot buddy pair ever since. Between the absurd amount of inventive weaponry that gets stronger as you continually use them, the creative level of gadgets on display with each entry, superb level design with myriad secrets and challenges within them, and characters and stories that are enjoyable from beginning to end, I love Ratchet & Clank and am so glad it has stood the test of time.

While the edge of the franchise--if you want to call it that--has dulled down quite a bit from its inception in 2002, and many of the games can feel somewhat similar between each other, there's no question that Ratchet & Clank keeps going because it's much beloved and has a corps of fans enjoying it to this day--myself included.


Favorite game(s) in the series: Donkey Kong Bananza (NSW), Donkey Kong Country 2: Diddy's Kong Quest (SNES), Diddy Kong Racing (N64)

It's on like... like... oh, damn, what's it on like? I forget! At any rate, Donkey Kong (that's it!! That's what it's on like!) takes the number eight spot as one of my favorite franchises with a storied history. From Nintendo's legal battle with Universal, to nowadays being friendly with Universal and having his own section of a theme park, Donkey Kong has never been better. With a leading exclusive on the Nintendo Switch 2 from Nintendo EAD, the masters of the platformer (in this writer's opinion, at least!), with last summer's Donkey Kong Bananza, five excellent 2D and 2.5D platformers with Rare's Donkey Kong Country trilogy and Retro Studios' own DKC Returns duology, several enjoyable spin-offs like the King of Swing duology, and also the classic Donkey Kong as the "villain" games with his tried and true namesake, there is a lot to love about Nintendo's big ape.

And even though he doesn't have a role or even a mention in Diddy Kong Racing, how can I not include that game starring Donkey Kong's best bud, Diddy?! It's only one of my favorite kart racing games of all time, and Nintendo certainly should consider at the very least putting it on NSO or better yet, crafting a remake or sequel! 

No matter if he's in the role of the top banana, a villain, or not even in a starring role at all, Donkey Kong's 40+ year history makes him one of the most iconic characters in video games, and that has been through multiple variations, art styles, and designs. He's changed with the times, and his importance to gaming history is rivaled in size only by his massive weight!

 
Favorite game(s) in the series: Animal Crossing (GCN), Animal Crossing: New Leaf (3DS), Animal Crossing: New Horizons (NSW) 

I love any time a game in my next favorite video game franchise casually rolls into my life, because I know said life will be overtaken by the calm, comfy, cozy, lovely vibes of a new Animal Crossing game. Sure, I may never stick with them for a full year straight like I did with the original when it quietly hit North America on the GameCube, but I'll always rack up hundreds upon hundreds of hours playing and enjoying my time in my virtual Central City. 

I greatly enjoy meeting and greeting new villagers, and I also remember greatly being disengaged and disappointed when favorite villagers spontaneously left in the OG Animal Crossing, too. I adore simple things like collecting furniture, growing my collection, amassing wealth to pay off Tom Nook, and of course, the online features with friends that debuted with Wild World on the Nintendo DS. 

Between the series' various entries, I've easily put in over 3,000 hours of playtime across them all, and this was never wasted time. I was always doing something fun, working towards a goal, or building up my town--particularly with the awesome additions of customization as seen in New Leaf and especially New Horizons. Animal Crossing, like Kirby before it, is comfort gaming. It was an immense help for many during 2020 and the pandemic, and it continues to give me the very best vibes with each and every entry.

Favorite game(s) in the series: Sonic the Hedgehog 3 & Knuckles (GEN), Sonic Adventure 2 (Multi), Sonic Mania (Multi), Sonic X Shadow Generations (Multi), Sonic Racing CrossWorlds (Multi)

A blue streak speeds by, and it's none other than Sonic the Hedgehog. Say what one will about the Blue Blur's adjustment from 2D to 3D (it's been less than stellar, in my opinion), the highs are positively magical for this series. I was--if my picks for favorite franchises didn't give this away already--a Nintendo kid growing up. My family owned the NES and then the Super Nintendo, but that didn't mean I didn't have the option to play SEGA stuff. My dad had a SEGA Genesis at his house, and of course, one of the first games I was able to experience on that system was the original Sonic the Hedgehog. As they say, the rest was history.

While I definitely don't enjoy every Sonic game (looking at you, 2006's Sonic the Hedgehog, for starters), I do my best to at least give them a chance and promptly "suffer" through them quickly. The winners do have some high highs, and the losers of the Sonic series certainly have the lowest lows. It's quite the uneven franchise, but it speaks to how popular the idea and character of Sonic are. With so many "duds" of games, his popularity continued, he literally endured. And now, we're in a Sonic Renaissance with awesome gems like Sonic Mania, Sonic X Shadow Generations, and awesome racers like Sonic Racing CrossWorlds. It's a totally way past cool time to be a Sonic fan.


Favorite game(s) in the series: Final Fantasy IV (SNES), Final Fantasy VI (SNES), Final Fantasy Tactics (PS1), Final Fantasy Crystal Chronicles (GCN)

There's something about Final Fantasy that speaks to me. And it's not just because I'm an old fart comparatively to most video game players nowadays. Sure, one can easily argue Final Fantasy as a franchise has failed to hook new, younger generations and pretty much exclusively has the older set--boomers, if you will--as fans. 

Either way, Final Fantasy was an important part of my childhood. After my love for RPGs took off with the aforementioned Breath of Fire, I turned to a little game called Final Fantasy II on the Super Nintendo (aka Final Fantasy IV), and my admiration for RPGs and Final Fantasy grew further from there. While I don't have many of the mainline games beaten, it's really the spin-offs like Final Fantasy Tactics, Final Fantasy Crystal Chronicles, Chocobo's various games, and heck, even the Monster Hunter clone Final Fantasy Explorers, that appeal to me the most. 

Final Fantasy as a franchise continues even with all of its stumbles and failings. It's still an event when a numbered Final Fantasy gets released in gaming, and it's a franchise that is constantly reinventing what being a "Final Fantasy" game means. Looking at the vast difference between Final Fantasy VII and Final Fantasy IX, or even Final Fantasy XV compared to Final Fantasy XVI, there's an entry for essentially everyone. If you don't like what was presented in one game, just wait for the next--it'll be completely different. While it's not always a positive reinvention, it definitely is always an interesting one.


Favorite game(s) in the series: Super Smash Bros. Melee (GCN), Super Smash Bros. Brawl (Wii), Super Smash Bros. Ultimate (NSW)

We're not done with Final Fantasy's Cloud Strife yet. Or Sonic. Or Kirby. Or Star Fox. Or Donkey Kong. Or... etc., etc. That's because they're all within Super Smash Bros., a fighting game franchise that transcends its gameplay and has become a legitimate event in gaming. Every modern reveal gets a massive amount of gravitas to it. It's a literal event. That's because it's not just Nintendo's history being celebrated anymore with the Super Smash Bros. series--it's pretty much ALL of gaming history being celebrated now with this series.

Masahiro Sakurai and his team show dedication, love, and appreciation for each character, stage, and feature included and referenced within the series, and it absolutely, positively shows. It helps that the games themselves are so mechanically brilliant and utterly addicting. 

What started with a Nintendo 64 game with a roster of eight base characters and four unlockables (and I was surprised that not even Nintendo Power Magazine gave this game a dedicated cover story back in the day) has since evolved into a massive collection of tremendous star power in gaming. Super Smash Bros. Ultimate was the culmination of all of this, and it seems quite unlikely it will ever happen again. Still, the future is exciting for the franchise, and I'm eager to see what Super Smash Bros. as a concept looks like and materializes as on the Switch 2.


Favorite game(s) in the series: Mega Man 2 (NES), Mega Man 3 (NES), Mega Man X (SNES), Mega Man X4( PS1, SAT), Mega Man 8 (PS1, SAT)

We've arrived in the top three! Well, I'll try not to dilly-dally then, because there are robots to battle, Mavericks to eliminate, and viruses to exterminate with another long-running franchise: Mega Man. We celebrated MEGA MAY all last month with a steady surge of Mega Man-related retro reviews. Maybe it was apparent that I do really enjoy a Mega Man game from time to time!

It's certainly a series that demands patience and perseverance, especially certain entries and sub-series. Like Final Fantasy before it, Mega Man is a series that also reinvents itself, too. While not differing between each game of the same sub-series, it's the actual sub-series where Mega Man vastly changes things up. Mega Man X was an edgier, more difficult, much more action-packed version of the classic Mega Man games, which saw the Legends sub-series introduce full 3D and Zelda-like gameplay. From there, the Battle Network series brought RPG-like gameplay to the franchise.

It seems like an eternity ago when everywhere you looked you encountered a new Mega Man game. I've said this before, but we didn't know how good we had it. Now, it's like trying to squeeze oil out of a Mettool--it's just not happening that fast. That said, I'm excited for Mega Man: Dual Override next year, and the yelp I let out when that was revealed might have woke my neighbors. So, here's to a bright future for the Blue Bomber! 


Favorite game(s) in the series: The Legend of Zelda: A Link to the Past (SNES), The Legend of Zelda: Link's Awakening (GB, GBC, NSW), The Legend of Zelda: Ocarina of Time (N64, 3DS), The Legend of Zelda: The Minish Cap (GBA), The Legend of Zelda: A Link Between Worlds (3DS), The Legend of Zelda: Tears of the Kingdom (NSW)

My penultimate pick for favorite video game franchise is none other than The Legend of Zelda. It's a tried and true series that even with my least favorite entries in the franchise, still manage to instill a sense of exciting and ultimately worthwhile discovery and exploration within. 

The best Legend of Zelda games are the ones that masterfully blend story, gameplay, puzzles, world and dungeon design, and presentation together for one superb, stellar package. The fact that so many Zelda games could be described by most of those traits is an astounding quality and realization all to itself.

From my very first Zelda game I beat, A Link to the Past, I was hooked on the franchise. I remember drawing on the back of my mom's spare blueprints she brought home from work in order to create my own "dungeons" and "world maps". I was utterly immersed in the land of Hyrule and The Legend of Zelda series as a whole. 

It doesn't matter what amalgamation of the series it is: console, handheld, realistic, cel-shaded, light and whimsical, dark and foreboding--whatever it looks like or is--no Zelda game has ever really disappointed me to a point of regret in playing it. Sure, there are some that I don't have a massive urge to return to, but even those I can appreciate. 

When all the elements come together, when a boss is lastly felled in epic fashion, when those "ah-ha!" moments arrive to me as I finally stumble on a difficult puzzle's solution, when a particularly poignant moments pulls at the heartstrings, when a clever secret is discovered after some careful exploration and a little bit of curiosity, and when a theme swells and makes for an ultimately magical moment, it makes for a lineup of games that is truly legendary. 


Favorite game(s) in the series: Super Mario World (SNES), Super Mario Galaxy (Wii), Super Mario 3D World (Wii U), Mario Kart: Double Dash!! (GCN), Mario Kart 8 Deluxe (NSW), Mario Golf (N64), Mario Golf: World Tour (3DS), Mario Tennis (N64)

Really, what else could it have been?! I've essentially exhausted every other notable series out there that I cover on SuperPhillip Central, so it fits that the number one favorite video game franchise of mine is none other than Mario. The other franchises here were at a bit of a disadvantage, as I'm counting not only Mario's mainline 2D and 3D adventures, but also all the spin-offs as well. I'm specifically talking about my personal faves of that bunch: Mario Kart and Mario Golf! That's not even mentioning the RPG franchises: Mario RPG, Paper Mario, and Mario & Luigi or all of the other sports Mario and the Mushroom Kingdom crew participate in.

I've been a Nintendo fan since my first game that I can fully remember playing: Super Mario Bros. 2. I always played as Princess Toadstool for her floating ability was perfect for a fledgling young player like myself. Did it make getting past all those Flurries on level 4-2 easier? Absolutely not, as I'd routinely die there and get a game over as a child, but the memories are strong and more importantly, the memories are good.

Since that game, Mario mania took over. Basically, any game with Mario in it--even Mario is Missing--I had to play growing up. That's sort of continued to this day. Mario's the strongest he's been in popularity, and most of us wait with bated breath for both some Mario Kart World DLC and more so, the introduction of Mario's latest 3D adventure on the Switch 2. 

Whether dying to the very first Goomba in Super Mario Bros., encountering a strange purple mushroom for the first time and dying from it in Super Mario Bros.: The Lost Levels as part of Super Mario All-Stars, finding out our princess is, in fact, in another castle, meeting and taking a first ride on Yoshi in Super Mario World, playing my very first fully 3D game with Super Mario 64, enjoying a summer vacation in Isle Delfino, enjoyably discovering what's old is new with the New Super Mario Bros. line of games, venturing into galaxies unknown, hopping into a kart, taking to the tennis court, playing a round (or several) of golf, running the bases, playing some b-ball, or one of the multitude of experiences that I shared with Mario for the first time, these situations and scenarios shaped me as a gamer the most. I'm deeply appreciative of Mario and Nintendo in general for helping to build my love of gaming, creativity, and imagination. It only makes sense that Mario would be my favorite gaming franchise due to these reasons, and for just being damn excellent gaming experiences most of the time, too!

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With that, this special article reaches its conclusion! I hope you enjoyed this extensive look at some of my favorite video game franchises of all time. There are many more I greatly appreciate, and much like those franchises, I greatly appreciate YOU and your support of my writing, my opinions, and my blog, SuperPhillip Central. It's been a wonderful 18 years, and I hope we can all come together next year for the 19th anniversary as well.

In the meantime, today is also the Summer Game Fest showcase, so I'm certain I'll be sharing some new trailers tonight on the site. 

Thank you again for your continued support, and have yourselves a SUPER day. 

Monday, November 23, 2015

SuperPhillip Central's Favorite VGMs - Thankful for Even More VGMs Edition

Thanksgiving is this Thursday, so SuperPhillip Central is delivering a healthy plate full of VGM goodness. We start things off with some timely Killer Instinct: Season One music, and then we go a bit retro for three VGMs with music from Resident Evil, Teenage Mutant Ninja Turtles II: The Arcade Game, and Mighty Morphin' Power Rangers. Finally, we wrap this nutritious and delicious edition up with music from Fire Emblem: Path of Radiance. You can be sure there are no turkeys here!

Check out past VGM volumes with the VGM Database at this link! Now, onto the VGMs for this week!

v1011. Killer Instinct: Season One (XONE) - The Tiger Warrior (Jago Theme)


Let's get tribal to kick things off with this edition of SuperPhillip Central's Favorite VGMs. It makes sense to start off with a track from Killer Instinct's reboot, as that game is two years old now! In fact, with the December update, a new UI and a shadow version of Jago, the subject of this VGM volume, will be released. What a perfect way to welcome both than with this VGM!

v1012. Resident Evil (PS1) - Ending Theme


Smile and say cheese! No, really. This ending theme for the survival horror classic that started it out is pure camp and cheese, much like the acting that the original Resident Evil was packed with. Like one of the YouTube comments says, it really does sound like something that would play at the freeze frame of a 80's movie.

v1013. Teenage Mutant Ninja Turtles II: The Arcade Game (NES) - Scene 2, Part 1


We're going even further back into the past with this NES classic, Teenage Mutant Ninja Turtles II: The Arcade Game. Obviously, the subtitle tells us that this game is a port of the highly popular arcade game, but what it doesn't tell you is that the NES version housed a couple of extra stages not part of the original arcade game. The visuals and sound may be less impressive, but the extra levels more than made up for it.

v1014. Mighty Morphin' Power Rangers (SNES) - City


In the Beat-em-up special edition of SuperPhillip Central's Favorite VGMs, we brought up the Mighty Morphin' Power Rangers movie as one of the games. This time we look at the original Mighty Morphin' Power Rangers game that was more nonlinear in the fact that you got to choose which Power Ranger you wanted to play as, each with his or her own level to go through.

v1015. Fire Emblem: Path of Radiance (GCN) - Against the Black Knight


We finish off this edition of SuperPhillip Central's Favorite VGMs with one of the GameCube's more valuable releases cost-wise. It's Fire Emblem: Path of Radiance, part of a series that is no stranger to SuperPhillip Central's Favorite VGMs. The soundtrack uses synth symphonic sounds to deliver a tense and action-packed soundtrack, such as this theme that plays when going against Path of Radiance's main villain, the Black Knight.

Thursday, October 1, 2015

Bad Boss Battles in Gaming History - Part Six

WARNING: POTENTIAL SPOILERS FOR THE FOLLOWING GAMES AHEAD!

  • Star Fox Adventures (GCN)
  • Metroid: Other M (Wii)
  • DmC: Devil may Cry (PS3, 360)
  • Borderlands (PS3, 360)
  • Resident Evil (PS1)

Are you ready for part six of Bad Boss Battles in Gaming History? In a sense, I'm going to be beating these bosses all over again, but instead of with Arwings and Power Beams, I'll be using the might of words to skewer these disappointing, annoying, boring, and/or awful bosses. If you have recommendations for bad boss battles for future installments of this long-running series, SuperPhillip Central would love to have them. First though, let's get you caught up to speed on past entries of the series:


Monday, September 7, 2015

SuperPhillip Central's Favorite VGMs - Labor Day 2015 Edition

Maybe you're lucky to be off school or work today, but Labor Day isn't some worldwide holiday. Some of us have to work! Well, to be fair, that isn't me because I'm a student in the United States, but still!

Regardless, one thing that does have to work today is SuperPhillip Central's Favorite VGMs, but this weekly segment is more than happy to do so and oblige you guys and gals with five new fantastic and favorite video game themes of mine. We'll start with a playful theme from the PlayStation Vita's Gravity Rush, monkey around with Ape Escape 3, get terrified with the original Resident Evil, go Dynasty Warriors with a mix of Zelda with Hyrule Warriors, and end things on a climactic note with the regular boss theme from Final Fantasy IX. All in all, this is going to be an exciting edition!

If you want to check out past VGM volumes, you can do so at the VGM Database.

v956. Gravity Rush (Vita) - Old Town


Gravity Rush is one of the more magical PlayStation Vita games. It is certainly quite innovative with its gravity shifting mechanic that the heroine Kat uses. Old Town is one of the city areas within Gravity Rush, and it comes with this playful and tranquil symphonic song, perfect for meandering through the town, interacting with the locals.

v957. Ape Escape 3 (PS2) - Seaside Resort


You darn, dirty apes! But how can you stay mad at them when they're so adorable? Ape Escape 3 features a peppy and entertaining soundtrack, great when you're wandering through levels searching for monkeys both smart and dumb, fast and slow, and competent and incapable.

v958. Resident Evil (PS1) - Save Room


Take a deep breath or two while you still can. You're safe in a room where you can save your progress. However, you can't hide in this room forever. Soon enough you'll need to head out back into the unspeakable horrors that the Spence Mansion houses. Be sure to bring your trusty shotgun, a pistol, some herbs, and mind your amount of ammo!

v959. Hyrule Warriors (Wii U) - Eclipse of the Moon


Hyrule Warriors combined two loves of mine, The Legend of Zelda series and good old fashioned Dynasty Warriors action. The game is packed with content, and it's all given a Legend of Zelda glaze to make for one fabulous game. The soundtrack features arrangements of classic Zelda themes, but it also features some brand-new themes, such as this epic one, Eclipse of the Moon.

v960. Final Fantasy IX (PS1) - Battle 2


The Final Fantasy series of video games possesses some of the greatest boss battle themes of all time. SuperPhillip Central's Favorite VGMs has been trying to keep up by listing a vast amount of them. Final Fantasy IX's boss battle theme, simply titled Battle 2, as an ode to how the battle themes were named in Final Fantasy IV's soundtrack, is a tense affair and a force to be reckoned with.

Friday, October 31, 2014

Top Five Horror Video Game Franchises

It's Halloween night here at SuperPhillip Central and at a lot of other places out there, too. Speaking of too-- er, TWO-- I have a duo of articles to be posted tonight. This is the first, a top five of my favorite horror video game franchises. From old haunts to new scares, these are the best of the best in my very meager opinion. After you've started inhaling your haul of Halloween candy, sit back, relax, and read up on my five favorite horror franchises in video games!

5) The House of the Dead


My first selection for a top horror franchise is SEGA's The House of the Dead, which debuted in arcades back in 1996. With several successful home console ports, the most popular of which being The House of the Dead 2, this light gun series of shooters quenches the thirst for blood of many players. Whether you're accurately blasting the heads off a trio of zombies, one after the next, or dishing out damage to a giant boss with a flashing weak point, The House of the Dead series may not give players a lot of freedom on where they want to go, but it still delivers plenty of thrills, chills, and blood spills.

4) Fatal Frame


Taking an innovative premise, high amounts of exploration, and intense showdowns with evil spirits with your only weapon being a mystical photography device known as the Camera Obscura, Fatal Frame is a generally terrifying series. It has its quirks, but don't let your guard down. You can very much shriek like a five-year-old girl at various points during the games.

Despite Nintendo co-owning the most recent entries and all future installments, such as the new Wii U game, us North Americans have yet to see a new title in the mainline series come to our shores. Yes, we did get Spirit Camera: The Cursed Memoir, but I don't think it was very good (see: it was awful). Perhaps with the movie being released in the West next year, we will finally get another chance to look through the Camera Obscura's lens and be frightened to our very cores.

3) Silent Hill


Many horror video games rely on heavy firepower, strong men and women, and jump scares. While Silent Hill isn't free of all of those, I enjoy this series due to its psychological nature. It shows each main character, someone who you could see on a street, slowly unraveling, being tormented psychologically. Silent Hill offers much less combat and focuses more on thrills and chills.

The first four Silent Hill games were designed and developed by Team Silent, an internal group within Konami. More recent games were tossed around to various developers, with the one who I think was the only group to get it right was Climax Studios, who developed the combat-free Shattered Memories. This game focused on running away from danger, and damn, I'd be lying if I said it didn't make my pulse pound while playing it.

Despite a string of recent duds, save for the aforementioned Shattered Memories, there's still optimism to be had for the series thanks to Hideo Kojima's influence in Silent Hills, an upcoming release that if the playable teaser is anything to go by, it'll have the elements that fans like me have been sorely missing from the Silent Hill series.

2) Dead Rising


Like The House of the Dead, Dead Rising sports campy horror and loads of disturbing imagery. The original had players assuming the role of photo journalist Frank West as he uncovers the secret of an outbreak of zombies in Williamette, Colorado. The local mall is the setting of the game, but the only clearance going on is for flesh-eating zombies... and psychopaths. It feels insanely good to mow down an entire corridor of zombies with an abundance of different weaponry-- guns, swords, soccer balls, lawnmowers, chainsaws, Servbot heads from Mega Man Legends, cars, and so on.

Future Dead Rising games expanded on the concept and foundation that the Keiji Inafune-backed original built for itself, with the most recent releasing last year at the Xbox One's launch. Mixing true survival horror with pure cheese, Dead Rising is my second favorite video game horror series.

1) Resident Evil


Really, what else could it be? Well, besides the other horror video game series on this list. Resident Evil may be in a strange place right now, but even then with the terrifying quality of Resident Evil 6, it wasn't enough to soil my love for the franchise. No, memories of Resident Evils 1-4 (the latter being one of my favorite games ever made) and various spin-off games like characters in the series, don't die easily, especially not to one or two bad games in the franchise.

Even then, there is some current and more recent games in the series that I found amazing, such as Resident Evil: Revelations (the sequel I am quite excited for), and the duo of rail shooters that the Wii received, Umbrella Chronicles and Darkside Chronicles. I still think it's great to be a Resident Evil fan, and I wear my fan badge with pride. Here's hoping Resident Evil 7 when it eventually comes out doesn't make me regret it.

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Are you a fan of horror video games? If so, which franchises are your faves? Let the SuperPhillip Central community know in the comments section below!

Wednesday, June 12, 2013

SuperPhillip Central's Top 100 Games of All Time (90-81)

We know it's E3 week, but that isn't stopping us from continuing our list of favorite games!

On June 5, SuperPhillip Central turned five years old. We're celebrating big the only way we know how, with a list of our favorite 100 games of all time. SuperPhillip Central's staff have come together to come up with this list. These don't necessarily have to be the best, but they are indeed our favorites. Coming up with an order for these games has been an immense challenge. We're sure you won't agree with our order-- heck, we don't even agree with our order. That said, we hope you'll at least agree with our picks, and if you don't, at least you can read our rationale for our choices. Regardless, for ten weeks, we will be counting down our favorite games of all time. Please join us for this great undertaking. Let's get to the countdown!

90) Ultimate Spider-Man (PS2, GCN, XBX)


Based in the universe of the comic book of the same name, Ultimate Spider-Man distinguished itself from its contemporaries by possessing an authentic cel-shaded art style that looked like something lifted from a comic book. The game was a free-roaming open world action game where players switched off between assuming the roles of Spider-Man and later Venom. Through accomplishing city goals, players progressed through the game's storyline, loosely tying into the comic book series. Ultimate Spider-Man is not just an excellent Spider-Man game or a great looker, but it is an excellent game in general.

89) LEGO City Undercover (Wii U)


From one open world game to another, take on the role of Chase McCain, ace cop who has returned to LEGO City to help track down criminal mastermind Rex Fury. LEGO City was an open world game where there was literally something to do on every block and street corner, whether it was participating in a race, performing platforming feats of incredible prowess, or collecting a hidden trinket. LEGO City Undercover was a massive game with loads of charm, a terrific sense of humor about it, and quite honestly one of our favorite open worlds in any game. This was a killer app for us with regards to the Wii U, and if more people get the chance to play it, the better off the gaming world will be!

88) Star Wars Rogue Leader: Rogue Squadron II (GCN)


Phil remembers lining up outside his local Toys 'R Us on a cold November morning, conversing with other prospective GameCube owners. He got three games once the doors opened: Luigi's Mansion, Madden NFL 02 (blech), and this game, Star Wars Rogue Leader: Rogue Squadron II. As he puts it, the game made you feel like you were right inside the cockpit of an X-Wing, Y-Wing, or Snowspeeder. Being able to play and interact with scenarios from the original trilogy made for some awesome gaming moments. Heck, the first mission put you right into the action as you ran along the Death Star trench, aiming to blow that baby up. Star Wars Rogue Leader: Rogue Squadron II still looks phenomenal to this day, and we can't help but pour one out for Factor 5.

87) Ys: The Oath in Felghana (PSP, PC)


The next game on this list was a remake of a Super Nintendo title, Ys III: Wanderers of Ys. With a greater focus on action rather than item and equipment management, Ys: The Oath in Felghana brought with it lots of monsters and enemies for Adol to slice and dice with his sword, as well as an updated presentation, including graphics, sound, and story. This was our first foray into the Ys series, and it sparked our interest in the rest of the games in this storied franchise. From dungeons full of platforming peril to booby trapped corridors, Ys: The Oath in Felghana focused on combat, exploration, and discovery to create one killer gameplay combination.

86) Wild ARMS (PS1)


An RPG series exclusive to PlayStation platforms, the Wild ARMS series takes new tech into an Old West environment for an intriguing mix. The original Wild ARMS was one of the first PlayStation RPGs to have a full 3D battle system, albeit a bit ugly now. The hero Rudy and his friends could utilize tools in the game world to solve puzzles to progress in the game and to reach optional areas. The amount of optional content in the game, whether it be hidden bosses or secret dungeons, was immense. Wild ARMS may seem like a relic compared to more contemporary RPGs, but it is still a classic in every sense of the word.

85) Mario & Luigi: Superstar Saga (GBA)


It was about time Luigi got his name on a game title! That was exactly what happened with Mario & Luigi: Superstar Saga, the first in the Mario & Luigi series (the fourth installment is releasing on the Nintendo 3DS this August). Like all other Mario RPGs, Superstar Saga featured a comedic story, whimsical characters (one particular character had fury), and a timing-based battle system to make for a game that kept players on their proverbial toes. Controlling both plumbers on the various maps of the game set up some fun puzzles and platforming to enrich the experience even further. Mario & Luigi: Superstar Saga set itself apart from past Mario RPG games fantastically, and we eagerly await Dream Team this August because of it.

84) Sonic the Hedgehog (GEN)


Back in the day, when there were no message boards to wage fanboy wars on, the original console wars took place on playgrounds across the world, where kids would argue who was best: Nintendo or SEGA. Up until 1991, SEGA did not really have a hot selling mascot character to call its own. That was until the Blue Blur, Sonic the Hedgehog, blazed a trail on the SEGA Genesis with his "blast processing" power (i.e. marketing mumbo jumbo). The original Sonic the Hedgehog was made up of six differently themed zones, each with three acts. The game was a mixture of super fast speeds and slower, more meticulous platforming gameplay (e.g. the Marble Zone and Labyrinth Zone). Not only is Sonic the Hedgehog on this list because of its classic status, but it's also here because it is still a tremendous game.

83) Super Mario RPG: Legend of the Seven Stars (SNES)


Our favorite Mario RPG is Mario's very first run-in with the genre, courtesy of a partnership between Nintendo and Squaresoft (now Square Enix). Super Mario RPG: Legend of the Seven Stars introduced a wide cast of characters into the Mushroom Kingdom, a relatively deep story (in comparison to most Mario games), a timing-based battle system, and prerendered graphics to make a memorable RPG experience. There were worries that turning the Mario series into an RPG would take away the portly plumber's identity, but those were put to bed by all of the jumping, coin collecting, nods to the series, and platforming that Super Mario RPG contained.

82) Resident Evil (GCN)


Don't pee your pants! Wait. We're saying that for the wrong Resident Evil. (If you don't get the reference, don't worry about it.) During the PlayStation 2 generation, for some unexpected reason, the Resident Evil franchise shifted from the PlayStation to the GameCube. The GameCube saw an abundance of past titles from the series, as well as Resident Evil 4 and this one, a remake of the original PS1 classic. Yes, tank controls were still in fashion, but perhaps that was what made the game even more horrifying and gave us a large sense of helplessness. The updated graphics, additional locales, richer story, and scarier scares all add up to one unforgettable survival-horror experience. Permission to pee pants, Shinji Mikami!

81) Okami (Multi)


For such a popular and well regarded series, there have not been too many games that are inspired and take many elements from The Legend of Zelda series. Clover Studios (R.I.P.) decided to take inspiration from Nintendo's historic action-adventure series and create their own personal touch to it. The final result was Okami, where players controlled a great spirit in the form of a wolf. Like Ultimate Spider-Man, Okami featured a cel-shaded art style, though this game looked like a watercolor painting come to life as opposed to a comic book. Following the lead of The Legend of Zelda, Okami contained a wide range of combat, puzzles, and exploration to make for a magical quest. Perhaps our only beef with the great Okami is that the game sort of drags on a bit too long for our liking.

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Be here next Wednesday we SuperPhillip Central counts down games 80-71 of our Top 100 Games of All Time list! See you later!