Showing posts with label breath of fire. Show all posts
Showing posts with label breath of fire. Show all posts

Friday, June 5, 2026

SuperPhillip Central Celebrates 18 Years Online: My Super Sweet 18 Favorite Video Game Franchises


No, your eyes do not deceive you. Well, actually, they do if you read "18" as "16" because SuperPhillip Central has been online for 18 years as of today and not just 16 years. That notwithstanding and lame joke aside, it blows my mind that I started this blog back in 2008, and while my cadence of posts is nowhere near as high as when we started this journey together, I'm amazed SPC is still going and going strong. I believe nowadays SPC is less quantity and more quality of posts. ...Or at least that's what I tell myself!

At any rate, I wanted to do something relatively special for the site's 18th anniversary, and that desire turned into something I don't think I've actually done on this site: list some of my favorite video games franchises of all time in a comprehensive form. By no means can I sufficiently say that I ordered the following 18 franchises in a way that is perfect and best shows my love of each franchises listed, but it's my hope that it does a decent enough job all the same. 


Favorite game(s) in the series: Breath of Fire (SNES), Breath of Fire III (PS1, PSP)


We start off with an RPG series that is pretty much dead. Yes, the fire here has long since been extinguished. To be fair, I could have included myriad different RPG series to replace this one due to its prolonged inactivity--Ys, Golden Sun, Star Ocean, the Mana series, etc.--but Breath of Fire is important to me as an RPG series for one specific reason, albeit there are others, too.

The most important is that the series was the one that introduced me to RPGs to begin with, and that was due to the very first entry on the Super Nintendo. Not going to lie--it was also one of the first RPGs that moved me to tears with NPC Alan and villain Cerl's outcomes in the game. If you know, you know! Either way, the Breath of Fire series is one that lit the flame for my love of RPGs, and despite other RPG franchises outliving or having a better chance of being revived than Breath of Fire, it's still a favorite franchise of mine.


Favorite game(s) in the series: Resident Evil 4 (Multi)

We move on from one Capcom franchise to another, though this one has major endurance. It's Resident Evil, aka Biohazard. I cannot lie here either with this pick, as the OG Resident Evil 4 does a lot of the actual lifting here. The GameCube original was my first RE title, and it remains one of my favorite video games of all time. The recent series of modern remakes--2, 3, and yes, of course, 4--have only further influenced my admiration for the Resident Evil series, and this is also as someone whose passion isn't necessarily that of horror. Far be it, actually!

While not every game in the series has struck the same chord for me as Resident Evil 4, there are plenty of entries that I absolutely adore, such as the original Resident Evil and its GameCube remake, the modern RE2 and less so, RE3, and even spin-offs and side stories like the light-gun shooter Darkside Chronicles and Resident Evil Revelations. Somehow a gaming series led me on a path to enjoy survival horror, and I thank Leon and his seemingly infinite sexiness for being the lure to lead me to trying out the series in the first place.

Favorite game(s) in the series: Star Fox 64 (N64), Star Fox Assault (GCN)

It says a lot about my next favorite franchise where I really only love two games in the series--a series that has been around since the Super Nintendo and has seen multiple entries. Between the incredible Star Fox 64 (so incredible even Nintendo thinks it's worth remaking a second time, and I can't wait for the Switch 2 remake) and the much less so but still entertaining Star Fox Assault, I absolutely adore the Star Fox crew in all its team configurations. Whether it's on-rails, all-range mode, in the sky, on land, or even in the sea, the Star Fox series delivers constant thrills.

Not every entry hits the same highs as the two I listed, but I also have a smaller level of fondness for Star Fox Zero (trying something new and somewhat succeeding with its two screen approach) and Star Fox Command. The latter is one that I dislike its format and fan-fiction levels of story, but I appreciated that it actually attempted to move the series beyond the original Star Fox story, much like Star Fox Assault, which I enjoyed much more. I truly hope this Switch 2 game leads to something entirely brand-new for the Star Fox team, because as much as I'm hyped for this remake and a chance to replay one of my favorite games in a glorious coat of new paint, I yearn for something new for this series.

Favorite game(s) in the series: F-Zero X (N64), F-Zero GX (GCN)

We've got BOOST POWER now with this next favorite franchise of mine. F-Zero started me off with a need for hyperspeed, futuristic racing in Mode 7-based awesomeness with the Super Nintendo original. Since then, the series has had two of my favorite fully 3D racing games of all time with the fantastic F-Zero X on the Nintendo 64 and then the awesome but incredibly difficult F-Zero GX on the GameCube. I wear the accomplishment of my near-complete save file of GX on the GameCube like a letter on a varsity jacket.  

Even the so-called lesser entries like F-Zero Maximum Velocity, F-Zero: GP Legend, and the once Japan-only F-Zero Climax--all on the Game Boy Advance--delighted with their OG F-Zero-like graphics, but they also introduced a lot new to the series as well. An entirely fresh cast in Maximum Velocity, a multiple path story mode in GP Legend, and the first and only track creator in a 2D-based F-Zero game with Climax. Heck, I'm appreciative of F-Zero 99, the Battle Royale-style Switch live-service game, and I hope it has succeeded to show Nintendo there's definitely a market for another racer from Nintendo that isn't Mario Kart.

Favorite game(s) in the series: Pokemon Blue Version (GB)

Pokemon is a special series to me, and that's one that once transcended the games for me, as well. While my Pokemania has long since died down, when the series hit North American shores, I lived and practically breathed Pokemon. I played my copy of Pokemon Blue like a religion--catching all 150 Pokemon eventually upon finally trading via link cable with a friend--I watched the anime, I got sets of the playing cards, I got toys in a desire to catch 'em all (or rather have my mom buy 'em all, in this case!), and I even drew my own comic starring my own inserted character. Yes, Ash Ketchum may catch 'em, but Phil Gotem always got 'em. 

By the Diamond/Pearl era on the Nintendo DS, my love for the series saw itself initiate a burnout period. Like most prolonged hyperfixations from my autism, I moved on from Pokemon, and I wouldn't return save for playing some spin-offs here and there. I'd still collect the mainline entries, but I didn't have the motivation to fully go gung-ho with them like past installments. I'm back into the franchise as of Pokemon Let's Go, Pikachu!, which really hit my gen 1 loving nostalgia, but it's understandably not anywhere near the level I had as a kid. Still, I will always appreciate Pokemon for expanding my creativity, sparking such immense joy in me when it debuted, and it doesn't hurt that the series shares my birthday, as well!

Favorite game(s) in the series: Banjo-Kazooie (N64, XBLA)

Next up is a series that, like a bear, is currently in hibernation. Hopefully that won't be for too much longer, whether that's wishful thinking on my part or not, as there is a strong contingent of fans wanting to see the bear and bird pair of Banjo and Kazooie return to starring in a new game. 

The original Banjo-Kazooie spoke to me like no other 3D platformer has, offering tight level design, a manageable and enjoyable amount of collectibles, a perfect mix of exploration and platforming, and it remains one of my favorite 3D platformers to this day. Rare would make a sequel with Banjo-Tooie, but that one, while still delightfully fun, didn't hit the same highs for me. It was a bit too bloated an experience, which added frustrating friction to the game. Future installments like Banjo-Kazooie: Grunty's Revenge on the GBA took the collect-a-thon fun to an isometric view, while Banjo-Kazooie: Nuts & Bolts wasn't what most wanted, I found it a worthy entry all the same. That's especially if you take the game for what it is and not what fans like myself wanted it to be instead--as hard as that can be to do.

The pair's most recent appearance in a much beloved, well-known Nintendo crossover series was such a hype-worthy moment for so many fans and just the gaming community in general, so here's hoping Xbox sees a future for Banjo and Kazooie. 

Favorite game(s) in the series: Hot Shots Golf Fore! (PS2), Hot Shots Golf: Open Tee 2 (PSP)

Whether you knew it as Hot Shots Golf or know it now like our European friends have since its inception as Everybody's Golf, this cartoony, arcadey golf series is a big favorite of mine. I love to dabble in video game golf a great deal, despite not really caring for the real life sport, and that's especially so when it comes to less sim-like, more fantastical golf games. Everybody's Golf is a series that meets me halfway between the wackiness of a Mario Golf and a more sim-like approach like a PGA game. It's the type of series that does include lots of sim elements, but also has that charm and personality that enticed me so much back when I first tried out the series with Hot Shots Golf Fore! on the PlayStation 2.

As an aside, is it lame to admit I fanboy'd hard when the announcement of Everybody's Golf: Hot Shots happened during a Nintendo Direct last year? I honestly thought the series had hit the sand trap in the sky for good and had been put out to pasture due to Clap Hanz (the original developer of the series) and Sony parting ways. While that game didn't sink all its putts and shanked some of its shots (I should go back and review that entry, now that I think about it!), it was great to have the Hot Shots crew back in a brand-new game. Here's to more hopefully in the future!

Favorite game(s) in the series: Kirby and the Forgotten Land (NSW), Kirby's Return to Dream Land Deluxe (NSW), Kirby: Planet Robobot (3DS)

Moving from the green to the pink, specifically Nintendo's adorable pink puffball, we have the Kirby series as number 11 on my list. Kirby is comfort gaming for me, offering breezy gameplay and accessibility, but under that layer for those who dare to dive deeper is one of challenging side content and major intricacies in most games' designs. 

Whether we're talking about mainline adventures like Kirby Super Star and the most recent one, Kirby and the Forgotten Land, or spin-offs like Kirby Air Ride and Kirby Air Riders, there's so much charm and delightful whimsy in the world of Kirby. Though, as fans know, there's also a lot of deep lore, as well, and some truly horrifying Eldritch-like creatures, too. Proof that Kirby as a series embodies the concepts of "more than meets the eye" and "never judging a book by its cover". 

Kirby used to be a series I appreciated but took for granted, but especially with the franchise's first fully 3D entry with Kirby and the Forgotten Land, I've learned to absolutely love and adore the little pink protagonist with the insatiable appetite. 


Favorite game(s) in the series: Metroid Prime (GCN, Wii, NSW), Super Metroid (SNES)

The mother [brain] of a genre, Metroid's latest may have fallen short especially compared to the impossible hype it presented potential players and major fans of the franchise, but as a whole, there have been a multitude more victories than stumbles for the series. My first Metroid games were released on the same day: Metroid Prime and the GameCube and Metroid Fusion on the Game Boy Advance. It was a one-two punch of awesomeness in both 3D and 2D forms respectively, and one hell of a way to be introduced to the franchise.

Since then, I've been a major fan of this particular type of platformer--exploring a menacing world, growing stronger through finding new abilities and items to access new corners of said world, and blazing paths through old areas that once seemed full of hostility when I originally encountered them. Metroid Prime remains a positively transformative experience for me, and I sing its praises (sometimes literally through song, even!) to this day. I kick myself for missing out on Super Metroid as a kid, but am so glad I have had the opportunity to right that wrong and become a massive Metroid fan since.


Favorite game(s) in the series: Ratchet & Clank: Going Commando (PS2), Ratchet & Clank: Up Your Arsenal (PS2), Ratchet & Clank: Future Tools of Destruction (PS3)

A PlayStation series from the heyday of the PS2 era, where I believe Sony's first party studios were at their most creative and risk-taking, Ratchet & Clank remains a steady series in PlayStation's catalog. Sadly, so many PlayStation franchises have either been discontinued or otherwise ended, which is disappointing to someone who loves PlayStation's legacy titles. 

Enough about that grievance, though--let's talk what made this series so special to me. My first Ratchet & Clank game was Going Commando, and I've been a super fan of Insomniac Games and its lombax and robot buddy pair ever since. Between the absurd amount of inventive weaponry that gets stronger as you continually use them, the creative level of gadgets on display with each entry, superb level design with myriad secrets and challenges within them, and characters and stories that are enjoyable from beginning to end, I love Ratchet & Clank and am so glad it has stood the test of time.

While the edge of the franchise--if you want to call it that--has dulled down quite a bit from its inception in 2002, and many of the games can feel somewhat similar between each other, there's no question that Ratchet & Clank keeps going because it's much beloved and has a corps of fans enjoying it to this day--myself included.


Favorite game(s) in the series: Donkey Kong Bananza (NSW), Donkey Kong Country 2: Diddy's Kong Quest (SNES), Diddy Kong Racing (N64)

It's on like... like... oh, damn, what's it on like? I forget! At any rate, Donkey Kong (that's it!! That's what it's on like!) takes the number eight spot as one of my favorite franchises with a storied history. From Nintendo's legal battle with Universal, to nowadays being friendly with Universal and having his own section of a theme park, Donkey Kong has never been better. With a leading exclusive on the Nintendo Switch 2 from Nintendo EAD, the masters of the platformer (in this writer's opinion, at least!), with last summer's Donkey Kong Bananza, five excellent 2D and 2.5D platformers with Rare's Donkey Kong Country trilogy and Retro Studios' own DKC Returns duology, several enjoyable spin-offs like the King of Swing duology, and also the classic Donkey Kong as the "villain" games with his tried and true namesake, there is a lot to love about Nintendo's big ape.

And even though he doesn't have a role or even a mention in Diddy Kong Racing, how can I not include that game starring Donkey Kong's best bud, Diddy?! It's only one of my favorite kart racing games of all time, and Nintendo certainly should consider at the very least putting it on NSO or better yet, crafting a remake or sequel! 

No matter if he's in the role of the top banana, a villain, or not even in a starring role at all, Donkey Kong's 40+ year history makes him one of the most iconic characters in video games, and that has been through multiple variations, art styles, and designs. He's changed with the times, and his importance to gaming history is rivaled in size only by his massive weight!

 
Favorite game(s) in the series: Animal Crossing (GCN), Animal Crossing: New Leaf (3DS), Animal Crossing: New Horizons (NSW) 

I love any time a game in my next favorite video game franchise casually rolls into my life, because I know said life will be overtaken by the calm, comfy, cozy, lovely vibes of a new Animal Crossing game. Sure, I may never stick with them for a full year straight like I did with the original when it quietly hit North America on the GameCube, but I'll always rack up hundreds upon hundreds of hours playing and enjoying my time in my virtual Central City. 

I greatly enjoy meeting and greeting new villagers, and I also remember greatly being disengaged and disappointed when favorite villagers spontaneously left in the OG Animal Crossing, too. I adore simple things like collecting furniture, growing my collection, amassing wealth to pay off Tom Nook, and of course, the online features with friends that debuted with Wild World on the Nintendo DS. 

Between the series' various entries, I've easily put in over 3,000 hours of playtime across them all, and this was never wasted time. I was always doing something fun, working towards a goal, or building up my town--particularly with the awesome additions of customization as seen in New Leaf and especially New Horizons. Animal Crossing, like Kirby before it, is comfort gaming. It was an immense help for many during 2020 and the pandemic, and it continues to give me the very best vibes with each and every entry.

Favorite game(s) in the series: Sonic the Hedgehog 3 & Knuckles (GEN), Sonic Adventure 2 (Multi), Sonic Mania (Multi), Sonic X Shadow Generations (Multi), Sonic Racing CrossWorlds (Multi)

A blue streak speeds by, and it's none other than Sonic the Hedgehog. Say what one will about the Blue Blur's adjustment from 2D to 3D (it's been less than stellar, in my opinion), the highs are positively magical for this series. I was--if my picks for favorite franchises didn't give this away already--a Nintendo kid growing up. My family owned the NES and then the Super Nintendo, but that didn't mean I didn't have the option to play SEGA stuff. My dad had a SEGA Genesis at his house, and of course, one of the first games I was able to experience on that system was the original Sonic the Hedgehog. As they say, the rest was history.

While I definitely don't enjoy every Sonic game (looking at you, 2006's Sonic the Hedgehog, for starters), I do my best to at least give them a chance and promptly "suffer" through them quickly. The winners do have some high highs, and the losers of the Sonic series certainly have the lowest lows. It's quite the uneven franchise, but it speaks to how popular the idea and character of Sonic are. With so many "duds" of games, his popularity continued, he literally endured. And now, we're in a Sonic Renaissance with awesome gems like Sonic Mania, Sonic X Shadow Generations, and awesome racers like Sonic Racing CrossWorlds. It's a totally way past cool time to be a Sonic fan.


Favorite game(s) in the series: Final Fantasy IV (SNES), Final Fantasy VI (SNES), Final Fantasy Tactics (PS1), Final Fantasy Crystal Chronicles (GCN)

There's something about Final Fantasy that speaks to me. And it's not just because I'm an old fart comparatively to most video game players nowadays. Sure, one can easily argue Final Fantasy as a franchise has failed to hook new, younger generations and pretty much exclusively has the older set--boomers, if you will--as fans. 

Either way, Final Fantasy was an important part of my childhood. After my love for RPGs took off with the aforementioned Breath of Fire, I turned to a little game called Final Fantasy II on the Super Nintendo (aka Final Fantasy IV), and my admiration for RPGs and Final Fantasy grew further from there. While I don't have many of the mainline games beaten, it's really the spin-offs like Final Fantasy Tactics, Final Fantasy Crystal Chronicles, Chocobo's various games, and heck, even the Monster Hunter clone Final Fantasy Explorers, that appeal to me the most. 

Final Fantasy as a franchise continues even with all of its stumbles and failings. It's still an event when a numbered Final Fantasy gets released in gaming, and it's a franchise that is constantly reinventing what being a "Final Fantasy" game means. Looking at the vast difference between Final Fantasy VII and Final Fantasy IX, or even Final Fantasy XV compared to Final Fantasy XVI, there's an entry for essentially everyone. If you don't like what was presented in one game, just wait for the next--it'll be completely different. While it's not always a positive reinvention, it definitely is always an interesting one.


Favorite game(s) in the series: Super Smash Bros. Melee (GCN), Super Smash Bros. Brawl (Wii), Super Smash Bros. Ultimate (NSW)

We're not done with Final Fantasy's Cloud Strife yet. Or Sonic. Or Kirby. Or Star Fox. Or Donkey Kong. Or... etc., etc. That's because they're all within Super Smash Bros., a fighting game franchise that transcends its gameplay and has become a legitimate event in gaming. Every modern reveal gets a massive amount of gravitas to it. It's a literal event. That's because it's not just Nintendo's history being celebrated anymore with the Super Smash Bros. series--it's pretty much ALL of gaming history being celebrated now with this series.

Masahiro Sakurai and his team show dedication, love, and appreciation for each character, stage, and feature included and referenced within the series, and it absolutely, positively shows. It helps that the games themselves are so mechanically brilliant and utterly addicting. 

What started with a Nintendo 64 game with a roster of eight base characters and four unlockables (and I was surprised that not even Nintendo Power Magazine gave this game a dedicated cover story back in the day) has since evolved into a massive collection of tremendous star power in gaming. Super Smash Bros. Ultimate was the culmination of all of this, and it seems quite unlikely it will ever happen again. Still, the future is exciting for the franchise, and I'm eager to see what Super Smash Bros. as a concept looks like and materializes as on the Switch 2.


Favorite game(s) in the series: Mega Man 2 (NES), Mega Man 3 (NES), Mega Man X (SNES), Mega Man X4( PS1, SAT), Mega Man 8 (PS1, SAT)

We've arrived in the top three! Well, I'll try not to dilly-dally then, because there are robots to battle, Mavericks to eliminate, and viruses to exterminate with another long-running franchise: Mega Man. We celebrated MEGA MAY all last month with a steady surge of Mega Man-related retro reviews. Maybe it was apparent that I do really enjoy a Mega Man game from time to time!

It's certainly a series that demands patience and perseverance, especially certain entries and sub-series. Like Final Fantasy before it, Mega Man is a series that also reinvents itself, too. While not differing between each game of the same sub-series, it's the actual sub-series where Mega Man vastly changes things up. Mega Man X was an edgier, more difficult, much more action-packed version of the classic Mega Man games, which saw the Legends sub-series introduce full 3D and Zelda-like gameplay. From there, the Battle Network series brought RPG-like gameplay to the franchise.

It seems like an eternity ago when everywhere you looked you encountered a new Mega Man game. I've said this before, but we didn't know how good we had it. Now, it's like trying to squeeze oil out of a Mettool--it's just not happening that fast. That said, I'm excited for Mega Man: Dual Override next year, and the yelp I let out when that was revealed might have woke my neighbors. So, here's to a bright future for the Blue Bomber! 


Favorite game(s) in the series: The Legend of Zelda: A Link to the Past (SNES), The Legend of Zelda: Link's Awakening (GB, GBC, NSW), The Legend of Zelda: Ocarina of Time (N64, 3DS), The Legend of Zelda: The Minish Cap (GBA), The Legend of Zelda: A Link Between Worlds (3DS), The Legend of Zelda: Tears of the Kingdom (NSW)

My penultimate pick for favorite video game franchise is none other than The Legend of Zelda. It's a tried and true series that even with my least favorite entries in the franchise, still manage to instill a sense of exciting and ultimately worthwhile discovery and exploration within. 

The best Legend of Zelda games are the ones that masterfully blend story, gameplay, puzzles, world and dungeon design, and presentation together for one superb, stellar package. The fact that so many Zelda games could be described by most of those traits is an astounding quality and realization all to itself.

From my very first Zelda game I beat, A Link to the Past, I was hooked on the franchise. I remember drawing on the back of my mom's spare blueprints she brought home from work in order to create my own "dungeons" and "world maps". I was utterly immersed in the land of Hyrule and The Legend of Zelda series as a whole. 

It doesn't matter what amalgamation of the series it is: console, handheld, realistic, cel-shaded, light and whimsical, dark and foreboding--whatever it looks like or is--no Zelda game has ever really disappointed me to a point of regret in playing it. Sure, there are some that I don't have a massive urge to return to, but even those I can appreciate. 

When all the elements come together, when a boss is lastly felled in epic fashion, when those "ah-ha!" moments arrive to me as I finally stumble on a difficult puzzle's solution, when a particularly poignant moments pulls at the heartstrings, when a clever secret is discovered after some careful exploration and a little bit of curiosity, and when a theme swells and makes for an ultimately magical moment, it makes for a lineup of games that is truly legendary. 


Favorite game(s) in the series: Super Mario World (SNES), Super Mario Galaxy (Wii), Super Mario 3D World (Wii U), Mario Kart: Double Dash!! (GCN), Mario Kart 8 Deluxe (NSW), Mario Golf (N64), Mario Golf: World Tour (3DS), Mario Tennis (N64)

Really, what else could it have been?! I've essentially exhausted every other notable series out there that I cover on SuperPhillip Central, so it fits that the number one favorite video game franchise of mine is none other than Mario. The other franchises here were at a bit of a disadvantage, as I'm counting not only Mario's mainline 2D and 3D adventures, but also all the spin-offs as well. I'm specifically talking about my personal faves of that bunch: Mario Kart and Mario Golf! That's not even mentioning the RPG franchises: Mario RPG, Paper Mario, and Mario & Luigi or all of the other sports Mario and the Mushroom Kingdom crew participate in.

I've been a Nintendo fan since my first game that I can fully remember playing: Super Mario Bros. 2. I always played as Princess Toadstool for her floating ability was perfect for a fledgling young player like myself. Did it make getting past all those Flurries on level 4-2 easier? Absolutely not, as I'd routinely die there and get a game over as a child, but the memories are strong and more importantly, the memories are good.

Since that game, Mario mania took over. Basically, any game with Mario in it--even Mario is Missing--I had to play growing up. That's sort of continued to this day. Mario's the strongest he's been in popularity, and most of us wait with bated breath for both some Mario Kart World DLC and more so, the introduction of Mario's latest 3D adventure on the Switch 2. 

Whether dying to the very first Goomba in Super Mario Bros., encountering a strange purple mushroom for the first time and dying from it in Super Mario Bros.: The Lost Levels as part of Super Mario All-Stars, finding out our princess is, in fact, in another castle, meeting and taking a first ride on Yoshi in Super Mario World, playing my very first fully 3D game with Super Mario 64, enjoying a summer vacation in Isle Delfino, enjoyably discovering what's old is new with the New Super Mario Bros. line of games, venturing into galaxies unknown, hopping into a kart, taking to the tennis court, playing a round (or several) of golf, running the bases, playing some b-ball, or one of the multitude of experiences that I shared with Mario for the first time, these situations and scenarios shaped me as a gamer the most. I'm deeply appreciative of Mario and Nintendo in general for helping to build my love of gaming, creativity, and imagination. It only makes sense that Mario would be my favorite gaming franchise due to these reasons, and for just being damn excellent gaming experiences most of the time, too!

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With that, this special article reaches its conclusion! I hope you enjoyed this extensive look at some of my favorite video game franchises of all time. There are many more I greatly appreciate, and much like those franchises, I greatly appreciate YOU and your support of my writing, my opinions, and my blog, SuperPhillip Central. It's been a wonderful 18 years, and I hope we can all come together next year for the 19th anniversary as well.

In the meantime, today is also the Summer Game Fest showcase, so I'm certain I'll be sharing some new trailers tonight on the site. 

Thank you again for your continued support, and have yourselves a SUPER day. 

Tuesday, December 2, 2014

SuperPhillip Central's Favorite VGMs - Back from Cybering Edition

The most important unofficial holiday of all time was yesterday, so SuperPhillip Central's Favorite VGMs had to be out of the office for that! Of course, I'm talking about Cyber Monday. How else do you expect SuperPhillip Central's Favorite VGMs to get half price cutting boards shaped like ducks?! Do you think that kind of deal happens any other day? No way!

Nonetheless, this favorite music-related feature of mine is here for your Tuesday instead of Monday this week. Such games featured this week include Shadow of the Colossus, Tales of Legendia, and Baten Kaitos: Eternal Wings and the Lost Ocean. Let's go!

v751. Shadow of the Colossus (PS2) - To the Ancient Land


I start off this edition of my favorite VGMs with the introduction song of Shadow of the Colossus. The composer of this game, Koh Otani, might be familiar to anime fans, as he wrote the music to both Gundam Wing and Outlaw Star. Those are two of my favorite non-Yoko Kanno anime soundtracks. Regardless, Otani-san's (I don't usually do the "san" stuff, so beg my pardon this one time) approach to the Shadow of the Colossus soundtrack is a soundtrack full of raw emotion. It's as moving as the game itself.

v752. Tales of Legendia (PS2) - Enemy Attack


Before Motoi Sakuraba became pretty much the de facto composer for the Tales series, Go Shiina had his talented hands on the Tales soundtrack with Tales of Legendia for the PlayStation 2. This lively and energetic Enemy Attack theme is showcased by a brilliant, fast-paced piano melody, followed by lovely strings. It's a gorgeously designed piece, for sure.

v753. Hot Shots Golf 3 (PS2) - Main Menu


Moving away from epic scaled games to the links for a short respite here, the Hot Shots Golf series is one that rarely disappoints. The music also stays strong game after game in the series. Rather than choose a theme from one of the golf courses in the game, I figured I'd share the main menu theme. Not only is it heard a lot obviously while playing, but it constantly gets you in high spirits and in the mood to play another round of golf.

v754. Baten Kaitos: Eternal Wings and the Lost Ocean (GCN) - House of Cards


We return to "epic" games and sounding stuff with Baten Kaitos's House of Cards, composed by a name I mentioned in the Tales of Legendia Enemy Attack VGM, Motoi Sakuraba. Not only does this fantastic and masterful composer get around, he consistently makes quality soundtracks. I guess that would be a great reason as to why he gets around so often!

v755. Breath of Fire (SNES, GBA) - Battling


Breath of Fire was one of my first RPG's I ever played. Thus, it has a certain nostalgia I appreciate, but even then, the game still holds up rather well-- at least much better than its poorly-translated sequel. Battling is the second battle theme that plays after Ryu's party has reached a certain point in their adventure. Its much more uptempo than the first battle theme, making it my personal favorite from the game.

Wednesday, June 26, 2013

SuperPhillip Central's Top 100 Games of All Time (70-61)

On June 5, SuperPhillip Central turned five years old. We're celebrating big the only way we know how, with a list of our favorite 100 games of all time. SuperPhillip Central's staff has come together to come up with this list. These don't necessarily have to be the best or most influential, but they are indeed our favorites. Coming up with an order for these games has been an immense challenge. We're sure you won't agree with our order-- heck, we don't even agree with our order. That said, we hope you'll at least agree with our picks, and if you don't, at least you can read our rationale for our choices. Regardless, for ten weeks, we will be counting down our favorite games of all time. Please join us for this great undertaking. Let's get to the countdown!

70) Viewtiful Joe (PS2, GCN)


Our favorite project that came from the sorely missed Clover Studios was Viewtiful Joe, a game starring a gigantic movie buff transported into Movie Land to rescue his girlfriend. It seems oftentimes with games a striking as Viewtiful Joe that it is either a choice between style or substance. Well, Viewtiful Joe manages to strike a fine balance between style and substance, with its deep and rewarding combat system, also used to solve puzzles. Viewtiful Joe was a game that didn't take itself seriously, was challenging, and possessed a gorgeous cel-shaded art style that looks just as tremendous today as it did when it launched back in 2003. This side-scrolling beat-em-up is truly viewtiful.

69) Fire Emblem: Awakening (3DS)


The latest entry in the Fire Emblem franchise is also the one that makes it on our list of favorite games. Fire Emblem: Awakening gave players a starring role in the wartime events of the game. Alongside Chrom and a wide array of compelling characters, you participated in tactical battles to determine the fate of the world. Awakening was a great step towards inviting newcomers to the series with its casual mode. This mode, unlike most other Fire Emblem games, allowed party members to return to your party after being defeated in battle. No worries, however, as the normal rules where death was permanent were still there. Fire Emblem: Awakening sported excellent cutscenes, a brilliant soundtrack, and many hours upon hours of strategic gameplay for all to enjoy.

68) Breath of Fire (SNES, GBA)


One of the earliest RPGs we can remember enjoying was Breath of Fire. Now, it has since been surpassed by many of its contemporaries, but we still hold a special place in our hearts for the game. After his hometown was set ablaze and his sister was taken from the village, Ryu went on a journey to rid the land of the sinister Dark Dragon Clan, which has caused nothing but death and destruction in its wake. Ryu's journey in Breath of Fire would have him come cross seven unique characters, some human, some animal, some half of each. Breath of Fire was a collaboration between Capcom (who owns the IP) and Squaresoft, and it remains an excellent RPG to play. After all, who wouldn't want to transform into a powerful fire-breathing dragon?

67) GoldenEye 007 (N64)


A game that was years in the making, originally going to be modeled after games like Virtua Cop, GoldenEye 007 is seen as one of the most important games in first-person shooter history. The reason for this is that it single-handedly made it clear that the genre could work on home consoles, outside of its normal grounds, on the PC. While many shooters have outdone GoldenEye 007 since (one of which will be on this list in several weeks), there is still no denying how fantastic Rare's Nintendo 64 James Bond project is. The game had players assume the role of James Bond, completing missions through satisfying objectives (the harder the difficulty meant a greater amount of objectives to complete), and blowing away any enemy that got in the way. By far the most endearing part of GoldenEye 007 was the intricate multiplayer mode, where four players could shoot and snipe one another in a handful of well designed arenas. When it comes to James Bond games, nobody does it better than GoldenEye 007.

66) Monster Hunter 3 Ultimate (Wii U)


The thrill of the hunt hit the Wii U, and did so in a big way. Essentially an expansion pack to the Wii game, Monster Hunter 3 Ultimate took monster hunting to its best heights yet. Being able to hop online and team up with up to three other players (with voice chat included) to take down some massive beast was something that was absolutely exciting. Monster Hunter was always a series you could lose 300 hours to, and MH3U was no different, as you could grind monsters to get that much desired rare drop to make that much desired rare suit of armor or weapon. If you're the type of gamer who button mashes his or her own way through games, Monster Hunter 3 Ultimate will not be kind to you. That said, if you're willing to learn the ropes, MH3U is a seemingly infinitely rewarding game and the definitive Monster Hunter experience.

65) Castlevania: Dawn of Sorrow (DS)


Castlevania's debut on the Nintendo DS was a cause for celebration, as Castlevania: Dawn of Sorrow delivered with its action-adventure gameplay, RPG-style leveling up and loot, and an immense amount of souls to capture. These said souls were collected by defeating enemies. Sure, you had to grind certain ones to finally get that hard-to-obtain soul, but at least you'd be leveling up in the process. Dawn of Sorrow made it so it's hard for us to play a Castlevania or Metroid game on any other system due to the fact that the map was always in sight on the bottom screen while the gameplay action took place on top. And how about those bosses? Such behemoth-sized creatures, each with their own difficult patterns to learn and master. Castlevania: Dawn of Sorrow may not the perfect Castlevania experience, but it's one of our favorite nonetheless.

64) Grand Theft Auto: San Andreas (PS2, XBX, PC)


Welcome to the jungle-- the concrete jungle, that is. The Grand Theft Auto series has had plenty of groundbreaking games, but our personal favorite would have to be Grand Theft Auto: San Andreas. The sheer size of the state of San Andreas was absolutely massive, containing three large cities, multiple towns, and a wide range of topography, from deserts to mountains, to rolling hills. We loved the customization options of C.J., making him feel like an extension of ourselves rather than a player we were merely controlling. We loved the wackiness of missions and the humor, both of which were toned down in Grand Theft Auto IV (one reason we don't like that game as much). The mission variety was stellar, the characters were entertaining (and had one that we couldn't wait to get revenge on, Officer Tenpenny), and the story kept us engaged from C.J.'s not-so-humble beginnings on Grove Street to the very end. We are chomping at the bit to return to Los Santos with Grand Theft Auto V when it releases this September.

63) Pokemon HeartGold and SoulSilver (DS)


Remakes of the Game Boy Color classics, Pokemon Gold and Pokemon Silver, Pokemon HeartGold and Pokemon SoulSilver allowed budding Pokemaniacs to revisit the land of Johto, battling and catching Pokemon, duking it out with fierce gym leaders and other Pokemon trainers, and exploring the many cities, towns, caverns, routes and destinations with their Pokemon pals. The desire to catch 'em all was still prevalent, and with more Pokemon than ever before (at the time) to collect and trade, Pokemon HeartGold and SoulSilver remain one of our favorite duos of Pokemon titles, if only for the nostalgia of returning to Johto. We cannot wait for the new generation of Pokemon to hit this October with Pokemon X and Pokemon Y.

62) Animal Crossing (GCN)


The first Animal Crossing game actually released in Japan on the Nintendo 64, known as Animal Forest. What we know as Animal Crossing on GameCube in the West was a ported version of Animal Forest, a game that released in 2001. We're not complaining, however, as Animal Crossing is one of our favorite GameCube titles. It was the only game in the series to offer a grid-based town structure, it had a massive amount of dialogue compared to its successors, and it featured NES games to collect and even play. We will probably always hold the original Animal Crossing on a pedestal because of our nostalgia for the game-- fondly thinking of that summer the game released where we lost hundreds of hours playing it. Animal Crossing can become quite the addiction, so be warned if you ever feel like trying out the series. It may seem innocent enough, but you can (and probably will) get hooked.

61) Metal Gear Solid 3: Snake Eater (PS2)


Metal Gear Solid 2 was a fun but flawed game, and we did enjoy our time with it. However, its sequel would blow it away to just a mere memory in our minds. Once that James Bond-esque opening credits and accompanying theme started playing, we knew we were in for another one of Hideo Kojima's wild rides. We find the third installment of the series, Metal Gear Solid 3: Snake Eater, to be the best of the bunch. The story was one that didn't fly too far south for our liking. (We're looking at you, Metal Gear Solid 4). In fact, we positively loved almost every minute of it, especially that heart string-tugging ending. Snake Eater's world was much more expansive than past games, and that meant Snake's stealth repertoire was the largest it had ever been, especially when you consider all of the camouflage options available to him. Last year, Metal Gear Solid 3: Snake Eater released on the Nintendo 3DS, and while that version is without a doubt the inferior one compared to all others, we played it anyway just to have an excuse to play through Naked Snake's story once more.

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Part four of our list of top 100 games of all time is in the books. Next Wednesday we'll be listing games 60-51 of our sensational five year anniversary celebration countdown!

Thursday, June 6, 2013

Top Ten SNES Soundtracks

The Super Nintendo is one of our favorite systems of all time. We don't say that out of pure nostalgia either. A lot of the games available for the system that we enjoy are classics that remain as good now as they did then. Rather than talk about our favorite games for the system (we can do that at a later date), we want to talk about the music of the software for the system. Picking and choosing ten out of the immense library of great games with great soundtracks is no easy task. We know we left out favorites of people. That's what's so great about the Super Nintendo-- there's so much good music and so many excellent games to select from. We hope that at least you will understand our reasons for picking the ten titles that we have. Let's get to the sensational sounds, shall we?

10) Super Mario World 2: Yoshi's Island 


The first game our list is a game that starred Yoshi as the hero, with Mario in the backseat, so to speak, in baby form. It's Super Mario World 2: Yoshi's Island, a classic in every sense of the word, from its gameplay to its level design and of course, music. You have such catchy tunes like Flower Garden and Athletic, but then you also have dramatic tunes like Castle & Fortress, Boss, and Final Boss. It's a grand soundtrack, for sure, and one that evokes memories of tossing eggs and screaming babies.

9) Super Mario RPG: Legend of the Seven Stars


A soundtrack fitting for a game set in the mystical Mushroom Kingdom, Super Mario RPG: Legend of the Seven Stars is a marvelous masterpiece of magnificent music. The soundtrack was composed by Yoko Shimomura, whose works you might recall from the Kingdom Hearts series. No doubt fans of this game are really familiar with the themes heard in the game such as Beware the Forest Mushrooms, Fight Against an Armed Boss, Rose Town, Let's Do the Fooka Fooka (Nimbus Land), and Goodbye Geno.

8) Donkey Kong Country


David Wise needs employment at some big studio. He's deserved that, hasn't he? Is he still out of work? Someone answer us!! Anyway, we exclaim all these things because Mr. Wise's work on the Donkey Kong Country trilogy is absolutely phenomenal. Don't believe us? Foolish mortal! Take a listen to these atmospheric tracks that are not only catchy but full of delightful ambiance. There's Jungle Groove, Mine Cart Madness, Treetop Rock, Ice Cave Chant, and Fear Factory. Glorious, glorious music! The Donkey Kong Country soundtrack is a work of art, but it's not Wise's best work on the system. Stay tuned for that game coming up on this list!

7) Mega Man X


Right when you press start and enter the opening Central Highway level, you're greeted with this rocking song, letting you know you're in the thick of some seriously awesome action. Then, after the initial level has been completed and Zero has saved X's hide, you get a great stage select theme. Don't miss out on the excellent level themes, such as Flame Mammoth, Storm Eagle, and Sigma 1st. Choosing which Mega Man X game from the original SNES trilogy was a tremendous challenge, and it was a toss-up between X1 and X2. We figured we might as well go with old true blue.

6) Super Mario World


We put Super Mario World's soundtrack at the sixth position for a variety of reasons. Well, actually two. 1) We have a good bit of nostalgia that comes out when we hear this soundtrack, and 2) It's just a well done soundtrack. Koji Kondo provided the simple yet virtuoso-like tunes for Super Mario World. The classics are so classic that we don't even need to describe them to most people. Just listen and be taken back to your childhood, or if you were born in the year 1995 onward, we're so sorry for your misfortune. There's Overworld, Athletic, Underwater, Castle and Ending.

5) Breath of Fire


The original Breath of Fire is one of our favorite RPGs of the 16-bit era. Even though it has been outclassed by other games of the same genre, we still hold a special place for Ryu and the gang in our gamer hearts. Breath of Fire's soundtrack was composed by Alph Lyla, what was then Capcom's in-house composition team, featuring Mari Yamaguchi, Minae Fuji, Yasuaki Fujita, and Yoko Shimomura. Like any great RPG soundtrack, you have a wide range of feelings that you get from listening to the music. From sadness with Fate to a warm feeling of nostalgia with Day and Night. Then there's memorable themes like A Road, Battling, and Dawn.

4) The Legend of Zelda: A Link to the Past


The Legend of Zelda: A Link to the Past is one of most well regarded games in the history of this fine hobby of ours. Not even Zelda's creators could create a 2D Zelda that topped it. You're free to disagree, however. Regardless, the soundtrack is also something that made A Link to the Past so special, composed by Nintendo veteran Koji Kondo. There's, of course, the Overworld Theme, which plays in virtually every Zelda game, but this one is one of the more majestic versions. Then there's Hyrule Castle, The Dark World, Forest of Mystery, and the introduction of a legacy theme for the series, Zelda's Lullaby. Bah! Now we want to replay A Link to the Past for, like, the fiftieth time!

3) Chrono Trigger


The third best SNES soundtrack comes from the marvelous mind of Yasunori Mitsuda. Well, actually that isn't entirely true. You see, Mr. Mitsuda was so stressed out with the undertaking of composing the music for Chrono Trigger that he needed the assistance of Final Fantasy series composer Nobuo Uematsu to contribute some tracks. Regardless, this team effort stands as one of the greatest SNES soundtracks. How could you not enjoy this time traveling epic with songs like Zeal Palace, To Far Away Times, Battle With Magus, Brink of Time, and Battle 2?  

2) Donkey Kong Country 2: Diddy's Kong Quest


David/Dave Wise had a little support composing the soundtrack to our next game, but most of the music comes from him and him alone. Donkey Kong Country 2: Diddy's Kong Quest features a wide array of musical styles that are as atmospheric as the levels they are played in. Plunder the deep with Lockjaw's Saga, party like it's 1975 with Disco Train, get mellow with Hot-Head Bop and Stickerbrush Symphony, and hear the melody of DKC's Gangplank Galleon with Snakey Chantey. David Wise's music accentuates each level splendidly, and the masterful compositions are ones that sound great to this day.

1) Final Fantasy III


Not just our favorite Super Nintendo soundtrack, but also one of our favorite soundtracks of all time, Nobuo  Uematsu's Final Fantasy III (or as it's now known in the West by its true name, Final Fantasy VI) provides a wide range of musical styles and emotions. The forlorn and beautiful Celes brings tears to our eyes, the sound of Terra makes us ready for adventure, and the town theme of Kids Run Through the City Corner gives us such a warm feeling with its instrumentation and melody. Final Fantasy VI also possesses several of the greatest boss battles themes from a game, such as The Decisive Battle, The Fierce Battle, and Dancing Mad. Final Fantasy III is a music composition triumph, regardless of what medium it is in.

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We've named our favorite Super Nintendo soundtracks, and there's many we wanted to add but had no room, like Super Metroid, Final Fantasy II, Secret of Mana, Mega Man X2, and Kirby Super Star! However, even though we've listed our favorites, there's just the matter of answering this one question: What are your favorites? Let us know in the comments section.