Showing posts with label mario kart. Show all posts
Showing posts with label mario kart. Show all posts

Friday, January 15, 2021

What A Future Mario Kart Could Take from Mario Kart Tour

SuperPhillip Central continues this impromptu week featuring Mario by pondering about what could be in the works for the next Mario Kart. It seems that a theoretical Mario Kart 9 won't happen for a while--at least not until the Switch's successor, as Mario Kart 8 Deluxe continues to burn rubber up the sales charts in utterly impressive fashion. After all, why cut off the legs (or in this case, slash the tires) of an evergreen title like Deluxe with a new entry while the old game is still selling immense amounts? Well, other than to satiate the thirst of players like myself who yearn for a new console-based entry in the series, of course!

While Mario Kart 8 Deluxe is the most recent console release for Nintendo venerable kart racing franchise, it's certainly not the latest in the series. No, that title goes to Mario Kart Tour, which despite my criticisms with the game as seen in my review, has improved substantially since launch. In fact, there are a fair number of things that I think a possible Mario Kart 9--or whatever the next entry is named--could borrow from Mario Kart Tour. And, no, I'm not talking about the horrid, aggressive and disgusting Gacha mechanics or micro-transactions like $40 for one character, kart, and glider. 

For one, Mario Kart Tour's roster of characters is the most fully featured yet. Now, obtaining all of the characters in the game is truly a challenging task unless you're a whale, but the size and scope of the roster are certainly amazing. For one, new characters that have never before appeared in the Mario Kart series are featured in Tour. These characters include Hammer Bros, Dixie Kong, Captain Toad, Monty Mole, Nabbit and King Bob-Omb, for starters. Just as notably though, from Mario Kart Tour is that several characters have alternate costumes. While they're listed as separate drivers entirely in Mario Kart Tour, in Mario Kart 9 they could function like the Mii racer costumes as seen in Mario Kart 8 and its Deluxe version on the Switch. Imagine Nintendo trotting out unlockable costumes for Mario and friends, such as Builder Mario, Penguin Luigi, Festive Yoshi, among many others. 

Moving on from characters to tracks, Mario Kart Tour possesses the most racetracks and circuits out of any other Mario Kart game, although in MKT these are rotated in and out with each biweekly tour. Regardless, my desire for the next Mario Kart game isn't so much for the game to have the most tracks of any Mario Kart game. Instead, I'd like the next game to utilize Mario Kart Tour's track variants. Plenty of tracks in Mario Kart Tour have four variants to them: the normal version of the track, the reverse version of the track where drivers race the track in the opposite direction, a trick version with multiple ramps and different paths to take off the normal version, and a combination of the reverse and trick variants. This adds a lot of variety in the tracks of Mario Kart Tour, and it would add the same to a future Mario Kart game. 

Another addition that Mario Kart Tour introduced to the series is an arcade-like points system for races. Upon performing tricks, collecting coins on the track, successfully hitting other players, and completing other actions, drivers gain points, and for each action they complete within a certain time frame, they achieve a combo multiplier. The multiplier increases for each action they perform. Grand Prix cups in traditional Mario Kart games usually don't have much replay value, other than aiming for three stars on each cup by winning first place in each and every race (and up until Mario Kart 8, doing so in a dominant fashion). 

Using this formula and foundation from Mario Kart Tour, a future Mario Kart could lift this points system and use it to not only serve as a means of replay value--to increase your high scores on each racetrack and each cup--but also perhaps serve as a method to unlock new content like kart parts from reaching certain point thresholds. Furthermore, high scores could be compared and contrasted with others in a competition-like setting, much like Mario Kart Tour has already, where weekly leaderboards show which players have the top scores for a given cup among friends and worldwide. 

Finally, speaking of modes like the Grand Prix, Mario Kart Tour reintroduced mission-like challenges as seen with Mario Kart DS and Mario Kart Wii. Mario Kart 9 (or again, whatever the newest game would be called) needs to have a Mission Mode with clever challenges as seen in not only Mario Kart DS and Mario Kart Wii, but also as seen in Mario Kart Tour. Such missions/challenges include keeping a combo going for as long as possible, steering clear of all enemies and obstacles, gliding as far as you can possibly glide, or running over as many small enemies as you can during one lap of a race, to name just a handful of ideas lifted from Tour. 

It's obvious what Mario Kart fans wouldn't and don't want from Mario Kart Tour, but hopefully we can all agree that these aforementioned additions to future Mario Kart games would be most welcome ones. What would you like to see in a future Mario Kart game? Is there anything from Mario Kart Tour that you would like a possible Mario Kart 9 to directly lift? Let the SPC community know in the comments section below!

Thursday, December 24, 2020

Top Ten Winter-Themed Mario Kart Tracks

'Twas the night before Christmas and all through SPC, 

Not a creature was stirring, save for little ol' me. 

A new article is here on the front page with care,

Hoping that viewers will stop by and give it a stare.

Happy Christmas Eve, everyone! It's almost customary for SuperPhillip Central to provide some kind of winter-themed video game list around this time of the year, so let's do that again. This time, though, let's be a little more specific with a look at one of SPC's favorite racing franchises, Mario Kart. The series is renowned for being incredibly accessible to almost all types of players, and its assortment of tracks are seldom dull and ordinarily exciting. 

This top ten list is themed after the latter, those exciting tracks, though those that have a winter theme. We are in a new season here in North America, the winter season, and with Christmas quickly approaching, there's no better way to celebrate both Mario Kart and the holiday season than with a list featuring SPC's favorite winter-based Mario Kart tracks! Let's get to the countdown!

NOTE: For an updated list for 2025, check out this video top ten!

10) Sherbet Land - Mario Kart 64 (N64)

We begin this countdown of winter-based Mario Kart tracks with the first fully 3D entry in the series, Mario Kart 64 and its Sherbet Land track. It was a tough challenge to leave one of the two snow and winter-themed Mario Kart 64 tracks off of this list, but ultimately, Frappe Snowland was the victim. No offense to that track or its fans, as I really enjoy that one, too. Regardless, Sherbet Land in Mario Kart 64 sees Mario and the Mushroom Kingdom crew visit a massive lake-like track, similar to Vanilla Lake from Super Mario Kart. There's cracks in the ice that can be leaped over with proper timing and speed, and the closer to the center of the lake you are when you leap, the more seconds you can shave off your time--though it's also riskier. Penguins surround the lake, sliding around back and forth, and also calling a column-filled cavernous corridor their home. Racers would do well to not bump into one as they waddle around each icy pillar in the cave. Sherbet Land would return in Mario Kart Wii as a retro track, and it allowed players like myself to appreciate this icy race course once again.

9) Rosalina's Ice World - Mario Kart 7 (3DS)

Whether in its Mario Kart 7 original form or more notably in its Mario Kart Tour glow-up, Rosalina's Ice World is a track full of hazards and slippery goodness to enjoy. From the start of the track you can see planets in the sky. This particular track has a cold, lonely feel to it, even with the penguin town full of igloos and other homes halfway through it. One can stay on the top of the ice for a slippery ride, or opt to travel underwater and sea the aquatic life underneath, such as the aforementioned penguins. The home stretch features a cavern of icicles, stalagmites, and more, all leading back into the open outside air where the finish line greets racers. I wasn't originally too keen on Rosalina's Ice World, especially as a Mario Kart 7 Special Cup track, but I eventually warmed up to it. Its Mario Kart Tour version is more enticing, so that might be a cause for my turnaround in opinion.

8) Ice Ice Outpost - Mario Kart 8 Deluxe (NSW), Mario Kart 8 (Wii U)

As you'll see from this list, Mario Kart 8 and its Deluxe edition have no shortage of excellent tracks to choose from. Of course, when a game has 48 tracks, it sort of makes sense! Regardless, one of the then-new tracks featured in one of the two DLC packs of the Wii U original Mario Kart 8 and included wholesale as part of Mario Kart 8 Deluxe is Ice Ice Outpost. This is a unique track located at an arctic outpost surrounded by icebergs, ships, and ocean. The uniqueness of the track comes from how almost the entire track is made up of two paths that cross over one another multiple times. There are plenty of points where you can change paths, and even some dangerous shortcut possibilities to take in the process. Then, there's the enjoyable anti-gravity to engage with, making for one race that seldom lacks challenge and fierce competition!

7) DK Pass - Mario Kart DS (DS)

The lone track example from the Nintendo DS's "cleverly" titled Mario Kart DS, DK Pass is a ride through the snowy mountainside pass filled with snow, snowmen, and racers to overcome. DK Pass features a multitude of twists and turns, some without railing to save you in case you monkey around too much, and hazards to avoid. The most notable of which are the gigantic rolling snowballs that can clobber unassuming racers like a bowling ball knocking down pins. Sometimes you're going against the path of snowballs, like on the ride up the pass, while on the ride down, you're driving with them. Either way, it's a precarious place to be! DK Pass is especially enjoyable in Mario Kart 7 for how in the first two laps the race is covered with a blanket of fog, but by the third, the sun pierces through the clouds and fog, dissipating both, and reveals a clearer and brighter view of this rocky and rowdy winter-based track.

6) DK Summit - Mario Kart Wii (Wii)

Another DK-based winter-themed track, DK Summit comes from Mario Kart Wii, and this game in the series introduced the ability to trick off ramps and other elevation changes to get a speed boost. What makes DK Summit so much fun is that it gives ample opportunity to try out this new mechanic, and does so with great generosity! Almost immediately after the starting line, you're rocketed through the air to the top of the summit through a large barrel cannon. Then, you're only recourse is a windy and equally wild ride down the slopes, avoiding chasms, players, and other dangers as you trick off slopes, halfpipes, and more. It's riveting to say the least, and makes for one seriously enjoyable track to go "ape" on!

5) Vancouver Velocity - Mario Kart Tour (iOS, AND)

Let's move to Mario Kart's premier mobile outing with a game that I have certainly warmed up to since my rather scathing review back near its launch. It's Mario Kart Tour, and despite my myriad issues with the game, there are several bright spots, and one of them is the amazing track design on display. The new city-based courses based on real life locations offer a taste of the real world in Mario Kart, though of course with a Mushroom Kingdom spin! Vancouver of Canada is one of such cities, and Vancouver Velocity is a stellar track from the game. However, this time around the snow and ice are merely for aesthetics as you never really interact with them in the actual race from the bright neon lights of the city, where the starting line begins, to the trek through the surrounding forests across thin bridges and then a windy road of wooden planks. It's a gorgeous track with a great deal of challenge to come in first on.

4) Sherbet Land - Mario Kart: Double Dash!! (GCN)

It wouldn't be a Mario Kart list with mentioning the unique experiment in the series, Mario Kart: Double Dash. Whether playing the GameCube original version of Sherbet Land (not to be confused with the previously listed Nintendo 64 track of the same name), or diving (literally at times) into the track's retro revival in Mario Kart 8, Sherbet Land is a slippery ride through a Shy Guy skating rink and then a crystal cavern, out to a curvy patch of road surrounded by thick snowbanks, and finally weaving through a giant patch of ice where Freezies from Mario Bros. make their homes. It's a particularly festive track with Christmas lights flashing around, and the song played only amplifies this feeling.

3) Merry Mountain - Mario Kart Tour (iOS, AND)

Why, hello there again, Mario Kart Tour! Speaking of feeling particularly festive, we move on to a track that is the newest and most recent of the bunch on this list. It's so satisfying of a track that it arrives at the number three spot on this list! It's Mario Kart Tour's Merry Mountain, a wholly original track that first appeared in the Winter Tour this year in the game. Nothing else rivals the festive feel of this track, whether you're starting out in the Christmas village where the start/finish line is, weaving through the windy paths, either taking the ground path or the more elevated wooden plank path to reach the top of the mountain. At the top, you of course have nowhere to go but down, offering plenty of opportunities to trick off ramps, collect coins being tossed out by a Toad-driven sleigh in the sky, and making your way back down to the finish. It's a delightfully fun track, and the only caveat here is that you have to play Mario Kart Tour to experience it!

2) Animal Crossing (Winter) - Mario Kart 8 Deluxe (NSW), Mario Kart 8 (Wii U)

If there was one track that especially gives off a comfy and cozy feeling it's the Animal Crossing track, specifically the winter variant of it. This track is notable for, like Animal Crossing, having four seasons to it, and one track variant attached to each. With the winter version, you get a warm feeling even in the coldest season of them all. The town is lit up and decorated with Christmas lights, snow blankets all, and the nighttime sky illuminates the ground to make for an especially lovely looking place. It's homey and remarkable to look at, but it's also a great deal of fun to race on, too, whether you're in town or riding along the beach with stars in the sky and snow on the ground. This is all the while animal villagers cheer you on to [hopefully] victory. It also doesn't hurt that Animal Crossing is one of my favorite Nintendo franchises, either, so that might sway my opinion on this pick... a little.

1) Mount Wario - Mario Kart 8 Deluxe (NSW), Mario Kart 8 (Wii U)

Not just my favorite winter-themed Mario Kart track, but one of my favorite tracks in any Mario Kart period, Mount Wario, which debuted in Mario Kart 8, is unlike any other track on this list. Rather than being three laps it's divided up into three parts, as racers start at the top of the titular mountain, dropping in from the back of an airplane and drive all the way down to the base. Along the way are slippery slopes, a river running through a cavern, a dam, a dangerous section filled with trees to weave through, and the final section, a segment made up of ski jumps and moguls to traverse as you make your way to the finish line where your adoring public awaits to cheer you on. The entire race is like an adventure, one pulse-pounding thrill ride that like a great ride at an amusement park, one that you'll want to immediately go on again after completing it. This is how the best Mario Kart tracks make me feel, and Mount Wario is one of the tops in this department, and tops this list of winter-themed Mario Kart tracks.

Honorable Mentions: Frappe Snowland - Mario Kart 64, Snow Land - Mario Kart: Super Circuit (GBA)

Friday, June 5, 2020

SuperPhillip Central Turns 12! ~ My 12 Favorite Video Game Franchises

It's a special night here at SuperPhillip Central. No doubt if you've gazed up at the top banner of the site, you've seen a special date posted: June 5th. Well, that day is today and that day also just so happens to be SuperPhillip Central's anniversary! Today, my blog celebrates 12 years online. It's thanks to readers like you who continue to read my articles and reviews, comment on them, and pass my writing along to others through various means and methods. Without you, this site is for nothing, so thank you, everyone, for keeping both my motivation and mojo going.

As my anniversary post for tonight and to help celebrate 12 years, I have something special to share. Tonight, I share my favorite video game franchises, and since it is the 12th year, I might as well make it my 12 favorite video game franchises. So sit back, and if you're old enough, take a sip of the bubbly, and celebrate with me!

Animal Crossing

Favorite Entries:
Animal Crossing (GCN)
Animal Crossing: New Leaf (3DS)
Animal Crossing: New Horizons (NSW)


We begin this list of 12 game franchises that I adore most with the quaint, cozy, and ultimately immensely charming Animal Crossing series. Many times the series is one that I can just lose hours to--whether it's chatting with the animal locals, going on the hunt for elusive bugs or fish, donating rare finds to the museum, building up an arsenal of Bells to spend on a variety of goods, furnishing my house to the best of my ability, and just enjoying the zen-like calmness of the series. From the series's humble Western beginnings with the GameCube game, Animal Crossing has always been a special series for me. It gives me a fine sense of nostalgia, and each entry has brought me hundreds of hours of gameplay. Thus, even by the time I've exhausted myself with a particular entry, I've gotten more than my money's worth.

Especially now with the pandemic going on, we're seeing just how special Animal Crossing is as a series. Players from all over the world can visit one another in ways that in a world of social distancing they otherwise could not. In this sense, and with the most recent game in the series, Animal Crossing: New Horizons, the game is even more important now than ever before. It's more than a game. It's a tool to unite people together, have fun, and oh-so-temporarily take their worries and troubles away.

Banjo-Kazooie

Favorite Entries:
Banjo-Kazooie (N64, XBLA)
Banjo-Tooie (N64, XBLA)
Banjo-Kazooie: Nuts & Bolts (360)


Banjo and Kazooie recently saw what many of us thought was impossible--their return on a Nintendo console--notably as a playable duo in Super Smash Bros. Ultimate. I'm not one to scream or yell, but I was shaking with excitement when that E3 announcement and subsequent trailer revealed themselves. I'm a huge fan of Banjo-Kazooie, and despite the series only having five total games (and let's face it, most of them aren't too notable), it says something that the bear and bird can resonate with fans like myself to this day. The original Banjo-Kazooie remains one of my favorite 3D platformers ever made. It's abundantly clever, successfully built upon the preexisting foundation created by Super Mario 64, and surpassed it, in my humble opinion. Its sequel, Banjo-Tooie, brought a "bigger is better" approach, but didn't have the same highs as the original--while having some much lower lows as well.

Meanwhile, Nuts & Bolts on the Xbox 360 completely disappointed lots of Banjo fans, as the teaser trailer promised a traditional collect-a-thon platformer, while the end product was a vehicle-based game. While it was a wonderfully creative and terrific title by its own merit, it felt like a sick bait and switch by Microsoft and Rare, pulling the wool over many a fan's eyes. Finally, the duo of Game Boy Advance games, Banjo-Kazooie: Grunty's Revenge and Banjo Pilot brought the bear and bird to the small screen with one isometric traditional collect-a-thon adventure and one aerial racing game in the Mode 7 style. It's been more than a decade since we've last seen Banjo and Kazooie star in their own game, but I'm hopeful (and darn excited) to see the series return... someday! (...Please, Microsoft!)

Everybody's Golf (Hot Shots Golf)

Favorite Entries:
Hot Shots Golf Fore! (PS2)
Hot Shots Golf: Open Tee 2 (PSP)
Everybody's Golf (PS4)


When one thinks of favorite franchises, one might not consider a golf franchise like Everybody's Golf (formerly known in North America as Hot Shots Golf). Nevertheless, Everybody's Golf is a consistently great series of golf games that brings just the right mix of cartoon appeal with realistic physics to make one memorable round of golf, no matter which game I played. From its PS1 roots with deformed characters with giant heads to the PS2 era and its robust lineup of awesome courses and guest characters, to the current formula of an open world golf game, Everybody's Golf successfully sinks its putts and is a series that stays under par for this player.

Final Fantasy

Favorite Entries:
Final Fantasy VI (SNES)
Final Fantasy Tactics (PS1)
Final Fantasy Crystal Chronicles (GCN)
Final Fantasy VII Remake (PS4)


Of all the video game franchises that are my favorites and are on this list, Final Fantasy is the one where I've played the least amount of mainline games in its series. That fact notwithstanding, what keeps me engaged with the series anyway is the amazing amount of spin-offs that Final Fantasy possesses. Whether it's the terrific tactical goodness of the Final Fantasy Tactics series, the rhythm game-based celebration of the series's marvelous music with Theatrhythm Final Fantasy, the real-time RPG multiplayer mayhem that is mostly the Final Fantasy Crystal Chronicles series, or the Mystery Dungeon-esque Chocobo games, there's a lot to love with Final Fantasy as a series for me. Ever since I played Final Fantasy II on the Super Nintendo, I've been enamored with the games. My love rekindled with the fantastic remake of Final Fantasy VII, and now I look forward to playing some of the mainline games I missed out on like Final Fantasy X and XII.

The Legend of Zelda

Favorite Entries:
The Legend of Zelda: A Link to the Past (SNES)
The Legend of Zelda: Ocarina of Time (N64, 3DS)
The Legend of Zelda: A Link Between Worlds (3DS)
The Legend of Zelda: Breath of the Wild (NSW, Wii U)


If I had to pick my favorite of the video games franchises I love most, The Legend of Zelda and Mario, which is coming up later on this alphabetical list, would both be up there. The series is fantastic at reinventing itself, much like Final Fantasy continually does. Perhaps that's why both series remain so successful and relevant to this day. The most recent entry in the series, The Legend of Zelda: Breath of the Wild, famously went against the traditional conventions of the franchise, offering an enormous open world, epic scale, and a level of freedom never before seen in the Zelda series. In a sense, the series went full circle, back to its NES original roots, where you were thrown into a world with no real sense of direction and all the freedom you could want.

A release in The Legend of Zelda series is generally a huge gaming event, and for good reason. Some games like the NES original, Ocarina of Time, and even Breath of the Wild, are revolutionary experiences. Others are games sure to offer a unique experience, a stirring, riveting, heartfelt adventure, and one that will stay with players for a long time. Each game blends old with new to a masterful degree. It's one of the most consistently well designed gaming series ever made. The continued sense of wonder I feel with each game, the excitement and sense of accomplishment I get when I solve a dastardly puzzle, and the swells I feel throughout my body during particularly emotional moments during each game stay with me after each and every release.

Mario Kart

Favorite Entries:
Mario Kart DS (DS)
Mario Kart 7 (3DS)
Mario Kart 8 Deluxe (NSW)


Because it'd be a bit unfair to take all of the Mario franchise's games and put them under one heading, I'm separating the Mario Kart series as its own thing. While not all of the games in the series have crossed the finish line as winners (I'm looking at you, Mario Kart Wii, with your obnoxious item spam and unbalanced bikes), the majority of Mario Kart games have taken top spots on my personal podium of favorite racing games. The level of accessibility present means everyone gets a chance to enjoy themselves, and Mario Kart 8 Deluxe was the crown jewel of this, offering tools for steering assistance and auto-acceleration, for instance. Each Mario Kart generally adds something worthwhile to the winning formula, such as Mario Kart DS's online and retro cups, Mario Kart Wii's tricks, Mario Kart 7's underwater and aerial sections of races, and Mario Kart 8's anti-gravity sections. There's a reason Mario Kart is a multiplayer favorite for many, and that rings true for this blogger's household as well.

Mega Man 

Favorite Entries:
Mega Man 3 (NES)
Mega Man X (SNES)
Mega Man X4 (PS1, SAT)
Mega Man Battle Network 2 (GBA)


After splitting up Mario Kart from the general Super Mario series, it might seem like a double standard to keep this next series all together like I am doing here with Mega Man. My response to that? Just let me do this just once because it's my blog's anniversary, okay?

Mega Man features my favorite character designs of almost any other gaming franchise. While the classic series is iconic with their designs, my favorites have to be Mega Man X's and Zero's. Heck, I love the Battle Network renditions of the classic series's Robot Masters as well!

When it concerns the games themselves, nothing gives me more pleasure than booting up a Mega Man game and seeing a new array of eight Robot Masters or in X's case, Mavericks, to take on, venture through their levels, and discover each boss's weakness.

Mega Man was a lengthy hiatus that just about gutted me, but now it seems like we're in a new golden age for the Blue Bomber. With multiple new collections and the release of a new entry in the classic series with Mega Man 11, things are looking up for the first time in a long time for Capcom's mascot. Here's knocking on Wood Man that the positive upswing of Mega Man content continues!

Metroid

Favorite Entries:
Super Metroid (SNES)
Metroid Prime (GCN)
Metroid: Samus Returns (3DS)


I was late to the party with the Metroid franchise. My first foray with the series was Metroid Prime, which remains one of my favorite games ever made. I also picked up Metroid Fusion on the Game Boy Advance, as it was one of the best one-two punches in gaming history with both games releasing the same day. I then went back to the Super Nintendo courtesy of the Wii Virtual Console to play Super Metroid to see what I missed out on there. Turns out... it was a lot! Super Metroid is one of the most expertly crafted games of that style in 2D, and I felt somewhat ashamed as a Nintendo fan to have missed it for so long. My love for Metroid has only continued to grow since then, with me even tolerating (and dare I say, liking) the often trashed Metroid: Other M and Federation Force.

As a fan riding the wave of the Metroid series's momentum after the release of the excellent Metroid 2 remake on the Nintendo 3DS, it was a bit of a kick to the stomach to see Metroid Prime 4 get delayed, much more with a notice that development was restarting from scratch. Here's hoping the end result that is the fourth entry in the Prime franchise is worth the wait. For the franchise's future, I hope Metroid Prime 4's development is given all the time it needs to be truly terrific.

Ratchet & Clank

Favorite Entries:
Ratchet & Clank: Going Commando (PS2)
Ratchet & Clank: Up Your Arsenal (PS2)
Ratchet & Clank: A Crack in Time (PS3)
Ratchet & Clank (2016) (PS4)


Here's to another pair of heroes that unlike Banjo and Kazooie, have seen more than their fair share of adventures--and even still, I want to see many more! Ratchet & Clank is a 3D platforming franchise that sees our lombax and robot duo traveling around the galaxy from planet to planet on intergalactic adventures with an "everything and the kitchen sink" approach to its weaponry. Weapons come in all shapes and sizes with tremendous creativity, such as launching a tough-talking robot sentry of destruction named Mr. Zurkon or shooting out bouncing balls of ballistic destruction. The series' trademark humor, ability to level up weapons through continued use, and nonstop combination of action and platforming makes it one of my favorite platforming series ever made, and without question my favorite from the PlayStation brand.

Sonic the Hedgehog

Favorite Entries:
Sonic the Hedgehog 3 & Knuckles (GEN)
Sonic Generations (PS3, 360)
Sonic Colors (Wii)
Sonic Mania (Multi)


It says something about Sonic the Hedgehog that with all of the duds that the series has accumulated for itself--and that is quite the number of duds--I, and many other fans, still enjoy the Blue Blur. It's a bit of a love and hate relationship, where the highs (Sonic 1-3, Sonic Generations, Sonic Colors, Sonic Mania) are elating and wonderful, but the lows are tremendously disappointing, depressing, and deflating (Sonic '06, Shadow the Hedgehog, Sonic the Hedgehog 4, Sonic Boom: Rise of Lyric). Still, even when the series is at its worst, there's usually some reason to hope for the best for the next entry, or finding hope with some positive qualities elsewhere in the franchise, such as successful spin-offs like the Sonic line of racing games or various handheld titles.

Even then, to be a Sonic fan is to suffer, and I've certainly done my share. While suffering is a quality of a Sonic fan, more importantly, so is having hope. And sometimes that hope is rewarded with an excellent game like Sonic Generations or Sonic Mania. So, yes, I will continue to support the speedy blue hedgehog for that reason, and wish the series the best as a new generation is upon us. Even if nothing good comes out of the future game-wise, at least I know we'll have some great soundtracks from Sonic Team to rock out to, right?

Super Mario

Favorite Entries:
Super Mario World (SNES)
Super Mario Galaxy (Wii)
Super Mario 3D World (Wii U)
Super Mario Odyssey (NSW)


This one is no surprise, and not just because I mentioned Mario in my Legend of Zelda entry of this list either. It's freaking Mario--the plumber synonymous with gaming! It's a freaking platforming series--my favorite genre in gaming. You could bet I was going to put Mario on this list!

While I actually don't particularly care for (but I do appreciate) the original Super Mario Bros. or its Lost Levels equivalent (Super Mario Bros. 2 in Japan), the series from there is everything to me as a gamer. From the pitch perfect 2D platforming majesty of Super Mario Bros. 3 and Super Mario World, to the magnificence of Mario in 3D with Super Mario 64, Super Mario Galaxy 1 and 2, and Super Mario Odyssey (and that's not even mentioning the great Super Mario 3D Land and 3D World), the Super Mario series seldom fails to entertain or delight. It's platforming nirvana, delivering abundant creativity, amazing challenges, and fantastical worlds to run, jump, and play around in.

Super Smash Bros.

Favorite Entries:
Super Smash Bros. Melee (GCN)
Super Smash Bros. Brawl (Wii)
Super Smash Bros. Ultimate (NSW)


I recall playground arguments with my game-loving friends about who would win in a fight: Mario or Link. Never did I think that such a game would allow us to settle such a schoolyard dispute like Super Smash Bros. does. The game is an open invitation to fans of gaming, as it originally pitted Nintendo's most famous characters against one another. Now, pretty much anyone is fair play as a playable character, whether it be SEGA's Sonic the Hedgehog, Street Fighter's Ryu, or even Final Fantasy's Cloud! The immense work that director Masahiro Sakurai and his team put into each and every Super Smash Bros. game is utterly incredible and borderline unbelievable to see. Between the copious amount of characters, stages, modes, music, unlockables, and more, the Super Smash Bros. series delights and delivers with each and every entry, and the latest game, Super Smash Bros. Ultimate is the series in its final, immaculate form--one that won't be seen again for a long, long time.

Thursday, December 5, 2019

Mario Kart Tour (iOS, AND) Review

Mario Kart Tour revved up its engines and roared onto mobile devices several months ago. Now, that the exhaust has settled, it's time to take a deep dive into the game two months after the game's launch. Has it improved? Is it a worthy title to spend time with? Let's get behind the steering wheel and race for the finish line with SuperPhillip Central's review of Mario Kart Tour!

More of a Tour de Farce than a Tour de Force


Nintendo's mobile offerings haven't exactly set the gaming world on fire. They're meant as more of a sampling--a tease, if you will--to get mobile players gaming on Nintendo systems by providing them with a taste of what will come from buying, say, a Switch or whatever. Between Miitomo, Super Mario Run, Animal Crossing: Pocket Camp, Fire Emblem Heroes, and on, Nintendo's found varying degrees of success, but mostly less than satisfactory results. Nintendo hopes to change that with one of its largest properties, and instead of bringing but a small tease of Mario Kart to mobile, Mario Kart Tour is pretty much a valid Mario Kart experience in phone and tablet form. However, as we'll see with my review, a valid Mario Kart experience on mobile has plenty, and I do mean plenty of bumps in its road.

The main draw of Mario Kart Tour is its seasons. Each season in Mario Kart Tour is comprised of multiple cups of three main races and a Mario Kart DS Mission Mode-like event. The latter can be things like time trials, passing through rings, defeating as many Goombas as possible, avoiding damage, and so forth. The actual racetracks featured in Mario Kart Tour are throwbacks from Mario Kart 7's selection of new tracks and retro track selection. Few of the returning tracks from past Mario Kart games come from anywhere but Mario Kart 7, such as Mario Kart Double Dash's Yoshi's Circuit.

With regard to Mario Kart Tour's various seasons, it's not just about getting first place in a race (though that's somewhat important as is); it's about getting enough points to pass thresholds to acquire Grand Stars, which open up new cups in a given season. You earn points from doing all sorts of tasks--hitting opponents with items, performing tricks, collecting coins, and gaining hang time from flight sections of racetracks. Chaining actions together is paramount in achieving high scores on tracks. All of this adds up to a grand total, which determines how many Grand Stars you earn for that particular race.

However, Mario Kart Tour implements a system where even players who race more than adequately and cross the finish line in first place may and probably will still not have enough points to earn five Grand Stars in many races. Each track in a cup has a specific character, kart, and glider that gives different benefits for using them. The most egregious example of this comes from all tracks needing a specific racer to earn the ability to get three individual items upon driving through an item box. This can also result in a "Frenzy" when you get three of the same item, allowing you to enter invincibility and use as many of that item as you like until the effect wears off.

If you aren't fortunate to have the driver a specific track wants you to have (which you generally won't), you might be stuck with a racer who can only hold two items at once, or worse off, just one--which puts you at a severe disadvantage both race placement and point-wise. Using track recommended karts and gliders also helps in adding a bonus multiplier as well as increasing the amount of time your chain multiplier lasts. Seeing as the characters, karts, and gliders you unlock to use are mostly luck of the draw from pulls that require the use of expensive and hard-to-acquire Rubies, it can be darn difficult to stay competitive in the game.

I say "competitive", but outside of weekly tournaments where you compete against your particular tier of twenty players to see who can earn the most points in a specific cup for prizes like gold and Rubies (good luck if you don't have the "right" racers for the chosen tracks), there is no multiplayer to speak of in Mario Kart Tour. Yes, the racing series synonymous with multiplayer fun with friends and family does not yet have this feature. That said, the feature is coming, but I worry how balanced it will be (or not be) if the same rules for single player play out in multiplayer.

Of course, it wouldn't be a freemium mobile game without microtransactions and a Gacha system. Nintendo has unfortunately satisfied both conditions to be a freemium mobile game with its repulsive pricing and downright scummy odds with driver, kart, and glider pulls. Rubies are handed out like candy at first in Mario Kart Tour, but soon they become like water to a Koopa in Dry Dry Desert--incredibly hard to come across. Considering every pull in Mario Kart Tour--that is, launching a reward out of the pipe for a chance at earning something new--whether that's a new racer, kart, or glider--costs five Rubies. The odds of getting one of the featured items of each season is disgustingly low, but the odds of pulling multiple copies of characters, karts, and gliders you already possess are frustratingly high. Yes, duplicates of already possessed goodies do eventually level up your drivers and such to make them earn more points in races, but it can be absolutely deflating to make ten pulls and have nothing but lame, low rarity items to show for it.

Then, there are the microtransactions. This is Nintendo kowtowing to investors who wanted the company to go all-in on MTXs because the prices on display here are hilarious in how bold and brazen they are. For example, Mario--the character that Mario Kart is named after--once was in a pack for $20. Yes, the main character of the game isn't even available at the very start of Mario Kart Tour. You either had to get lucky and get him from a pull like I did, earn enough coins to buy him from the shop, or just give in to the evil pricing strategies being conveyed here and straight up buy the pack.

That's not even the worst of it. There's also a Gold Pass that unlocks more rewards for players for going through the various seasons. You earn more Rubies, more Gold, more goodies like drivers, karts, and gliders--but the catch here is that the Gold Pass costs $4.99. Oh, I'm sorry. I left out an important piece of information. That is $4.99 PER MONTH, a price that is insane. While you can try the Gold Pass out for a two-week trial (just be sure to cancel it before you're charged a day before the two-week trial ends), you better believe that this isn't really worth the asking price. Not by a long green shell shot.

And that's a shame that Nintendo seems to be doing everything with its pricing strategy to turn people like me off from the game, as Mario Kart Tour is rather fun. There is no real stamina system to worry about, which would otherwise limit how many times you can race per day. Instead, the amount of coins you can earn is capped at 300 per day, and the amount of experience you can earn per driver, kart, and glider is also capped at a limit per day as well.

Pretty much all of Nintendo's mobile offerings have been poor man's versions of its popular franchises. With Mario Kart Tour, you pretty much get the full experience of Mario Kart on a mobile device. Obviously, unlike say, Mario Kart 8 Deluxe on the Nintendo Switch, with Mario Kart Tour you're able to play with just one hand, using your finger to slide from left to right on the screen in order to steer and drift. In order to launch an item, you swipe either forwards or backwards to fire off in the desired direction. That said, it's quite a bit of a challenge to properly aim an item in the direction you want all while negotiating a turn and especially a drift.

Mario Kart Tour constantly keeps you driving forward. There's some auto-steering involved and boundaries to make for a less frustrating experience. What I mean by the latter is that in Mario Kart games where it'd be easy to fall off the course, you automatically hug curves as if there's an invisible rail keeping you on the track. The only opportunity to plummet off a track is when you're hit by an item in midair while crossing a chasm, for instance.

It can be a bit frustrating to avoid items in Mario Kart Tour, especially because racers automatically hold whatever item they have on deck right behind them. This makes it all too easy to steer into it, making your character careen off course and lose precious podium and places and seconds of time. That said, it also makes it so you don't have to hold a button down to have an item trailing behind your character for safety purposes, so there's a pro and a con with this setup.

Mario Kart Tour's tracks forgo the typical three laps that the series has seen used since Mario Kart 64. Instead, Mario Kart Tour's races are two laps each. While the amount of total tracks isn't very high, and they do repeat a lot each season, the game cleverly alters how you race on them. There are four versions of each track--a normal version, a reversed version where you drive on it backwards, a trick version that has a multitude of ramps and other places to perform point-accumulating tricks off of, and a reversed trick version.

Additionally, the "Tour" in Mario Kart Tour refers to how many of the game's seasons sport a featured track that takes place in one real world location. So far, New York, Tokyo, Paris, and London have been featured as locales with unique tracks of their own, but these haven't been too exciting overall design-wise. They're certainly appealing to look at aesthetically, but they don't get the adrenaline driving as much as I would have hoped--particularly the Tokyo track, which was quite a letdown. Hopefully, Nintendo continues bringing new tours as well as new returning tracks into the roster of races to keep things fresh, in addition to new characters, karts, and gliders.

Mario Kart Tour's tracks look absolutely delightful and brimming with color and personality. This is a mobile game that looks really good, even if it is a bit too taxing on my iPhone 5S (thus resulting in a lot of crashes--one every four or five races--before and after races). It's also quite a battery hog, quickly taking down my phone's battery, though this is somewhat remedied with the power-saving mode that helps lower the depletion on my phone's battery but downgrades the visuals severely. Sound-wise, Mario Kart Tour takes nearly all of its sound and music directly from past Mario Kart games with the only new compositions coming from menus and the new tour tracks.

Overall, it says more about how much I love Mario Kart that I can put up with the slimy Gacha and microtransaction practices than it does my delight for Mario Kart Tour. While the game is structurally sound on a gameplay note, the systems designed to inhale all of the contents from players' wallets are just horrid and completely disgusting to me, especially coming from family-friendly Nintendo. For most players, I feel Mario Kart Tour makes for a stopgap as they wait for Mario Kart 9 to come out (whenever it does--maybe even Nintendo's next system at this rate), and even then, it's a poor one. You'll most likely find yourself wishing to go back to Mario Kart 8 Deluxe. As for me, I see myself sticking with Mario Kart Tour for a little while longer, hoping I don't get to a point where I'll get truly repulsed and put off from playing the game for good--but deep inside knowing that I probably will.

[SPC Says: C-]

Monday, September 18, 2017

SuperPhillip Central's Favorite VGMs - "Mario Kart" Edition

Welcome to the beginning of a new week here at SuperPhillip Central. Generally, on Mondays, we start the week with an edition of SuperPhillip Central's Favorite VGMs. That tradition continues with this Mario Kart-themed edition, spotlighting five themes from five individual entries in Nintendo's long, lasting arcade racing series.

Jetting off the starting marker with a well-timed button press before Lakitu's count goes down to 1, we flip and fly with Mario Kart 8 Deluxe. Following that, with dive and glide with Mario Kart 7. Then, we keep the lead in tow with Mario Kart: Double Dash!! and Mario Kart 64, before crossing over the finish line in record time with Super Mario Kart.

Click on the big and bold VGM volume name to hear that song via YouTube video, and remember: the VGM Database has every song ever featured in this weekly ongoing series of articles. Now, let's get on to the music!

v1471. Mario Kart 8 Deluxe (NS) - Lunar Colony


Let's boost out of the starting line with the most recent Mario Kart outing on there, Mario Kart 8 Deluxe, an updated port of the Wii U original. Deluxe came jam-packed with all of the content of the original Wii U release, such as its roster, tracks (including all of the initial DLC now on the game itself), and modes. Well, the latter isn't exactly true. In fact, one of the fresh aspects of Deluxe was the revamped Battle Mode, taking place in actual arenas rather than retro-fitted tracks lifted from Grand Prix mode. Lunar Colony, with its chill guitar and electronic accompaniment, is one of such arena featured in Mario Kart 8 Deluxe's new and improved Battle Mode.

v1472. Mario Kart 7 (3DS) - Wuhu Loop


Returning from Wii Sports Resort, Wuhu Island gets representation in Mario Kart 7 three times: twice in the Grand Prix modes as two different tracks and once in Battle Mode as one of the arenas. The first of these Grand Prix tracks takes place in the Flower Cup, and it's a three-stage race as opposed to a three-lap one. It's a glorious and satisfying trip around Wuhu Island, hence the racetrack's name, Wuhu Loop! Race through the heart of Wuhu Town, cross the historic red suspension bridge, race alongside the ocean on a cliff side path, and meander around the island in this wonderful race.

v1473. Mario Kart: Double Dash!! (GCN) - Peach Beach & Daisy Cruiser


Mario Kart: Double Dash!! ended up being a nostalgic favorite for me, which is weird because I spent more time playing Mario Kart 64, its console predecessor. Regardless, the bright and bouncy visuals, "two characters per kart" racing mechanic, memorable tracks (at least for me), and endless nights of enjoyable multiplayer made for a Mario Kart entry I really liked. This theme, VGM volume 1473, plays during two tracks within Double Dash!!, one in the early tropical beach track Peach Beach, and the other aboard the Daisy Cruiser. Both of these venues are great for soaking in some sun while ruining others' racing vacations via banana peels, shells, and lightning bolts.

v1474. Mario Kart 64 (N64) - Rainbow Road


I talked about how Double Dash!! was a more nostalgic for me as opposed to the Mario Kart entry I played much more, Mario Kart 64. However, thinking back, there was so much to dislike about 64, from the insane rubber-band AI to the handling of the karts themselves. One thing that Mario Kart 64 beats the pants off most games in the series is without question the astounding music. Through all the themes, there isn't a loser in the bunch, and all fans of the soundtrack like myself can thank game composer Kenta Nagata for that.

v1475. Super Mario Kart (SNES) - Mario Circuit


We head to the finish line with SuperPhillip Central's Favorite VGMs in style here with the original Mario Kart experience, Super Mario Kart from the SNES. Mario Circuit is the very first Mushroom Cup race, and it eases players into Super Mario Kart with gentle curves and minimal obstructions so they can get a grip on the game's controls.

Tuesday, June 18, 2013

Top Ten Mario Kart Tracks (2013 Edition)

Last Tuesday, Nintendo released the first footage of Mario Kart 8, and it looks darn nice. The graphics look phenomenal, the anti-gravity track design looks sensational, and the return of Waluigi, Toadette, and bikes makes us excited. In 2010 we originally posted our thoughts on the best Mario Kart tracks of all time. Now we are doing the same for 2013. Which Mario Kart tracks cross the finish line first?

10) Rainbow Road (Super Mario Kart)


It's almost not fair to have a list of Mario Kart tracks and expect many of the flat tracks from both Super Mario Kart and Mario Kart: Super Circuit to not be overshadowed by their 3D contemporaries. Regardless, one track that is definitely memorable from the old school Mario Kart games is the original Rainbow Road. With no rails to speak of, electrified Thwomps, and a rainbow brick road, Super Mario Kart's Rainbow Road is an unforgettable, albeit extremely hazardous, ride. This old haunt returned into the spotlight in Mario Kart 7.

9) Airship Fortress (Mario Kart DS)


The airships were the final levels in each land of Super Mario Bros. 3. Our nostalgia senses got extremely tingly when we first stepped foot in Mario Kart DS' Airship Fortress. This track takes place in the air, on dilapidated castle wall pathways and onto-- you guessed it-- airships. Worrying about weaving in and out of the path of Bullet Bills being blasted in your face on the first stretch of track, dodging the Rocky Wrenches that pop up on the airship's deck, and then entering the cargo hold of the airship, trying not to get burnt to a crisp by the moving burners inside all made for a race that was certainly epic.

8) Baby Park (Mario Kart: Double Dash!!)


Baby Park's simplicity lures players into a false sense of security. Yes, it's an oval track with laps that can be completed in under fifteen seconds, but such an enclosed and small space leads to some pure item carnage. This seven lap affair starts out innocently enough, but once you get eight racers shooting and laying out items on the track, the manic craziness that is Baby Park is finally revealed. That music that plays only further makes for one heck of a humorous race, even when you're on the receiving end of the punishment.

7) Wario Stadium (Mario Kart 64)


One of the longest races in Mario Kart history is Mario Kart 64's ode to motocross, Wario Stadium. The track takes place in a dirt-filled stadium full of twists, turns, and hills. Of course, crafty players can finish the race in less than thirty seconds, pending they know how and when to leap over the wall at the beginning of the track. If you wish to play the track how it was intended (which we encourage since this track is really awesome), then be sure to keep your levels of endurance high. That moment when you use a lightning bolt at the jump near the end of the track, sending those who were trying to cross over falling down to the track below is always hilarious. Take that, racers! Now you must redo a whole section of track all over again! As Wario would say, "Mwahahaha!"

6) Yoshi Valley (Mario Kart 64)


Yoshi Valley is a track that differentiates itself from every other track in the Mario Kart series. That's because it features multiple pathways that loop and weave through the mountainous environmental structures of the track. There are so many paths that the game can't even tell you who is currently in which place. The fun in Yoshi Valley is discovering which path is the fastest and then taking it. We remember the optimal path to this day: right, left, right, left. No course after Yoshi Valley ever presented the player with so many possibilities on which way to go, and we hope that this track get a second chance in the sun as a selected retro cup track in Mario Kart 8.

5) Coconut Mall (Mario Kart Wii)


Coconut Mall is a popular Deflino Island vacation destination, and it's probably the only place on the island where you can buy clothing from American Eagle and Hollister. The teens absolutely love that. Regardless, Coconut Mall is a track full of escalators to run up and down, shops to cut through for those much desired shortcuts, and a parking lot full of cars driven by Miis backing up (and over racers) that need to be avoided. This bright and vibrant track is one that has multiple pathways to follow (e.g. upper or lower levels) and plenty to see and do.

4) Bowser's Castle (Mario Kart: Double Dash!!)


Mario Kart: Double Dash!! was the first in the series to feature Bowser's Castle as a Special Cup track, and goodness was it a doozy! Immediately you drive through a stone structure modeled after Bowser's mean mug, Thwomps crash down in the opening hallways, and then you are greeted with a piece of grated track suspended above a fiery pit. Bowser's Castle in Double Dash!! contains many dangerous perils not for the faint of heart. There's even a Bowser statue on the last stretch of track that shoots out large fireballs for drivers to avoid. A great Bowser's Castle track, but it's not the greatest.

3) Delfino Square (Mario Kart DS)


Delfino Square is a town track, and we absolutely love tracks where we can drive past city buildings and other structures, head down alleyways, and speed past the onlooking crowd. Delfino Square is double the fun because it takes place in a tropical setting. Careening through the city corners, speeding past the buildings in the alleyways, and taking either of two shortcuts, one across the ocean onto a dock and one through the mud-covered alley all make for a track that we absolutely adore. Both shortcuts can shave a fair amount of precious seconds off your final time. Delfino Square is a bright and colorful track, full of sites to see. Too bad you'll be blazing through the city streets too fast to stop and appreciate them fully!

2) Rainbow Road (Mario Kart 7)


Our favorite version of Rainbow Road comes from Mario Kart 7. Unlike previous installments of the track, this Rainbow Road does not follow the typical three lap pattern. Instead, you race through three separate and completely different sections of track. Mario Kart 7's Rainbow Road has you racing along the rings of planets, across the crater-filled and Chomp-infested surface of the moon, and gliding through the stars. Epic is an understatement to how spectacular this track is. The final section of track has you flying through rings or making jump after jump to avoid a date with a pit. Rainbow Road in Mario Kart 7 is the greatest version of the famous last Mario Kart track period, and we can't wait to see what Nintendo does with the track in anti-gravity form with Mario Kart 8.

1) Bowser's Castle (Mario Kart 64)


Like Rainbow Road, Bowser's Castle is one of those tracks that appears in some form in each and every Mario Kart game. Our favorite of these kinds of tracks is the Mario Kart 64 classic, full of sharp corners to turn past, Thwomps that do nothing but terrorize unsuspecting racers, and pits of lava that are most certainly not a good idea to take a bath in. Bowser's Castle's Nintendo 64 debut comes with a variety of hurtful hazards that can slow down even the most expert driver. From the courtyard to the halls filled with moving and sliding Thwomps, to the spiral tower preceded by a broken bridge, Bowser's Castle is our ultimate Mario Kart track.

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There are so many wonderful tracks in the Mario Kart series that it makes selecting only ten a very difficult endeavor. We'd love to see your thoughts on which Mario Kart tracks you enjoy most. Drop us a line in the comments section.