Sunday, April 5, 2026

Bombun (PC) Review

Continuing the weekend theme I alluded to yesterday, we have a game starring a bunny (fitting for the Easter holiday) and one that utilizes the same style of weaponry as Bomberman--that, of course, being bombs! This is an indie romp in the form of Bombun, and SuperPhillip Central has its eyes on a verdict! Here's the review.

Is this bombing bunny's game a blast or a dud?


Sometimes fun games come from the unlikeliest of sources. Take Bombun. When I saw the previous games that the publisher, Critical Bliss, put out, they were decidedly of a "Not Safe for Work" category. Nothing wrong with that, of course, but also not my bread and butter either. Bombun relates to that type of content if only because of the developer is an artist of the NSFW type as well. Needless to say, there's nothing NSFW about Bombun, but there is plenty enjoyable about it all the same!

Rather than delve into some hackneyed narrative, you're immediately thrust into the tutorial stage with nothing in the way of story or context as to why you're off to bomb and blast away as our pyromaniac protagonist. If you're looking for either, you're not going to get it with Bombun, at least within the game. Anything related to our hero's motivation or resolve is all done outside of the game. Interesting enough choice, but okay! Fair enough.

Bombun looks over her floating fortress habitat. Turns out it's under attack, so off she goes to save it.

Either way, story is hardly a factor--that's established immediately. What we're all here for with Bombun is the explosive action, and the game delivers that splendidly. It plays similar in some regards to Bomberman Hero, at least using that game as launching pad for inspiration.

Speaking of using things as launchpads, Bombun's main gameplay mechanic consists of platforming using bombs. When Bombun has a bomb in tow, she can use it as a springboard of sorts to gain additional height, throwing the bomb downward while being propelled higher into the air. She can only do this once per jump, however. Bombun, of course, can also throw bombs at enemies, and also pump them up to bigger size by holding the bomb button.

With bomb in tow, Bombun is ready to rock and roll.

There are six worlds in Bombun and these consist of four stages apiece. Each stage is a bite-sized affair, offering plenty of tricks, traps, obstacles, enemies, and pitfalls to overcome. I'm talking about things like moving platforms, rotating burners, lava geysers, slippery floors, bounce pads, fans, switches activated by explosions that turn certain gadgets on, and so forth. This is all the while not allowing Bombun to blow herself up in the process. Though this will not obliterate Bombun immediately, instead it will just take one heart of health away, which the game is good about presenting plenty of health pickups sprinkled throughout stages.

Bombun introduces new bomb types in the form of temporary, timed power-ups. These comes in the form of wind, ice, and bounce bombs. Wind bombs produce an updraft of wind that grants the ability to ride it upwards to reach higher up platforms. This is true with ice bombs, too, in the sense that they create large ice blocks that are primarily used as a means for traversal, either across beds of spikes, or to access higher areas. Finally, the bounce bombs create a gelatin-like sphere that can be--of course--bounced on to once again reach new areas. 

The ice power-up grants the ability to create these giant ice cube blocks.

There's little exploration to be found in Bombun. Really, the goal here of the game is to get from point A to point B, and usually the faster the better. More on that shortly. The only real discoverable exploration in Bombun is finding hidden cameo bunnies from other games/media that usually take lots of ingenuity to reach. They're placed in high-up areas, so clever bomb use is paramount to find them. 

When you get into a rhythm and in the zone, this is where Bombun truly shines. Sure, you can simply run through the game, completing each level, and beat the final boss, but the real enjoyment comes from acquiring each stage's time badge. This is performed through rushing through stages a la speed run to beat a given stage's target time. At first blush--or first bomb, I guess--these times seem quite impossible to meet much less beat. However, it's all about using bomb jumps to your best ability in combination with Bombun's ability to dive. This combo is key to skipping sizable chunks of stages, making incredible leaps across chasms to shave off precious seconds of time.

Really, the time badges are the meat of this game, as you'll quickly run out of things to do in Bombun otherwise. If you're just playing through the game casually, it will take you a couple hours at most to finish. However, with going after the time badges, along with other optional objectives, such as finding a hidden bunny in each world and purchasing every cosmetic bunny in the in-game shop (bought with currency found in stages), you'll greatly increase the longevity of Bombun several-fold.

That said, these time badges are quite tight and difficult to achieve. Fortunately, the developer opted to allow for unlockables cheats. These comes in the form of post-credit permanent power-ups instead of timed ones. There's also a Dynabun character that can use explosions to propel herself to higher places without taking damage from them. She's faster, dives further, and allows for an easier time with both the game and especially the time badges. Thus, some might consider beating the time badges with these cheats something that would put an asterisk next to your efforts. I think that's fair to do, but I also believe it's fair to use the cheats, as the times are still tricky even with them used!

Fire? Cooler heads will prevail.

For a game that's basically all about speed-running in the grand scheme of things, tight controls are a must. Bombun excels in feeling good to play. The camera can cause some issues with depth perception, but fortunately, a little colorful shadow appears under Bombun, no matter how high in the air she is, so players can best determine if she's above safe ground or not. Incredibly helpful to have, indeed.

Bombun has a cel-shaded art style to it, and sort of has a lo-fi look like something out of an HD PS1 game. The music is suitably catchy, and sound effects pack a small punch--inoffensive, at the very least. The frame-rate is smooth and can be dialed way up to whatever your machine can handle. Overall, Bombun is pleasant in its presentation.

Short but relatively sweet, Bombun is a brief blast of a 3D action-platformer. If you're looking for an extensive romp or the idea of replaying levels for speed-running purposes does not appeal to you, you'll quickly discover that Bombun has an unremarkable and short fuse, then. For everyone else, the platforming is so tight, the stage design executed well enough to make speed-running a blast, and the game overall enjoyable all in all to make for a game that is far from a dud. 

[SPC Says: B-]

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