'Twas the day before Christmas, and a list of my favorite (not
necessarily the best) winter-themed Mario Kart tracks appeared! From
Mario Kart 64 all the way to Mario Kart World, they may give you the
cold shoulder at first with their tricky turns and trials, but once the
learning curve's taken, you'll most likely warm up to them!
Note: If parts of this top ten sounds familiar, a fair amount of it was featured in my written list several years back. This is a revised one with inclusions from Mario Kart World, as well!
'Twas the night before Christmas and all through SPC,
Not a creature was stirring, save for little ol' me.
A new article is here on the front page with care,
Hoping that viewers will stop by and give it a stare.
Happy Christmas Eve, everyone! It's almost customary for SuperPhillip Central to provide some kind of winter-themed video game list around this time of the year, so let's do that again. This time, though, let's be a little more specific with a look at one of SPC's favorite racing franchises, Mario Kart. The series is renowned for being incredibly accessible to almost all types of players, and its assortment of tracks are seldom dull and ordinarily exciting.
This top ten list is themed after the latter, those exciting tracks, though those that have a winter theme. We are in a new season here in North America, the winter season, and with Christmas quickly approaching, there's no better way to celebrate both Mario Kart and the holiday season than with a list featuring SPC's favorite winter-based Mario Kart tracks! Let's get to the countdown!
NOTE: For an updated list for 2025, check out this video top ten!
10) Sherbet Land - Mario Kart 64 (N64)
We begin this countdown of winter-based Mario Kart tracks with the first fully 3D entry in the series, Mario Kart 64 and its Sherbet Land track. It was a tough challenge to leave one of the two snow and winter-themed Mario Kart 64 tracks off of this list, but ultimately, Frappe Snowland was the victim. No offense to that track or its fans, as I really enjoy that one, too. Regardless, Sherbet Land in Mario Kart 64 sees Mario and the Mushroom Kingdom crew visit a massive lake-like track, similar to Vanilla Lake from Super Mario Kart. There's cracks in the ice that can be leaped over with proper timing and speed, and the closer to the center of the lake you are when you leap, the more seconds you can shave off your time--though it's also riskier. Penguins surround the lake, sliding around back and forth, and also calling a column-filled cavernous corridor their home. Racers would do well to not bump into one as they waddle around each icy pillar in the cave. Sherbet Land would return in Mario Kart Wii as a retro track, and it allowed players like myself to appreciate this icy race course once again.
9) Rosalina's Ice World - Mario Kart 7 (3DS)
Whether in its Mario Kart 7 original form or more notably in its Mario Kart Tour glow-up, Rosalina's Ice World is a track full of hazards and slippery goodness to enjoy. From the start of the track you can see planets in the sky. This particular track has a cold, lonely feel to it, even with the penguin town full of igloos and other homes halfway through it. One can stay on the top of the ice for a slippery ride, or opt to travel underwater and sea the aquatic life underneath, such as the aforementioned penguins. The home stretch features a cavern of icicles, stalagmites, and more, all leading back into the open outside air where the finish line greets racers. I wasn't originally too keen on Rosalina's Ice World, especially as a Mario Kart 7 Special Cup track, but I eventually warmed up to it. Its Mario Kart Tour version is more enticing, so that might be a cause for my turnaround in opinion.
8) Ice Ice Outpost - Mario Kart 8 Deluxe (NSW), Mario Kart 8 (Wii U)
As you'll see from this list, Mario Kart 8 and its Deluxe edition have no shortage of excellent tracks to choose from. Of course, when a game has 48 tracks, it sort of makes sense! Regardless, one of the then-new tracks featured in one of the two DLC packs of the Wii U original Mario Kart 8 and included wholesale as part of Mario Kart 8 Deluxe is Ice Ice Outpost. This is a unique track located at an arctic outpost surrounded by icebergs, ships, and ocean. The uniqueness of the track comes from how almost the entire track is made up of two paths that cross over one another multiple times. There are plenty of points where you can change paths, and even some dangerous shortcut possibilities to take in the process. Then, there's the enjoyable anti-gravity to engage with, making for one race that seldom lacks challenge and fierce competition!
7) DK Pass - Mario Kart DS (DS)
The lone track example from the Nintendo DS's "cleverly" titled Mario Kart DS, DK Pass is a ride through the snowy mountainside pass filled with snow, snowmen, and racers to overcome. DK Pass features a multitude of twists and turns, some without railing to save you in case you monkey around too much, and hazards to avoid. The most notable of which are the gigantic rolling snowballs that can clobber unassuming racers like a bowling ball knocking down pins. Sometimes you're going against the path of snowballs, like on the ride up the pass, while on the ride down, you're driving with them. Either way, it's a precarious place to be! DK Pass is especially enjoyable in Mario Kart 7 for how in the first two laps the race is covered with a blanket of fog, but by the third, the sun pierces through the clouds and fog, dissipating both, and reveals a clearer and brighter view of this rocky and rowdy winter-based track.
6) DK Summit - Mario Kart Wii (Wii)
Another DK-based winter-themed track, DK Summit comes from Mario Kart Wii, and this game in the series introduced the ability to trick off ramps and other elevation changes to get a speed boost. What makes DK Summit so much fun is that it gives ample opportunity to try out this new mechanic, and does so with great generosity! Almost immediately after the starting line, you're rocketed through the air to the top of the summit through a large barrel cannon. Then, you're only recourse is a windy and equally wild ride down the slopes, avoiding chasms, players, and other dangers as you trick off slopes, halfpipes, and more. It's riveting to say the least, and makes for one seriously enjoyable track to go "ape" on!
5) Vancouver Velocity - Mario Kart Tour (iOS, AND)
Let's move to Mario Kart's premier mobile outing with a game that I have certainly warmed up to since my rather scathing review back near its launch. It's Mario Kart Tour, and despite my myriad issues with the game, there are several bright spots, and one of them is the amazing track design on display. The new city-based courses based on real life locations offer a taste of the real world in Mario Kart, though of course with a Mushroom Kingdom spin! Vancouver of Canada is one of such cities, and Vancouver Velocity is a stellar track from the game. However, this time around the snow and ice are merely for aesthetics as you never really interact with them in the actual race from the bright neon lights of the city, where the starting line begins, to the trek through the surrounding forests across thin bridges and then a windy road of wooden planks. It's a gorgeous track with a great deal of challenge to come in first on.
4) Sherbet Land - Mario Kart: Double Dash!! (GCN)
It wouldn't be a Mario Kart list with mentioning the unique experiment in the series, Mario Kart: Double Dash. Whether playing the GameCube original version of Sherbet Land (not to be confused with the previously listed Nintendo 64 track of the same name), or diving (literally at times) into the track's retro revival in Mario Kart 8, Sherbet Land is a slippery ride through a Shy Guy skating rink and then a crystal cavern, out to a curvy patch of road surrounded by thick snowbanks, and finally weaving through a giant patch of ice where Freezies from Mario Bros. make their homes. It's a particularly festive track with Christmas lights flashing around, and the song played only amplifies this feeling.
3) Merry Mountain - Mario Kart Tour (iOS, AND)
Why, hello there again, Mario Kart Tour! Speaking of feeling particularly festive, we move on to a track that is the newest and most recent of the bunch on this list. It's so satisfying of a track that it arrives at the number three spot on this list! It's Mario Kart Tour's Merry Mountain, a wholly original track that first appeared in the Winter Tour this year in the game. Nothing else rivals the festive feel of this track, whether you're starting out in the Christmas village where the start/finish line is, weaving through the windy paths, either taking the ground path or the more elevated wooden plank path to reach the top of the mountain. At the top, you of course have nowhere to go but down, offering plenty of opportunities to trick off ramps, collect coins being tossed out by a Toad-driven sleigh in the sky, and making your way back down to the finish. It's a delightfully fun track, and the only caveat here is that you have to play Mario Kart Tour to experience it!
2) Animal Crossing (Winter) - Mario Kart 8 Deluxe (NSW), Mario Kart 8 (Wii U)
If there was one track that especially gives off a comfy and cozy feeling it's the Animal Crossing track, specifically the winter variant of it. This track is notable for, like Animal Crossing, having four seasons to it, and one track variant attached to each. With the winter version, you get a warm feeling even in the coldest season of them all. The town is lit up and decorated with Christmas lights, snow blankets all, and the nighttime sky illuminates the ground to make for an especially lovely looking place. It's homey and remarkable to look at, but it's also a great deal of fun to race on, too, whether you're in town or riding along the beach with stars in the sky and snow on the ground. This is all the while animal villagers cheer you on to [hopefully] victory. It also doesn't hurt that Animal Crossing is one of my favorite Nintendo franchises, either, so that might sway my opinion on this pick... a little.
1) Mount Wario - Mario Kart 8 Deluxe (NSW), Mario Kart 8 (Wii U)
Not just my favorite winter-themed Mario Kart track, but one of my favorite tracks in any Mario Kart period, Mount Wario, which debuted in Mario Kart 8, is unlike any other track on this list. Rather than being three laps it's divided up into three parts, as racers start at the top of the titular mountain, dropping in from the back of an airplane and drive all the way down to the base. Along the way are slippery slopes, a river running through a cavern, a dam, a dangerous section filled with trees to weave through, and the final section, a segment made up of ski jumps and moguls to traverse as you make your way to the finish line where your adoring public awaits to cheer you on. The entire race is like an adventure, one pulse-pounding thrill ride that like a great ride at an amusement park, one that you'll want to immediately go on again after completing it. This is how the best Mario Kart tracks make me feel, and Mount Wario is one of the tops in this department, and tops this list of winter-themed Mario Kart tracks.
Honorable Mentions: Frappe Snowland - Mario Kart 64, Snow Land - Mario Kart: Super Circuit (GBA)
Welcome to the beginning of a new week here at SuperPhillip Central. Generally, on Mondays, we start the week with an edition of SuperPhillip Central's Favorite VGMs. That tradition continues with this Mario Kart-themed edition, spotlighting five themes from five individual entries in Nintendo's long, lasting arcade racing series.
Jetting off the starting marker with a well-timed button press before Lakitu's count goes down to 1, we flip and fly with Mario Kart 8 Deluxe. Following that, with dive and glide with Mario Kart 7. Then, we keep the lead in tow with Mario Kart: Double Dash!! and Mario Kart 64, before crossing over the finish line in record time with Super Mario Kart.
Click on the big and bold VGM volume name to hear that song via YouTube video, and remember: the VGM Database has every song ever featured in this weekly ongoing series of articles. Now, let's get on to the music!
Let's boost out of the starting line with the most recent Mario Kart outing on there, Mario Kart 8 Deluxe, an updated port of the Wii U original. Deluxe came jam-packed with all of the content of the original Wii U release, such as its roster, tracks (including all of the initial DLC now on the game itself), and modes. Well, the latter isn't exactly true. In fact, one of the fresh aspects of Deluxe was the revamped Battle Mode, taking place in actual arenas rather than retro-fitted tracks lifted from Grand Prix mode. Lunar Colony, with its chill guitar and electronic accompaniment, is one of such arena featured in Mario Kart 8 Deluxe's new and improved Battle Mode.
Returning from Wii Sports Resort, Wuhu Island gets representation in Mario Kart 7 three times: twice in the Grand Prix modes as two different tracks and once in Battle Mode as one of the arenas. The first of these Grand Prix tracks takes place in the Flower Cup, and it's a three-stage race as opposed to a three-lap one. It's a glorious and satisfying trip around Wuhu Island, hence the racetrack's name, Wuhu Loop! Race through the heart of Wuhu Town, cross the historic red suspension bridge, race alongside the ocean on a cliff side path, and meander around the island in this wonderful race.
Mario Kart: Double Dash!! ended up being a nostalgic favorite for me, which is weird because I spent more time playing Mario Kart 64, its console predecessor. Regardless, the bright and bouncy visuals, "two characters per kart" racing mechanic, memorable tracks (at least for me), and endless nights of enjoyable multiplayer made for a Mario Kart entry I really liked. This theme, VGM volume 1473, plays during two tracks within Double Dash!!, one in the early tropical beach track Peach Beach, and the other aboard the Daisy Cruiser. Both of these venues are great for soaking in some sun while ruining others' racing vacations via banana peels, shells, and lightning bolts.
I talked about how Double Dash!! was a more nostalgic for me as opposed to the Mario Kart entry I played much more, Mario Kart 64. However, thinking back, there was so much to dislike about 64, from the insane rubber-band AI to the handling of the karts themselves. One thing that Mario Kart 64 beats the pants off most games in the series is without question the astounding music. Through all the themes, there isn't a loser in the bunch, and all fans of the soundtrack like myself can thank game composer Kenta Nagata for that.
We head to the finish line with SuperPhillip Central's Favorite VGMs in style here with the original Mario Kart experience, Super Mario Kart from the SNES. Mario Circuit is the very first Mushroom Cup race, and it eases players into Super Mario Kart with gentle curves and minimal obstructions so they can get a grip on the game's controls.
The staff roll, otherwise known as the credits of video games. This is where not only do we see all the names of the folks who worked on the game you just beat, but perhaps something special to go along with it, whether it's an overview of your adventure, the cast of enemies in the game, or something else. This article delves into some of the very best and most memorable staff rolls/credits sequences in video game history. From old school classics to modern marvels, part one of this expanding list will definitely bring some excellence. Click on the game title to see the credits sequence described.
Not only do you get a magnificent and catchy theme from Koji Kondo to go along with the credits of this first game on this list, but you also get a wonderful overview of each and every course Mario and you jumped, punched, kicked, and in some courses, flew through, with Super Mario 64's astounding staff roll sequence. If you have a second controller plugged in, you can use that controller's analog stick to pivot the camera around during each course overview, giving you a special look at each level of the game.
Nintendo definitely liked to show off its jump to 3D with the Nintendo 64's software library. The track overview of Mario Kart 64 is just another way Nintendo did just that. Featuring an incredibly epic theme that remains one of my personal favorite staff roll themes in all of gaming, Mario Kart 64 shows all sixteen new tracks within the game, from the beginning where it shows Luigi Raceway and Moo Moo Farm to the conclusion where Banshee Boardwalk and the stunning Rainbow Road are showed.
Squaresoft spared no expense with their creativity at the credits of Final Fantasy VIII. Showing Squall's party through the lens of Selphie's camera was an often humorous scene. With shots of Quistis and Irvine, the latter trying to get the former to loosen up to little success, Irvine taking over the camera, pointing it at some girls to flirt with them (to Selphie's disapproval), Zell consuming large quantities of food, choking in the process to everyone's fright, and a final shot of Rinoa raising a finger and smiling at a mysterious someone, these shots to go along with the well known Final Fantasy theme made for a special ending to the game.
With Resident Evil 4, the terror is finally over after Leon and Ashley escape via jetski.... or is it? The credits sequence features haunting music and a showing of art showcasing the villagers' lives before, during, and after the "Las Plagas" parasite infection. At the beginning, the villagers go through their innocent daily lives, then we see villagers getting injected with Las Plagas, turning the quiet village life into total Hell. The accompanying music alters itself when this event occurs, making a peaceful tune change into a highly foreboding piece. The credits sequence nails the tension of Resident Evil 4, and quite possibly makes for a scarier time than the entirety of Resident Evil 5 and 6. ...Possibly.
Star Fox 64 was marketed, at least in the United States, as a cinematic gaming giant. This was mostly in part due to the significant amount of dialogue and action sequences within the game. All of this gave Star Fox 64 a grand movie-like feel. Nothing would end this game better than a credits sequence deserving of a blockbuster, and this was exactly what Star Fox 64 had. Featuring camera views of Fox McCloud, Falco Lombardi, Peppy Hare, and Slippy Toad flying alongside the Great Fox after a mission well done on Venom, the crew heads back home to Corneria to be greeted by General Pepper and the Cornerian Army. After refusing the general's request to join the Cornerian Army, the four members of team Star Fox rush along the plains with a heavy sunset in the background. The Great Fox rises from the horizon, and the game's credits are complete.
In this last example of a fun and memorable staff roll, sometimes the actual staff of the game isn't even mentioned. Instead, they're replaced by the cast of the game. With Mega Man X3, this is exactly what you get. Offering an awesome synth rock theme alongside Mega Man X and Zero running through the streets of a futuristic city metropolis, the cast of the game is given star treatment, showing each Maverick's name, power level, and picture. It is a bit odd to see the staff of the game completely uncredited in this sequence, but it makes for a memorable roll all the same.
Welcome to a new work week here at SuperPhillip Central! As is customary, I have five new video game music tracks to share on this fine Monday. We're starting the march towards the historic 1,000 VGM volume, and I can't wait to share even more video game music goodness with all of you in the future.
For now, we have a nice smorgasbord of VGMs to listen to. We start off with some Valkyrie Profile, making, I believe, its first appearance on the old Favorite VGMs segment. Then we follow that will some Mario and Sonic in the forms of Mario Kart 64 and Sonic Colors! Wrapping things up are two songs, one from F-Zero GX and one from Breath of Fire: Dragon Quarter, also making its debut on SuperPhillip Central's Favorite VGMs! If you're ready to get to the music, let's get to 'em!
This edition of SuperPhillip Central's Favorite VGMs starts off with a classic PlayStation RPG series, Valkyrie Profile by Enix. It was well known for its intense combat and lead female heroine. The soundtrack was by the incomparable Motoi Sakuraba, who just so happened to composer one of my favorite PlayStation RPGs Star Ocean: The Second Story.
We saw this game appear on my top 50 game soundtracks of all time list last week. Kenta Nagata's Mario Kart 64 soundtrack fills me with such grand nostalgia for the Nintendo 64 era of gaming. It was a simpler time with simpler graphics, simpler budgets, and a focus on my favorite genre, cartoon platformers. Ah, to be young again...
Speaking of cartoon platformers, we have Sonic Colors up next. This was one of two 3D Sonic games that are hard to argue that they aren't of good quality in nearly every shape and form. The gameplay was solid, the level design was smartly done, and the music continues to be great to listen to. This final boss theme is an orchestral take on the uptempo main vocal theme of Sonic Colors.
F-Zero GX is a soundtrack of two parts. One is heard when in the menus and racing on the intense tracks of the game. The other is heard as each pilot's theme song. There's over 35 pilots to play as in the game, and each has their own theme song, ranging from electronica to hard rock. Princia Ramode, along with Captain Falcon, Dr. Stewart, Leon, and Super Arrow, are some of my favorites.
Before the franchise goes mobile with Breath of Fire VI (the jury's still out on whether it will be a worthy entry in the series or not), Breath of Fire had a very atypical entry on the PlayStation 2. It was a dungeon crawler with a focus on time management. It was quite difficult, too! Still, I rate it rather highly along with the rest of the engaging games in this excellent RPG series.
Last Tuesday, Nintendo released the first footage of Mario Kart 8, and it looks darn nice. The graphics look phenomenal, the anti-gravity track design looks sensational, and the return of Waluigi, Toadette, and bikes makes us excited. In 2010 we originally posted our thoughts on the best Mario Kart tracks of all time. Now we are doing the same for 2013. Which Mario Kart tracks cross the finish line first?
10) Rainbow Road (Super Mario Kart)
It's almost not fair to have a list of Mario Kart tracks and expect many of the flat tracks from both Super Mario Kart and Mario Kart: Super Circuit to not be overshadowed by their 3D contemporaries. Regardless, one track that is definitely memorable from the old school Mario Kart games is the original Rainbow Road. With no rails to speak of, electrified Thwomps, and a rainbow brick road, Super Mario Kart's Rainbow Road is an unforgettable, albeit extremely hazardous, ride. This old haunt returned into the spotlight in Mario Kart 7.
9) Airship Fortress (Mario Kart DS)
The airships were the final levels in each land of Super Mario Bros. 3. Our nostalgia senses got extremely tingly when we first stepped foot in Mario Kart DS' Airship Fortress. This track takes place in the air, on dilapidated castle wall pathways and onto-- you guessed it-- airships. Worrying about weaving in and out of the path of Bullet Bills being blasted in your face on the first stretch of track, dodging the Rocky Wrenches that pop up on the airship's deck, and then entering the cargo hold of the airship, trying not to get burnt to a crisp by the moving burners inside all made for a race that was certainly epic.
8) Baby Park (Mario Kart: Double Dash!!)
Baby Park's simplicity lures players into a false sense of security. Yes, it's an oval track with laps that can be completed in under fifteen seconds, but such an enclosed and small space leads to some pure item carnage. This seven lap affair starts out innocently enough, but once you get eight racers shooting and laying out items on the track, the manic craziness that is Baby Park is finally revealed. That music that plays only further makes for one heck of a humorous race, even when you're on the receiving end of the punishment.
7) Wario Stadium (Mario Kart 64)
One of the longest races in Mario Kart history is Mario Kart 64's ode to motocross, Wario Stadium. The track takes place in a dirt-filled stadium full of twists, turns, and hills. Of course, crafty players can finish the race in less than thirty seconds, pending they know how and when to leap over the wall at the beginning of the track. If you wish to play the track how it was intended (which we encourage since this track is really awesome), then be sure to keep your levels of endurance high. That moment when you use a lightning bolt at the jump near the end of the track, sending those who were trying to cross over falling down to the track below is always hilarious. Take that, racers! Now you must redo a whole section of track all over again! As Wario would say, "Mwahahaha!"
6) Yoshi Valley (Mario Kart 64)
Yoshi Valley is a track that differentiates itself from every other track in the Mario Kart series. That's because it features multiple pathways that loop and weave through the mountainous environmental structures of the track. There are so many paths that the game can't even tell you who is currently in which place. The fun in Yoshi Valley is discovering which path is the fastest and then taking it. We remember the optimal path to this day: right, left, right, left. No course after Yoshi Valley ever presented the player with so many possibilities on which way to go, and we hope that this track get a second chance in the sun as a selected retro cup track in Mario Kart 8.
5) Coconut Mall (Mario Kart Wii)
Coconut Mall is a popular Deflino Island vacation destination, and it's probably the only place on the island where you can buy clothing from American Eagle and Hollister. The teens absolutely love that. Regardless, Coconut Mall is a track full of escalators to run up and down, shops to cut through for those much desired shortcuts, and a parking lot full of cars driven by Miis backing up (and over racers) that need to be avoided. This bright and vibrant track is one that has multiple pathways to follow (e.g. upper or lower levels) and plenty to see and do.
4) Bowser's Castle (Mario Kart: Double Dash!!)
Mario Kart: Double Dash!! was the first in the series to feature Bowser's Castle as a Special Cup track, and goodness was it a doozy! Immediately you drive through a stone structure modeled after Bowser's mean mug, Thwomps crash down in the opening hallways, and then you are greeted with a piece of grated track suspended above a fiery pit. Bowser's Castle in Double Dash!! contains many dangerous perils not for the faint of heart. There's even a Bowser statue on the last stretch of track that shoots out large fireballs for drivers to avoid. A great Bowser's Castle track, but it's not the greatest.
3) Delfino Square (Mario Kart DS)
Delfino Square is a town track, and we absolutely love tracks where we can drive past city buildings and other structures, head down alleyways, and speed past the onlooking crowd. Delfino Square is double the fun because it takes place in a tropical setting. Careening through the city corners, speeding past the buildings in the alleyways, and taking either of two shortcuts, one across the ocean onto a dock and one through the mud-covered alley all make for a track that we absolutely adore. Both shortcuts can shave a fair amount of precious seconds off your final time. Delfino Square is a bright and colorful track, full of sites to see. Too bad you'll be blazing through the city streets too fast to stop and appreciate them fully!
2) Rainbow Road (Mario Kart 7)
Our favorite version of Rainbow Road comes from Mario Kart 7. Unlike previous installments of the track, this Rainbow Road does not follow the typical three lap pattern. Instead, you race through three separate and completely different sections of track. Mario Kart 7's Rainbow Road has you racing along the rings of planets, across the crater-filled and Chomp-infested surface of the moon, and gliding through the stars. Epic is an understatement to how spectacular this track is. The final section of track has you flying through rings or making jump after jump to avoid a date with a pit. Rainbow Road in Mario Kart 7 is the greatest version of the famous last Mario Kart track period, and we can't wait to see what Nintendo does with the track in anti-gravity form with Mario Kart 8.
1) Bowser's Castle (Mario Kart 64)
Like Rainbow Road, Bowser's Castle is one of those tracks that appears in some form in each and every Mario Kart game. Our favorite of these kinds of tracks is the Mario Kart 64 classic, full of sharp corners to turn past, Thwomps that do nothing but terrorize unsuspecting racers, and pits of lava that are most certainly not a good idea to take a bath in. Bowser's Castle's Nintendo 64 debut comes with a variety of hurtful hazards that can slow down even the most expert driver. From the courtyard to the halls filled with moving and sliding Thwomps, to the spiral tower preceded by a broken bridge, Bowser's Castle is our ultimate Mario Kart track.
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There are so many wonderful tracks in the Mario Kart series that it makes selecting only ten a very difficult endeavor. We'd love to see your thoughts on which Mario Kart tracks you enjoy most. Drop us a line in the comments section.
Welcome to a new week here at SuperPhillip Central. As we always do on Mondays, we have five new tracks to share with you that will be added to our catalog of great game music. (You can also view all past entries in our VGM Database.) On today's edition of SPC's Favorite VGMs, we have music from Star Fox 64, Wave Race 64, and Mario Kart 64. We have but two hands to carry all of the 64-bit games!
The mysterious secret weapon of Sector X... What is it? Where is it? These questions plague the Star Fox team as they move through the space junk and walls of Sector X. Turns out the secret weapon is a very easy machine named Spyborg, not to be confused with the Capcom Wii game of the same name.
We move from one Nintendo 64 classic to another. Kazumi Totaka delivers his personal style of composition with this rocking tune for the Port Blue level of Wave Race 64. The choppy waves of this military port hides a very tricky shortcut for those brave enough to take it on.
A song that one could be classified a bubblegum pop song if there were any in a Sonic game, Follow Me is a perky and peppy theme with a great groove, brilliant beat, and marvelous melody. This song is the theme of Team Rose, featuring Amy Rose, Cream the Rabbit, and Big the Cat. Team Rose's levels were meant to be the easiest of the four teams, and they, in fact, were just that.
We just can't get away from the Nintendo 64 with this edition of SPC's Favorite VGMs, now can we? Perhaps that's a good thing as we get a lot of lovely nostalgia. Highway comes to us from the second in the Mario Kart series, Mario Kart 64, as heard in the Toad's Turnpike track. The melody would be heard again in Mario Kart 7's Neo Bowser City track.
From one Mario game to another, Mario Golf: World Tour has a tentative release period of summer. Why not look back at the GameCube version of Mario Golf with Peach's Castle Grounds, a lively tune that blends in new with the familiar sounds of Peach's Castle from Super Mario 64. We really can't get away from the Nintendo 64, can we?