Showing posts with label mario golf. Show all posts
Showing posts with label mario golf. Show all posts

Friday, December 19, 2025

[VIDEO] Top Ten Arcade Golf Games

We're taking to the tee with ten of the best arcade golf games, in my humble opinion, courtesy of this video top ten. These golf video games certainly give me love for the links, whether they're full of great gameplay, sound controls, charming personality, clever design, or a whole slew of other aspects that you won't need to call a mulligan for!

Tuesday, April 13, 2021

Best Levels in Gaming History - Volume 22

Spring has sprung, and with it a new season featuring more of the Best Levels in Gaming History! We've reached the 22nd volume (wow!), and there's no signs of stopping. Whether they be actual levels, missions, maps, or even this time around, golf courses, these sectioned-off portions of games are some of the greatest ever. We've got a packed list of franchises represented this time around--we start with Spider-Man, move on to Sackboy, Crash Bandicoot, and Yooka-Laylee for some platforming fun, and end things by checking in on our backswing with some Mario Golf. 

If you have some time to spare or are simply yearning for more great gaming levels, then no look further than every installment of Best Levels in Gaming History right here with these convenient links:

Volume One
Volume Two
Volume Three
Volume Four
Volume Five
Volume Six
Volume Seven
Volume Eight
Volume Nine
Volume Ten
Volume Eleven
Volume Twelve
Volume Thirteen
Volume Fourteen
Volume Fifteen
Volume Sixteen
Volume Seventeen
Volume Eighteen
Volume Nineteen
Volume Twenty
Volume Twenty-One

Hold onto your web-shooters - Marvel's Spider-Man: Miles Morales (PS5, PS4)

Our opening Best Level in Gaming History is also the adrenaline-pumping opening to Marvel's Spider-Man: Miles Morales, "Hold onto your web-shooters". After the events of the original Spider-Man game from Insomniac, Miles Morales has taken on the mantle as a second Spider-Man and has the original Spider-Man as his mentor. The two are entangled in a mission to oversee the transport of a convoy of R.A.F.T. prisoners who had escaped in the previous game. A helicopter malfunction results in a crash and the escape of several prisoners, including one rambunctious member of Spidey's rogue's gallery, Rhino.

While Spidey takes on Rhino, Miles focuses on the brawn that are the more manageable prisoners. Here, players learn the ins and outs of the most basic of combat: punches, kicks, web-shooting, evading attacks--that sort of thing. After two mobs of enemies, with the second batch having long-range weaponry in the form of guns, Spider-Man wrestles with Rhino, as the latter charges through the city, with Miles pursuing. 

Eventually, the three make it into a mall, where Miles takes over the Rhino-riding duties, weaving through stores, displays, and avoiding taking damage. The fun goes from the top floor straight to the bottom floor, and the rampage continues, even blasting through J. Jonah Jameson's Christmas-themed podcast set, much to Jonah's dismay and utter rage. 

The chase continues through the city streets, causing much more unintended collateral damage, but it ends when Rhino smashes himself, with Spidey and Miles in tow, into a flammable tank, which explodes upon impact. After Miles takes care of some crowd control of the escaped prisoner kind, Spidey #1 finds himself on the receiving end of Rhino's offense, leaving him unable to move. It's Miles' turn to shine, armed with an unknown and mysterious new electrical power that courses through his body, Venom Power, Miles does battle with Rhino, ultimately defeating him.

Between the amazing set pieces on display, whether it's the carnage on the streets or the rampage through the mall, the intense action, great and amusing dialogue, or how seamlessly everything happens (whether on PS4 or PS5), the opening mission in Marvel's Spider-Man: Miles Morales starts the game on an insanely impressive note. And the entertaining ride only gets more enjoyable from there.

Flossed in Space - Sackboy: A Big Adventure (PS5, PS4)

Let's move on from one PlayStation Studios game to another, this time with Sackboy: A Big Adventure, a game that was runner-up on SPC's Games of 2020 list. For good reason, too, as the Sackboy's Super Mario 3D World-like platforming adventure was a masterclass of wonderful design, enjoyable and accessible platforming, and abundant imagination. So many of the levels could be selected from the game and represented for this type of article series, but if you've played Sackboy: A Big Adventure, then you probably already know what level type is most worthwhile.

This obvious pick is any one of the music levels featured in the game. These levels take a licensed track from popular music, such as Britney Spears' Toxic or Mark Ronson and Bruno Mars' Uptown Funk, and almost seamlessly syncs the running and jumping action on screen with the music. It's similar to Rayman Legends' lovely music levels, though these in Sackboy are not levels you just run like there's no tomorrow. No, in Sackboy, you play these levels at your own pace. 

Really, any of the five or so music levels featured in Sackboy: A Big Adventure could easily be selected for this volume of Best Levels in Gaming History, but I'll pick my personal favorite, featuring Foster the People's Houdini. The level Flossed in Space, an obvious but still clever riff off of Lost in Space, features a copious amount of portals that warp Sackboy to and from destinations, moving platforms, and a stupendous intergalactic space theme that is all complemented beautifully by the backing music. Part of my love for this level stems from the actual song, which is quite the bop, and another part is just how well executed the transitions between portions of the song are. It's an overall incredibly fun, sensationally original level that oozes with personality, much like the overall adventure of Sackboy itself.

Off Beat - Crash Bandicoot 4: It's About Time (Multi)

On the subject of 3D platformers, let's turn our focus to a much more difficult game. While I didn't necessarily love Crash Bandicoot 4: It's About Time for several reasons--as you can read in my review--there is no question or hint of denial on my end that a multitude of levels within the game are abundantly packed with creativity and genius. My pick for my favorite level within Crash 4 comes from the New Orleans-inspired music level Off Beat.

Off Beat starts out innocently enough with a vertical climb of boxes and platforms to the rooftops, and this is where the real fun begins. Complete with rising and lowering block platforms with mischievous faces painted on them, ghosts that bugle out and drop painful-to-the-touch notes from their trumpets, helpful bipedal cannons that assist Crash by blasting him across the city skyline with ease, and even a parade featuring familiar Crash characters and even a Spyro the Dragon appearance, Off Beat is a level that is hardly one-note. It's fun to run through, features limited "gotcha" moments that I felt plagued this game throughout its adventure, and is just jam-packed with creativity.

Cliffside Quest - Yooka-Laylee and the Impossible Lair (Multi)

From 3D platforming to 2.5D platforming, we turn to the wildly charming, clever, and well executed Yooka-Laylee and the Impossible Lair from Playtonic Games. While Yooka-Laylee was a spiritual successor to Banjo-Kazooie that didn't quite stick the landing, with Impossible Lair, Playtonic successfully nailed its take on the Donkey Kong Country-style with some insanely ingenious additions as well.

The levels in Yooka-Laylee and the Impossible Lair are pretty much all wonderfully well done, but nearly all of them are somewhat linear affairs. That's what makes the Cliffside Quest level so unique in Impossible Lair. The premise is simple: Yooka and Laylee are greeted with a statue of villain Capital B., and inside a protected shield is a bee, essentially the "goal" of the level. However, in a "so close, yet so far" type of scenario, Yooka and Laylee need to track down six gems that are scattered on all corners of this nonlinear level in order to unlock the shield and complete the level.

Whether in its springtime version or its frozen variant, Cliffside Quest has myriad platforming challenges to take on, and most of these are relegated to specific rooms and chambers. There are climbing challenges, where Yooka and Laylee must avoid killer lasers as they climb, there are enemy gauntlets, swimming situations, and much more to track down all six gems to satisfy the conditions of clearing the level. It's a scavenger hunt of sorts, and one that is enjoyable in either variant of this atypical, untraditional level in Yooka-Laylee and the Impossible Lair.

Mario's Star - Mario Golf (N64), Mario Golf: World Tour (3DS)

We wrap up this 22nd volume of Best Levels in Gaming History with a first. Yes, in the 21 previous installments of Best Levels in Gaming History, we've never seen a golf course ever represented. Time to give the game of golf its proper due with some representation, and why not with Mario Golf: Super Rush for the Nintendo Switch fast approaching!

One of the most creatively designed courses in Mario Golf history comes from the very first Mario Golf for the Nintendo 64. Mario's Star is the ultimate course in that game, and what makes it so creative in its design is how each hole is essentially art of famous Mario characters and enemies comprised of things like bunkers, water hazards, rock, fairways, greens, and more. As you can see in the attached photos, the noble and honorable Princess Peach gets immortalized in this course with a striking portrait (and one hard hole of golf, might I add!).

It's more than a gimmick, though, which is much appreciated. The designs lend themselves well to a challenging round of golf, but one that is ultimately fair in its difficulty. Mario's Star would reappear as one of the six downloadable courses in Mario Golf: World Tour for the Nintendo 3DS. In fact, every course in the aforementioned DLC are courses from Mario Golf for the N64 that have been remixed, remade, and mostly renamed for World Tour.

Monday, December 14, 2015

SuperPhillip Central's Favorite VGMs - Monday Night Raw Edition

What do RPGs and Mario have in common? Well, if you thought Super Mario RPG: Legend of the Seven Stars, Paper Mario, or Mario and Luigi, you made an educated guess, but it's an incorrect one. Instead, this edition of SuperPhillip Central's Favorite VGMs leads off with three special RPGs and ends with two Mario games.

Chrono Cross takes us to emotional heights right from the get-go, followed by an intense 16-bit boss theme from Final Fantasy VI. We then listen to a satisfying vocal theme from Wild ARMs 3. Wrapping up things, we get some time on the links with Mario Golf, and then drive home in style with Mario Kart: Double Dash!!

Also, be sure to check out the VGM Database for all 1025 previous VGM volumes. It's been reorganized slightly into 100 volume chunks.

v1026. Chrono Cross (PS1) - Star-Stealing Girl


We begin this edition of the old VGMs with a heartfelt tune from Yasunori Mitsuda's Chrono Cross soundtrack. From the touching piano accompaniment, to the heart-tugging strings, to the clear as crystal vocals that garnish this song, Star-Stealing Girl is a true delight from beginning to end. Even if you haven't touched Chrono Cross, you need no emotional attachment to the game to appreciate this theme, a true sign of a great VGM.

v1027. Final Fantasy VI (SNES) - The Decisive Battle


My absolute favorite normal boss theme within the Final Fantasy series, The Decisive Battle is a catchy and tense theme that plays during Terra's party's encounters with bosses big and small. Nobuo Uematsu was at the top of his game when he composed the music for Final Fantasy VI, and it is without question my favorite Final Fantasy soundtrack. That's high acclaim, as the Final Fantasy series has no shortage of sublime soundtracks.

v1028. Wild ARMs 3 (PS2) - Wings (English Version)


Wings is the ending theme of Wild ARMs 3, the first of four Wild ARMs games that would hit the PlayStation 2. The others consist of Wild ARMs 4, 5, and the remake of the very first Wild ARMs, Wild ARMs Alter Code f. If you're looking for a science fiction game set in the Wild West, then this RPG series might just fascinate you.

v1029. Mario Golf (N64) - Toad Tournament


For the longest time my favorite arcade golf games were Hot Shots Golf Fore! and the Nintendo 64 Mario Golf. Then Camelot wowed me with their Nintendo 3DS Mario Golf entry, World Tour. Not only did the game have an abundance of original courses, but the well-worth-it downloadable content had all six of Mario Golf's courses remade! Still, though, I do enjoy the N64 Mario Golf's soundtrack better than 3DS. Perhaps the only thing I prefer now!

v1030. Mario Kart: Double Dash!! (GCN) - Credits


Let's end this edition of SuperPhillip Central's Favorite VGMs with a staff credits theme from Mario Kart: Double Dash!!, a truly underrated Mario Kart entry. The credits theme starts off with the motif from Mario Kart 64's credits theme, one of my favorite staff roll themes of all time. With Double Dash's theme, I really dig the mellow piano and the finale where the game's main theme is heard.

Thursday, July 17, 2014

Rank Up! - Mario Golf

The British Open begins today, so in celebration of this, SuperPhillip Central has a list of our favorite Mario Golf games. Time for our usual Rank Up! segment, where we organize a series of games from our least favorite to our most loved, all for your reading and viewing pleasure. There's six games we'll be weeding through, so get ready to take to the links and enjoy this golf-centric edition of Rank Up! Here's which six we'll be covering today:


NES Open Tournament Golf (NES)
Mario Golf (N64)
Mario Golf (GBC)
Mario Golf: Toadstool Tour (GCN)
Mario Golf: Advance Tour (GBA)
Mario Golf: World Tour (3DS)

6) NES Open Tournament Golf (NES)


Back in the day, NES Open Tournament Golf was an innovator in the genre. It used many of the gameplay elements that modern golf games use today, such as the multiple click gauge system to set up shots. You had to factor in things like wind velocity, terrain, and club choice to make the best possible shot you could. While not amazing nowadays, NES Open Tournament Golf is a highly functional if not bare bones take on what can be a really loved and really despised game at the same time. It all depends on how the golf gods treat you on the links. 

5) Mario Golf: Toadstool Tour (GCN)


Featuring seven courses, the latter half of which implemented more zany Mario and Mushroom Kingdom themes and obstacles, Mario Golf: Toadstool Tour was a fantastic take on the sport with Mario and company. A course set around Peach's castle? Check. Chain Chomps as hazards? Check. Warp pipes to offer a shortcut to the hole? You got it. The basic fundamentals of Toadstool Tour worked well, and the options included meant players would be golfing for dozens upon dozens of hours. Some little annoyances get in the way, such as questionable camera decisions, where characters like Yoshi would have their snouts blocking the hole during the already tricky short putts, and a weak single player offering meant solo golfers wouldn't enjoy the game as much as with friends. That said, Toadstool Tour was a tour de force for arcade golf and would lay the foundation for future sequels.

4) Mario Golf (GBC)


If you're looking for an even more packed and content-rich golf game, look no further than the Game Boy Color's version of Mario Golf. It put players in the shoes of one of four custom characters, learning the ins and outs of the glorious game of golf. Players participated in tournaments and match play contests in order to earn experience points to level up their characters, granting longer drives and more intricate swinging types. Mario Golf on the Game Boy Color offered four unique 18-hole courses, and an abundance of unlockables such as new modes and mini-games to test out one's skills. What it lacks in presentation compared to the other games on this list, Mario Golf on Game Boy Color more than makes up for in a divine amount of gameplay hooks, challenge, and fun.

3) Mario Golf: Advance Tour (GBA)


Take all that we loved about Mario Golf on the Game Boy Color and make it look much better, and you have Mario Golf: Advance Tour for the Game Boy Advance. There were tons of questing (yes, quests in a golf game) to take part in, matches to complete, tournaments to reach the top in, and experience to earn from all of them, used to level up your character in the process. This was the all the while teaching players all about the basics of golf, such as taking in the terrain, lie, and wind speed into consideration, as well as adding impact to shots, like topspin and backspin. Throw in a charming aesthetic that was heavily reminiscent of Golden Sun (it was by the same developer using the same graphical engine, after all), and you have a top-tier handheld golfing experience.

2) Mario Golf (N64)


If you're looking for a golf game with plenty of content, the original Mario Golf on the Nintendo 64 shines brightly. It introduced concepts that would be used in most future iterations of the series, including standbys like Tournament mode, a robust multiplayer mode, and Ring Shot. Astonishingly enough, the Nintendo 64's Mario Golf was the only installment of the series to feature mini-golf of any type. Anyhow, Mario Golf came with six individual courses that didn't go absolutely crazy with the Mario motif, though certain courses did go outside typical design. We're looking at you, golf green in the center of a deep canyon and that course elevated upwards into the sky (i.e. Boo Valley). Through Match Play, Ring Shot, and collecting birdie badges, new characters were unlocked, and you could use the Transfer Pak to bring your Game Boy Color custom golfer to the N64 version. It all adds up to a golf game that we still treasure and hold great nostalgia to. It helps that Mario Golf on the N64 has the gameplay and features to back it all up.

1) Mario Golf: World Tour (3DS)


After a long hiatus of ten years, the Mario Golf franchise made its glorious return! The RPG mode of past Mario Golf games might have been absent in this 3DS iteration, but Castle Club was a nice alternative, offering ways to have your Mii become an all-star through online regional and worldwide tournaments, practicing the fundamentals of your golf game through specialized modes, and unlocking new costumes from costume challenges and completing various in-game tasks like getting three hole-in-ones. Mario Golf: World Tour came packed with three traditional 18-hole courses (and one 18-hole course that challenged players with its all par 3 holes), but what far and away made the package wonderfully worthwhile was the addition of six Mushroom Kingdom-inspired courses, such as teeing off in Peach Gardens or even golfing underwater in Cheep Cheep Lagoon. The inclusion of online play and DLC meant the experience lasted a long time, and weekly tournaments were an excellent reason to keep coming back for more. It's for these reasons why our favorite Mario Golf happens to be the Nintendo 3DS's World Tour.

Monday, May 19, 2014

SuperPhillip Central's Favorite VGMs - Radiance in the Form of VGM Edition

We hope you enjoyed your weekend, but if not, let's at least start your work week off on the right foot with SuperPhillip Central's Favorite VGMs. If you're a fan of video game music like we are, then you will most likely find yourself right at home with our weekly segment which showcases the best and brightest themes in video game soundtracks. This week we feature music from Radiant Historia, Mega Man X7, and Mario Golf, to name just a few. Let's kick back and unwind as we take you to a journey of musical magnificence!

v626. Radiant Historia (DS) - Blue Radiance


We start this weekly edition of SuperPhillip Central's Favorite VGMs with a work by the incomparable Yoko Shimomura. Radiant Historia is one of the best original Nintendo DS RPGs on the system. With multiple endings, an innovative battle system, and of course, the focus of this weekly series, an incredible soundtrack. Blue Radiance might be a theme you hear often in the game-- it is the battle theme after all-- somehow it doesn't get old.

v627. Mega Man X7 (PS2) - Awake Road Again - Highway Stage


While the soundtrack to Mega Man X7 is without a doubt fantastic, the actual game it accompanies isn't so hot. In an attempt to bring the series into something more modern, the developers took many levels and made them 3D affairs. The combination of poor camera work and poor platforming added nothing but headaches to players, and that's not even factoring in the headaches players will get listening to Flame Hyenard for less than a minute. Awake Road Again - Highway Stage plays in the second half of the opening stage. This part has you playing as series favorite Zero.

v628. Mario Golf (N64) - Ring Shot Menu


Mario Golf: World Tour released a few weeks ago on the Nintendo 3DS. It's one of our favorites entries in Mario's golfing series to date. However, we can't help but still love the Nintendo 64 version a lot either. A part of what makes the N64 Mario Golf so great is the superb soundtrack that was composed by the terrific Motoi Sakuraba. He and the developer Camelot have worked together for almost two decades now.

v629. Solatorobo: Red the Hunter (DS) - Battle of Fate


Solatorobo: Red the Hunter is a greatly overlooked Nintendo DS action game that introduced the world to Red the Hunter. Outside of the intriguing and original gameplay, the soundtrack is another item from the game to make a serious note about. It's sometimes soothing, sometimes tense, but always lovely.

v630. Wild Arms 3 (PS2) - A Person's Warmth (A Quiet Town)


Michiko Naruke is the primary composer for the Wild Arms series. While her best work continues to be the original Wild Arms on the original PlayStation, her work on Wild Arms 3, the first PlayStation 2 entry in the franchise, is nothing to scoff at. There's some truly captivating tunes in the soundtrack, such as this one we've selected, a town theme from the game, A Person's Warmth.

Wednesday, June 5, 2013

SuperPhillip Central's Top 100 Games of All Time (100-91)

If you're not in the loop, let us enlighten you. Five years ago on this very day, one person started a little blog. Little did he know that this small blog would evolve into something many readers would stick with worldwide. Little did he know that he'd need more staff to help him deliver content on every weekday. Little did he know that his blog would reach over 400 reviews. And little did he know that his blog would reach one million views on the very same day as the site's five year anniversary.

Yes, today is SuperPhillip Central's five year anniversary, and the site that was just about SuperPhillip has shifted focus since its inception to become an all-encompassing game site full of news, reviews, editorials, interviews, top ten lists, and more.

We're celebrating in a big way. SuperPhillip Central's staff have come together to come up with our top 100 games of all time. These don't necessarily have to be the best, but they are indeed our favorites. Coming up with an order for these games has been an immense challenge. We're sure you won't agree with our order-- heck, we don't even agree with our order. That said, for the next ten weeks, we will be counting down our favorite games of all time. Please join us for this great undertaking. Let's get to the countdown!

100) Chrono Cross (PS1)


Chrono Cross is the successor to the 1995 Super Nintendo classic Chrono Trigger. Many staff from that game moved onto work on Chrono Cross, including director Masato Kato, composer Yasunori Mitsuda, and art director Yasuyuki Honne. The game followed the exploits of Serge, a teenage lad who, in an alternate reality, is dead. You see, parallel worlds is a theme of Chrono Cross, and one that makes the plot so appealing. From the turn-based battle system, where players could run from every battle if they so choose, to the immense amount of characters that could join Serge's party, Chrono Cross is one of the PlayStation's better RPGs to grace the platform.

99) Saints Row 2 (Multi)


So often the press and gamers are so eager to name upcoming games as the *insert game series here*-killer. That was true with Saints Row 2. Unlike the original Saints Row, Saints Row 2 was a multiplatform affair, and one which was all kinds of wacky. While Grand Theft Auto IV went in a more realistic route, Saints Row 2 captured the fun and craziness that made past Grand Theft Auto games so enjoyable. Being able to customize your character however you wanted, participate in a myriad of off-the-wall side missions, and exploring the living, breathing city of Stilwater are all facets of Saints Row 2 that make it one of our favorite open world games.

98) Tales of Symphonia (GCN)


Tales of Symphonia released on a system, the GameCube, that didn't really receive a lot of RPGs. Now, we're not saying Tales of Symphonia is only worthwhile because it was on a system that didn't get many RPGs. No, we're listing this game because it was very good. Tales of Symphonia sported a beautiful cel-shaded art style, a great soundtrack by Motoi Sakuraba, and an entertaining battle system that made battles not a chore but a fun experience. We can't wait to replay the game when it hits the PlayStation 3 in HD form. We salivate at the very thought!

97) LocoRoco 2 (PSP)


A platformer like no other, LocoRoco 2 is played with the shoulder buttons of the PSP. Pressing the L button would make your LocoRoco move to the left, while the R button-- you guessed it, you smart, smart reader-- would move your LocoRoco to the right. Hitting both shoulder buttons at the same time made your lovable blob jump in the air. LocoRoco 2 featured a wealth of platforming challenges, a notable art style and musical score, and loads of charm. Between saving Muimui characters, finding all of the fruit in a given level, and saving the world from the Moja threat, LocoRoco 2 is one of our favorite PSP titles.

96) Theatrhythm Final Fantasy (3DS)


We're going to admit something. We are not very good at rhythm games. We love them to death, but the skill that we need to play them just alludes us. Theatrhythm Final Fantasy is one of those rhythm games that we were actually good at, and that's not the only reason the game makes our list. The game was a Final  Fantasy fan's dream, filled with a multitude of music from all thirteen mainline Final Fantasy games. Leveling up characters, getting a high rank on a given song, defeating powerful enemies through tapping, sliding, and holding the stylus on the touch screen, and unlocking new heroes and heroines all made us giddy with excitement. Theatrhythm Final Fantasy is an excellent, excellent rhythm game that strays from the norm.

95) Professor Layton and the Unwound Future (DS)


There have been five Professor Layton games that have been released in the West, but our pick for the best and most memorable is the third entry in the series, Professor Layton and the Unwound Future (or The Last Time Travel, if you're a PAL pal). The amount of puzzles in the game made for some late night brain-busting. We could honestly feel our craniums grow as we solved puzzle after puzzle. That was just one part of the game, though. Unwound Future possessed one of the most touching stories in a Nintendo DS game-- actually, in a game in the past ten years. It really made us emotional. What, we're man enough to admit that!

94) Mario Golf (N64)


Phil's very first golf game was Mario Golf for the Nintendo 64, so we had to include it on this list or else he would give us grief for the rest of eternity. Mario Golf was a tremendous golfing title, featuring familiar Mushroom Kingdom characters as well as "normal" characters like Charlie and Plum, six well designed courses, a memorable soundtrack by Motoi Sakuraba, and more modes than you can shake a 3 Wood at. Many nights Mario Golf was the game of choice-- trying to get that ever-elusive albatross or hole-in-one, acing that fifty foot putt, and trying to come out top in a tournament. All of these activities made for one excellent golf game.

93) Hot Shots Golf Fore! (PS2)


From one golf game to another, we go from Mario to the world of Hot Shots Golf with the fourth installment of the series (and the second on the PlayStation 2), Hot Shots Golf Fore! We all agreed that Hot Shots just inched out Mario Golf as the top golf title. It featured more characters, more courses, more challenge, and more options than its competition. We especially loved unlocking new characters like Ratchet and Jak (from their respective PlayStation franchises) through Match Play, new caddies to support (or criticize) us while we play, and recording our favorite shots. Hot Shots Golf Fore! is one of those games that we get very nostalgic for, despite mostly featuring a cast of one-time golfers.

92) Golden Sun (GBA)


Camelot knows how to make games. We've already featured them on this list with Mario Golf. They know how to do more than golf games, however, as evident by Golden Sun, one of the best RPGs to be found on the Game Boy Advance. We prefer the original Golden Sun, as the game was much more novel than its successors. Golden Sun featured the addicting turn-based combat, Djinn-obtaining, summon-summoning, puzzle-solving action that made it a unique title in the GBA's wide catalog of software. Using the wide amount of Psynergy (magic) in the game's many towns and dungeons to solve puzzles and progress was something that we hadn't seen so much out of an RPG. Couple all that with an engaging battle system, and you have the #92 game on our list.

91) Dead Rising (360)


One of our favorite Xbox 360 exclusives is Dead Rising. It came from the mind of one of the folks behind Mega Man, Keiji Inafune. Dead Rising was quite unlike anything at the time. You played as Frank West, a photojournalist who has covered wars, y'know. However, no war could really prepare him for a zombie outbreak in a Colorado town's mall. To survive, Frank would need to utilize as many things in the mall to stay alive, including chainsaws, lawn mowers, baseball bats, soccer balls, hammers, and much much more. This was all the while Frank had to carefully watch a clock, for if he could miss story-related events and survivors to save. The former of which meant that the player would have to restart the game, though they would keep all of Frank's upgrades. Dead Rising is a technical marvel, sporting hundreds of zombies on screen at the same time. It's also just an innovative and special title in the Xbox 360's library.

===

Our first of ten features on our favorite video games of all time is now in the history books, much like the games we've talked about and are going to talk about. Every Wednesday for nine more weeks we will be counting down our top 100 games of all time. We hope you'll join us, and we hope you continue to enjoy SuperPhillip Central's content for the next five years!