Showing posts with label final fantasy vi. Show all posts
Showing posts with label final fantasy vi. Show all posts

Thursday, December 22, 2016

Classics I Can Return To - Part Seven

It's been over a year since this article type has been seen on SuperPhillip Central. Now, "Classics I Can Return To" is back with part seven, showcasing six more gems that I can't help but yearn to replay due to how fantastic and solid of gaming experiences they are. From Ratchet & Clank to Final Fantasy, multiple series are represented this time around.

To see all six prior parts to "Classics I Can Return To", look no further than these links:


Ratchet & Clank (PS4)


Not just a great rebirth of the Ratchet & Clank series, but one of my favorite games of 2016. Ratchet and Clank's PlayStation 4 debut had all the trappings of a good time: superb level design, tight controls, awesome weaponry, an alluring campaign that made me want to replay it multiple times, great humor, and some very beautiful graphics. The game didn't mirror the original PS2 Ratchet & Clank 100%, so it felt like a wholly brand-new game with some familiar enemies, story beats, and locales. Whether developer Insomniac decides to continue this reboot of Ratchet & Clank games with Going Commando or go down a fresh new path for the franchise, I'm both game and on board.

New Super Mario Bros. U (Wii U)


One of the main complaints of the New Super Mario Bros. series is how sterile and bland the visuals are. Plus, there is the fact that there have been three previous New Super Mario Bros. games, with one that had just released three months prior to the Wii U version, though on Nintendo 3DS. That said, New Super Mario Bros. U brought the series to HD with an assortment of goodies, such as gorgeous backgrounds, the return of co-op multiplayer, insanely good level design that was filled to the brim with secrets, a Super Mario World-styled world map, and an incredibly fun Challenge Mode. I really think that had New Super Mario Bros. U not have had so many similar-looking sequels of the New Super Mario Bros. name before it, this game would have been more accepted, despite its critical acclaim. Well, that and getting rid of the "Bah, bahs!" in the music.

Yoshi's Woolly World (Wii U)


The Wii U possesses a lot of really good games. However, being stuck to the poor-selling system meant that good deal of consumers and gamers never got to play them. Thankfully, many of these games are getting second chances, either with Nintendo 3DS versions or rumored Switch versions. Yoshi's Woolly World is one of those Wii U games getting a second chance to shine early next year with a Nintendo 3DS port. The game is a tremendous 2D platformer, and it really surprised me with its quality, whether that was in its music, amazing presentation, level design, and secrets to discover. Since Yoshi's Island on the Super Nintendo, we've seen the big N try and try again at making worthwhile Yoshi games that live up to the SNES classic, but they always came too short. However, Yoshi's Woolly World is not just a game that finally lives up to the quality of the original Yoshi's Island, but in some ways I would argue that Woolly World surpasses it.

Final Fantasy VI (SNES)


Nowadays, you can find Final Fantasy VI on a plethora of platforms, whether it's the Super Nintendo original release, the lackluster-due-to-loading-times PlayStation version, the Game Boy Advance port, or the iOS enhanced port with unsatisfying sprite art. Regardless of the platform, Final Fantasy VI remains one of the entries in the long-running franchise that I possess a profound sense of nostalgia towards. It's not unfounded nostalgia either, as the game still contains an immense amount of stellar scenes, an engaging battle system, memorable characters, fantastic music (one of Nobuo Uematsu's greatest scores, in my opinion), and a wonderful world. I would very much love for the Final Fantasy series to take a step back and look towards its past to influence its future, as games like Final Fantasy VI represent some of the best quality the series has yet to see.

Star Ocean: The Second Story (PS1) / Star Ocean: Second Evolution (PSP)


Regardless of whether I play the PS1 original or the PSP enhanced port, I'm always enthralled by Star Ocean 2's world and characters. This is a game that I continue to return to just for the fun of it. Exploring Expel, recruiting new characters, taking on side quests, venturing through dungeons and towns, participating in intense real-time battles, and replaying the game multiple times to see changes in the story depending on which characters were recruited are all activities that make Star Ocean 2 shine and shine brightly. Motoi Sakuraba's warm and wonderful soundtrack is one of my favorites in video games. All of these things add up to one RPG experience that not only gives me nostalgia but makes me realize how Star Ocean 2 has withstood the test of time.

Kirby: Canvas Curse (DS)


Three things come to mind when I play Kirby: Canvas Curse on the Nintendo DS; 1) This game is fun as heck, 2) For me, it single-handily made the touch screen of the Nintendo DS system worth it, and 3) This type of game would be pretty killer on mobile. Nevertheless, Kirby: Canvas Curse was an atypical Kirby game where tapping Kirby with the stylus would give him a boost forward while drawing lines would guide Kirby around levels. Kirby's traditional abilities taken from enemies were here, and several were needed to access secret portions of levels to find special medals, the collectibles of Canvas Curse. The addition of three unlockable playable characters and a host of modes meant that I was playing Canvas Curse for a seriously long time. If you have a Nintendo DS, 2DS, or 3DS, you're missing out if you haven't played Kirby's touch-centric adventure with Kirby: Canvas Curse.

Monday, December 14, 2015

SuperPhillip Central's Favorite VGMs - Monday Night Raw Edition

What do RPGs and Mario have in common? Well, if you thought Super Mario RPG: Legend of the Seven Stars, Paper Mario, or Mario and Luigi, you made an educated guess, but it's an incorrect one. Instead, this edition of SuperPhillip Central's Favorite VGMs leads off with three special RPGs and ends with two Mario games.

Chrono Cross takes us to emotional heights right from the get-go, followed by an intense 16-bit boss theme from Final Fantasy VI. We then listen to a satisfying vocal theme from Wild ARMs 3. Wrapping up things, we get some time on the links with Mario Golf, and then drive home in style with Mario Kart: Double Dash!!

Also, be sure to check out the VGM Database for all 1025 previous VGM volumes. It's been reorganized slightly into 100 volume chunks.

v1026. Chrono Cross (PS1) - Star-Stealing Girl


We begin this edition of the old VGMs with a heartfelt tune from Yasunori Mitsuda's Chrono Cross soundtrack. From the touching piano accompaniment, to the heart-tugging strings, to the clear as crystal vocals that garnish this song, Star-Stealing Girl is a true delight from beginning to end. Even if you haven't touched Chrono Cross, you need no emotional attachment to the game to appreciate this theme, a true sign of a great VGM.

v1027. Final Fantasy VI (SNES) - The Decisive Battle


My absolute favorite normal boss theme within the Final Fantasy series, The Decisive Battle is a catchy and tense theme that plays during Terra's party's encounters with bosses big and small. Nobuo Uematsu was at the top of his game when he composed the music for Final Fantasy VI, and it is without question my favorite Final Fantasy soundtrack. That's high acclaim, as the Final Fantasy series has no shortage of sublime soundtracks.

v1028. Wild ARMs 3 (PS2) - Wings (English Version)


Wings is the ending theme of Wild ARMs 3, the first of four Wild ARMs games that would hit the PlayStation 2. The others consist of Wild ARMs 4, 5, and the remake of the very first Wild ARMs, Wild ARMs Alter Code f. If you're looking for a science fiction game set in the Wild West, then this RPG series might just fascinate you.

v1029. Mario Golf (N64) - Toad Tournament


For the longest time my favorite arcade golf games were Hot Shots Golf Fore! and the Nintendo 64 Mario Golf. Then Camelot wowed me with their Nintendo 3DS Mario Golf entry, World Tour. Not only did the game have an abundance of original courses, but the well-worth-it downloadable content had all six of Mario Golf's courses remade! Still, though, I do enjoy the N64 Mario Golf's soundtrack better than 3DS. Perhaps the only thing I prefer now!

v1030. Mario Kart: Double Dash!! (GCN) - Credits


Let's end this edition of SuperPhillip Central's Favorite VGMs with a staff credits theme from Mario Kart: Double Dash!!, a truly underrated Mario Kart entry. The credits theme starts off with the motif from Mario Kart 64's credits theme, one of my favorite staff roll themes of all time. With Double Dash's theme, I really dig the mellow piano and the finale where the game's main theme is heard.

Friday, July 3, 2015

The Top 50 Game Soundtracks of All Time - #10-1

Here we are! After four previous weeks of ten of what I consider the best gaming soundtracks, we have arrived at the final night! This list will feature numbers 10-1 on the top 50 game soundtracks of all time. As usual, there are but two rules that I follow: 1) The music must not be mostly made up of licensed tracks, and 2) I must have played the games in some extended capacity.

Before we get to the top ten, here are links from the past four weeks to get everyone up to speed!

Check out entries #50-41 here.
Check out entries #40-31 here.
Check out entries #30-21 here.
Check out entries #20-11 here.

And now on to the final ten!

10) The Legend of Zelda: A Link to the Past (SNES)


We kick this final list of ten game soundtracks off the same way we did for the past two weeks-- with a Legend of Zelda game. A remarkable game, and one of my all-time faves, The Legend of Zelda: A Link to the Past sports a soundtrack full of wholly memorable themes that resonate with players and remain some of the greatest classic songs in video game history. Koji Kondo deserves nothing but immense praise for his fantastic work on this game's soundtrack.


9) Wild Arms (PS1)


Michiko Naruke composed the music to this early PlayStation RPG. Wild Arms consists of rare orchestral soundtracks at special scenes during the game, while everything else is based off synth. What this combination brings is a high amount of memorable themes, emotional songs, and unforgettable tracks to anyone who plays this very unique Wild West RPG.


8) Ys: The Oath in Felghana (PC, PSP)


Falcom's sound team is one of gaming's best, offering amazing music that mixes hard rock, heavy metal, and classical music to create a sensational sound. Ys: The Oath in Felghana is what I consider the best of the bunch when it comes to Falcom's work. Everything is memorable, all is basically catchy, and no note is wasted when it comes to this blissful soundtrack.


7) Mega Man X (SNES)


Another Super Nintendo soundtrack that is full of tremendous music, Mega Man X is another instance of being one of my favorite games of all time, so it makes sense that it would show up somewhere near the top of my list. The killer themes heard throughout the action-oriented Mega Man X deliver thrills and chills as Mega Man X busts through Maverick stages, eliminating threats, and saving all human and reploid-kind.


6) Kid Icarus: Uprising (3DS)


A soundtrack made up of a menagerie of sensational Japanese game music composers, such as Motoi Sakuraba, Yasunori Mitsuda, and Yuzo Koshiro, for starters, Kid Icarus: Uprising blew me away with its beyond stellar soundtrack, action-oriented tracks, orchestrated glory, and catchy motifs. It's a soundtrack that heightens the game, making the entire package something truly very special.


5) Donkey Kong Country 2: Diddy's Kong Quest (SNES)


David Wise is some kind of wizard as his Donkey Kong Country 2: Diddy's Kong Quest soundtrack shows. The ability to compose such great sounding music from the Super Nintendo's modest sound card is absolutely amazing and still astounds me to this day. Though all the technological prowess and mastery means nothing if the songs aren't catchy and memorable. Thankfully, with DKC2, this is no issue whatsoever as evident by the enormous collection of terrific music that comes from the game.


4) Star Ocean: The Second Story (PS1)


Motoi Sakuraba is a wonderful game music composer, and I absolutely adore his Star Ocean: The Second Story soundtrack. The synth samples provided in the soundtrack give off a nice warm feeling that is hard to explain unless you listen to several songs of the score. It fills me with such happiness listening to the various themes, even those that aren't meant to be so happy sounding.


3) Super Mario Galaxy (Wii)


Mario entered the seventh generation in style with an otherworldly 3D platformer that took the Super Mario series to new heights and introduced a masterful orchestral score to most of the game. While Super Mario Galaxy 2 has more quantity, Super Mario Galaxy has more quality with its smaller amount of themes. It's without a doubt my favorite Super Mario soundtrack to date.


2) Final Fantasy VI (SNES)


Nobuo Uematsu is one of my favorite video game music composers. He's so consistent that it's hard to find a bad soundtrack he has done-- if such a thing exists. It's more so hard to find a soundtrack that I could pick as his best. Well, I think I have done so with my selection of Final Fantasy VI (aka Final Fantasy III on the SNES). So many nostalgic moments come calling when the songs and themes of this soundtrack are played. Whether it's exploring a town, participating in the iconic opera scene, or facing a powerful boss, Final Fantasy VI has a tremendous amount of great themes in it.


1) Final Fantasy Tactics (PS1)


Yes, the Final Fantasy series holds the top two spots on my list due to their wonderful quality and quantity of excellent tracks. There isn't a song that is wasted on either soundtrack, and given how many there are total, that is one heck of an impressive feat. Final Fantasy Tactics holds some of my most precious gaming memories, and it's because of the soundtrack that backs these moments that makes it all the more special. The music sets the dramatic and action-packed tone for the game, and for all of these reasons it is why I have selected Final Fantasy Tactics as the best gaming soundtrack of all time.


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Now that you've witnessed and gone through each of my greatest soundtrack selections, what do you think? What would you add to the list? Let your voice be heard in the comments section below!

Monday, October 21, 2013

SuperPhillip Central's Favorite VGM - Groovin' Into the Night Edition

We're about twenty minutes away from midnight where we are in North America. However, a typical Monday CAN'T go by without us delving into our exhaustive list of favorite VGM picks. No, no! That's why we have five new pieces to cap off your Monday. Did you have a nice day? We hope so. If not, may these tunes put you in a better mood! This week's edition features music from Final Fantasy VI, Pandora's Tower and Xenoblade Chronicles.

v486. Final Fantasy VI (SNES) - Kids Run Through the City Corner


One of our favorite RPG town themes ever composed, Nobuo Uematsu gives us this warm, folksy theme that exudes nostalgic memories. We remember venturing through South Figaro, chatting with the locals, before heading out into the dangerous world, taking on enemies of all shapes and sizes.

v487. Pilotwings 64 (N64) - Hang Glider


We enjoyed unwrapping our Nintendo 64's on Christmas 1996, and receiving Super Mario 64 and this game, Pilotwings 64. What's really cool is that in this video's comment section (and you know how rarely we have something positive to say about YouTube comment sections!), the top rated comment is actually from the composer of the N64 launch title. We appreciate your work, too, good sir!

v488. Pandora's Tower (Wii) - Boss Theme


Our PAL friends enjoyed Pandora's Tower much more than our review states. You see, the North American version of the game suffered from a rather breaking glitch that froze the game each time the player tried to go to the penultimate towers. It was a rather sour note on a game that, up until that point, was rather sweet.

v489. Xenoblade Chronicles (Wii) - Satorl, the Shimmering Marsh (Night)


The marshland that this song plays in is absolutely beautiful at night. You feel like you're in a fairy tale. This theme that plays in it, with its soothing piano and warm choir, delivers a pitch perfect ambiance for this relatively taxing area of Xenoblade Chronicles.

v490. 1080 Snowboarding (N64) - Golden Forest


While it's too soon to bust out the snowboards in our neck of the woods, it isn't too early to do so in a virtual fashion. 1080 Snowboarding is one of Nintendo's series that we would love to see return to either of the company's current systems, the 3DS or the Wii U. That, along with Wave Race, of course!

Wednesday, July 31, 2013

SuperPhillip Central's Top 100 Games of All Time (20-11)

On June 5, SuperPhillip Central turned five years old. We're celebrating big the only way we know how, with a list of our favorite 100 games of all time. SuperPhillip Central's staff has come together to come up with this list. These don't necessarily have to be the best, but they are indeed our favorites. Coming up with an order for these games has been an immense challenge. We're sure you won't agree with our order-- heck, we don't even agree with our order. That said, we hope you'll at least agree with our picks, and if you don't, at least you can read our rationale for our choices. Regardless, for ten weeks, we will be counting down our favorite games of all time. Please join us for this great undertaking.

If you missed a previous edition of our countdown, look no further than these links:

Games of All Time (100-91)
Games of All Time (90-81)
Games of All Time (80-71)
Games of All Time (70-61)
Games of All Time (60-51)
Games of All Time (50-41)
Games of All Time (40-31)
Games of All Time (30-21)

Let's return to the countdown!

20) Super Mario 3D Land (3DS)


The first game on our list of ten titles for this week is Super Mario 3D Land. The series finally found a nice balance between the 3D gameplay of games like Super Mario 64 and Super Mario Galaxy, and the 2D linearity of games like Super Mario Bros. 3 and Super Mario World. Because of this, Super Mario 3D Land really felt like a 2D Mario game in 3D. What players received with the game were an unforgettable combination of cleverly constructed obstacle courses, each with three hidden star medals to find, power-ups like the returning Tanooki Suit and more than double the expected content of 3D Land with the secret eight bonus worlds after originally completing the game. Many were bummed with the unveiling of Super Mario 3D World on the Wii U that the new 3D Mario action game wasn't in line with something like Super Mario Galaxy. Seeing as how great Super Mario 3D Land really was and the addition of multiplayer, we can't help but be excited.

19) Star Fox 64 (N64)


Do a barrel roll! One of those rare games that seemingly has infinitely quotable lines of dialogue, Star Fox 64 put players in the role of Fox McCloud, joined by his squadmates Peppy Hare, Slippy Toad and Falco Lombardi. Star Fox 64 was the type of action game that offered multiple paths to the final planet of Venom, where the nefarious scientist Andross was exiled to. There were over twenty unique ways to reach Venom, meaning players needed to replay the game multiple times to reach every level within the game. Most levels had two paths to them, giving players an option on which path they wished to go. (Sometimes the path would be chosen for you if you failed to complete the requirement.) The replay value didn't stop there, either. No, one could go for medals by getting high kill counts on each of the 15+ levels. Outside of arwing combat, whether it is along rails or in all-range mode, Fox could pilot a ground tank and even a submarine. Star Fox 64 is one Nintendo's classics for the 64, so there's no wonder why gamers around the globe wish to step into the cockpit with Team Star Fox once again.

18) Donkey Kong Country 2: Diddy's Kong Quest (SNES)


Last week we had Donkey Kong Country Returns on our list. This week the greatest of the Donkey Kong Country line of games is proudly represented on the Top 100 Games of All Time list. Donkey Kong Country 2: Diddy's Kong Quest featured Diddy Kong in the starring role, alongside his girlfriend Dixie Kong (no relation) to save Donkey Kong from Kaptain K. Rool's klutches-- er... clutches. What transpired from there was a myriad of differently themed areas, masterfully crafted levels, which constantly brought some new and fresh gameplay mechanic into the fold, and an atmosphere that most 16-bit games of that era would have dreamed to have. Donkey Kong Country 2 brought a harder challenge than its predecessor, more interesting bonus areas and even a secret world and boss battle to overcome. Then there's the glorious soundtrack, which made our list of best soundtracks of all time. All of this is packaged into one banana-slamma' of a ride.

17) Final Fantasy VI (SNES)


What we declare to be the best in the Final Fantasy series (sorry, Final Fantasy VII fans), Final Fantasy VI (or as it was originally released in the West as Final Fantasy III) brought together a cast of interesting characters, each with unparalleled development from beginning to end. Final Fantasy VI contained a villain who actually succeeded in his plans, creating a second half of the game that was totally nonlinear, which may have been overwhelming to some players, and understandably so. The previous Final Fantasy games were already fantastic experiences to themselves, but Final Fantasy VI seemed like such a massive beast in comparison to them. There were so many side quests to do, optional bosses to conquer, powerful equipment to find, party members to save and dungeons to enter. It's amazing how timeless Final Fantasy VI is, and it's all thanks to the compelling gameplay, stunning presentation and excellent vision the developers had for the game.

16) The Legend of Zelda: Link's Awakening DX (GBC)


The first handheld Zelda title was Link's Awakening. A remastered version of the game, implementing color, was released on the Game Boy Color in the form of The Legend of Zelda: Link's Awakening DX. Of course, if you had a Super Game Boy, you could already play the original Link's Awakening in color, but you'd miss out on DX's exclusive color dungeon, giving Link either stronger offense or beefier defense. Koholint Island didn't waste any space within its borders. Each grid on that island served a purpose. There was little to nothing in the way of filler. The dungeons sported clever puzzles, especially the seventh dungeon, a tower, where one needed to chuck an iron ball into the support columns to bring the top floor crashing down. Link's Awakening brought with it Roc's Feather, an item that would be used in the majority of handheld Zelda titles that followed. The Legend of Zelda: Link's Awakening was a dream come true in video game form, and the DX version only heightened its greatness.

15) Diddy Kong Racing (N64)


SuperPhillip Central's favorite kart racer of all time gets the 15th spot here on this monumental little countdown of ours. It is Diddy Kong Racing, one of Rare's greatest spectacles. It introduced something that a lot of future racers tried to copy, to varying degrees of success, an adventure mode. Through completing races, acquiring golden balloons and beating bosses in tests of speed, the player progressed through a story to halt the sinister sorcerer Wizpig's tyranny on Timber Island. Not only that, but alongside the four player multiplayer, the three different racing vehicle types that offered their own takes on the twenty tracks, and aforementioned adventure mode was a cast of characters that were fun to play as, each with their own stats. We even had a look at Conker before he let alcoholism ruin his life. Diddy Kong Racing was a combination of well crafted tracks, addicting multiplayer (even allowing two players to cooperatively do the adventure mode via code) and colorful presentation.

14) Perfect Dark (N64, XBLA)


Our favorite first-person shooter of all time also comes from Rare. Man, those guys were really something during the Nintendo 64 era! Perfect Dark was built as a spiritual successor to GoldenEye 007, one of the best selling games on the Nintendo 64. However, Agent Joanna Dark can do anything James Bond can do, and her game did it a lot better. The missions were much more complex, offering a similar amount of freedom like GoldenEye 007 to complete objectives in any order the player liked. The multiplayer was practically its own game, presenting players with large scale maps with endless amounts of vantage points, places of cover and hidden areas. The mode also allowed something GoldenEye 007 lacked-- bots. This made it so you didn't need to have a sleepover or live on campus just to have some competition. All this in addition to the added beauty and powerful performance that the expansion pak gave to Perfect Dark (slowdown, be damned) make for a first-person shooter that may be a little long in the tooth, but is near perfection.

13) Super Mario Bros. 3 (NES)


We like Super Mario Bros., but we did not like it enough for it to make our list of 100 games. Now, if this was a list of revolutionary or influential games, we'd no doubt have to include the game on merit alone. That said, we didn't truly get into the Super Mario Bros. series seriously until the third installment. With Super Mario Bros. 3, Nintendo implemented eight overworld maps, which served as the player's way to access each level. Unlike past games, Super Mario Bros. 3 featured a non-linear level structure, offering different paths for the player to go, sometimes skipping over some levels entirely if need or want be. Super Mario Bros. 3 brought a bunch of other mechanics that would be featured in future Mario games, such as items that could be held, sliding down slopes, new types of jumping, the ability to fly via the Super Leaf power-up, airships, fortresses, ghost houses and more complex level design than previously seen. Despite all of these revolutionary features that many future Mario games would use, Super Mario Bros. 3 isn't quite our favorite 2D Mario.

12) Super Smash Bros. Melee (GCN)


Many nights went sleepless when the fantastic Super Smash Bros. Melee came into our lives. Like a falcon punch to the gut, Melee came out of nowhere as our go-to multiplayer game. Everything about Melee was meant to bigger and better than its Nintendo 64 predecessor, a game that was originally never supposed to leave Japan! We're glad it did, because otherwise we would have never gotten to experience Super Smash Bros. Melee. The game gave us more characters, more stages, more items, more modes (like the awesome Adventure mode, more crazy nights than we can count, classic Nintendo musical tracks orchestrated, better graphics, the addition of collectible trophies and much much more. To this day, Super Smash Bros. Melee is a game that many still break out for parties and get-togethers, and it is still played competitively at various events around the world. Whether or not you call it a fighting game is moot, Super Smash Bros. Melee is a love letter to all Nintendo fans and fans of great, addicting gameplay.

11) New Super Mario Bros. Wii (Wii)


This may be considered sacrilege to some Mario fans, but we actually prefer New Super Mario Bros. Wii to Super Mario Bros. 3. While the NES classic was certainly revolutionary, New Super Mario Bros. Wii had the overall better designed and more interestingly designed levels. The addition of multiplayer to make messing over your friends and family, or, as the game probably intended, to work together to beat each level didn't hurt either. We really believe that New Super Mario Bros. Wii is the pinnacle of 2D Mario level design, showing that Nintendo EAD's experience with the franchise allowed them to craft some of the finest obstacle courses that ever existed in a 2D platformer. Each level offered up something exciting to freshen things up, challenges and hidden areas that were expertly placed. Every Goomba, every pipe, every Koopa Troopa, every pit, every coin, etc. served its own purpose. There was nothing on screen that didn't belong there. That is masterful level design, and that is what New Super Mario Bros. Wii delivered in spades.

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Next week we will finally name our favorite game of all time. Oh, there will be nine other titles to be listed as well. You do NOT want to miss this. You'll HATE yourself if you do! Trust us. We know these things.