Showing posts with label pandora's tower. Show all posts
Showing posts with label pandora's tower. Show all posts

Tuesday, June 16, 2015

SuperPhillip Central's Favorite VGMs - E3 2015 Edition

Man, this E3 so far has had it all-- "megaton" announcements of games you'd never expect to happen in a million years, cool reveals, great new IP, and glorious console zealot meltdowns, both positive and negative. None of the big three's conferences/showings really disappointed me, so I'd say it has been a terrific E3 thus far!

Let's do a special Tuesday edition of SuperPhillip Central's Favorite VGMs! I didn't want to post it yesterday because it would have been lost under all of the news coming out of E3. I think it's much safer to post my weekly listen to awesome video game music this evening instead.

It's a special occasion because this edition we're hitting the 900th VGM volume! It's unprecedented how much VGM goodness we've had over the years, and I have no inclinations of stopping any time soon!

How can you want to when my VGMs keep delivering awesome themes, whether intense, exciting, uptempo, mellow, sad, emotional, astounding, or whatever else. This week's lineup of games includes music from the iOS-only Rockman X Over, shake things up with an orchestral choir-centric final boss theme from Pandora's Tower, return to the Blue Bomber with Mega Man 3, settle it in battle with Street Fighter IV, and explore space with Mario in Super Mario Galaxy! Before we begin, be sure to check out the VGM Database for all VGM volumes posted thus far. Now, without further ado, let's get to the music, yo!

v896. Rockman X Over (iOS) - Arcade Man


This go around we kick things off with Rockman X Over, an iOS-exclusive and, I believe, Japan-exclusive game. It doesn't play anything like the classic Mega Man X games, and it wasn't too highly received. That said, that won't stop me from including this excellent hard rock theme for Arcade Man. Sure, you'd think of 8-bit sounds permeating from a boss named Arcade Man, but I'm no composer or anything. What do I know?

v897. Pandora's Tower (Wii) - Final Boss


No worries, friends, there are no spoilers to be found here with my Pandora's Tower VGM selection. Well, that is unless hearing the final boss theme of the game is a spoiler to you, then don't click on that link!! Pandora's Tower was a really enjoyable game, harmed by the North American version containing a game-breaking bug. Though avoidable, it was still quite easy to come across and mighty annoying when it happened!

v898. Mega Man 3 (NES) - Snake Man


Move over, X, classic Mega Man has returned to SuperPhillip Central's Favorite VGMs! From Mega Man 3 comes Snake Man's catchy theme. There's something totally endearing about the classic 8-bit themes from the Mega Man collection of six games that still resonates with gamers to this day. Speaking of which, the upcoming Mega Man Legacy Collection will contain these six NES classics with some bonus content. While not as fulfilling a compendium as it would be to have all ten Mega Man games, it's still great to see Capcom giving attention to the Blue Bomber.

v899. Street Fighter IV (PS3, 360) - Shop PV


We can't seem to get away from Capcom with this edition of the old VGMs, can we? That's okay, though, as with Capcom you usually are guaranteed some great music. That is at least the case with Street Fighter IV's soundtrack. At Sony's E3 press conference, a new look at Street Fighter V was shared with fans and the media. It looks mighty fantastic, even with my lack of any fighting game skills. That's saying something if the game still appeals to me despite totally blowing at those games!

v900. Super Mario Galaxy (Wii) - Stardust Road


A magical and mysterious theme comes from our 900th video game music volume. It's Super Mario Galaxy's Stardust Road, played during the Space Junk Galaxy, an early-ish galaxy within the game. With it, it's just a space, a bunch of floating debris, and a plumber with his own thoughts. Thank goodness this theme won't take Mario's attention away from the objective at hand!

Monday, October 21, 2013

SuperPhillip Central's Favorite VGM - Groovin' Into the Night Edition

We're about twenty minutes away from midnight where we are in North America. However, a typical Monday CAN'T go by without us delving into our exhaustive list of favorite VGM picks. No, no! That's why we have five new pieces to cap off your Monday. Did you have a nice day? We hope so. If not, may these tunes put you in a better mood! This week's edition features music from Final Fantasy VI, Pandora's Tower and Xenoblade Chronicles.

v486. Final Fantasy VI (SNES) - Kids Run Through the City Corner


One of our favorite RPG town themes ever composed, Nobuo Uematsu gives us this warm, folksy theme that exudes nostalgic memories. We remember venturing through South Figaro, chatting with the locals, before heading out into the dangerous world, taking on enemies of all shapes and sizes.

v487. Pilotwings 64 (N64) - Hang Glider


We enjoyed unwrapping our Nintendo 64's on Christmas 1996, and receiving Super Mario 64 and this game, Pilotwings 64. What's really cool is that in this video's comment section (and you know how rarely we have something positive to say about YouTube comment sections!), the top rated comment is actually from the composer of the N64 launch title. We appreciate your work, too, good sir!

v488. Pandora's Tower (Wii) - Boss Theme


Our PAL friends enjoyed Pandora's Tower much more than our review states. You see, the North American version of the game suffered from a rather breaking glitch that froze the game each time the player tried to go to the penultimate towers. It was a rather sour note on a game that, up until that point, was rather sweet.

v489. Xenoblade Chronicles (Wii) - Satorl, the Shimmering Marsh (Night)


The marshland that this song plays in is absolutely beautiful at night. You feel like you're in a fairy tale. This theme that plays in it, with its soothing piano and warm choir, delivers a pitch perfect ambiance for this relatively taxing area of Xenoblade Chronicles.

v490. 1080 Snowboarding (N64) - Golden Forest


While it's too soon to bust out the snowboards in our neck of the woods, it isn't too early to do so in a virtual fashion. 1080 Snowboarding is one of Nintendo's series that we would love to see return to either of the company's current systems, the 3DS or the Wii U. That, along with Wave Race, of course!

Monday, July 1, 2013

Review Round-Up - June 2013

Happy days are here again, as the Animal
Crossing series makes its glorious return.
Summer might be a time where new games are few and far in-between, but SuperPhillip Central kept chugging out new reviews like there was no tomorrow. We began the month of June with a review of God of War: Ascension, receiving an 8.5. Following that, we had our first Better Late Than Never review with Darksiders II. All Death could muster was an above average 7.5 score. Next up we went retro with the original F-Zero, zooming to an 8.0. Then we went back to the AAA blockbuster category with Tomb Raider. Ms. Lara Croft survived our review process and got an 8.75 for her efforts. We reviewed two more retro titles (though not nearly as old as F-Zero) with Fortune Street (7.25) and Metal Slug Anthology (8.0). We finally reviewed our PS3 Game of 2012 with our review of Journey (9.0). However, Journey was quickly usurped by our Game of the Month, Animal Crossing: New Leaf, delivering a 9.5-worthy experience. Lastly, Pandora's Tower proved difficult to review due to a freezing glitch at the end of the game. Not cool, XSEED Games. Not cool. Overall, it was a nice month for reviews, and we've got plenty of games to judge for July!

God of War: Ascension (PS3) - 8.5
Darksiders II (Wii U) - 7.5
F-Zero (SNES, Wii U VC) - 8.0
Tomb Raider (PS3, 360, PC) - 8.75
Fortune Street (Wii) - 7.25
Metal Slug Anthology (Wii, PS2, PSP) - 8.0
Journey (PSN) - 9.0
Animal Crossing: New Leaf (3DS) - 9.5
Pandora's Tower (Wii) - n/a

A true, hardened survivor, Ms. Lara Croft
made it through our rigorous reviewing process.

Saturday, June 29, 2013

Pandora's Tower (Wii) Review

This next review will be done a tad differently than what I've previously done in the past. Something in the North American version of Pandora's Tower has prevented me from finishing the game. Thus, I cannot really give a score. You'll see what I mean with this review.

The Oraclos Chain Isn't the Only Thing 
That Binds With Pandora's Tower. 


When I say "rainfall", what does that mean to you? To Nintendo fans it meant a campaign to launch three Nintendo-published games that wouldn't hit North American shores unless their voices were heard-- thus, Operation Rainfall. Nintendo of America released the first game, Xenoblade Chronicles, though it was relegated to being sold on their online shop and through GameStop. The second was released through XSEED Games, Hironobu Sakaguchi's The Last Story. Now, like pulling teeth, the third and final game of the trio has been released, and again by XSEED Games. It's Pandora's Tower. Compared to the other two, how does this game rank?

Singing at a harvest festival, suddenly the maiden Elena is stricken with a curse. Aeron takes her in and the two head out of the kingdom with the army right on their trail, alongside a peddler named Mavda, who knows more about Elena's curse than she initially lets on. The trio leave for a safe, desolate location where they cannot be found easily, The Scar. It is there where the instructions on how to purge the curse are revealed. Armed with the Oraclos Chain, a strong will and a fierce devotion, Aeron needs to head into the Thirteen Towers, defeat each master inside, take their flesh and feed it to Elena before her curse turns her into a monster forever. Through feeding Elena the required amount of master fleshes, her curse will be removed.

Aeron and Elena, sitting in a tree... etc.
Aeron is the type of character that isn't very outspoken. To say he's a lot like the Legend of Zelda's Link wouldn't be a stretch. By that, you could say that Aeron is meant to be an extension of the player, and this task is done well. The developers have successfully made Elena's character type one that you actively want to help and relieve her of her curse. For instance, I felt nice giving her gifts to boost Aeron and Elena's affinity (which affects which ending you obtain), and I got a feeling of unease and pity seeing her transformation into a monster get progressively worse as the gauge depletes. If the gauge empties, the curse overtakes Elena and the game is over.

Master flesh-- because the South Beach
diet just didn't work for Elena.
This is why time management is an important part of Pandora's Tower. You're always needing to look at the gauge and determine what you do and don't have time to do. Monsters when downed will flash red, and if you use your Oraclos Chain to tear off from the corpse, you can usually get a hunk of flesh. It is these pieces of flesh that will sustain Elena's human appearance while she waits to eat the master flesh. This means you will have to routinely exit and return to the tower you're currently on, which can be tedious at times. Thankfully, there are shortcuts in the form of extendable ladders and removing bars from doors that open a more direct path to progress much faster than Aeron would be able to otherwise.

Break all the chains to reach the master's lair.
When you return to the Observatory, the hub of Pandora's Tower, you can do a myriad of tasks-- giving gifts to Elena, having her translate texts Aeron comes across in the many towers, resting to change the time of day as well as to regain lost health, buy, sell, create and upgrade goods with Mavda's help, store leftover items in the trunk, and feed Elena flesh.

With the Oraclos Chain, Aeron can reach places that he otherwise would not be able to. Latching onto rocks to pull himself to higher areas, throwing rocks at enemies, grabbing out-of-the-way levers to pull them and move lifts, and swinging across a chasm to another platform are all useful tasks the Oraclos Chain brings to exploring the many towers of the game.

Outside of exploration, the Oraclos Chain is an invaluable tool for combat. It can wrap up foes in its chain, allowing you to charge the attack up before ripping the chain from the enemy, causing great damage. Or, if your prefer, you can bind a foe in the chain while you let loose on them with your subweapon. You can even tie two enemies together. Attacking one will damage the other. Combat is a tad deep in Pandora's Tower, and that's thanks to a lack of lock-on. You need to attack and evade with good timing, or else you'll quickly be returning to your last checkpoint over and over again.

Aeron does his best Scorpion impression.
Besides enemies that won't hesitate to cut you down to size, there is another foe to be found in Pandora's Tower and it is one that isn't unfamiliar to players of 3D games. It's the camera. Pandora's Tower uses a fixed viewpoint for many of its rooms. This can make judging depth perception a serious problem. There are also times where the foe you are fighting is off screen while Aeron is still on screen, making knowing when to dodge an attack next to impossible.

Combat is really fun in Pandora's Tower.
Pandora's Tower can be played by using the Wii Remote and Nunchuk control combination or with the Classic Controller. Both methods work well. It's much quicker and easier to point at what you want to chuck your chain at with the Wii Remote rather than using the right analog stick of the Classic Controller. It's also fun to pull the Wii Remote to tear armor off enemies and inflict damage that way. However, the Classic Controller does offer the freedom of not needing to occasionally fight with the motion controls. It just comes down to preference, as I made it far in the game with the former control method.

There are at least twelve playable towers in the game. The first five must be played in a linear order while the second five can be played in any order you desire. Each has its own theme, set of enemies, and challenges. A tower like Torrent Peak has a gushing waterfalls with rising rocks inside them that can be latched onto, taking Aeron to higher floors. Meanwhile, Blazing Citadel packs heat of the literal kind, with platforms that sink into the lava pits and cauldrons that will cook anyone's goose.

Each tower has its own theme.
Each tower has a set number of chains that must be destroyed in order to unlock the way to the tower's master. Getting to each room is a challenge onto itself. Fortunately, a helpful map shows where you have previously been to assist you when things get a little confusing.

A master awaits you at the top of each tower. A lot of these bosses require both brains and brawn to complete if you wish to retrieve some master flesh for Elena. (You do, don't you? Have a heart.) One master will constantly turn its exposed spot away from you. However, you can tie the boss to one of its stalactites to prevent it from turning around, allowing Aeron to attack its weak spot for massive damage. (Yes, people like me still use that reference.) A lot of the bosses are fun to fight and the battles are tests of endurance. Some, though, are just obnoxious and frustrating-- a bad combination for any game.

Talk about a green giant!
Pandora's Tower might not be the prettiest game on the Wii, as textures are quite gnarly in appearance, even far away, but it does push the Nintendo's last generation system well enough. Towers have a great sense of scale and dramatic ambiance, and the enemies that infest the dungeons animate rather well. The voice acting is also considerably good, offering nothing that could be considered hammy by any stretch of the imagination. Lastly, the music of Pandora's Tower is splendid, showcasing a stimulating and tense mood inside dungeons and feathery and delightful at the observatory where Elena spends her days.

All of this sounds very good. After all, Japanese and PAL players have been enjoying Pandora's Tower for a year now. Unfortunately, North American gamers have been forced to wait, and that wait did not pay off. Nintendo didn't decide to publish Pandora's Tower in North America. Instead, XSEED Games took on that role. Somehow, however, in bringing the game to our side of the world, they accidentally implemented something that could be close to being called a game-breaking bug. Not just a game-breaking bug, but one that happens late in the game.

When trying to return to the eleventh and twelfth towers, the game will freeze. I tried doing a number of things to get around this bug, but as luck would have it, each time I encountered the freeze, which made me have to pull the plug on my Wii to even get the system to respond again. How this glitch was put in the North American version and nowhere else bewilders and frustrates me to no end. I was really liking Pandora's Tower up to that point, too-- wonky camera and all.

It's a shame that the North American version of Pandora's Tower has such a broken (but not impossible to pass) glitch in it. It made what was a really enjoyable action-adventure game turn into what I feel was a waste of time. Considering this is such a niche title and XSEED Games is the publisher, a fix for this issue is most likely nothing but a pipe dream. While the gameplay is unlike anything else on any platform, the frustration of running into the glitch ruins the game for me. Yes, the Oraclos Chain isn't the only thing that binds, the complete screw up by XSEED does as well.

Friday, March 1, 2013

March Madness: Ten Games to Look Out for This Month

It is the start of a brand-new month, and it is certainly one packed full of interesting software. Like we did for the first time in February, SuperPhillip Central is naming the greatest games of the upcoming month. Use this gamer's guide to see which ten releases set for this month are worthy of further investigation. Note: These release dates posted are for North American use.

Tomb Raider (Multi) 
Release Date: 3/5


A full-fledged reboot of Lara Croft and the series she is known for, Crystal Dynamics's Tomb Raider is the first game in the series to reach the ESRB's M rating. The game is set to show Ms. Croft's earliest exploits and how she grew from an innocent young girl to an unsubmissive woman, ready to destroy any enemy that stands in her way. The game will include an open world setting, filled with side quests and a main campaign that will last a dozen or so hours. The early reviews have this game being a welcomed addition to the Tomb Raider series, and perhaps a welcomed addition to your video game library.

Castlevania: Lords of Shadow - Mirror of Fate (3DS)
Release Date: 3/5


Mercury Steam, Konami, and Nintendo have been giving our next game a lot of time under the spotlight. While it is not the Koji Igarashi directed Metroid-styled Castlevania that 3DS owners were clamoring for, Castlevania: Lords of Shadow - Mirror of Fate is an intriguing title all the same. It features 3D character and enemy models, an in-depth combat and combo system, and takes players under the control of multiple characters. For those who want to play the game now, the Nintendo 3DS eShop has a demo of Mirror of Fate live for you to try out.

MLB 13: The Show (PS3, PSV)
Release Date: 3/5


Baseball season is approaching like a 99 mph fastball, and the boys of summer are raring to return to the diamond. If you personally cannot wait for the real deal to begin, then why not try out the next best thing? Sony's MLB: The Show franchise is gaming's best baseball simulator. You cannot get a deeper, richer, more realistic or more accurate simulation than The Show, and this year's game comes overflowing with content. With MLB 13: The Show, if it happens in baseball, you can most likely relive it in the game. Both PlayStation 3 and Vita owners can have a hand (or is it glove?) in this year's game.

God of War: Ascension (PS3)
Release Date: 3/12


A prequel to past God of War games, God of War: Ascension promises to showcase a Kratos that is more grounded in his humanity than seen before. If you have played a previous game in the franchise, then Ascension will feel familiar. There's the standard action-adventure combo-based combat, puzzles to solve (whether simple or complex), and quick-time events to enjoy, but there's also one feature that the franchise has never been present, multiplayer. It is the developer's hope that the multiplayer will keep players engaged with God of War: Ascension long after the single-player campaign has been completed. Judging by the looks of things, their hope may soon be realized when the game releases on March 12.

LEGO City Undercover (Wii U)
Release Date: 3/18


An oddity in LEGO games, as the title is not tied to a licensed property, LEGO City Undercover is an upcoming Wii U exclusive that brings an open world city to players. Take the role of Chase McCain as he is tasked with finding and taking down the crafty criminal Rex Fury. There's countless things to do in LEGO City, such as side missions, platforming challenges, and new costumes for Chase to try on, each giving him different abilities. Wii U owners have been waiting patiently for anything to play, but that isn't the reason why LEGO City Undercover is of serious interest to them. No, it's simply because LEGO City Undercover seems to be brimming with fun and charm and an engaging open world setting that unlike Grand Theft Auto, is one that everyone can enjoy.

Monster Hunter 3 Ultimate (Wii U, 3DS)
Release Date: 3/19


Essentially an expansion to the original Monster Hunter Tri, Monster Hunter 3 Ultimate for Wii U and Nintendo 3DS gives players the ability to play on one version of the game and send their character to the other effortlessly. Capcom recently announced that both North American and European players would be able to join up for online monster hunting, something that the original Wii game lacked completely. Additionally, off TV play was announced, so one does not need a television screen to play the game. They can simply use the Wii U GamePad. While the demo does not do a fantastic job of introducing beginning players to the world of Monster Hunter (instead it simply thrusts them into a hunt with no explanation), it is still recommended playing, especially if you cannot wait until the March 19 release date!

Gears of War: Judgment (360)
Release Date: 3/19


Like God of War: Ascension, Gears of War: Judgment is also a prequel and the fourth major game in its respective franchise. The story's focus is on Lieutenant Damon Baird and Private August Cole (a.k.a. The Cole Train) with various new supporting characters being introduced. If you are unfamiliar with the franchise, Gears of War is a third-person cover-based shooter with a heavy emphasis on teamwork. The game's multiplayer will feature two all-new modes: a free-for-all mode and something called OverRun. Look for more information regarding Gears of War: Judgment as its March 19 release date comes closer.

Luigi's Mansion: Dark Moon (3DS)
Release Date: 3/24


The first title to celebrate the so-called "Year of Luigi," Luigi's Mansion: Dark Moon is a hotly anticipated game starring everyone's favorite cowardly plumber Luigi. Instead of just one main mansion to explore, there are several with different themes and ghostly guests. Not only is sucking up these ghosts mandatory, but so is solving puzzles within the various environments. For this 3DS sequel, multiplayer for up to four players either locally or online has been included, sporting three unique modes. Dark Moon is seriously shaping up to be a superior game to the 2001 GameCube original. Here's hoping the game is as fun to play as it looks in videos.

Pandora's Tower (Wii)
Release Date: 3/26


Pandora's Tower is the last of the three Operation Rainfall games that fans wanted to see localized in North America. Play as Aeron as you do your best to collect flesh from monsters to feed to Elena. Why, you ask? It's because poor Elena has a curse that will only reverse if she is fed monster flesh. Hey, if all Aeron had to collect was penicillin, then the adventure wouldn't be anywhere near as fun! Each of the thirteen towers that Aeron must climb features its own brand of challenges and shortcuts, and Aeron will need to find these shortcuts as he is always racing against the clock and the speed of Elena's illness. Depending on how well the player does, they will see one of several endings. Pandora's Tower hits the Wii as one of its final big games on March 26.

BioShock Infinite (Multi) 
Release Date: 3/28


The final of ten games we'll be talking about for the month of March is one of the biggest games on this list. It's also one that many have been clamoring for for quite a while now. It's BioShock Infinite. The BioShock series has already plundered the ocean depths with a city underwater, so the next logical step is a city above the clouds in the form of Columbia. Using a series of weapons, telekinetic powers, and gear, the main character Booker must find a way to escape the cloud city. He isn't alone, however. In BioShock Infinite, an AI companion known as Elizabeth at times assists in combat. The setting of the game all to itself has me excited for it, and knowing how ambitious Ken Levine and his team have been with the game have myself, among many others, greatly anticipating BioShock Infinite's March 28 release date.

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There you have it-- ten different games that are ones that North American gamers should be eyeing carefully. Which of these ten interest you the most? Post your thoughts in the comments section below.

Friday, March 30, 2012

Pandora's Tower (Wii) New Trailer

Pandora's Tower is coming soon to PAL territories. It is the third of the trilogy of Operation Rainfall games that North America has been clamoring for. I think this one lacks the polish of the previous two titles, Xenoblade Chronicles and The Last Story. Decide for yourself with this new trailer.



Wednesday, May 11, 2011

Pandora's Tower (Wii) - New Trailer

A new Japanese trailer overviews the upcoming Wii-exclusive, Pandora's Tower. The heroine must eat the meat of beasts in order to stay alive. Watch all the Wii remote-pointing action you can stand and power-packed combat in this new trailer. Here's hoping the West gets a taste of this intriguing game.