Showing posts with label review round-up. Show all posts
Showing posts with label review round-up. Show all posts

Monday, June 1, 2026

Review Round-Up - May 2026

MEGA MAY brought Mega Man mania to SuperPhillip Central this past month,
including such gems like Mega Man Legends and Mega Man: Powered Up.
First and most importantly, happy Pride Month, everyone! Secondly, it's the start of a new month. Therefore, we shall do our tradition of looking back at the previous month's series of reviews with none other than the Review Round-Up! 

It was a Mega Man-themed month, but we also slipped in and tackled some indie treats, too. That spoken of Mega Man theme started our month with two titles featuring the Blue Bomber, both on the original PlayStation--though one in 3D and one in 2D. Those were Mega Man Legends and Mega Man X5, earning a B- and C+ respectively.

From there, we took a brief detour from the Blue Bomber to Decline's Drops, punching and platforming its way to a wonderful B+ grade, before revving our engines and turning to Mega Man: Battle & Chase (B-). 

Two more indie and indie-adjacent titles entered into the month, one falling short of true excellence with Elementallis (B-) and one that simply fell short in general with R-Type Dimensions III (C-).

Last but certainly not least, I did what was essentially a retake of my very first review ever with a look at the charming and magnificent Mega Man: Powered Up, powering up to an A-, serving as this month's best grade given. Rounding the month out was Rockman & Forte, an import review, and this extremely difficult Mega Man game earned a C.

More reviews are planned for the month ahead, as well as lots of trailers from all the big names in gaming, so stay tuned to SuperPhillip Central. It's going to be a busy month. In the meantime, check out the SPC Review Archive for every review ever posted on this site. Have a wonderful June ahead, all!

Mega Man Legends (PS1) - B-

Despite its growing pains, especially when it concerns the camera, targeting, and somewhat stiff movement, Mega Man Legends serves and served as a successful first 3D outing for the Blue Bomber. The amount of charm within the cast of characters, Kattelox Island and its inhabitants, and game in general is off the charts. I'm still amazed by how emotive characters were for a game released in 1997. If you can deal with some occasional jank, some periodic clunkiness, and some frustrations every now and then, you'll get great and charming action-adventure game featuring Capcom's famous super fighting robot.

Mega Man X5 (PS1) - C+

On its own, Mega Man X5 is another X-cellent entry in the series, and the last entry in the series until X8 that was of a high quality, in this fan of the Blue Bomber's opinion. Of course, it's difficult to ignore X5's predecessors and review the game in a vacuum. With the sub-series' past as a point of context, Mega Man X5 did let me down back when and somewhat does now. As time has gone by and gone on, I've come to appreciate Mega Man X5 more, flaws and all. It may be a bit of a step down from past entries, but it also can stand on its own two feet as an enjoyable game all the same.   

Decline's Drops (PC, NSW, XBS) - B+

This mishmash of Super Smash Bros. gameplay and Yoshi's Island-like level design is one that I certainly enjoyed and can see myself coming back to in the future. Minor aggravations and gripes did pop up, and the difficulty of the game may be off-putting for many not used to Smash Bros. and its particular style of melee gameplay (and heck, even for those who ARE used to it). Overall, though, if you can dig a gorgeous hand-drawn 2D platformer with plenty of personality, charm, and character, as well as lots of action and platforming goodness to adore, then definitely "drop" what you're doing to take on the drop of a different variety with Decline's Drops.

Mega Man: Battle & Chase (PS1) - B-

Battle & Chase is brimming with charm, is a unique and more importantly, fun take on the mascot racing game, and I'm sure if more people got to play it, they'd find a lot to like about the game, too.

Elementallis (Multi) - B-

[Elementallis] doesn't reach anywhere near the same highs of the Zelda series it's inspired by, but it does bring some new ideas to the table. While I would have liked less chatty interruptions in the game, more required elemental interactions, and a greater use for these elements for solving puzzles instead of the same rote solutions, I did like exploring the overworld for secrets, how organic exploration in general was, and the simple visual charm of the game. Elementallis may not have absolutely floored me in its 15-20 hour adventure, but it did impress all the same.

R-Type Dimensions III (Multi) - C-

It's hard to recommend playing R-Type Dimensions III over the original, especially if you're a purist or diehard fan of the 1993 SNES classic because of these oversights. They make the game much more challenging and pretty much to an oftentimes unfair degree. Those new to the series or game might not mind these issues as much, but the game will essentially curb stomp these players unbeknownst to its dastardly, dire difficulty. The added bells and whistles like switching between 2D and 3D mode, Infinite Mode, and the two-player co-op mode--to name a few--are great additions, but are they worth suffering through a flawed, botched R-Type III remake over the original? Unfortunately, the answer is an emphatic "no".

Mega Man: Powered Up (PSP) - A-

All of the additions, from the lovely art style, voiced characters, stellar presentation, awesome remixed tunes, to the gameplay inclusions like playable Robot Masters, new areas and alternate paths in familiar stages, and the superb stage creator, prove that you can teach an old robot new tricks. And you can do so in a mega magnificent way, as Mega Man: Powered Up does. The level of difficulty might be off-putting to a fair amount of players, but for me, I absolutely adored nearly everything about this re-imagined remake. 

Rockman & Forte [Mega Man & Bass] (SFC) - C

...overall, Rockman & Forte has the bones of a good game. It's sizable level of extreme difficulty will put off most players, and heck, even many tried and true fans of the Blue Bomber. There's a lot to like here, but then the game proceeds to punish you for playing it. Rockman & Forte is a game I entered wanting to love, and did actually love starting out, but then I ended up with only really tolerating it by the time I rolled credits.

It was a race to save the planet from imminent destruction in Mega Man X5
and a race in general with Mega Man: Battle & Chase! 

Friday, May 1, 2026

Review Round-Up - April 2026

If bookending every other review this month with two Donkey Kong Country games was wrong,
you know what? I don't want to be right!
April showers brought... uh... review powers (?) to SuperPhillip Central! Six more reviews were published this past month, and it's time to quickly recap them with the Review Round-Up for April 2026.

We monkeyed around and had a blast all month-long, starting with two classic franchises with games of varying age: Donkey Kong Country Returns HD (A-) and Bomberman 64 (B-). Both brought their respective stars back into the spotlight, and both succeeding to different degrees. We continued the bombing theme from our retro review with indie game Bombun, blasting away with a B-.

From there, another two classic series got their turn on SPC with the latest in the Ys series, Ys X: Proud Nordics, setting sail to a satisfying B grade, and the original Dreamcast Sonic Adventure, which didn't do as well decidedly, stepping into a D grade.

Lastly, Donkey Kong Country started the month, and also finished the month with a look back at Donkey Kong Country on the Game Boy Advance with a retro review. The port received a C+ grade. 

April was a month of classic franchises for the most part, and that will most likely continue into May, as SuperPhillip Central participates in Mega May for the first time--a celebration of all things Mega Man! Look forward to reviews on classic Mega Man games, some more classic than others!

Until then, the SPC Review Archive is your home for all past reviews on the site, and it was very recently reorganized into categories by platform holder (e.g. Nintendo, PlayStation, Xbox, Mobile, etc.)! Enjoy, and thanks for your continued support, everyone! 

Donkey Kong Country Returns HD (NSW) - A-

The very recent additions of Dixie Kong, Turbo Attack mode, and fixes to the co-op (the latter of which Returns HD introduced as a problem) make for a platformer in Donkey Kong Country Returns HD that is a superb, stellar, and banana slamma' of an experience.

Bomberman 64 (N64) - B-

While I certainly don't lament Bomberman 64's requirement for mastering bomb jumping or otherwise having a frost bomb's chance in Hell at succeeding at completing the Adventure mode, I do love this game to this day. It gets frustrating, it gets difficult, and it gets annoying at times, but with enough practice, enough patience, and enough perseverance, players will blast on through without hopefully blowing themselves up too much in the process.
Bombun (PC) - B-

Short but relatively sweet, Bombun is a brief blast of a 3D action-platformer. If you're looking for an extensive romp or the idea of replaying levels for speed-running purposes does not appeal to you, you'll quickly discover that Bombun has an unremarkable and short fuse, then. For everyone else, the platforming is so tight, the stage design executed well enough to make speed-running a blast, and the game overall enjoyable all in all to make for a game that is far from a dud.

Ys X: Proud Nordics (Multi) - B 

...new players to Ys X should definitely check out Proud Nordics while previous players of the tenth installment should wait for a discount (or a deep discount, at that) before that dive back into Obelia Gulf's waters. The Proud Nordics package as a whole is a fantastic one, and while the game doesn't hit the same highs for me as my favorite games in the series: Oath in Felghana and Lacrimosa of Dana, it certainly offers a majestic adventure full of heart and fun. 

Sonic Adventure (DC) - D

Where Mario jumped into the realm of 3D with absolute grace, Sonic failed and performed a faceplant in the process. There is a lot to love about Sonic Adventure, to be fair--the ideas are well intended and somewhat clever, the music is some of the series's absolute best and one of my favorite soundtracks in gaming, and the presentation, especially for 1999, is terrific--but as a cohesive package, the game flails and otherwise fails. 

Donkey Kong Country (GBA) - C+

If you've played the original Donkey Kong Country countless times through the years like I have, and you want a different take on the original DKC, then the Game Boy Advance port of Donkey Kong Country is worthwhile and serviceable enough. The new additions in the form of new story elements, increased replay value through collecting all of the gallery images in the game, and some of quality of life changes don't exactly make up for the lackluster implementation of the presentation or the camera issues, but it does make for a fresh take on Donkey Kong and Diddy Kong's first adventure together. 

Meanwhile, some highly explosive games both retro and indie were simply the bomb, both literally and figuratively!

Wednesday, April 1, 2026

Review Round-Up - March 2026

Between tennis and golf, mascot-driven sports game fans were well served this month!
It's time for your monthly recap of reviews on SuperPhillip Central. For the site, March came in like a lion with some big reviews of some enjoyable games. It may be April 1st today, but we're not fooling around with that previous statement!

Things started on an indie note with the Zelda-inspired Under the Island, which proved to be a fun island excursion indeed, earning a B. 

Following up with adventuring on an island to adventuring in a world of tennis, we gave Mario Tennis Fever some coverage. Its Adventure Mode was rather anemic, but everything else about the game impressed me, so it scored a B with its serve.

Diving into another indie adventure, we set sail and entered the deep platforming waters and world of Demon Tides, and it managed a B as well for its excellent efforts. 

Things started to take a downward turn in review grades for March, but still saw some worthwhile titles get covered, such as Disney Golf and the clever Piece by Piece (not to be confused with the release of the same name released the same week). Both of these games got C+ grades.

Finally, things unfortunately went downhill from there with our lone subjective stinker of the month with Snowboard Kids 2. The CPU was too crafty/challenging/cheap/whichever adjective you'd like to put in there, it works! A white whale of a game I wanted to play, and the experience ended up to be disappointing at best. A D+ was the game's given grade.

All in all, a lovely month to ring in spring with! As always, check out the SPC Review Archive for every review ever posted on this site. Some of them are like my GameFAQs days more than a decade ago: volatile and cringe-inducing--for real! Ha-ha, but also oof!

Under the Island (Multi) - B

While its combat is a bit too loose, and its dialogue a bit too much in general, all in all, Under the Island won me over big time. I was able to tolerate those small-to-medium sized quibbles to fully enjoy and complete the game. There's such a wonderfully enjoyable world to explore with Under the Island's... well... island, that tracking down every last Heart Coin, every last item, and making Nia one lean, mean, baddie-defeating machine through upgrades discovered around said world was something I thoroughly loved doing. If you're yearning for a new, highly competent, top-down, traditional Zelda-like experience, Under the Island will fulfill that yearning indeed.

Mario Tennis Fever (NS2) - B

Camelot Software doesn't exactly serve an ace with its first Nintendo Switch 2 offering, but Mario Tennis Fever serves in general as an excellent starting point all the same. The tennis gameplay is great as ever, the amount of characters and rackets means that you'll have loads to experiment with to find the best character and racket that suits your play style, and the level of content is absolutely satisfying this time around. The Adventure Mode disappoints once again, but the rest of the package is more than worthwhile.

Demon Tides (PC) - B

Demon Tides is a superb and ambitious 3D indie platformer that casts a wide net of adventure. The ability to customize your playing experience through the helpful talisman system is a pleasure to have. It truly assists in making the game more enjoyable and less frustrating when control and camera quibbles try to ruin the fun. While these problems do rock the boat a little bit, making for a non-ideal experience, all in all, Demon Tides offers more of a smooth ride rather than one in abundantly choppy waters. There's more fun than frustration to be found in Demon Tides. And like many of the locales in the game, there are clever level and gameplay concepts and a robust repertoire of moves that are mostly well executed to discover throughout Demon Tides, making it one I recommend 3D platformer fans to play.

Disney Golf (PS2) - C+

With nine playable characters, six courses, standard modes, and basic gameplay that doesn't reinvent the wheel--or deviate from the norms of arcade-style golf for that matter--Disney Golf is a nice enough game that is accessible enough for casual players and veterans alike. The latter may find the game a bit too easy mechanically, but Challenge Mode's abundance of impairing power-ups used by the computer can frustrate even the most levelheaded player out there. ..I'm glad I spent time with Mickey and friends on the links, and if you're a fan of the genre like I am, you probably will be glad to spend some quality golfing time with the Mickey Mouse crew, too.

Piece by Piece (PC) - C+ 

Piece by Piece doesn't waste the player's time with filler or linger too long on a given gameplay idea. It's a clear, concise, and clever puzzle-platformer with a fabulous concept to it that is iterated on near-perfectly throughout its six hour length. Once you clear the game, you might not have too much of a reason to return to it, but what an experience it was during those six hours for me while the game lasted! 

Snowboard Kids 2 - D+

Snowboard Kids 2 is relentless in its cheapness masquerading as "challenge", and for a game I yearned to play for the longest time, I step away from the snowy slopes, as a player, left out in the cold. What started as a game that I was open to enjoying quickly turned into one that gave me quite the frosty reception.

Two indies, two gals with orange hair, and two satisfying adventures were found 
with Under the Island and Demon Tides this past month!

Tuesday, March 3, 2026

Review Round-Up - February 2026

A theme from this month of reviews is that heroic teams come in all shapes and sizes 
as seen with some of our reviewed games for February 2026.

A shorter month means a shorter list of reviews for our February 2026 Review Round-Up. That said, however, we had some delightful titles reviewed on SuperPhillip Central last month, and we wasted no time getting to them!

Let's begin with the Tribute Games' Marvel Cosmic Invasion, which offered an immense amount of heroes, moves, and abilities to brawl and battle baddies in. It rose to the challenge with a B. Following that was a retro-style, room-based 2D platformer, Lovish, which also got itself a B.

Our lowest grade of the month, a D+, was for a GameCube golf game that played and looked similar to PlayStation's Hot Shots Golf franchise: Swingerz Golf--though the quality was decidedly different and diminished due to its sometimes unfair difficulty. 

We marched towards March with three final reviews: the colorful and charming co-op-only game POPUCOM (B), a late look at a retro Star Wars game remastered with Star Wars: Episode I: Jedi Power Battles (C), and finally, the Star Fox-like, Rogue-lite FUR Squadron Phoenix (B-). 

With the Ides of March ready to rock and roll, so too is SuperPhillip Central for our next month of gaming action. In the meantime, be sure to check out the SPC Review Archive for all past and present reviews on the site. 

Marvel Cosmic Invasion (Multi) - B

From the impressive amount of unique moves and abilities each playable character possesses, to how great the actual "beating 'em up" feels between attacks having a right amount of "punch" to them, to the superb art style and presentation, Marvel Cosmic Invasion delights. Whether you're a Marvel fan or no, this beat-em-up will have you coming back for more time and again.

Lovish (Multi) - B

Overall, though, Lovish is a delight. Its humor and satire of genre and game conventions are most entertaining, its references and guest appearances are delightful, and the game itself plays well and is structurally sound, even if the Devil Lord's castle isn't always--looking at YOU, crumbling floors and breakable walls! Lovish succeeded at getting its hooks into me, and through the now and then frustrations of one-hit deaths, repeated attempts of levels and bosses, and tricky platforming perils, I merrily pushed forth with a smile on my face. Well, in between utterances of curse words on failed attempts, of course. Those looking for a challenge will get one with Lovish, as well as an enjoyable game that doesn't take itself at all seriously either.

Swingerz Golf (GCN) - D+ 

...after bashing my brains against trying to learn to play and try to enjoy myself despite the game doing everything in its power to ruin that for me, it's certainly and decidedly not for me. It's just a shame that the developer never got a mulligan, as there are some neat and nifty ideas here, but they don't form anything worthwhile enough to suffer for.

POPUCOM (PC, NSW) - B 

For those with the means to play POPUCOM--i.e. another player available either locally or online--you're going to get a wonderful cooperative game to enjoy. The levels constantly amaze and delight with new ideas that are iterated on in smart ways, the boss encounters are generally great, and the cooperation required to get through both types of challenges makes for truly fun and rewarding times. That's not to say you and your partner won't get flustered or annoyed with each other or the game every now and then, but overall, the experience will be a strongly positive one.

Star Wars: Episode I: Jedi Power Battles (Multi) - C

...Jedi Power Battles is a guilty pleasure of mine. I know it's not a great game mechanically, but the pieces fit together for an enjoyable enough romp. I love tossing a thermal detonator for an oh-so-satisfying small, contained explosion to send a group of foes flying. I enjoy hearing Yoda giggle upon picking up a power-up. And I liked extending my lightsaber to double its size in ridiculous fashion with a power-up as well. Frustrations from glitches to game crashes (especially in Coruscant, the longest level in the game, unfortunately) hampered my fun at times, but overall, I felt my time with the game was worthwhile and didn't feel my nostalgia was ill-founded.

FUR Squadron Phoenix (PC, NSW) - B- 

With eight missions, three that take place in the real-world where experience is not gained, and five in VR where experience is gained, FUR Squadron Phoenix won't last ace pilots too terribly long. The pool of available upgrades is rather limited as well, which makes for a short-lived experience all-around even when attempting to max everything out. That all notwithstanding, I definitely enjoyed my time in the cockpit with FUR Squadron, and would recommend FUR Squadron Phoenix to potential players, given they realize their time in the skies, in space, and even under the sea, won't last too terribly long.

It was also indeed a month of indies, and I couldn't have been happier for that pleasure!

Sunday, February 1, 2026

Review Round-Up - January 2026

Whether it was a big gorilla with Donkey Kong Bananza or big hops with... well, Big Hops,
there was a lot of fun 3D platforming to be found this past month! 
Did you know and can you believe it's been nearly five years since we've last done a Review Round-Up on SuperPhillip Central?! It's true! I'm not one to make up for lost time, but there's been just enough in the way of reviews on the blog this January that we can take a fond look back at the month that was.

The year started off strong on SuperPhillip Central with one heck of a block party in quite the literal sense with LEGO Party!, celebrating its way to a B+. From there, the first of two Sonic the Hedgehog reviews, perfect to do our own kind of celebrating of his 35th anniversary, was Sonic Racing: CrossWorlds, racing around at the speed of sound with an A-. 

It went all downhill from there--but that was a good thing--with a perfect winter-themed snowboarding sensation, SSX 3, as a retro review. It slid down the slopes superbly with a B+ grade. 

From there, a pair of 3D platformers, one indie and one decidedly NOT-so-indie, took center stage on SPC with Big Hops and Donkey Kong Bananza respectively. The indie effort earned a super respectable B- with some bugs and glitches needing to be ironed out, while Nintendo's big banana of a first-party, single-player game this year scored an A, making it our Game of the Month.

Finally, not all of our games reviewed this month made the grade. Sonic Heroes disappointed me upon a modern look at the game, over 20 years since I last played it. It stumbled a bit in its red and white sneakers with a D+.

It's starting to all come back to me with these Review Round-Ups! Last but not least, I would be amiss if I didn't remind you about the SPC Review Archive where every review posted in this blog's nearly 18 year history resides... for better or worse (some of those early reviews are ROUGH). 

LEGO Party (Multi) - B+

I'm surprised by how much I absolutely enjoyed LEGO Party. The developers really did a fantastic job with this party game, offering mostly well-crafted boards with relatively fast paced rounds (not looking at you, Space Zone), a colorful and creative collection of mini-games (some stinkers notwithstanding), and plentiful amounts of charm thrown in as well, with that latter part being expected from a LEGO game. The developers are also listening to feedback within the community, such as adding bonus Golden Bricks at the end of games, something that LEGO Party lacked by the time I finished up the Platinum trophy on the game a month ago. All this, plus a budget price, deliver a party worth having for any kind of player, young/old, casual/hardcore, and so forth.

Sonic Racing: CrossWorlds (Multi) - A-

Overall, the addition of CrossWorlds definitely keeps races feeling fresh and somewhat unpredictable, and I'd love to see more added down the road. SEGA and Sonic Team both seem committed to keeping up with updates and bringing more goodies to the game, which is fantastic to see after Team Sonic Racing. They have an incredibly good thing going here with the base Sonic Racing: CrossWorlds package--plenty to love, some minor frustrations, but mostly all positives. It feels great to control, it gives Sonic fans copious amounts of way past cool callbacks, and it's got a ton of love and energy under its hood. 

SSX 3 (PS2, GCN, XBX) - B+

...this third entry is one hell of a snowboarding package, both overwhelming in positive and negative ways, but well worth playing for any extreme sports enthusiast or just gaming fan who wants a proper challenge and enjoyable snowboarding title to play. 

Big Hops (Multi) - B- 

When it comes down to it, Big Hops nails the most important aspect of a 3D platformer--its movement is fast, fluid, fun, and feels right. Everything else is gravy, really, and while some of it fares better than other parts, overall, Hop's first adventure shows a stellar amount of understanding of what makes a modern 3D platformer enjoyable: with its remarkably tight controls, genuinely delightful level design, and mostly impressive presentation.

Donkey Kong Bananza (NS2) - A

While minor frame-rate issues and most of the boss battles being rather breezy might make for some modest moaning from myself, those complaints are quickly diminished by the absolute amount of fun that Bananza delivered in banana bunches to me. This 20 hour epic is one that constantly escalates the action, and keeps it going through the finale and beyond. Donkey Kong Bananza delights and delivers a 3D action-platformer that offers enough open-ended design to kick some serious potassium. 

Sonic Heroes (PS2, GCN, XBX) - D+ 

...the positives about Sonic Heroes--the level design, the colorful visuals, and superb soundtrack--greatly are betrayed by the game's poor controls, obnoxious mission design with Team Chaotix, abhorrent boss battles, awful camera, and glitches aplenty. Even despite all of these negatives, I did enjoy rolling around at the speed of sound, flying high, and throwing my weight around with this cast of 12 playable characters. Does that make Sonic Heroes an enjoyable game overall? Absolutely not. 
SPC reminded itself to take the good with the bad, particularly with the Blue Blur this month 
as we looked at both Sonic Racing: CrossWorlds and Sonic Heroes.

Wednesday, December 1, 2021

Review Round-Up - October / November 2021


A duo of sensational first-party games, one from Nintendo and one from Microsoft,
Metroid Dread and Forza Horizon 5 definitely delivered excellent experiences all-around.

We don't usually combine two months of reviews together on SuperPhillip Central, but that's exactly what we're doing here with October and November for this special Review Round-Up!

Way back in October (though to be honest it doesn't feel all that long ago), we took to the court--the dodgeball court, that is--and enrolled in Dodgeball Academia. The game delivered copious amounts of charm and earned a B for its satisfying if not occasionally repetitive gameplay. From dodgeball, we moved on to a different kind of ball, a Super Monkey Ball with Super Monkey Ball: Banana Mania, a remake of SMB 1, 2 and DX! It scored a great B+.

After rolling around in some hazard-filled stages in Banana Mania, we took to the miniature toy tracks of Hot Wheels Unleashed, which was a game that still has some assembly required to be a truly great game. As it is, it scored a satisfying B- grade. 

A duo of indie games soon followed starting the month of November in top form with the excellence of Flynn: Son of Crimson, hacking and slashing its way to a fantastic A- grade. Then, we needed to unpack from all that action--literally--with Unpacking. This totally Zen experience satisfied, so the game got a well deserved B grade.

Last but certainly not least were two games that stand as some of the best released this year. What a way to cap off the month with both Metroid Dread and Forza Horizon 5. Both excellent exclusives for their respective publishers and console manufacturers, and both earning a superb A grade apiece. 

To round out this Review Round-Up, take a look at an excerpt from and link to each review, as well as a reminder to gaze at the SPC Review Archive where all 1,021 reviews currently published and available on SuperPhillip Central are ready for you to peruse!

Dodgeball Academia is a colorful, crisp-looking game, exuding immense Saturday morning cartoon vibes through its super-fun story and eclectic cast of characters. The immense amount of dodgeball battles (how ever enjoyable at first) and backtracking may grow tedious and repetitive at times, but the game introduces enough variety to keep things from getting too stale. All in all, you'll want to enroll at Dodgeball Academia if you haven't already. You'll have a ball.
Super Monkey Ball: Banana Mania offers a complete Monkey Ball series package that is well deserving of the series' 20th anniversary. There is both quantity and quality oozing out of the game like a fiercely squeezed banana still wrapped up in its peel. The amount of stages is staggering, and each mode offers a unique series of them to enjoy. The Party Games, too, are mostly enjoyable at the end of the day with a few stinkers here and there. Finally, the sheer number of missions to complete and things to unlock, whether they be modes, costumes, cosmetics, characters, camera aesthetics, or what have you will enjoying some Banana Mania for months, if not years, to come. 
With more updates to the track editor, more single player content, better coin and Blind Box economy, more vehicles and track environments included, and improvements to the online racing experience, I can imagine a much better game. As of now, Hot Wheels Unleashed features enough quality under the hood to make for an entertaining racer, but not enough to make it a "must buy" at this point in time. Don't misunderstand--this is still one of the better, if not THE best Hot Wheels game available to date. It's simply spinning its wheels a little too much for this particular gamer.
For a first effort from Studio Thunderhorse, the team has managed to craft one of the better indie titles of the year. And perhaps that's a bit too limiting as a description. Nay, Flynn: Son of Crimson stands as one of the better titles of the year, indie or not. What it lacks in length, it more than makes up for in brilliant design--whether within its levels or its gameplay, its immaculate pixel art style, and terrific pacing. No matter if you pick it up off Game Pass on Xbox or PC or purchase the game, you're in for a real winner with Flynn: Son of Crimson.
Unpacking succeeds at what it sets out to do: create a calming and zen-like gaming experience for players. Whether you opt to adhere to the game's rules of positioning items or not (which can be turned on or off at any time), you can create and enjoy the game the way you want. As someone who has an admittedly short attention span, I didn't think I would take kindly to the ordinarily painstaking and tedious task of opening up boxes, removing their contents, and placing everything where I deemed they belonged. However, despite there being the periodical bouts of repetition in the overall design, I ended up enjoying my time with Unpacking.
Mario Party Superstars delivers a supersized party package that really feels like a proper successor to the Mario Party crown after all of this time. While for me, annual releases of the series did make for a dull series, requiring a change to the formula at the time, I'm very glad that ND Cube has returned the Mario Party series to its roots in utterly fantastic fashion. The number of boards is disappointing, and some mini-games chosen are a bit boring and worthy of a head scratch, but all in all, Mario Party Superstars is a bonafide bountiful bash worth celebrating with a few friends, family members, or thanks to online play, complete strangers as well.
At the end of the day and at the end of this particular chapter of the Metroid saga, Metroid Dread was a title well worth waiting for. It offers an ingeniously designed and organized world that is an utter delight to explore, it delivers Samus at her most mobile and fun to control, and it brings with it a stellar amount of awesome action. While the challenge and EMMI sections featured in the game might put off some players, for me, Metroid Dread offered just the right amount of difficulty to make for one memorable, masterful, and magnificent Metroid title--one that I can't wait to play through over and over again.
Forza Horizon 5 is a magnificently crafted open world racer with a world in Mexico that is varied in amazing geography that is just a blast to explore and drive about mindlessly in. Racing and driving feel tremendous and realistic in all the best ways (and some of the worst if you're not into realism and want a much more "arcade" feel than what's presented here). The absolutely massive amount of content currently in the game and constantly coming with seasons means you'll have plenty of reasons to keep returning to Mexico and enjoying the ride. I sure know I have so far, and I also sure know that I will continue to do so. 

Meanwhile, if you felt like a party (or two), the Mushroom Kingdom crew AND the Monkey Ball
 cast were more than ready to do so in their respective games!

Wednesday, September 1, 2021

Review Round-Up - July / August 2021

After a lengthy 16-year wait, Psychonauts 2 finally saw the light of day, and the wait was most definitely worth it judging by the amazing quality of the game, which is SPC's Featured Game of the Month.

Combining two months into one, it's the Review Round-Up for the hot and heated summer months of July and August! A total of seven reviews were published on SuperPhillip Central during this time, so let's take a trip down memory lane to see which games got the SPC review treatment and their respective grades.

We started out in early July with a journey to the links with the Mushroom Kingdom cast in Mario Golf: Super Rush. A lack of meaty content was made up for by enjoyable golfing gameplay, giving the game a B grade. We rounded out the month of July with two more games: a cute and charming shmup Cotton Reboot!, which soared and shot its way to a B, and the less than satisfying Mega Man-like Fallen Knight, which got a C-.

Following July was of course August and the arrival of SuperPhillip Central's Death Door review. The game delighted in a multitude of ways, earning a stellar A- grade. We then took a trip to the skies with The Falconeer: Warrior Edition (C) and then clowned around with the adorable 2.5D platformer Ayo the Clown (B-).

Finally, Psychonauts 2 ended this rare two-month coverage period of reviews for the Review Round-Up. This 3D platformer was a mix of marvelous platforming design with an often humorous and sometimes tender tale. The game received an A- grade.

Last but not least, check out an excerpt from each game review shared on SPC these past two months, and be sure to take a look at every review ever published on SuperPhillip Central with the SPC Review Archive. See you next month, Review Round-Up!

Mario Golf: Super Rush (NSW) - B

Mario Golf: Super Rush seems like a bittersweet time on the links. The golfing gameplay is as stellar and solid as it's ever been, but everything surrounding the game doesn't quite seem par for the course, especially when compared to other entries in the Mario Golf series and even other contemporary golf games. There is a lack of Ring Shot, unlockables other than star and superstar club versions of characters (though, this is fun to use different characters to earn points to upgrade them), online tournaments and leaderboards, and even basic stuff like taunting, post-hole celebrations, and replays. Mario Golf: Super Rush could have been so much more, and perhaps like Mario Tennis Aces, in a year we will see the game we should have gotten at launch. As is, unless you're devoted to improving upon your scores and replaying courses and hopping online like I am, you should give this particular golf game a pass for the time being.

The type of player who wishes to play through one or both versions of Cotton--whether it be the X68000 or the Arrange version--die a bunch, plow through lives, and then consider the game "done" when the credits roll, probably won't find much value from Cotton Reboot. However, those who appreciate arcade games, especially in the shoot-em-up style of yesteryear, will find loads to enjoy about the game. While the X68000 original offers a calmer, more focused and simpler approach compared to the more complex and eye-popping approach of the Arrange version, I personally loved both versions, feeling there are pros and cons with each. Either way, you're in for a wild and exciting ride with both versions and all of the modes featured within Cotton Reboot.
At the end of the day, and after Lancelot's sword had been put back into its sheathe, I came away from Fallen Knight disappointed. Well, actually I was frustrated and disappointed. The timing of parrying needs just a little bit more adjusting to be reasonable. As is, it's just too darn narrow. I don't want to effortlessly parry and defeat foes, but I also want some consistency here. Lackluster level design, clumsy controls, and occasionally troublesome framerate problems, round out my issues with Fallen Knight. This Mega Man-like has plenty of potential, for sure, but it hasn't yet been met. Thus (and unfortunately), I must decree that I hereby dub thee, Fallen Knight, a disappointing game. 
What Acid Nerve crafted with Death's Door is nothing short of phenomenal. This Zelda-like game with an isometric perspective and bleaker, harsher world is one that I wholeheartedly recommend. Exploration is enjoyable, combat is challenging and rewarding, and the presentation is a sight (and sound) to behold. Prepare yourself for a fantastic adventure, as that's exactly what you'll receive with Death's Door.
While certainly not every aspect of the game is boring or tedious - far from it - there are aspects like the gameplay loop, the repetitive mission design, and the rather unappealing story (at least to me) that made me bored with the game. I can definitely admit that The Falconeer is a well-crafted game otherwise; it's just one that did not soar to amazing heights for me, personally.
Ayo the Clown has clever level design, creative ideas permeating throughout the adventure, and some well-conceived (but not always well-executed) ideas. If you are a platforming fan looking for an adorable and delightful new run and jump for your Nintendo Switch or PC, have an open mind, and want a game that can be as challenging as it is cute, then get ready to clown around with Ayo--Ayo the Clown, that is! 
Few games lately have made me want to put forth the effort to complete them 100%, but Psychonauts 2 was certainly one of those games. Outside of battles, occasional obnoxious invisible walls, and platforming pitfalls due to some depth perception issues, Psychonauts 2 offers a plentifully polished game. It's hilarious one moment, tender and poignant the next. It's the type of game that gave me a bittersweet feeling upon completing it. On one hand, I got to experience a (doubly) finely crafted game. On the other, I just hope it won't take another 16 years to see a sequel! 
Not to be overlooked, Death's Door from publisher Devolver Digital and developer Acid Nerve
ended up being another top title in this past round of reviews!

Thursday, July 1, 2021

Review Round-Up - June 2021

June 2021 saw a lot of great things for SuperPhillip Central--13 years online and our 1,000th review: Resident Evil Village!

What a month here at SuperPhillip Central for the month of June! It was a massive month on the site, as we celebrated our 13th anniversary, as well as the arrival of SPC's 1,000th review! While we're on the subject of reviews, let's take a look at all seven of the reviews published on the site for the month of June with the good, ol' Review Round-Up!

The month started out mellow enough with a wonderful photo expedition starring hundreds of cute, adorable, and amazing Pokémon in New Pokémon Snap, which earned a B+. Also earning a B+ but a decidedly less mellow experience was that of the Donkey Kong Country-inspired Kaze and the Wild Masks. From safaris and platforming escapades, we then took the ocean waves with King of Seas, which rocked the proverbial boat a little too much, getting a C- for its excessive grind and repetitive content. Another indie title quickly followed, Piczle Cells, and this short but sweet puzzler impressed, getting a C+.

What came after was what the review SPC has been teasing and hyping for months now, and it finally arrived--the 1,000th review! Resident Evil Village took the honor, and it wowed (and scared with its quality) with a stellar A grade. From there, we wrapped up the month with two platformers, one retro remake with Wonder Boy: Asha in Monster World (which got a B-) and the Super Meat Boy-esque Super Magbot, which was quite the attractive game, getting a B.

Finally, for your convenience, check out all seven of the reviews, with links and excerpts, below. And don't forget to check out the SPC Review Archive for every review--all 1,000+ of them--ever published and posted to SuperPhillip Central!

New Pokémon Snap (NSW) - B+

With 10-15 hours of playtime to complete the initial campaign, and dozens of hours more to snap every Pokémon, fully explore every area, and earn every title (achievement-like challenges), New Pokémon Snap is very much worth its price tag. It won't enthuse every player out there, but if you're the type who loves Pokémon, the idea of seeing them in natural surroundings, and taking pictures of some Pocket Monsters, then I certainly recommend that you snap up New Pokémon Snap.

Looking for an entertaining but relatively short 2D platformer that invokes wonderful DKC-style gameplay while adding a few interesting twists of its own? Then, Kaze and the Wild Masks is indeed worthy of your time. It's challenging, it's gorgeous to look at, and it's packed to the brim with exceedingly well done designs in both levels and boss battles. I waited quite a while for the retail release of the game to arrive, but fortunately and blessedly so, my wait was most definitely worth it.
Between the groan-worthy grind that is the campaign and utterly uninspired side quests, and tons of time wasted within its slow sailing, lack of fast travel, and punishing deaths, King of Seas is a lot of floundered potential. The base of the game is inspired with regard to controlling your ship and presents some excellent ideas, but the game's economy, glacial sailing speed, and campaign woes all lead to a game that capsizes not too long after the adventure starts to unfold.
As a puzzle game, Piczle Cells will put your brain through the wringer, giving you 100 brain busters of cell sliding, combining, and solving to enjoy. The core concept and gameplay mechanic is structurally sound, but once these 100 puzzles have been completed, there's not much else to keep you returning to the game. While puzzles have multiple solutions, there's really no incentive to find new ways to solve them, unless you really, REALLY are loving the game. The appearance of that aforementioned touch screen control-related bug made that control option less than functional, so go into the game thinking you'll be using analog exclusively (unless you have more patience for bugs than I) and you'll be fine. At any rate and even with these issues, Piczle Cells is hardly a puzzle game that I would call a tough cell--er, sell! In fact, I recommend it.
[Village is] an almost perfect combination of action and survival horror elements, taking the best from past Resident Evil games, most notably Resident Evil 4 and Resident Evil 7. Between the astounding assortment of villains in Village--some of the series' absolute best and most memorable--the wide range of awesome moments that stun and delight to the point that you'll want to replay them many times over, and a combo of gameplay and level design that stand head and shoulders above other modern games, Resident Evil Village reigns as one of the best installments of the series to date. One heck of an accomplishment, for sure, and one treasure of a game--one that the Duke would most certainly buy for a high price.
Compared to previous remakes of Wonder Boy/Monster World series games, Wonder Boy: Asha in Monster World feels a bit too simplistic for its $40 price tag. Yes, the visual style is lovely to look at, and the increased personality in Asha's animations--whether she's sliding like a figure skater on ice, or shaking her can as she prepares to open a treasure chest--is also pleasant to see. However, by a gameplay and game length standpoint, Asha in Monster World isn't the strongest experience. Again, the gameplay is rather simple, and the length is quite short. These aspects notwithstanding, there is a lot to like about this remake of Monster World IV (especially if you get the physical version as--at least the Switch port received the original game on the cartridge), and now a new generation of players can join Asha on her fun-filled adventure.
Despite being a game that did once again reveal that I'm not the mellowest platformer player out there, after personally witnessing moments of gnashing my teeth together, cursing to the heavens, and having my blood pressure noticeably rise at times, Super Magbot was an overall fun and enjoyable platformer. If you crave an almost Super Meat Boy-like challenge from your platformers, then you'll most definitely discover something great to enjoy from Super Magbot. For everyone else, you may find yourself "repelled" from the level of challenge on display in this game.
Meanwhile, a vastly different game tonally, SPC started this momentous month for the site
with a review of the cozy and quaint New Pokémon Snap!

Tuesday, June 1, 2021

Review Round-Up - May 2021

One of the most engaging recent co-op adventures I've had the pleasure of playing,
It Takes Two took my older brother and I on a wild and entertaining journey.

Between new streaming pursuits on Twitch and other obligations this past month, I did not get the opportunity to cover as many games as I would have liked to for May on SuperPhillip Central. That said, we did get through three games together on the site, and that's where the Review Round-Up for May 2021 comes in to review the reviews--so to speak--from the past month!

We started things strong with Wonderbox: The Adventure Maker, a gorgeous and enjoyable diorama-style action-adventure game exclusively on the Apple Arcade service. The game had the perfect building blocks for a satisfying B grade. Moving on from a stellar game to a less than excellent tennis game, we looked at Instant Sports Tennis, double faulting with a D+ grade, despite the obvious love and attention put into the game.

Finally, we turned to our Game of the Month, by far the game with the highest quality and entertainment factor for May: It Takes Two. This co-operative game rests on top of the pile as one of the most enjoyable I've played in a long time, really earning its A- grade.

The momentum continues to the 1,000th review, which will most likely occur THIS month on SuperPhillip Central, during the site's month-long celebration of our 13th anniversary! Fancy that! Until then, check out some excerpts from each review published this month (and perhaps look at the reviews themselves with these helpful accompanying links), and finally, check out the SPC Review Archive for every review ever published on SPC! See you in July, Review Round-Up!

Wonderbox: The Adventure Maker (iOS) - B

Thus, if you put a great deal of work into your own created adventure, you'll discover plenty of players and flattering compliments (though all of these will be generic ones from a list of choices instead of player-created ones) to make all of it worth it. And overall, it IS worth it. Wonderbox is simply put, an enjoyable creation tool to make fun and quite complex adventures. It helps that the base gameplay is rather enjoyable as well, pending you can either get a handle of the sometimes clunky touch controls or opt for a Bluetooth controller instead. With more adventures planned from the developers themselves and a seemingly endless amount of created adventures from the player base, Wonderbox: The Adventure Maker seems like a great game and creation tool to keep your Apple Arcade subscription running. 

Instant Sports Tennis (NSW) - D+

[Instant Sports Tennis is] too basic for veterans of tennis video games, and from what I played with my non-gaming family, it's too frustrating and hard for beginners because of how stupidly easy it is to hit a ball out of bounds. While I very much appreciate the obvious strong effort put into this tennis title by the small team behind the game, what you're left with is a tennis game that "serves" a very niche audience. My family promptly decided to return to Mario Tennis Aces for our tennis fun, at least on the Nintendo Switch, and perhaps yours will, too. 

It Takes Two (PS5, XBS, PS4, XB1, PC) - A-

By the end of our 15 hours with It Takes Two, my brother and I found ourselves pretty much of the same opinion. We both enjoyed the excellent gameplay variety and how Hazelight Studio nailed each and every one of the gameplay mechanics and ideas presented throughout the game. We felt we had been on a massive and rewarding adventure, but also agreed that the tone of the game was all over the place--and to a detriment to the overall feel of It Takes Two.....Ultimately, It Takes Two is a brilliantly and exceedingly creative adventure with myriad well executed gameplay styles, occasional tonal whiplash and frame-rate issues, but at the end of the day is one of the absolute best and most fun co-op gaming experiences I have ever had.
Meanwhile, Wonderbox: The Adventure Maker made a strong case for itself as a great action-adventure game reminiscent of games like Captain Toad: Treasure Tracker, Zelda, and Super Mario Maker all rolled into one!

Saturday, May 1, 2021

Review Round-Up - April 2021

Rising to the occasion in a big way, Monster Hunter Rise definitely delivered,
 earning Game of the Month honors here at SuperPhillip Central.
An April shower of reviews--eight to be exact--brings May flowers! That's how the saying goes, right? Or something similar to that, at any rate! It's the conclusion of another month, so before we make the march into May, let's review the month of reviews for SuperPhillip Central that was April 2021!

Beginning with some family-friendly fare, we joined Ty the Tasmanian Tiger's Bush Rescue team for the remaster of a 2004 game with Ty the Tasmanian Tiger 2: Bush Rescue HD. It received a C+ grade. Then, we took to the starting line and raced with Nickelodeon's all-star lineup of colorful characters with Nickelodeon Kart Racers 2: Grand Prix, speeding through the slime to get a satisfying C grade. 

We then went cheep--er, cheap, with an ultra-affordable Nintendo eShop game more than worth its one dollar price of admission, Toree 3D, a 3D speed-running platformer with some out-of-place spoopy elements. The game earned a solid B. From 3D platforming to 2.5D platforming, we then took a look at Stitchy in Tooki Trouble, a pretty short and unoriginal game, but also a somewhat enjoyable one, receiving a C+ grade.

We then moved from consoles to mobile with SuperPhillip Central's first ever assortment of Apple Arcade reviews, starting at the tee with Clap Hanz Golf, from the makers of the Everybody's Golf series. The game birdied for a great B grade. The other Apple Arcade exclusive reviewed this month was Way of the Turtle, a side-scrolling 2.5D Metroidvania. It was a shell of a time, getting a B-. More Apple Arcade reviews and content will be forthcoming here at SPC in the coming months.

Concluding the month of reviews in April were two extremes. Effie, specifically the poorly performing Nintendo Switch port, received the lowest score of the month, a C-, while Monster Hunter Rise rightfully earned an A grade and Game of the Month honors here at SuperPhillip Central.

It was a surprisingly busy month of reviews here at SPC, full of variety and good games. Let's continue the momentum as SPC heads towards its 1,000th review, which we're just eight reviews away from at the time of this post. To see all previous reviews ever posted on this site, check out the SPC Review Archive. Finally, for your convenience, here are links and excerpts from all eight reviews published this past month. Until next month, we'll catch you later, Review Round-Up!

...Even as someone who didn't play the original games when they released but has a fond remembrance for games of this era, Ty the Tasmanian Tiger 2: Bush Rescue HD serves as a nostalgic trip for me. The platforming and level design are overall solid, as are the touched-up visuals. Everything else involved with the design? Well, that's better left in 2004. Still, I don't regret having Ty the Tasmanian Tiger 2 take up 15 hours of my time. It was a worthwhile game to play, despite my many misgivings with Ty's not-so-ripsnorting sequel. 
Nickelodeon Kart Racers 2: Grand Prix doesn't necessarily finish at first place on the podium, but it also doesn't necessarily limp across the finish line on fumes, either. I appreciated the improved presentation (lack of character voices and familiar music aside) and increased number of shows and characters included in the game, whether they be playable, chief and crew members, or track designs. Better balancing of the harder Grand Prix speeds would have made for a higher level of enjoyment, as I don't know what kind of kid would not rage at the nonsense that happens during these races when a grown adult almost does, but overall, Nickelodeon Kart Racers 2: Grand Prix 2 is good slime--er, time. Lack of originality and balancing, notwithstanding.
Toree 3D more than justifies its dollar price tag, offering well executed 3D platforming and engaging levels that encourage repeated play-throughs to attempt to aim for those coveted "A" ranks (though leaderboards, even offline ones, would have been appreciated). This is a game that is perfect to pick up and play, put down, and then come back to now and again. It's a beauty to look at, it runs well, and it even has some cool, light spooky elements as well, though these seem to clash with the style of the game ultimately. Still, if you're up for a quick, bite-sized 3D platformer, have a dollar or some Gold Points to spare, then you should definitely download Toree 3D.
Despite my brief and breezy time with Stitchy in Tooki Trouble, I did find myself enjoying the game. There are some well executed ideas and concepts presented in Polygoat's title, and it looks and sounds pleasant as well. Veterans of the platforming genre won't find themselves tested too terribly much from Stitchy's adventure, aside from perhaps certain time trials, and the short length of the game is another glaring issue that might make a purchase less than ideal. For everyone else, there is a lot to like about Stitchy in Tooki Trouble.
Between the over 20 characters to join your golfing team, 6+ themed courses taking place in locales like New York City's Central Park or the Egyptian pyramids, and hours upon hours of thrilling golf gameplay, Clap Hanz's first foray into self-publishing is a great success. While the swing system takes a lot of getting used to, as it has a somewhat steep learning curve, the overall difficulty of the game isn't that high that it creates a ton of frustration. Sure, I wanted to curse the golf gods when yet another shot of mine went off track or I missed a simple putt, but ultimately, I kept plugging and putting away, enjoying myself with Clap Hanz Golf. 
Currently, with what is available in Way of the Turtle feels like a complete title gameplay and length-wise, just with a sudden cliffhanger that left me wanting more. That's a good thing--the "left me wanting more" part, as it shows that I did enjoy my time with the game. Inconsistent touch controls, occasionally poor camera angles, and an unhelpful, undetailed map are issues with the game, but on the whole, Way of the Turtle gets from me a recommendation like a turtle's shell: a solid one!
Sadly, while Ellie is most likely a thoroughly enjoyable, if not short, adventure on other platforms, it simply is not that enjoyable on the Switch. The game is simply put, a technical mess in need of some serious fixing in the frame-rate and the bug department. It's wholly unpolished, which sadly is far too common an occurrence when it comes to ports from other platforms to the Switch. I do recommend Ellie--but with a HUGE caveat that it be for platforms other than the Switch, because what's here is just not worth it. It's a real shame, too, as I genuinely had fun playing Ellie on the Switch despite this port's problems.
All in all, Monster Hunter Rise definitely has risen to the occasion for this player. After so many unsuccessful attempts to fully breach into the series' intimidating defenses, I finally got through with Rise. With its magnificent new mobility options with both Palamutes and to a much greater extent, the Wirebug, I don't know if I'll ever be able to go back to previous Monster Hunter games with the same level of enjoyment. They may just feel like tremendous regressions instead. Regardless, Rampages, wyvern riding, online hunts, expansive maps with not a loading screen in sight, and a robust arsenal of engaging weaponry makes Monster Hunter Rise more than just my favorite Monster Hunter game yet--it's also one of my favorite games of 2021 so far.
Clap Hanz Golf was one of two Apple Arcade exclusives covered
by SuperPhillip Central in review form this past month.

Thursday, April 1, 2021

Review Round-Up - March 2021

Open your eyes to one of the better open-world action-adventure games released since
The Legend of Zelda: Breath of the Wild with SPC's Game of the Month: Immortals: Fenyx Rising!
There's no foolin' around here when it comes to the Review Round-Up! Out with the old month and in with the new, but before we do that, let's take a look back at the month that was March and see the four video game reviews published on SuperPhillip Central during that time.

Things started with an unabashed clone of SEGA's Crazy Taxi, Taxi Chaos, which no doubt was the developer's intention, but what wasn't their intention hopefully was having their game only receiving a below average C- grade. However, we rebounded, in a way, with Pumpkin Jack. Sure, it's a game better suited for Halloween, but any time is a good time for a competent 3D platformer. The game earned a B- grade. 

Following that was March's Game of the Month on SuperPhillip Central, the amazing open-world action-adventure modeled after The Legend of Zelda: Breath of the Wild in oh-so-many flattering ways, Immortals: Fenyx Rising. Its wings (and the quality of the game) allowed it to soar high over the rest of the titles reviewed the month, earning a grand A- grade.

Finally, Plants vs. Zombies: Battle for Neighborville - Complete Edition on the Nintendo Switch took root on SuperPhillip Central, surprising me greatly with its quality and addictiveness, receiving a B+ grade. 

Overall, a good month of reviews on SPC, with even more to come in April! Until then, check out some excerpts from each review from March, and scope the SPC Review Archive for all reviews ever published on this site.

Taxi Chaos (PS4, XB1, NSW) - C-

Taxi Chaos is basically store-brand imitation Crazy Taxi. It has had all of the charm, personality, and originality drained from it. If it were a cereal, Taxi Chaos would be the Fruit Rings to Crazy Taxi's Fruit Loops. The game attempts to throw in its own brand of innovation with quests, but the execution makes it not worth the effort whatsoever and a total chore to seek them out. Between the repetitive dialogue, annoying characters, grating, generic rock music, and basic city, there isn't much to love with Taxi Chaos. Fortunately, the driving mechanics themselves are up to snuff, and it is fun enough to drive around, leap to rooftops, and find shortcuts. Is the $35 price of admission--or in Taxi Chaos' case--"fare" worth it to hop in for a ride? Certainly and unfortunately not, as that price tag absolutely kills any chance of me recommending this game. Stick with Crazy Taxi and its two numbered sequels if you are desperate for a wild ride taxi-style.

Pumpkin Jack (PS4) - B-

[Pumpkin Jack's] just over far too soon, which makes its initial $29.99 MSRP a bit tough to swallow considering you're essentially paying five bucks for each hour of game time. Still, with superb platforming, clever ideas in its levels, and a pleasing presentation--from aesthetics to story, one can celebrate Halloween all year round courtesy of Pumpkin Jack.

Immortals: Fenyx Rising (Multi) - A-

In many ways, Immortals: Fenyx Rising outshines its inspiration of The Legend of Zelda: Breath of the Wild, which was no easy task, for sure. Of course, having a blueprint to work with instead of coming up with a totally new approach like Nintendo had to do helps, but overall, Ubisoft definitely delivered an improved experience for the most part. While Immortals: Fenyx Rising does have an Achilles Heel or two, such as some of the Myth challenges around the Golden Isle bring with them plenty of tedium through repetition, some puzzles in the Vaults of Tartaros are very unfriendly due to occasionally wonky physics, and some of the humor in the game failed to bring me any laughs whatsoever (and usually it was an eyeroll instead), the game is a gift from the Gods as far as I'm concerned. Exploration is a dream, running and soaring across the Golden Isle is a blast, and combat and the better half of puzzles in the game are magnificently done. Fortunately, Immortals: Fenyx Rising rises to the occasion and makes for one super satisfying open world adventure.

Plants vs. Zombies: Battle for Neighborville - Complete Edition (NSW) - B+

Plants vs. Zombies: Battle for Neighborville - Complete Edition was my first foray with anything in the Plants vs. Zombies series. Between the nearly endlessly entertaining multiplayer--that with bots means the fun will continue long after what currently is a sizable online community eventually diminishes--and the amazing amount of single player options available, whether free-roaming adventure maps or offline modes, I played a heck of a lot more than I expected I would (and I'm hardly done yet). It's only been out for just under two weeks and already I've put over 50 hours into the game with most of my time being dedicated to offline pursuits. Having a full game available online or off, no microtransactions, and plenty of content to enjoy, EA and Popcap definitely didn't pull the wool over Switch owners' eyes with its "Complete" in Plants vs. Zombies: Battle for Neighborville's Complete Edition branding.

Plant yourself firmly in your seat and get ready to zombie-lieve the fun
awaiting you with Plants vs. Zombies: Battle for Neighborville - Complete Edition!