Showing posts with label metroid dread. Show all posts
Showing posts with label metroid dread. Show all posts

Thursday, December 30, 2021

SuperPhillip Central Best of 2021 Awards - Top Five Platformers

Are you ready to jump, jump around? I hope so because it's time for the Top Five Platformers of 2021 as part of night four of SuperPhillip Central's Best of 2021 Awards! You can tell the platformer means a great deal to me as a genre, being my absolute favorite. Why? Because it's the only genre of game that gets a dedicated awards category every year. These five platformers, whether 2D or 3D delighted me with their exceptional control, tremendous gameplay, and creative and imaginative worlds.

5) Blue Fire (Multi)

Taking cues from Hollow Knight and Dark Souls (then again, what game of this nature DOESN'T take cues from the latter nowadays?), our first game to kick off this countdown of the Top Five Platformers of 2021 released early this year on all platforms: Blue Fire. This indie 3D platformer featured intense sword-based combat, challenging platforming, and an interconnected world to explore to make for one stellar action-platformer. Those who opt to aim for 100% will definitely discover some insanely difficult platforming challenges to contend with, as the game's obstacle-laden and death trap-infested rifts demand platforming perfection to complete them. If you can overcome the somewhat high level of challenge from Blue Fire, you'll find one excellent and exceptional 3D platformer.

4) Kaze and the Wild Masks (Multi)

While Blue Fire took cues from Hollow Knight and Dark Souls, our next game takes inspiration from Rare's Donkey Kong Country trilogy from the Super Nintendo era. Seen previously in the SPC Best of 2021 Awards in the Most Overlooked Games of 2021 category, Kaze and the Wild Masks feels similarly to playing Donkey Kong Country 2 or 3 entirely with Dixie Kong. Kaze can twirl her ears to slowly descend on platforms, as well as having the ability to pick up objects with said flappy appendages. The levels in Kaze and the Wild Masks routinely deliver sensationally clever mechanics and platforming gimmicks to keep the 5 hour adventure feeling fresh from beginning to end, and the boss battles offer a high degree of challenge, albeit quite fair challenge. The titular Wild Masks are like DKC's animals, transforming Kaze into various forms to tackle levels with new move sets and mobility. It all ends up being one satisfying platforming adventure.

3) Psychonauts 2 (XBS, XB1, PS4, PC)

Double Fine's 3D platforming tour de force, Psychonauts 2, is a highly creative and ingenious game. Diving into the minds of its kooky cast of characters, which serves as the main levels of the game, offered a wide variety of atypical platforming settings. From rolling a bowling ball across a pit of mucus and slime in a city setting to bringing back a band in a way trippy world, the levels in Psychonauts 2 definitely delighted from beginning to end. Each new level brought upped the creativity factor immensely. The hub worlds were a joy to explore as well, soaked and sprinkled with secrets to find and side quests to complete. While Psychonauts 2's combat left something to be desired, the rest of the platforming package was certainly something special.

2) Super Mario 3D World + Bowser's Fury (NSW)

We have a twofer as the number two Platformer of 2021. It's Super Mario 3D World + Bowser's Fury. What was old was new again with all five playable characters in Super Mario 3D World being faster than ever before, really giving returning players of the Wii U original game new ways to tackle old levels. And these levels in Super Mario 3D World were just as fun to play again as they were in the Wii U game. The adventure and obstacle course levels were still as sublime as ever. Online co-op meant the fun could be enjoyed with friends and family outside of one's bubble: especially important in these pandemic times. Meanwhile, Bowser's Fury gave us a glimpse at what a possible open-world Mario might look like. Its sandbox style approach to its design offered a playground for Mario to run, swim, and climb around in, making it a highlight of 2021 for sure. As a whole package, Super Mario 3D World + Bowser's Fury brought platforming power to the Switch in a big way and was well worth the price of admission.

1) Metroid Dread (NSW)

Samus returned for her next mission in the Metroid saga, and it concluded things on a masterful note. Samus has never had more magnificent mobility, awesome powers, incredible agility, and massive firepower than she had in Metroid Dread. The game itself was full of intriguing and interesting interconnected environments, from harsh lava lands to vibrant jungles. The bosses upped their game considerably, demanding near-perfect precision and fast reflexes to overcome their offenses on Samus. Metroid Dread was indeed a difficult game, but there was no better reward than actually persevering and overcoming all that stood in Samus' way in one of her most thrilling adventures yet. We had to wait nearly 20 years for Samus to receive a brand-new 2D entry, and with how awesome Metroid Dread was, here's hoping we won't have to wait that long for a follow-up. 

Wednesday, December 1, 2021

Review Round-Up - October / November 2021


A duo of sensational first-party games, one from Nintendo and one from Microsoft,
Metroid Dread and Forza Horizon 5 definitely delivered excellent experiences all-around.

We don't usually combine two months of reviews together on SuperPhillip Central, but that's exactly what we're doing here with October and November for this special Review Round-Up!

Way back in October (though to be honest it doesn't feel all that long ago), we took to the court--the dodgeball court, that is--and enrolled in Dodgeball Academia. The game delivered copious amounts of charm and earned a B for its satisfying if not occasionally repetitive gameplay. From dodgeball, we moved on to a different kind of ball, a Super Monkey Ball with Super Monkey Ball: Banana Mania, a remake of SMB 1, 2 and DX! It scored a great B+.

After rolling around in some hazard-filled stages in Banana Mania, we took to the miniature toy tracks of Hot Wheels Unleashed, which was a game that still has some assembly required to be a truly great game. As it is, it scored a satisfying B- grade. 

A duo of indie games soon followed starting the month of November in top form with the excellence of Flynn: Son of Crimson, hacking and slashing its way to a fantastic A- grade. Then, we needed to unpack from all that action--literally--with Unpacking. This totally Zen experience satisfied, so the game got a well deserved B grade.

Last but certainly not least were two games that stand as some of the best released this year. What a way to cap off the month with both Metroid Dread and Forza Horizon 5. Both excellent exclusives for their respective publishers and console manufacturers, and both earning a superb A grade apiece. 

To round out this Review Round-Up, take a look at an excerpt from and link to each review, as well as a reminder to gaze at the SPC Review Archive where all 1,021 reviews currently published and available on SuperPhillip Central are ready for you to peruse!

Dodgeball Academia is a colorful, crisp-looking game, exuding immense Saturday morning cartoon vibes through its super-fun story and eclectic cast of characters. The immense amount of dodgeball battles (how ever enjoyable at first) and backtracking may grow tedious and repetitive at times, but the game introduces enough variety to keep things from getting too stale. All in all, you'll want to enroll at Dodgeball Academia if you haven't already. You'll have a ball.
Super Monkey Ball: Banana Mania offers a complete Monkey Ball series package that is well deserving of the series' 20th anniversary. There is both quantity and quality oozing out of the game like a fiercely squeezed banana still wrapped up in its peel. The amount of stages is staggering, and each mode offers a unique series of them to enjoy. The Party Games, too, are mostly enjoyable at the end of the day with a few stinkers here and there. Finally, the sheer number of missions to complete and things to unlock, whether they be modes, costumes, cosmetics, characters, camera aesthetics, or what have you will enjoying some Banana Mania for months, if not years, to come. 
With more updates to the track editor, more single player content, better coin and Blind Box economy, more vehicles and track environments included, and improvements to the online racing experience, I can imagine a much better game. As of now, Hot Wheels Unleashed features enough quality under the hood to make for an entertaining racer, but not enough to make it a "must buy" at this point in time. Don't misunderstand--this is still one of the better, if not THE best Hot Wheels game available to date. It's simply spinning its wheels a little too much for this particular gamer.
For a first effort from Studio Thunderhorse, the team has managed to craft one of the better indie titles of the year. And perhaps that's a bit too limiting as a description. Nay, Flynn: Son of Crimson stands as one of the better titles of the year, indie or not. What it lacks in length, it more than makes up for in brilliant design--whether within its levels or its gameplay, its immaculate pixel art style, and terrific pacing. No matter if you pick it up off Game Pass on Xbox or PC or purchase the game, you're in for a real winner with Flynn: Son of Crimson.
Unpacking succeeds at what it sets out to do: create a calming and zen-like gaming experience for players. Whether you opt to adhere to the game's rules of positioning items or not (which can be turned on or off at any time), you can create and enjoy the game the way you want. As someone who has an admittedly short attention span, I didn't think I would take kindly to the ordinarily painstaking and tedious task of opening up boxes, removing their contents, and placing everything where I deemed they belonged. However, despite there being the periodical bouts of repetition in the overall design, I ended up enjoying my time with Unpacking.
Mario Party Superstars delivers a supersized party package that really feels like a proper successor to the Mario Party crown after all of this time. While for me, annual releases of the series did make for a dull series, requiring a change to the formula at the time, I'm very glad that ND Cube has returned the Mario Party series to its roots in utterly fantastic fashion. The number of boards is disappointing, and some mini-games chosen are a bit boring and worthy of a head scratch, but all in all, Mario Party Superstars is a bonafide bountiful bash worth celebrating with a few friends, family members, or thanks to online play, complete strangers as well.
At the end of the day and at the end of this particular chapter of the Metroid saga, Metroid Dread was a title well worth waiting for. It offers an ingeniously designed and organized world that is an utter delight to explore, it delivers Samus at her most mobile and fun to control, and it brings with it a stellar amount of awesome action. While the challenge and EMMI sections featured in the game might put off some players, for me, Metroid Dread offered just the right amount of difficulty to make for one memorable, masterful, and magnificent Metroid title--one that I can't wait to play through over and over again.
Forza Horizon 5 is a magnificently crafted open world racer with a world in Mexico that is varied in amazing geography that is just a blast to explore and drive about mindlessly in. Racing and driving feel tremendous and realistic in all the best ways (and some of the worst if you're not into realism and want a much more "arcade" feel than what's presented here). The absolutely massive amount of content currently in the game and constantly coming with seasons means you'll have plenty of reasons to keep returning to Mexico and enjoying the ride. I sure know I have so far, and I also sure know that I will continue to do so. 

Meanwhile, if you felt like a party (or two), the Mushroom Kingdom crew AND the Monkey Ball
 cast were more than ready to do so in their respective games!

Monday, November 29, 2021

Metroid Dread (NSW) Review

Rounding out this penultimate month of 2021 is the penultimate review for the month as well. These last two reviews are exciting, as they're not just for excellent games: they're for games that could be GotY contenders this year. First, we have Metroid Dread from publisher Nintendo and developer MercurySteam. Let's delve into the depths of Planet ZDR with SuperPhillip Central's Metroid Dread review!

Samus delivers an EMMI-award-deserving performance.

Fans of the Metroid series haven't really been feasting lately. Between a lengthy hiatus caused by the sales failure of Metroid: Other M and a less than well received spin-off in Metroid Prime: Federation Force, it seemed like the best days were behind the franchise. However, with the recent excellent remake of Metroid 2 releasing on the Nintendo 3DS, things are indeed looking up. 

Meanwhile, it has been 19 years since the last wholly new 2D Metroid game, so you could say that there is a lot riding on the latest game in the franchise: Metroid Dread. Dread not, however, Metroid fans, as this final entry in the current Metroid saga ends things on a fantastic note, offering one of the best games in franchise history. 

When the Galactic Federation receives footage that the X parasite (from Metroid Fusion) is alive and well on Planet ZDR, they send a group of seven robots known as EMMI to dispatch the threat. However, contact between the EMMI is broken, and thus, the Galactic Federation sends their best bounty hunter, Samus Aran, to investigate. Almost immediately upon landing on ZDR, a mysterious beaked being siphons Samus' powers and abilities, leaving her less than fully capable of the mission at hand. Therefore, in true Metroidvania fashion, it's up to Samus to reacquire her skills and gain some new ones along the way to solve the mystery of what happened to the EMMI and discover the truth of the X parasite.

A bounty hunter ready to rock and roll, Samus Aran is ready to complete her latest (and potentially greatest) mission.

Plot-wise, Metroid Dread ties up a fair amount of loose ends within the Metroid saga, while also bringing forth new ideas to make for a satisfying conclusion to the current story. A generous helping of cutscenes break up the tried and true Metroid action, making for some equally gorgeous eye candy and a means to tell the tale. Not only is the story told through spoken dialogue, whether in English or the Chozo language, but a lot is shown rather than directly told for players to piece together things for themselves. 

Foreboding beasts and unfriendly creatures of all types await Samus in any
other Metroid game, and Metroid Dread's Planet ZDR is no different.

Metroid Dread takes the foundation laid by Metroid: Samus Returns on the Nintendo 3DS, the aforementioned Metroid 2 remake, and runs with it. There's the return of the much needed counter maneuver, where players can press a button to perform a counter with the proper timing. This dazes foes, leaving them temporarily vulnerable to deliver some damage to them, if not completely obliterate them. Controlling where Samus's arm cannon aims also makes a comeback from Samus Returns, making controlling where Samus's shots end up all the more easier to ascertain. 

Samus's ability to aim in all directions (not just at 45 degree angles), a feature originating from Samus Returns,
comes back as a great aid to take down enemies of all shapes and sizes.

Samus sees herself obtaining plenty abilities that return from past Metroid games, such as the Morph Ball that comes handy in squeezing (and rolling) through tight spaces, the Super Missiles that of course deal stronger damage than the regular ballistic variety, as well as the Space Jump, allowing Samus to essentially double jump. However, Samus also has some new abilities, showing that you can teach an old bounty hunter new tricks. For one, Samus can slide into narrow spaces that she'd in past games require the Morph Ball for, which opens up the level design considerably. New abilities such as the Spider Magnet allows Samus to cling to specially marked walls and climb them, while the return of Aeion Abilities like the Dash and Cloak grants deft dodging and hiding from a certain enemy within the game respectively.

These certain enemies--and no worries, this reveal happens early in the game and is even presented on the box art--are the EMMI sentry robots. A new mechanic introduced in Metroid Dread has certain sections of the game where Samus must either elude or otherwise avoid detection from one of seven EMMI robots throughout ZDR. When alerted by nearby noise or simply Samus is caught in their direct sights, EMMIs rush towards Samus. It's indeed possible to retreat, but difficult. What's more so difficult is the act of escaping their clutches when Samus has been captured by one. The player has two absurdly small windows of opportunity to counter an EMMI when in their clutches, or else it's game over. Fortunately, the player is placed back at the start of the EMMI zone to try again, rather than some other more frustrating and utterly demotivating punishment. 

An EMMI? Drat. I was hoping for an Oscar instead.

Generally, the first time through a given EMMI zone, Samus needs to just pass through either undetected or without getting caught by an EMMI. The second time around, Samus will have the abilities required to reach the region's control unit, be able to destroy it, and that will give her the Omega Cannon, a devastating weapon that, with enough time to charge, allows Samus the firepower to pierce through an EMMI's defenses and ultimately destroy it. Thus, this allows the zone to be explored at the player's leisure with usually a new ability learned from the obliterated EMMI. 

The EMMI encounters are sometimes tense, sometimes tedious, but they never, ever overstay their welcome. There's always a strategy for dealing with each, such as using the Aeion Cloak when an EMMI is nearby to obscure Samus from their vision, for instance, giving Samus the prime opportunity to escape with her life intact. Plus, they're over so quickly and the punishment for failure isn't obnoxiously severe that even if you dislike these sections, they don't make up the majority of the Metroid Dread experience. 

Rather than starting at the surface as is typical of traditional Metroid games, in Metroid Dread, Samus finds herself at the bottom of the map, needing to reach the top where her Gunship rests. The world of ZDR itself is split up in between various interconnected zones, which are transferred between through different transporters and trams. Here lies where the most obvious and lengthiest loading times present themselves, as players move between areas, but it's nothing overly obnoxious.

How about a trio of beams in your eyes, bat-brain?

ZDR sports cavernous complexes, lava-laden lairs, foliage-filled forests and jungles, as well as arctic areas. Despite being a maze of corridors and rooms of all shapes and sizes, the map in Metroid Dread seldom made me feel lost. That's because the game does an excellent job of guiding the player to where they need to go next without flat out telling them. This is done through blocking passages that require abilities that Samus doesn't have access to yet, as well as providing what are essentially signposts for Samus and the player themselves. One such signpost is that of item power-ups that are placed in plain sight in an attempt to goad the player to acquire them, thus getting the player to follow the path the game desires of them. 

Getting lost isn't too terribly much of a problem in this latest Metroid game, at least in my experience. Dying a bunch, however, at least at first, certainly is. Metroid Dread is easily one of the most difficult games in the series, whether we're talking 2D or 3D, even with Samus's increased move set and mobility. Enemies deal a great amount of damage, and bosses are even more challenging, delivering heavy helpings of hurt to Samus and players who don't pick up on each boss's attack patters and tells. 

The earliest boss in Metroid Dread sets the tone of the rest of the encounters in the game:
tough, intense, but all in all incredibly enjoyable to endure.

That said, it's these boss encounters that Metroid Dread delivers some serious and oftentimes intense action. Though isn't to say that the downtime that is exploration and platforming isn't full of action itself! Bosses demand a high degree of learning their patterns and tells, and really, my first several attempts at some bosses were practically trial runs to educate myself on the bosses. I learned what to expect, what moves a boss used, when to attack, when to simply dodge, etc. Even then, the practice of actually performing well when it mattered was still rather tough of a task! However, there is nothing more exhilarating than banging your head against the wall that is a seemingly unbeatable boss and then finally triumphing!

Of course, there are avenues to make the game easier for players, such as finding and acquiring Missile Tanks and life-increasing Energy Tanks, all optional and all helping to make Samus an even bigger bad ass than she already is. However, even with discovering the locations of these items and acquiring them (yes, even those that require some fancy Shine-sparking, something that the game goofily doesn't even really teach you how to do in a tutorial), the bosses and the game itself are still rather challenging to beat. 

Metroid Dread may not put the Switch hardware through its paces, but it's still quite the looker!

Metroid Dread isn't the most technologically amazing game on the Switch--it won't blow you away with overly fancy visuals or wow you with an immense number of polygons per model--but it runs beautifully on the Switch. It's super smooth running on the Switch at 60 frames-per-second, and seldom if ever dipping below that, even when the action is at its most intense. Areas are gorgeous to look at, offering impressive geometry and plenty of superb sights to marvel at. Less amazing is the soundtrack. While it definitely works and lends an incredible amount of ambiance to areas, it really doesn't offer too many memorable tunes, especially ones I'd want to listen to outside of the game. Generally, that isn't the case with the Metroid series, at least for me. 

At the end of the day and at the end of this particular chapter of the Metroid saga, Metroid Dread was a title well worth waiting for. It offers an ingeniously designed and organized world that is an utter delight to explore, it delivers Samus at her most mobile and fun to control, and it brings with it a stellar amount of awesome action. While the challenge and EMMI sections featured in the game might put off some players, for me, Metroid Dread offered just the right amount of difficulty to make for one memorable, masterful, and magnificent Metroid title--one that I can't wait to play through over and over again.

[SPC Says: A]

Tuesday, November 23, 2021

The Tuesday 10s - Best 2D Platformers of the Past Ten Years

It's been quite a while since their last appearance on SuperPhillip Central, but The Tuesday 10s are back for a new edition! This time we're checking out the best 2D platformers of the past ten years, similar to how we looked previously at the best 3D platformers of the past ten years over a year ago. Will you be surprised at some of the picks? Well, let's run and jump straight into the list so you can find out!

Donkey Kong Country: Tropical Freeze (NSW, Wii U)


Let's start with the great gorilla, the massive monkey, the awesome ape--Donkey Kong! His most recent adventure from 2014, Donkey Kong Country: Tropical Freeze, saw him teaming up with the rest of the Kong crew, specifically Diddy, Dixie, and new to the playable roster Cranky Kong--each with their own unique platforming abilities--and taking on the evil Snowmads who took over Kong Island. Bad for the Kongs, great for us, as we got to enjoy Retro Studios' amazing artistry and level design throughout the six world (technically seven, counting the bonus world) adventure. Whether playing solo with your choice of Kong-panion riding on DK's back, or playing with the Kongs separate from one another in local co-op, Donkey Kong Country: Tropical Freeze brought a banana slamma' to the Wii U and then eventually the Switch with added Funky Kong as a playable character.

Hollow Knight (Multi)


Caution: Your gaming and platforming skills will be put to the ultimate test with this next game. Our first Metroidvania on this list is also the most challenging of the games listed on The Tuesday 10s this time around. It's none other than Hollow Knight, an open-ended Metroid-esque adventure. Offering a punishing difficulty, vast world to explore and become lost in, exciting and brutal boss battles, plenty of side quests and secrets to uncover, and loads of longevity and replay value, Hollow Knight delivered one of the most unexpected but welcomed indie surprises of 2017. We eagerly await Silksong, wherever it may be in its development since going AWOL after being announced during a Nintendo video presentation two years ago.

Metroid Dread (NSW)


Speaking of difficult Metroid-style games, how about we give props to the originator of the sub-genre of platformers with Samus Aran's latest and arguably greatest, depending on your stance? It's Metroid Dread, released this past October exclusively for the Nintendo Switch. Samus Aran has never felt better to control in this game, offering an unrivaled since of agility, mobility, and overall movement, at least in the Metroid series. I love the way the game subtly points you and directs you around its otherwise easy-to-get-lost world with smart power-up placement and through its level design. The game is challenging, too, more so than any other Metroid game, in my opinion. Thankfully, Samus possesses her move set from Metroid: Samus Returns (3DS), including that spectacularly swift counter ability, as well as picks up several new moves to make for a fresh, awesome, and exciting Metroid game from start to finish.

New Super Mario Bros. U Deluxe (NSW)


While the original New Super Mario Bros. U released alongside the Wii U in 2012 and a DLC platforming expansion starring Luigi called New Super Luigi U launched the summer after, the two games would receive a splendid compilation on the Nintendo Switch that only left out the Wii U GamePad-controlled challenges and asymmetrical multiplayer options. Both New Super Mario Bros. U and New Super Luigi U offer the same excellent level design of the original games, and really, some of the best designed levels in 2D Mario history. Not even speaking hyperbolically here. The aesthetic and overall presentation is indeed sterile and bland, but gameplay and design-wise, New Super Mario Bros. U Deluxe is a masterclass.

Ori and the Will of the Wisps (XBS, XB1, PC, NSW)

We took a quick detour from Metroidvania-styled games for some Mario, but now let's briefly return to the sub-genre of platformer with Ori and the Will of the Wisps. The game is as breathtaking in design as it is utterly gorgeous to look at. The story is equally heartfelt and heartwarming, and the world is a joy and delight to explore. The addition of side quests didn't feel like filler to pad the length of the game; instead they felt organic and enjoyable to complete. The various locales Ori could explore were filled with impressive sights, sounds, and platforming challenges that really utilized Ori's move set in truly innovative and clever ways. And those intense escape sequences and boss battles? Phew, dear! I need to sit down just thinking about them, as they were totally tense and awesome in all the right ways. 

Rayman Legends (Multi)

Whether playing solo or in co-op, Rayman Legends is a brilliant 2D platformer, especially the Wii U original version, offering its Murfy levels being controlled by the Wii U GamePad. These Murfy levels had one player using said GamePad to move around and interact with obstacles and objects in levels via the touch screen to help the other players through them. Things could get rather dicey rather quickly if players didn't work together well! Not only did the Wii U version offer one of the best uses of the Wii U GamePad, but even on other platforms, the game was just phenomenal a platformer. Colorful, crisp graphics, terrific control and feel, creative levels, and a superb soundtrack all added up to make Rayman Legends a marvelous game.

Shovel Knight: Treasure Trove (Multi)


The original Shovel Knight released in 2014 from Yacht Club Games. Since then, the game has become its own series of spin-offs featuring bosses from the game seeing themselves as the main characters, complete with unique move sets and more. Shovel Knight: Treasure Trove is a compilation of all of these adventures, including King Knight's and Plague Knight's, and the package is well worth the price of admission. The original Shovel Knight was a retro-inspired platformer with dashes of Mario, Mega Man, and even DuckTales somewhat in its gameplay and design. A masterful game if there ever was one, and the addition of even more Shovel Knight goodness via the aforementioned expansions make for a package that is absolutely irresistible. Seriously, if you "dig" platformers, you'll most likely love Shovel Knight as well, if you haven't already!

Sonic Mania (Multi)

The Sonic the Hedgehog series perseveres after decades of ups and downs in quality of the Blue Blur's games, but Sonic Mania stands (or rolls around at the speed of sound, I guess would fit better) as one of the hedgehog's greatest titles, not just in the modern era of Sonic (that's not too difficult a task) but overall as well. It rivals the Genesis games, if not simply just surpassing them in multiple areas. After SEGA's multiple failed attempts at bringing Sonic back to basics (looking at you, Sonic the Hedgehog 4, you utterly contemptible pile of vomited-up chili dog), Sonic Mania absolutely succeeded where those games failed, delivering tight controls, excellent physics that mirrored the Genesis classics well, astounding level design with multiple paths to explore, and a stellar soundtrack from Tee Lopes, like a cherry on top. Sonic Mania is the gold [ring] standard of 2D Sonic the Hedgehog games.

Yooka-Laylee and the Impossible Lair (Multi)


From some of the developers and designers of the original Donkey Kong Country games, Yooka-Laylee and the Impossible Lair brought so much excellence and creative ideas into its DKC-styled adventure. From the clever 3D overworld to explore--complete with environmental puzzles to solve, to the genius that was the Impossible Lair, where players built up a collection of "hits" by completing the other levels in the game, Yooka and Laylee's second outing was a fantastic one. The ability to use Tonics to alter the play experience to make the game as easy or as hard as you wanted (also rewarding a quill multiplier for doing so) made it so you could enjoy the game however you desired. The way levels had two different versions based on how they were altered in the overworld, was also a brilliant idea and implemented wonderfully, too. All in all, Yooka-Laylee and the Impossible Lair was a treat to play with exceptional controls and feel, sensational levels, and well executed ideas.

Yoshi's Woolly World (Wii U) 


I might get grief for this, but I will stand by my argument that Yoshi's Woolly World is a better and more enjoyable game than the original Yoshi's Island from the Super Nintendo. I know, I know. It's blasphemy for some of you out there, but consider this: not only is the game lovingly made with a wool and yarn aesthetic, even going as far as to be implemented into its level design and puzzles, but it also doesn't require you to collect everything in one go to get 100% in a level. Thank YOU, Good Feel! Not only this, but I enjoyed the levels more, the grander variety of music, and just the adventure from beginning to end, as both a player and a completionist. Yoshi's Island is a fantastic game as well, but Good Feel's magnum opus just outpaces and outshines the SNES classic by a thread.

Friday, August 27, 2021

Metroid Dread (NSW) Trailer 2

Caution: If you're wanting to go into Metroid Dread, the fifth and final part of this chapter of Samus Aran's story spoiler-free, then you might not want to watch this rather intense second trailer for the game. For everyone else, take a glimpse at some new story elements, new abilities, and the return of a familiar foe (no, not THAT one) in this action-packed trailer. Metroid Dread launches on Nintendo Switch on October 8th.

Tuesday, June 29, 2021

The Tuesday 10s - Most Anticipated Games from E3 2021

E3 2021 has come and gone. Can you believe it's already been two weeks since the final showcase? While this past E3 was much more understated for obvious reasons that have impacted the industry and the world at large over the past year and some change, there were some incredibly interesting video games revealed and showcased during and around E3 season. This edition of The Tuesday 10s deals with the most anticipated games from E3 2021 (and one shown around E3), as selected by SPC.

The Legend of Zelda: Breath of the Wild Sequel 

Let's face facts here--we would have seen unabashed hysterics and hijinks from a certain sector of the gaming audience had we not seen any footage from the upcoming sequel to The Legend of Zelda: Breath of the Wild. Thankfully, we did get to finally see a new trailer, including some gameplay of this much anticipated follow-up to what many consider to be one of Nintendo's most magnificent games. Showing off footage beyond Hyrule and into the clouds and skies above, as well as a new device attached to Link's arm, the trailer was but a tease for much more in the future. For now, all we have is a nebulous planned launch year of 2022, but given the history of the Zelda franchise, the sequel slipping into 2023 is very much a possibility (although a very unwelcomed one!).

Elden Ring

FromSoftware's next project was announced years ago, and then there was an immense amount of radio silence from the studio. That was until the Summer Games Fest courtesy of and hosted by Geoff Keighley, where Elden Ring came back and it came back in a big way with an impressive trailer showcasing an open-world formula, horses, and lots of foreboding sights and sounds. You could have probably guessed that the latter vibe would be in the trailer for obvious reasons. Regardless, there will be a slight wait for Elden Ring, as the game has a late January launch planned of January 21st, 2022.

Forza Horizon 5

Enter the open-world beauty of one of the most impressive games graphically to be showcased at E3 this year, and it revved up and roared into E3 2021 courtesy of Microsoft and Playground Games. Forza Horizon 5 takes the open-world, open-ended racing series to Mexico, where the weather is so dynamic and the map so large that one section of the map could be covered in rain while another bathes in sunlight--all done in real-time to stellar effect. With eleven biomes around the Mexico map, each with different weather variants and ways that vehicles interact with them, the level of detail is going to be absolutely amazing if everything plays out correctly. As for playing, if Playground Games keeps the level of gameplay quality of past Forza games, those in the Xbox ecosystem are going to have one remarkable racer to enjoy when the game speeds onto shelves and digitally on November 9th.

Psychonauts 2

Double Fine brought some doubly fine footage featured in Xbox's video showcase at E3 2021 for Psychonauts 2. The original Psychonauts is a sensational 3D platformer, and the sequel seems to dial up the lovable insanity to ridiculous levels. The trailer showed many incredible, interesting, exciting platforming segments, ideas, humorous moments (and sometimes just attempts at humor, to be honest), and sequences. I was in awe by what I saw, and it made me without question look forward to Psychonauts 2's August 25th release date.

Metroid Dread

Heavily rumored to be making an appearance at E3 this year, a new 2D Metroid was officially announced and revealed to be incredibly far along if not in the final stages. After all, its release date of October 8th isn't that far at all! The big surprise, however, was not just the name of the game, Metroid Dread, but that it looked sensational. Metroid Dread features similar gameplay to the Nintendo 3DS's stellar Samus Returns, including the return of its free-directional aiming, as opposed to being stuck shooting in specific angles like previous Metroid games. Similar to Metroid Fusion, a new entity is on the hunt for Samus and pursues her throughout the game, the cold, robotic EMMI. Getting caught by EMMI without any defenses is an automatic "game over", increasing the tension of this already suspenseful platformer. Now, the wait is on for the next and final chapter in the saga of the Metroids and the Federation when Metroid Dread launches October 8th.

Shin Megami Tensei V

It was a long wait for Samus to return, and while not as long of a wait, it seemed quite lengthy for new news of Shin Megami Tensei V to roll out. We didn't just get new information from Nintendo and Atlus this past E3, either--no, we got a blowout of coverage, including a release date. The latter was leaked ahead of the show, but it was welcomed all the same! Shin Megami Tensei V is poised to pack a wallop for RPG enthusiasts with its deep story, involved plot, interesting characters, and compelling environments to explore and battles to wage. November 11th is when the fifth chapter of Shin Megami Tensei will launch, currently as an exclusive on the Nintendo Switch.

Monster Hunter Stories 2: Wings of Ruin

Showcased in both Capcom and Nintendo's video showcases, Monster Hunter Stories 2: Wings of Ruin is the next installment in Capcom's turn-based RPG adventure. Offering myriad Monsties to collect, raise, and do battle against, as well as the promise of a captivating story to keep players invested until the credits roll, Monster Hunter Stories 2 looks to pick up where the excellence of the original Monster Hunter Stories on the 3DS left off, at least gameplay-wise. Presentation-wise, Wings of Ruin looks the part of an insanely impressive game graphically. Nintendo Switch owners can currently download a demo of the game with progress able to be transported over to the full version of the game when it launches in a couple of weeks.

Mario Party Superstars

We're going to party like it's 1999... and 2000... and 2001, at least with the boards included in our next game on this list. Mario Party Superstars brings with it five boards taken from the original Nintendo 64 Mario Party trilogy and throws in party favors like 100 mini-games from all 10 main Mario Party games, full button controls, and online play complete with suspended play between friends in online matches. This is going to be one party that won't stop until the crack of dawn, and I wouldn't have it any other way. Mario Party Superstars starts its Switch wingding on October 29th.

Advance Wars 1+2: Re-Boot Camp

A franchise revival that was a bit unexpected but most welcome during E3 was that of Advance Wars. Debuting on the Game Boy Advance--at least in the West--the series saw four entries, a pair on the GBA and a pair on the DS. The former duo of games is the one being remade--and by WayForward of all developers! Including both campaigns in both Advance Wars games, as well as hopefully the War Room and the ability to create and share maps with the world at large, the war of small stakes will occur once again on December 3rd.

Super Monkey Ball: Banana Mania

Long rumored, but finally announced at this year's E3--more specifically at Nintendo's E3 Direct--a full revisit and revision of Super Monkey Ball's 1, 2, and Deluxe is coming to Nintendo, PlayStation and Xbox platforms this October with Super Monkey Ball: Banana Mania. I couldn't be more thrilled and ready to load up on potassium and tilt each obstacle-laden level around to roll each monkey in hopes of reaching the goal. With more than 200 levels in store, the original developer in tow, and a content-rich game for just $40, you can bet your Dole bananas that I am in like Aiai in a ball.

Tuesday, June 15, 2021

Metroid Dread (NSW) Announcement Trailer

Between all the hints and teases throughout the decade (starting with a message log in Metroid Prime 3: Corruption back on the Wii, if I recall correctly), Metroid Dread is finally a reality and it's coming to the Nintendo Switch! It's been almost two decades since the last all-new 2D Metroid, and now Samus Aran has a brand-new, side-scrolling adventure locked, loaded, and almost ready for launch! Metroid Dread launches on Nintendo Switch on October 8th.