Showing posts with label clap hanz golf. Show all posts
Showing posts with label clap hanz golf. Show all posts

Tuesday, July 6, 2021

Six Great Golf Games Released in the Past Six Years

The golf season is in full swing, quite literally at that. Thus, it's no better time than the present to step onto the tee box and swing for the green in one with a special article devoted to the best golf games released in recent years. SPC has a list of the six greatest golf games, whether arcade, sim, or otherwise too crazy to even classify! From old favorites like Mario and the Everybody's Golf crew, to new, fresh faces in the world of golf video games, this list of six has something for everybody!

Mario Golf: Super Rush (NSW)

Let's start off with the most recent golf game to release: Mario Golf: Super Rush. While the overall level of content in this otherwise stellar golf game was lighter than expected, especially when compared to past installments of the Mario Golf series, the actual golf gameplay was very much well under par. Forgoing the typical three-click system of traditional arcade golf games, Super Rush brought with it a two-input system to start the shot gauge and set the power, while accuracy was determined by the red risk area of the gauge. If the power on the gauge was set in the red risk area, the chances for an off-course shot was higher. It's a shot system that requires some learning, particularly for those accustomed to past Mario Golf games' three-click system. Once you did overcome the initial learning curve, however, you could pull off some impressive and incredible shots.

Furthermore, the six courses on offer in Super Rush range from traditional to zany, much like Standard Golf compared to the more insane, included Speed and Battle Golf modes. From Rookie Course and Bonny Greens' simple undulating hills and greens, to the more wacky Mushroom Kingdom obstacle-laden Bowser Highlands, the courses here may not all be the most imaginative, but they are all enjoyable and entertaining to play on, delivering challenging drives and putts for those who wish to take them on. With the promise of more courses and content via DLC, I anxiously look forward to the future of Mario Golf: Super Rush, as what's here currently is a solid foundation. It's just missing that extra oomph to sink its shot into astounding golfing greatness.

Everybody's Golf (PS4)

From developer Clap Hanz, we have the seventh mainline installment of the Everybody's Golf franchise, formerly known in North America as Hot Shots Golf. The simply titled Everybody's Golf did away with characters to collect and add to your roster of golfers. Instead, the game was all about creating your own custom golfer, outfitting them with a surplus of clothing, accessories, and other goodies, and putting them through the ranks from rookie to seasoned golf pro. This journey would take quite a bit of grinding through playing the same beginning courses again and again, ad nauseum, sometimes doing the front-nine, sometimes doing the back-nine, and the occasional play of the entire course. However, your skills would improve, your club set would get upgraded, and you'd soon find yourself sinking impossible putts, performing insane drives, and making your CPU opponents into mincemeat on the links.

Like Mario Golf: Super Rush, Everybody's Golf started with six standard courses. These took place around the globe in themed areas, such as a tropical series of islands, a course nearby a bustling metropolis, and also a canyon course. Three or so other courses would get added to the game, but unlike Super Rush, these would be paid DLC. At the same time, Everybody's Golf released at a $40 price tag, as opposed to Super Rush's $60, so I guess just like a birdie on one hole followed by a bogey on another, it all evens out. 

Clap Hanz Golf (iOS)

It only makes sense to make the next golf game we talk about one that was the first self-published title from the developer of Everybody's Golf: Clap Hanz. The not-so-cleverly titled Clap Hanz Golf is currently an Apple Arcade exclusive game, and it suffers from some of the same grind that Everybody's Golf's solo mode offering did. That said, the grind is mostly enjoyable due to the fact that there is a lot of variety in Clap Hanz Golf's campaign. Outside of traditional 3, 6, or 9-hole rounds--which is perfect for the bite-sized mobile gaming scene--there are also driving challenges, versus play matches against the AI, characters and costumes to unlock, and whole slew of different round modifiers to mess with your game, such as out of bounds rules for landing in the rough or a bunker! 

Clap Hanz brought some innovation to the golf game scene by having its players utilize more than one golfer per round. In fact, in the standard campaign, you choose a different character per hole in a given round, and this is performed at the very beginning of a round. Thus, there's some strategy to be discovered here, whether it's using your best power hitter on a Par 5, but risk their accuracy costing you a penalty by landing in a water hazard. If you fancy a normal round of golf, Clap Hanz Golf has that, too, with traditional one-character score attack-like rules. All this and a touch-based driving, chipping, and putting system that definitely takes some patience and practice to come to grips with makes Clap Hanz Golf a solid round on the links and great game for Apple Arcade.

PGA Tour 2K21 (Multi)

Feel the rhythm of your swing with this next golf offering, delivering to players a much more traditional, realistic golf experience with PGA Tour 2K21. By using the analog stick, players hold the stick back, and then thrust it forward to do all the major actions that one would need on the golf course (e.g. putting, chipping, and driving). The rhythm of your swing matters, as if you input and initiate the movement to quickly or slowly, your shot will suffer draw or fade. 

PGA Tour 2K21 allows players to enjoy the thrills and successes (as well as the occasional failure) on the PGA Tour with a full-fledged career mode, offering week-to-week events all leading up to the PGA Tournament. The customization on display is tremendous, allowing players to tweak how easy or difficult the gameplay is, such as allowing or disallowing the camera view to show where the ball is estimated to land, allowing or disallowing shot previews completely, and much, much more. Additionally, online play is full of creative gameplay types, and a fully featured course creator multiplies the amount of time one can spend with this true gem of a golf game even further. 

Golf Story (NSW)

For those disappointed that Mario Golf has long turned its back on the RPG modes seen in Mario Golf for the Game Boy Color and Advance Tour on the Game Boy Advance, Golf Story is not just suitable alternative, it's also a darn near fantastic replacement! Offering an in-depth story across multiple courses on different country clubs, with unique characters, hilarious scenarios and dialogue, and even adventures outside of the realm of traditional golf, Golf Story succeeds in teeing up a captivating 10-15 hour journey from golfing rookie to golf prodigy. 

Even if you don't have a fascination with golf, there's a lot to like and even love about Golf Story. However, those who yearn for a cartoon-y take on what can be an otherwise dull sport will discover great top-down golf mechanics reminiscent of the Game Boy Color and Advance Mario Golf games, plenty of secrets and side quests to find, extra modes like mini-golf and disc golf, and standard play for fun solo rounds on the game's six courses. 

What the Golf? (Multi)

We conclude this lovely look at six great golf games released in the past half-decade and some change with a very atypical approach to golf games. In fact, What the Golf? is basically a golf game for those out there who don't like golf! Taking a wild swing at golf, What the Golf? takes players through a non-traditional take on the sport through bite-sized levels or "holes" that not always have you hitting a golf ball. One hole you'll naturally strike the golf ball, while on another, you might be hitting the golfer instead of the actual ball! Some holes take place in a 3D space, while others are completely 2D. Each group of holes is themed, as well. One of my favorites is a clever riff of Super Mario Bros, while another takes a Portal-inspired approach and just runs with it to awesome effect. You really never know what to expect with What the Golf's impressive and oftentimes hilarious variety, and that's really what makes this goofy golf game so stupendously special.

Saturday, May 1, 2021

Review Round-Up - April 2021

Rising to the occasion in a big way, Monster Hunter Rise definitely delivered,
 earning Game of the Month honors here at SuperPhillip Central.
An April shower of reviews--eight to be exact--brings May flowers! That's how the saying goes, right? Or something similar to that, at any rate! It's the conclusion of another month, so before we make the march into May, let's review the month of reviews for SuperPhillip Central that was April 2021!

Beginning with some family-friendly fare, we joined Ty the Tasmanian Tiger's Bush Rescue team for the remaster of a 2004 game with Ty the Tasmanian Tiger 2: Bush Rescue HD. It received a C+ grade. Then, we took to the starting line and raced with Nickelodeon's all-star lineup of colorful characters with Nickelodeon Kart Racers 2: Grand Prix, speeding through the slime to get a satisfying C grade. 

We then went cheep--er, cheap, with an ultra-affordable Nintendo eShop game more than worth its one dollar price of admission, Toree 3D, a 3D speed-running platformer with some out-of-place spoopy elements. The game earned a solid B. From 3D platforming to 2.5D platforming, we then took a look at Stitchy in Tooki Trouble, a pretty short and unoriginal game, but also a somewhat enjoyable one, receiving a C+ grade.

We then moved from consoles to mobile with SuperPhillip Central's first ever assortment of Apple Arcade reviews, starting at the tee with Clap Hanz Golf, from the makers of the Everybody's Golf series. The game birdied for a great B grade. The other Apple Arcade exclusive reviewed this month was Way of the Turtle, a side-scrolling 2.5D Metroidvania. It was a shell of a time, getting a B-. More Apple Arcade reviews and content will be forthcoming here at SPC in the coming months.

Concluding the month of reviews in April were two extremes. Effie, specifically the poorly performing Nintendo Switch port, received the lowest score of the month, a C-, while Monster Hunter Rise rightfully earned an A grade and Game of the Month honors here at SuperPhillip Central.

It was a surprisingly busy month of reviews here at SPC, full of variety and good games. Let's continue the momentum as SPC heads towards its 1,000th review, which we're just eight reviews away from at the time of this post. To see all previous reviews ever posted on this site, check out the SPC Review Archive. Finally, for your convenience, here are links and excerpts from all eight reviews published this past month. Until next month, we'll catch you later, Review Round-Up!

...Even as someone who didn't play the original games when they released but has a fond remembrance for games of this era, Ty the Tasmanian Tiger 2: Bush Rescue HD serves as a nostalgic trip for me. The platforming and level design are overall solid, as are the touched-up visuals. Everything else involved with the design? Well, that's better left in 2004. Still, I don't regret having Ty the Tasmanian Tiger 2 take up 15 hours of my time. It was a worthwhile game to play, despite my many misgivings with Ty's not-so-ripsnorting sequel. 
Nickelodeon Kart Racers 2: Grand Prix doesn't necessarily finish at first place on the podium, but it also doesn't necessarily limp across the finish line on fumes, either. I appreciated the improved presentation (lack of character voices and familiar music aside) and increased number of shows and characters included in the game, whether they be playable, chief and crew members, or track designs. Better balancing of the harder Grand Prix speeds would have made for a higher level of enjoyment, as I don't know what kind of kid would not rage at the nonsense that happens during these races when a grown adult almost does, but overall, Nickelodeon Kart Racers 2: Grand Prix 2 is good slime--er, time. Lack of originality and balancing, notwithstanding.
Toree 3D more than justifies its dollar price tag, offering well executed 3D platforming and engaging levels that encourage repeated play-throughs to attempt to aim for those coveted "A" ranks (though leaderboards, even offline ones, would have been appreciated). This is a game that is perfect to pick up and play, put down, and then come back to now and again. It's a beauty to look at, it runs well, and it even has some cool, light spooky elements as well, though these seem to clash with the style of the game ultimately. Still, if you're up for a quick, bite-sized 3D platformer, have a dollar or some Gold Points to spare, then you should definitely download Toree 3D.
Despite my brief and breezy time with Stitchy in Tooki Trouble, I did find myself enjoying the game. There are some well executed ideas and concepts presented in Polygoat's title, and it looks and sounds pleasant as well. Veterans of the platforming genre won't find themselves tested too terribly much from Stitchy's adventure, aside from perhaps certain time trials, and the short length of the game is another glaring issue that might make a purchase less than ideal. For everyone else, there is a lot to like about Stitchy in Tooki Trouble.
Between the over 20 characters to join your golfing team, 6+ themed courses taking place in locales like New York City's Central Park or the Egyptian pyramids, and hours upon hours of thrilling golf gameplay, Clap Hanz's first foray into self-publishing is a great success. While the swing system takes a lot of getting used to, as it has a somewhat steep learning curve, the overall difficulty of the game isn't that high that it creates a ton of frustration. Sure, I wanted to curse the golf gods when yet another shot of mine went off track or I missed a simple putt, but ultimately, I kept plugging and putting away, enjoying myself with Clap Hanz Golf. 
Currently, with what is available in Way of the Turtle feels like a complete title gameplay and length-wise, just with a sudden cliffhanger that left me wanting more. That's a good thing--the "left me wanting more" part, as it shows that I did enjoy my time with the game. Inconsistent touch controls, occasionally poor camera angles, and an unhelpful, undetailed map are issues with the game, but on the whole, Way of the Turtle gets from me a recommendation like a turtle's shell: a solid one!
Sadly, while Ellie is most likely a thoroughly enjoyable, if not short, adventure on other platforms, it simply is not that enjoyable on the Switch. The game is simply put, a technical mess in need of some serious fixing in the frame-rate and the bug department. It's wholly unpolished, which sadly is far too common an occurrence when it comes to ports from other platforms to the Switch. I do recommend Ellie--but with a HUGE caveat that it be for platforms other than the Switch, because what's here is just not worth it. It's a real shame, too, as I genuinely had fun playing Ellie on the Switch despite this port's problems.
All in all, Monster Hunter Rise definitely has risen to the occasion for this player. After so many unsuccessful attempts to fully breach into the series' intimidating defenses, I finally got through with Rise. With its magnificent new mobility options with both Palamutes and to a much greater extent, the Wirebug, I don't know if I'll ever be able to go back to previous Monster Hunter games with the same level of enjoyment. They may just feel like tremendous regressions instead. Regardless, Rampages, wyvern riding, online hunts, expansive maps with not a loading screen in sight, and a robust arsenal of engaging weaponry makes Monster Hunter Rise more than just my favorite Monster Hunter game yet--it's also one of my favorite games of 2021 so far.
Clap Hanz Golf was one of two Apple Arcade exclusives covered
by SuperPhillip Central in review form this past month.

Sunday, April 18, 2021

Clap Hanz Golf (iOS) Review

The Masters was last week, and the golf season continues to be in full swing--and yes, that was definitely some play-on words for you there on this Sunday. SPC brings to you the first review of its kind on the site--an Apple Arcade exclusive game review. It's Clap Hanz Golf, the first self-published game from the eponymous developer, formerly of Everybody's Golf fame. Is this first solo trip to the tee for Clap Hanz a Cinderella story, or is its golf game struggling? Let's find out with the SPC review!

How about a round of applause for this great game of golf?

I love the Hot Shots Golf / Everybody's Golf series. I love it because it strikes a brilliant balance of arcade-y golf goodness and simulation-style gameplay. It also doesn't hurt that Clap Hanz hasn't really bogeyed on an entry of the series yet, and this is after nearly a dozen entries across multiple PlayStation platforms. However, now Clap Hanz is on its own with a self-published, non-Everybody's Golf round on the links, and my admiration for the developer and its prestige games was the bait that got me to bite on an Apple Arcade subscription. The studio's first--and hopefully not last--self-published game is the not-so-creatively-titled Clap Hanz Golf, essentially taking the charm, the fun, and the accessibility of the Everybody's Golf series and giving it a mobile (back)spin. The end result is a solid round of golf for pros, beginners, and everyone in between!

If you've played a Hot Shots or Everybody's Golf game in the past, then you'll no doubt feel right at home with the presentation of Clap Hanz Golf. You have your similarly cartoon-y anime-style characters to play as, though they only show personality through their movements as there is no voice acting for them. You also have the familiar HUD elements, helpful menu prompts, and much more. 

Everything is pretty much Hot Shots Golf / Everybody's Golf with a new name. Though, that's not to say it's the same golf experience on Apple Arcade. Gone is the traditional three-click / three-button-press swing system from past Clap Hanz projects, where clicking once started the gauge, a second time set the power, and the final click set the accuracy. Instead, whether you're playing via touch screen or using a compatible controller, you're using a flick system to swing, drive, chip, and putt. 

Clap Hanz Golf is essentially Everybody's Golf on Apple Arcade.

This swing system utilizes a vertical bar that has you drawing a line downward to set the strength of your upcoming shot, and then flicking upward on the screen to initiate said shot. Depending on how straight your flick upward is, that determines if your shot will be hit straight or not. Of course, things like wind velocity and lie of the ball also affect your shot's trajectory. Flicking up all the way will result in topspin for your shot, which I found happened a lot until I discovered that the game just wanted me to flick halfway up the vertical shot gauge. However, occasionally my shot would peter out quite quickly, traveling but a short distance from my golfer through doing it this way. 

Furthermore, putting is a bit challenging, and I think the developers understood this as the greens in Clap Hanz Golf are nowhere near as steep or as complicated in undulations or curves as in the Everybody's Golf series. It was difficult for me to putt straight, oftentimes resulting in frustration when putts that would otherwise be a piece of cake in any other golf game with a different swing system would find themselves just short of the hole in any number of directions. Even with a controller and flicking the right analog stick upward to putt or hit, my shots often went astray. 

The greens are rather generous, but my putting ability in this game is certainly not!

That said, I must admit that part of that is because Clap Hanz Golf isn't the most accessible golf game for someone with my condition. I suffer from tremor in my hands, so it's difficult for me to use a touch screen or hit straight consistently with a controller's analog stick. Even so, I can't say I loathed the controls of the game or found them overly frustrating.

There's a good reason for that, too. Perhaps lessening the burden of lesser skilled players or for the mobile audience, Clap Hanz Golf isn't anywhere near as challenging a game as past titles from the developer. Even earning multiple pars on holes and the occasional bogey or birdie can result in a win rather than needing to be incredibly consistent like past games. Match play rounds often saw the AI hitting their shots in errant directions or missing otherwise easy putts. And tournament rounds didn't require high scores even late in the game's primary mode.

Look at that ball fly!

While we're on the subject, Clap Hanz Golf's primary mode is Tour Mode. This mode has you collecting characters and going up the ranks by earning stars from completing different events around a world map. The higher the rank you get, the more characters, courses, and events open up to you, the more challenging the latter gets, and the more stars you earn from completing said events. 

It's a golfing expedition around the world in Tour Mode.

Rather than taking one golfer in a round in Tour Mode, Clap Hanz Golf mixes things up considerably. Instead, you take a team of golfers into a round, and on each hole, the preceding character "tags in" the next character. There's a bit of strategy involved in picking which character to use on which hole. Obviously, you don't want to select a character who can't strike the ball far to lead off on a Par 5, for instance. 

Tag! You're it and you're IN!

Aside from 3, 6, and 9 hole rounds of golf, which can be suspended at any time in a mobile gaming-minded way, there are other event types to play through as well. Match play rounds pit you and your team of golfers against one computer-controlled character. The winner of the most holes serves as the victor. If you end of winning, you get that character added to your team. There are also drive challenges and closest-to-the-pin challenges, where you and a CPU opponent both get three shots to hit as far on the fairway or as close to the hole as possible, and the average distance of all three determines the winner. Unlike tournament-style rounds, these events don't earn you stars. Instead, winning unlocks new costumes and color variants for each character. Tour Mode also throws in different rules occasionally in events, such as mirroring the courses, playing a round without any wind, or the much maligned by yours truly "bunkers are out of bounds" or worse yet, "rough is out of bounds" rules.

You can build up quite the impressive assortment of golfers, each with various unlockable costumes and color variants.

Regardless of whether you win or lose an event, it's worthwhile to play through the round. Characters that participate in an event, even they don't step onto the tee, earn experience just for being on the team. Leveling up increases their maximum driving distance by a small amount, but this adds up with continued levels earned. Additionally, each golfer has a specific ability (such as being great at playing out of bunkers) and club that they favor, allowing them to make otherwise impossible shots possible, especially on-the-fringe-chip-ins that would otherwise never happen with a 3-wood, for example. 

Speaking of an alternate costume and color variant, here's one right now.

If you want a traditional round of golf where you play as one character for the entire round, then Score Attack is the mode for you. Offering the ability to play a nine-hole round of golf on any course you've unlocked with any character you've already unlocked, this mode offers plenty of fun. Depending on your character's score on a given course, they earn a ranking, which in turn, earns them points--up to five per course. After reaching certain point thresholds, they earn new costumes and color variants. Another way to unlock additional content outside of the Tour Mode.

Touching and pinching the screen to move around the camera and zoom in/out respectively
feels quite natural on the iPhone/iPad.

Clap Hanz Golf contains plenty of fun and content to keep players enjoying themselves on the links. However, the lack of any online multiplayer or even leaderboards is a bit disappointing. (CORRECTION: I was made aware on Twitter that there are online leaderboards for Score Attack and Survival modes.) Only local multiplayer is available currently with no news on any plans for online multiplayer. Furthermore, there is no way to record memorable shots to view them later. Past Clap Hanz games have had a way to view memorable shots and holes, so it's also just as disappointing that there is no such feature in this particular game. 

Between the over 20 characters to join your golfing team, 6+ themed courses taking place in locales like New York City's Central Park or the Egyptian pyramids, and hours upon hours of thrilling golf gameplay, Clap Hanz's first foray into self-publishing is a great success. While the swing system takes a lot of getting used to, as it has a somewhat steep learning curve, the overall difficulty of the game isn't that high that it creates a ton of frustration. Sure, I wanted to curse the golf gods when yet another shot of mine went off track or I missed a simple putt, but ultimately, I kept plugging and putting away, enjoying myself with Clap Hanz Golf. 

[SPC Says: B]