Showing posts with label street fighter iv. Show all posts
Showing posts with label street fighter iv. Show all posts

Tuesday, August 4, 2015

Top Ten Best Fourth Entries

It's August the 4th, so today SuperPhillip Central is getting into the numbered spirit and counting down the best of the best when it comes to fourth entries in gaming franchises. Most game series are lucky to even get a sequel nowadays, so reaching the fourth entry of a franchise is quite special. What's even more special are these ten fourth entries that are the ones that did their respective series the proudest. After you've taken a look at SPC's choices, feel free to contribute your own favorite fourth entries that may have been left off this list.

10) Super Castlevania IV (SNES)


A remake of the original Castlevania, Super Castlevania IV took the series into new territory with 16-bit graphics, stunning Mode 7 visuals, eight way attacking with hero Simon Belmont's whip, as well as the ability to block projectiles and swing from certain rings with the weapon. Through the 11 level game, the classic Castlevania formula was molded to a perfect design. If you're looking for the best of the classic Castlevania formula (i.e. the non-Metroid style games), then Super Castlevania IV is an easy pick to choose.

9) Mega Man X4 (PS1, SAT)


It was tough deciding between this game and Mega Man 4, but I ultimately went with Mega Man X4 due to it being a grander evolution of the franchise. This is mostly due to it being the first Mega Man X game on 32-bit hardware, the original PlayStation and the Sega Saturn. Offering eight more cleverly designed Maverick levels, two unique stories and the first opportunity to play as X's friend Zero for 100% of the game, Mega Man X4 gave players an exciting and adrenaline-pumping ride through its multiple levels, begging them to play through the game multiple times to see and collect all the game had to offer.

8) Teenage Mutant Ninja Turtles IV: Turtles in Time (ARC, SNES)


One of the greatest cooperative arcade games I have ever had the pleasure of experiencing, Turtles in Time, the fourth game in Konami's Teenage Mutant Ninja Turtles line of games, brought with it stellar gameplay, multiple levels to bash Foot Soldiers in, powerful bosses that required learning their attack patterns, and the ability to launch foes into the screen (at least in the Super Nintendo home version). The Super Nintendo port was special because it played so faithfully to the arcade game, and you didn't need to leech off your mom or dad's supply of quarters to continue playing.

7) Metal Gear Solid IV: Guns of the Patriots (PS3)


The final part of Solid Snake and the Patriots' story, Metal Gear Solid IV: Guns of the Patriots took the Metal Gear Solid into a new futuristic direction with new mechanics like an over-the-shoulder view for firing weapons, OctoCamo for more competent stealth capabilities, and a Psyche Meter, which if it depleted too much, would affect Solid Snake negatively in combat. While the story itself wasn't perfect, offering some cringe-inducing moments, overall the story of Solid Snake and the Patriots was concluded in a respectable and creative manner. It only makes the wait for Metal Gear Solid V that much harder.

6) Super Smash Bros. for Wii U/3DS (Wii U, 3DS)


Masahiro Sakurai actually considers Super Smash Bros. for Wii U and for 3DS to be separate entries, the fourth and fifth. However, since there's no telling which he considers the fourth and the fifth (is the 3DS version the fourth? The fifth?), I'm including both on this list. I consider this edition of Super Smash Bros. to be the best yet. The game's fighting mechanics don't stray too far on either side of the competitive spectrum that it alienates either the hardcore fighting community or casual players. What it does offer outside of balanced gameplay is a slew of modes, great online play, an abundance of characters and stages, and enough Nintendo love to make the staunchest of Nintendo fans smile.

5) Final Fantasy IV (SNES)


Back in 1991, both Final Fantasy II and III had been passed up for localization. Thus, when Final Fantasy IV came to the West, it was numbered as Final Fantasy II, as it was the second Final Fantasy game released here. That minor history lesson aside, Final Fantasy IV brought with it an epic story with more dimensional characters than had been previously seen, an "Active Time Battle" system used in fights to keep players from idling to long when making tactical battle decisions, and a masterful soundtrack by the incomparable Nobuo Uematsu. While I wouldn't consider Final Fantasy IV the best Final Fantasy on the SNES, it is still a magnificent and magical title worth playing. Definitely one of my favorites in the franchise.

4) Call of Duty 4: Modern Warfare (Multi)


Taking the Call of Duty franchise away from World War II and into modern times, Call of Duty 4: Modern Warfare was the game in the series to put the Call of Duty name near the top of the AAA heap. Although it didn't particularly innovate on the first-person shooter genre, it did refine its gameplay to awesome heights, offering tight controls, a compelling single player campaign, and a multiplayer that kept players coming back for more years after its initial release.

3) Street Fighter IV (Multi)


Similar to the transition between Street Fighter II and Street Fighter III, it seemed like we were doomed to spin-offs and expansions of Street Fighter III, never quite reaching an all-new entry in the series. Then the PlayStation 3 and Xbox 360 generation came along and lo and behold, Capcom gave us Street Fighter IV. Using fully 3D models as opposed to the 2D sprites of past games, new Ultra Moves, and a new system known as Focus Attacks, the current latest in the Street Fighter series (until the PS4 and PC's Street Fighter V, of course) rocked the arcade and fighting game scene for good reason. It was an excellent fighter.

2) Resident Evil 4 (Multi)


Sometimes viewed in a negative light for turning the formerly horror Resident Evil series into a more action-packed AAA blockbuster series, we'll just be noting Resident Evil 4 for being a fantastically designed game. The pacing is near pitch perfect, offering a pace that is absolutely unmatched. I believe Resident Evil 4 is a grand mix and near perfect balance of survival horror and action. There is a reason that so many shooters following Resident Evil 4's wake have taken so much inspiration from the game and still do. It's one of gaming's greatest in more ways than one.

1) Super Mario World (SNES)


The number one pick for the best fourth entry in gaming history is Super Mario World, actually known partly as Super Mario Bros. 4 in its native homeland of Japan. The game introduced the series to 16-bits, a whole new world to explore in Dinosaur Land, brought along with it a world map with dozens of secret exits in levels to find, and brought to gaming everyone's favorite Koopa-gobbling dinosaur, Yoshi. Super Mario World is one of the best video games in the history of the medium, and whether one prefers it to Super Mario Bros. 3 or not is a moot point, as this fourth Super Mario Bros. game delivers time and time again, perfect for repeat playing.

Tuesday, June 16, 2015

SuperPhillip Central's Favorite VGMs - E3 2015 Edition

Man, this E3 so far has had it all-- "megaton" announcements of games you'd never expect to happen in a million years, cool reveals, great new IP, and glorious console zealot meltdowns, both positive and negative. None of the big three's conferences/showings really disappointed me, so I'd say it has been a terrific E3 thus far!

Let's do a special Tuesday edition of SuperPhillip Central's Favorite VGMs! I didn't want to post it yesterday because it would have been lost under all of the news coming out of E3. I think it's much safer to post my weekly listen to awesome video game music this evening instead.

It's a special occasion because this edition we're hitting the 900th VGM volume! It's unprecedented how much VGM goodness we've had over the years, and I have no inclinations of stopping any time soon!

How can you want to when my VGMs keep delivering awesome themes, whether intense, exciting, uptempo, mellow, sad, emotional, astounding, or whatever else. This week's lineup of games includes music from the iOS-only Rockman X Over, shake things up with an orchestral choir-centric final boss theme from Pandora's Tower, return to the Blue Bomber with Mega Man 3, settle it in battle with Street Fighter IV, and explore space with Mario in Super Mario Galaxy! Before we begin, be sure to check out the VGM Database for all VGM volumes posted thus far. Now, without further ado, let's get to the music, yo!

v896. Rockman X Over (iOS) - Arcade Man


This go around we kick things off with Rockman X Over, an iOS-exclusive and, I believe, Japan-exclusive game. It doesn't play anything like the classic Mega Man X games, and it wasn't too highly received. That said, that won't stop me from including this excellent hard rock theme for Arcade Man. Sure, you'd think of 8-bit sounds permeating from a boss named Arcade Man, but I'm no composer or anything. What do I know?

v897. Pandora's Tower (Wii) - Final Boss


No worries, friends, there are no spoilers to be found here with my Pandora's Tower VGM selection. Well, that is unless hearing the final boss theme of the game is a spoiler to you, then don't click on that link!! Pandora's Tower was a really enjoyable game, harmed by the North American version containing a game-breaking bug. Though avoidable, it was still quite easy to come across and mighty annoying when it happened!

v898. Mega Man 3 (NES) - Snake Man


Move over, X, classic Mega Man has returned to SuperPhillip Central's Favorite VGMs! From Mega Man 3 comes Snake Man's catchy theme. There's something totally endearing about the classic 8-bit themes from the Mega Man collection of six games that still resonates with gamers to this day. Speaking of which, the upcoming Mega Man Legacy Collection will contain these six NES classics with some bonus content. While not as fulfilling a compendium as it would be to have all ten Mega Man games, it's still great to see Capcom giving attention to the Blue Bomber.

v899. Street Fighter IV (PS3, 360) - Shop PV


We can't seem to get away from Capcom with this edition of the old VGMs, can we? That's okay, though, as with Capcom you usually are guaranteed some great music. That is at least the case with Street Fighter IV's soundtrack. At Sony's E3 press conference, a new look at Street Fighter V was shared with fans and the media. It looks mighty fantastic, even with my lack of any fighting game skills. That's saying something if the game still appeals to me despite totally blowing at those games!

v900. Super Mario Galaxy (Wii) - Stardust Road


A magical and mysterious theme comes from our 900th video game music volume. It's Super Mario Galaxy's Stardust Road, played during the Space Junk Galaxy, an early-ish galaxy within the game. With it, it's just a space, a bunch of floating debris, and a plumber with his own thoughts. Thank goodness this theme won't take Mario's attention away from the objective at hand!

Thursday, May 23, 2013

Best Boss Battles in Gaming History - Part Eight

WARNING: SPOILERS AHEAD!

Welcome to a new edition of Best Boss Battles in Gaming History, SuperPhillip Central's long-running series celebrating the greatest encounters against some of the coolest baddies in gaming's illustrious history. With Part Eight, we have bosses from God of War III, Kingdom Hearts II, and Metal Gear Solid 3: Snake Eater, for starters. If you missed a past part of Best Boss Battles in Gaming History, no worries. We have all previous installments nicely arranged below for you.


Monday, February 20, 2012

SuperPhillip's Favorite VGMs - The Captivating Edition

Happy Presidents' Day, America. For everyone else it is still a special day as it's VGM day! For this edition of SuperPhillip's Favorite VGMs it is all Capcom all the time. Five themes from various Capcom games; from old school to new school, we have a lot of fresh tunes to listen to. On the docket today are games like Street Fighter IV, Monster Hunter Tri, and Marvel VS. Capcom 3.

v46. Street Fighter IV (PS3, 360) - Volcanic Rim Stage


Early last week I reviewed Super Street Fighter IV: 3D Edition on the Nintendo 3DS. The game wasn't my first foray into the world of Street Fighter IV. I played the vanilla version as well as Super Street Fighter IV, but I couldn't get down the button combos. Thankfully the 3DS iteration allowed players to select moves via the touch screen. Onto the song itself, this is Oceania's theme. It borrows the main melody of Street Fighter IV and comes off as something from the 80s. It is an insanely catchy little ditty, one that made me select this volcanic stage just to hear this awesome song.

v47. Monster Hunter Tri (Wii) - Land and Sea Tremble - Ragiakrus


Performed by the FILMharmonic Orchestra, Land and Sea Tremble is the them heard as you do battle with the cover monster of Monster Hunter Tri, Ragiakrua, an underwater serpentine dragoon. If you aim to do battle with this behemoth-sized creature, I hope you have developed a sound game plan and brought as many potions and possible. The theme played is certainly bombastic, filled with tribal beats, sensational strings, and loud brass to accentuate the tension. It is my favorite piece from Monster Hunter Tri (voted best third-party exclusive on Wii by yours truly) soundtrack.

v48. Breath of Fire (SNES, GBA) - Day and Night


Let's step away from current gen music and head back to the past... the 16-bit past to be specific. Breath of Fire on the Super Nintendo was a joint effort by then Squaresoft and Capcom, and it was my first introduction to the RPG genre. Well, it was either that game or Final Fantasy II (IV). Day and Night is one of the many village/town themes heard in the game. This one is my personal favorite as you can imagine strolling through a countryside town, conversing with the villagers, and entering shops to boost your equipment. Some prefer Genesis music to SNES music, but I'm the opposite. I believe it is what you grew up with that affects your opinion on the matter.

v49. Marvel VS. Capcom 3: Fate of Two Worlds (PS3, 360) - Staff Roll


I was not amused when Capcom announced Ultimate Marvel VS. Capcom 3 a mere few months after just releasing the vanilla version, Marvel VS. Capcom 3: Fate of Two Worlds. It was like I purchased the wrong version and Capcom was mocking me for it. Regardless, of the two games I find that the original MvsC 3 possesses the better soundtrack. From the arcade victory theme to this staff roll theme beginning with delightful female vocals and then concluding with an epic and heroic symphonic theme, Fate of Two Worlds amazes with its musical beauty.

v50. Resident Evil: The Darkside Chronicles (Wii) - The Theme of Alexia Type II


Resident Evil: The Darkside Chronicles focused on Resident Evil 2, Resident Evil: Code Veronica, and an all-new chapter set in South America. The game is one of the best on-rails light gun shooters on the market, and more people will get to play it when it comes to the PlayStation 3 some time soon. Nonetheless, the music is a Resident Evil fan's dream come true. Remixed and remastered music with huge orchestras and choirs highlight the majority of pieces in the game. The Theme of Alexia Type II was listed as one of my personally most cherished final boss themes. Take a listen to understand why, and if you own a Wii and lack this title, what are you waiting for-- an engraved invitation?

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It pleases me greatly that we've reached the fiftieth VGM! Next Monday is my birthday, so we will be celebrating with five more terrific tracks of video game music goodness. Stay tuned, friends! This week of SuperPhillip Central is going to be great too!