Showing posts with label kingdom hearts ii. Show all posts
Showing posts with label kingdom hearts ii. Show all posts

Thursday, April 13, 2017

Bad Levels in Gaming History - Volume Ten

Even great games can have bad levels, areas, or sections in them. That's been true of a lot of the levels and games featured on this long-running SuperPhillip Central segment, Bad Levels in Gaming History. These levels can be a chore to play through, suffer from poor design, or just annoy the hell out of players. Once you have checked out the five newest bad levels in this entry, feel free to bring up your own examples. Then, check out all past volumes with these convenient links:


Atlantica - Kingdom Hearts II (Multi)


We begin this volume of bad gaming levels, stages, and whatnot with an entry from Kingdom Hearts II. In the original game, The Little Mermaid's Atlantica was a bit troublesome as Sora, Goofy, and Donald needed to not only battle foes but do so while swimming, something that slipped up players with its atypical controls (at least from the rest of the game).


Even still with those niggles, it was much better than what the Atlantica world offered players in Kingdom Hearts II. Taking its Disney influences quite greatly, Kingdom Hearts II's Atlantica turned the world from a dungeon crawling experience to a rhythm-based mini-game musical. There's no better hell in Kingdom Hearts II than having to listen to Sora and the gang sing dopey lyrics as well as dance and swim around. Fun this is not. Good this is not. It's just something that blends in with the Kingdom Hearts series' mini-game style, and that style is being obnoxious to play. (And in this case, obnoxious to hear.)

Lily Pad Ride - Super Mario Sunshine (GCN)


Super Mario Sunshine is hardly a bad game, but to me it's by far the worst 3D Mario game currently out. There are so many poorly thought out or just plain annoying segments in the game that the whole experience is dragged down. From sections where Mario has to survive inside a giant pachinko machine to dealing with the camera inside the Ferris wheel of Pinna Park, there's a lot to not like about Super Mario Sunshine despite it still being a competent game.

One of the most aggravating levels in Super Mario Sunshine comes in the form of one of Delfino Plaza's secret Shines, the Super Mario 64 Power Star equivalent of Sunshine. Not only is the trek to this dreaded bonus stage a massive annoyance, but the trip is a pain, requiring Yoshi, lots of patience, boats to slowly ride, and plenty of possibilities to ruin your trip by falling in the water, thus forcing you to redo this long and drawn out ride.

When you finally use Yoshi to spray away the gunk blocking the pipe into the bonus stage, you would expect your reward, but NO. The development team laughs at you, taunting you with one of the most sadistic sections in the entire Super Mario Sunshine experience, the Lily Pad Ride.


This ride has you riding on a giant lily pad across a stream of poisonous water that will kill Mario instantly if he touches it. Your goal is to collect eight red coins along the ride while using Mario's FLUDD to guide the lily pad into the coins. Good luck with this because the ride is turbulent and the tides will send you floating off course rather easily. It's a horrid level and quite possibly the worst that Super Mario Sunshine has to offer.

75m - Super Smash Bros. Brawl (Wii), Super Smash Bros. for Wii U (Wii U)


A Super Smash Bros. Brawl stage that is a perfect representation of the third level of the classic Donkey Kong game, 75m isn't one of Brawl fans' favorites, especially for competitive players. It's not even a favorite of mine, and I'm a usual lover of crazy stages.

What makes 75m bad, at least in my opinion, is that there's too few wide enough platforms to have serious fights on, and the only one that is worthwhile to have these types of battles on is at the very top. Unfortunately, this section of stage routinely gets hammered by trampolines that interrupt the flow of battle.


Then there's the fireballs that climb up and down the ladders in the middle and right portions of the stage. Really, it's more about evading all of the stage hazards rather than being able to punish your opponents with epic smashing showdowns. It seems cruel then that the stage made a return in Super Smash Bros. for Wii U. Things like this are why people jokingly (and sometimes not jokingly) yell "SAKURAIIIII!!!" (the director of the series).

Blighttown - Dark Souls (Multi)


Since its conception, Bad Levels in Gaming History has generally considered bad levels bad because of poor design. Dark Souls' Blighttown actually doesn't suffer from that. Instead, its problems come from a purely technical standpoint.

For this uninitiated, Blighttown is a massive, murky, and poisonous swamp that slowly drains your warrior's life as they slog through its yucky water. The continued muck to move through is but one thing to worry about in the level. Other bothers include flies and foes that use either melee attacks or fling projectiles.


Here is where the problem of Blighttown comes. With so much happening in the level and all of the lighting involved, Dark Souls' frame-rate would drop severely, almost like a player's health when facing Ornstein and Smough for the first hundred times. If some of the bosses in Dark Souls didn't cause players to suffer from nightmares, the frame-rate in Blighttown most certainly would.

The Crystal Tower - Final Fantasy III (Multi)


Final dungeons in RPGs are meant to take your team of heroes who have weathered battle after battle, boss after boss, and dungeon after dungeon, and pit them against an ultimate challenge. Final Fantasy III (not to be confused with the SNES game that was numbered III in the West when it originally release but is actually VI) does give players' parties an ultimate challenge for sure, but it's on the side of excruciating and ridiculous rather than challenging and fun.

The Crystal Tower is the final dungeon of Final Fantasy III, and why it's such a bad level is that it's an insane time investment and endurance run. You practically have to go through multiple sections of dungeon just to reach the final boss. Okay, that doesn't TOO bad, but here's the kicker-- through the massive and time-consuming dungeon areas you fight enemies and explore, there is NO save point to speak of. At. All.


This means that if you reach the final boss and die, you have to do the entire dungeon all over again. So if you're the type to hunt for treasure, you'll be making multiple trips back to the entrance of the Crystal Tower just to go outside and save your data. When you finally feel you're ready to take on the final boss, be hopeful that you're able to survive so you don't have to redo a significant amount of time.

Monday, September 9, 2013

SuperPhillip Central's Favorite VGM - The Dreamcast Anniversary Edition

Today is the anniversary of the Sega Dreamcast. To celebrate, we have zero themes from Dreamcast games. Yeah... we didn't realize that the Dreamcast was having its birthday until today, so we already had some video game themes planned for today. Still, happy birthday, Sega Dreamcast. The memories you've given us will not soon be forgotten. Neither will these video game tracks chosen for today either!

v456. Pikmin 2 (GCN) - Awakening Wood


The long awaited Pikmin 3 finally released on the Wii U last month, but we're going to focus on the second game in the franchise. Pikmin 2 was everything that one would expect from a true sequel-- it was bigger, it was better, and it got rid of that thirty days to beat the game hassle. The music continued to complement each area well, as evidenced by Awakening Wood.

v457. Mario Kart DS (DS) - Delfino Square


If you've read SuperPhillip Central, you know our love for Mario Kart DS and its Delfino Square. We love city courses, after all. The race through alleyways, by the pier, and around the main fountain will forever be ingrained into our memories. Oh, and the song that plays during it isn't too shabby either!

v458. Mega Man (NES) - Cut Man Stage


All series have to start somewhere, and with the Blue Bomber that game was Mega Man on the NES and Famicom. Cut Man's level is a nice introduction for beginners. It doesn't have much in the way of danger or difficulty like the Guts Man and Ice Man stages possess. With the stage comes this memorable melody and track that has stood the test of time.

v459. The Magical Quest Starring Mickey Mouse (SNES) - Snow Valley


One of our favorite Disney games from the past is The Magical Quest Starring Mickey Mouse. We enjoyed changing costumes in each of the different lands of the game, such as Magician Mickey and Firefighter Mickey. The music is pure classic Capcom, and it fills us with such immense nostalgia. That's not the only reason for us liking this track-- it's just really chill, no?

v460. Kingdom Hearts II (PS2) - Fantasia alla marcia for piano


Kingdom Hearts II culminates with this closing credits theme, fabulously crafted by the terrific Yoko Shimomura. Fantasia alla marcia for piano features piano, a full orchestra, and a tremendous choir. It is the perfect way to cap off Sora and friends' adventure to save the world.

Thursday, May 23, 2013

Best Boss Battles in Gaming History - Part Eight

WARNING: SPOILERS AHEAD!

Welcome to a new edition of Best Boss Battles in Gaming History, SuperPhillip Central's long-running series celebrating the greatest encounters against some of the coolest baddies in gaming's illustrious history. With Part Eight, we have bosses from God of War III, Kingdom Hearts II, and Metal Gear Solid 3: Snake Eater, for starters. If you missed a past part of Best Boss Battles in Gaming History, no worries. We have all previous installments nicely arranged below for you.


Thursday, June 14, 2012

Killer Soundtracks - My Personal Favorites, Part Four

Time to brighten your Thursday with Part Four of Killer Soundtracks - My Personal Favorites. I hope you have gotten to know my tastes in music through these special articles. If not, well, perhaps I need to get my point across better or you need to pay better attention. Regardless, enjoy ten more video game soundtracks that I just happen to adore. 

Banjo-Kazooie (N64, XBLA)


Banjo-Kazooie is one of my favorite 3D platformers of all time, and for good reason-- it has plenty of challenging jumps, a lovely sense of humor, colorful graphics, and loads of challenge. The soundtrack is also a plus for me, featuring such tracks as the mischievous Gruntilda's Lair, the tropical Treasure Trove Cove, the sensational strings of Freezeey Peak, the peppy Click Clock Wood, the xylophone-filled Bubblegloop Swamp, the industrial Rusty Bucket Bay, and the dramatic Final Battle.

Diddy Kong Racing (N64)


David Wise does his compositional duties wonderfully well with a cheery soundtrack with lots of life with his Diddy Kong Racing soundtrack. Who couldn't have nostalgic flashbacks with songs like Ancient Lake, Jungle Falls, Hot Top Volcano, Crescent Island, Frosty Village, Darkmoon Caverns, and Wizpig Challenge? Well, unless you never played DKR, then shame on you! Diddy Kong Racing remains the best kart racer in its genre, and it's a shame that we won't see a proper sequel. 

Perfect Dark Zero (360)


A heavily rock-centric soundtrack (but that's not all there is to it), Perfect Dark Zero was my most played launch title of the Xbox 360. And then the system and I sort of parted ways after the menagerie of shooters and Western-themed games took over. That said, the music by David Clynick is quite good. You have a familiar theme in Combat Arena, hard rock songs like Glitter Girl (Dark Side), Subway Retrieval (Descent), Rooftops Escape Main Theme, Trinity Escape Main Theme, and Bridge Assault (Action), as well as the soothing beats of River Extraction (Lab Escape).

Sonic Unleashed (PS3, 360)


One part good game, one part bad game, Sonic Unleashed was an interesting experiment, harmed by the questionable decision of adding the completely sluggish and slow Werehog Sonic into the mix. That said, like all (and I do mean all) Sonic Team games, Sonic Unleashed is supported by a stellar soundtrack of fast tempo tunes and terrific hub world tracks. You have the "inspirational" opening theme in Endless Possibility. You have various songs to speed through levels to such as Windmill Isle - Day, Savannah Citadel - Day, Cool Edge - Day, and Rooftop Run - Day and hub world themes like Empire City - Day and Shamar - Night. A nice mix of music indeed.

LocoRoco 2 (PSP)


Not like any other soundtrack you have ever heard, the LocoRoco 2 soundtrack is certainly... eccentric, no? You can tell with such songs like dadhi dado da, muimui house, muimui (my favorite of the themes), buibui, Moja's Song, uwauwau, and arten daffu. The LocoRoco series utilizes its own made-up language, so don't feel the need to try to translate any of the lyrics you here. LocoRoco 2 is one of more creative and charming titles in the PSP software library, and it is a game that I cannot recommend enough as it launched at the price of twenty dollars. It is bound to be cheaper now.

Viewtiful Joe (PS2, GCN)


Viewtiful Joe is a series that will most likely and sadly never see another installment. Sure, Capcom teases with the character's inclusion in games like Tatsunoko VS. Capcom and Marvel VS. Capcom 3, but fans like me can see the writing on the wall. If Capcom turned its collective back on their main mascot Mega Man, why would they bother with a lesser known character? While you are now depressed, why not check out these tracks from the first Viewtiful Joe such as Some Like It Red Hot, Let's Ride Six Machine, The Viewtiful Escape, Another Joe, Inferno Lord, and Standing Ovation?

F-Zero GX (GCN)


F-Zero GX is a fantastic futuristic racer, but man, is it supremely difficult. Sega's Amusement Vision and Nintendo teamed up to create this high velocity arcade-style racer, and it still impresses both gameplay-wise and graphically to this day. The music is also great, showcasing genres like techno and rock. You have theme songs of the pilots like Captain Falcon, Dr. Stewart, Mrs. Arrow, Phoenix, and Princia Ramode as well as track themes such as Fire Field's Feel Our Pain, Aeropolis' ZEN, and Casino Palace's Shotgun Kiss. I like how the track themes change when you are on the final lap to something even more intense.

Mario & Sonic at the London 2012 Olympic Games (Wii)


The London 2012 Olympics are almost here. Can you feel it? Even with the long wait that didn't stop Mario, Sonic, and their friends to get a jump on the ceremonies and have their own pair of games (Wii and 3DS) to participate in the global event. The soundtrack itself is made up of remixes of past Mario and Sonic games like Mario Kart: Double Dash's Mario Circuit, New Super Mario Bros.' Underwater Theme, Sonic Heroes' Grand Metropolis, as well as Sonic & Knuckles' Flying Battery Zone, and totally new themes like Badminton, Beach Volleyball, and Football. Some of the mini-games don't work so well (just a handful, really), but Mario and Sonic's latest Olympic outing is definitely worth a look, especially for Olympic fans.

Final Fantasy IV (SNES, PS1, PSP, DS)


Over these past four parts of Killer Soundtracks I have posted a lot of music from the Final Fantasy series. It is one of the best franchises for music, and our journey through the series takes us to Final Fantasy IV, most likely my most played entry of the mainline titles. Nobuo Uematsu moved from the basic 8-bit sounds of the Nintendo Entertainment System/Famicom to the Super Nintendo/Super Famicom to blow the doors off the joint in style. We have such unforgettable tracks like Red Wings, Battle 2, Into the Darkness, Mt. Ordeals, Battle With the Four Fiends, Giott, the Great King, and The Big Whale. A true classic in every sense of the word.

Kingdom Hearts II (PS2)


From one Square game to another, we have Kingdom Hearts II on our proverbial plates to listen to now. Composed by the incomparable Yoko Shimomura, this soundtrack captures the whimsical nature of the Disney brand to a "T." We have the soothing Lazy Afternoons for Twilight Town, the bouncy battle theme Working Together, the chorus-backed Fragments of Sorrow, the theme of Beast's Castle Waltz of the Damned, the majestic Olympus Coliseum, the rocking Hazardous Highway, and the ending theme of Fantasia Alla Marcia. Nothing better than exploring Disney worlds with Sora, Donald, and Goofy with some lovely music playing overhead.

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Ten more of my favorite soundtracks have been unveiled. Next week, Part Five will be posted. Until then, why not check out a previous part of Killer Soundtracks - My Personal Favorites?

Killer Soundtracks - My Personal Favorites, Part One
Killer Soundtracks - My Personal Favorites, Part Two 
Killer Soundtracks - My Personal Favorites, Part Three 

Monday, March 5, 2012

SuperPhillip's Favorite VGMs - Marching On Edition

It's a new month, so why not ring March in with five new VGMs? That makes sense to me, and I have a simple mind. On this week's installment of SuperPhillip's Favorite VGMs we have music from multiple PlayStation RPGs such as Chrono Cross, Kingdom Hearts II, and Xenogears. But that's not all! Just read and listen on to see the rest!

v56. Chrono Cross (PS1) - Time's Scar


We begin with an incredible track from Chrono Cross, the sequel to the Super Nintendo classic Chrono Trigger. Trigger is not needed to be played to understand the story of Cross. Time's Scar, the opening theme of the game, starts off with a majestic flute being played alongside an acoustic guitar. After we've warmed up, the song gets into the main theme and has swift strings playing and the main melody. It is a Celtic cacophony! I never did manage to get far in Chrono Cross (the game bored me to tears), but I will always appreciate the sensational soundtrack of the game. Bravo, Yasunori Mitsuda. Bravo.

v57. Kingdom Hearts II (PS2) - Working Together



Starting off with pizzicato strings before kicking into overdrive, this battle theme of Twilight Town when playing as Sora, Goofy, and Donald is quite energetic and peppy. I for some reason opted to play Kingdom Hearts II without trying the original game. To this day I have still never touched Kingdom Hearts I even though I have read that it is superior to its sequel. Am I deranged? Am I mad? No, I just haven't had the time to go back in my PS2 library and plop this game into my backwards compatible PlayStation 3 to have a go at it.

v58. Mega Man 2 (NES) - Wood Man Stage


It is commonplace when you mention Mega Man 2's soundtrack to mention Wily Stages 1-2 as your theme of choice. I am bucking this trend with Wood Man's Stage, set deep in a forest with robotic panthers and ostriches. 8-bit music generally gives me a headache even though I grew up on it. Regardless, the Mega Man series is one of the few that I can actually stand. Wood Man's Stage's theme is incredibly catchy, allowing you to shoot up Dr. Wily's creations with ease.

v59. Klonoa 2: Lunatea's Veil (PS2) - Path of Goddess Claire (Holy Land La-Lakoosha [Outside])


I was first introduced to Klonoa on the Wii with the game of the same name. I then was feverishly searching for any other title featuring the floppy-eared hero. I came upon Klonoa 2: Lunatea's Veil on the PlayStation 2, and it quenched my thirst for a 2 1/2D platformer. It had plenty of challenge, nice visuals, and a steady difficulty curve. Path of Goddess Claire is a mellow piece that plays alongside you as you delve deep in Lunatea to find the legendary Goddess. Between the two main Klonoa games (not to mention the Game Boy Advance spinoffs) it is a shame the character did not gain more popularity across the world.

v60. Xenogears (PS1) - Flight (Orchestra Version)


We start with a classic RPG from the original PlayStation and we conclude with a classic RPG from the original PlayStation with Xenogears. Xenogears came out around the same time that Gundam Wing aired on American television, so my fascination with giant robotic suits of armor duking it out was satiated greatly. Myth is a recently released orchestral album of several of the most notable themes from Yasunori Mitsuda's Xenogears album. Flight is but one of these poignant themes. I encourage you to listen to the whole album if and when you get the chance; there's some positively good stuff on there.

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We have stumbled upon the conclusion of another edition of SuperPhillip's Favorite VGMs. We've heard Time's Scar, Working Together, Wood Man Stage, Path of Goddess Claire, and Flight. Not satisfied yet? Why not take a look (or is it listen?) to past volumes of the VGMs? You can do just that with SuperPhillip's Favorite VGMs Database. It's all there for your pure, unbridled listening pleasure.

Wednesday, October 26, 2011

Top Ten Ending Themes

This article may contain what some consider spoilers, so beware!

Whenever there's a cast list or staff roll there is usually an ending theme that accompanies the names of the people who worked on the game you just beat. This list is composed of my ten favorite ending themes from games this gen, last gen, and gens prior. After you listen to my examples and read through my list, be sure to note some of your personal favorites in the comments section!

10) Dissociative Identity (Killer7 - PS2, GCN)


To kick off the countdown we have a relatively mellow piece from the mind of Masafumi Takada. It's Killer7's Dissociative Identity, the credits theme from the game. The piano medley is pitch perfect and sounds pleasant, the steady beats keep the pulse of the piece moving through your mind, and the accompaniment is especially haunting. When the truth is revealed about Garcian Smith, this song kicks in and overwhelms the emotions of the player. It's a great piece of music and a great start to our countdown.

9) Staff Roll (Super Mario 64 - N64)


I was amazed as a ten year-old or whatever my age was when I beat Super Mario 64 and the credits theme chimed in. Composed by Koji Kondo, Staff Roll is a peppy romp full of hummable musical cues and bodacious beats. It's augmented by the awesome camera work of every level that Mario visited in the game. I chose as the example Staff Roll alongside the actual credits in-game for maximum effect. It won't be the last time I do this either.

8) Cast Roll (Mega Man X3 - SNES)


Rock out 16-bit style with the song from Mega Man X's third installment. After finishing off Sigma and climbing walls to escape rising fire, X runs through the city streets while this energetic song plays. During the credits it shows off the various Mavericks in the game that X and Zero encountered along with stats and attributes. It's a terrific song for the victory that the Maverick Hunters achieved, don't you think?

7) To the End of the Wilderness ~To a New Journey~ (Wild ARMS - PS1)


Borrowing the melody of the opening theme, To the End of the Wilderness ~To a New Journey~ is the most superb song to wrap up a long, puzzle-filled quest that the trio of Rudy, Jack, and Cecilia embarked on. The guitar is certainly catchy, and the final take on the opening/main theme with a full orchestra sends shivers down my spine when I see it coinciding with the credits. Composer Michiko Naruke definitely knows how to scribe a tremendous track.

6) Standing Ovation (エンディングのテーマ)(Viewtiful Joe - PS2, GCN)


"Looks like the party's about to begin any minute now." Right you are, Viewtiful Joe, especially so when this theme begins. It's a rockin' melody that is accompanied by movie posters of the various levels Joe persevered through to rescue the lovely Sylvia as well as biographical information about numerous bosses and characters seen throughout the game. Take a listen to this song, and be ready to rock out at your leisure!

5) Staff Roll (Mario Kart 64 - N64)


Finishing first in the 150cc or Extra cup of Mario Kart 64 reveals the credits of the game, showing off the sixteen tracks with exotic camera views and angles. Staff Roll by Kenta Nagata would later have its accompaniment sampled in Mario Kart: Double Dash's credits theme. I'm referring to the piano at the beginning of the piece. Regardless, Mario Kart 64's credits are a treat to view, and I hope you enjoy watching them by clicking on the above link.

4) Credits (Skies of Arcadia - DC)


Beginning with a soft piano melody, Credits from the Dreamcast classic in Skies of Arcadia is a beautiful tune. When the flutes and strings glisten their notes like the morning dew I simply swoon. Everything crescendos at the end to accomplish a fantastic, booming sound that rumbles through one's room, moving all that listen to its heavenly harmony. Who doesn't love a live orchestra? I certainly prefer it to MIDI, that's for sure!

3) Fantasia Alla Marcia For Piano, Chorus And Orchestra (Kingdom Hearts II - PS2)


There's actually two themes played during the long-winded credits, Passion ~ After the Battle and this one, Fantasia Alla Marcia For Piano, Chorus And Orchestra. It's an especially poignant and majestic series of themes. It starts out with a triumphant melody then it changes to a dark, chilling chorus chanting in Latin for those who love that sort of stuff like yours truly. Then it returns to a softer take on the opening melody and concludes. Yoko Shimomura is a tremendous talent, and this work only augments my opinion of her.

2) Ending Theme (Final Fantasy VI - SNES)


There were over a dozen individual characters in Final Fantasy VI (then known to Americans as Final Fantasy III), and each one possessed their own theme, masterfully composed by Nobuo Uematsu. The ending theme of Final Fantasy VI is a compilation of these compositions against the backdrop of the various party members teaming together to escape from Kefka's tower. There's some particularly emotional moments during this piece which makes it rank number two on my list.

1) Small Two of Pieces ~Screeching Shards~ (Xenogears - PS1)


On the Final Boss Theme list Yasunori Mitsuda's composition ranked tenth. This time he leads the pack with Small Two of Pieces ~Screeching Shards~, an exquisite vocal piece backed by a pleasant pan flute and strings. The lyrics are poignant, the harmonies are splendid, and the female vocalist (Joanne Hogg) is undying in her spirit, sporting a terrific texture and timbre in her voice. Listen to this song, and I defy you to find an ending theme that's more perfect than this one.

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Another list and another day down here at SuperPhillip Central. What say you now? Surely you have your own favorite ending themes that I neglected to mention. Let your voice be heard in text form in the comments section. They're truly appreciated. See you tomorrow, all!