Showing posts with label xenogears. Show all posts
Showing posts with label xenogears. Show all posts

Monday, January 23, 2017

SuperPhillip Central's Favorite VGMs - "Trio of Xeno" Edition

After a week's vacation, SuperPhillip Central is back. This week begins with SuperPhillip Central's Favorite VGMs, and a special edition of this weekly segment at that. Leading off are three games with the Xeno prefix in them, Xenoblade Chronicles X, Xenogears, and Xenosaga Episode I. Though they share that aforementioned prefix, they couldn't be any more different of games if they tried. Moving on from those three games, we listen to a battle theme from Golden Sun before wrapping up with another boss theme, this time from Mega Man Star Force 2.

Listen to each song by clicking on the VGM volume name which serves as a hyperlink. Then, when you're done, you can listen to past VGM volumes via the VGM Database. Now, let's get on to the music!

v1316. Xenoblade Chronicles X (Wii U) - Codename Z


Fitting for the epic world of Xenoblade Chronicles X is an epic soundtrack! Players immediately get that sense with Codename Z, a bombastic tune featuring vocals, strings, brass, and more. Though some of the songs on the Xenoblade Chronicles X soundtrack do more to aggravate than delight, the majority of the tunes on the soundtrack are masterfully done.

v1317. Xenogears (PS1) - October Mermaid (Myth Album Version)


Xenogears was a solid game for the first of the two discs it was printed on. However, by the second disc, most players could tell that the game saw a rushed development by Xenogears's end. Myth is an official orchestrated and arranged soundtrack for Xenogears, featuring a selection of the most memorable tracks from the game. October Mermaid is a piano piece that is as tranquil as it is haunting in some parts.

v1318. Xenosaga Episode I (PS2) - Battle


Yasunori Mitsuda returns, this time with music from Xenosaga Episode I, the first entry in the planned six-part series of Xenosaga games. Unfortunately, only three of the games were made, though all available on the PlayStation 2. The battle theme is quite good, though it sadly can become grating as it's played over and over again during the story, even during boss battles.

v1319. Golden Sun (GBA) Versus Saturos


Despite the poor quality of the Game Boy Advance's speakers and sound chip, some composers were able to produce excellent sounding music from the system. Motoi Sakuraba was one of those, especially with his work on both Golden Sun games. We're focusing on the first, my personal favorite of the three Golden Sun games, with a battle theme against one of the primary antagonists of the game, Saturos.

v1320. Mega Man Star Force 2 (DS) - Wave Battle (Boss Theme)


We conclude this edition of SuperPhillip Central's Favorite VGMs with a boss battle theme from Mega Man Star Force 2. That sub-series of Mega Man games saw three entries released with multiple versions, similar to Pokemon games and later Mega Man Battle Network games. However, the Mega Man Star Force series was so similar to the latter that it was overlooked by many.

Monday, November 30, 2015

SuperPhillip Central's Favorite VGMs - Cyber VGM Day Edition

Welcome to a special Cyber Monday edition of SuperPhillip Central's Favorite VGMs. I recommend taking a break from your online shopping pursuits and mellowing out with this fine assortment of five brand-new VGMs. There's music for everyone here, stuff from Star Fox, Parasite Eve, Sonic Heroes, and even some goodies from the Xbox 360 exclusive Beautiful Katamari and the PS1 classic Xenogears. Though if you think spoiling the final boss of a 15+ year-old game is irresponsible, you may have a problem with this edition!

To check out more VGM goodness, look no further than SuperPhillip Central's VGM Database.

v1016. Star Fox (SNES) - Asteroid Stage


Star Fox, report in. Time to fly your Arwings through the myriad of hazardous asteroids of all shapes and sizes. Perhaps if you're a skilled ace pilot you can find the means to travel to the mysterious Black Hole level from this stage. It's no easy task, so keep calm and steady your ships! With Star Fox Zero releasing early next year, it felt like a good time to hearken back to the Super Nintendo original with this theme.

v1017. Parasite Eve (PS1) - Out of Phase


A catchy theme that plays an ostinato throughout most of its duration, Parasite Eve's Out of Phase is a composition from the incomparable Yoko Shimomura, better known for her work on the Kingdom Hearts franchise and the upcoming Final Fantasy XV. Parasite Eve deserved better as a franchise than to end on a sour note with the PSP's The 3rd Birthday.

v1018. Sonic Heroes (PS2, GCN, XBX) - Frog Forest


Time for a mellow rock theme with Frog Forest from Sonic Heroes, a game that tried a lot of new things, most specifically its three character team approach. Depending on who you talk to, the outcome of Sonic Heroes and its quality remain debatable. However, one point that can't be argued by SuperPhillip Central's standards is the excellently done soundtrack, a mainstay in the Sonic the Hedgehog series for the most part.

v1019. Beautiful Katamari (360) - Guru Guru Gravity


Time to get grooving with the tubular rhythm of Guru Guru Gravity, a lively track from Beautiful Katamari, the Xbox brand's lone Katamari Damacy title. If you're like SuperPhillip Central, you might agree that the Katamari Damacy series got milked for all it was worth, removing a lot of the innovation in future games. Still, we can't help but enjoy immensely wacky franchises like this one.

v1020. Xenogears (PS1) - Awakening


The final boss theme of Xenogears, Awakening is a tense thrill ride from beginning to end. Released in a limited capacity, Xenogears ended up outselling Squaresoft's expectations, making it one of the more valuable PlayStation games from the company. Regardless of the gameplay, what makes Xenogears truly shine in SuperPhillip Central's book is the soundtrack, composed by the phenomenal Yasunori Mitsuda.

Friday, June 26, 2015

The Top 50 Game Soundtracks of All Time - #20-11

Welcome to week four of the Top 50 Game Soundtracks of All Time, as chosen by yours truly. There are but two rules for games to be listed here: 1) They have to be from games I've played, and 2) They can't be made up of licensed music.

After the conclusion of this week of game soundtracks, we have but one more to go through-- numbers 10-1! Everything so far has led up to next week! Let's not get ahead of ourselves, though-- let's get to this week's selection of soundtracks!

Check out entries #50-41 here.
Check out entries #40-31 here.
Check out entries #30-21 here.

20) The Legend of Zelda: Skyward Sword (Wii)


Like last week, we start this week's list of ten game soundtracks with some Legend of Zelda! In this case it's the newest non-remake/remaster console installment, The Legend of Zelda: Skyward Sword. The game utilized a mostly orchestral score, and it sounds just heavenly, whether it's for the more tender, emotional moments of the game or action-packed battles that pack this Legend of Zelda game.


19) The Legend of Zelda: Ocarina of Time (N64)


It's only my favorite video game of all time, so it makes sense that I would have it somewhere in my list of top 50 game soundtracks of all time. The themes that Koji Kondo composed for the game will forever be etched in my memory as an important companion through the first fully 3D version of Hyrule. It's a game that means so much to me as a gamer, a game creator, and a game blogger.


18) Donkey Kong Country (SNES)


While I enjoyed the music from Donkey Kong Country: Tropical Freeze, it's not my favorite soundtrack of the series. I still very much enjoy listening to the old school SNES trilogy. Well, that isn't wholly true, as the third game, Dixie Kong's Double Trouble, will not be making an appearance on this list at all. Still, it amazes me what Dave Wise and the Rare composition team were able to get out of the Super Nintendo's sound card. It's just astonishing how good these songs still sound.


17) Jet Force Gemini (N64)


Speaking of astonishingly good-sounding songs, Jet Force Gemini is without question my favorite Nintendo 64 soundtrack. Again, Rare's team of composers got an exceptional amount of quality of the Nintendo 64's sound capabilities, creating majestic themes, pulse-pounding rhythms and beats, and unforgettable melodies that play as you, Juno, Vela, and Lupus shoot and blast Mizar's alien insect menace from the galaxy.


16) Mario Kart 8 (Wii U)


A more modern entry on my list of 50 favorite game soundtracks, Mario Kart 8 sports a jazzy, big band soundtrack, much like Super Mario 3D World in some very similar regards. Right when you pop in the disc and the initial loading screen finishes, your ears are also ready to go on a wild ride rather than just your kart and bike and choice of character. This is one soundtrack that I continuously listen to, as it seldom fails to put a great, big, old smile on my face.


15) Super Mario Galaxy 2 (Wii)


Taking the Mario series to new heights and into outer space, Super Mario Galaxy 2 features a mostly fully symphonic soundtrack with some tunes containing synth instruments for a wackier approach to the music. However, most of Super Mario Galaxy 2's soundtrack is big, bold orchestral themes that heighten and accentuate the platforming action that Mario performs across the stars in this great platforming epic.


14) Chrono Cross (PS1)


Chrono Trigger probably would have a place on this list, but the only caveat is that I haven't actually played it yet. (Remember rule #1.) That said, Chrono Cross contains some of the PlayStation's best themes. The soundtrack itself is so worldly, offering a myriad of musical styles with a variety of interesting instruments, rhythms, and melodies. Yasunori Mitsuda did a marvelous job with the Chrono Cross soundtrack.


13) Bravely Default (3DS)


Another more modern game to hit this list of 50 games is Bravely Default. Composed by Japanese progressive rock artist Revo, Bravely Default's music has definite roots to Revo's favorite genre to make music in. The music is part times rock, part times orchestral, and all the time awesome. It even makes going through the infamous parts of the game less of a pain in the neck to do when you have fantastic music to go along with it.


12) Xenogears (PS1)


Another Yasunori Mitsuda soundtrack, Xenogears is a game that Squaresoft didn't think would sell well in the West. However, when demand outperformed supply, Squaresoft wised up to its mistake. There's no mistaking that Xenogears soundtrack that creates a wide range of emotions in the listener and player is anything short of phenomenal. It makes you wonder why Yasunori Mitsuda isn't given more games to compose soundtracks to nowadays!


11) Final Fantasy Crystal Chronicles (GCN)


One of my favorite Final Fantasy soundtracks doesn't even come from the mainline series. Instead, it comes from Final Fantasy Crystal Chronicles, Square's return to Nintendo home consoles. Kumi Tanioka composed the music for the game, and it uses worldly instruments to create a lovely, rustic sound to the entire soundtrack. There isn't a theme in this soundtrack that I don't enjoy, and that's somewhat of a rarity when you have two compact discs-worth of songs!

Wednesday, April 23, 2014

Top Ten JRPG Final Boss Themes (Spoilers)

There are sometimes top ten lists that write themselves. You can easily select ten items and bestow them with an order no sweat. This is one of those lists that was incredibly arduous to pick from the hundreds of JRPGs that had the most marvelous final boss themes to them. Still, we overcame the struggle of selecting ten themes from ten games and just ten, and we pretty much reached a compromise among staff. This list contains what we deem the best final boss battle themes in JRPG history. If you think we left out any good ones (which we most likely did with only ten picks out of hundreds of games), please let us know in the comments section below.

Also, it's important to note that we've tried to limit the amount of spoilers in this article, but you should still tread carefully. We mostly talk about older games, but there are a couple more recent titles that you may not have been able to play yet. In that case, we don't show the final boss's picture.

EDIT: This wasn't made clear, so let us do so. Each entry title is a YouTube link. Just click on the entry title, and you'll arrive to the YouTube video showcasing each song.

10) Final Battle VS. Rival - Pokemon Blue/Red/Yellow (GB)


This is it. You've come a long way as a Pokemon trainer. From your humble beginnings in Pallet Town, you've acquired the eight necessary badges from gym leaders around Kanto, and you've put the Elite Four in their place. However, there's but one last obstacle between you and the title of Pokemon master-- your rival, Blue! Although in retrospect it isn't as powerful as it once was, the theme heard while fighting Blue's six Pokemon was haunting, imposing, and let all trainers who dared face Blue know that this was not going to be an easy battle.

9) Last Battle (Opportunity) - Skies of Arcadia (DC, GCN)


This theme perfectly punctuates the tense feeling of facing the final boss of Skies of Arcadia. Even though the theme is pure synth, it still gives off an emotional impact all the same. At 1:53 the music changes direction into a hopeful song. This part plays as the final boss is on his last leg, so to speak. Victory is in your grasp, Vyse and crew, can you clench it?

8) Battle Vs. Lord Blazer - Wild ARMs 2 (PS1)


Using the main theme of the game as its focal point, Wild ARMs 2's Battle Vs. Lord Blazer hits all the right notes, not feeling foreboding like many of the themes on this list, but rather sounding heroic, as if this final boss is going to get his and Ashley and friends are without a doubt going to let nothing in the way as they save the day. Michiko Naruke's talents know no bounds, as the ending battle tour de force shows.

7) Dragon God - Chrono Cross (PS1)


Yasunori Mitsuda did some fantastic work on the Chrono Trigger soundtrack back on the Super Nintendo, but his compositions on Chrono Cross, in our humble, collective opinion, outshines them. Dragon God is a final boss theme that is one part chilling with its female vocalizations and one part pulse-pounding with its quick string riffs and motifs. Dragon God lets you know that you're in for one showdown against a boss that is anything but a pushover.

6) Awakening - Xenogears (PS1)


We change PlayStation One RPGs and move on from Chrono Cross to another Yasunori Mitsuda-composed soundtrack and game, Xenogears. Technically, Awakening plays during the penultimate boss encounter, but the boss that follows is a story-related boss that cannot be lost against, so we're going to say for the sake of things that Awakening plays during the true final boss of Xenogears. The tense and rapid pulse of the theme creates a sense of urgency, and the use of vocals accentuates the theme splendidly. Awakening is truly a theme that's like listening to a sweet dream.

5) Id ~ Purpose - Fire Emblem: Awakening (3DS)


Going from one Awakening to another, this time in the actual title's name, Fire Emblem: Awakening's final map theme for the final boss of the game is similar to Battle Vs. Lord Blazer, as it is more a theme of hope, heroism, and glory. Fire Emblem: Awakening already has our favorite soundtrack of the entire series, but this theme, Id ~ Purpose, is a cut above the majority of themes heard in any Fire Emblem game. The choir that chimes in to offer a deep and rich harmony that is hard for other songs to compete with.

4) The Strongest Foe - Ys: The Oath in Felghana (PSP, PC)


We love Ys: The Oath in Felghana's soundtrack to pieces, and one part of that is its rocking, head-banging final boss theme, The Strongest Foe. The action of battle is accentuated  by this uptempo track, delivering a theme that builds up the final boss as this sensational last challenge this Ys III remake has to offer. At 1:29, a heroic motif leaps into the picture, essentially telling players that there is hope to defeat this ultimate evil despite the odds being against them.

3) Serpent Eating the Ground - Bravely Default (3DS)


Whether it's called Serpent Eating the Ground or The Snake That Devours the Horizon is irrelevant when you finally get around to hearing this increasingly more epic final boss theme. The chanting going along with this orchestral blend of metal music makes this theme sound absolutely awesome. When this lengthy theme progresses, it eventually reaches a point where it plays the special move themes of each of the four characters. However, our favorite part of this theme is its epic finale at 5:20, which basically tells the boss that its butt is grass and your party is the lawnmower.

2) One-Winged Angel - Final Fantasy VII (PS1)


A theme that is so well-known that it needs no description, so we'll move onto number one on our list.

...

Just kidding. The final battle against an angelic Sephiroth has a theme that doesn't mess around. The introduction brings the tension, but the most popular part of One-Winged Angel is without question when the choir unleashes a flurry of Latin onto the player, ending with "Sephiroth" as the conclusion. One-Winged Angel perfectly takes Sephiroth's ordinary character theme and turns the knob past 11 to make a fully realized, kick-ass final boss theme.

1) Dancing Mad - Final Fantasy VI (SNES)


However, our favorite final boss theme from a JRPG comes from our favorite Final Fantasy with our favorite soundtrack. It's a final boss theme that was simply put ahead of its time. Starting off with a version of the theme Catastrophe, Dancing Mad plays its haunting opening moments. The song is split up between four movements. Each movement masterfully transitions to the next as soon as a piece of the Esper tower being fought is eliminated. Everything builds up to this final showdown with Kefka himself, where this part of the theme plays as Kefka's heavenly new form descends onto the battlefield. Soon, a rocking version of Kefka's character theme plays as the fate of the world hangs in the balance.

Whether you agree with Dancing Mad edging out One-Winged Angel or not, there's no questioning the genius that is Nobuo Uematsu. A genius so great that we had to limit the Final Fantasy franchise to two entries on this list!

Tuesday, April 8, 2014

Bad Levels in Gaming History - Volume Four

Level design has always been a feature of games that we've marveled at. There's a big difference between a level that is frustrating due to challenge and a level that is frustrating due to design. Now, we aren't going to pretend that we are masters of creating excellent levels. No, we're very much not. However, we believe we've had enough experience playing games that we can weed out the good levels from those that are bad. This series of articles talks about the latter, where we focus on those levels that are either poorly designed, frustrating for all of the wrong reasons, or just boring in general. (We have a series of articles dedicated to great levels anyway.) After we've exhausted our picks for this newest edition of Bad Levels in Gaming History, help us come up with some more levels for future installments and your reasoning as to why your chosen levels are so bad.

Miss out on Volume One, Volume Two, and Volume Three? Click those links, then!

One Shot, One Kill - Call of Duty 4: Modern Warfare (Multi)


We don't feature the Call of Duty franchise a lot on SuperPhillip Central. It's not really our type of series, and we wouldn't want to review something we don't have an interest in. It wouldn't really be fair of us to bother. Anyway, we did enjoy Call of Duty 4: Modern Warfare, and that was the title that truly cemented Call of Duty is a blockbuster multi-million selling franchise.

Modern Warfare features plenty of awesome scenarios, but it also comes with some immensely obnoxious moments, some of which simply aren't that fun to play due to the sensational amount of aggravation involved.


The level One Shot, One Kill has an example of this at its conclusion. It has you and an injured superior pinned down near a Ferris wheel, anxiously awaiting the arrival of a helicopter to take you boys home. The aggravation here comes from the multitude of enemy soldiers, each equipped with fully automatic rifles that can tear you a new one in a matter moments, that you have to contend with. Did we neglect to mention that you and your superior must survive for a bit over five minutes? You have a limited amount of Claymore mines to work with, used for protecting your AI superior. If he somehow bites the dust (and it's very likely that he will), you fail the mission. Not only is that scenario easy to have happen, having yourself perish mid-confrontation is also quite easy to see occur.


One might think that hiding behind the Ferris wheel itself for cover is a good strategy. Why, it may seem that way, but then you get the privilege of being assaulted by attack dogs, each ready to rip into your red, white, and blue flesh with an instant kill move that can only be avoided with extremely narrow timing. If you wish to persevere elsewhere in this skirmish, you'll be greeted with a barrage of grenades. This is a scenario where even the Terminator would have issues with, much less a regular U.S. army soldiers, regardless of what the commercials on TV tell you. One Shot, One Kill ends with an insanely hard and not very fair encounter with a seemingly endless amount of enemies to take down and survive against. That's why it kicks off our list of Bad Levels in Gaming History for this fourth volume.

Air's Rock - Golden Sun: The Lost Age (GBA)


If you're a fan of lengthy levels and areas that take hours of time to complete, then you will likely find Golden Sun: The Lost Age's Air's Rock to be a pleasure cruise. For the rest of us, we probably would have enough when we discovered that the dungeon takes as long as the original Golden Sun's final dungeon. This wouldn't be so bad if this was a late place in the game to visit, but it's actually near the start of The Lost Age! Your party is at a relatively low level, your hit points and Psynergy points are in the low amount spectrum, your equipment is mediocre at best, and the enemies aren't pushovers, unlike those that you've encountered already. Sound fun? Great! Here's some more stuff!


Trial and error gameplay is what you receive with several opening maze and platforming puzzles. This requires your party to be using its low amounts of PP to use a certain skill repeatedly, meaning you run out of Psynergy points rather quickly. As you make your way to the top of Air's Rock, believing the hardest parts are behind you, you encounter the realization that you're actually not even halfway done with this dungeon. Still sound fun? Well, let's continue!


You must then enter inside the stone and move downward, as you progress closer and closer into the mountain's core. This is all the while facing off against even stronger enemies and more time-consuming and repetitive puzzles. Once you've reached the center of the mountain, you must make your way to the top of the mountain again. This time, however, you are able to use various activated tornado devices to shoot your way up to areas that couldn't be reached before. The end of this part of this dungeon is the end of your journey through the insanely long Air's Rock. It's not just a feat of endurance to conquer this dungeon; it's a test of one's insanity. Oh, and the game doesn't even bother to mention that you need to come to Air's Rock for a Psynergy magic that is required to advance the story in the first place. How nice of the developers! Not. If somehow this all sounds like no big deal and a lot of fun, may we introduce you to a game called Superman 64? You'll probably find pleasure in that torture (albeit much, much worse torture) as well.

Babel Tower - Xenogears (PS1, PSN)


Based on the Tower of Babel, a tower from the Bible that was humanity's way of essentially saying to God, "Hey, you. We're defying you. Take your now-useless Great Flood and get lost!", Xenogears' Babel Tower hasn't been entered for over five centuries due to the ancient Ethos Society sealing it shut with powerful magic. That is, until Fei's party manages to enter Babel Tower themselves. If you ask us what Xenogears' take on the tower was built for, our answer would be pure frustration. Unlike the Bible's version of the tower, Xenogears' Babel Tower actually served its purpose quite well... unfortunately.

It wouldn't be so bad if it was just a straight up climb. However, the developers had a different idea in jazzing up the player's process in ascending the tower. What happens when you have an RPG and you introduce platforming, a mechanic that has no place in the game, in order to cross chasms? Well, you get a recipe for disaster, and that's exactly what Babel Tower is.


You see, Xenogears came out before the PlayStation's implementation of the analog stick. This meant you were stuck using the d-pad for movement. While this setup was less than ideal, what really makes this trek through Babel Tower frustrating is that you can enter into a random battle mid-jump. That wouldn't be so bad if after the battle you didn't fall downward like a two ton safe. That's not even taking into account the very awkward leaps Fei and friends must make at the beginning of the tower that are hard enough without any battles to impede your progress. That alone takes a good chunk of time to perfect the first time! All this adds up to being forced to retry segments of the tower because you keep falling after battles that begin in mid-jump. It's incredibly frustrating and tedious, and it's one of those points in the game that make us disinterested in playing through Xenogears again.

Desert of Death - Breath of Fire III (PS1, PSP, PSN)

As if the name didn't come across as unfriendly enough, Breath of Fire III's Desert of Death is a slog of a place to travel through. It's an area that can get severely boring and tedious, even when you know what you're doing. If you don't, you'll curse the heavens, the stars, and the developers for even coming up with this hellish spot in the game.


The kicker here is that in the English version of Breath of Fire III, the translation was fouled up. This results in the trek through this sand-filled nightmare being much more difficult than it needs to be. You need to have an incredibly precise directional sense to get through the desert. You are required to use the stars in the nighttime sky as your markers to know where to go and how to find the exit here. Since there's a star that is placed in the sky merely to trip you up and trick you, this makes for a pretty rough and obnoxious part to an otherwise enjoyable RPG to overcome.


In addition to these problematic issues, wandering around in the desert for an extended period of time causes you to become thirsty, needing to drink water. Run out of water, and your maximum amount of hit points will continually lower with each step until Ryu and party rest at an inn. After all of your work through this tedious part of the game, you arrive at the end of the Desert of Death, only to be greeted by a boss battle.

 ...Now don't that just beat all?

Mario's Castle - Super Mario Land 2: 6 Golden Coins (GB, 3DS VC)


The final level of Super Mario Land 2: 6 Golden Coins has Mario returning to his overtaken by Wario castle after collecting all six of the eponymous golden coins. What is a generally fairly easy game ramps up in difficulty to roller coaster levels in an instant.


Mario's Castle is a three floor nightmare of a level that requires really tight and precise platforming, great reaction time, and steady thumbs. The obstacles include moving platforms, giant Piranha Plant statues that shoot out fireballs at intermittent times, and large pits of lava that will cook Mario's hind parts instantly.


Not only is this level more than double the length of every other level that Mario has previously conquered within the game, but it also features nothing in the way of checkpoints. This means that wherever you die, even in the three stage fight with Wario, the final boss of the game, you must restart the level at the very beginning. That's just poor and unfair design in what would otherwise be a giant jump in difficulty for players of Super Mario Land 2.

Monday, April 7, 2014

SuperPhillip Central's Favorite VGMs - 600: March to Glory Edition

It's been over two years now since we rebooted SuperPhillip Central's Favorite VGMs. Through that time we've listened to many songs, across many games, across many systems, across many generations. If you'd like to keep up to date (if you have the time, that is) with the past video game music selections we've chosen, take a look at our VGM Database. As for everyone else, please enjoy our historic 600th VGM edition.

v596. Xenogears (PS1) - My Village is Number One! (Orchestrated)


Coming from a relatively recent arranged album of some of Xenogears's memorable music, this orchestrated version of My Village is Number One! starts out serene, and then turns into a jaunty little number, evoking a warm sense of nostalgia, perfect for the opening town of the game.

v597. NiGHTS: Journey of Dreams (Wii) - Electrical Entertainment


While NiGHTS' return to gaming was less than spectacular, one common thread of Sonic Team titles is that the soundtracks are beyond sensational. This tradition remains true with NiGHTS: Journey of Dreams, a soundtrack full of bewitching, charming, and delightful tunes. Electrical Entertainment plays in the third level of Journey of Dreams

v598. LEGO City Undercover (Wii U) - Vehicle Robbery


One of our favorite Wii U games is LEGO City Undercover. Not only is a a really fun and content-packed game, but it's also what we deem the best LEGO game yet. It has still yet to be surpassed. This bass-heavy theme plays every time protagonist Chase McCain participates in a vehicle robbery. The goal of these missions is to safely take a stolen vehicle from its garage to the impound point, all the while dodging the advances of policemen on your trail.

v599. Diddy Kong Racing (N64) - Wizpig Challenge


Diddy Kong Racing is a kart racer that innovated greatly in its genre, introducing a story mode to make the entire experience much more satisfyingly lengthy. This boss theme plays in both encounters against Wizpig, the first is played in a kart, while the second is played in a plane. David Wise delivers yet another fantastic track to yet another fantastic soundtrack of his.

v600. The Elder Scrolls V: Skyrim (PS3, 360, PC) - Dragonborn


We're not that big of fans of Western RPGs. The genre is just fine, but we just don't find them entertaining for the most part. However, we'd be fools to exclude this theme, the main theme of The Elder Scrolls V: Skyrim, to our list of VGM favorites. Epic is a word that is thrown around loosely these days, especially around the Internet, but it's probably the most apt word to describe this chorus-heavy track.

Monday, December 31, 2012

SuperPhillip's Favorite VGMs - Happy Endings Edition

It is the final day of 2012. While it is a time for reflection for some, for SuperPhillip's Favorite VGMs, it's a time for five more video game tracks! This is a special edition of my VGMs. Because it is the end of the year, we're going to listen to five songs that were at the end of their respective games. From Super Mario 64 to Xenogears, the music selection is definitely eclectic.

v281. Super Mario 64 (N64) - Staff Roll


Let's go inside the castle and have some cake. Lord knows that Mario worked out enough running and jumping in his first 3D platforming adventure that the calories from the cake shouldn't really factor into things. This peppy credits theme from Super Mario 64 plays while the game shows off all of the courses Mario trekked through. Koji Kondo really shows why he's a marvelous VGM composer with this doozy of a theme.

v282. Star Fox Adventures (GCN) - Credits


The staff roll theme for Star Fox Adventures begins with a tribal beat followed by the Star Fox 64 main theme. It soon fades out and we enter into a rocking good time with the electric guitar playing. The end of this credits theme has a sultry sax, a fond memory of the relationship between Fox McCloud and his new friend Krystal.

v283. F-Zero X (N64) - Staff Roll (Guitar Arrange Version)


This version of the F-Zero X staff roll theme comes from a guitar arrange album released after the launch of F-Zero X. It's a fusion of metal and jazz, and it is quite brilliant, more so catchy as well. If you have the chance, look into the entire F-Zero X Guitar Arrange album, as it features some incredibly awesome tracks from an incredibly awesome game.

v284. Resident Evil 4 (PS2, GCN) - Sorrow


This credits theme from Resident Evil 4 starts out very dreamlike with the gentle flute playing the main melody. However, the dream turns into a nightmare when the song gets a heavy dose of strings. You didn't really think the credits theme for one of the best [survival horror] games of all time would end on a perky note, did you?

v285. Xenogears (PS1) - Small of Two Pieces ~ Restored Pieces


One of my favorite ending themes from a video game, Xenogears's Small of Two ~ Restored Piece features a moving melody and wonderful vocals, done by Joanne Hogg of Ireland. While the first verse is lovely, the second brings in some percussion to give the song a beat to go along with its beauty. This song is one terrific treat for those who beat Xenogears.

===

We're not quite through with 2012 yet. Not only is there one more brand-new review to see, but we have the SuperPhillip Central Best of 2012 Awards to start tomorrow. Stay tuned to SuperPhillip Central as this week is going to be very busy!