Showing posts with label super mario 64. Show all posts
Showing posts with label super mario 64. Show all posts

Tuesday, November 10, 2020

The Tuesday 10s - Launch Titles

With the Xbox Series of consoles releasing today and the PlayStation 5 launching on Thursday, it's a big week for gaming. To commemorate the occasion, SuperPhillip Central takes a look at arguably the best launch titles to ever release with gaming systems. From the NES and Wii, to the Dreamcast and Xbox, this list has some truly fantastic titles. After you've checked out the picks--listed purely in alphabetical order--let the community know which titles from past console launches are your favorites.

Halo: Combat Evolved (XBX)

The game that solidified Microsoft as a contender in the console race, Halo: Combat Evolved is the FPS that had it not been a part of the original Xbox launch lineup, the Xbox brand most likely wouldn't have anywhere near the success as it does. Further, it might not even be around to this day. The original Halo introduced the world to Master Chief and his battle against the Covenant. With a single player campaign that's worth the price of admission all to itself, and a robust multiplayer component that would be built upon for future sequels (including much needed online play), Halo: Combat Evolved delivered in every meaning of the word.

The Legend of Zelda: Breath of the Wild (NSW)

After many delays and much hype, The Legend of Zelda: Breath of the Wild finally released alongside the Nintendo Switch (also launching on the Wii U the same day). The game eschewed the traditions of The Legend of Zelda format, bringing with it one of the most creative and well executed open worlds in gaming--one that developers today are greatly inspired by. The amount of freedom presented to players in Breath of the Wild was immense, allowing them to attempt to take on the final boss whenever they desired, but through completing the game's four main dungeons, the task would be much easier to accomplish. The freedom available in Breath of the Wild wasn't just limited to the open world, which would be impressive all to itself, but also in how a player could solve puzzles. Many had more than one solution to them, allowing for some amazing amounts of creativity. The Legend of Zelda: Breath of the Wild created a bold new direction for the franchise, and it worked, quite abundantly.

The Legend of Zelda: Twilight Princess (Wii)

We're not quite finished with Nintendo's iconic Legend of Zelda franchise yet. The Legend of Zelda: Twilight Princess released initially as a Nintendo Wii launch title, with the Nintendo GameCube version being delayed to make the Wii version more appealing. The Wii version featured motion controls, having players swing the Wii Remote around to initiate sword strikes among other pronounced gestures. While this could be seen as a negative, it says a lot about Twilight Princess that the game remained enjoyable despite this motion-controlled caveat. Twilight Princess features some of the best dungeons in series history, offers an interesting story, and possesses one of Link's greatest companions in the impish Midna. All of this adds up to one unforgettable adventure that may be superior on other platforms like the GameCube and Wii U (especially the latter due to the quality of life changes made), but is still remarkable on Wii.

SoulCalibur (DC)

Based off of the arcade game Soul Edge, SoulCalibur isn't just the Sega Dreamcast's greatest launch title, but it's one of the greatest launch titles ever. It inspired an entire generation of fighting games with its many innovations and brilliant execution. SoulCalibur separated itself from the rest of the fighting game pack with its eight-direction movement, as well as focus on weaponry like sword and spears. The fighting itself in SoulCalibur was fast and fluid, offering an insanely satisfying game to play. The series has only grown since its origins in arcades and on the Dreamcast, currently on its sixth mainline installment as of this past generation. 

Star Wars: Rogue Leader: Rogue Squadron II (GCN)

Rogue leader, standing by. One of the most technically impressive games on this list by virtue of looking drop-dead gorgeous even to this day, Star Wars: Rogue Leader: Rogue Squadron II was one of the big launch titles for the Nintendo GameCube. Without a Mario game to headline the launch lineup--something that was unheard of at the time for a Nintendo system--it was left to a handful of other interesting games to pick up the slack, including Luigi's Mansion, Wave Race: Blue Storm, Super Monkey Ball, and yes, Star Wars: Rogue Leader: Rogue Squadron II. The game featured an abundance of missions picked directly from the original trilogy, as well as several missions that weren't in the films at all. From the raid on the cloud city of Bespin to the almost overwhelming battle of Endor with all of those TIE Fighters flying in your face that you must weave through, Star Wars: Rogue Leader: Rogue Squadron II brought GameCube owners one of the best Star Wars video game experiences to date.

Super Mario 64 (N64)

Get ready for a triple dose of Mario! It's no surprise that Mario would be a mainstay on a list like this of the greatest launch titles of all time, and one of his most revolutionary games is the incredible Super Mario 64. This 3D platformer showed the gaming world how it was done with enjoyable, expansive sandbox-style environments, open-ended design, and a multitude of tricks in Mario's platforming repertoire. Mario entered a brave new world with Super Mario 64, and he mostly nailed it. It truly says a lot about how well this launch title from 1996 for the Nintendo 64 manages to remain relevant after more than two decades, as evident by my recent play-through in the Super Mario 3D All-Stars collection on the Switch. Super Mario 64 is one of the most important video games of all time in conveying how to properly bring a gaming superstar into the third dimension and do it well.

Super Mario Bros. (NES)

I mentioned that Super Mario 64 was one of the most revolutionary games of all time, but even with Mario's leap into 3D, it still takes a back seat to Mario's major 2D outing on the original Nintendo Entertainment System. Super Mario Bros. is the pinnacle of creativity and a superb game to this day. The controls remain rock solid and tight, the challenge is enjoyable and seldom unfair. Super Mario Bros. is consistently called one of the most important video games ever created, and judging by the game's impact in the industry and what followed, its legacy is rightfully earned. 

Super Mario World (SNES)

While Super Mario Bros. and Super Mario 64 brought Mario into the 2D side-scrolling platformer and 3D respectively to fantastic results, Super Mario World was more of an evolution than a revolution for the portly plumber. Mario's first foray into the 16-bit era of gaming saw him exploring Dinosaur Land, partnering up with Yoshi, entering secret-filled, creatively designed levels on a non-linear world map, battling Bowser in one of the most impressive and exciting 2D battles in Mario series history, and donning power-ups like the brand-new Cape to soar through the air with glee. Super Mario Bros. was a revolutionary title, no doubt, but it's Super Mario World that took the foundations laid by the NES classic and made for a much better, much more impressive, greater evolution of a game in the series, making it one of my favorite launch titles of all time.

Tetris (GB)

Like Halo: Combat Evolved, it would probably be a different story for Nintendo's Game Boy portable system had the import from Russia, Alexey Pajitnov's Tetris, not been available at launch--or at all--for the little handheld that could. Now a mainstay in gaming and the top puzzle game of all time, launching on dozens upon dozens of video game systems in numerous forms, Tetris saw players moving falling Tetromino blocks of various shapes to the board below. The goal was simple, to make straight horizontal lines full of blocks to remove them from the board and rack up a high score in the process. Once the board fills up with Tetrominoes, the game ends. While several releases of Tetris have been made available, in particular the Game Boy version is one of the best selling games ever. It's not hard to see why when portables are generally the perfect and most comfortable place to play puzzle games, at least in this writer's opinion.

Wii Sports (Wii)

The game that was a worldwide phenomenon inside and outside of the typical gaming sphere, Wii Sports singlehandedly sent Wii consoles flying off store shelves, having gamers and non-gamers alike up and enjoying the five sports featured in the game. From golf, to the ultra-popular tennis and bowling, to baseball and boxing, Wii Sports defined the Wii's lifespan, for better or worse. The game's popularity meant that third parties went to chase after the same audience despite other more gamer-oriented launch titles also saw great success like the aforementioned Legend of Zelda: Twilight Princess. Despite this, Wii Sports remains one of the greatest launch titles that paved the way for the early domination of the Wii in the console market. 

Tuesday, October 13, 2020

Super Mario 3D All-Stars (NSW) Review

We move from a game that was scary and good to games in a collection that are scary good with Super Mario 3D All-Stars. Not only is the collection reviewed, but I also briefly talk about my experiences with each game that is a part of the collection as well. Here is the hefty SPC review of Super Mario 3D All-Stars.

Jump Up, Superstars. 


Mario is synonymous with video games. Heck, he IS Mr. Video Game, as far as the industry is concerned. Hence, that is why it's a little disappointing that Nintendo hasn't provided a package worthy of his name. While the three 3D Mario games in the Super Mario 3D All-Stars collection are without question iconic and excellent games all to themselves--and the retouched remasters seen here are executed well enough--it's a shame that so little effort has been placed into this collection, a celebration of Mario's 35th anniversary. 

Still, Super Mario 3D All-Stars does feature three iconic and historic games, and I happily played through all of them to completion. It only makes sense to go through each one-by-one before ultimately reviewing the entire collection as a whole. For starters, let's go back in time to 1996.

~Super Mario 64~


We begin with the 3D Mario that started it at all and created a revolution in gaming. There's no question that in 1996 Super Mario 64 delivered and dominated imaginations and inspired countless of developers and designers for decades--and still does. The Nintendo 64 controller was custom built specifically for the game, so using a different controller in either the Switch Joy-Cons or the Pro Controller makes for an understandably different experience.

If one were to judge Super Mario 64 on historic value alone, it would be one of the greatest games of all time, up there with The Legend of Zelda: Ocarina of Time and Super Mario World. But, as a game in 2020--and on the Nintendo Switch--it's one not without its own problems.

For one, Mario doesn't quite turn on a dime like he does in future Mario outings. He makes wide turns, which makes trying to change directions on narrow or small platforms an absolute nightmare. This is particularly true in courses with huge falls or worse yet, courses with bottomless pits. You can find yourself turning Mario off of a platform and to his doom quite easily.


Further, the camera, though a pioneer at the time of release, is obviously quite antiquated in 2020. It's prone to getting caught on geometry, moving on its own mid-jump or mid-run by Mario, and absolutely hates working well when in indoor areas. It results in multiple occurrences where you're actively fighting the camera, among all of the other enemies like Goombas and Piranha Plants that Mario already has to deal with. 

That said, while the negatives do make Super Mario 64 a less enjoyable experience, and a quite challenging game--and sometimes for all the wrong reasons--the game still holds up remarkably well. It's a cinch to see why many designers and developers took and still take lessons from the design philosophy of Super Mario 64. 


Super Mario 64 sees Mario arriving to Princess Peach Toadstool's castle after receiving an invitation. Prepared for celebration, Mario leaps out of the opening pipe to a hauntingly quiet outside courtyard with nary a welcome in sight. This opening courtyard serves as a nice playground for players to get accustomed to some of the tricks in Mario's wide repertoire of moves. Signposts along the hilly, tree-covered courtyard reveal all manners of moves and how to perform them. Upon arriving at the moat near the castle's entrance, Mario meets Lakitu, who the designers cleverly assign a cameraman role to, contextualizing things brilliantly. Plus, it also assigns some blame when those unwanted and distractingly bad camera angles rear their ugly head in. 

Upon entering the castle, Bowser's voice bellows and taunts Mario, revealing that he has trapped the castle's denizens including Princess Peach within the walls and paintings inside. It's up to Mario to enter into each world within the walls and paintings to collect enough Power Stars to open up new sections of the castle, battle Bowser, and save the day once more.


The 15 worlds of Super Mario 64 feature an abundance of locales and themes to them, all open and expansive, bringing forth the sandbox-style of 3D Mario and 3D platformers in general that continues to this day, specifically with the latest in the series, Super Mario Odyssey. The worlds take place in all sorts of settings, such as a mountain and surrounding valley dominated by Bob-Ombs and their king, an underwater world home to secret caverns and a sunken pirate ship, and even a rainbow ride in the sky, complete with death-defying jumps that Mario must make to survive. 


Each world possesses six base Power Stars to collect, and many of these can be nabbed out of sequence. For instance, it's entirely possible to acquire the Power Star for breaking the Chain Chomp free in Bob-Omb's Battlefield when it's actually the sixth star on the mission list, even when you're doing the first mission of the world, which is to run up the mountain and face King Bob-Omb for his Power Star. The opening mission list doesn't just list what Power Star you should go after: the name of each Power Star mission is also a clue as to how to get it. For example, Hazy Maze Cave's "A-maze-ing Emergency Exit" hints at which section in the expansive, labyrinthine world you can find the Star, notably the hazy cave itself. Though, sometimes specific Power Star clues offer little guidance, such as Whomp's Fortress' "Break Away the Wall", which obviously hints to break a wall, but it doesn't say how to do so, or even which wall to specifically smash through to get your prize.


Alongside the 15 themed worlds, there are myriad hidden Power Stars within the castle to find. Some are in special levels of their own, such as three levels that unlock unique cap power-ups for Mario to utilize. These are the Wing Cap, Metal Cap, and Vanish Cap, all giving Mario special, temporary abilities like the power of flight, the power of invincibility, and the power of invisibility. However, I must add that the Wing Cap is especially unwieldy to control on the Switch, as any modicum of movement can result in Mario moving out of control. 

Super Mario 64 sees a fantastic visual improvement in this collection. While the game does not stretch to full screen, instead leaving black bars to the sides, the game does reportedly upscale to 720p. This is a huge boost compared to the original game. Super Mario 64 has never officially looked better than it does now, with its crisp, colorful, and clean graphics. 


Obviously dated by virtue of being a nearly 25-year-old game, Super Mario 64 still manages to impress with its marvelously designed worlds, creative missions and objectives, overall solid platforming and tools provided to Mario to do said platforming, and clever secrets. The game's camera makes for a bothersome time occasionally, particularly in later levels, but overall, Super Mario 64 stands the test of time. 

[SPC Says: A-]

~Super Mario Sunshine~


We move from one of Mario's most loved and revolutionary outings to one of Mario's most muddied and maligned outings. Super Mario Sunshine might have needed more time outside to get a serviceable tan (my way of trying to be clever and say the game needed more time in the oven, development-wise), but there's no denying on my end that the game is charming and features one of Mario's most sophisticated and enjoyable move sets in his history.

That notion has to do with FLUDD, the water nozzle accessory that Mario gets equipped with in order to clean up Isle Delfino after being wrongfully accused and charged of defacing the island with graffiti. Not quite the vacation that Mario was expecting, that's for sure. That said, what is Mario's punishment is the player's joy with cleaning up Isle Delfino and navigating its wide open spaces being an absolute pleasure to do... on most occasions.


FLUDD isn't just used to spray enemies, graffiti, and goop away. (Though this is performed with the R and ZR buttons respectively for a weak spray and a stronger spray in the Switch version of Sunshine, as opposed to the GameCube version's pressure-sensitive spraying with one shoulder button.) Mario can use FLUDD in conjunction with and to complement his platforming, using it to hover and reach higher places, even skipping sections of levels. This makes it so there's a high level of freedom in how players take on and approach the various missions and episodes within the game's seven main worlds. 


Unlike Super Mario 64, episodes to earn Shine Sprites in Super Mario Sunshine must be played in order, as episodes essentially change the scenarios and levels themselves up considerably from episode to episode. Also unlike Super Mario 64, where you could collect any Power Stars to reach the requisite amount needed to beat the game, in Super Mario Sunshine you have to at least complete the first seven episodes of each world to reach the final area of the game. This makes for a much more difficult experience and one that's a bit more linear structure-wise.

Some of the mandatory episodes and missions that Mario faces aren't exactly the easiest to overcome, either. For instance, rolling watermelons in Gelato Beach up a narrow pier or entering the deadly and dangerous underside of Pianta Village still haunt my dreams. However, for every overly difficult (and usually for the wrong reason) episode in Super Mario Sunshine, there's multiple that offer a great deal of fun. Many of these are episodes dubbed "secrets" where Mario enters a bonus stage where the true culprit of Isle Delfino's graffiti takes FLUDD from him, forcing Mario to engage in a platforming level by his own skills with no safety net in FLUDD to use. 


Super Mario Sunshine does have a sharp decline in worlds compared to Super Mario 64, and while there are but seven worlds to explore in the game, each possesses eight episodes to play through, each earning Mario a Shine Sprite for completing them--the Power Star equivalent in Sunshine. Still, even with eight episodes or missions to complete for each world, that still leaves dozens of the 120 Shine Sprites left unaccounted for. 

Some Shine Sprites are earned in each world from collecting 100 coins, a much more challenging proposition than in Super Mario 64, as some episodes don't even feature enough coins at all to reach 100 for the Shine Sprite, making for a frustrating and time-consuming fool's errand. But, by far the most troublesome aspect of going for 120 Shine Sprites is that of Blue Coins. There are 30 in each main world. Many of these only appear in specific episodes, and there is no way to track which are in which. The only thing the game does track is how many overall you've collected in a world. Additionally, several Blue Coins are in such ridiculously obtuse locations that it makes trying to track them all down without the assistance of a guide rather foolhardy and frustrating to do. 


Super Mario Sunshine suffered from an initial shortened/rushed development cycle. It certainly shows. Some levels such as the Pachinko board, that darned lily pad ride over a poison river, and that Chuckster bonus stage are but some of the poorly designed, poorly executed sections in the game. Thankfully, most of these are optional unless you wish to collect all 120 Shine Sprites. Couple these problematic sections with several bugs and glitches that are uncharacteristic of the Mario series, and a sometimes poor camera, and you have a Mario game that can greatly annoy. 

Yet, even with all of these issues, I still found myself adoring the game. Isle Delfino, more than any other 3D Mario location, feels like a living, breathing place. It's charming, it's enjoyable to run, jump, and play through, and its sense of place--particularly being able to stand in Ricco Harbor and see Pinna Park and Gelato Beach in the far distance as if you were in an interconnected place--is phenomenal. The hub world, Delfino Plaza, also remains one of my favorites to explore and run around in. The overall tropical setting of Super Mario Sunshine is so warm, so welcoming, even if the game itself can often frustrate. All in all, Super Mario Sunshine does have many problems, but somehow I was still able to find a lot of fun within the sun-drenched shores of Isle Delfino.

[SPC Says: B+]

~Super Mario Galaxy~


Going in to Super Mario 3D All-Stars, I knew which game of the three I considered my favorite. It was this one: Super Mario Galaxy. Now, after playing through all three games with 100% completion achieved, I am pleased to stand by that opinion. However, that's not to say that Super Mario Galaxy completely sticks its landing, at least in this collection.

Super Mario Galaxy sees Mario enter into an adventure in outer space to take on Bowser, who has sealed himself, Princess Peach, and her castle into the center of the universe. With the help of Rosalina, her Luma helpers, her Comet Observatory, and the Power Stars, Mario aims to dig deeper into the universe, ultimately to reach Bowser, save Peach, and stop whatever plan the King of the Koopas is brewing this time around. 


Right away, when you start playing Super Mario Galaxy, you'll see that this isn't your traditional 3D Mario. You're not running in typical Mario environments, but instead completely fantastical ones on multiple axes. You're running around myriad individual planets, both big and small, with their own gravities, and instead of the sandbox worlds of Super Mario 64 and Sunshine, Super Mario Galaxy employs more linear levels. It's more akin to Super Mario Bros. where you go from the start of the level to the goal, rather than being dropped into an open world playground where the world is your oyster to explore. Though, that isn't to say there isn't some of the latter in Galaxy, such as in the Honeyhive Galaxy, for instance.


Super Mario Galaxy is a masterclass of level design. The amazing abundance of amount of creativity in ideas and concepts presented is truly outstanding. This is the type of game that even more than a decade later, the ideas on display still astound me, and I pretty much kept a goofy smile of wonder and happiness on my face the entire time through. The more streamlined approach in level design brings with it a more finely tuned experience, and one that I think works remarkably well. Whether it's hitching a ride on a dandelion puff through Gusty Garden Galaxy as the incredible orchestral soundtrack backs the action or exploring the hot and cold expanses of Freezeflame Galaxy, there wasn't any time I wasn't having fun with Super Mario Galaxy.


One of my biggest concerns with this particular 3D entry coming in to the Super Mario 3D All-Stars collection was how the motion control segments would work. This concern wasn't totally well-founded, but there are some drawbacks. First, onto the good: in order to perform Mario's signature spin move in Super Mario Galaxy, you just need to hit the Y button as opposed to shaking the controller. The spin move is used as not only a means to gain height and control over Mario mid-air, but also allows the player to more easily attack foes without the need for the same level in precision as jumping on them would require. 


When it comes to the actual segments that require motion controls, however, these are contextual in the very sense of the word. For things that utilized the Wii Remote's pointer functionality like collecting Star Bits, interacting with Pull Stars, and pushing Mario in a bubble, these things work well enough--though it was quite normal to have to hit the R button to reset the cursor to its default position, as the game and controller would routinely lose its tracking. But when it concerns more complicated sections like manta ray surfing or marble rolling, these sections definitely irritated. In handheld mode, however, all of the motion control isn't welcomed at all. That's because you're expected to touch the screen to perform all pointer-related actions, which isn't practical when you're often having to move Mario at the same time, and somehow moving the entire Switch in your hands to control a manta ray or marble just doesn't feel that natural... Call me crazy, though.


Still, Super Mario Galaxy mostly remained a pleasure to play from beginning to end. The occasional frustrating bout with the motion control segments did displease me at times, but the overall experience was a net positive. From the stunningly updated and enhanced graphics that make the game look better than ever before, to the stellar soundtrack and smartly crafted levels, Super Mario Galaxy oozes with charm, overflows with quality, and just makes for one of my favorite Mario games ever made. 

[SPC Says: A]

~The Collection~

Bare-bones is what I would call this collection at best. When we're so used to seeing collections of old titles, such as Sega Genesis Classics or even collections from individual series like this year's Mega Man Zero / ZX Collection with their bonus content, border customizations, and in Genesis's case, a rewind feature, it makes the total package of Super Mario 3D All-Stars sting.

But, perhaps instead of complaining about what's not in this collection, let's go over what IS in this collection. Starting up the game, you get greeted by quick intro, followed by the splash screen. You then receive the main menu, which has three games on individual pages that you cycle through the D-Pad or analog stick. Each decidedly classy page features the game name, release date, and short description on the left side, and a video showcase on the right side. 

You can also opt to listen to each game's full soundtrack, even turning off the Nintendo Switch's screen in the process to save battery life while you do so. Though, while it's nice to have all three soundtracks available in the game to listen to on one's Switch, it'd be better to have the soundtracks available in places that aren't as stuck in the past as Nintendo apparently is, such as iTunes or Spotify, for instance.

The most egregious part of Super Mario 3D All-Stars isn't the bare-bones presentation, but the complete lack of control options. As an example, Super Mario Sunshine might be borderline unplayable for some players because there is no way to invert the aiming controls of FLUDD. It's Nintendo's way or the highway, and Nintendo apparently knows better than you do on how you prefer to play their games. 

All of this notwithstanding, it says a lot about how excellent the games included in this otherwise ho-hum package are in that I still recommend Super Mario 3D All-Stars. The games are just as good as, or in some cases, better than they've always been. The lack of Super Mario Galaxy 2 is certainly a bummer and very much missed, but ultimately, Super Mario 3D All-Stars' trio of games is some of the best games in this industry. That alone puts it as an easy recommendation for me, not because of Nintendo's decidedly lazy approach to packaging these games--but despite it.

[SPC Says: A-]

Tuesday, September 15, 2020

The Tuesday 10s: Mario Games

Welcome to a very special edition of The Tuesday 10s! This past weekend saw the 35th anniversary of Super Mario Bros., and this Friday, Nintendo kicks off the full celebration of its 35th anniversary festivities with the launch of Super Mario 3D All-Stars on the Nintendo Switch.

What better time to run and jump into action, pop out of a warp pipe, and do some celebrating ourselves, together on SuperPhillip Central, with a special Tuesday 10! This particular list of ten games features my absolute favorite Mario games of all time, spin-offs included! With over one-hundred games with Mario as the prominent player in them, this was definitely quite a challenge--moreso than Super Mario Galaxy 2's Grandmaster Galaxy Daredevil Run or just beating Super Mario Bros.: The Lost Levels without save states!

After you've read my ten picks, I encourage you to share your favorite Mario memories and games below in the comments!

Super Mario Odyssey (NSW)


Let's begin The Tuesday 10s Mario Edition with the newest 3D Mario game, one that released on the Nintendo Switch during its launch year. It's Super Mario Odyssey, and the main mechanic featured in this Mario installment was Cappy, a talking hat with multiple in-game uses. For one, Cappy could be tossed into enemies to "capture" them, giving Mario not only their appearance but also their arsenal of moves. Speaking of an arsenal of moves, Mario himself had a move set that was both bigger and better than ever before--and a good portion of this comes from Cappy. Mario can launch his cap forward and serve as a launching point when on the ground, or when in the air, use it as a method of gaining more distance via second jump. The many collectible Power Moons in Super Mario Odyssey brought plenty of opportunities to use both capturing and using Mario's enhanced move set. For a completionist like me, more 'Moons meant more fun, and more replay value in the long run. Super Mario Odyssey was an adventure like no other on the Switch and one of Mario's best 3D outings.

Super Mario Galaxy (Wii)


This next 3D entry will be part of the Super Mario 3D All-Stars collection, launching on the Switch this Friday, and you can bet that I'm quite excited to play through it all over again. This time in high definition and higher resolution! Super Mario Galaxy opened up the universe as Mario's platforming playground, bringing planets and planetoids with their own physics and gravity. It was seamless jumping from one planetoid to another. Certainly not a Sonic Adventure 2 Mad Space level implementation! (To be fair, Adventure 2 had Galaxy beat by over five years in the concept.) Super Mario Galaxy impressed with its jaw-dropping visuals, elegant platforming, insanely creative levels, and bombastic orchestral score, all offering one truly sensational, totally unforgettable adventure.

Super Mario Galaxy 2 (Wii)


Super Mario Galaxy 2 continued the gameplay premise of its predecessor, and it's the rare instance of Nintendo directly following up with a numbered sequel for a 3D mainline Mario entry. The game somehow brought even more creativity and cleverness to the entire gaming package: in gameplay, in level design, in ideas, in execution, in its music--you name it. Perhaps the only part of the game that didn't get improved or iterated on was the story. Still, what Super Mario Galaxy 2 consists of is ideas that were left on the cutting room floor of the original game, as well as ideas held over for this sequel. Some could consider Super Mario Galaxy 2 to be an expansion kit of levels to the original Galaxy, but I think that does this excellent sequel a disservice. Either way, what you get with Super Mario Galaxy 2 is Nintendo and the Mario series at their most creative, most amazing, and most impressive.

Super Mario 3D World (Wii U)


Coming to the Nintendo Switch (finally) in early 2021, Super Mario 3D World originally released on the Wii U. Like the Galaxy games and Super Mario 3D Land before it, it eschewed the sandbox-style structure of 3D Mario games like Super Mario 64 and Super Mario Sunshine and opted for a more traditional "run to the goal" experience of games like the Super Mario Bros. series. 3D World introduced multiplayer into the fold, bringing with it utter chaos and hilarity, but also great teamwork and co-operative play, depending on who you played with. Up to four players could enjoy the immaculately designed levels of the game. 3D World also added the Cat Bell, turning Mario, Luigi, Peach, Toad, and the fifth playable character (don't want to spoil it for those who might be experiencing the game for the first time on the Switch next year) into cat versions of themselves, able to scamper, claw, and climb up walls. Super Mario 3D World looks to only improve upon itself with this upcoming Switch version, featuring faster running, a dive maneuver, and an extra mode called Bowser's Fury. I'm excited to once again revisit this gem of a 3D Mario game.

Super Mario 64 (N64)


The first 3D Mario game, Super Mario 64 was obviously a revolutionary title. I don't think I'm telling any tales out of school here with that shocking revelation! It popularized an immense number of things in gaming that a lot of us take for granted now. The fact of the matter is that Super Mario 64 still holds up to this day. Whether you're soaring through the skies of Bob-Omb Battlefield with the Wing Cap, or slipping and sliding down the icy and snowy banks and hills of Cool, Cool Mountain, there's definitely a good time to be had. With its impending re-release as part of the Super Mario 3D All-Stars collection this Friday, I look forward to again saying "bye-bye" to Bowser as Mario grabs him by tail and chucks him into a mine, and racing against Koopa the Quick in both of his footraces. It's going to be a good time, indeed!

Super Mario World (SNES)


Let's shift from 3D Mario to the more simple and accessible 2D Mario games with my favorite of the 2D bunch: Super Mario World. I loved the new additions to this Super Nintendo launch title over its NES predecessors. From the world map with myriad secrets exits and levels you could revisit and return to playing, to the new Cape power-up and of course, my main bud Yoshi, Super Mario World greatly expanded on what was found in previous Mario games up until then. It's a game you can speed through in about fifteen minutes if you take the quickest path through the world map, or you can opt to experience every level and secret in the game--my personal favorite way to play. Either way, players like myself found themselves happily losing dozens of hours wandering through the worlds of Dinosaur Land, and many also like myself still do to this day. The definition of a classic, for sure.

New Super Mario Bros. U Deluxe (NSW)


This might be sacrilege for most Super Mario Bros. fans, but yes, I'm putting New Super Mario Bros. U Deluxe on this list and NOT Super Mario Bros. 3. Rather than delve into defending my choice, let me just say why I love NSMBU and its Deluxe version. The level design is some of the greatest in 2D Mario series history with clever secrets abound, smart level gimmicks, and fun to find collectibles with the three Star Coins and occasional secret exits. I love the overworld map, reminiscent of the aforementioned Super Mario World, as it houses plenty of paths and ways to make progress. I also enjoy playing multiplayer with friends and family. The former is more chaotic than with the latter! The included New Super Luigi U offers challenging bite-size levels that offer fiendish takes on the formula. While the art style is no doubt bland after three previous New Super Mario Bros. games with the similar visual design, I feel that in this case gameplay conquers all. So, while Super Mario Bros. 3 is a terrific title, one very much deserving of a spot on a list like this (and it would be #11 if this was The Tuesday 11s), I prefer New Super Mario Bros. U Deluxe over it as my second 2D Mario platformer pick.

Super Mario Maker 2 (NSW)


Ending our look at 2D Mario games is an entire toolkit for making Mario levels. Super Mario Maker 2 has had me basically chained to it for a better part of a year now, whether that's making my own levels or playing the community's. Either way, over 220 hours of my life has been dedicated to the game. Far more than Super Mario Maker 2's Wii U predecessor--that's for certain. With all five game styles, including the added Super Mario 3D World, and the immense number of tools available to makers, there is an impressive amount of freedom in creating and designing your own levels. The final major addition to the game, World Maker, allows players to craft their own Mario games, which is literally dream come true for a Mario fan like me. Super Mario Maker 2 is one of my favorite Mario games of all time for many reasons, but the main one is that is allowed me to channel my creativity into making levels--and helping me do so with its easy to use tools.

Mario Kart 8 Deluxe (NSW)


Of all of the Mario Kart games Nintendo has made and released, the latest installment of the series is without question my favorite. Mario Kart 8 Deluxe features the most tracks, the most characters, and the most fun (though the last one is subjective) in series history. With incredibly engaging multiplayer, the return of the tried and true Battle Mode (and not the poorly repurposed tracks of the Wii U original version), new mechanics such as double items and pink boosts, and helpful accessibility options like auto acceleration and steer assist, this Mario Kart is close to the most fully featured yet. While Mission Mode originally from Mario Kart DS is still absent, I'll take 48 tracks over a mode I'd play through once and then move on from. Mario Kart 8 Deluxe dazzles with its easy to play and pick up gameplay, gorgeous graphics and catchy musical jams, and content that will keep players coming back time and again. I know it certainly has for me!

Mario Golf: World Tour (3DS)


Rather than delve into the world of Mario RPGs, which I can normally take or leave, I'm a much bigger fan of many of Mario's sports outings, namely golf. The Nintendo 64's Mario Golf is an entry that like Super Mario 64, still holds up to this day, and still gives me an insane amount of warm nostalgia. I remember playing that game during the summer of my middle school days, doing my best to unlock Metal Mario. I never imagined that Nintendo 64 golf game wrapped up with so much nostalgia would ever get its crown taken away. Especially not by a future game in the Mario Golf series, but it finally happened and unexpectedly on the Nintendo 3DS of all places.

Mario Golf: World Tour features a robust lineup of characters, courses, and content, both online and off, and it gave me hundreds of hours of fun. Whether I was customizing my Mii with unlockable gear, playing a round on one of the realistic courses or the more fantastical Mario-themed courses, or participating in an online tournament for prizes, my experience with World Tour was an amazing one. The mechanics and course design are masterful, the course concepts are clever, and the amount of characters to play as and unlock are terrific as well. I normally shy away from paid DLC, but I immediately leaped on the Season Pass for World Tour, which brought me full circle with my love of the Mario Golf series. The pass gave me all six courses from the Nintendo 64 game, fully redone, as well as four new playable characters. As you can probably tell, Mario Golf: World Tour satisfied me to a "tee".