The unofficial start of summer has arrived in the United States, where SuperPhillip Central originates from. We wish all a happy and safe Memorial Day. Those who don't live in the States, however, don't need to feel left out. The five VGMs that we have selected for today are meant for you, too, so please join us as we listen to music from F-Zero, Sonic Colors, and Breath of Fire! After you do that, join us for some more VGMs next Monday and peruse our VGM Database.
v381. F-Zero (SNES) - Silence
We start with some jazz fusion of the fast and frenzied kind with this song from the original F-Zero, a Super Nintendo launch title. Silence is set on top of a sea of purple, intimidating players with its crazy curves and dangerous hazards.
v382. Sonic Colors (Wii) - Planet Wisp - Act 1
One of our favorite Sonic Colors songs comes from the first act of Planet Wisp, a gorgeous area full of lush vegetation. The song that goes alongside it stars the piano and is accompanied by a groovy bass track. Planet Wisp would return in Sonic Generations, another game that broke the dreaded so-called "Sonic Cycle."
v383. Klonoa 2: Lunatea's Veil (PS2) - Going to Lunatea
Going to Lunatea is the world map theme of Klonoa's second adventure, Klonoa 2: Lunatea's Veil. While Pac-Man has always been Namco's mascot at center stage, we can't help but prefer the company's floppy-eared cat-like creature instead.
v384. Breath of Fire (SNES, GBA) - Fate
A song that plays during the most heart-wrenching moments of the original Breath of Fire, Fate tugs at one's heartstrings with its forlorn and somber theme. Even game music from way back in the early 90's could evoke such emotion from the player.
v385. Wario World (GCN) - Greenhorn Forest
For the longest time Wario had his own land to conquer. Later he moved onto having his own world. Wario World was a hidden gem in the GameCube lineup that was developed by Treasure, the minds behind such great games like Gunstar Heroes and Ikaruga. Greenhorn Forest is a jazzy theme for the very first level in the game. Perhaps SuperPhillip Central will review Wario World just in time for Game & Wario's Wii U debut...
Showing posts with label klonoa 2. Show all posts
Showing posts with label klonoa 2. Show all posts
Monday, May 27, 2013
Monday, March 5, 2012
SuperPhillip's Favorite VGMs - Marching On Edition
It's a new month, so why not ring March in with five new VGMs? That makes sense to me, and I have a simple mind. On this week's installment of SuperPhillip's Favorite VGMs we have music from multiple PlayStation RPGs such as Chrono Cross, Kingdom Hearts II, and Xenogears. But that's not all! Just read and listen on to see the rest!
v56. Chrono Cross (PS1) - Time's Scar

We begin with an incredible track from Chrono Cross, the sequel to the Super Nintendo classic Chrono Trigger. Trigger is not needed to be played to understand the story of Cross. Time's Scar, the opening theme of the game, starts off with a majestic flute being played alongside an acoustic guitar. After we've warmed up, the song gets into the main theme and has swift strings playing and the main melody. It is a Celtic cacophony! I never did manage to get far in Chrono Cross (the game bored me to tears), but I will always appreciate the sensational soundtrack of the game. Bravo, Yasunori Mitsuda. Bravo.
v57. Kingdom Hearts II (PS2) - Working Together

Starting off with pizzicato strings before kicking into overdrive, this battle theme of Twilight Town when playing as Sora, Goofy, and Donald is quite energetic and peppy. I for some reason opted to play Kingdom Hearts II without trying the original game. To this day I have still never touched Kingdom Hearts I even though I have read that it is superior to its sequel. Am I deranged? Am I mad? No, I just haven't had the time to go back in my PS2 library and plop this game into my backwards compatible PlayStation 3 to have a go at it.
v58. Mega Man 2 (NES) - Wood Man Stage

It is commonplace when you mention Mega Man 2's soundtrack to mention Wily Stages 1-2 as your theme of choice. I am bucking this trend with Wood Man's Stage, set deep in a forest with robotic panthers and ostriches. 8-bit music generally gives me a headache even though I grew up on it. Regardless, the Mega Man series is one of the few that I can actually stand. Wood Man's Stage's theme is incredibly catchy, allowing you to shoot up Dr. Wily's creations with ease.
v59. Klonoa 2: Lunatea's Veil (PS2) - Path of Goddess Claire (Holy Land La-Lakoosha [Outside])

I was first introduced to Klonoa on the Wii with the game of the same name. I then was feverishly searching for any other title featuring the floppy-eared hero. I came upon Klonoa 2: Lunatea's Veil on the PlayStation 2, and it quenched my thirst for a 2 1/2D platformer. It had plenty of challenge, nice visuals, and a steady difficulty curve. Path of Goddess Claire is a mellow piece that plays alongside you as you delve deep in Lunatea to find the legendary Goddess. Between the two main Klonoa games (not to mention the Game Boy Advance spinoffs) it is a shame the character did not gain more popularity across the world.
v60. Xenogears (PS1) - Flight (Orchestra Version)

We start with a classic RPG from the original PlayStation and we conclude with a classic RPG from the original PlayStation with Xenogears. Xenogears came out around the same time that Gundam Wing aired on American television, so my fascination with giant robotic suits of armor duking it out was satiated greatly. Myth is a recently released orchestral album of several of the most notable themes from Yasunori Mitsuda's Xenogears album. Flight is but one of these poignant themes. I encourage you to listen to the whole album if and when you get the chance; there's some positively good stuff on there.
We have stumbled upon the conclusion of another edition of SuperPhillip's Favorite VGMs. We've heard Time's Scar, Working Together, Wood Man Stage, Path of Goddess Claire, and Flight. Not satisfied yet? Why not take a look (or is it listen?) to past volumes of the VGMs? You can do just that with SuperPhillip's Favorite VGMs Database. It's all there for your pure, unbridled listening pleasure.
v56. Chrono Cross (PS1) - Time's Scar

We begin with an incredible track from Chrono Cross, the sequel to the Super Nintendo classic Chrono Trigger. Trigger is not needed to be played to understand the story of Cross. Time's Scar, the opening theme of the game, starts off with a majestic flute being played alongside an acoustic guitar. After we've warmed up, the song gets into the main theme and has swift strings playing and the main melody. It is a Celtic cacophony! I never did manage to get far in Chrono Cross (the game bored me to tears), but I will always appreciate the sensational soundtrack of the game. Bravo, Yasunori Mitsuda. Bravo.
v57. Kingdom Hearts II (PS2) - Working Together

Starting off with pizzicato strings before kicking into overdrive, this battle theme of Twilight Town when playing as Sora, Goofy, and Donald is quite energetic and peppy. I for some reason opted to play Kingdom Hearts II without trying the original game. To this day I have still never touched Kingdom Hearts I even though I have read that it is superior to its sequel. Am I deranged? Am I mad? No, I just haven't had the time to go back in my PS2 library and plop this game into my backwards compatible PlayStation 3 to have a go at it.
v58. Mega Man 2 (NES) - Wood Man Stage

It is commonplace when you mention Mega Man 2's soundtrack to mention Wily Stages 1-2 as your theme of choice. I am bucking this trend with Wood Man's Stage, set deep in a forest with robotic panthers and ostriches. 8-bit music generally gives me a headache even though I grew up on it. Regardless, the Mega Man series is one of the few that I can actually stand. Wood Man's Stage's theme is incredibly catchy, allowing you to shoot up Dr. Wily's creations with ease.
v59. Klonoa 2: Lunatea's Veil (PS2) - Path of Goddess Claire (Holy Land La-Lakoosha [Outside])

I was first introduced to Klonoa on the Wii with the game of the same name. I then was feverishly searching for any other title featuring the floppy-eared hero. I came upon Klonoa 2: Lunatea's Veil on the PlayStation 2, and it quenched my thirst for a 2 1/2D platformer. It had plenty of challenge, nice visuals, and a steady difficulty curve. Path of Goddess Claire is a mellow piece that plays alongside you as you delve deep in Lunatea to find the legendary Goddess. Between the two main Klonoa games (not to mention the Game Boy Advance spinoffs) it is a shame the character did not gain more popularity across the world.
v60. Xenogears (PS1) - Flight (Orchestra Version)

We start with a classic RPG from the original PlayStation and we conclude with a classic RPG from the original PlayStation with Xenogears. Xenogears came out around the same time that Gundam Wing aired on American television, so my fascination with giant robotic suits of armor duking it out was satiated greatly. Myth is a recently released orchestral album of several of the most notable themes from Yasunori Mitsuda's Xenogears album. Flight is but one of these poignant themes. I encourage you to listen to the whole album if and when you get the chance; there's some positively good stuff on there.
===
We have stumbled upon the conclusion of another edition of SuperPhillip's Favorite VGMs. We've heard Time's Scar, Working Together, Wood Man Stage, Path of Goddess Claire, and Flight. Not satisfied yet? Why not take a look (or is it listen?) to past volumes of the VGMs? You can do just that with SuperPhillip's Favorite VGMs Database. It's all there for your pure, unbridled listening pleasure.
Labels:
chrono cross,
favorite,
kingdom hearts ii,
klonoa 2,
lunatea's veil,
mega man,
superphillip,
vgms,
xenogears
Friday, May 1, 2009
Klonoa 2: Lunatea's Veil (PS2) Retro Review
Klonoa (Wii) officially comes out next week despite some stores already selling it (thank you, Gamestop). This past week I played through Klonoa 2: Lunatea's Veil (PS2) in anticipation for the game. Here's a quicker-than-usual review.
A Magnificent Adventure Unveiled

Klonoa 2 takes our droopy-eared hero straight from his homeworld to that of Lunatea. Like four table legs, Lunatea's four harmony bells maintain stability in the world. However, a ragtag pair of adventurers want to summon a fifth bell, the Bell of Sorrow, into the world, destroying the balance currently held within the perpetually peaceful planet. It is up to Klonoa to keep Lunatea away from the impending doom and gloom, but he won't be alone. An amateur priestess named Lolo and Popka, the token wise-cracker, are on his side and are along for the journey. Despite the cute appearance of the cast and world, Klonoa 2 isn't all sunshine and rainbows. The story gets somewhat melancholy as Lunatea slowly slips into sorrow.
Klonoa 2: Lunatea's Veil is a 2-D platformer at heart. However, there's loads of 3-D used in the game from walking along a curving path that curves the environment with you to cannons that shoot Klonoa from the background of a level to the foreground. It's a very cool effect, and there were many times where I just sat with a smile on my face feeling impressed at these nifty tricks. Levels are expertly-designed. Most are your traditional Klonoa running and jumping while others give Klonoa a snowboard as he maneuvers down an icy mountain, across narrow pathways, and leaping over giant chasms. The more traditional levels utilize all of Klonoa's repertoire, and the puzzle elements in the game are much more prevalent than in Door to Phantomile.

Speaking of Klonoa's set of moves, there's a small amount of things that Klonoa do. He can run, jump, and float in the air for a couple of seconds, but what sets Klonoa apart from other games of the genre is the inventive way the series' titular character can dispatch enemies. Klonoa can grab hold to an enemy, carry the baddie around, and then toss it at an out-of-the-way switch or use it as a way of getting a high-flying double jump, one that's higher than Klonoa would be able to jump by his lonesome. The developers were clever in constantly thinking up new ways for you to use Klonoa's jumping and throwing abilities. There's also a fair amount of new abilities for Klonoa that are performed by capturing certain enemies in your hero's grasp. The kiton is a helicopter-like enemy which can be used to reach higher places in a jiffy, but it has limited mobility. The boomie is a bomb which can destroy blocks that otherwise are impassable. They can be picked up and thrown as many times as possible, but they'll explode after a set amount of time. For example, one room may need you to toss a boomie through a narrow pipe that Klonoa can't fit through, and you have to quickly make it to the boomie and throw it at the destructible block before your boomie explodes.

Lunatea's Veil isn't very long. It's sixteen full-featured levels plus additional boss levels. The entire story will last most players six or seven hours. However, there's two bonus levels that are unlocked by finding six special items in each level, and this duo has some of the most difficult platforming elements ever embarked on by Klonoa. There's also a scrapbook that gains pages as you collect 150 dream shards in a given level, but it's more for the challenge of the task than the actual reward which is mediocre at best.
Just under nine years later and Klonoa 2 is still an impressive-looking game. It's just goes to show that tremendous art design will always be more important than pure tech. The multitude of backgrounds in the game are full of life and boast impressive effects, and the characters are given a cel-shaded touch, making them stand out wonderfully. The game is very fluid and smooth when in action with little chugging going on. The music is nothing that you'll want to crank up your stereo speakers for, but in the game's context it works well and there are plenty of tracks with soothing, enjoyable melodies. Voice work is typical Japanese-fare which is rather grating, but this can be skipped.

Klonoa 2: Lunatea's Veil is an excellent platforming game with a terrific style to it. There's a considerable amount of challenge to the game and a bounty of nooks and crannies to explore. If you can track down a copy, Klonoa 2 is a welcomed addition to anyone's ever-expanding Playstation 2 library. Wahoo!
[SuperPhillip Says: 8.5/10]
A Magnificent Adventure Unveiled

Do your ears hang low? Do they wobble to and fro? Can you tie them in a knot? Can you tie them a bow? Can you throw them over your shoulder like a continental soldier? Do your ears hang low? There's only one video game mascot which could answer "yes" to all of these questions, and that's none other than Klonoa, back from vacation and transported to the dream world of Lunatea. Does Klonoa 2: Lunatea's Veil play like a dream, or is this a game you'll get nightmares over?
Klonoa 2 takes our droopy-eared hero straight from his homeworld to that of Lunatea. Like four table legs, Lunatea's four harmony bells maintain stability in the world. However, a ragtag pair of adventurers want to summon a fifth bell, the Bell of Sorrow, into the world, destroying the balance currently held within the perpetually peaceful planet. It is up to Klonoa to keep Lunatea away from the impending doom and gloom, but he won't be alone. An amateur priestess named Lolo and Popka, the token wise-cracker, are on his side and are along for the journey. Despite the cute appearance of the cast and world, Klonoa 2 isn't all sunshine and rainbows. The story gets somewhat melancholy as Lunatea slowly slips into sorrow.
Klonoa 2: Lunatea's Veil is a 2-D platformer at heart. However, there's loads of 3-D used in the game from walking along a curving path that curves the environment with you to cannons that shoot Klonoa from the background of a level to the foreground. It's a very cool effect, and there were many times where I just sat with a smile on my face feeling impressed at these nifty tricks. Levels are expertly-designed. Most are your traditional Klonoa running and jumping while others give Klonoa a snowboard as he maneuvers down an icy mountain, across narrow pathways, and leaping over giant chasms. The more traditional levels utilize all of Klonoa's repertoire, and the puzzle elements in the game are much more prevalent than in Door to Phantomile.

Speaking of Klonoa's set of moves, there's a small amount of things that Klonoa do. He can run, jump, and float in the air for a couple of seconds, but what sets Klonoa apart from other games of the genre is the inventive way the series' titular character can dispatch enemies. Klonoa can grab hold to an enemy, carry the baddie around, and then toss it at an out-of-the-way switch or use it as a way of getting a high-flying double jump, one that's higher than Klonoa would be able to jump by his lonesome. The developers were clever in constantly thinking up new ways for you to use Klonoa's jumping and throwing abilities. There's also a fair amount of new abilities for Klonoa that are performed by capturing certain enemies in your hero's grasp. The kiton is a helicopter-like enemy which can be used to reach higher places in a jiffy, but it has limited mobility. The boomie is a bomb which can destroy blocks that otherwise are impassable. They can be picked up and thrown as many times as possible, but they'll explode after a set amount of time. For example, one room may need you to toss a boomie through a narrow pipe that Klonoa can't fit through, and you have to quickly make it to the boomie and throw it at the destructible block before your boomie explodes.

Lunatea's Veil isn't very long. It's sixteen full-featured levels plus additional boss levels. The entire story will last most players six or seven hours. However, there's two bonus levels that are unlocked by finding six special items in each level, and this duo has some of the most difficult platforming elements ever embarked on by Klonoa. There's also a scrapbook that gains pages as you collect 150 dream shards in a given level, but it's more for the challenge of the task than the actual reward which is mediocre at best.
Just under nine years later and Klonoa 2 is still an impressive-looking game. It's just goes to show that tremendous art design will always be more important than pure tech. The multitude of backgrounds in the game are full of life and boast impressive effects, and the characters are given a cel-shaded touch, making them stand out wonderfully. The game is very fluid and smooth when in action with little chugging going on. The music is nothing that you'll want to crank up your stereo speakers for, but in the game's context it works well and there are plenty of tracks with soothing, enjoyable melodies. Voice work is typical Japanese-fare which is rather grating, but this can be skipped.

Klonoa 2: Lunatea's Veil is an excellent platforming game with a terrific style to it. There's a considerable amount of challenge to the game and a bounty of nooks and crannies to explore. If you can track down a copy, Klonoa 2 is a welcomed addition to anyone's ever-expanding Playstation 2 library. Wahoo!
[SuperPhillip Says: 8.5/10]
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