Showing posts with label f-zero gx. Show all posts
Showing posts with label f-zero gx. Show all posts

Tuesday, October 24, 2017

SuperPhillip Central's Favorite VGMs - "A Different Day for a Special Milestone" Edition

No worries, all. I wasn't late with posting SuperPhillip Central's Favorite VGMs this week. This edition being posted on a Tuesday serves a purpose as this is a very special edition of the Favorite VGMs indeed. We've finally arrived at the historic 1500th VGM volume of this long-running SPC staple as of this edition's conclusion! That means that this weekly series has now delivered 1,500 different video game songs to this site's readers from hundreds of different games across dozens of platforms!

Let's strike while the iron's hot and go in to what games are featured this week in this very special edition of SuperPhillip Central's Favorite VGMs. Two Nintendo 3DS kick things off in the form of Metroid: Samus Returns and Mario & Luigi: Superstar Saga + Bowser's Minions (coincidentally, the latter being a game that will be reviewed later this week). Moving on from two Nintendo 3DS games we turn to two Nintendo GameCube games, F-Zero GX and Donkey Kong: Jungle Beat. Finally, the main star of this week's edition, the 1500th VGM is here, and it is a theme from Banjo-Kazooie, one of the best 3D platformers ever created, at least to a certain SuperPhillip Central writer here (wink, wink).

SuperPhillip Central's Favorite VGMs will resume its regular schedule of being posted on Mondays next week. Until then, check out this week's selection of tunes (just click on each volume's link to be redirected to the YouTube video featuring it), and as always, click on the VGM Database for all previous 1495 VGM volumes. Now, let's get on to the music!

v1496. Metroid: Samus Returns (3DS) - Surface of SR388


Let's start off this special edition of SuperPhillip Central's Favorite VGMs with the awesome return of Samus Aran and the Metroid franchise. After an absence of games since the Wii's Metroid: Other M, Metroid as a franchise exited from its 2D hibernation and graced fans with a remarkable Nintendo 3DS adventure. Metroid: Samus Returns serves as a reworking of Metroid II, originally on the Game Boy, and made for a better game, at least in this writer's opinion. One of my favorite themes from the Game Boy classic returned on the Nintendo 3DS in superior-sounding glory, the surface theme for planet SR388!

v1497. Mario & Luigi: Superstar Saga + Bowser's Minions (3DS) - Hoohoo Village


We go from a re-imagining to a complete remake with Mario & Luigi: Superstar Saga + Bowser's Minions, also for the Nintendo 3DS. (Slightly off-topic but too good not to include: expect a full review from SuperPhillip Central later this week!) Using the graphics engine of the previous Mario & Luigi games on the Nintendo 3DS, Superstar Saga was rebuilt and included some new improvements and even a bonus mode as well for posterity. The music was also updated courtesy of original composer Yoko Shimomura. This theme's named specially in the sound test of the game, but let's just stick with the name of the area the song plays to keep it simple!

v1498. F-Zero GX (GCN) - Cover of Mute City


F-Zero's Mute City theme has been heard in countless forms in and out of F-Zero games, but the one played in F-Zero GX is one of my favorites. This particular version is an unlockable within F-Zero GX that you can substitute for the techno/electronic theme that ordinarily plays on the Mute City tracks within the game. Along with this musical version of Mute City being one of my favorites, F-Zero GX happens to be my personal favorite F-Zero entry in the entire franchise. Here's hoping a Nintendo console will get the taste of another high-octane F-Zero game that will fulfill thirsty fans' need for speed.

v1499. Donkey Kong: Jungle Beat (GCN) - Battle for Storm Hill


Another GameCube game on this week's edition is Donkey Kong: Jungle Beat. I'm probably not telling you anything you didn't already know, but the team behind this nontraditional 2D platformer (after all, you control it by banging on a bongo drum, for Cranky Kong's sake!) would make their next game for Wii. It's something you might have heard of or read about called Super Mario Galaxy. In fact, this Friday they have a new game called Super Mario Odyssey that might make some waves. Who knows, though -- I'm not that smart when it comes to game predictions.

v1500. Banjo-Kazooie (N64, XBLA) - Gruntilda's Lair


Here we are with a special game for a special VGM volume number! It's Banjo-Kazooie, one of my favorite 3D platformers and games of all time, and its song, Gruntilda's Lair, is the one represented as VGM volume #1500! Based off the villain's theme, this jaunty and spirited song plays while exploring the hub world of Banjo-Kazooie. Much larger than Peach's Castle in size, Gruntilda's Lair shows that bigger isn't always better, as more rooms to platform through means time it takes to get through it. Still, with this playful theme at your side, that's not too much of an annoyance.

Wednesday, March 22, 2017

Toughest Tasks in Gaming History - Volume Three

Games are generally a means to relax, a means to unwind. However, sometimes they're a way to challenge a player to a point of absolute frustration-- the type of frustration that has one gnashing their teeth, slamming their fists to the ground, and pounding their heads through a wall with such unabashed rage! GAAAAAAH!

Well, maybe that's just me. In all seriousness, Toughest Tasks in Gaming History brings you a series of challenges that are some of the hardest, most difficult to complete. On this volume we look at Mortal Kombat, Rock Band 2, and GoldenEye 007. Consider yourself a gaming pro if you're completed some of the tasks seen on this volume as well as the past volumes seen here:

Volume One
Volume Two

My Kung Fu is Stronger - Mortal Kombat (Multi)


Some tasks are tough due to requiring a level of skill that many gamers might not possess. Other tasks are tough due to being ridiculously time consuming. Mortal Kombat's My Kung Fu is Stronger is the latter. It requires you to take a character and win 100 times with them, get 100 different -alities (like fatalities or babalities), get 150 X-ray attacks, spill 10,000 pints of blood in battle, and play as them for at least 24 hours.


Those requirements for just one character are crazy enough. The actual "okay, that's way too nuts" portion of this tough gaming task is that you have to do this with not just one character in the Mortal Kombat roster but all of them! That's 28 characters you have to complete this checklist of chores with. While I wouldn't want to perform a fatality on the developers for this kind of obnoxious achievement, I think some form of lesser punishment would be adequate.

The Bladder of Steel Award - Rock Band 2 (PS3, 360, Wii)


Next up is a game that has you rocking and rolling, thrashing and shredding, and just laying down the funk no matter which song you play. After you've had some practice, you can attempt the ultimate challenge in Rock Band 2, the one that separates the Jimi Hendrix's to the Milli Vanillis. It's The Bladder of Steel Award, and it's one that lives up to its name. It tasks you with playing through all of the songs in the game in succession, and without being able to pause. No, you cannot disconnect your controller, and no, you cannot hit your system's guide button. Harmonix was no doubt smart to the various cons players would try to perform to get around the task at hand.

The Bladder of Steel Award requires a lot from the player, including an entire morning and afternoon dedicated to completing this task, the ability to play through each song without taking any breaks, the ability to not accidentally hit the Start or Guide buttons when getting ready to unleash your Overdrive, an optional buddy to help you along the way, and yes, the eponymous bladder of steel. (Or maybe you can have a friend hold a cup in front of you, but that would just be weird.) Regardless, make sure you have the time and the motivation if you want to even dare to complete this achievement.

00 Agent Completed - GoldenEye 007 (N64)


Rare's GoldenEye 007 was a monumental game in terms of importance. It led the way for first-person shooters to become popular on home consoles instead of just on PCs where they had once exclusively been on, and the game brought forth one of the most addicting multiplayer modes up until that point, one that remains rather fun to this day. (And one that was pretty much a last-minute addition to the game.)

Beyond the multiplayer modes of GoldenEye 007 was a single player campaign, one that featured an impressive array of objective-based missions that closely followed the events and locales of the 1995 film. The campaign itself was pretty challenging but more so with the hardest difficulty, 00 Agent.


00 Agent met players with harder enemies, less health for James Bond to work with (and by design, there was no regenerating health, only occasional body armor to utilize), more objectives to complete, and death coming faster than you can blink. It all added up to a difficulty that almost required players to exploit the AI to overcome the hardships of this mode, especially in the Aztec level, one of the hardest levels in an FPS to this day. If you managed to beat GoldenEye 007 on the most challenging difficulty, then you definitely deserved your 00 status!

Beat Very Hard in Story Mode - F-Zero GX (GCN)


I reviewed a hard-as-nails futuristic racer last week, but that isn't quite on the same level in quality and challenge as F-Zero GX, one of my favorite arcade racers of all time. This Nintendo and Sega team-up brought blistering fast racing, gorgeous visuals, a stunning soundtrack, and a mighty stiff difficulty that challenged even the best of racing game players.

There are actually two tasks in F-Zero GX that are incredibly hard to do. The one I will focus on relates to the Story Mode, which is nine chapters starring Captain Falcon as he is tasked with completing varying mission goals, such as collecting doodads around a track before time runs out, cautiously racing through a section of track without dealing much damage to his vehicle (else the bomb attached to it will explode), and taking on various AI rivals.


The Normal difficulty poses a good deal of challenge already. It's when you get to the Very Hard difficulty, the one that unlocks a new racer for every mission you complete on that difficulty, that will send the calmest of players raging and wanting to chuck their controller at the screen. Yes, as I said, the rewards for completing Very Hard are very good, but the arduous task and amount of practice required to get them is one of my biggest personal gaming achievements. But it's also one I have no desire to ever try to do ever again!

All S-Ranks - Contra: Shattered Soldier (PS2)


Simply beating a game in the Contra series is already difficult enough of a challenge for even the most seasoned of action game players. Contra: Shattered Soldier on the PlayStation 2 kept that tradition very much alive with its classic unforgiving level of challenge given a more modern presentation with its 3D polygonal characters and environments.


Shattered Soldier offered a nastier challenge for players other than simply beating the game. That was to beat the game with an S-Rank overall. How was this accomplished, you ask? Essentially by shooting and destroying anything and everything that moved-- and then some! This increased your personal Hit Rate in a level, and the goal was to at least get 97% per level to get an S-Rank. As each death that you faced meant your overall Hit Rate would decrease, you could basically only die once per a given level to keep your Hit Rate at above the required amount to keep your S-Rank dreams alive, and the ability to view the game's best ending. Requiring machine-like responsiveness and the ability to remember each level from top to bottom (jumps and enemy placement, for starters), getting the S-Rank was a hard task in an already hard game.

Monday, June 22, 2015

SuperPhillip Central's Favorite VGMs - The Beginning of the March Towards 1,000 Edition

Welcome to a new work week here at SuperPhillip Central! As is customary, I have five new video game music tracks to share on this fine Monday. We're starting the march towards the historic 1,000 VGM volume, and I can't wait to share even more video game music goodness with all of you in the future.

For now, we have a nice smorgasbord of VGMs to listen to. We start off with some Valkyrie Profile, making, I believe, its first appearance on the old Favorite VGMs segment. Then we follow that will some Mario and Sonic in the forms of Mario Kart 64 and Sonic Colors! Wrapping things up are two songs, one from F-Zero GX and one from Breath of Fire: Dragon Quarter, also making its debut on SuperPhillip Central's Favorite VGMs! If you're ready to get to the music, let's get to 'em!

v901. Valkyrie Profile (PS1) - Outline of the Demon Descent Chain


This edition of SuperPhillip Central's Favorite VGMs starts off with a classic PlayStation RPG series, Valkyrie Profile by Enix. It was well known for its intense combat and lead female heroine. The soundtrack was by the incomparable Motoi Sakuraba, who just so happened to composer one of my favorite PlayStation RPGs Star Ocean: The Second Story.

v902. Mario Kart 64 (N64) - 3 Raceways/Wario Stadium


We saw this game appear on my top 50 game soundtracks of all time list last week. Kenta Nagata's Mario Kart 64 soundtrack fills me with such grand nostalgia for the Nintendo 64 era of gaming. It was a simpler time with simpler graphics, simpler budgets, and a focus on my favorite genre, cartoon platformers. Ah, to be young again...

v903. Sonic Colors (Wii) - Final Boss Phase 2 ~ Reach for the Stars (Orchestra Version)


Speaking of cartoon platformers, we have Sonic Colors up next. This was one of two 3D Sonic games that are hard to argue that they aren't of good quality in nearly every shape and form. The gameplay was solid, the level design was smartly done, and the music continues to be great to listen to. This final boss theme is an orchestral take on the uptempo main vocal theme of Sonic Colors.

v904. F-Zero GX (GCN) - Princia Ramode


F-Zero GX is a soundtrack of two parts. One is heard when in the menus and racing on the intense tracks of the game. The other is heard as each pilot's theme song. There's over 35 pilots to play as in the game, and each has their own theme song, ranging from electronica to hard rock. Princia Ramode, along with Captain Falcon, Dr. Stewart, Leon, and Super Arrow, are some of my favorites.

v905. Breath of Fire: Dragon Quarter (PS2) - Attack


Before the franchise goes mobile with Breath of Fire VI (the jury's still out on whether it will be a worthy entry in the series or not), Breath of Fire had a very atypical entry on the PlayStation 2. It was a dungeon crawler with a focus on time management. It was quite difficult, too! Still, I rate it rather highly along with the rest of the engaging games in this excellent RPG series.

Monday, November 18, 2013

SuperPhillip Central's Favorite VGM - Light-Hearted Edge Edition

Welcome to a nighttime installment of SuperPhillip Central's Favorite VGM, where we pick our most cherished and enjoyed themes from various video games. No system, no series, no game is off-limits! On this week's edition of the ol' Favorite VGM, we have music from Final Fantasy Tactics Advance, Shadow the Hedgehog, and F-Zero GX. We have fantastical games and even some more "serious" fare.

v506. Final Fantasy Tactics Advance (GBA) - Amber Valley (Orchestrated)


Can you imagine hearing this theme and strolling the grand countryside of Ivalice? We sure can. Hitoshi Sakimoto and Nobuo Uematsu teamed up to work on the soundtrack of Final Fantasy Tactics Advance, a game that many Nintendo fans welcomed with open arms. After all, then-Squaresoft hadn't worked on a Nintendo platform for almost a decade.

v507. Dewy's Adventure (Wii) - Strawberry Date


Catchy, infectious, and cute, Strawberry Date is the main theme of the overlooked Wii platformer Dewy's Adventure. The game was created by the team behind Elebits, another Wii title. You tilted the Wii Remote to move Dewy around many themed environments. It was quite the charming game that is definitely worth a look.

v508. Billy Hatcher and the Giant Egg (GCN) - Chant This Charm


We've already featured two other themes from Billy Hatcher and the Giant Egg. This one, Chant This Charm, is the ending theme, played during the credits. The day has been saved, the chickens are all safe, and we can enjoy this light vocal song. Sure, we didn't get to the end of the game because it wasn't very good, but at least we can enjoy the music!

v509. Shadow the Hedgehog (PS2, GCN, XBX) - Cosmic Fall


Back in the day we were much more patient gamers. For example, we beat Shadow the Hedgehog 100%. Yes, even the hard mode. Now that we're older (maybe a little wiser), have more responsibilities, and have more games to review, if a game is bad, we probably won't torture ourselves to beat it 100%. Shadow the Hedgehog is one of those games that we wouldn't complete nowadays. Still, the heavy focus of rock featured throughout the soundtrack fit the mood of the game and was just fun to listen to.

v510. F-Zero GX (GCN) - Hurrah for the Champion (Winning Run)


You've survived the twists and turns of Mute City, you've crossed the finish line, and you've won first place. This theme welcomes you to the winner's circle as you make your F-Zero pilot makes his or her (or its) way for one last victory lap. The techno music and rock guitar make for a delightful and awesome combination. Victory is yours... Stand up and enjoy it!

Wednesday, July 3, 2013

SuperPhillip Central's Top 100 Games of All Time (60-51)

On June 5, SuperPhillip Central turned five years old. We're celebrating big the only way we know how, with a list of our favorite 100 games of all time. SuperPhillip Central's staff has come together to come up with this list. These don't necessarily have to be the best, but they are indeed our favorites. Coming up with an order for these games has been an immense challenge. We're sure you won't agree with our order-- heck, we don't even agree with our order. That said, we hope you'll at least agree with our picks, and if you don't, at least you can read our rationale for our choices. Regardless, for ten weeks, we will be counting down our favorite games of all time. Please join us for this great undertaking.

If you missed a previous edition of our countdown, look no further than these links:

Games of All Time (100-91)
Games of All Time (90-81)
Games of All Time (80-71)
Games of All Time (70-61)

 Let's get to the countdown!

60) Mario Kart: Double Dash!! (GCN)


We kick off this week's list of ten games with Mario Kart: Double Dash!! No, we didn't add in two exclamation points for effect-- that's how the title of the game is officially written as by Nintendo. Regardless, onto the game itself-- what we consider the greatest kart racer of the PS2 era. The cooperative nature of having two racers per kart added a new dimension to the gameplay, and working in tandem to achieve the same goal-- first place-- made for some very fun and hilarious exchanges between both opponents and partners! Double Dash!! featured a great amount of new tracks, including Baby Park, Mushroom City, Bowser's Castle, Dino Dino Jungle, Wario Colosseum, and Rainbow Road, to name a handful. It's a game that still delivers to this day, Mario Kart: Double Dash!! is a local multiplayer juggernaut.

59) Sly Cooper and the Thievius Raccoonus (PS2)


Out of the four Sly Cooper games that have been released thus far, we still have our hearts pilfered by the first game in the series, Sly Cooper and the Thievius Raccoonus. Emotional gibberish aside, Sly 1 introduced the world to that thieving raccoon and his accomplices, a brawny hippo and a tech-savvy turtle. It also put Sucker Punch (now working on the PS4 launch window title InFAMOUS: Second Son) into the gaming public's collective eye. We rate this Sly Cooper above the rest because of how it was structured. There wasn't much in the way of an open world setting, and each mission was an actual full-fledged level-- something we enjoyed and preferred greatly. Yes, there have been better boss battles in the series since, but no Sly Cooper game has enthralled us more than the Thievius Raccoonus.

58) ExciteBots: Trick Racing (Wii) 


Quite possibly our favorite racer of the past generation was a severely overlooked title from Monster Games called ExciteBots: Trick Racing. It was absolutely crazy, manic, wild and highly enjoyable. You see, you didn't just race to the finish in the game. No, you had to do it with some style. Performing tricks in the air, carefully driving through tree-lined paths and kicking field goals were just three of the many ways to earn stars. At the end of the race, the player with the most stars was considered the winner. In the solo mode, depending on how many stars you earned, you were awarded a letter grade. Getting the top grade meant unlocking an abundance of new tracks, content, and bots. The motion controlled driving worked great on the wide tracks ExciteBots was full of, and the level of insanity crammed into the game disc still hasn't been topped by any racer. You can nab ExciteBots: Trick Racing (at least in North America and Japan) on the very cheap, and it's an absolute steal. You'll be ready to make Super Sandwiches while you perform Super Tree Runs shortly thereafter!

57) The Legend of Zelda: The Minish Cap (GBA)


Size matters, especially in the world of The Legend of Zelda: The Minish Cap. While Link appeared in a title before Minish Cap, Capcom's take on the Zelda series was a wholly original one, taking Link and allowing him to shrink down to Minish people size. This ability granted him access to new locations, and made ordinary-sized objects in the real world dangerous and possibly deadly in the Minish world. The game's six dungeons were fantastically designed, showing that Capcom had not lost a step since Oracles of Ages and Oracle of Seasons (speaking of which.... later on this list...). The bright and colorful graphics looked absolutely wonderful on the Game Boy Advance's screen, and the music beautifully blended old and new, bringing remixes and totally new tracks to the table. Nintendo 3DS Ambassadors have this game on their handhelds already, so here's hoping more people get to experience The Legend of Zelda: The Minish Cap if the Ambassador games are made public.

56) F-Zero GX (GCN)


Do you like high velocity races? Do you like futuristic settings? Do you like anti-gravity? Do you like fiendishly difficult games? Do you like loop-de-loops, twists, turns, and swirls in your track design? Will Captain Falcon forever be your hero, and not just only for tonight? If you said "yes" to any one of these questions, then F-Zero GX is the title for you. This GameCube exclusive was the last F-Zero game to hit a home console, and it contained over 30 unique racers, 30 participant races, mind-blowing graphics, a sensational soundtrack comprised of electronic, techno and rock music, and some of the greatest racing to ever hit a Nintendo system-- nay, any video game system. F-Zero GX is a technological marvel, but it also has the heart of an exciting and ultimately really rewarding racer.

55) Donkey Kong Country (SNES)


In the Super Nintendo era, we were but young kids. We didn't know much then, but we know now how much we miss that generation of gaming, if only for the copious amounts of platformers that popped up at the time. Rare's Donkey Kong Country brought Shigeru Miyamoto's main monkey back into the spotlight, this time in heroic form and a snazzy, new, red tie. Many were wowed by the well done visuals, genius music and tech of the game, but Donkey Kong Country also had the gameplay to back the whole package up. Cartwheeling across chasms, blasting out from barrel to barrel, and beating the crud of those cursed Kremlings made for an excellent ride. The amount of secrets in the game made for a highly replay-able platforming adventure that has since stood the test of time.

54) Batman: Arkham City (PS3, 360, PC)


It is not a stretch to call Batman: Arkham City one of the best superhero games ever devised. It is not simply a great superhero game, but it is a great game in general. Arkham City introduced a more open world setting to players, which was an entertaining to glide and grapple across. The combat system made for battles that were seldom a chore and took some ingenuity and finesse to perfect for the developers (and to master for the players). The story of Arkham City was exciting from beginning to end, constantly having us play more extra minutes than we should have been just to see what happened next. Exploration of Arkham City was a joy to do, and the walled off dystopia held many side quests among its main missions, showcasing new characters seemingly at every turn. Batman: Arkham City successfully was the ultimate superhero experience, and we're excited to see where a new developer takes us with Batman: Arkham Origins.

53) The Legend of Zelda: Oracle of Ages/Oracle of Seasons (GBC)


We recently revisited both of these Game Boy Color Legend of Zelda games when they released on the Nintendo 3DS Virtual Console. The pair of Zelda adventures both had their own overworld gimmicks (and we don't say that in a negative way) to change how Link explored each game's respective world. For Oracle of Ages, it was transporting from the present to the past and vice versa. For Oracle of Seasons, it was cycling between the four seasons to pass environmental obstructions and progress through the game. Both games contained eight unique and well designed dungeons that were so good you wouldn't know that an outside studio made them and not Nintendo themselves. After one game was beaten, a password could be inputted into the other to continue Link's quest on the other game. Through beating both, you would be introduced to the real villain behind both game worlds' problems. If you have yet to play either Oracle of Ages or Oracle of Seasons, you are truly missing out.

52) Shadow of the Colossus (PS2)


We probably have this game listed too low on this list for a lot of PlayStation fans, but that's okay. Just know that we do love Team ICO's second PlayStation 2 effort a whole lot. While at first glance Shadow of the Colossus comes off as an action-adventure game, there are no towns or dungeons to visit, and no other enemies to take down besides the colossi within the game. Each colossi boss towers over Wander, the protagonist, and this is where Shadow of the Colossus almost reaches puzzle game levels. The tact and approach to taking down each colossi, figuring out and then exploiting their weakness(es) is what you, as the player, must do. However, the game isn't perfect, which is why we have it listed at #52. The camera and controls can be a bit clumsy, which detracts from the experience. That said, the experience that Shadow of the Colossus gives players is one that most should not go without having for themselves.

51) Final Fantasy IX (PS1)


After the two Final Fantasy games that preceded it went with a more modern approach, Final Fantasy IX went back to its roots with a more classical, medieval setting, with cartoon proportioned characters. This traditional Final Fantasy approach made those of us nostalgic for the old days of the series jiggle around with glee. Final Fantasy IX's world was a marvel to behold, offering wondrous location after location, the Active Time Battle system made it so players had to act fast or get beaten down, and the cast of characters were some of the most endearing ones of the PlayStation era. Final Fantasy IX may not be the best that Squaresoft had to offer PlayStation owners, but it certainly rings true for us as one of the better mainline installments in the series.

===

You. Us. Same day next week. We'll have ten more titles on our list of favorites (50-41 to be exact), as we hit the second half of our monumental countdown. We hope you continue to enjoy what we have to say about each game. (If not, please pretend.)

Monday, January 28, 2013

SuperPhillip's Favorite VGMs - It's Mario's World Edition

We all just play in it. Last week we arrived at 300 VGM volumes. This week we kick off our quest for 400 with five new themes from video games. On this edition we have a special orchestrated theme of Super Mario World, a piece from Jet Force Gemini, and music from F-Zero GX.

v301. Super Mario World (SNES) - Overworld (Orchestrated)


Performed by the Tokyo City Philharmonic, this Overworld theme from Super Mario World gets the jazz treatment. Moreover, at the rousing conclusion of the symphonic piece comes a big band shift. It's nice getting a different take on a familiar theme, don't you think?

v302. Final Fantasy (Multi) - Cornelia Castle


With harpsichord accompaniment, the theme of Cornelia Castle from the very first Final Fantasy is full of majestic wonder. This particular rendition comes from the PSP port of the game. This version came with FMV cutscenes, a revised soundtrack, greater resolution visuals, and an all-new dungeon.

v303. Billy Hatcher and the Giant Egg (GCN) - G.I.A.N.T. E.G.G. (Opening)


Without a doubt the catchiest VGM on this week's edition, Billy Hatcher and the Giant Egg's opening theme is quite kooky. Perhaps "cuckoo" would be the better word here. Along with the manic pace of the song comes an adorable children's chorus. I am sorry for giving you this VGM. Most likely you'll be humming it all evening now.

v304. Jet Force Gemini (N64) - Eschebone


A long while back (well, 2009 at least) I listed Jet Force Gemini as having the best Nintendo 64 soundtrack. The cinematic route that Rare's composers went with the game set the stage for a fantastic alien-busting romp that blares wonderfully symphonic-sounding music.

v305. F-Zero GX (GCN) - ZEN (Aeropolis)


We conclude this week's tour of my favorite VGMs with a piece from F-Zero GX, one of my favorite (and one of the most difficult) arcade-style racers. I am always amazed when I play the game at how well the visuals have held up. Oh, and I guess the gameplay has to. That is sort of important, too. ZEN starts off with a wintry sound before coming in with an electronica feel. The final lap theme for Aeropolis takes place at the three minute mark.

Thursday, June 14, 2012

Killer Soundtracks - My Personal Favorites, Part Four

Time to brighten your Thursday with Part Four of Killer Soundtracks - My Personal Favorites. I hope you have gotten to know my tastes in music through these special articles. If not, well, perhaps I need to get my point across better or you need to pay better attention. Regardless, enjoy ten more video game soundtracks that I just happen to adore. 

Banjo-Kazooie (N64, XBLA)


Banjo-Kazooie is one of my favorite 3D platformers of all time, and for good reason-- it has plenty of challenging jumps, a lovely sense of humor, colorful graphics, and loads of challenge. The soundtrack is also a plus for me, featuring such tracks as the mischievous Gruntilda's Lair, the tropical Treasure Trove Cove, the sensational strings of Freezeey Peak, the peppy Click Clock Wood, the xylophone-filled Bubblegloop Swamp, the industrial Rusty Bucket Bay, and the dramatic Final Battle.

Diddy Kong Racing (N64)


David Wise does his compositional duties wonderfully well with a cheery soundtrack with lots of life with his Diddy Kong Racing soundtrack. Who couldn't have nostalgic flashbacks with songs like Ancient Lake, Jungle Falls, Hot Top Volcano, Crescent Island, Frosty Village, Darkmoon Caverns, and Wizpig Challenge? Well, unless you never played DKR, then shame on you! Diddy Kong Racing remains the best kart racer in its genre, and it's a shame that we won't see a proper sequel. 

Perfect Dark Zero (360)


A heavily rock-centric soundtrack (but that's not all there is to it), Perfect Dark Zero was my most played launch title of the Xbox 360. And then the system and I sort of parted ways after the menagerie of shooters and Western-themed games took over. That said, the music by David Clynick is quite good. You have a familiar theme in Combat Arena, hard rock songs like Glitter Girl (Dark Side), Subway Retrieval (Descent), Rooftops Escape Main Theme, Trinity Escape Main Theme, and Bridge Assault (Action), as well as the soothing beats of River Extraction (Lab Escape).

Sonic Unleashed (PS3, 360)


One part good game, one part bad game, Sonic Unleashed was an interesting experiment, harmed by the questionable decision of adding the completely sluggish and slow Werehog Sonic into the mix. That said, like all (and I do mean all) Sonic Team games, Sonic Unleashed is supported by a stellar soundtrack of fast tempo tunes and terrific hub world tracks. You have the "inspirational" opening theme in Endless Possibility. You have various songs to speed through levels to such as Windmill Isle - Day, Savannah Citadel - Day, Cool Edge - Day, and Rooftop Run - Day and hub world themes like Empire City - Day and Shamar - Night. A nice mix of music indeed.

LocoRoco 2 (PSP)


Not like any other soundtrack you have ever heard, the LocoRoco 2 soundtrack is certainly... eccentric, no? You can tell with such songs like dadhi dado da, muimui house, muimui (my favorite of the themes), buibui, Moja's Song, uwauwau, and arten daffu. The LocoRoco series utilizes its own made-up language, so don't feel the need to try to translate any of the lyrics you here. LocoRoco 2 is one of more creative and charming titles in the PSP software library, and it is a game that I cannot recommend enough as it launched at the price of twenty dollars. It is bound to be cheaper now.

Viewtiful Joe (PS2, GCN)


Viewtiful Joe is a series that will most likely and sadly never see another installment. Sure, Capcom teases with the character's inclusion in games like Tatsunoko VS. Capcom and Marvel VS. Capcom 3, but fans like me can see the writing on the wall. If Capcom turned its collective back on their main mascot Mega Man, why would they bother with a lesser known character? While you are now depressed, why not check out these tracks from the first Viewtiful Joe such as Some Like It Red Hot, Let's Ride Six Machine, The Viewtiful Escape, Another Joe, Inferno Lord, and Standing Ovation?

F-Zero GX (GCN)


F-Zero GX is a fantastic futuristic racer, but man, is it supremely difficult. Sega's Amusement Vision and Nintendo teamed up to create this high velocity arcade-style racer, and it still impresses both gameplay-wise and graphically to this day. The music is also great, showcasing genres like techno and rock. You have theme songs of the pilots like Captain Falcon, Dr. Stewart, Mrs. Arrow, Phoenix, and Princia Ramode as well as track themes such as Fire Field's Feel Our Pain, Aeropolis' ZEN, and Casino Palace's Shotgun Kiss. I like how the track themes change when you are on the final lap to something even more intense.

Mario & Sonic at the London 2012 Olympic Games (Wii)


The London 2012 Olympics are almost here. Can you feel it? Even with the long wait that didn't stop Mario, Sonic, and their friends to get a jump on the ceremonies and have their own pair of games (Wii and 3DS) to participate in the global event. The soundtrack itself is made up of remixes of past Mario and Sonic games like Mario Kart: Double Dash's Mario Circuit, New Super Mario Bros.' Underwater Theme, Sonic Heroes' Grand Metropolis, as well as Sonic & Knuckles' Flying Battery Zone, and totally new themes like Badminton, Beach Volleyball, and Football. Some of the mini-games don't work so well (just a handful, really), but Mario and Sonic's latest Olympic outing is definitely worth a look, especially for Olympic fans.

Final Fantasy IV (SNES, PS1, PSP, DS)


Over these past four parts of Killer Soundtracks I have posted a lot of music from the Final Fantasy series. It is one of the best franchises for music, and our journey through the series takes us to Final Fantasy IV, most likely my most played entry of the mainline titles. Nobuo Uematsu moved from the basic 8-bit sounds of the Nintendo Entertainment System/Famicom to the Super Nintendo/Super Famicom to blow the doors off the joint in style. We have such unforgettable tracks like Red Wings, Battle 2, Into the Darkness, Mt. Ordeals, Battle With the Four Fiends, Giott, the Great King, and The Big Whale. A true classic in every sense of the word.

Kingdom Hearts II (PS2)


From one Square game to another, we have Kingdom Hearts II on our proverbial plates to listen to now. Composed by the incomparable Yoko Shimomura, this soundtrack captures the whimsical nature of the Disney brand to a "T." We have the soothing Lazy Afternoons for Twilight Town, the bouncy battle theme Working Together, the chorus-backed Fragments of Sorrow, the theme of Beast's Castle Waltz of the Damned, the majestic Olympus Coliseum, the rocking Hazardous Highway, and the ending theme of Fantasia Alla Marcia. Nothing better than exploring Disney worlds with Sora, Donald, and Goofy with some lovely music playing overhead.

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Ten more of my favorite soundtracks have been unveiled. Next week, Part Five will be posted. Until then, why not check out a previous part of Killer Soundtracks - My Personal Favorites?

Killer Soundtracks - My Personal Favorites, Part One
Killer Soundtracks - My Personal Favorites, Part Two 
Killer Soundtracks - My Personal Favorites, Part Three