Sometimes all it takes is one game to make a long-running or promising franchise become dead in the water, maligned to irrelevancy and just a memory in the annals of gaming history. It's a dog-eat-dog industry where it doesn't matter if the franchise has been around for ages or for milliseconds--just one or two failures and you're done. That's the case with these franchises, all of which I'm sad to see are currently nowhere to be found. Whether any of these will return for a kick-ass comeback or not is up in the air, but what is known is that for many, these franchises met truly unfortunate ends.
Tony Hawk Ride/Shred (PS3, 360, Wii),
Tony Hawk's Pro Skater 5 (PS4, XB1)
We start with a series that was crazy popular in the late nineties and early aughts--the same series that brought extreme sports fever into our hobby. That series was none other than Tony Hawk's Pro Skater. The series did a lot of experimentation: changing the rules of Classic mode, adding a story to the game, and even adding an interconnected world. However, the biggest and most radical experimenting to the Tony Hawk series was ultimately the one that killed it: Tony Hawk Ride. This game and its sequel, Tony Hawk Shred, both utilized a skateboard peripheral for its controller, as back in the day, pieces of plastic and convoluted controller peripherals were all the rage (e.g. Guitar Hero and the Wii). While an interesting idea in theory, the execution left a lot--I mean, A LOT--to be desired. Crashing in both critical and commercial feedback, Activision's skateboarding series was put on a hiatus until a couple of years ago when Tony Hawk's Pro Skater 5 came out. If Ride and Shred put the Tony Hawk series in its coffin, Pro Skater 5 drove the nails into it.
Dead Space 3 (PS3, 360, PC)
The survival horror genre doesn't get too much representation for the most part. That's why it very much stinks that Dead Space as a franchise is no more. What killed such an impressive series? Well, Dead Space 3... but mostly because of its publisher EA's ambitions. Wanting to make the Dead Space series more mainstream (i.e. a way to make even more money than the first two games), EA had the idea to put in two-player co-op into the game, making for a much less scary experience. To add insult to injury, Dead Space 3 introduced unnecessary microtransactions as an extra "we don't value our consumer that much" proposition. Despite selling well, Dead Space 3 didn't meet EA's lofty sales expectations, making the series get eviscerated like a Necromorph. The future of the series is a horror story all on its own. At least we got two (three if you count the on-rail shooter Dead Space: Extraction) excellent entries in the Dead Space franchise before things turned dark.
Ninja Gaiden 3 (PS3, 360),
Ninja Gaiden 3: Razor's Edge (PS3, 360, Wii U)
The exit of Team Ninja's Tomonobu Itagaki was definitely felt with Ninja Gaiden 3. The third game took a more streamlined approach to the series, making it friendlier for audiences. In doing so, it isolated many of the franchise's biggest fans. When you have to make a course correction to your own game with an updated version as a way to apologize and make it up to the fans (and still ends up being a weaker entry compared to Ninja Gaiden 1 and 2), you know you've done something majorly wrong. The original Ninja Gaiden 3 had many faults to it, both on a gameplay and a technical level. The action was just shallow, and those who yearned for the challenge exemplified in early entries were left out in the cold. Razor's Edge, originally released on the Wii U before being ported over to the PS3 and 360, attempted to right the wrongs of the vanilla version of Ninja Gaiden 3, but Team Ninja could only do so much when the foundation was on shaky ground to begin with.
Dino Crisis 3 (XBX)
An entry so bad that developers opted not to continue with the series, Dino Crisis 3 put the Dino Crisis franchise into what essentially amounts to extinction. The game was originally set to be on both the PlayStation 2 and the Xbox, but only the latter (un)fortunately survived. Packed with one of the worst cameras in a survival horror game, especially considering how fast the player sometimes had to move, Dino Crisis 3 was put the wringer review-wise for this main reason. There was nothing like crossing an invisible boundary in a room, only for the camera to suddenly change angles, having the player totally become disoriented in the process. This also made aiming and targeting the dinosaur-like mutated beasts in the game all the more challenging. Sure, Capcom has given us some scraps pertaining to the Dino Crisis franchise since the failure of the third game in the series, like Regina's inclusion in the now-defunct mobile game Puzzle Fighter, but that isn't enough for most Dino Crisis fans out there--the dozen or so of those out there.
Banjo-Kazooie: Nuts & Bolts (360)
Sometimes it's a smart idea to stick with the basics. Rare did not do that in 2008 when it developed and released Banjo-Kazooie: Nuts & Bolts for the Xbox 360. The game was actually really good, allowing players to take on challenges their own way by creating their own custom LEGO-like vehicles. The problem was that Nuts & Bolts was such a dramatic departure from what Banjo-Kazooie fans loved about the franchise--the excellent, open 3D platforming--that this game unfortunately drew a lot of ire. This was especially so after Microsoft and Rare teased a more traditional experience with this trailer, which many now consider a bait and switch. Regardless of the high quality of the game, Banjo-Kazooie: Nuts & Bolts stopped the promising platforming series right in its bear tracks, as well as Rare doing anything other than working on Kinect-related projects for a sizable duration of time. Sure, Rare's back with Sea of Thieves, but Banjo isn't and that just sucks.
Klonoa (Wii)
As much as I hate to face it, sometimes quality means nothing if your game just isn't appealing to the market. Unfortunately, even with Namco Bandai's Klonoa releasing on a Nintendo platform with the Wii, where platformers were generally quite welcomed, this remake of the PS1's Door to Phantomile cratered hard sales-wise. Again, the quality was definitely there. You had one of Klonoa's best adventures remade for a new generation, but strange marketing, including the decision to possibly alter Klonoa's look to this ghastly creature, made for a less than stellar sales showing for the floppy-eared feline. There is good news, however. Since Klonoa's ten-year hiatus, rumors of a new game, possibly tying into the upcoming film adaptation, have sprung up. At least Klonoa will get a second chance in the spotlight after a decade off.
Showing posts with label banjo-kazooie. Show all posts
Showing posts with label banjo-kazooie. Show all posts
Thursday, July 5, 2018
Sunday, December 24, 2017
Top Ten Christmas-Themed Video Game Levels
It's Christmas Eve and in but an hour's time it will be Christmas here at SuperPhillip Central HQ. This brings up a nice opportunity to go into one of my favorite topics of discussion: video game levels. But not just any video game levels, Christmas-themed video game levels! I won't go in as in-depth on the design principles on display like I do with my Best Levels in Video Game History series of articles, as I prefer to keep it light for Christmas Eve. A whole slew of games from past and present are featured in this top ten list, including Super Mario Odyssey, Call of Duty: Modern Warfare Remastered, and some goodness from Diddy Kong Racing as well. SuperPhillip Central will see you tomorrow for even more holiday cheer, but for now, read this list and add in some of your personal faves in the comments.
10) Winter Crash - Call of Duty: Modern Warfare Remastered (PS4, XB1, PC)
Originally only available to PC and Mac players when the map released with the original Call of Duty 4, Winter Crash is the bash that is back, Jack, and it's the perfect map to play during this festive season. Sure, some might prefer to lounge around with family singing Sleigh Ride (the one with the sleigh bells jingling, ring-ting-tingling too), while others just want to slay in general. Preferably with an automatic weapon on the battlefield. Winter Crash is structurally the same as the Crash map, also included in the original Call of Duty 4, but Winter Crash alters the mood a bit with a nighttime sky, snow to slosh around on instead of sand to seep into your soldier's combat boots, and a whole array of Christmas lights and the piece de resistance, a glowing Christmas tree in the center ground of the map with nicely wrapped presents underneath.
9) American Consumption - Splinter Cell: Blacklist (PS3, 360, Wii U, PC)
As a kid and in my teens, I found Christmas to be a magical time of year. Toys, games, teddy bears, presents under the tree, stockings hung by the fireplace, and so forth. Now that I'm much more cynical, I see it as consumers doing their best to make themselves happy with materialistic items, going into debt in the process. Me included, as I especially still love presents under the tree, so that makes me a hypocrite.
Regardless, it's the perfect segue to Splinter Cell: Blacklist's American Consumption is a brilliant level with some of the best controlling third-person stealth gameplay this side of Metal Gear Solid, just without the ridiculous story. It sees Sam Fisher (probably a clone because I know the REAL Sam Fisher has the voice of Michael Ironside) sneaking his way through a proliferation of Christmas decorations and theme park attractions, as he slices through the necks of enemies like a knife through a Christmas fruitcake. It's one of my favorite levels in Blacklist, as I originally played it around Christmas time a year or so ago.
8) A Little Light Snowfall - Yoshi's Woolly World (Wii U, 3DS)
We begin our look at a staple of snow levels, being in a platformer of some type, with a 2D platforming journey through a winter wonderland obstacle course in Yoshi's Woolly World. The light snowfall in the level's title comes from the frozen over precipitation that has left traces on the ground, and made the level's platforms especially slippery. There are some more hefty piles to be found from mounds of snow that fall upon either Yoshi stepping foot on them or hits them with an ball of yarn. There are opportunities for flight as well with the help of Lakitu's cloud, a chance to become large and smash through enormous ice cubes and enemies alike effortlessly, and traverse through this chilly but colorful winter landscape. What I like about this level in Yoshi's Woolly World is how elements of the environment can be interacted with to provide a robust lineup of challenges for Yoshi to endure.
7) Snow Kingdom - Shiveria - Super Mario Odyssey (NSW)
Mario games generally give off a sense of warmth, and it's no truer than in his latest 3D platforming adventure which spans the globe, Super Mario Odyssey. His entry into the frozen lands of Shiveria is met by a massive blizzard, frigid temperatures, cold water (dangerously so), and not a friendly face to be found. Upon entering into a hole, Mario uncovers a town full of adorable seal creatures wearing Eskimo outfits. Times aren't happy at the beginning, but by the end, Bowser's forces have retreated and normal life can resume. What was once a snowstorm so massive that you couldn't see well, you can now see across the distance of several football fields. The blue sky greets Mario hello and the Shiverians can go on with their lives in their cozy, rosy, and warm town with holiday decorations. Maybe some special racing can be done, too!
6) Halloween Town - Kingdom Hearts II (PS2)
In the land of The Nightmare Before Christmas' Halloween Town, you can bet your bag of bones that Jack Skellington is preparing a bold plan to bring the cheer of the holiday season to the otherwise Halloween 24/7 town. While Sora, Donald, and Goofy don Halloween costumes for the level, fitting right in with the city folk, Mr. Skellington wears a full-on Santa suit. Perhaps Jack's wearing a Halloween costume, too, while I'm thinking of it... Many locales from the film are included in this Kingdom Hearts II re-imaging, including a colorful display inside of Santa's Workshop. It's a perfect mixture of two of the most popular holidays around.
5) Frosty Village - Diddy Kong Racing (N64, DS)
We reach the second half of this Christmas-themed video game level list with one of two racing games occupying spots on the countdown: Diddy Kong Racing. Frosty Village is as close to Christmas as you're going to get playing a kart racer on the Nintendo 64. The trees shine brightly with multi-color Christmas lights, and the cabins at the bottom of the hill after the overpass (which I would imagine is a super sweet sledding spot) make you want to enter inside, put on your slippers, rest by the fireplace, and drink some hot cocoa. But alas -- you can't! You have a race to win in this Christmas racing paradise! Whether in kart or in hovercraft, Frosty Village is an entertaining track that hits me right in the nostalgic feels.
4) Gotham - Batman: Arkham Origins (PS3, 360, Wii U, PC)
Batman: Arkham Origins has a location that is another star of the game alongside Batman and The Joker. I'm talking about Gotham City. In Arkham Origins, all of the happenings of the game occur on Christmas Eve, and it makes for an engrossing city to explore. Snow falls from the night sky, holiday decorations are sprinkled across the blocks, corners, and streets, and the level of discomfort around the city during what should be a festive time is rather daunting. But now for Batman, of course. Batman: Arkham Origins' Gotham has so many meticulous details and areas to explore. It makes me a bit disappointed that more people didn't find WB Games Montreal's take on the Arkham series to be as utterly enjoyable as I did. Then again, I always get disappointed when someone gifts me chocolate for Christmas, as I can't stand the taste, so I know; I'm weird.
3) Christmas Is Here - Bully (360, Wii, PS2)
The town of Bullworth is the locale where Rockstar's Bully takes place with Bullworth Academy positioned right in the middle with an amusement park on one side of town and the downtown districts being on the other. Throughout the course of Bully's calendar year, the town takes on and celebrates various holidays. For instance, when Halloween rolls around, all of the kids around town and students at the academy are sporting costumes. When Christmas comes a knocking, the town is painted with snow, with holiday lights shining brightly, and protagonist Jimmy having some hijinks afoot, such as making an arsenal of snowballs and chucking them for one snowball fight to end them all. Rather than devote a huge budget to a large playground, instead Rockstar used that budget to create a robust, detailed, content-rich, dense, and welcoming town that felt like home for fans of the game.
2) Animal Crossing (Winter) - Mario Kart 8 Deluxe (NSW)
If I was writing a list about Christmas-themed events in video games rather than levels, Animal Crossing and its sequels would find a place on this list. However, since that isn't the case, I can do the next best thing. Mario Kart 8 and Mario Kart 8 Deluxe's Animal Crossing track models itself after the game series it's inspired by, complete with the changing of seasons. However, instead of waiting three months for the next season to come by, one is chosen randomly (or at will if you know the right button to press before the race loads). Each season offers the same track but changes some aesthetic elements. For instance, in Animal Crossing's winter form, the track is raced on under a starry nighttime sky complete with an aurora in the sky. Trees are bare from losing their leaves, snow has accumulated on their limbs, and many sport Christmas lights. The ground is covered in snow, and what makes this version of the track especially Christmas-y is how well the town celebrates it, enveloping itself in holiday cheer from all of the colorful holiday lights. It's a delightful race with a sense of home to it. How did you do that, Nintendo, in a racing game of all things!?
1) Freezeey Peak - Banjo-Kazooie (N64, XBLA)
In their top form, the developers at Rare were geniuses when it came to making fun games. The ideas and creativity blasting out of each and every seam is just marvelous to look back on and think about. Most developers would love to have just one memorable level in a game, but with Rare it continued to release games with some of the most bizarre yet fantastic worlds around. Many platformers have a snow or ice level within them. In fact, I think it's a law that can send you to prison if you don't follow it when making a platformer of any kind. While games like Super Mario 64 had winter wonderlands of its own, Rare released a game a year and some change later featuring a highly creative take on the winter world with Freezeey Peak.
Making the first left turn at the very beginning of the level sees you facing a humongous snowman monument -- fully able to be scaled, mind you. In the main part of the level, snowmen enemies chuckle as they toss painful snowballs at the bear and bird duo. A Christmas tree rests in a corner, waiting to be lit. A bear-hating walrus doesn't want Banjo inside his cave (but won't mind with shaman Mumbo Jumbo's help). Plus, you can't ignore the pleas of the trio of polar bear children who want their Daddy to come home with their lost presents. It's Christmas, for goodness sake!
10) Winter Crash - Call of Duty: Modern Warfare Remastered (PS4, XB1, PC)
Originally only available to PC and Mac players when the map released with the original Call of Duty 4, Winter Crash is the bash that is back, Jack, and it's the perfect map to play during this festive season. Sure, some might prefer to lounge around with family singing Sleigh Ride (the one with the sleigh bells jingling, ring-ting-tingling too), while others just want to slay in general. Preferably with an automatic weapon on the battlefield. Winter Crash is structurally the same as the Crash map, also included in the original Call of Duty 4, but Winter Crash alters the mood a bit with a nighttime sky, snow to slosh around on instead of sand to seep into your soldier's combat boots, and a whole array of Christmas lights and the piece de resistance, a glowing Christmas tree in the center ground of the map with nicely wrapped presents underneath.
9) American Consumption - Splinter Cell: Blacklist (PS3, 360, Wii U, PC)
As a kid and in my teens, I found Christmas to be a magical time of year. Toys, games, teddy bears, presents under the tree, stockings hung by the fireplace, and so forth. Now that I'm much more cynical, I see it as consumers doing their best to make themselves happy with materialistic items, going into debt in the process. Me included, as I especially still love presents under the tree, so that makes me a hypocrite.
Regardless, it's the perfect segue to Splinter Cell: Blacklist's American Consumption is a brilliant level with some of the best controlling third-person stealth gameplay this side of Metal Gear Solid, just without the ridiculous story. It sees Sam Fisher (probably a clone because I know the REAL Sam Fisher has the voice of Michael Ironside) sneaking his way through a proliferation of Christmas decorations and theme park attractions, as he slices through the necks of enemies like a knife through a Christmas fruitcake. It's one of my favorite levels in Blacklist, as I originally played it around Christmas time a year or so ago.
8) A Little Light Snowfall - Yoshi's Woolly World (Wii U, 3DS)
We begin our look at a staple of snow levels, being in a platformer of some type, with a 2D platforming journey through a winter wonderland obstacle course in Yoshi's Woolly World. The light snowfall in the level's title comes from the frozen over precipitation that has left traces on the ground, and made the level's platforms especially slippery. There are some more hefty piles to be found from mounds of snow that fall upon either Yoshi stepping foot on them or hits them with an ball of yarn. There are opportunities for flight as well with the help of Lakitu's cloud, a chance to become large and smash through enormous ice cubes and enemies alike effortlessly, and traverse through this chilly but colorful winter landscape. What I like about this level in Yoshi's Woolly World is how elements of the environment can be interacted with to provide a robust lineup of challenges for Yoshi to endure.
7) Snow Kingdom - Shiveria - Super Mario Odyssey (NSW)
Mario games generally give off a sense of warmth, and it's no truer than in his latest 3D platforming adventure which spans the globe, Super Mario Odyssey. His entry into the frozen lands of Shiveria is met by a massive blizzard, frigid temperatures, cold water (dangerously so), and not a friendly face to be found. Upon entering into a hole, Mario uncovers a town full of adorable seal creatures wearing Eskimo outfits. Times aren't happy at the beginning, but by the end, Bowser's forces have retreated and normal life can resume. What was once a snowstorm so massive that you couldn't see well, you can now see across the distance of several football fields. The blue sky greets Mario hello and the Shiverians can go on with their lives in their cozy, rosy, and warm town with holiday decorations. Maybe some special racing can be done, too!
6) Halloween Town - Kingdom Hearts II (PS2)
In the land of The Nightmare Before Christmas' Halloween Town, you can bet your bag of bones that Jack Skellington is preparing a bold plan to bring the cheer of the holiday season to the otherwise Halloween 24/7 town. While Sora, Donald, and Goofy don Halloween costumes for the level, fitting right in with the city folk, Mr. Skellington wears a full-on Santa suit. Perhaps Jack's wearing a Halloween costume, too, while I'm thinking of it... Many locales from the film are included in this Kingdom Hearts II re-imaging, including a colorful display inside of Santa's Workshop. It's a perfect mixture of two of the most popular holidays around.
5) Frosty Village - Diddy Kong Racing (N64, DS)
We reach the second half of this Christmas-themed video game level list with one of two racing games occupying spots on the countdown: Diddy Kong Racing. Frosty Village is as close to Christmas as you're going to get playing a kart racer on the Nintendo 64. The trees shine brightly with multi-color Christmas lights, and the cabins at the bottom of the hill after the overpass (which I would imagine is a super sweet sledding spot) make you want to enter inside, put on your slippers, rest by the fireplace, and drink some hot cocoa. But alas -- you can't! You have a race to win in this Christmas racing paradise! Whether in kart or in hovercraft, Frosty Village is an entertaining track that hits me right in the nostalgic feels.
4) Gotham - Batman: Arkham Origins (PS3, 360, Wii U, PC)
Batman: Arkham Origins has a location that is another star of the game alongside Batman and The Joker. I'm talking about Gotham City. In Arkham Origins, all of the happenings of the game occur on Christmas Eve, and it makes for an engrossing city to explore. Snow falls from the night sky, holiday decorations are sprinkled across the blocks, corners, and streets, and the level of discomfort around the city during what should be a festive time is rather daunting. But now for Batman, of course. Batman: Arkham Origins' Gotham has so many meticulous details and areas to explore. It makes me a bit disappointed that more people didn't find WB Games Montreal's take on the Arkham series to be as utterly enjoyable as I did. Then again, I always get disappointed when someone gifts me chocolate for Christmas, as I can't stand the taste, so I know; I'm weird.
3) Christmas Is Here - Bully (360, Wii, PS2)
The town of Bullworth is the locale where Rockstar's Bully takes place with Bullworth Academy positioned right in the middle with an amusement park on one side of town and the downtown districts being on the other. Throughout the course of Bully's calendar year, the town takes on and celebrates various holidays. For instance, when Halloween rolls around, all of the kids around town and students at the academy are sporting costumes. When Christmas comes a knocking, the town is painted with snow, with holiday lights shining brightly, and protagonist Jimmy having some hijinks afoot, such as making an arsenal of snowballs and chucking them for one snowball fight to end them all. Rather than devote a huge budget to a large playground, instead Rockstar used that budget to create a robust, detailed, content-rich, dense, and welcoming town that felt like home for fans of the game.
2) Animal Crossing (Winter) - Mario Kart 8 Deluxe (NSW)
If I was writing a list about Christmas-themed events in video games rather than levels, Animal Crossing and its sequels would find a place on this list. However, since that isn't the case, I can do the next best thing. Mario Kart 8 and Mario Kart 8 Deluxe's Animal Crossing track models itself after the game series it's inspired by, complete with the changing of seasons. However, instead of waiting three months for the next season to come by, one is chosen randomly (or at will if you know the right button to press before the race loads). Each season offers the same track but changes some aesthetic elements. For instance, in Animal Crossing's winter form, the track is raced on under a starry nighttime sky complete with an aurora in the sky. Trees are bare from losing their leaves, snow has accumulated on their limbs, and many sport Christmas lights. The ground is covered in snow, and what makes this version of the track especially Christmas-y is how well the town celebrates it, enveloping itself in holiday cheer from all of the colorful holiday lights. It's a delightful race with a sense of home to it. How did you do that, Nintendo, in a racing game of all things!?
1) Freezeey Peak - Banjo-Kazooie (N64, XBLA)
In their top form, the developers at Rare were geniuses when it came to making fun games. The ideas and creativity blasting out of each and every seam is just marvelous to look back on and think about. Most developers would love to have just one memorable level in a game, but with Rare it continued to release games with some of the most bizarre yet fantastic worlds around. Many platformers have a snow or ice level within them. In fact, I think it's a law that can send you to prison if you don't follow it when making a platformer of any kind. While games like Super Mario 64 had winter wonderlands of its own, Rare released a game a year and some change later featuring a highly creative take on the winter world with Freezeey Peak.
Making the first left turn at the very beginning of the level sees you facing a humongous snowman monument -- fully able to be scaled, mind you. In the main part of the level, snowmen enemies chuckle as they toss painful snowballs at the bear and bird duo. A Christmas tree rests in a corner, waiting to be lit. A bear-hating walrus doesn't want Banjo inside his cave (but won't mind with shaman Mumbo Jumbo's help). Plus, you can't ignore the pleas of the trio of polar bear children who want their Daddy to come home with their lost presents. It's Christmas, for goodness sake!
Tuesday, October 24, 2017
SuperPhillip Central's Favorite VGMs - "A Different Day for a Special Milestone" Edition
No worries, all. I wasn't late with posting SuperPhillip Central's Favorite VGMs this week. This edition being posted on a Tuesday serves a purpose as this is a very special edition of the Favorite VGMs indeed. We've finally arrived at the historic 1500th VGM volume of this long-running SPC staple as of this edition's conclusion! That means that this weekly series has now delivered 1,500 different video game songs to this site's readers from hundreds of different games across dozens of platforms!
Let's strike while the iron's hot and go in to what games are featured this week in this very special edition of SuperPhillip Central's Favorite VGMs. Two Nintendo 3DS kick things off in the form of Metroid: Samus Returns and Mario & Luigi: Superstar Saga + Bowser's Minions (coincidentally, the latter being a game that will be reviewed later this week). Moving on from two Nintendo 3DS games we turn to two Nintendo GameCube games, F-Zero GX and Donkey Kong: Jungle Beat. Finally, the main star of this week's edition, the 1500th VGM is here, and it is a theme from Banjo-Kazooie, one of the best 3D platformers ever created, at least to a certain SuperPhillip Central writer here (wink, wink).
SuperPhillip Central's Favorite VGMs will resume its regular schedule of being posted on Mondays next week. Until then, check out this week's selection of tunes (just click on each volume's link to be redirected to the YouTube video featuring it), and as always, click on the VGM Database for all previous 1495 VGM volumes. Now, let's get on to the music!
v1496. Metroid: Samus Returns (3DS) - Surface of SR388
Let's start off this special edition of SuperPhillip Central's Favorite VGMs with the awesome return of Samus Aran and the Metroid franchise. After an absence of games since the Wii's Metroid: Other M, Metroid as a franchise exited from its 2D hibernation and graced fans with a remarkable Nintendo 3DS adventure. Metroid: Samus Returns serves as a reworking of Metroid II, originally on the Game Boy, and made for a better game, at least in this writer's opinion. One of my favorite themes from the Game Boy classic returned on the Nintendo 3DS in superior-sounding glory, the surface theme for planet SR388!
v1497. Mario & Luigi: Superstar Saga + Bowser's Minions (3DS) - Hoohoo Village
We go from a re-imagining to a complete remake with Mario & Luigi: Superstar Saga + Bowser's Minions, also for the Nintendo 3DS. (Slightly off-topic but too good not to include: expect a full review from SuperPhillip Central later this week!) Using the graphics engine of the previous Mario & Luigi games on the Nintendo 3DS, Superstar Saga was rebuilt and included some new improvements and even a bonus mode as well for posterity. The music was also updated courtesy of original composer Yoko Shimomura. This theme's named specially in the sound test of the game, but let's just stick with the name of the area the song plays to keep it simple!
v1498. F-Zero GX (GCN) - Cover of Mute City
F-Zero's Mute City theme has been heard in countless forms in and out of F-Zero games, but the one played in F-Zero GX is one of my favorites. This particular version is an unlockable within F-Zero GX that you can substitute for the techno/electronic theme that ordinarily plays on the Mute City tracks within the game. Along with this musical version of Mute City being one of my favorites, F-Zero GX happens to be my personal favorite F-Zero entry in the entire franchise. Here's hoping a Nintendo console will get the taste of another high-octane F-Zero game that will fulfill thirsty fans' need for speed.
v1499. Donkey Kong: Jungle Beat (GCN) - Battle for Storm Hill
Another GameCube game on this week's edition is Donkey Kong: Jungle Beat. I'm probably not telling you anything you didn't already know, but the team behind this nontraditional 2D platformer (after all, you control it by banging on a bongo drum, for Cranky Kong's sake!) would make their next game for Wii. It's something you might have heard of or read about called Super Mario Galaxy. In fact, this Friday they have a new game called Super Mario Odyssey that might make some waves. Who knows, though -- I'm not that smart when it comes to game predictions.
v1500. Banjo-Kazooie (N64, XBLA) - Gruntilda's Lair
Here we are with a special game for a special VGM volume number! It's Banjo-Kazooie, one of my favorite 3D platformers and games of all time, and its song, Gruntilda's Lair, is the one represented as VGM volume #1500! Based off the villain's theme, this jaunty and spirited song plays while exploring the hub world of Banjo-Kazooie. Much larger than Peach's Castle in size, Gruntilda's Lair shows that bigger isn't always better, as more rooms to platform through means time it takes to get through it. Still, with this playful theme at your side, that's not too much of an annoyance.
Let's strike while the iron's hot and go in to what games are featured this week in this very special edition of SuperPhillip Central's Favorite VGMs. Two Nintendo 3DS kick things off in the form of Metroid: Samus Returns and Mario & Luigi: Superstar Saga + Bowser's Minions (coincidentally, the latter being a game that will be reviewed later this week). Moving on from two Nintendo 3DS games we turn to two Nintendo GameCube games, F-Zero GX and Donkey Kong: Jungle Beat. Finally, the main star of this week's edition, the 1500th VGM is here, and it is a theme from Banjo-Kazooie, one of the best 3D platformers ever created, at least to a certain SuperPhillip Central writer here (wink, wink).
SuperPhillip Central's Favorite VGMs will resume its regular schedule of being posted on Mondays next week. Until then, check out this week's selection of tunes (just click on each volume's link to be redirected to the YouTube video featuring it), and as always, click on the VGM Database for all previous 1495 VGM volumes. Now, let's get on to the music!
v1496. Metroid: Samus Returns (3DS) - Surface of SR388
Let's start off this special edition of SuperPhillip Central's Favorite VGMs with the awesome return of Samus Aran and the Metroid franchise. After an absence of games since the Wii's Metroid: Other M, Metroid as a franchise exited from its 2D hibernation and graced fans with a remarkable Nintendo 3DS adventure. Metroid: Samus Returns serves as a reworking of Metroid II, originally on the Game Boy, and made for a better game, at least in this writer's opinion. One of my favorite themes from the Game Boy classic returned on the Nintendo 3DS in superior-sounding glory, the surface theme for planet SR388!
v1497. Mario & Luigi: Superstar Saga + Bowser's Minions (3DS) - Hoohoo Village
We go from a re-imagining to a complete remake with Mario & Luigi: Superstar Saga + Bowser's Minions, also for the Nintendo 3DS. (Slightly off-topic but too good not to include: expect a full review from SuperPhillip Central later this week!) Using the graphics engine of the previous Mario & Luigi games on the Nintendo 3DS, Superstar Saga was rebuilt and included some new improvements and even a bonus mode as well for posterity. The music was also updated courtesy of original composer Yoko Shimomura. This theme's named specially in the sound test of the game, but let's just stick with the name of the area the song plays to keep it simple!
v1498. F-Zero GX (GCN) - Cover of Mute City
F-Zero's Mute City theme has been heard in countless forms in and out of F-Zero games, but the one played in F-Zero GX is one of my favorites. This particular version is an unlockable within F-Zero GX that you can substitute for the techno/electronic theme that ordinarily plays on the Mute City tracks within the game. Along with this musical version of Mute City being one of my favorites, F-Zero GX happens to be my personal favorite F-Zero entry in the entire franchise. Here's hoping a Nintendo console will get the taste of another high-octane F-Zero game that will fulfill thirsty fans' need for speed.
v1499. Donkey Kong: Jungle Beat (GCN) - Battle for Storm Hill
Another GameCube game on this week's edition is Donkey Kong: Jungle Beat. I'm probably not telling you anything you didn't already know, but the team behind this nontraditional 2D platformer (after all, you control it by banging on a bongo drum, for Cranky Kong's sake!) would make their next game for Wii. It's something you might have heard of or read about called Super Mario Galaxy. In fact, this Friday they have a new game called Super Mario Odyssey that might make some waves. Who knows, though -- I'm not that smart when it comes to game predictions.
v1500. Banjo-Kazooie (N64, XBLA) - Gruntilda's Lair
Here we are with a special game for a special VGM volume number! It's Banjo-Kazooie, one of my favorite 3D platformers and games of all time, and its song, Gruntilda's Lair, is the one represented as VGM volume #1500! Based off the villain's theme, this jaunty and spirited song plays while exploring the hub world of Banjo-Kazooie. Much larger than Peach's Castle in size, Gruntilda's Lair shows that bigger isn't always better, as more rooms to platform through means time it takes to get through it. Still, with this playful theme at your side, that's not too much of an annoyance.
Wednesday, April 19, 2017
Top Ten 3D Platformers
The crowd-funded Yooka-Laylee released last week, and it hopes to bring back the same feelings of fun and excitement that players had with old school 3D platformers of the collect-a-thon style. While SuperPhillip Central will be covering Yooka-Laylee at a later date to determine if that hope springs something true, for now we're going to take a look at the top ten best 3D platformers ever made. The only rule here outside of the obvious "they have to be 3D platformers" is that only one entry per series is allowed. Once you've checked out my picks, debate which ones you think deserved the top spot or if one of your favorites missed the list.
Want more 3D platformer goodness? Check out the Top Ten Underrated 3D Platformers!
10) Ape Escape 3 (PS2)
In Ape Escape 3, your goal was simple: capture all of the loose monkeys in each level. Starting levels were quite small in scope, but by the end of the game you were searching through massive expanses on your search for those dastardly unruly simians! The game used the right analog stick as your means to control the net. Careful precision and timing enabled you to nab a monkey, instantly capturing it. Some apes were in plain sight while others required a good deal of exploring, some platforming to do, and searching. Ape Escape 3 didn't have as many gadgets to assist on the journey, but instead there were abilities to morph instantly into different forms. Each form offered advantages and disadvantages in how to capture the various monkeys seen in the levels. It was an atypical 3D platformer for sure, but Ape Escape brought me lots of joy from not only finding and capturing apes, but also with its Metal Gear Solid tie-in mini-game.
9) Spyro the Dragon (PS1)
It's amazing how much Insomniac Games has moved up in the gaming ranks since Spyro the Dragon. From creating a wonderful duo with Ratchet and Clank to now creating the first great-looking Spider-Man game in ages, Insomniac is a giant. That's not to say that Spyro the Dragon is beneath the developer now, as the original PS1 games are tremendous to play. I have nostalgia and lots of fun to this day playing the very first Spyro the Dragon, whether it's entering the worlds to find gems from treasure chests, saving Spyro's crystallized dragon elders, or taking time to take to the skies in the numerous flight segments. Spyro had but two means to attack, but they were good enough to get the job done-- a charge attack that rams his horns into enemies and the ability to char foes with his fire breath. I prefer Spyro the Dragon compared to the still-amazing sequels due to how much simpler the adventure is in scope.
8) Sonic Generations (PS3, 360, PC)
After getting half of the game right with Sonic Unleashed and an entire game done right with the Wii's Sonic Colors, it seemed that Sonic Team had a good handle on what fans wanted out of 3D Sonic the Hedgehog games. For the 20th anniversary, the developer wanted to set out to make the ultimate Sonic the Hedgehog game, and that game was none other than Sonic Generations. The HD versions sported magnificent levels based on every major Sonic the Hedgehog, such as Sonic 1's Green Hill Zone, Sonic 2's Chemical Plant Zone, Sonic Adventure's Radical Highway, and even making a level from the worst 3D Sonic (Sonic 2006), Crisis City, actually playable AND enjoyable. Combining two play styles, Classic Sonic's 2.5D levels with Modern Sonic's mostly 3D levels, Sonic Generations turned out to be a stellar entry in the series even with a poor final boss battle and some annoying in-game missions.
7) Crash Bandicoot 2: Cortex Strikes Back (PS1)
Crash returned from his original 1996 platforming adventure with Crash Bandicoot 2: Cortex Strikes Back. While the gameplay of the original didn't see much in the way of tweaking (after all, if it ain't broke, don't fix it), something that did receive tinkering with, the awful save system from the original Crash Bandicoot, was. This offered a much more enjoyable experience without the headaches and annoyance the original save system caused. The corridor-like levels returned with Crash Bandicoot 2, giving players challenging obstacle course-styled levels that demanded precision and carefully timed jumping. Crash Bandicoot 2: Cortex Strikes Back remains my favorite of the Crash Bandicoot trilogy for the original PlayStation.
6) Sly Cooper and the Thievius Raccoonus (PS2)
Before Sucker Punch showed us an open world setting with explosive powers from the main character in the Infamous series, they made a trilogy of 3D platformers incorporating careful stealth and action gameplay with the Sly Cooper series. The team of Sly Cooper the Raccoon, Bentley the Turtle, and Murray the Hippo joined forces to commit several capers throughout the series, but the game that stands out for me is the original, Sly Cooper and the Thievius Raccoonus. Featuring less open world shenanigans and more straightforward level design, Sly Cooper's first platforming/stealth offering delivered amazing level design, a cast of fun characters, and a great dynamic between the Sly Cooper squad. From avoiding deadly laser grids to hiding from colossal enemies, Sly Cooper's premiere outing was a fantastic adventure.
5) Jak and Daxter: The Precursor Legacy (PS2)
After parting ways with Crash Bandicoot, Naughty Dog designed a new duo of platforming icons in the form of the silent Jak and his comic relief, Daxter. Built as a game modeled after 3D platformers like Super Mario 64 and Banjo-Kazooie where the goal was to collect special objects from doing specific platforming tasks and other challenges, Jak and Daxter: The Precursor Legacy delivered a copious amount of difficult but always fair platforming, expansive interconnected worlds (with seldom a loading screen), and intense boss battles. It's just a shame that Naughty Dog lost the plot for the series by turning it in a cringe-inducing, tryhard, edgy take on the 3D platformer inspired by Grand Theft Auto III with the following sequels.
4) Rayman 2: The Great Escape (Multi)
A game so nice that Ubisoft ported it not just twice, but a massive amount of times to a great deal of platforms. The first releases came to the Nintendo 64 and PC. Then it launched on a varied amount of systems for over a decade. We're talking the Dreamcast, PlayStation 2, Nintendo DS, Nintendo 3DS, iOS devices, and more. There was a good reason for this, though, as Rayman 2 is one of the better 3D platformers around, giving players linear 3D obstacle courses to run and jump through as they search for Lums and Teensies-- the latter of which are captured in cages. The worlds' colors were vibrant and popped out, being immensely pleasing to the eye, and the soundtrack was stellar too. Whether rushing down a series of slides in one level or being bombarded with bombs from an attacking airship as you run away, Rayman 2 delivered delightful platforming challenges and tight gameplay.
3) Ratchet & Clank: Going Commando (PS2)
I hold a special spot in my gaming heart for Ratchet & Clank: Going Commando. With so many terrific games in the series to choose from (Up Your Arsenal, A Crack in Time, the 2016 reboot) I finally decided on my first foray with the series, Going Commando. It greatly improved on the original Ratchet & Clank by giving players lots of updates such as the ability to strafe enemy fire, level up weapons and guns through repeated use, and had much more interesting worlds to explore with much more intriguing gadgets. Going Commando combined traditional platforming with a wide repertoire of weaponry to give a pleasant 3D platforming/third-person shooter hybrid. The charm and wit of the series continued from the original Ratchet & Clank, and the adventure in Going Commando remains one of my favorites not just in the Ratchet & Clank series itself but in any 3D platformer to date.
2) Banjo-Kazooie (N64, XBLA)
My personal favorite collect-a-thon-style 3D platformer, I actually prefer Banjo-Kazooie to Super Mario 64. While there is no question that Rare's first 3D platformer would not exist without Mario's first foray into 3D, Rare managed to take the lessons learned from Super Mario 64 and create a wonderful game. Perhaps I like Banjo-Kazooie more than Mario's premier 3D outing because it was not just platforming-centric but it also featured a ton of exploration through its expansive worlds. Collecting the Jiggies to open up new worlds, gathering Musical Notes to open doors in Gruntilda's Lair-- the hub world of the game, finding Jinjos that had five each in every world, and transforming into a wide array of objects and animals thanks to local voodoo magician Mumbo Jumbo were all enjoyable things to do in Banjo-Kazooie. Banjo-Tooie would release several years later, but it proved that bigger doesn't necessarily mean better. Instead, it can show that a game too big can overwhelm the player.
1) Super Mario Galaxy (Wii)
Despite Super Mario 64 being a much greater revolution to gaming than Super Mario Galaxy, I hold the Wii's first 3D Mario with higher esteem due to how much it absolutely blew me away with both its astonishing, masterful level design and the gravity mechanic the game displayed. Each planetoid no matter how big or how small incorporated some kind of gravity to it. This meant Mario could leap from planetoid to planetoid or even make a huge long jump that saw him fly around the planetoid in midair for several seconds without ever touching its surface. The various platforming challenges that the gravity mechanic gave players were tremendous in design and execution, constantly showcasing new obstacles and tests for players' skills. The inventiveness of the level design was something that never failed surprise, while the controls were as top notch and as great-feeling as ever. Super Mario Galaxy may not have revolutionized the 3D platformer or gaming as much as Super Mario 64, but I find the game to a much better, more imaginative outing for Mario and the genre than ever before or after.
Want more 3D platformer goodness? Check out the Top Ten Underrated 3D Platformers!
10) Ape Escape 3 (PS2)
In Ape Escape 3, your goal was simple: capture all of the loose monkeys in each level. Starting levels were quite small in scope, but by the end of the game you were searching through massive expanses on your search for those dastardly unruly simians! The game used the right analog stick as your means to control the net. Careful precision and timing enabled you to nab a monkey, instantly capturing it. Some apes were in plain sight while others required a good deal of exploring, some platforming to do, and searching. Ape Escape 3 didn't have as many gadgets to assist on the journey, but instead there were abilities to morph instantly into different forms. Each form offered advantages and disadvantages in how to capture the various monkeys seen in the levels. It was an atypical 3D platformer for sure, but Ape Escape brought me lots of joy from not only finding and capturing apes, but also with its Metal Gear Solid tie-in mini-game.
9) Spyro the Dragon (PS1)
It's amazing how much Insomniac Games has moved up in the gaming ranks since Spyro the Dragon. From creating a wonderful duo with Ratchet and Clank to now creating the first great-looking Spider-Man game in ages, Insomniac is a giant. That's not to say that Spyro the Dragon is beneath the developer now, as the original PS1 games are tremendous to play. I have nostalgia and lots of fun to this day playing the very first Spyro the Dragon, whether it's entering the worlds to find gems from treasure chests, saving Spyro's crystallized dragon elders, or taking time to take to the skies in the numerous flight segments. Spyro had but two means to attack, but they were good enough to get the job done-- a charge attack that rams his horns into enemies and the ability to char foes with his fire breath. I prefer Spyro the Dragon compared to the still-amazing sequels due to how much simpler the adventure is in scope.
8) Sonic Generations (PS3, 360, PC)
After getting half of the game right with Sonic Unleashed and an entire game done right with the Wii's Sonic Colors, it seemed that Sonic Team had a good handle on what fans wanted out of 3D Sonic the Hedgehog games. For the 20th anniversary, the developer wanted to set out to make the ultimate Sonic the Hedgehog game, and that game was none other than Sonic Generations. The HD versions sported magnificent levels based on every major Sonic the Hedgehog, such as Sonic 1's Green Hill Zone, Sonic 2's Chemical Plant Zone, Sonic Adventure's Radical Highway, and even making a level from the worst 3D Sonic (Sonic 2006), Crisis City, actually playable AND enjoyable. Combining two play styles, Classic Sonic's 2.5D levels with Modern Sonic's mostly 3D levels, Sonic Generations turned out to be a stellar entry in the series even with a poor final boss battle and some annoying in-game missions.
7) Crash Bandicoot 2: Cortex Strikes Back (PS1)
Crash returned from his original 1996 platforming adventure with Crash Bandicoot 2: Cortex Strikes Back. While the gameplay of the original didn't see much in the way of tweaking (after all, if it ain't broke, don't fix it), something that did receive tinkering with, the awful save system from the original Crash Bandicoot, was. This offered a much more enjoyable experience without the headaches and annoyance the original save system caused. The corridor-like levels returned with Crash Bandicoot 2, giving players challenging obstacle course-styled levels that demanded precision and carefully timed jumping. Crash Bandicoot 2: Cortex Strikes Back remains my favorite of the Crash Bandicoot trilogy for the original PlayStation.
6) Sly Cooper and the Thievius Raccoonus (PS2)
Before Sucker Punch showed us an open world setting with explosive powers from the main character in the Infamous series, they made a trilogy of 3D platformers incorporating careful stealth and action gameplay with the Sly Cooper series. The team of Sly Cooper the Raccoon, Bentley the Turtle, and Murray the Hippo joined forces to commit several capers throughout the series, but the game that stands out for me is the original, Sly Cooper and the Thievius Raccoonus. Featuring less open world shenanigans and more straightforward level design, Sly Cooper's first platforming/stealth offering delivered amazing level design, a cast of fun characters, and a great dynamic between the Sly Cooper squad. From avoiding deadly laser grids to hiding from colossal enemies, Sly Cooper's premiere outing was a fantastic adventure.
5) Jak and Daxter: The Precursor Legacy (PS2)
After parting ways with Crash Bandicoot, Naughty Dog designed a new duo of platforming icons in the form of the silent Jak and his comic relief, Daxter. Built as a game modeled after 3D platformers like Super Mario 64 and Banjo-Kazooie where the goal was to collect special objects from doing specific platforming tasks and other challenges, Jak and Daxter: The Precursor Legacy delivered a copious amount of difficult but always fair platforming, expansive interconnected worlds (with seldom a loading screen), and intense boss battles. It's just a shame that Naughty Dog lost the plot for the series by turning it in a cringe-inducing, tryhard, edgy take on the 3D platformer inspired by Grand Theft Auto III with the following sequels.
4) Rayman 2: The Great Escape (Multi)
A game so nice that Ubisoft ported it not just twice, but a massive amount of times to a great deal of platforms. The first releases came to the Nintendo 64 and PC. Then it launched on a varied amount of systems for over a decade. We're talking the Dreamcast, PlayStation 2, Nintendo DS, Nintendo 3DS, iOS devices, and more. There was a good reason for this, though, as Rayman 2 is one of the better 3D platformers around, giving players linear 3D obstacle courses to run and jump through as they search for Lums and Teensies-- the latter of which are captured in cages. The worlds' colors were vibrant and popped out, being immensely pleasing to the eye, and the soundtrack was stellar too. Whether rushing down a series of slides in one level or being bombarded with bombs from an attacking airship as you run away, Rayman 2 delivered delightful platforming challenges and tight gameplay.
3) Ratchet & Clank: Going Commando (PS2)
I hold a special spot in my gaming heart for Ratchet & Clank: Going Commando. With so many terrific games in the series to choose from (Up Your Arsenal, A Crack in Time, the 2016 reboot) I finally decided on my first foray with the series, Going Commando. It greatly improved on the original Ratchet & Clank by giving players lots of updates such as the ability to strafe enemy fire, level up weapons and guns through repeated use, and had much more interesting worlds to explore with much more intriguing gadgets. Going Commando combined traditional platforming with a wide repertoire of weaponry to give a pleasant 3D platforming/third-person shooter hybrid. The charm and wit of the series continued from the original Ratchet & Clank, and the adventure in Going Commando remains one of my favorites not just in the Ratchet & Clank series itself but in any 3D platformer to date.
2) Banjo-Kazooie (N64, XBLA)
My personal favorite collect-a-thon-style 3D platformer, I actually prefer Banjo-Kazooie to Super Mario 64. While there is no question that Rare's first 3D platformer would not exist without Mario's first foray into 3D, Rare managed to take the lessons learned from Super Mario 64 and create a wonderful game. Perhaps I like Banjo-Kazooie more than Mario's premier 3D outing because it was not just platforming-centric but it also featured a ton of exploration through its expansive worlds. Collecting the Jiggies to open up new worlds, gathering Musical Notes to open doors in Gruntilda's Lair-- the hub world of the game, finding Jinjos that had five each in every world, and transforming into a wide array of objects and animals thanks to local voodoo magician Mumbo Jumbo were all enjoyable things to do in Banjo-Kazooie. Banjo-Tooie would release several years later, but it proved that bigger doesn't necessarily mean better. Instead, it can show that a game too big can overwhelm the player.
1) Super Mario Galaxy (Wii)
Despite Super Mario 64 being a much greater revolution to gaming than Super Mario Galaxy, I hold the Wii's first 3D Mario with higher esteem due to how much it absolutely blew me away with both its astonishing, masterful level design and the gravity mechanic the game displayed. Each planetoid no matter how big or how small incorporated some kind of gravity to it. This meant Mario could leap from planetoid to planetoid or even make a huge long jump that saw him fly around the planetoid in midair for several seconds without ever touching its surface. The various platforming challenges that the gravity mechanic gave players were tremendous in design and execution, constantly showcasing new obstacles and tests for players' skills. The inventiveness of the level design was something that never failed surprise, while the controls were as top notch and as great-feeling as ever. Super Mario Galaxy may not have revolutionized the 3D platformer or gaming as much as Super Mario 64, but I find the game to a much better, more imaginative outing for Mario and the genre than ever before or after.
Wednesday, February 22, 2017
First Things First: Best Openings in Gaming - Part Three
A great opening or introduction can be the hook that grabs onto you and doesn't ever let go. It's the thing that can make for a strong start to a game that keeps its momentum up right from the very beginning. With the First Things First line of articles, it has been SuperPhillip Central's intention to showcase the strongest opening cutscenes from gaming history. This third edition features favorites from Final Fantasy VII, Super Smash Bros. Melee, Donkey Kong 64, and more.
For SuperPhillip Central's previous looks at great game openings, check out these links:
Best Openings in Gaming - Part One
Best Openings in Gaming - Part Two
(And just click on the game name to watch its opening on YouTube.)
Final Fantasy VII (PS1)
Final Fantasy VII is one of the most important games of its kind. It introduced a plethora of players and PlayStation owners to the world of RPGs, particularly of the Japanese kind. It was also an impressive showcase of the possibilities of CD technology over cartridges, a reason why Squaresoft moved from Nintendo consoles to Sony's new PlayStation. The opening cutscene that serves as the opening to Final Fantasy VII floored gamers back when VII originally released. From showing off the denizens of Midgar to cuts to the train housing members of AVALANCHE showing their trip to the Mako Reactor, the opening of Final Fantasy VII is one of the most engaging beginnings to any Final Fantasy game both past and present.
Super Smash Bros. Melee (GCN)
Imagine (or remember depending on how old you are) being a fan of Nintendo, putting the Super Smash Bros. Melee disc into your newly purchased Nintendo GameCube, and being greeted with this epic opening feature a host of characters and references from the big N's big history. You get Donkey Kong rushing through a jungle, an army of multicolored Yoshis stampeding through a grassy knoll, Ness speeding through Onett as he leaves two trails of fire behind him, Captain Falcon in the Blue Falcon slamming Samurai Goroh off the track, and so much more. All of this is punctuated by one of Nintendo's first orchestral scores, and you get a highly memorable and still awesome opening to this day.
Star Fox 64 [3D] (N64, 3DS)
I'd be remiss if I didn't mention the Nintendo 3DS remake of Star Fox 64, but the more memorable opening is definitely from the Nintendo 64 original. It showed Nintendo at its most cinematic, showing off its then relatively recent Nintendo 64 hardware with tremendous effect. There was unforgettable fully voiced dialogue, strategically done camerawork, and great production values in place for the opening that introduced many players to Team Star Fox, its main craft the Arwing, and a quick briefing from General Pepper on the story of this classic game. Whether you play it on the Nintendo 64 or can track down the unpredictably rarer Nintendo 3DS version, you're going to get a terrific arcade game to enjoy.
Donkey Kong 64 (N64)
With a rap theme that has gained great notoriety over the years, even from composer Dave Wise himself, you can't help but fall in love with this cheeky and charming opening for Donkey Kong 64. The rap introduces all five playable Kongs-- Donkey, Diddy, Tiny, Lanky, and Chunky-- with their own verses detailing each ones' abilities. Meanwhile, you get Cranky Kong serving as DJ, scratching his paws along the spinning records and mixing table. He surely knows how to take it to the fridge. This lovingly weird, whimsical, and ridiculous rap is a highlight of Donkey Kong 64 and got players ready to roll with the DK crew.
Banjo-Kazooie (N64, XBLA)
Before Rare went all ape **** crazy with the collectibles of Donkey Kong 64, they made a nice balance of platforming, exploring, and adventuring with one of my favorite 3D platformers of all time, Banjo-Kazooie. When I let the game idle as a middle schooler and saw this intro, I knew then and there I was watching something that clued my brain into knowing I was about to play something both ridiculously charming and special. Banjo-Kazooie's opening begins with Banjo and Kazooie playing their titular instruments before cast members Tooty and Mumbo Jumbo begin interrupting with their own instrumental performances. Feeling upstaged, Banjo gets increasingly angrier, but eventually lets that anger subside and happily plays along with the group for a joyous performance.
No More Heroes (Wii, PS3, 360)
Originally released on the Wii, No More Heroes gained cult classic status with many owners of Nintendo's revolutionary system. The game would go on to have a fully HD version on the PlayStation 3 and Xbox 360, though not as enjoyable to those who loved the Wii original. Regardless, No More Heroes' opening is as stylish and cool as the game itself. It details the premise of the game with great narration by hero Travis Touchdown. You get the ultra cool opening with the super catchy main theme of the game with its infectious ostinato. The Wii version of the opening has cool transitions between shots via the staff roll, as well as urging players to grab their Wii Remotes and let the bloodshed begin.
For SuperPhillip Central's previous looks at great game openings, check out these links:
Best Openings in Gaming - Part One
Best Openings in Gaming - Part Two
(And just click on the game name to watch its opening on YouTube.)
Final Fantasy VII (PS1)
Final Fantasy VII is one of the most important games of its kind. It introduced a plethora of players and PlayStation owners to the world of RPGs, particularly of the Japanese kind. It was also an impressive showcase of the possibilities of CD technology over cartridges, a reason why Squaresoft moved from Nintendo consoles to Sony's new PlayStation. The opening cutscene that serves as the opening to Final Fantasy VII floored gamers back when VII originally released. From showing off the denizens of Midgar to cuts to the train housing members of AVALANCHE showing their trip to the Mako Reactor, the opening of Final Fantasy VII is one of the most engaging beginnings to any Final Fantasy game both past and present.
Super Smash Bros. Melee (GCN)
Imagine (or remember depending on how old you are) being a fan of Nintendo, putting the Super Smash Bros. Melee disc into your newly purchased Nintendo GameCube, and being greeted with this epic opening feature a host of characters and references from the big N's big history. You get Donkey Kong rushing through a jungle, an army of multicolored Yoshis stampeding through a grassy knoll, Ness speeding through Onett as he leaves two trails of fire behind him, Captain Falcon in the Blue Falcon slamming Samurai Goroh off the track, and so much more. All of this is punctuated by one of Nintendo's first orchestral scores, and you get a highly memorable and still awesome opening to this day.
Star Fox 64 [3D] (N64, 3DS)
I'd be remiss if I didn't mention the Nintendo 3DS remake of Star Fox 64, but the more memorable opening is definitely from the Nintendo 64 original. It showed Nintendo at its most cinematic, showing off its then relatively recent Nintendo 64 hardware with tremendous effect. There was unforgettable fully voiced dialogue, strategically done camerawork, and great production values in place for the opening that introduced many players to Team Star Fox, its main craft the Arwing, and a quick briefing from General Pepper on the story of this classic game. Whether you play it on the Nintendo 64 or can track down the unpredictably rarer Nintendo 3DS version, you're going to get a terrific arcade game to enjoy.
Donkey Kong 64 (N64)
With a rap theme that has gained great notoriety over the years, even from composer Dave Wise himself, you can't help but fall in love with this cheeky and charming opening for Donkey Kong 64. The rap introduces all five playable Kongs-- Donkey, Diddy, Tiny, Lanky, and Chunky-- with their own verses detailing each ones' abilities. Meanwhile, you get Cranky Kong serving as DJ, scratching his paws along the spinning records and mixing table. He surely knows how to take it to the fridge. This lovingly weird, whimsical, and ridiculous rap is a highlight of Donkey Kong 64 and got players ready to roll with the DK crew.
Banjo-Kazooie (N64, XBLA)
Before Rare went all ape **** crazy with the collectibles of Donkey Kong 64, they made a nice balance of platforming, exploring, and adventuring with one of my favorite 3D platformers of all time, Banjo-Kazooie. When I let the game idle as a middle schooler and saw this intro, I knew then and there I was watching something that clued my brain into knowing I was about to play something both ridiculously charming and special. Banjo-Kazooie's opening begins with Banjo and Kazooie playing their titular instruments before cast members Tooty and Mumbo Jumbo begin interrupting with their own instrumental performances. Feeling upstaged, Banjo gets increasingly angrier, but eventually lets that anger subside and happily plays along with the group for a joyous performance.
No More Heroes (Wii, PS3, 360)
Originally released on the Wii, No More Heroes gained cult classic status with many owners of Nintendo's revolutionary system. The game would go on to have a fully HD version on the PlayStation 3 and Xbox 360, though not as enjoyable to those who loved the Wii original. Regardless, No More Heroes' opening is as stylish and cool as the game itself. It details the premise of the game with great narration by hero Travis Touchdown. You get the ultra cool opening with the super catchy main theme of the game with its infectious ostinato. The Wii version of the opening has cool transitions between shots via the staff roll, as well as urging players to grab their Wii Remotes and let the bloodshed begin.
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